Signed-off-by: Andrew Eikum <aeikum(a)codeweavers.com>
---
dlls/xinput1_3/hid.c | 239 ++++++++++++++++----------------
dlls/xinput1_3/xinput_main.c | 95 ++++++++++++-
dlls/xinput1_3/xinput_private.h | 7 +-
3 files changed, 210 insertions(+), 131 deletions(-)
diff --git a/dlls/xinput1_3/hid.c b/dlls/xinput1_3/hid.c
index 38c93beb80f..477d5304cac 100644
--- a/dlls/xinput1_3/hid.c
+++ b/dlls/xinput1_3/hid.c
@@ -47,15 +47,6 @@ WINE_DEFAULT_DEBUG_CHANNEL(xinput);
#define XINPUT_GAMEPAD_GUIDE 0x0400
-static CRITICAL_SECTION hid_xinput_crit;
-static CRITICAL_SECTION_DEBUG hid_critsect_debug =
-{
- 0, 0, &hid_xinput_crit,
- { &hid_critsect_debug.ProcessLocksList, &hid_critsect_debug.ProcessLocksList },
- 0, 0, { (DWORD_PTR)(__FILE__ ": hid_xinput_crit") }
-};
-static CRITICAL_SECTION hid_xinput_crit = { &hid_critsect_debug, -1, 0, 0, 0, 0 };
-
struct axis_info
{
LONG min;
@@ -69,8 +60,6 @@ struct hid_platform_private {
WCHAR *device_path;
BOOL enabled;
- CRITICAL_SECTION crit;
-
DWORD report_length;
BYTE current_report;
CHAR *reports[2];
@@ -195,9 +184,6 @@ static void build_private(struct hid_platform_private *private, PHIDP_PREPARSED_
private->device_path = HeapAlloc(GetProcessHeap(), 0, size);
memcpy(private->device_path, path, size);
private->enabled = TRUE;
-
- InitializeCriticalSection(&private->crit);
- private->crit.DebugInfo->Spare[0] = (DWORD_PTR)(__FILE__ ": JoystickImpl*->generic.base.crit");
}
void HID_find_gamepads(xinput_controller *devices)
@@ -208,20 +194,26 @@ void HID_find_gamepads(xinput_controller *devices)
SP_DEVICE_INTERFACE_DETAIL_DATA_W *data;
PHIDP_PREPARSED_DATA ppd;
DWORD detail_size = MAX_PATH * sizeof(WCHAR);
- HANDLE device = INVALID_HANDLE_VALUE;
+ HANDLE device;
HIDP_CAPS Caps;
- DWORD idx,didx;
- int i;
+ DWORD idx;
+ int i, open_device_idx;
idx = GetTickCount();
if ((idx - last_check) < 2000)
return;
+
+ EnterCriticalSection(&xinput_crit);
+
+ if ((idx - last_check) < 2000)
+ {
+ LeaveCriticalSection(&xinput_crit);
+ return;
+ }
last_check = idx;
HidD_GetHidGuid(&hid_guid);
- EnterCriticalSection(&hid_xinput_crit);
-
device_info_set = SetupDiGetClassDevsW(&hid_guid, NULL, NULL, DIGCF_DEVICEINTERFACE | DIGCF_PRESENT);
data = HeapAlloc(GetProcessHeap(), 0 , sizeof(*data) + detail_size);
@@ -230,9 +222,9 @@ void HID_find_gamepads(xinput_controller *devices)
ZeroMemory(&interface_data, sizeof(interface_data));
interface_data.cbSize = sizeof(interface_data);
- idx = didx = 0;
+ idx = 0;
while (SetupDiEnumDeviceInterfaces(device_info_set, NULL, &hid_guid, idx++,
- &interface_data) && didx < XUSER_MAX_COUNT)
+ &interface_data))
{
static const WCHAR ig[] = {'I','G','_',0};
if (!SetupDiGetDeviceInterfaceDetailW(device_info_set,
@@ -242,14 +234,24 @@ void HID_find_gamepads(xinput_controller *devices)
if (!wcsstr(data->DevicePath, ig))
continue;
+ open_device_idx = -1;
for (i = 0; i < XUSER_MAX_COUNT; i++)
{
struct hid_platform_private *private = devices[i].platform_private;
- if (devices[i].connected && !wcscmp(data->DevicePath, private->device_path))
- break;
+ if (devices[i].connected)
+ {
+ if (!wcscmp(data->DevicePath, private->device_path))
+ break;
+ }
+ else if(open_device_idx < 0)
+ open_device_idx = i;
}
if (i != XUSER_MAX_COUNT)
+ /* this device is already opened */
continue;
+ if (open_device_idx < 0)
+ /* no open device slots */
+ break;
device = CreateFileW(data->DevicePath, GENERIC_READ|GENERIC_WRITE, FILE_SHARE_READ|FILE_SHARE_WRITE, NULL, OPEN_EXISTING, 0, 0 );
if (device == INVALID_HANDLE_VALUE)
continue;
@@ -262,13 +264,12 @@ void HID_find_gamepads(xinput_controller *devices)
Caps.Usage == 0x8 /* Multi-axis Controller */))
{
struct hid_platform_private *private = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct hid_platform_private));
- if (VerifyGamepad(ppd, &(devices[didx].caps), private, &Caps))
+ if (VerifyGamepad(ppd, &devices[open_device_idx].caps, private, &Caps))
{
- TRACE("Found gamepad %i %s\n",didx, debugstr_w(data->DevicePath));
- devices[didx].connected = TRUE;
+ TRACE("Found gamepad %i %s\n", open_device_idx, debugstr_w(data->DevicePath));
build_private(private, ppd, &Caps, device, data->DevicePath);
- devices[didx].platform_private = private;
- didx++;
+ devices[open_device_idx].platform_private = private;
+ devices[open_device_idx].connected = TRUE;
}
else
{
@@ -282,41 +283,39 @@ void HID_find_gamepads(xinput_controller *devices)
CloseHandle(device);
HidD_FreePreparsedData(ppd);
}
- device = INVALID_HANDLE_VALUE;
}
HeapFree(GetProcessHeap(), 0, data);
SetupDiDestroyDeviceInfoList(device_info_set);
- LeaveCriticalSection(&hid_xinput_crit);
- return;
+ LeaveCriticalSection(&xinput_crit);
}
static void remove_gamepad(xinput_controller *device)
{
+ EnterCriticalSection(&device->crit);
+
if (device->connected)
{
struct hid_platform_private *private = device->platform_private;
- EnterCriticalSection(&private->crit);
+ device->connected = FALSE;
+
CloseHandle(private->device);
HeapFree(GetProcessHeap(), 0, private->reports[0]);
HeapFree(GetProcessHeap(), 0, private->reports[1]);
HeapFree(GetProcessHeap(), 0, private->device_path);
HidD_FreePreparsedData(private->ppd);
device->platform_private = NULL;
- device->connected = FALSE;
- LeaveCriticalSection(&private->crit);
- DeleteCriticalSection(&private->crit);
HeapFree(GetProcessHeap(), 0, private);
}
+
+ LeaveCriticalSection(&device->crit);
}
void HID_destroy_gamepads(xinput_controller *devices)
{
int i;
- EnterCriticalSection(&hid_xinput_crit);
for (i = 0; i < XUSER_MAX_COUNT; i++)
remove_gamepad(&devices[i]);
- LeaveCriticalSection(&hid_xinput_crit);
}
static SHORT scale_short(LONG value, const struct axis_info *axis)
@@ -329,7 +328,7 @@ static BYTE scale_byte(LONG value, const struct axis_info *axis)
return (((ULONGLONG)(value - axis->min)) * 0xff) / axis->range;
}
-void HID_update_state(xinput_controller* device)
+void HID_update_state(xinput_controller *device, XINPUT_STATE *state)
{
struct hid_platform_private *private = device->platform_private;
int i;
@@ -343,107 +342,107 @@ void HID_update_state(xinput_controller* device)
if (!private->enabled)
return;
- EnterCriticalSection(&private->crit);
if (!HidD_GetInputReport(private->device, target_report, private->report_length))
{
if (GetLastError() == ERROR_ACCESS_DENIED || GetLastError() == ERROR_INVALID_HANDLE)
+ {
+ EnterCriticalSection(&xinput_crit);
remove_gamepad(device);
+ LeaveCriticalSection(&xinput_crit);
+ }
else
ERR("Failed to get Input Report (%x)\n", GetLastError());
- LeaveCriticalSection(&private->crit);
return;
}
- if (memcmp(report, target_report, private->report_length) == 0)
+ if (memcmp(report, target_report, private->report_length) != 0)
{
- LeaveCriticalSection(&private->crit);
- return;
- }
-
- private->current_report = (private->current_report+1)%2;
+ private->current_report = (private->current_report+1)%2;
- device->state.dwPacketNumber++;
- button_length = ARRAY_SIZE(buttons);
- HidP_GetUsages(HidP_Input, HID_USAGE_PAGE_BUTTON, 0, buttons, &button_length, private->ppd, target_report, private->report_length);
+ device->state.dwPacketNumber++;
+ button_length = ARRAY_SIZE(buttons);
+ HidP_GetUsages(HidP_Input, HID_USAGE_PAGE_BUTTON, 0, buttons, &button_length, private->ppd, target_report, private->report_length);
- device->state.Gamepad.wButtons = 0;
- for (i = 0; i < button_length; i++)
- {
- switch (buttons[i])
+ device->state.Gamepad.wButtons = 0;
+ for (i = 0; i < button_length; i++)
{
- case 1: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_A; break;
- case 2: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_B; break;
- case 3: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_X; break;
- case 4: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_Y; break;
- case 5: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_LEFT_SHOULDER; break;
- case 6: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_RIGHT_SHOULDER; break;
- case 7: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_BACK; break;
- case 8: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_START; break;
- case 9: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_LEFT_THUMB; break;
- case 10: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_RIGHT_THUMB; break;
- case 11: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_GUIDE; break;
+ switch (buttons[i])
+ {
+ case 1: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_A; break;
+ case 2: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_B; break;
+ case 3: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_X; break;
+ case 4: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_Y; break;
+ case 5: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_LEFT_SHOULDER; break;
+ case 6: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_RIGHT_SHOULDER; break;
+ case 7: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_BACK; break;
+ case 8: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_START; break;
+ case 9: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_LEFT_THUMB; break;
+ case 10: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_RIGHT_THUMB; break;
+ case 11: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_GUIDE; break;
+ }
}
- }
- if(HidP_GetUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_HATSWITCH, &hat_value,
- private->ppd, target_report, private->report_length) == HIDP_STATUS_SUCCESS)
- {
- switch(hat_value){
- /* 8 1 2
- * 7 0 3
- * 6 5 4 */
- case 0:
- break;
- case 1:
- device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_UP;
- break;
- case 2:
- device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_DPAD_RIGHT;
- break;
- case 3:
- device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_RIGHT;
- break;
- case 4:
- device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_RIGHT | XINPUT_GAMEPAD_DPAD_DOWN;
- break;
- case 5:
- device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_DOWN;
- break;
- case 6:
- device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_DPAD_LEFT;
- break;
- case 7:
- device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_LEFT;
- break;
- case 8:
- device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_DPAD_UP;
- break;
+ if(HidP_GetUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_HATSWITCH, &hat_value,
+ private->ppd, target_report, private->report_length) == HIDP_STATUS_SUCCESS)
+ {
+ switch(hat_value){
+ /* 8 1 2
+ * 7 0 3
+ * 6 5 4 */
+ case 0:
+ break;
+ case 1:
+ device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_UP;
+ break;
+ case 2:
+ device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_DPAD_RIGHT;
+ break;
+ case 3:
+ device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_RIGHT;
+ break;
+ case 4:
+ device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_RIGHT | XINPUT_GAMEPAD_DPAD_DOWN;
+ break;
+ case 5:
+ device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_DOWN;
+ break;
+ case 6:
+ device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_DPAD_LEFT;
+ break;
+ case 7:
+ device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_LEFT;
+ break;
+ case 8:
+ device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_DPAD_UP;
+ break;
+ }
}
- }
- if(HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_X, &value,
- private->ppd, target_report, private->report_length) == HIDP_STATUS_SUCCESS)
- device->state.Gamepad.sThumbLX = scale_short(value, &private->lx);
+ if(HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_X, &value,
+ private->ppd, target_report, private->report_length) == HIDP_STATUS_SUCCESS)
+ device->state.Gamepad.sThumbLX = scale_short(value, &private->lx);
- if(HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_Y, &value,
- private->ppd, target_report, private->report_length) == HIDP_STATUS_SUCCESS)
- device->state.Gamepad.sThumbLY = -scale_short(value, &private->ly) - 1;
+ if(HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_Y, &value,
+ private->ppd, target_report, private->report_length) == HIDP_STATUS_SUCCESS)
+ device->state.Gamepad.sThumbLY = -scale_short(value, &private->ly) - 1;
- if(HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RX, &value,
- private->ppd, target_report, private->report_length) == HIDP_STATUS_SUCCESS)
- device->state.Gamepad.sThumbRX = scale_short(value, &private->rx);
+ if(HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RX, &value,
+ private->ppd, target_report, private->report_length) == HIDP_STATUS_SUCCESS)
+ device->state.Gamepad.sThumbRX = scale_short(value, &private->rx);
- if(HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RY, &value,
- private->ppd, target_report, private->report_length) == HIDP_STATUS_SUCCESS)
- device->state.Gamepad.sThumbRY = -scale_short(value, &private->ry) - 1;
+ if(HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RY, &value,
+ private->ppd, target_report, private->report_length) == HIDP_STATUS_SUCCESS)
+ device->state.Gamepad.sThumbRY = -scale_short(value, &private->ry) - 1;
- if(HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RZ, &value,
- private->ppd, target_report, private->report_length) == HIDP_STATUS_SUCCESS)
- device->state.Gamepad.bRightTrigger = scale_byte(value, &private->rtrigger);
+ if(HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RZ, &value,
+ private->ppd, target_report, private->report_length) == HIDP_STATUS_SUCCESS)
+ device->state.Gamepad.bRightTrigger = scale_byte(value, &private->rtrigger);
+
+ if(HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_Z, &value,
+ private->ppd, target_report, private->report_length) == HIDP_STATUS_SUCCESS)
+ device->state.Gamepad.bLeftTrigger = scale_byte(value, &private->ltrigger);
+ }
- if(HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_Z, &value,
- private->ppd, target_report, private->report_length) == HIDP_STATUS_SUCCESS)
- device->state.Gamepad.bLeftTrigger = scale_byte(value, &private->ltrigger);
- LeaveCriticalSection(&private->crit);
+ memcpy(state, &device->state, sizeof(*state));
}
DWORD HID_set_state(xinput_controller* device, XINPUT_VIBRATION* state)
@@ -474,9 +473,7 @@ DWORD HID_set_state(xinput_controller* device, XINPUT_VIBRATION* state)
report.right = (BYTE)(state->wRightMotorSpeed / 256);
memset(&report.pad2, 0, sizeof(report.pad2));
- EnterCriticalSection(&private->crit);
rc = HidD_SetOutputReport(private->device, &report, sizeof(report));
- LeaveCriticalSection(&private->crit);
if (rc)
return ERROR_SUCCESS;
return GetLastError();
@@ -492,7 +489,6 @@ void HID_enable(xinput_controller* device, BOOL enable)
if (device->caps.Flags & XINPUT_CAPS_FFB_SUPPORTED)
{
- EnterCriticalSection(&private->crit);
if (private->enabled && !enable)
{
XINPUT_VIBRATION state;
@@ -504,7 +500,6 @@ void HID_enable(xinput_controller* device, BOOL enable)
{
HID_set_state(device, &device->vibration);
}
- LeaveCriticalSection(&private->crit);
}
private->enabled = enable;
diff --git a/dlls/xinput1_3/xinput_main.c b/dlls/xinput1_3/xinput_main.c
index a417fec7ad1..5c83e87fb13 100644
--- a/dlls/xinput1_3/xinput_main.c
+++ b/dlls/xinput1_3/xinput_main.c
@@ -34,7 +34,66 @@
WINE_DEFAULT_DEBUG_CHANNEL(xinput);
-xinput_controller controllers[XUSER_MAX_COUNT];
+/* xinput_crit guards controllers array */
+static CRITICAL_SECTION_DEBUG xinput_critsect_debug =
+{
+ 0, 0, &xinput_crit,
+ { &xinput_critsect_debug.ProcessLocksList, &xinput_critsect_debug.ProcessLocksList },
+ 0, 0, { (DWORD_PTR)(__FILE__ ": xinput_crit") }
+};
+CRITICAL_SECTION xinput_crit = { &xinput_critsect_debug, -1, 0, 0, 0, 0 };
+
+static CRITICAL_SECTION_DEBUG controller_critsect_debug[XUSER_MAX_COUNT] =
+{
+ {
+ 0, 0, &controllers[0].crit,
+ { &controller_critsect_debug[0].ProcessLocksList, &controller_critsect_debug[0].ProcessLocksList },
+ 0, 0, { (DWORD_PTR)(__FILE__ ": controllers[0].crit") }
+ },
+ {
+ 0, 0, &controllers[1].crit,
+ { &controller_critsect_debug[1].ProcessLocksList, &controller_critsect_debug[1].ProcessLocksList },
+ 0, 0, { (DWORD_PTR)(__FILE__ ": controllers[1].crit") }
+ },
+ {
+ 0, 0, &controllers[2].crit,
+ { &controller_critsect_debug[2].ProcessLocksList, &controller_critsect_debug[2].ProcessLocksList },
+ 0, 0, { (DWORD_PTR)(__FILE__ ": controllers[2].crit") }
+ },
+ {
+ 0, 0, &controllers[3].crit,
+ { &controller_critsect_debug[3].ProcessLocksList, &controller_critsect_debug[3].ProcessLocksList },
+ 0, 0, { (DWORD_PTR)(__FILE__ ": controllers[3].crit") }
+ },
+};
+
+xinput_controller controllers[XUSER_MAX_COUNT] = {
+ {{ &controller_critsect_debug[0], -1, 0, 0, 0, 0 }},
+ {{ &controller_critsect_debug[1], -1, 0, 0, 0, 0 }},
+ {{ &controller_critsect_debug[2], -1, 0, 0, 0, 0 }},
+ {{ &controller_critsect_debug[3], -1, 0, 0, 0, 0 }},
+};
+
+static BOOL verify_and_lock_device(xinput_controller *device)
+{
+ if (!device->connected)
+ return FALSE;
+
+ EnterCriticalSection(&device->crit);
+
+ if (!device->connected)
+ {
+ LeaveCriticalSection(&device->crit);
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+static void unlock_device(xinput_controller *device)
+{
+ LeaveCriticalSection(&device->crit);
+}
BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
{
@@ -65,23 +124,30 @@ void WINAPI DECLSPEC_HOTPATCH XInputEnable(BOOL enable)
for (index = 0; index < XUSER_MAX_COUNT; index ++)
{
- if (!controllers[index].connected) continue;
+ if (!verify_and_lock_device(&controllers[index])) continue;
HID_enable(&controllers[index], enable);
+ unlock_device(&controllers[index]);
}
}
DWORD WINAPI DECLSPEC_HOTPATCH XInputSetState(DWORD index, XINPUT_VIBRATION* vibration)
{
+ DWORD ret;
+
TRACE("(index %u, vibration %p)\n", index, vibration);
HID_find_gamepads(controllers);
if (index >= XUSER_MAX_COUNT)
return ERROR_BAD_ARGUMENTS;
- if (!controllers[index].connected)
+ if (!verify_and_lock_device(&controllers[index]))
return ERROR_DEVICE_NOT_CONNECTED;
- return HID_set_state(&controllers[index], vibration);
+ ret = HID_set_state(&controllers[index], vibration);
+
+ unlock_device(&controllers[index]);
+
+ return ret;
}
/* Some versions of SteamOverlayRenderer hot-patch XInputGetStateEx() and call
@@ -95,11 +161,19 @@ static DWORD xinput_get_state(DWORD index, XINPUT_STATE *state)
if (index >= XUSER_MAX_COUNT)
return ERROR_BAD_ARGUMENTS;
+ if (!verify_and_lock_device(&controllers[index]))
+ return ERROR_DEVICE_NOT_CONNECTED;
+
+ HID_update_state(&controllers[index], state);
+
if (!controllers[index].connected)
+ {
+ /* update_state may have disconnected the controller */
+ unlock_device(&controllers[index]);
return ERROR_DEVICE_NOT_CONNECTED;
+ }
- HID_update_state(&controllers[index]);
- memcpy(state, &controllers[index].state, sizeof(XINPUT_STATE));
+ unlock_device(&controllers[index]);
return ERROR_SUCCESS;
}
@@ -151,13 +225,20 @@ DWORD WINAPI DECLSPEC_HOTPATCH XInputGetCapabilities(DWORD index, DWORD flags, X
if (index >= XUSER_MAX_COUNT)
return ERROR_BAD_ARGUMENTS;
- if (!controllers[index].connected)
+
+ if (!verify_and_lock_device(&controllers[index]))
return ERROR_DEVICE_NOT_CONNECTED;
+
if (flags & XINPUT_FLAG_GAMEPAD && controllers[index].caps.SubType != XINPUT_DEVSUBTYPE_GAMEPAD)
+ {
+ unlock_device(&controllers[index]);
return ERROR_DEVICE_NOT_CONNECTED;
+ }
memcpy(capabilities, &controllers[index].caps, sizeof(*capabilities));
+ unlock_device(&controllers[index]);
+
return ERROR_SUCCESS;
}
diff --git a/dlls/xinput1_3/xinput_private.h b/dlls/xinput1_3/xinput_private.h
index d6e0e9614ee..74cf318a6fb 100644
--- a/dlls/xinput1_3/xinput_private.h
+++ b/dlls/xinput1_3/xinput_private.h
@@ -19,16 +19,19 @@
typedef struct _xinput_controller
{
- BOOL connected;
+ CRITICAL_SECTION crit;
+ BOOL connected; /* only TRUE when device is valid; may be used without holding crit */
XINPUT_CAPABILITIES caps;
void *platform_private;
XINPUT_STATE state;
XINPUT_VIBRATION vibration;
} xinput_controller;
+CRITICAL_SECTION xinput_crit;
+xinput_controller controllers[XUSER_MAX_COUNT];
void HID_find_gamepads(xinput_controller *devices) DECLSPEC_HIDDEN;
void HID_destroy_gamepads(xinput_controller *devices) DECLSPEC_HIDDEN;
-void HID_update_state(xinput_controller* device) DECLSPEC_HIDDEN;
+void HID_update_state(xinput_controller* device, XINPUT_STATE *state) DECLSPEC_HIDDEN;
DWORD HID_set_state(xinput_controller* device, XINPUT_VIBRATION* state) DECLSPEC_HIDDEN;
void HID_enable(xinput_controller* device, BOOL enable) DECLSPEC_HIDDEN;
--
2.23.0