Signed-off-by: Andrew Wesie <awesie(a)gmail.com>
---
dlls/wined3d/surface.c | 28 +++++++++++++++++++++++++---
dlls/wined3d/texture.c | 22 ++++++++++++++++++++++
dlls/wined3d/wined3d_private.h | 2 ++
3 files changed, 49 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 4942177..71693ad 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3257,6 +3257,29 @@ HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_
return WINED3D_OK;
}
}
+ else if (!(src_sub_resource->locations & surface_simple_locations)
+ && (dst_sub_resource->locations & dst_texture->resource.map_binding))
+ {
+ /* Download */
+ if (scale)
+ TRACE("Not doing download because of scaling.\n");
+ else if (convert)
+ TRACE("Not doing download because of format conversion.\n");
+ else if (src_texture->resource.format->conv_byte_count)
+ TRACE("Not doing download because the source format needs conversion.\n");
+ else if (is_multisample_location(src_texture, WINED3D_LOCATION_TEXTURE_RGB))
+ TRACE("Not doing download because of multisample source.\n");
+ else if (!texture2d_is_full_rect(src_texture, src_sub_resource_idx % src_texture->level_count, &src_rect))
+ TRACE("Not doing download because of partial download (src).\n");
+ else if (!texture2d_is_full_rect(dst_texture, dst_sub_resource_idx % dst_texture->level_count, &dst_rect))
+ TRACE("Not doing download because of partial download (dst).\n");
+ else
+ {
+ wined3d_texture_download_from_texture(dst_texture, dst_sub_resource_idx, src_texture,
+ src_sub_resource_idx);
+ return WINED3D_OK;
+ }
+ }
else if (dst_swapchain && dst_swapchain->back_buffers
&& dst_texture == dst_swapchain->front_buffer
&& src_texture == dst_swapchain->back_buffers[0])
@@ -3280,10 +3303,9 @@ HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_
return WINED3D_OK;
}
- else if ((flags & WINED3D_BLT_RAW) || (!scale && !convert && !resolve))
- {
+
+ if ((flags & WINED3D_BLT_RAW) || (blit_op == WINED3D_BLIT_OP_COLOR_BLIT && !scale && !convert && !resolve))
blit_op = WINED3D_BLIT_OP_RAW_BLIT;
- }
if (dst_texture->resource.access & WINED3D_RESOURCE_ACCESS_GPU)
dst_location = dst_texture->resource.draw_binding;
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 6711e83..78e9364 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -3802,3 +3802,25 @@ void wined3d_texture_upload_from_texture(struct wined3d_texture *dst_texture, un
wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB);
wined3d_texture_invalidate_location(dst_texture, dst_sub_resource_idx, ~WINED3D_LOCATION_TEXTURE_RGB);
}
+
+/* Partial downloads are not supported. */
+void wined3d_texture_download_from_texture(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
+ struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx)
+{
+ struct wined3d_context *context;
+ struct wined3d_bo_address data;
+ DWORD dst_location = dst_texture->resource.map_binding;
+
+ context = context_acquire(src_texture->resource.device, NULL, 0);
+
+ wined3d_texture_prepare_location(dst_texture, dst_sub_resource_idx, context, dst_location);
+ wined3d_texture_get_memory(dst_texture, dst_sub_resource_idx, &data, dst_location);
+ wined3d_texture_bind_and_dirtify(src_texture, context,
+ !(src_texture->sub_resources[src_sub_resource_idx].locations & WINED3D_LOCATION_TEXTURE_RGB));
+ wined3d_texture_download_data(src_texture, src_sub_resource_idx, context, &data);
+
+ context_release(context);
+
+ wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx, dst_location);
+ wined3d_texture_invalidate_location(dst_texture, dst_sub_resource_idx, ~dst_location);
+}
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index a2dcbb0..4812fa5 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3352,6 +3352,8 @@ HRESULT wined3d_texture_check_box_dimensions(const struct wined3d_texture *textu
unsigned int level, const struct wined3d_box *box) DECLSPEC_HIDDEN;
void wined3d_texture_download_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_context *context, const struct wined3d_bo_address *data) DECLSPEC_HIDDEN;
+void wined3d_texture_download_from_texture(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
+ struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx) DECLSPEC_HIDDEN;
GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) DECLSPEC_HIDDEN;
void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_bo_address *data, DWORD locations) DECLSPEC_HIDDEN;
--
2.7.4