Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
---
dlls/d3d11/device.c | 14 +++-----
dlls/d3d11/tests/d3d11.c | 73 ++++++++++++++++++++++++++++++++++++++--
2 files changed, 75 insertions(+), 12 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index a8251aad27..c6a7218fb7 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -991,14 +991,11 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetScissorRects(ID3D11De
TRACE("iface %p, rect_count %u, rects %p.\n", iface, rect_count, rects);
- if (rect_count > 1)
- FIXME("Multiple scissor rects not implemented.\n");
-
- if (!rect_count)
+ if (rect_count > WINED3D_MAX_VIEWPORTS)
return;
wined3d_mutex_lock();
- wined3d_device_set_scissor_rects(device->wined3d_device, 1, rects);
+ wined3d_device_set_scissor_rects(device->wined3d_device, rect_count, rects);
wined3d_mutex_unlock();
}
@@ -4185,14 +4182,11 @@ static void STDMETHODCALLTYPE d3d10_device_RSSetScissorRects(ID3D10Device1 *ifac
TRACE("iface %p, rect_count %u, rects %p.\n", iface, rect_count, rects);
- if (rect_count > 1)
- FIXME("Multiple scissor rects not implemented.\n");
-
- if (!rect_count)
+ if (rect_count > WINED3D_MAX_VIEWPORTS)
return;
wined3d_mutex_lock();
- wined3d_device_set_scissor_rects(device->wined3d_device, 1, rects);
+ wined3d_device_set_scissor_rects(device->wined3d_device, rect_count, rects);
wined3d_mutex_unlock();
}
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 82790932b1..2f4ce25638 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -10566,7 +10566,6 @@ static void test_clear_state(void)
ID3D11DeviceContext_RSGetScissorRects(context, &count, tmp_rect);
for (i = 0; i < D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE; ++i)
{
- todo_wine_if(!i)
ok(!tmp_rect[i].left && !tmp_rect[i].top && !tmp_rect[i].right && !tmp_rect[i].bottom,
"Got unexpected scissor rect %s in slot %u.\n",
wine_dbgstr_rect(&tmp_rect[i]), i);
@@ -26188,10 +26187,14 @@ static void test_multiple_viewports(void)
};
static const struct vec4 expected_values[] =
{
- {0.0f, 1.0f}, {1.0f, 1.0f}, {0.0f, 2.0f}, {0.5f, 0.5f}, {0.5f, 0.5f},
+ {0.0f, 1.0f}, {1.0f, 1.0f}, {0.0f, 2.0f}, {0.5f, 0.5f}, {0.5f, 0.5f}, {0.0f, 4.0f}, {0.5f, 0.5f}, {0.5f, 0.5f},
+ {0.5f, 0.5f}, {0.0f, 6.0f}, {0.5f, 0.5f}, {1.0f, 6.0f}, {0.5f, 0.5f},
};
static const float clear_color[] = {0.5f, 0.5f, 0.0f, 0.0f};
+ ID3D11RasterizerState *rasterizer_state;
+ D3D11_RASTERIZER_DESC rasterizer_desc;
unsigned int count, i;
+ D3D11_RECT rects[2];
RECT rect;
int width;
@@ -26280,6 +26283,72 @@ static void test_multiple_viewports(void)
draw_quad(&test_context);
check_texture_sub_resource_vec4(texture, 0, NULL, &expected_values[4], 1);
+ /* Two viewports, only first scissor rectangle set. */
+ memset(&rasterizer_desc, 0, sizeof(rasterizer_desc));
+ rasterizer_desc.FillMode = D3D11_FILL_SOLID;
+ rasterizer_desc.CullMode = D3D11_CULL_BACK;
+ rasterizer_desc.DepthClipEnable = TRUE;
+ rasterizer_desc.ScissorEnable = TRUE;
+ hr = ID3D11Device_CreateRasterizerState(device, &rasterizer_desc, &rasterizer_state);
+ ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
+
+ ID3D11DeviceContext_RSSetState(context, rasterizer_state);
+ ID3D11RasterizerState_Release(rasterizer_state);
+
+ ID3D11DeviceContext_ClearRenderTargetView(context, rtv, clear_color);
+ ID3D11DeviceContext_RSSetViewports(context, 2, vp);
+
+ rects[0].left = 0;
+ rects[0].top = 0;
+ rects[0].right = width;
+ rects[0].bottom = texture_desc.Height / 2;
+ memset(&rects[1], 0, sizeof(*rects));
+ ID3D11DeviceContext_RSSetScissorRects(context, 1, rects);
+ constant.draw_id = 4;
+ ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)cb, 0, NULL, &constant, 0, 0);
+ draw_quad(&test_context);
+
+ SetRect(&rect, 0, 0, width - 1, texture_desc.Height / 2 - 1);
+ check_texture_sub_resource_vec4(texture, 0, &rect, &expected_values[5], 1);
+ SetRect(&rect, 0, texture_desc.Height / 2, width - 1, texture_desc.Height - 1);
+ check_texture_sub_resource_vec4(texture, 0, &rect, &expected_values[6], 1);
+ SetRect(&rect, width, 0, 2 * width - 1, texture_desc.Height - 1);
+ check_texture_sub_resource_vec4(texture, 0, &rect, &expected_values[7], 1);
+
+ /* Set scissor count to zero. */
+ ID3D11DeviceContext_ClearRenderTargetView(context, rtv, clear_color);
+ ID3D11DeviceContext_RSSetScissorRects(context, 0, rects);
+ constant.draw_id = 5;
+ ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)cb, 0, NULL, &constant, 0, 0);
+ draw_quad(&test_context);
+ SetRect(&rect, 0, 0, texture_desc.Width - 1, texture_desc.Height - 1);
+ check_texture_sub_resource_vec4(texture, 0, &rect, &expected_values[8], 1);
+
+ /* Set both rectangles. */
+ rects[0].left = 0;
+ rects[0].top = 0;
+ rects[0].right = width;
+ rects[0].bottom = texture_desc.Height / 2;
+ rects[1].left = width;
+ rects[1].top = 0;
+ rects[1].right = width * 2;
+ rects[1].bottom = texture_desc.Height / 2;
+ ID3D11DeviceContext_ClearRenderTargetView(context, rtv, clear_color);
+ ID3D11DeviceContext_RSSetScissorRects(context, 2, rects);
+ constant.draw_id = 6;
+ ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)cb, 0, NULL, &constant, 0, 0);
+ draw_quad(&test_context);
+
+ SetRect(&rect, 0, 0, width - 1, texture_desc.Height / 2 - 1);
+ check_texture_sub_resource_vec4(texture, 0, &rect, &expected_values[9], 1);
+ SetRect(&rect, 0, texture_desc.Height / 2, width - 1, texture_desc.Height - 1);
+ check_texture_sub_resource_vec4(texture, 0, &rect, &expected_values[10], 1);
+
+ SetRect(&rect, width, 0, 2 * width - 1, texture_desc.Height / 2 - 1);
+ check_texture_sub_resource_vec4(texture, 0, &rect, &expected_values[11], 1);
+ SetRect(&rect, width, texture_desc.Height / 2, 2 * width - 1, texture_desc.Height - 1);
+ check_texture_sub_resource_vec4(texture, 0, &rect, &expected_values[12], 1);
+
/* Viewport count exceeding maximum value. */
ID3D11DeviceContext_RSSetViewports(context, 1, vp);
--
2.17.0