Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
---
dlls/wined3d/surface.c | 170 ++---------------------------------------
dlls/wined3d/texture.c | 149 +++++++++++++++++++++++++++++++++++-
dlls/wined3d/wined3d_private.h | 5 --
3 files changed, 154 insertions(+), 170 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 34f3ff3751e..3760abbff94 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -772,162 +772,11 @@ static void texture2d_download_data(struct wined3d_texture *texture, unsigned in
heap_free(temporary_mem);
}
-/* This call just uploads data, the caller is responsible for binding the
- * correct texture. */
-/* Context activation is done by the caller. */
-void wined3d_surface_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
- const struct wined3d_gl_info *gl_info, const struct wined3d_format *format,
- const struct wined3d_box *src_box, unsigned int src_pitch, unsigned int dst_x, unsigned int dst_y,
- BOOL srgb, const struct wined3d_const_bo_address *data)
-{
- unsigned int update_w = src_box->right - src_box->left;
- unsigned int update_h = src_box->bottom - src_box->top;
- unsigned int level, layer;
- GLenum target;
-
- TRACE("texure %p, sub_resource_idx %u, gl_info %p, format %s, src_box %s, "
- "src_pitch %u, dst_x %u, dst_y %u, srgb %#x, data {%#x:%p}.\n",
- texture, sub_resource_idx, gl_info, debug_d3dformat(format->id), debug_box(src_box),
- src_pitch, dst_x, dst_y, srgb, data->buffer_object, data->addr);
-
- if (texture->sub_resources[sub_resource_idx].map_count)
- {
- WARN("Uploading a texture that is currently mapped, setting WINED3D_TEXTURE_PIN_SYSMEM.\n");
- texture->flags |= WINED3D_TEXTURE_PIN_SYSMEM;
- }
-
- if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_HEIGHT_SCALE)
- {
- update_h *= format->height_scale.numerator;
- update_h /= format->height_scale.denominator;
- }
-
- if (data->buffer_object)
- {
- GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, data->buffer_object));
- checkGLcall("glBindBuffer");
- }
-
- target = wined3d_texture_get_sub_resource_target(texture, sub_resource_idx);
- level = sub_resource_idx % texture->level_count;
- layer = sub_resource_idx / texture->level_count;
-
- if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_COMPRESSED)
- {
- unsigned int dst_row_pitch, dst_slice_pitch;
- const BYTE *addr = data->addr;
- GLenum internal;
-
- addr += (src_box->top / format->block_height) * src_pitch;
- addr += (src_box->left / format->block_width) * format->block_byte_count;
-
- if (srgb)
- internal = format->glGammaInternal;
- else if (texture->resource.usage & WINED3DUSAGE_RENDERTARGET
- && wined3d_resource_is_offscreen(&texture->resource))
- internal = format->rtInternal;
- else
- internal = format->glInternal;
-
- wined3d_format_calculate_pitch(format, 1, update_w, update_h, &dst_row_pitch, &dst_slice_pitch);
-
- TRACE("Uploading compressed data, target %#x, level %u, layer %u, "
- "x %u, y %u, w %u, h %u, format %#x, image_size %#x, addr %p.\n",
- target, level, layer, dst_x, dst_y, update_w, update_h, internal, dst_slice_pitch, addr);
-
- if (dst_row_pitch == src_pitch)
- {
- if (target == GL_TEXTURE_2D_ARRAY)
- {
- GL_EXTCALL(glCompressedTexSubImage3D(target, level, dst_x, dst_y,
- layer, update_w, update_h, 1, internal, dst_slice_pitch, addr));
- }
- else
- {
- GL_EXTCALL(glCompressedTexSubImage2D(target, level, dst_x, dst_y,
- update_w, update_h, internal, dst_slice_pitch, addr));
- }
- }
- else
- {
- UINT row_count = (update_h + format->block_height - 1) / format->block_height;
- UINT row, y;
-
- /* glCompressedTexSubImage2D() ignores pixel store state, so we
- * can't use the unpack row length like for glTexSubImage2D. */
- for (row = 0, y = dst_y; row < row_count; ++row)
- {
- if (target == GL_TEXTURE_2D_ARRAY)
- {
- GL_EXTCALL(glCompressedTexSubImage3D(target, level, dst_x, y,
- layer, update_w, format->block_height, 1, internal, dst_row_pitch, addr));
- }
- else
- {
- GL_EXTCALL(glCompressedTexSubImage2D(target, level, dst_x, y,
- update_w, format->block_height, internal, dst_row_pitch, addr));
- }
-
- y += format->block_height;
- addr += src_pitch;
- }
- }
- checkGLcall("Upload compressed texture data");
- }
- else
- {
- const BYTE *addr = data->addr;
-
- addr += src_box->top * src_pitch;
- addr += src_box->left * format->byte_count;
-
- TRACE("Uploading data, target %#x, level %u, layer %u, x %d, y %d, w %u, h %u, "
- "format %#x, type %#x, addr %p.\n",
- target, level, layer, dst_x, dst_y,
- update_w, update_h, format->glFormat, format->glType, addr);
-
- gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_ROW_LENGTH, src_pitch / format->byte_count);
- if (target == GL_TEXTURE_2D_ARRAY)
- {
- GL_EXTCALL(glTexSubImage3D(target, level, dst_x, dst_y,
- layer, update_w, update_h, 1, format->glFormat, format->glType, addr));
- }
- else
- {
- gl_info->gl_ops.gl.p_glTexSubImage2D(target, level, dst_x, dst_y,
- update_w, update_h, format->glFormat, format->glType, addr);
- }
- gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
- checkGLcall("Upload texture data");
- }
-
- if (data->buffer_object)
- {
- GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
- checkGLcall("glBindBuffer");
- }
-
- if (wined3d_settings.strict_draw_ordering)
- gl_info->gl_ops.gl.p_glFlush();
-
- if (gl_info->quirks & WINED3D_QUIRK_FBO_TEX_UPDATE)
- {
- struct wined3d_device *device = texture->resource.device;
- unsigned int i;
-
- for (i = 0; i < device->context_count; ++i)
- {
- context_texture_update(device->contexts[i], texture);
- }
- }
-}
-
static HRESULT texture2d_upload_from_surface(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
unsigned int dst_x, unsigned int dst_y, struct wined3d_texture *src_texture,
unsigned int src_sub_resource_idx, const struct wined3d_box *src_box)
{
unsigned int src_row_pitch, src_slice_pitch;
- const struct wined3d_gl_info *gl_info;
unsigned int src_level, dst_level;
struct wined3d_context *context;
struct wined3d_bo_address data;
@@ -939,7 +788,6 @@ static HRESULT texture2d_upload_from_surface(struct wined3d_texture *dst_texture
src_texture, src_sub_resource_idx, debug_box(src_box));
context = context_acquire(dst_texture->resource.device, NULL, 0);
- gl_info = context->gl_info;
/* Only load the sub-resource for partial updates. For newly allocated
* textures the texture wouldn't be the current location, and we'd upload
@@ -959,8 +807,8 @@ static HRESULT texture2d_upload_from_surface(struct wined3d_texture *dst_texture
src_texture->sub_resources[src_sub_resource_idx].locations);
wined3d_texture_get_pitch(src_texture, src_level, &src_row_pitch, &src_slice_pitch);
- wined3d_surface_upload_data(dst_texture, dst_sub_resource_idx, gl_info, src_texture->resource.format,
- src_box, src_row_pitch, dst_x, dst_y, FALSE, wined3d_const_bo_address(&data));
+ wined3d_texture_upload_data(dst_texture, dst_sub_resource_idx, context, src_texture->resource.format,
+ src_box, wined3d_const_bo_address(&data), src_row_pitch, src_slice_pitch, dst_x, dst_y, 0, FALSE);
context_release(context);
@@ -1239,7 +1087,6 @@ static struct wined3d_texture *surface_convert_format(struct wined3d_texture *sr
const struct wined3d_format *src_format = src_texture->resource.format;
struct wined3d_device *device = src_texture->resource.device;
const struct d3dfmt_converter_desc *conv = NULL;
- const struct wined3d_gl_info *gl_info = NULL;
unsigned int src_row_pitch, src_slice_pitch;
struct wined3d_context *context = NULL;
struct wined3d_texture *dst_texture;
@@ -1277,10 +1124,7 @@ static struct wined3d_texture *surface_convert_format(struct wined3d_texture *sr
}
if (device->d3d_initialized)
- {
context = context_acquire(device, NULL, 0);
- gl_info = context->gl_info;
- }
map_binding = src_texture->resource.map_binding;
if (!wined3d_texture_load_location(src_texture, sub_resource_idx, context, map_binding))
@@ -1320,8 +1164,8 @@ static struct wined3d_texture *surface_convert_format(struct wined3d_texture *sr
wined3d_texture_prepare_texture(dst_texture, context, FALSE);
wined3d_texture_bind_and_dirtify(dst_texture, context, FALSE);
- wined3d_surface_upload_data(dst_texture, 0, gl_info, src_format,
- &src_box, src_row_pitch, 0, 0, FALSE, wined3d_const_bo_address(&src_data));
+ wined3d_texture_upload_data(dst_texture, 0, context, src_format, &src_box,
+ wined3d_const_bo_address(&src_data), src_row_pitch, src_slice_pitch, 0, 0, 0, FALSE);
wined3d_texture_validate_location(dst_texture, 0, WINED3D_LOCATION_TEXTURE_RGB);
wined3d_texture_invalidate_location(dst_texture, 0, ~WINED3D_LOCATION_TEXTURE_RGB);
@@ -2269,6 +2113,7 @@ BOOL texture2d_load_texture(struct wined3d_texture *texture, unsigned int sub_re
format.upload(src_mem, dst_mem, src_row_pitch, src_slice_pitch,
dst_row_pitch, dst_slice_pitch, width, height, 1);
src_row_pitch = dst_row_pitch;
+ src_slice_pitch = dst_slice_pitch;
context_unmap_bo_address(context, &data, GL_PIXEL_UNPACK_BUFFER);
data.buffer_object = 0;
@@ -2295,14 +2140,15 @@ BOOL texture2d_load_texture(struct wined3d_texture *texture, unsigned int sub_re
conversion->convert(src_mem, src_row_pitch, dst_mem, dst_row_pitch,
width, height, palette, &texture->async.gl_color_key);
src_row_pitch = dst_row_pitch;
+ src_slice_pitch = dst_slice_pitch;
context_unmap_bo_address(context, &data, GL_PIXEL_UNPACK_BUFFER);
data.buffer_object = 0;
data.addr = dst_mem;
}
- wined3d_surface_upload_data(texture, sub_resource_idx, gl_info, &format, &src_box,
- src_row_pitch, 0, 0, srgb, wined3d_const_bo_address(&data));
+ wined3d_texture_upload_data(texture, sub_resource_idx, context, &format, &src_box,
+ wined3d_const_bo_address(&data), src_row_pitch, src_slice_pitch, 0, 0, 0, srgb);
heap_free(dst_mem);
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 29bcfb1e4df..e8f5af33635 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1753,13 +1753,156 @@ void wined3d_texture_upload_data(struct wined3d_texture *texture, unsigned int s
format, src_box, data, row_pitch, slice_pitch, dst_x, dst_y, dst_z, srgb);
}
+/* This call just uploads data, the caller is responsible for binding the
+ * correct texture. */
+/* Context activation is done by the caller. */
static void texture2d_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
const struct wined3d_context *context, const struct wined3d_format *format, const struct wined3d_box *src_box,
- const struct wined3d_const_bo_address *data, unsigned int row_pitch, unsigned int slice_pitch,
+ const struct wined3d_const_bo_address *data, unsigned int src_row_pitch, unsigned int src_slice_pitch,
unsigned int dst_x, unsigned int dst_y, unsigned int dst_z, BOOL srgb)
{
- wined3d_surface_upload_data(texture, sub_resource_idx, context->gl_info,
- format, src_box, row_pitch, dst_x, dst_y, srgb, data);
+ const struct wined3d_gl_info *gl_info = context->gl_info;
+ unsigned int update_w = src_box->right - src_box->left;
+ unsigned int update_h = src_box->bottom - src_box->top;
+ unsigned int level, layer;
+ GLenum target;
+
+ TRACE("texture %p, sub_resource_idx %u, context %p, format %s, src_box %s, data {%#x:%p}, "
+ "src_row_pitch %#x, src_slice_pitch %#x, dst_x %u, dst_y %u, dst_z %u, srgb %#x.\n",
+ texture, sub_resource_idx, context, debug_d3dformat(format->id), debug_box(src_box),
+ data->buffer_object, data->addr, src_row_pitch, src_slice_pitch, dst_x, dst_y, dst_z, srgb);
+
+ if (texture->sub_resources[sub_resource_idx].map_count)
+ {
+ WARN("Uploading a texture that is currently mapped, setting WINED3D_TEXTURE_PIN_SYSMEM.\n");
+ texture->flags |= WINED3D_TEXTURE_PIN_SYSMEM;
+ }
+
+ if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_HEIGHT_SCALE)
+ {
+ update_h *= format->height_scale.numerator;
+ update_h /= format->height_scale.denominator;
+ }
+
+ if (data->buffer_object)
+ {
+ GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, data->buffer_object));
+ checkGLcall("glBindBuffer");
+ }
+
+ target = wined3d_texture_get_sub_resource_target(texture, sub_resource_idx);
+ level = sub_resource_idx % texture->level_count;
+ layer = sub_resource_idx / texture->level_count;
+
+ if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_COMPRESSED)
+ {
+ unsigned int dst_row_pitch, dst_slice_pitch;
+ const BYTE *addr = data->addr;
+ GLenum internal;
+
+ addr += (src_box->top / format->block_height) * src_row_pitch;
+ addr += (src_box->left / format->block_width) * format->block_byte_count;
+
+ if (srgb)
+ internal = format->glGammaInternal;
+ else if (texture->resource.usage & WINED3DUSAGE_RENDERTARGET
+ && wined3d_resource_is_offscreen(&texture->resource))
+ internal = format->rtInternal;
+ else
+ internal = format->glInternal;
+
+ wined3d_format_calculate_pitch(format, 1, update_w, update_h, &dst_row_pitch, &dst_slice_pitch);
+
+ TRACE("Uploading compressed data, target %#x, level %u, layer %u, x %d, y %d, w %u, h %u, "
+ "format %#x, image_size %#x, addr %p.\n",
+ target, level, layer, dst_x, dst_y,
+ update_w, update_h, internal, dst_slice_pitch, addr);
+
+ if (dst_row_pitch == src_row_pitch)
+ {
+ if (target == GL_TEXTURE_2D_ARRAY)
+ {
+ GL_EXTCALL(glCompressedTexSubImage3D(target, level, dst_x, dst_y,
+ layer, update_w, update_h, 1, internal, dst_slice_pitch, addr));
+ }
+ else
+ {
+ GL_EXTCALL(glCompressedTexSubImage2D(target, level, dst_x, dst_y,
+ update_w, update_h, internal, dst_slice_pitch, addr));
+ }
+ }
+ else
+ {
+ UINT row_count = (update_h + format->block_height - 1) / format->block_height;
+ UINT row, y;
+
+ /* glCompressedTexSubImage2D() ignores pixel store state, so we
+ * can't use the unpack row length like for glTexSubImage2D. */
+ for (row = 0, y = dst_y; row < row_count; ++row)
+ {
+ if (target == GL_TEXTURE_2D_ARRAY)
+ {
+ GL_EXTCALL(glCompressedTexSubImage3D(target, level, dst_x, y,
+ layer, update_w, format->block_height, 1, internal, dst_row_pitch, addr));
+ }
+ else
+ {
+ GL_EXTCALL(glCompressedTexSubImage2D(target, level, dst_x, y,
+ update_w, format->block_height, internal, dst_row_pitch, addr));
+ }
+
+ y += format->block_height;
+ addr += src_row_pitch;
+ }
+ }
+ checkGLcall("Upload compressed texture data");
+ }
+ else
+ {
+ const BYTE *addr = data->addr;
+
+ addr += src_box->top * src_row_pitch;
+ addr += src_box->left * format->byte_count;
+
+ TRACE("Uploading data, target %#x, level %u, layer %u, x %d, y %d, w %u, h %u, "
+ "format %#x, type %#x, addr %p.\n",
+ target, level, layer, dst_x, dst_y,
+ update_w, update_h, format->glFormat, format->glType, addr);
+
+ gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_ROW_LENGTH, src_row_pitch / format->byte_count);
+ if (target == GL_TEXTURE_2D_ARRAY)
+ {
+ GL_EXTCALL(glTexSubImage3D(target, level, dst_x, dst_y,
+ layer, update_w, update_h, 1, format->glFormat, format->glType, addr));
+ }
+ else
+ {
+ gl_info->gl_ops.gl.p_glTexSubImage2D(target, level, dst_x, dst_y,
+ update_w, update_h, format->glFormat, format->glType, addr);
+ }
+ gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+ checkGLcall("Upload texture data");
+ }
+
+ if (data->buffer_object)
+ {
+ GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
+ checkGLcall("glBindBuffer");
+ }
+
+ if (wined3d_settings.strict_draw_ordering)
+ gl_info->gl_ops.gl.p_glFlush();
+
+ if (gl_info->quirks & WINED3D_QUIRK_FBO_TEX_UPDATE)
+ {
+ struct wined3d_device *device = texture->resource.device;
+ unsigned int i;
+
+ for (i = 0; i < device->context_count; ++i)
+ {
+ context_texture_update(device->contexts[i], texture);
+ }
+ }
}
/* Context activation is done by the caller. Context may be NULL in ddraw-only mode. */
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 580f35a924b..311e292d998 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3335,11 +3335,6 @@ struct fbo_entry
} key;
};
-void wined3d_surface_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
- const struct wined3d_gl_info *gl_info, const struct wined3d_format *format,
- const struct wined3d_box *src_box, unsigned int src_pitch, unsigned int dst_x, unsigned int dst_y,
- BOOL srgb, const struct wined3d_const_bo_address *data) DECLSPEC_HIDDEN;
-
void draw_textured_quad(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_context *context, const RECT *src_rect, const RECT *dst_rect,
enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
--
2.11.0