On 2 February 2017 at 19:45, Guillaume Charifi <guillaume.charifi(a)sfr.fr> wrote:
> @@ -72,6 +72,38 @@ enum wined3d_primitive_type
> WINED3D_PT_LINESTRIP_ADJ = 11,
> WINED3D_PT_TRIANGLELIST_ADJ = 12,
> WINED3D_PT_TRIANGLESTRIP_ADJ = 13,
> + WINED3D_PT_1_CONTROL_POINT_PATCHLIST = 33,
> + WINED3D_PT_2_CONTROL_POINT_PATCHLIST = 34,
> + WINED3D_PT_3_CONTROL_POINT_PATCHLIST = 35,
> + WINED3D_PT_4_CONTROL_POINT_PATCHLIST = 36,
> + WINED3D_PT_5_CONTROL_POINT_PATCHLIST = 37,
> + WINED3D_PT_6_CONTROL_POINT_PATCHLIST = 38,
> + WINED3D_PT_7_CONTROL_POINT_PATCHLIST = 39,
> + WINED3D_PT_8_CONTROL_POINT_PATCHLIST = 40,
> + WINED3D_PT_9_CONTROL_POINT_PATCHLIST = 41,
> + WINED3D_PT_10_CONTROL_POINT_PATCHLIST = 42,
> + WINED3D_PT_11_CONTROL_POINT_PATCHLIST = 43,
> + WINED3D_PT_12_CONTROL_POINT_PATCHLIST = 44,
> + WINED3D_PT_13_CONTROL_POINT_PATCHLIST = 45,
> + WINED3D_PT_14_CONTROL_POINT_PATCHLIST = 46,
> + WINED3D_PT_15_CONTROL_POINT_PATCHLIST = 47,
> + WINED3D_PT_16_CONTROL_POINT_PATCHLIST = 48,
> + WINED3D_PT_17_CONTROL_POINT_PATCHLIST = 49,
> + WINED3D_PT_18_CONTROL_POINT_PATCHLIST = 50,
> + WINED3D_PT_19_CONTROL_POINT_PATCHLIST = 51,
> + WINED3D_PT_20_CONTROL_POINT_PATCHLIST = 52,
> + WINED3D_PT_21_CONTROL_POINT_PATCHLIST = 53,
> + WINED3D_PT_22_CONTROL_POINT_PATCHLIST = 54,
> + WINED3D_PT_23_CONTROL_POINT_PATCHLIST = 55,
> + WINED3D_PT_24_CONTROL_POINT_PATCHLIST = 56,
> + WINED3D_PT_25_CONTROL_POINT_PATCHLIST = 57,
> + WINED3D_PT_26_CONTROL_POINT_PATCHLIST = 58,
> + WINED3D_PT_27_CONTROL_POINT_PATCHLIST = 59,
> + WINED3D_PT_28_CONTROL_POINT_PATCHLIST = 60,
> + WINED3D_PT_29_CONTROL_POINT_PATCHLIST = 61,
> + WINED3D_PT_30_CONTROL_POINT_PATCHLIST = 62,
> + WINED3D_PT_31_CONTROL_POINT_PATCHLIST = 63,
> + WINED3D_PT_32_CONTROL_POINT_PATCHLIST = 64,
> };
>
I'm not sure this really makes sense in wined3d, in OpenGL the
primitive type and control point count are separate.