Signed-off-by: Andrew Eikum <aeikum(a)codeweavers.com>
On Thu, Aug 04, 2016 at 10:57:43AM +0300, Nikolay Sivov wrote:
> Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
> ---
> dlls/dsound/sound3d.c | 8 ++++----
> 1 file changed, 4 insertions(+), 4 deletions(-)
>
> diff --git a/dlls/dsound/sound3d.c b/dlls/dsound/sound3d.c
> index 840ab93..b416cdc 100644
> --- a/dlls/dsound/sound3d.c
> +++ b/dlls/dsound/sound3d.c
> @@ -294,12 +294,12 @@ if(0)
> dsb->ds3db_ds3db.vVelocity.z == dsb->device->ds3dl.vVelocity.z))
> {
> /* calculate length of ds3db_ds3db.vVelocity component which causes Doppler Effect
> - NOTE: if buffer moves TOWARDS the listener, it's velocity component is NEGATIVE
> - if buffer moves AWAY from listener, it's velocity component is POSITIVE */
> + NOTE: if buffer moves TOWARDS the listener, its velocity component is NEGATIVE
> + if buffer moves AWAY from listener, its velocity component is POSITIVE */
> flBufferVel = ProjectVector(&dsb->ds3db_ds3db.vVelocity, &vDistance);
> /* calculate length of ds3dl.vVelocity component which causes Doppler Effect
> - NOTE: if listener moves TOWARDS the buffer, it's velocity component is POSITIVE
> - if listener moves AWAY from buffer, it's velocity component is NEGATIVE */
> + NOTE: if listener moves TOWARDS the buffer, its velocity component is POSITIVE
> + if listener moves AWAY from buffer, its velocity component is NEGATIVE */
> flListenerVel = ProjectVector(&dsb->device->ds3dl.vVelocity, &vDistance);
> /* formula taken from Gianicoli D.: Physics, 4th edition: */
> /* FIXME: replace dsb->freq with appropriate frequency ! */
> --
> 2.8.1
>
>
>