From: Józef Kucia <jkucia(a)codeweavers.com>
Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com>
---
dlls/d3d11/tests/d3d11.c | 190 +++++++++++++++++++++++++++++++++++++++
1 file changed, 190 insertions(+)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 5e0a3fed7155..2c9e5f1e4557 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -11736,6 +11736,195 @@ static void test_instance_id(void)
release_test_context(&test_context);
}
+static void test_vertex_id(void)
+{
+ static const DWORD vs_code[] =
+ {
+#if 0
+ uint4 main(uint id : ID, uint instance_id : SV_InstanceID, uint vertex_id : SV_VertexID) : OUTPUT
+ {
+ return uint4(id, instance_id, vertex_id, 0);
+ }
+#endif
+ 0x43425844, 0x5625197b, 0x588ccf8f, 0x48694905, 0x961d19ca, 0x00000001, 0x00000170, 0x00000003,
+ 0x0000002c, 0x000000a4, 0x000000d4, 0x4e475349, 0x00000070, 0x00000003, 0x00000008, 0x00000050,
+ 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000101, 0x00000053, 0x00000000, 0x00000008,
+ 0x00000001, 0x00000001, 0x00000101, 0x00000061, 0x00000000, 0x00000006, 0x00000001, 0x00000002,
+ 0x00000101, 0x53004449, 0x6e495f56, 0x6e617473, 0x44496563, 0x5f565300, 0x74726556, 0x44497865,
+ 0xababab00, 0x4e47534f, 0x00000028, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000,
+ 0x00000001, 0x00000000, 0x0000000f, 0x5054554f, 0xab005455, 0x52444853, 0x00000094, 0x00010040,
+ 0x00000025, 0x0300005f, 0x00101012, 0x00000000, 0x04000060, 0x00101012, 0x00000001, 0x00000008,
+ 0x04000060, 0x00101012, 0x00000002, 0x00000006, 0x03000065, 0x001020f2, 0x00000000, 0x05000036,
+ 0x00102012, 0x00000000, 0x0010100a, 0x00000000, 0x05000036, 0x00102022, 0x00000000, 0x0010100a,
+ 0x00000001, 0x05000036, 0x00102042, 0x00000000, 0x0010100a, 0x00000002, 0x05000036, 0x00102082,
+ 0x00000000, 0x00004001, 0x00000000, 0x0100003e,
+ };
+ D3D11_INPUT_ELEMENT_DESC layout_desc[] =
+ {
+ {"ID", 0, DXGI_FORMAT_R32_UINT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ };
+ static const D3D11_SO_DECLARATION_ENTRY so_declaration[] =
+ {
+ {0, "OUTPUT", 0, 0, 4, 0},
+ };
+ static const unsigned int vertices[] =
+ {
+ 0,
+ 1,
+ 2,
+
+ 3,
+ 4,
+ 5,
+
+ 6,
+ 7,
+ 8,
+
+ 5,
+ 6,
+ 7,
+ };
+ static const unsigned int indices[] =
+ {
+ 6, 7, 8,
+
+ 0, 1, 2,
+ };
+ struct uvec4 expected_values[] =
+ {
+ {0, 0, 0},
+ {1, 0, 1},
+ {2, 0, 2},
+ {0, 1, 0},
+ {1, 1, 1},
+ {2, 1, 2},
+
+ {3, 0, 0},
+ {4, 0, 1},
+ {5, 0, 2},
+
+ {6, 0, 6},
+ {7, 0, 7},
+ {8, 0, 8},
+ {6, 1, 6},
+ {7, 1, 7},
+ {8, 1, 8},
+
+ {5, 0, 0},
+ {6, 0, 1},
+ {7, 0, 2},
+ };
+
+ BOOL found_values[ARRAY_SIZE(expected_values)] = {0};
+ BOOL used_values[ARRAY_SIZE(expected_values)] = {0};
+ struct d3d11_test_context test_context;
+ D3D11_QUERY_DATA_SO_STATISTICS data;
+ ID3D11Buffer *vb, *ib, *so_buffer;
+ ID3D11InputLayout *input_layout;
+ ID3D11DeviceContext *context;
+ D3D11_QUERY_DESC query_desc;
+ struct resource_readback rb;
+ unsigned int stride, offset;
+ ID3D11Asynchronous *query;
+ ID3D11GeometryShader *gs;
+ ID3D11VertexShader *vs;
+ ID3D11Device *device;
+ unsigned int count;
+ unsigned int i, j;
+ HRESULT hr;
+
+ if (!init_test_context(&test_context, NULL))
+ return;
+ device = test_context.device;
+ context = test_context.immediate_context;
+
+ query_desc.Query = D3D11_QUERY_SO_STATISTICS;
+ query_desc.MiscFlags = 0;
+ hr = ID3D11Device_CreateQuery(device, &query_desc, (ID3D11Query **)&query);
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
+ vs_code, sizeof(vs_code), &input_layout);
+ ok(hr == S_OK, "Failed to create input layout, hr %#x.\n", hr);
+
+ hr = ID3D11Device_CreateVertexShader(device, vs_code, sizeof(vs_code), NULL, &vs);
+ ok(hr == S_OK, "Failed to create vertex shader, hr %#x.\n", hr);
+
+ stride = 16;
+ hr = ID3D11Device_CreateGeometryShaderWithStreamOutput(device, vs_code, sizeof(vs_code),
+ so_declaration, ARRAY_SIZE(so_declaration),
+ &stride, 1, D3D11_SO_NO_RASTERIZED_STREAM, NULL, &gs);
+ ok(hr == S_OK, "Failed to create geometry shader with stream output, hr %#x.\n", hr);
+
+ vb = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(vertices), vertices);
+ ib = create_buffer(device, D3D11_BIND_INDEX_BUFFER, sizeof(indices), indices);
+ so_buffer = create_buffer(device, D3D11_BIND_STREAM_OUTPUT, 1024, NULL);
+
+ ID3D11DeviceContext_VSSetShader(context, vs, NULL, 0);
+ ID3D11DeviceContext_GSSetShader(context, gs, NULL, 0);
+ ID3D11DeviceContext_IASetInputLayout(context, input_layout);
+ ID3D11DeviceContext_IASetPrimitiveTopology(context, D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
+ ID3D11DeviceContext_IASetIndexBuffer(context, ib, DXGI_FORMAT_R32_UINT, 0);
+ offset = 0;
+ stride = sizeof(*vertices);
+ ID3D11DeviceContext_IASetVertexBuffers(context, 0, 1, &vb, &stride, &offset);
+
+ offset = 0;
+ ID3D11DeviceContext_SOSetTargets(context, 1, &so_buffer, &offset);
+
+ ID3D11DeviceContext_Begin(context, query);
+
+ ID3D11DeviceContext_DrawInstanced(context, 3, 2, 0, 0);
+ ID3D11DeviceContext_DrawInstanced(context, 3, 1, 3, 16);
+
+ ID3D11DeviceContext_DrawIndexedInstanced(context, 3, 2, 0, 0, 0);
+ ID3D11DeviceContext_DrawIndexedInstanced(context, 3, 1, 3, 9, 7);
+
+ ID3D11DeviceContext_End(context, query);
+
+ get_query_data(context, query, &data, sizeof(data));
+ count = data.NumPrimitivesWritten;
+ ok(count == ARRAY_SIZE(expected_values), "Got unexpected value %u.\n", count);
+
+ count = min(count, ARRAY_SIZE(used_values));
+ get_buffer_readback(so_buffer, &rb);
+ for (i = 0; i < ARRAY_SIZE(expected_values); ++i)
+ {
+ for (j = 0; j < count; ++j)
+ {
+ if (!used_values[j] && compare_uvec4(get_readback_uvec4(&rb, j, 0), &expected_values[i]))
+ {
+ found_values[i] = TRUE;
+ used_values[j] = TRUE;
+ break;
+ }
+ }
+ }
+
+ for (i = 0; i < count; ++i)
+ {
+ const struct uvec4 *v = get_readback_uvec4(&rb, i, 0);
+ ok(used_values[i], "Found unexpected value {0x%08x, 0x%08x, 0x%08x, 0x%08x}.\n", v->x, v->y, v->z, v->w);
+ }
+ release_resource_readback(&rb);
+
+ for (i = 0; i < ARRAY_SIZE(expected_values); ++i)
+ {
+ ok(found_values[i], "Failed to find value {0x%08x, 0x%08x, 0x%08x, 0x%08x}.\n",
+ expected_values[i].x, expected_values[i].y, expected_values[i].z, expected_values[i].w);
+ }
+
+ ID3D11Asynchronous_Release(query);
+ ID3D11Buffer_Release(so_buffer);
+ ID3D11Buffer_Release(vb);
+ ID3D11Buffer_Release(ib);
+ ID3D11GeometryShader_Release(gs);
+ ID3D11VertexShader_Release(vs);
+ ID3D11InputLayout_Release(input_layout);
+ release_test_context(&test_context);
+}
+
static void test_fragment_coords(void)
{
struct d3d11_test_context test_context;
@@ -29024,6 +29213,7 @@ START_TEST(d3d11)
queue_test(test_clear_state);
queue_test(test_il_append_aligned);
queue_test(test_instance_id);
+ queue_test(test_vertex_id);
queue_test(test_fragment_coords);
queue_test(test_initial_texture_data);
queue_test(test_update_subresource);
--
2.18.1