Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
---
dlls/wined3d/swapchain.c | 6 +-
dlls/wined3d/texture.c | 320 ++++++++++++++++++++---------------------
dlls/wined3d/wined3d_private.h | 12 +-
3 files changed, 162 insertions(+), 176 deletions(-)
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index f7aebdb7f32..4903445a0f0 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -549,7 +549,7 @@ static void swapchain_gdi_frontbuffer_updated(struct wined3d_swapchain *swapchai
TRACE("swapchain %p.\n", swapchain);
- front = swapchain->front_buffer->sub_resources[0].dc_info;
+ front = &swapchain->front_buffer->dc_info[0];
if (swapchain->palette)
wined3d_palette_apply_to_dc(swapchain->palette, front->dc);
@@ -589,8 +589,8 @@ static void swapchain_gdi_present(struct wined3d_swapchain *swapchain,
void *data;
HDC dc;
- front = swapchain->front_buffer->sub_resources[0].dc_info;
- back = swapchain->back_buffers[0]->sub_resources[0].dc_info;
+ front = &swapchain->front_buffer->dc_info[0];
+ back = &swapchain->back_buffers[0]->dc_info[0];
/* Flip the surface data. */
dc = front->dc;
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 68615b49a5b..e5a83ce7cba 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -30,6 +30,12 @@ WINE_DECLARE_DEBUG_CHANNEL(winediag);
#define WINED3D_TEXTURE_DYNAMIC_MAP_THRESHOLD 50
+struct wined3d_texture_idx
+{
+ struct wined3d_texture *texture;
+ unsigned int sub_resource_idx;
+};
+
static BOOL wined3d_texture_use_pbo(const struct wined3d_texture *texture, const struct wined3d_gl_info *gl_info)
{
return !(texture->resource.access & WINED3D_RESOURCE_ACCESS_CPU)
@@ -652,6 +658,123 @@ static void wined3d_texture_sub_resources_destroyed(struct wined3d_texture *text
}
}
+static void wined3d_texture_create_dc(void *object)
+{
+ const struct wined3d_texture_idx *idx = object;
+ struct wined3d_context *context = NULL;
+ unsigned int sub_resource_idx, level;
+ const struct wined3d_format *format;
+ unsigned int row_pitch, slice_pitch;
+ struct wined3d_texture *texture;
+ struct wined3d_dc_info *dc_info;
+ struct wined3d_bo_address data;
+ D3DKMT_CREATEDCFROMMEMORY desc;
+ struct wined3d_device *device;
+ NTSTATUS status;
+
+ TRACE("texture %p, sub_resource_idx %u.\n", idx->texture, idx->sub_resource_idx);
+
+ texture = idx->texture;
+ sub_resource_idx = idx->sub_resource_idx;
+ level = sub_resource_idx % texture->level_count;
+ device = texture->resource.device;
+
+ format = texture->resource.format;
+ if (!format->ddi_format)
+ {
+ WARN("Cannot create a DC for format %s.\n", debug_d3dformat(format->id));
+ return;
+ }
+
+ if (!texture->dc_info)
+ {
+ unsigned int sub_count = texture->level_count * texture->layer_count;
+
+ if (!(texture->dc_info = heap_calloc(sub_count, sizeof(*texture->dc_info))))
+ {
+ ERR("Failed to allocate DC info.\n");
+ return;
+ }
+ }
+
+ if (device->d3d_initialized)
+ context = context_acquire(device, NULL, 0);
+
+ wined3d_texture_load_location(texture, sub_resource_idx, context, texture->resource.map_binding);
+ wined3d_texture_invalidate_location(texture, sub_resource_idx, ~texture->resource.map_binding);
+ wined3d_texture_get_pitch(texture, level, &row_pitch, &slice_pitch);
+ wined3d_texture_get_memory(texture, sub_resource_idx, &data, texture->resource.map_binding);
+ desc.pMemory = context_map_bo_address(context, &data,
+ texture->sub_resources[sub_resource_idx].size,
+ GL_PIXEL_UNPACK_BUFFER, WINED3D_MAP_READ | WINED3D_MAP_WRITE);
+
+ if (context)
+ context_release(context);
+
+ desc.Format = format->ddi_format;
+ desc.Width = wined3d_texture_get_level_width(texture, level);
+ desc.Height = wined3d_texture_get_level_height(texture, level);
+ desc.Pitch = row_pitch;
+ desc.hDeviceDc = CreateCompatibleDC(NULL);
+ desc.pColorTable = NULL;
+
+ status = D3DKMTCreateDCFromMemory(&desc);
+ DeleteDC(desc.hDeviceDc);
+ if (status)
+ {
+ WARN("Failed to create DC, status %#x.\n", status);
+ return;
+ }
+
+ dc_info = &texture->dc_info[sub_resource_idx];
+ dc_info->dc = desc.hDc;
+ dc_info->bitmap = desc.hBitmap;
+
+ TRACE("Created DC %p, bitmap %p for texture %p, %u.\n", dc_info->dc, dc_info->bitmap, texture, sub_resource_idx);
+}
+
+static void wined3d_texture_destroy_dc(void *object)
+{
+ const struct wined3d_texture_idx *idx = object;
+ D3DKMT_DESTROYDCFROMMEMORY destroy_desc;
+ struct wined3d_context *context = NULL;
+ struct wined3d_texture *texture;
+ struct wined3d_dc_info *dc_info;
+ struct wined3d_bo_address data;
+ unsigned int sub_resource_idx;
+ struct wined3d_device *device;
+ NTSTATUS status;
+
+ texture = idx->texture;
+ sub_resource_idx = idx->sub_resource_idx;
+ device = texture->resource.device;
+ dc_info = &texture->dc_info[sub_resource_idx];
+
+ if (!dc_info->dc)
+ {
+ ERR("Sub-resource {%p, %u} has no DC.\n", texture, sub_resource_idx);
+ return;
+ }
+
+ TRACE("dc %p, bitmap %p.\n", dc_info->dc, dc_info->bitmap);
+
+ destroy_desc.hDc = dc_info->dc;
+ destroy_desc.hBitmap = dc_info->bitmap;
+ if ((status = D3DKMTDestroyDCFromMemory(&destroy_desc)))
+ ERR("Failed to destroy dc, status %#x.\n", status);
+ dc_info->dc = NULL;
+ dc_info->bitmap = NULL;
+
+ if (device->d3d_initialized)
+ context = context_acquire(device, NULL, 0);
+
+ wined3d_texture_get_memory(texture, sub_resource_idx, &data, texture->resource.map_binding);
+ context_unmap_bo_address(context, &data, GL_PIXEL_UNPACK_BUFFER);
+
+ if (context)
+ context_release(context);
+}
+
static void wined3d_texture_cleanup(struct wined3d_texture *texture)
{
unsigned int sub_count = texture->level_count * texture->layer_count;
@@ -659,6 +782,7 @@ static void wined3d_texture_cleanup(struct wined3d_texture *texture)
struct wined3d_renderbuffer_entry *entry, *entry2;
const struct wined3d_gl_info *gl_info = NULL;
struct wined3d_context *context = NULL;
+ struct wined3d_dc_info *dc_info;
GLuint buffer_object;
unsigned int i;
@@ -699,7 +823,20 @@ static void wined3d_texture_cleanup(struct wined3d_texture *texture)
if (context)
context_release(context);
- texture->texture_ops->texture_cleanup_sub_resources(texture);
+ if ((dc_info = texture->dc_info))
+ {
+ for (i = 0; i < sub_count; ++i)
+ {
+ if (dc_info[i].dc)
+ {
+ struct wined3d_texture_idx texture_idx = {texture, i};
+
+ wined3d_texture_destroy_dc(&texture_idx);
+ }
+ }
+ heap_free(dc_info);
+ }
+
if (texture->overlay_info)
{
for (i = 0; i < sub_count; ++i)
@@ -1334,118 +1471,6 @@ void wined3d_texture_set_compatible_renderbuffer(struct wined3d_texture *texture
checkGLcall("set_compatible_renderbuffer");
}
-struct wined3d_texture_idx
-{
- struct wined3d_texture *texture;
- unsigned int sub_resource_idx;
-};
-
-static void texture2d_create_dc(void *object)
-{
- const struct wined3d_texture_idx *idx = object;
- struct wined3d_context *context = NULL;
- unsigned int sub_resource_idx, level;
- const struct wined3d_format *format;
- unsigned int row_pitch, slice_pitch;
- struct wined3d_texture *texture;
- struct wined3d_dc_info *dc_info;
- struct wined3d_bo_address data;
- D3DKMT_CREATEDCFROMMEMORY desc;
- struct wined3d_device *device;
- NTSTATUS status;
-
- TRACE("texture %p, sub_resource_idx %u.\n", idx->texture, idx->sub_resource_idx);
-
- texture = idx->texture;
- sub_resource_idx = idx->sub_resource_idx;
- level = sub_resource_idx % texture->level_count;
- device = texture->resource.device;
-
- format = texture->resource.format;
- if (!format->ddi_format)
- {
- WARN("Cannot create a DC for format %s.\n", debug_d3dformat(format->id));
- return;
- }
-
- if (device->d3d_initialized)
- context = context_acquire(device, NULL, 0);
-
- wined3d_texture_load_location(texture, sub_resource_idx, context, texture->resource.map_binding);
- wined3d_texture_invalidate_location(texture, sub_resource_idx, ~texture->resource.map_binding);
- wined3d_texture_get_pitch(texture, level, &row_pitch, &slice_pitch);
- wined3d_texture_get_memory(texture, sub_resource_idx, &data, texture->resource.map_binding);
- desc.pMemory = context_map_bo_address(context, &data,
- texture->sub_resources[sub_resource_idx].size,
- GL_PIXEL_UNPACK_BUFFER, WINED3D_MAP_READ | WINED3D_MAP_WRITE);
-
- if (context)
- context_release(context);
-
- desc.Format = format->ddi_format;
- desc.Width = wined3d_texture_get_level_width(texture, level);
- desc.Height = wined3d_texture_get_level_height(texture, level);
- desc.Pitch = row_pitch;
- desc.hDeviceDc = CreateCompatibleDC(NULL);
- desc.pColorTable = NULL;
-
- status = D3DKMTCreateDCFromMemory(&desc);
- DeleteDC(desc.hDeviceDc);
- if (status)
- {
- WARN("Failed to create DC, status %#x.\n", status);
- return;
- }
-
- dc_info = texture->sub_resources[sub_resource_idx].dc_info;
- dc_info->dc = desc.hDc;
- dc_info->bitmap = desc.hBitmap;
-
- TRACE("Created DC %p, bitmap %p for texture %p, %u.\n", dc_info->dc, dc_info->bitmap, texture, sub_resource_idx);
-}
-
-static void texture2d_destroy_dc(void *object)
-{
- const struct wined3d_texture_idx *idx = object;
- D3DKMT_DESTROYDCFROMMEMORY destroy_desc;
- struct wined3d_context *context = NULL;
- struct wined3d_texture *texture;
- struct wined3d_dc_info *dc_info;
- struct wined3d_bo_address data;
- unsigned int sub_resource_idx;
- struct wined3d_device *device;
- NTSTATUS status;
-
- texture = idx->texture;
- sub_resource_idx = idx->sub_resource_idx;
- device = texture->resource.device;
- dc_info = texture->sub_resources[sub_resource_idx].dc_info;
-
- if (!dc_info->dc)
- {
- ERR("Sub-resource {%p, %u} has no DC.\n", texture, sub_resource_idx);
- return;
- }
-
- TRACE("dc %p, bitmap %p.\n", dc_info->dc, dc_info->bitmap);
-
- destroy_desc.hDc = dc_info->dc;
- destroy_desc.hBitmap = dc_info->bitmap;
- if ((status = D3DKMTDestroyDCFromMemory(&destroy_desc)))
- ERR("Failed to destroy dc, status %#x.\n", status);
- dc_info->dc = NULL;
- dc_info->bitmap = NULL;
-
- if (device->d3d_initialized)
- context = context_acquire(device, NULL, 0);
-
- wined3d_texture_get_memory(texture, sub_resource_idx, &data, texture->resource.map_binding);
- context_unmap_bo_address(context, &data, GL_PIXEL_UNPACK_BUFFER);
-
- if (context)
- context_release(context);
-}
-
HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT width, UINT height,
enum wined3d_format_id format_id, enum wined3d_multisample_type multisample_type,
UINT multisample_quality, void *mem, UINT pitch)
@@ -1501,11 +1526,11 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
wined3d_resource_wait_idle(&texture->resource);
sub_resource = &texture->sub_resources[0];
- if (sub_resource->dc_info->dc)
+ if (texture->dc_info && texture->dc_info[0].dc)
{
struct wined3d_texture_idx texture_idx = {texture, 0};
- wined3d_cs_destroy_object(device->cs, texture2d_destroy_dc, &texture_idx);
+ wined3d_cs_destroy_object(device->cs, wined3d_texture_destroy_dc, &texture_idx);
device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
create_dib = TRUE;
}
@@ -1575,7 +1600,7 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
{
struct wined3d_texture_idx texture_idx = {texture, 0};
- wined3d_cs_init_object(device->cs, texture2d_create_dc, &texture_idx);
+ wined3d_cs_init_object(device->cs, wined3d_texture_create_dc, &texture_idx);
device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
}
@@ -1874,35 +1899,11 @@ static void texture2d_prepare_texture(struct wined3d_texture *texture, struct wi
wined3d_texture_allocate_gl_mutable_storage(texture, internal, format, gl_info);
}
-static void texture2d_cleanup_sub_resources(struct wined3d_texture *texture)
-{
- unsigned int sub_count = texture->level_count * texture->layer_count;
- struct wined3d_texture_sub_resource *sub_resource;
- struct wined3d_dc_info *dc_info;
- unsigned int i;
-
- for (i = 0; i < sub_count; ++i)
- {
- sub_resource = &texture->sub_resources[i];
- if (!(dc_info = sub_resource->dc_info))
- continue;
-
- if (dc_info->dc)
- {
- struct wined3d_texture_idx texture_idx = {texture, i};
-
- texture2d_destroy_dc(&texture_idx);
- }
- }
- heap_free(texture->sub_resources[0].dc_info);
-}
-
static const struct wined3d_texture_ops texture2d_ops =
{
texture2d_upload_data,
texture2d_load_location,
texture2d_prepare_texture,
- texture2d_cleanup_sub_resources,
};
struct wined3d_texture * __cdecl wined3d_texture_from_resource(struct wined3d_resource *resource)
@@ -2178,7 +2179,6 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
{
struct wined3d_device_parent *device_parent = device->device_parent;
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
- struct wined3d_dc_info *dc_infos;
UINT pow2_width, pow2_height;
unsigned int sub_count, i;
HRESULT hr;
@@ -2327,8 +2327,7 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
texture->resource.map_binding = WINED3D_LOCATION_BUFFER;
sub_count = level_count * layer_count;
- if (sub_count / layer_count != level_count
- || !(dc_infos = heap_calloc(sub_count, sizeof(*dc_infos))))
+ if (sub_count / layer_count != level_count)
{
wined3d_texture_cleanup_sync(texture);
return E_OUTOFMEMORY;
@@ -2338,7 +2337,6 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
{
if (!(texture->overlay_info = heap_calloc(sub_count, sizeof(*texture->overlay_info))))
{
- heap_free(dc_infos);
wined3d_texture_cleanup_sync(texture);
return E_OUTOFMEMORY;
}
@@ -2354,13 +2352,9 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
for (i = 0; i < sub_count; ++i)
{
struct wined3d_texture_sub_resource *sub_resource;
- struct wined3d_dc_info *dc_info;
-
- dc_info = &dc_infos[i];
sub_resource = &texture->sub_resources[i];
sub_resource->locations = WINED3D_LOCATION_DISCARDED;
- sub_resource->dc_info = dc_info;
if (!(texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL))
{
wined3d_texture_validate_location(texture, i, WINED3D_LOCATION_SYSMEM);
@@ -2385,9 +2379,9 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
{
struct wined3d_texture_idx texture_idx = {texture, i};
- wined3d_cs_init_object(device->cs, texture2d_create_dc, &texture_idx);
+ wined3d_cs_init_object(device->cs, wined3d_texture_create_dc, &texture_idx);
device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
- if (!dc_info->dc)
+ if (!texture->dc_info || !texture->dc_info[i].dc)
{
wined3d_texture_cleanup_sync(texture);
return WINED3DERR_INVALIDCALL;
@@ -2670,16 +2664,11 @@ static void texture3d_prepare_texture(struct wined3d_texture *texture, struct wi
}
}
-static void texture3d_cleanup_sub_resources(struct wined3d_texture *texture)
-{
-}
-
static const struct wined3d_texture_ops texture3d_ops =
{
texture3d_upload_data,
texture3d_load_location,
texture3d_prepare_texture,
- texture3d_cleanup_sub_resources,
};
static HRESULT volumetexture_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc,
@@ -3162,27 +3151,25 @@ HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned i
return WINED3DERR_INVALIDCALL;
}
- dc_info = sub_resource->dc_info;
-
if (texture->resource.map_count && !(texture->flags & WINED3D_TEXTURE_GET_DC_LENIENT))
return WINED3DERR_INVALIDCALL;
- if (!dc_info->dc)
+ if (!(dc_info = texture->dc_info) || !dc_info[sub_resource_idx].dc)
{
struct wined3d_texture_idx texture_idx = {texture, sub_resource_idx};
- wined3d_cs_init_object(device->cs, texture2d_create_dc, &texture_idx);
+ wined3d_cs_init_object(device->cs, wined3d_texture_create_dc, &texture_idx);
device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
+ if (!(dc_info = texture->dc_info) || !dc_info[sub_resource_idx].dc)
+ return WINED3DERR_INVALIDCALL;
}
- if (!dc_info->dc)
- return WINED3DERR_INVALIDCALL;
if (!(texture->flags & WINED3D_TEXTURE_GET_DC_LENIENT))
texture->flags |= WINED3D_TEXTURE_DC_IN_USE;
++texture->resource.map_count;
++sub_resource->map_count;
- *dc = dc_info->dc;
+ *dc = dc_info[sub_resource_idx].dc;
TRACE("Returning dc %p.\n", *dc);
return WINED3D_OK;
@@ -3205,14 +3192,13 @@ HRESULT CDECL wined3d_texture_release_dc(struct wined3d_texture *texture, unsign
return WINED3DERR_INVALIDCALL;
}
- dc_info = sub_resource->dc_info;
-
if (!(texture->flags & (WINED3D_TEXTURE_GET_DC_LENIENT | WINED3D_TEXTURE_DC_IN_USE)))
return WINED3DERR_INVALIDCALL;
- if (dc_info->dc != dc)
+ if (!(dc_info = texture->dc_info) || dc_info[sub_resource_idx].dc != dc)
{
- WARN("Application tries to release invalid DC %p, sub-resource DC is %p.\n", dc, dc_info->dc);
+ WARN("Application tries to release invalid DC %p, sub-resource DC is %p.\n",
+ dc, dc_info ? dc_info[sub_resource_idx].dc : NULL);
return WINED3DERR_INVALIDCALL;
}
@@ -3220,7 +3206,7 @@ HRESULT CDECL wined3d_texture_release_dc(struct wined3d_texture *texture, unsign
{
struct wined3d_texture_idx texture_idx = {texture, sub_resource_idx};
- wined3d_cs_destroy_object(device->cs, texture2d_destroy_dc, &texture_idx);
+ wined3d_cs_destroy_object(device->cs, wined3d_texture_destroy_dc, &texture_idx);
device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
}
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 786de2c6d12..718ee63a214 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3090,7 +3090,6 @@ struct wined3d_texture_ops
struct wined3d_context *context, DWORD location);
void (*texture_prepare_texture)(struct wined3d_texture *texture,
struct wined3d_context *context, BOOL srgb);
- void (*texture_cleanup_sub_resources)(struct wined3d_texture *texture);
};
#define WINED3D_TEXTURE_COND_NP2 0x00000001
@@ -3162,6 +3161,12 @@ struct wined3d_texture
RECT dst_rect;
} *overlay_info;
+ struct wined3d_dc_info
+ {
+ HBITMAP bitmap;
+ HDC dc;
+ } *dc_info;
+
struct list renderbuffers;
const struct wined3d_renderbuffer_entry *current_renderbuffer;
@@ -3170,11 +3175,6 @@ struct wined3d_texture
void *parent;
const struct wined3d_parent_ops *parent_ops;
- struct wined3d_dc_info
- {
- HBITMAP bitmap;
- HDC dc;
- } *dc_info;
unsigned int offset;
unsigned int size;
--
2.11.0