From: Louis Lenders <xerox.xerox2000x(a)gmail.com>
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com>
---
dlls/uianimation/Makefile.in | 1 +
dlls/uianimation/main.c | 316 ++++++++++++++++++++++++++++++++++-
2 files changed, 315 insertions(+), 2 deletions(-)
diff --git a/dlls/uianimation/Makefile.in b/dlls/uianimation/Makefile.in
index f823bc8360..8b34a3c44c 100644
--- a/dlls/uianimation/Makefile.in
+++ b/dlls/uianimation/Makefile.in
@@ -1,4 +1,5 @@
MODULE = uianimation.dll
+IMPORTS = uuid
EXTRADLLFLAGS = -mno-cygwin
diff --git a/dlls/uianimation/main.c b/dlls/uianimation/main.c
index ea35a30f51..dfcdff1717 100644
--- a/dlls/uianimation/main.c
+++ b/dlls/uianimation/main.c
@@ -17,6 +17,7 @@
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
+#define COBJMACROS
#include <stdarg.h>
@@ -24,9 +25,13 @@
#include "winbase.h"
#include "objbase.h"
#include "rpcproxy.h"
+#include "oaidl.h"
+#include "ocidl.h"
+#include "initguid.h"
#include "uianimation.h"
+#include "wine/heap.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(uianimation);
@@ -49,14 +54,321 @@ BOOL WINAPI DllMain( HINSTANCE dll, DWORD reason, LPVOID reserved )
return TRUE;
}
+struct class_factory
+{
+ IClassFactory IClassFactory_iface;
+ HRESULT (*create_instance)(IUnknown *, REFIID, void **);
+};
+
+static inline struct class_factory *impl_from_IClassFactory( IClassFactory *iface )
+{
+ return CONTAINING_RECORD( iface, struct class_factory, IClassFactory_iface );
+}
+
+static HRESULT WINAPI class_factory_QueryInterface( IClassFactory *iface, REFIID iid, void **obj )
+{
+ if (IsEqualIID( iid, &IID_IUnknown ) ||
+ IsEqualIID( iid, &IID_IClassFactory ))
+ {
+ IClassFactory_AddRef( iface );
+ *obj = iface;
+ return S_OK;
+ }
+
+ FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
+ *obj = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG WINAPI class_factory_AddRef( IClassFactory *iface )
+{
+ return 2;
+}
+
+static ULONG WINAPI class_factory_Release( IClassFactory *iface )
+{
+ return 1;
+}
+
+static HRESULT WINAPI class_factory_CreateInstance( IClassFactory *iface,
+ IUnknown *outer, REFIID iid,
+ void **obj )
+{
+ struct class_factory *This = impl_from_IClassFactory( iface );
+
+ TRACE( "%p %s %p\n", outer, debugstr_guid( iid ), obj );
+
+ *obj = NULL;
+ return This->create_instance( outer, iid, obj );
+}
+
+static HRESULT WINAPI class_factory_LockServer( IClassFactory *iface,
+ BOOL lock )
+{
+ FIXME( "%d: stub!\n", lock );
+ return S_OK;
+}
+
+static const struct IClassFactoryVtbl class_factory_vtbl =
+{
+ class_factory_QueryInterface,
+ class_factory_AddRef,
+ class_factory_Release,
+ class_factory_CreateInstance,
+ class_factory_LockServer
+};
+
+/***********************************************************************
+ * IUIAnimationManager
+ */
+struct manager
+{
+ IUIAnimationManager IUIAnimationManager_iface;
+ LONG ref;
+};
+
+struct manager *impl_from_IUIAnimationManager( IUIAnimationManager *iface )
+{
+ return CONTAINING_RECORD( iface, struct manager, IUIAnimationManager_iface );
+}
+
+static HRESULT WINAPI manager_QueryInterface( IUIAnimationManager *iface, REFIID iid, void **obj )
+{
+ struct manager *This = impl_from_IUIAnimationManager( iface );
+
+ TRACE( "(%p)->(%s %p)\n", This, debugstr_guid( iid ), obj );
+
+ if (IsEqualIID( iid, &IID_IUnknown ) ||
+ IsEqualIID( iid, &IID_IUIAnimationManager ))
+ {
+ IUIAnimationManager_AddRef( iface );
+ *obj = iface;
+ return S_OK;
+ }
+
+ FIXME( "interface %s not implemented\n", debugstr_guid( iid ) );
+ *obj = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG WINAPI manager_AddRef( IUIAnimationManager *iface )
+{
+ struct manager *This = impl_from_IUIAnimationManager( iface );
+ ULONG ref = InterlockedIncrement( &This->ref );
+
+ TRACE( "(%p) ref = %u\n", This, ref );
+ return ref;
+}
+
+static ULONG WINAPI manager_Release( IUIAnimationManager *iface )
+{
+ struct manager *This = impl_from_IUIAnimationManager( iface );
+ ULONG ref = InterlockedDecrement(&This->ref);
+
+ TRACE( "(%p) ref = %u\n", This, ref );
+
+ if (!ref)
+ {
+ heap_free( This );
+ }
+
+ return ref;
+}
+
+static HRESULT WINAPI manager_CreateAnimationVariable( IUIAnimationManager *iface, DOUBLE initial_value, IUIAnimationVariable **variable )
+{
+ struct manager *This = impl_from_IUIAnimationManager( iface );
+ FIXME( "stub (%p)->(%f, %p)\n", This, initial_value, variable );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_ScheduleTransition( IUIAnimationManager *iface, IUIAnimationVariable *variable, IUIAnimationTransition *transition, UI_ANIMATION_SECONDS current_time )
+{
+ struct manager *This = impl_from_IUIAnimationManager( iface );
+ FIXME( "stub (%p)->(%p, %p)\n", This, variable, transition );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_CreateStoryboard( IUIAnimationManager *iface, IUIAnimationStoryboard **storyboard )
+{
+ struct manager *This = impl_from_IUIAnimationManager( iface );
+ FIXME( "stub (%p)->(%p)\n", This, storyboard );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_FinishAllStoryboards( IUIAnimationManager *iface, UI_ANIMATION_SECONDS max_time )
+{
+ struct manager *This = impl_from_IUIAnimationManager( iface );
+ FIXME( "stub (%p)->(%f)\n", This, max_time );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_AbandonAllStoryboards( IUIAnimationManager *iface )
+{
+ struct manager *This = impl_from_IUIAnimationManager( iface );
+ FIXME( "stub (%p)->()\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_Update( IUIAnimationManager *iface, UI_ANIMATION_SECONDS cur_time, UI_ANIMATION_UPDATE_RESULT *update_result )
+{
+ struct manager *This = impl_from_IUIAnimationManager( iface );
+ FIXME( "stub (%p)->(%f, %p)\n", This, cur_time, update_result );
+ if (update_result)
+ *update_result = UI_ANIMATION_UPDATE_VARIABLES_CHANGED;
+ return S_OK;
+}
+
+static HRESULT WINAPI manager_GetVariableFromTag( IUIAnimationManager *iface, IUnknown *object, UINT32 id, IUIAnimationVariable **variable )
+{
+ struct manager *This = impl_from_IUIAnimationManager( iface );
+ FIXME( "stub (%p)->(%p, %p)\n", This, object, variable );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_GetStoryboardFromTag( IUIAnimationManager *iface, IUnknown *object, UINT32 id, IUIAnimationStoryboard **storyboard )
+{
+ struct manager *This = impl_from_IUIAnimationManager( iface );
+ FIXME( "stub (%p)->(%p, %d, %p)\n", This, object, id, storyboard );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_GetStatus( IUIAnimationManager *iface, UI_ANIMATION_MANAGER_STATUS *status )
+{
+ struct manager *This = impl_from_IUIAnimationManager( iface );
+ FIXME( "stub (%p)->(%p)\n", This, status );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_SetAnimationMode( IUIAnimationManager *iface, UI_ANIMATION_MODE mode )
+{
+ struct manager *This = impl_from_IUIAnimationManager( iface );
+ FIXME( "stub (%p)->(%d)\n", This, mode );
+ return S_OK;
+}
+
+static HRESULT WINAPI manager_Pause( IUIAnimationManager *iface )
+{
+ struct manager *This = impl_from_IUIAnimationManager( iface );
+ FIXME( "stub (%p)->()\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_Resume( IUIAnimationManager *iface )
+{
+ struct manager *This = impl_from_IUIAnimationManager( iface );
+ FIXME( "stub (%p)->()\n", This );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_SetManagerEventHandler( IUIAnimationManager *iface, IUIAnimationManagerEventHandler *handler )
+{
+ struct manager *This = impl_from_IUIAnimationManager( iface );
+ FIXME( "stub (%p)->(%p)\n", This, handler );
+ return S_OK;
+}
+
+static HRESULT WINAPI manager_SetCancelPriorityComparison( IUIAnimationManager *iface, IUIAnimationPriorityComparison *comparison )
+{
+ struct manager *This = impl_from_IUIAnimationManager( iface );
+ FIXME( "stub (%p)->(%p)\n", This, comparison );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_SetTrimPriorityComparison( IUIAnimationManager *iface, IUIAnimationPriorityComparison *comparison )
+{
+ struct manager *This = impl_from_IUIAnimationManager( iface );
+ FIXME( "stub (%p)->(%p)\n", This, comparison );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_SetCompressPriorityComparison( IUIAnimationManager *iface, IUIAnimationPriorityComparison *comparison)
+{
+ struct manager *This = impl_from_IUIAnimationManager( iface );
+ FIXME( "stub (%p)->(%p)\n", This, comparison );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_SetConcludePriorityComparison( IUIAnimationManager *iface, IUIAnimationPriorityComparison *comparison )
+{
+ struct manager *This = impl_from_IUIAnimationManager( iface );
+ FIXME( "stub (%p)->(%p)\n", This, comparison );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_SetDefaultLongestAcceptableDelay( IUIAnimationManager *iface, UI_ANIMATION_SECONDS delay )
+{
+ struct manager *This = impl_from_IUIAnimationManager( iface );
+ FIXME( "stub (%p)->(%f)\n", This, delay );
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI manager_Shutdown( IUIAnimationManager *iface )
+{
+ struct manager *This = impl_from_IUIAnimationManager( iface );
+ FIXME( "stub (%p)->()\n", This );
+ return E_NOTIMPL;
+}
+
+const struct IUIAnimationManagerVtbl manager_vtbl =
+{
+ manager_QueryInterface,
+ manager_AddRef,
+ manager_Release,
+ manager_CreateAnimationVariable,
+ manager_ScheduleTransition,
+ manager_CreateStoryboard,
+ manager_FinishAllStoryboards,
+ manager_AbandonAllStoryboards,
+ manager_Update,
+ manager_GetVariableFromTag,
+ manager_GetStoryboardFromTag,
+ manager_GetStatus,
+ manager_SetAnimationMode,
+ manager_Pause,
+ manager_Resume,
+ manager_SetManagerEventHandler,
+ manager_SetCancelPriorityComparison,
+ manager_SetTrimPriorityComparison,
+ manager_SetCompressPriorityComparison,
+ manager_SetConcludePriorityComparison,
+ manager_SetDefaultLongestAcceptableDelay,
+ manager_Shutdown
+};
+
+static HRESULT manager_create( IUnknown *outer, REFIID iid, void **obj )
+{
+ struct manager *This = heap_alloc( sizeof(*This) );
+ HRESULT hr;
+
+ if (!This) return E_OUTOFMEMORY;
+ This->IUIAnimationManager_iface.lpVtbl = &manager_vtbl;
+ This->ref = 1;
+
+ hr = IUIAnimationManager_QueryInterface( &This->IUIAnimationManager_iface, iid, obj );
+
+ IUIAnimationManager_Release( &This->IUIAnimationManager_iface );
+ return hr;
+}
+
+static struct class_factory manager_cf = { { &class_factory_vtbl }, manager_create };
+
/******************************************************************
* DllGetClassObject
*/
HRESULT WINAPI DllGetClassObject( REFCLSID clsid, REFIID iid, void **obj )
{
- FIXME( "(%s %s %p)\n", debugstr_guid( clsid ), debugstr_guid( iid ), obj );
+ IClassFactory *cf = NULL;
+
+ TRACE( "(%s %s %p)\n", debugstr_guid( clsid ), debugstr_guid( iid ), obj );
+
+ if (IsEqualCLSID( clsid, &CLSID_UIAnimationManager ))
+ cf = &manager_cf.IClassFactory_iface;
+
+ if (!cf)
+ return CLASS_E_CLASSNOTAVAILABLE;
- return CLASS_E_CLASSNOTAVAILABLE;
+ return IClassFactory_QueryInterface( cf, iid, obj );
}
/******************************************************************
--
2.17.1