Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com>
---
dlls/d3d11/tests/d3d11.c | 216 +++++++++++++++++++++++++++++++++++++++++++++--
1 file changed, 209 insertions(+), 7 deletions(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 5e324b18ba66..22b4f25da277 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -11471,7 +11471,7 @@ static void test_update_subresource(void)
{
color = get_readback_color(&rb, 80 + j * 160, 60 + i * 120, 0);
ok(compare_color(color, expected_colors[j + i * 4], 1),
- "Got unexpected color 0x%08x at (%u, %u), expected 0x%08x.\n",
+ "Got color 0x%08x at (%u, %u), expected 0x%08x.\n",
color, j, i, expected_colors[j + i * 4]);
}
}
@@ -11487,7 +11487,7 @@ static void test_update_subresource(void)
{
color = get_readback_color(&rb, 80 + j * 160, 60 + i * 120, 0);
ok(compare_color(color, bitmap_data[j + i * 4], 1),
- "Got unexpected color 0x%08x at (%u, %u), expected 0x%08x.\n",
+ "Got color 0x%08x at (%u, %u), expected 0x%08x.\n",
color, j, i, bitmap_data[j + i * 4]);
}
}
@@ -11510,8 +11510,8 @@ static void test_copy_subresource_region(void)
ID3D11SamplerState *sampler_state;
ID3D11ShaderResourceView *ps_srv;
D3D11_SAMPLER_DESC sampler_desc;
- ID3D11DeviceContext *context;
ID3D11DeviceContext1 *context1;
+ ID3D11DeviceContext *context;
struct vec4 float_colors[16];
struct resource_readback rb;
ID3D11PixelShader *ps;
@@ -11678,7 +11678,7 @@ static void test_copy_subresource_region(void)
{
color = get_readback_color(&rb, 80 + j * 160, 60 + i * 120, 0);
ok(compare_color(color, expected_colors[j + i * 4], 1),
- "Got unexpected color 0x%08x at (%u, %u), expected 0x%08x.\n",
+ "Got color 0x%08x at (%u, %u), expected 0x%08x.\n",
color, j, i, expected_colors[j + i * 4]);
}
}
@@ -11694,7 +11694,7 @@ static void test_copy_subresource_region(void)
{
color = get_readback_color(&rb, 80 + j * 160, 60 + i * 120, 0);
ok(compare_color(color, bitmap_data[j + i * 4], 1),
- "Got unexpected color 0x%08x at (%u, %u), expected 0x%08x.\n",
+ "Got color 0x%08x at (%u, %u), expected 0x%08x.\n",
color, j, i, bitmap_data[j + i * 4]);
}
}
@@ -11726,7 +11726,7 @@ static void test_copy_subresource_region(void)
{
color = get_readback_color(&rb, 80 + j * 160, 60 + i * 120, 0);
ok(compare_color(color, bitmap_data[j + i * 4], 1),
- "Got unexpected color 0x%08x at (%u, %u), expected 0x%08x.\n",
+ "Got color 0x%08x at (%u, %u), expected 0x%08x.\n",
color, j, i, bitmap_data[j + i * 4]);
}
}
@@ -11801,7 +11801,7 @@ static void test_copy_subresource_region(void)
{
color = get_readback_color(&rb, 80 + j * 160, 60 + i * 120, 0);
ok(compare_color(color, bitmap_data[j + i * 4], 1),
- "Got unexpected color 0x%08x at (%u, %u), expected 0x%08x.\n",
+ "Got color 0x%08x at (%u, %u), expected 0x%08x.\n",
color, j, i, bitmap_data[j + i * 4]);
}
}
@@ -11813,6 +11813,207 @@ static void test_copy_subresource_region(void)
release_test_context(&test_context);
}
+static void test_copy_subresource_region_3d(void)
+{
+ ID3D11ShaderResourceView *dst_srv, *src_srv;
+ ID3D11Texture3D *dst_texture, *src_texture;
+ D3D11_SUBRESOURCE_DATA resource_data[4];
+ struct d3d11_test_context test_context;
+ D3D11_TEXTURE2D_DESC texture2d_desc;
+ D3D11_TEXTURE3D_DESC texture3d_desc;
+ ID3D11SamplerState *sampler_state;
+ D3D11_SAMPLER_DESC sampler_desc;
+ ID3D11DeviceContext *context;
+ struct resource_readback rb;
+ ID3D11Texture2D *texture2d;
+ ID3D11PixelShader *ps;
+ ID3D11Device *device;
+ unsigned int i, j;
+ DWORD data[4][16];
+ D3D11_BOX box;
+ DWORD color;
+ HRESULT hr;
+
+ static const DWORD ps_code[] =
+ {
+#if 0
+ Texture3D t;
+ SamplerState s;
+
+ float4 main(float4 position : SV_POSITION) : SV_Target
+ {
+ return t.Sample(s, position / float3(640, 480, 1));
+ }
+#endif
+ 0x43425844, 0xfcc5a5be, 0x3061a059, 0xe848b9d9, 0x6ed0f8cc, 0x00000001, 0x00000140, 0x00000003,
+ 0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
+ 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000070f, 0x505f5653, 0x5449534f, 0x004e4f49,
+ 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
+ 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000a4, 0x00000050,
+ 0x00000029, 0x0100086a, 0x0300005a, 0x00106000, 0x00000000, 0x04002858, 0x00107000, 0x00000000,
+ 0x00005555, 0x04002064, 0x00101072, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
+ 0x02000068, 0x00000001, 0x0a000038, 0x00100072, 0x00000000, 0x00101246, 0x00000000, 0x00004002,
+ 0x3acccccd, 0x3b088889, 0x3f800000, 0x00000000, 0x8b000045, 0x80000142, 0x00155543, 0x001020f2,
+ 0x00000000, 0x00100246, 0x00000000, 0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x0100003e,
+ };
+ static const DWORD bitmap_data[] =
+ {
+ 0xff0000ff, 0xff00ffff, 0xff00ff00, 0xffffff00,
+ 0xffff0000, 0xffff00ff, 0xff000000, 0xff7f7f7f,
+ 0xffffffff, 0xffffffff, 0xffffffff, 0xff000000,
+ 0xffffffff, 0xff000000, 0xff000000, 0xff000000,
+ };
+
+ if (!init_test_context(&test_context, NULL))
+ return;
+ device = test_context.device;
+ context = test_context.immediate_context;
+
+ texture3d_desc.Width = 4;
+ texture3d_desc.Height = 4;
+ texture3d_desc.Depth = 4;
+ texture3d_desc.MipLevels = 1;
+ texture3d_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ texture3d_desc.Usage = D3D11_USAGE_DEFAULT;
+ texture3d_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
+ texture3d_desc.CPUAccessFlags = 0;
+ texture3d_desc.MiscFlags = 0;
+
+ hr = ID3D11Device_CreateTexture3D(device, &texture3d_desc, NULL, &src_texture);
+ ok(hr == S_OK, "Failed to create 3d texture, hr %#x.\n", hr);
+ hr = ID3D11Device_CreateTexture3D(device, &texture3d_desc, NULL, &dst_texture);
+ ok(hr == S_OK, "Failed to create 3d texture, hr %#x.\n", hr);
+
+ texture2d_desc.Width = 4;
+ texture2d_desc.Height = 4;
+ texture2d_desc.MipLevels = 1;
+ texture2d_desc.ArraySize = 4;
+ texture2d_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ texture2d_desc.SampleDesc.Count = 1;
+ texture2d_desc.SampleDesc.Quality = 0;
+ texture2d_desc.Usage = D3D11_USAGE_IMMUTABLE;
+ texture2d_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
+ texture2d_desc.CPUAccessFlags = 0;
+ texture2d_desc.MiscFlags = 0;
+
+ for (i = 0; i < ARRAY_SIZE(*data); ++i)
+ {
+ data[0][i] = 0xff0000ff;
+ data[1][i] = bitmap_data[i];
+ data[2][i] = 0xff00ff00;
+ data[3][i] = 0xffff00ff;
+ }
+
+ for (i = 0; i < ARRAY_SIZE(resource_data); ++i)
+ {
+ resource_data[i].pSysMem = data[i];
+ resource_data[i].SysMemPitch = texture2d_desc.Width * sizeof(data[0][0]);
+ resource_data[i].SysMemSlicePitch = 0;
+ }
+
+ hr = ID3D11Device_CreateTexture2D(device, &texture2d_desc, resource_data, &texture2d);
+ ok(hr == S_OK, "Failed to create 2d texture, hr %#x.\n", hr);
+
+ hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)src_texture, NULL, &src_srv);
+ ok(hr == S_OK, "Failed to create shader resource view, hr %#x.\n", hr);
+ hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)dst_texture, NULL, &dst_srv);
+ ok(hr == S_OK, "Failed to create shader resource view, hr %#x.\n", hr);
+
+ sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
+ sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
+ sampler_desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
+ sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
+ sampler_desc.MipLODBias = 0.0f;
+ sampler_desc.MaxAnisotropy = 0;
+ sampler_desc.ComparisonFunc = D3D11_COMPARISON_NEVER;
+ sampler_desc.BorderColor[0] = 0.0f;
+ sampler_desc.BorderColor[1] = 0.0f;
+ sampler_desc.BorderColor[2] = 0.0f;
+ sampler_desc.BorderColor[3] = 0.0f;
+ sampler_desc.MinLOD = 0.0f;
+ sampler_desc.MaxLOD = 0.0f;
+
+ hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler_state);
+ ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
+
+ hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
+ ok(hr == S_OK, "Failed to create pixel shader, hr %#x.\n", hr);
+
+ ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &src_srv);
+ ID3D11DeviceContext_PSSetSamplers(context, 0, 1, &sampler_state);
+ ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
+
+ set_box(&box, 0, 0, 0, 4, 4, 1);
+ for (i = 0; i < ARRAY_SIZE(resource_data); ++i)
+ {
+ ID3D11DeviceContext_CopySubresourceRegion(context, (ID3D11Resource *)src_texture, 0,
+ 0, 0, i, (ID3D11Resource *)texture2d, i, &box);
+ }
+ draw_quad(&test_context);
+ check_texture_color(test_context.backbuffer, 0xff0000ff, 1);
+ draw_quad_z(&test_context, 0.25f);
+ get_texture_readback(test_context.backbuffer, 0, &rb);
+ for (i = 0; i < 4; ++i)
+ {
+ for (j = 0; j < 4; ++j)
+ {
+ color = get_readback_color(&rb, 80 + j * 160, 60 + i * 120, 0);
+ ok(compare_color(color, bitmap_data[j + i * 4], 1),
+ "Got color 0x%08x at (%u, %u), expected 0x%08x.\n",
+ color, j, i, bitmap_data[j + i * 4]);
+ }
+ }
+ release_resource_readback(&rb);
+ draw_quad_z(&test_context, 0.5f);
+ check_texture_color(test_context.backbuffer, 0xff00ff00, 1);
+ draw_quad_z(&test_context, 1.0f);
+ check_texture_color(test_context.backbuffer, 0xffff00ff, 1);
+
+ ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &dst_srv);
+
+ set_box(&box, 0, 0, 0, 4, 4, 2);
+ ID3D11DeviceContext_CopySubresourceRegion(context, (ID3D11Resource *)dst_texture, 0,
+ 0, 0, 2, (ID3D11Resource *)src_texture, 0, &box);
+ set_box(&box, 0, 0, 2, 4, 4, 4);
+ ID3D11DeviceContext_CopySubresourceRegion(context, (ID3D11Resource *)dst_texture, 0,
+ 0, 0, 0, (ID3D11Resource *)src_texture, 0, &box);
+
+ set_box(&box, 0, 0, 0, 4, 4, 1);
+ for (i = 0; i < ARRAY_SIZE(resource_data); ++i)
+ {
+ ID3D11DeviceContext_CopySubresourceRegion(context, (ID3D11Resource *)src_texture, 0,
+ 0, 0, i, (ID3D11Resource *)texture2d, i, &box);
+ }
+ draw_quad(&test_context);
+ check_texture_color(test_context.backbuffer, 0xff00ff00, 1);
+ draw_quad_z(&test_context, 0.25f);
+ check_texture_color(test_context.backbuffer, 0xffff00ff, 1);
+ draw_quad_z(&test_context, 0.5f);
+ check_texture_color(test_context.backbuffer, 0xff0000ff, 1);
+ draw_quad_z(&test_context, 1.0f);
+ get_texture_readback(test_context.backbuffer, 0, &rb);
+ for (i = 0; i < 4; ++i)
+ {
+ for (j = 0; j < 4; ++j)
+ {
+ color = get_readback_color(&rb, 80 + j * 160, 60 + i * 120, 0);
+ ok(compare_color(color, bitmap_data[j + i * 4], 1),
+ "Got color 0x%08x at (%u, %u), expected 0x%08x.\n",
+ color, j, i, bitmap_data[j + i * 4]);
+ }
+ }
+ release_resource_readback(&rb);
+
+ ID3D11PixelShader_Release(ps);
+ ID3D11SamplerState_Release(sampler_state);
+ ID3D11ShaderResourceView_Release(dst_srv);
+ ID3D11ShaderResourceView_Release(src_srv);
+ ID3D11Texture2D_Release(texture2d);
+ ID3D11Texture3D_Release(dst_texture);
+ ID3D11Texture3D_Release(src_texture);
+ release_test_context(&test_context);
+}
+
static void test_resource_map(void)
{
D3D11_MAPPED_SUBRESOURCE mapped_subresource;
@@ -27777,6 +27978,7 @@ START_TEST(d3d11)
test_fragment_coords();
test_update_subresource();
test_copy_subresource_region();
+ test_copy_subresource_region_3d();
test_resource_map();
run_for_each_feature_level(test_resource_access);
test_check_multisample_quality_levels();
--
2.16.4