From: Józef Kucia <jkucia(a)codeweavers.com>
Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com>
---
tests/d3d12.c | 24 +++--------
tests/vkd3d_d3d12_test.h | 86 ++++++++++++++++++++++++++--------------
2 files changed, 62 insertions(+), 48 deletions(-)
diff --git a/tests/d3d12.c b/tests/d3d12.c
index 09dc339c8084..1b3f04d47410 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -3630,16 +3630,15 @@ static void test_clear_depth_stencil_view(void)
static void test_clear_render_target_view(void)
{
- static const unsigned int array_expected_colors[] = {0xff0000ff, 0xff00ff00, 0xffff0000};
+ static const unsigned int array_expected_colors[] = {0xff00ff00, 0xff0000ff, 0xffff0000};
static const struct vec4 array_colors[] =
{
- {1.0f, 0.0f, 0.0f, 1.0f},
{0.0f, 1.0f, 0.0f, 1.0f},
+ {1.0f, 0.0f, 0.0f, 1.0f},
{0.0f, 0.0f, 1.0f, 1.0f},
};
static const float color[] = {0.1f, 0.5f, 0.3f, 0.75f};
static const float green[] = {0.0f, 1.0f, 0.0f, 1.0f};
- ID3D12Resource *resource, *resolved_resource;
ID3D12GraphicsCommandList *command_list;
D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle;
D3D12_RENDER_TARGET_VIEW_DESC rtv_desc;
@@ -3652,6 +3651,7 @@ static void test_clear_render_target_view(void)
struct resource_readback rb;
struct test_context context;
ID3D12CommandQueue *queue;
+ ID3D12Resource *resource;
ID3D12Device *device;
unsigned int i;
D3D12_BOX box;
@@ -3770,13 +3770,6 @@ static void test_clear_render_target_view(void)
D3D12_RESOURCE_STATE_RENDER_TARGET, &clear_value,
&IID_ID3D12Resource, (void **)&resource);
ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
- resource_desc.DepthOrArraySize = 1;
- resource_desc.SampleDesc.Count = 1;
- hr = ID3D12Device_CreateCommittedResource(device,
- &heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
- D3D12_RESOURCE_STATE_COPY_SOURCE, NULL,
- &IID_ID3D12Resource, (void **)&resolved_resource);
- ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
for (i = 0; i < ARRAY_SIZE(array_colors); ++i)
{
@@ -3795,23 +3788,16 @@ static void test_clear_render_target_view(void)
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
for (i = 0; i < ARRAY_SIZE(array_expected_colors); ++i)
{
- transition_resource_state(command_list, resolved_resource,
- D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_COPY_DEST);
- ID3D12GraphicsCommandList_ResolveSubresource(command_list,
- resolved_resource, 0, resource, i, DXGI_FORMAT_R8G8B8A8_UNORM);
- transition_resource_state(command_list, resolved_resource,
- D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_COPY_SOURCE);
- check_sub_resource_uint(resolved_resource, 0, queue, command_list, array_expected_colors[i], 2);
+ check_sub_resource_uint(resource, i, queue, command_list, array_expected_colors[i], 2);
reset_command_list(command_list, context.allocator);
}
- ID3D12Resource_Release(resolved_resource);
-
/* 3D texture */
ID3D12Resource_Release(resource);
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE3D;
resource_desc.DepthOrArraySize = 32;
resource_desc.MipLevels = 1;
+ resource_desc.SampleDesc.Count = 1;
hr = ID3D12Device_CreateCommittedResource(device,
&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
D3D12_RESOURCE_STATE_RENDER_TARGET, &clear_value,
diff --git a/tests/vkd3d_d3d12_test.h b/tests/vkd3d_d3d12_test.h
index 28225e1749d2..fc07af78ffb4 100644
--- a/tests/vkd3d_d3d12_test.h
+++ b/tests/vkd3d_d3d12_test.h
@@ -159,6 +159,28 @@ static inline ID3D12DescriptorHeap *create_gpu_descriptor_heap_(unsigned int lin
return descriptor_heap;
}
+static void transition_sub_resource_state(ID3D12GraphicsCommandList *list, ID3D12Resource *resource,
+ unsigned int sub_resource_idx, D3D12_RESOURCE_STATES state_before, D3D12_RESOURCE_STATES state_after)
+{
+ D3D12_RESOURCE_BARRIER barrier;
+
+ barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
+ barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
+ barrier.Transition.pResource = resource;
+ barrier.Transition.Subresource = sub_resource_idx;
+ barrier.Transition.StateBefore = state_before;
+ barrier.Transition.StateAfter = state_after;
+
+ ID3D12GraphicsCommandList_ResourceBarrier(list, 1, &barrier);
+}
+
+static void transition_resource_state(ID3D12GraphicsCommandList *list, ID3D12Resource *resource,
+ D3D12_RESOURCE_STATES state_before, D3D12_RESOURCE_STATES state_after)
+{
+ transition_sub_resource_state(list, resource, D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
+ state_before, state_after);
+}
+
static unsigned int format_size(DXGI_FORMAT format)
{
switch (format)
@@ -218,15 +240,16 @@ static void get_texture_readback_with_command_list(ID3D12Resource *texture, unsi
struct resource_readback *rb, ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *command_list)
{
D3D12_TEXTURE_COPY_LOCATION dst_location, src_location;
+ D3D12_HEAP_PROPERTIES heap_properties;
D3D12_RESOURCE_DESC resource_desc;
+ ID3D12Resource *src_resource;
D3D12_RANGE read_range;
unsigned int miplevel;
ID3D12Device *device;
- DXGI_FORMAT format;
HRESULT hr;
hr = ID3D12Resource_GetDevice(texture, &IID_ID3D12Device, (void **)&device);
- ok(SUCCEEDED(hr), "Failed to get device, hr %#x.\n", hr);
+ ok(hr == S_OK, "Failed to get device, hr %#x.\n", hr);
resource_desc = ID3D12Resource_GetDesc(texture);
ok(resource_desc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER,
@@ -240,35 +263,62 @@ static void get_texture_readback_with_command_list(ID3D12Resource *texture, unsi
rb->row_pitch = align(rb->width * format_size(resource_desc.Format), D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
rb->data = NULL;
- format = resource_desc.Format;
+ if (resource_desc.SampleDesc.Count > 1)
+ {
+ memset(&heap_properties, 0, sizeof(heap_properties));
+ heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
+
+ resource_desc.Alignment = 0;
+ resource_desc.DepthOrArraySize = 1;
+ resource_desc.SampleDesc.Count = 1;
+ resource_desc.SampleDesc.Quality = 0;
+ hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
+ &resource_desc, D3D12_RESOURCE_STATE_COPY_DEST, NULL,
+ &IID_ID3D12Resource, (void **)&src_resource);
+ ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
+
+ ID3D12GraphicsCommandList_ResolveSubresource(command_list,
+ src_resource, 0, texture, sub_resource, resource_desc.Format);
+ transition_resource_state(command_list, src_resource,
+ D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_COPY_SOURCE);
+
+ sub_resource = 0;
+ }
+ else
+ {
+ src_resource = texture;
+ }
rb->resource = create_readback_buffer(device, rb->row_pitch * rb->height * rb->depth);
dst_location.pResource = rb->resource;
dst_location.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
dst_location.PlacedFootprint.Offset = 0;
- dst_location.PlacedFootprint.Footprint.Format = format;
+ dst_location.PlacedFootprint.Footprint.Format = resource_desc.Format;
dst_location.PlacedFootprint.Footprint.Width = rb->width;
dst_location.PlacedFootprint.Footprint.Height = rb->height;
dst_location.PlacedFootprint.Footprint.Depth = rb->depth;
dst_location.PlacedFootprint.Footprint.RowPitch = rb->row_pitch;
- src_location.pResource = texture;
+ src_location.pResource = src_resource;
src_location.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
src_location.SubresourceIndex = sub_resource;
ID3D12GraphicsCommandList_CopyTextureRegion(command_list, &dst_location, 0, 0, 0, &src_location, NULL);
hr = ID3D12GraphicsCommandList_Close(command_list);
- ok(SUCCEEDED(hr), "Failed to close command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Failed to close command list, hr %#x.\n", hr);
exec_command_list(queue, command_list);
wait_queue_idle(device, queue);
ID3D12Device_Release(device);
+ if (src_resource != texture)
+ ID3D12Resource_Release(src_resource);
+
read_range.Begin = 0;
read_range.End = resource_desc.Width;
hr = ID3D12Resource_Map(rb->resource, 0, &read_range, &rb->data);
- ok(SUCCEEDED(hr), "Failed to map readback buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Failed to map readback buffer, hr %#x.\n", hr);
}
static void *get_readback_data(struct resource_readback *rb,
@@ -367,28 +417,6 @@ static ID3D12Resource *create_default_texture2d_(unsigned int line, ID3D12Device
return texture;
}
-static void transition_sub_resource_state(ID3D12GraphicsCommandList *list, ID3D12Resource *resource,
- unsigned int sub_resource_idx, D3D12_RESOURCE_STATES state_before, D3D12_RESOURCE_STATES state_after)
-{
- D3D12_RESOURCE_BARRIER barrier;
-
- barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
- barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
- barrier.Transition.pResource = resource;
- barrier.Transition.Subresource = sub_resource_idx;
- barrier.Transition.StateBefore = state_before;
- barrier.Transition.StateAfter = state_after;
-
- ID3D12GraphicsCommandList_ResourceBarrier(list, 1, &barrier);
-}
-
-static void transition_resource_state(ID3D12GraphicsCommandList *list, ID3D12Resource *resource,
- D3D12_RESOURCE_STATES state_before, D3D12_RESOURCE_STATES state_after)
-{
- transition_sub_resource_state(list, resource, D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
- state_before, state_after);
-}
-
static HRESULT create_root_signature(ID3D12Device *device, const D3D12_ROOT_SIGNATURE_DESC *desc,
ID3D12RootSignature **root_signature)
{
--
2.18.1