Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
---
dlls/wined3d/arb_program_shader.c | 8 ++
dlls/wined3d/device.c | 1 +
dlls/wined3d/directx.c | 4 +
dlls/wined3d/surface.c | 164 ++++++++++++++++++++++++++++++++++++--
dlls/wined3d/wined3d_gl.h | 1 +
dlls/wined3d/wined3d_private.h | 3 +
6 files changed, 176 insertions(+), 5 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index f4e23d0..6941a2b 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -7705,6 +7705,14 @@ static BOOL arbfp_blit_supported(const struct wined3d_gl_info *gl_info,
if (!gl_info->supported[ARB_FRAGMENT_PROGRAM])
return FALSE;
+ if (blit_op == WINED3D_BLIT_OP_RAW_BLIT && dst_format->id == src_format->id)
+ {
+ if (dst_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
+ blit_op = WINED3D_BLIT_OP_DEPTH_BLIT;
+ else
+ blit_op = WINED3D_BLIT_OP_COLOR_BLIT;
+ }
+
switch (blit_op)
{
case WINED3D_BLIT_OP_COLOR_BLIT_CKEY:
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 3691bd0..3963105 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1030,6 +1030,7 @@ static void wined3d_device_create_primary_opengl_context_cs(void *object)
wined3d_ffp_blitter_create(&device->blitter, &device->adapter->gl_info);
wined3d_arbfp_blitter_create(&device->blitter, device);
wined3d_fbo_blitter_create(&device->blitter, &device->adapter->gl_info);
+ wined3d_raw_blitter_create(&device->blitter, &device->adapter->gl_info);
swapchain = device->swapchains[0];
target = swapchain->back_buffers ? swapchain->back_buffers[0] : swapchain->front_buffer;
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index ee04b12..e0bf986 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -118,6 +118,7 @@ static const struct wined3d_extension_map gl_extension_map[] =
{"GL_ARB_compute_shader", ARB_COMPUTE_SHADER },
{"GL_ARB_conservative_depth", ARB_CONSERVATIVE_DEPTH },
{"GL_ARB_copy_buffer", ARB_COPY_BUFFER },
+ {"GL_ARB_copy_image", ARB_COPY_IMAGE },
{"GL_ARB_debug_output", ARB_DEBUG_OUTPUT },
{"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT },
{"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE },
@@ -2708,6 +2709,8 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
USE_GL_FUNC(glDispatchComputeIndirect)
/* GL_ARB_copy_buffer */
USE_GL_FUNC(glCopyBufferSubData)
+ /* GL_ARB_copy_image */
+ USE_GL_FUNC(glCopyImageSubData)
/* GL_ARB_debug_output */
USE_GL_FUNC(glDebugMessageCallbackARB)
USE_GL_FUNC(glDebugMessageControlARB)
@@ -3898,6 +3901,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter,
{ARB_CLEAR_BUFFER_OBJECT, MAKEDWORD_VERSION(4, 3)},
{ARB_COMPUTE_SHADER, MAKEDWORD_VERSION(4, 3)},
+ {ARB_COPY_IMAGE, MAKEDWORD_VERSION(4, 3)},
{ARB_DEBUG_OUTPUT, MAKEDWORD_VERSION(4, 3)},
{ARB_ES3_COMPATIBILITY, MAKEDWORD_VERSION(4, 3)},
{ARB_FRAGMENT_LAYER_VIEWPORT, MAKEDWORD_VERSION(4, 3)},
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index bd36aa9..379fa6a 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2417,9 +2417,18 @@ static DWORD fbo_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit
struct wined3d_resource *src_resource = &src_surface->container->resource;
struct wined3d_resource *dst_resource = &dst_surface->container->resource;
struct wined3d_device *device = dst_resource->device;
+ enum wined3d_blit_op blit_op = op;
struct wined3d_blitter *next;
- if (!fbo_blitter_supported(&device->adapter->gl_info, op,
+ if (blit_op == WINED3D_BLIT_OP_RAW_BLIT && dst_resource->format->id == src_resource->format->id)
+ {
+ if (dst_resource->format_flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
+ blit_op = WINED3D_BLIT_OP_DEPTH_BLIT;
+ else
+ blit_op = WINED3D_BLIT_OP_COLOR_BLIT;
+ }
+
+ if (!fbo_blitter_supported(&device->adapter->gl_info, blit_op,
src_resource->usage, src_resource->pool, src_resource->format, src_location,
src_resource->usage, dst_resource->pool, dst_resource->format, dst_location))
{
@@ -2428,7 +2437,7 @@ static DWORD fbo_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit
src_rect, dst_surface, dst_location, dst_rect, colour_key, filter);
}
- if (op == WINED3D_BLIT_OP_COLOR_BLIT)
+ if (blit_op == WINED3D_BLIT_OP_COLOR_BLIT)
{
TRACE("Colour blit.\n");
surface_blt_fbo(device, context, filter, src_surface, src_location,
@@ -2436,14 +2445,14 @@ static DWORD fbo_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit
return dst_location;
}
- if (op == WINED3D_BLIT_OP_DEPTH_BLIT)
+ if (blit_op == WINED3D_BLIT_OP_DEPTH_BLIT)
{
TRACE("Depth/stencil blit.\n");
surface_depth_blt_fbo(device, src_surface, src_location, src_rect, dst_surface, dst_location, dst_rect);
return dst_location;
}
- ERR("This blitter does not implement blit op %#x.\n", op);
+ ERR("This blitter does not implement blit op %#x.\n", blit_op);
return dst_location;
}
@@ -2472,6 +2481,138 @@ void wined3d_fbo_blitter_create(struct wined3d_blitter **next, const struct wine
}
/* Context activation is done by the caller. */
+static void raw_blitter_destroy(struct wined3d_blitter *blitter, struct wined3d_context *context)
+{
+ struct wined3d_blitter *next;
+
+ if ((next = blitter->next))
+ next->ops->blitter_destroy(next, context);
+
+ HeapFree(GetProcessHeap(), 0, blitter);
+}
+
+/* Context activation is done by the caller. */
+static void raw_blitter_clear(struct wined3d_blitter *blitter, struct wined3d_device *device,
+ unsigned int rt_count, const struct wined3d_fb_state *fb, unsigned int rect_count, const RECT *clear_rects,
+ const RECT *draw_rect, DWORD flags, const struct wined3d_color *colour, float depth, DWORD stencil)
+{
+ struct wined3d_blitter *next;
+
+ if (!(next = blitter->next))
+ {
+ ERR("No blitter to handle clear.\n");
+ return;
+ }
+
+ TRACE("Forwarding to blitter %p.\n", next);
+ next->ops->blitter_clear(next, device, rt_count, fb, rect_count,
+ clear_rects, draw_rect, flags, colour, depth, stencil);
+}
+
+/* Context activation is done by the caller. */
+static DWORD raw_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit_op op,
+ struct wined3d_context *context, struct wined3d_surface *src_surface, DWORD src_location,
+ const RECT *src_rect, struct wined3d_surface *dst_surface, DWORD dst_location, const RECT *dst_rect,
+ const struct wined3d_color_key *colour_key, enum wined3d_texture_filter_type filter)
+{
+ const struct wined3d_gl_info *gl_info = context->gl_info;
+ unsigned int src_sub_resource_idx, dst_sub_resource_idx;
+ struct wined3d_texture *src_texture, *dst_texture;
+ struct wined3d_blitter *next;
+ GLuint src_name, dst_name;
+ DWORD location;
+
+ src_texture = src_surface->container;
+ dst_texture = dst_surface->container;
+
+ /* If we would need to copy from a renderbuffer or drawable, we'd probably
+ * be better of using the FBO blitter directly, since we'd need to use it
+ * to copy the resource contents to the texture anyway. */
+ if (op != WINED3D_BLIT_OP_RAW_BLIT
+ || (src_texture->resource.format->id == dst_texture->resource.format->id
+ && (!(src_location & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
+ || !(dst_location & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB)))))
+ {
+ if (!(next = blitter->next))
+ {
+ ERR("No blitter to handle blit op %#x.\n", op);
+ return dst_location;
+ }
+
+ TRACE("Forwarding to blitter %p.\n", next);
+ return next->ops->blitter_blit(next, op, context, src_surface, src_location,
+ src_rect, dst_surface, dst_location, dst_rect, colour_key, filter);
+ }
+
+ TRACE("Blit using ARB_copy_image.\n");
+
+ src_sub_resource_idx = surface_get_sub_resource_idx(src_surface);
+ dst_sub_resource_idx = surface_get_sub_resource_idx(dst_surface);
+
+ location = src_location & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB);
+ if (!location)
+ location = src_texture->flags & WINED3D_TEXTURE_IS_SRGB
+ ? WINED3D_LOCATION_TEXTURE_SRGB : WINED3D_LOCATION_TEXTURE_RGB;
+ if (!wined3d_texture_load_location(src_texture, src_sub_resource_idx, context, location))
+ ERR("Failed to load the source sub-resource into %s.\n", wined3d_debug_location(location));
+ src_name = wined3d_texture_get_texture_name(src_texture, context, location == WINED3D_LOCATION_TEXTURE_SRGB);
+
+ location = dst_location & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB);
+ if (!location)
+ location = dst_texture->flags & WINED3D_TEXTURE_IS_SRGB
+ ? WINED3D_LOCATION_TEXTURE_SRGB : WINED3D_LOCATION_TEXTURE_RGB;
+ if (surface_is_full_rect(dst_surface, dst_rect))
+ {
+ if (!wined3d_texture_prepare_location(dst_texture, dst_sub_resource_idx, context, location))
+ ERR("Failed to prepare the destination sub-resource into %s.\n", wined3d_debug_location(location));
+ }
+ else
+ {
+ if (!wined3d_texture_load_location(dst_texture, dst_sub_resource_idx, context, location))
+ ERR("Failed to load the destination sub-resource into %s.\n", wined3d_debug_location(location));
+ }
+ dst_name = wined3d_texture_get_texture_name(dst_texture, context, location == WINED3D_LOCATION_TEXTURE_SRGB);
+
+ GL_EXTCALL(glCopyImageSubData(src_name, src_texture->target, src_surface->texture_level,
+ src_rect->left, src_rect->top, src_surface->texture_layer,
+ dst_name, dst_texture->target, dst_surface->texture_level,
+ dst_rect->left, dst_rect->top, dst_surface->texture_layer,
+ src_rect->right - src_rect->left, src_rect->bottom - src_rect->top, 1));
+ checkGLcall("copy image data");
+
+ wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx, location);
+ wined3d_texture_invalidate_location(dst_texture, dst_sub_resource_idx, ~location);
+ if (!wined3d_texture_load_location(dst_texture, dst_sub_resource_idx, context, dst_location))
+ ERR("Failed to load the destination sub-resource into %s.\n", wined3d_debug_location(dst_location));
+
+ return dst_location | location;
+}
+
+static const struct wined3d_blitter_ops raw_blitter_ops =
+{
+ raw_blitter_destroy,
+ raw_blitter_clear,
+ raw_blitter_blit,
+};
+
+void wined3d_raw_blitter_create(struct wined3d_blitter **next, const struct wined3d_gl_info *gl_info)
+{
+ struct wined3d_blitter *blitter;
+
+ if (!gl_info->supported[ARB_COPY_IMAGE])
+ return;
+
+ if (!(blitter = HeapAlloc(GetProcessHeap(), 0, sizeof(*blitter))))
+ return;
+
+ TRACE("Created blitter %p.\n", blitter);
+
+ blitter->ops = &raw_blitter_ops;
+ blitter->next = *next;
+ *next = blitter;
+}
+
+/* Context activation is done by the caller. */
static void ffp_blitter_destroy(struct wined3d_blitter *blitter, struct wined3d_context *context)
{
struct wined3d_blitter *next;
@@ -2497,6 +2638,14 @@ static BOOL ffp_blit_supported(const struct wined3d_gl_info *gl_info,
return FALSE;
}
+ if (blit_op == WINED3D_BLIT_OP_RAW_BLIT && dst_format->id == src_format->id)
+ {
+ if (dst_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
+ blit_op = WINED3D_BLIT_OP_DEPTH_BLIT;
+ else
+ blit_op = WINED3D_BLIT_OP_COLOR_BLIT;
+ }
+
switch (blit_op)
{
case WINED3D_BLIT_OP_COLOR_BLIT_CKEY:
@@ -2540,7 +2689,7 @@ static BOOL ffp_blit_supported(const struct wined3d_gl_info *gl_info,
return TRUE;
default:
- TRACE("Unsupported blit_op=%d\n", blit_op);
+ TRACE("Unsupported blit operation %#x.\n", blit_op);
return FALSE;
}
}
@@ -3521,6 +3670,7 @@ static DWORD cpu_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit
{
case WINED3D_BLIT_OP_COLOR_BLIT:
case WINED3D_BLIT_OP_DEPTH_BLIT:
+ case WINED3D_BLIT_OP_RAW_BLIT:
break;
case WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST:
flags |= WINED3D_BLT_ALPHA_TEST;
@@ -3758,6 +3908,10 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
return WINED3D_OK;
}
+ else if (!scale && !convert)
+ {
+ blit_op = WINED3D_BLIT_OP_RAW_BLIT;
+ }
if (dst_texture->resource.pool == WINED3D_POOL_SYSTEM_MEM)
dst_location = dst_texture->resource.map_binding;
diff --git a/dlls/wined3d/wined3d_gl.h b/dlls/wined3d/wined3d_gl.h
index f676b2f..455f415 100644
--- a/dlls/wined3d/wined3d_gl.h
+++ b/dlls/wined3d/wined3d_gl.h
@@ -51,6 +51,7 @@ enum wined3d_gl_extension
ARB_COMPUTE_SHADER,
ARB_CONSERVATIVE_DEPTH,
ARB_COPY_BUFFER,
+ ARB_COPY_IMAGE,
ARB_DEBUG_OUTPUT,
ARB_DEPTH_BUFFER_FLOAT,
ARB_DEPTH_TEXTURE,
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 5368be4..3a9ac2e 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2083,6 +2083,7 @@ enum wined3d_blit_op
WINED3D_BLIT_OP_COLOR_FILL,
WINED3D_BLIT_OP_DEPTH_FILL,
WINED3D_BLIT_OP_DEPTH_BLIT,
+ WINED3D_BLIT_OP_RAW_BLIT,
};
struct wined3d_blitter
@@ -2110,6 +2111,8 @@ void wined3d_fbo_blitter_create(struct wined3d_blitter **next,
const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
void wined3d_ffp_blitter_create(struct wined3d_blitter **next,
const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
+void wined3d_raw_blitter_create(struct wined3d_blitter **next,
+ const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
BOOL wined3d_clip_blit(const RECT *clip_rect, RECT *clipped, RECT *other) DECLSPEC_HIDDEN;
--
2.1.4