Signed-off-by: Hans-Kristian Arntzen <post(a)arntzen-software.no>
---
tests/d3d12.c | 380 ++++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 380 insertions(+)
diff --git a/tests/d3d12.c b/tests/d3d12.c
index e8a6261..85b0454 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -32356,6 +32356,385 @@ static void test_bufinfo_instruction(void)
destroy_test_context(&context);
}
+static void test_register_space_sm51(void)
+{
+ ID3D12DescriptorHeap *heap, *sampler_heap, *heaps[2];
+
+ D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
+ D3D12_ROOT_PARAMETER root_parameters[2];
+
+ ID3D12Resource *input_buffers[8];
+ ID3D12Resource* input_buffer_counter;
+ ID3D12Resource *textures[2];
+
+ struct resource_readback rb;
+
+ D3D12_CONSTANT_BUFFER_VIEW_DESC cbv_desc;
+ D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc;
+ D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc;
+ ID3D12GraphicsCommandList *command_list;
+ D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle;
+ D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle;
+ unsigned int i, descriptor_size;
+ D3D12_SAMPLER_DESC sampler_desc;
+ D3D12_SUBRESOURCE_DATA data;
+ struct test_context context;
+ ID3D12CommandQueue *queue;
+ HRESULT hr;
+ unsigned int counter_value;
+
+ static const DWORD cs_code[] =
+ {
+#if 0
+ cbuffer CBuf : register(b1, space1)
+ {
+ float4 cbuffer_data;
+ };
+
+ Buffer<float4> Buf : register(t1, space2);
+ ByteAddressBuffer AddrBuf : register(t1, space3);
+ StructuredBuffer<float4> StructuredBuf : register(t1, space4);
+ RWBuffer<float4> RWBuf : register(u1, space5);
+ RWByteAddressBuffer RWAddrBuf : register(u1, space6);
+ RWStructuredBuffer<float4> RWStructuredBuf : register(u1, space7);
+ RWStructuredBuffer<float4> RWStructuredBufResult : register(u1, space8);
+
+ Texture2D<float4> Tex : register(t1, space9);
+ RWTexture2D<float> RWTex : register(u1, space10);
+ SamplerState Samp : register(s1, space11);
+
+ [numthreads(1, 1, 1)]
+ void main()
+ {
+ float4 res = 1.0.xxxx;
+
+ res *= cbuffer_data;
+ res *= Buf[0];
+ res *= asfloat(AddrBuf.Load4(0));
+ res *= StructuredBuf[0];
+ res *= RWBuf[0];
+ res *= asfloat(RWAddrBuf.Load4(0));
+ res *= RWStructuredBuf[0];
+
+ res *= Tex.SampleLevel(Samp, float2(0.5, 0.5), 0.0).xxxx;
+ res *= RWTex[int2(0, 0)].xxxx;
+
+ RWStructuredBuf.IncrementCounter();
+ RWStructuredBufResult[0] = res;
+ }
+#endif
+ 0x43425844, 0x70f33bd3, 0x11527a3b, 0x08c5298b, 0x28a1f88e, 0x00000001, 0x00000434, 0x00000004,
+ 0x00000030, 0x00000040, 0x00000050, 0x00000424, 0x4e475349, 0x00000008, 0x00000000, 0x00000008,
+ 0x4e47534f, 0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x000003cc, 0x00050051, 0x000000f3,
+ 0x0100086a, 0x07000059, 0x00308e46, 0x00000000, 0x00000001, 0x00000001, 0x00000001, 0x00000001,
+ 0x0600005a, 0x00306e46, 0x00000000, 0x00000001, 0x00000001, 0x0000000b, 0x07000858, 0x00307e46,
+ 0x00000000, 0x00000001, 0x00000001, 0x00005555, 0x00000002, 0x060000a1, 0x00307e46, 0x00000001,
+ 0x00000001, 0x00000001, 0x00000003, 0x070000a2, 0x00307e46, 0x00000002, 0x00000001, 0x00000001,
+ 0x00000010, 0x00000004, 0x07001858, 0x00307e46, 0x00000003, 0x00000001, 0x00000001, 0x00005555,
+ 0x00000009, 0x0700089c, 0x0031ee46, 0x00000000, 0x00000001, 0x00000001, 0x00005555, 0x00000005,
+ 0x0600009d, 0x0031ee46, 0x00000001, 0x00000001, 0x00000001, 0x00000006, 0x0780009e, 0x0031ee46,
+ 0x00000002, 0x00000001, 0x00000001, 0x00000010, 0x00000007, 0x0700009e, 0x0031ee46, 0x00000003,
+ 0x00000001, 0x00000001, 0x00000010, 0x00000008, 0x0700189c, 0x0031ee46, 0x00000004, 0x00000001,
+ 0x00000001, 0x00005555, 0x0000000a, 0x02000068, 0x00000002, 0x0400009b, 0x00000001, 0x00000001,
+ 0x00000001, 0x0b00002d, 0x001000f2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000,
+ 0x00000000, 0x00207e46, 0x00000000, 0x00000001, 0x09000038, 0x001000f2, 0x00000000, 0x00100e46,
+ 0x00000000, 0x00308e46, 0x00000000, 0x00000001, 0x00000000, 0x080000a5, 0x001000f2, 0x00000001,
+ 0x00004001, 0x00000000, 0x00207e46, 0x00000001, 0x00000001, 0x07000038, 0x001000f2, 0x00000000,
+ 0x00100e46, 0x00000000, 0x00100e46, 0x00000001, 0x0a0000a7, 0x001000f2, 0x00000001, 0x00004001,
+ 0x00000000, 0x00004001, 0x00000000, 0x00207e46, 0x00000002, 0x00000001, 0x07000038, 0x001000f2,
+ 0x00000000, 0x00100e46, 0x00000000, 0x00100e46, 0x00000001, 0x0b0000a3, 0x001000f2, 0x00000001,
+ 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0021ee46, 0x00000000, 0x00000001,
+ 0x07000038, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00100e46, 0x00000001, 0x080000a5,
+ 0x001000f2, 0x00000001, 0x00004001, 0x00000000, 0x0021ee46, 0x00000001, 0x00000001, 0x07000038,
+ 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00100e46, 0x00000001, 0x0a0000a7, 0x001000f2,
+ 0x00000001, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x0021ee46, 0x00000002, 0x00000001,
+ 0x07000038, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00100e46, 0x00000001, 0x10000048,
+ 0x00100012, 0x00000001, 0x00004002, 0x3f000000, 0x3f000000, 0x00000000, 0x00000000, 0x00207e46,
+ 0x00000003, 0x00000001, 0x00206000, 0x00000000, 0x00000001, 0x00004001, 0x00000000, 0x07000038,
+ 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00100006, 0x00000001, 0x0b0000a3, 0x00100012,
+ 0x00000001, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0021ee46, 0x00000004,
+ 0x00000001, 0x07000038, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00100006, 0x00000001,
+ 0x060000b2, 0x00100012, 0x00000001, 0x0021e000, 0x00000002, 0x00000001, 0x0a0000a8, 0x0021e0f2,
+ 0x00000003, 0x00000001, 0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x00100e46, 0x00000000,
+ 0x0100003e, 0x30494653, 0x00000008, 0x00000800, 0x00000000,
+ };
+
+ static const D3D12_DESCRIPTOR_RANGE_TYPE range_types[] = {
+ /* CBV<> */
+ D3D12_DESCRIPTOR_RANGE_TYPE_CBV,
+ /* Buffer<> */
+ D3D12_DESCRIPTOR_RANGE_TYPE_SRV,
+ /* ByteAddressBuffer<> */
+ D3D12_DESCRIPTOR_RANGE_TYPE_SRV,
+ /* StructuredBuffer<> */
+ D3D12_DESCRIPTOR_RANGE_TYPE_SRV,
+ /* RWBuffer<> */
+ D3D12_DESCRIPTOR_RANGE_TYPE_UAV,
+ /* RWByteAddressBuffer<> */
+ D3D12_DESCRIPTOR_RANGE_TYPE_UAV,
+ /* RWStructuredBuffer<> with atomic counter */
+ D3D12_DESCRIPTOR_RANGE_TYPE_UAV,
+ /* RWStructuredBuffer<> */
+ D3D12_DESCRIPTOR_RANGE_TYPE_UAV,
+ /* Texture<> */
+ D3D12_DESCRIPTOR_RANGE_TYPE_SRV,
+ /* RWTexture<> */
+ D3D12_DESCRIPTOR_RANGE_TYPE_UAV,
+ /* SamplerState */
+ D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER,
+ };
+
+ static const float buffer_data[ARRAY_SIZE(range_types) - 1][D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT / sizeof(float)] = {
+ { 2.0f, 2.0f, 2.0f, 2.0f },
+ { 3.0f, 3.0f, 3.0f, 3.0f },
+ { 4.0f, 4.0f, 4.0f, 4.0f },
+ { 5.0f, 5.0f, 5.0f, 5.0f },
+ { 6.0f, 6.0f, 6.0f, 6.0f },
+ { 7.0f, 7.0f, 7.0f, 7.0f },
+ { 8.0f, 8.0f, 8.0f, 8.0f },
+ { 9.0f, 9.0f, 9.0f, 9.0f },
+ { 10.0f, 10.0f, 10.0f, 10.0f },
+ { 11.0f, 11.0f, 11.0f, 11.0f },
+ };
+
+ static const uint8_t zero_data[D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT] = { 0 };
+
+ D3D12_DESCRIPTOR_RANGE descriptor_range[ARRAY_SIZE(range_types)];
+
+ if (!init_compute_test_context(&context))
+ return;
+ command_list = context.list;
+ queue = context.queue;
+
+ root_signature_desc.NumParameters = 2;
+ root_signature_desc.Flags = 0;
+ root_signature_desc.NumStaticSamplers = 0;
+ root_signature_desc.pStaticSamplers = NULL;
+ root_signature_desc.pParameters = root_parameters;
+
+ root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
+ root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
+ root_parameters[0].DescriptorTable.NumDescriptorRanges = ARRAY_SIZE(range_types) - 1;
+ root_parameters[0].DescriptorTable.pDescriptorRanges = &descriptor_range[0];
+
+ root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
+ root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
+ root_parameters[1].DescriptorTable.NumDescriptorRanges = 1;
+ root_parameters[1].DescriptorTable.pDescriptorRanges = &descriptor_range[ARRAY_SIZE(range_types) - 1];
+
+ memset(descriptor_range, 0, sizeof(descriptor_range));
+
+ for (i = 0; i < ARRAY_SIZE(range_types); i++)
+ {
+ descriptor_range[i].NumDescriptors = 1;
+ descriptor_range[i].BaseShaderRegister = 1;
+ descriptor_range[i].RegisterSpace = i + 1;
+ descriptor_range[i].OffsetInDescriptorsFromTableStart = (i != ARRAY_SIZE(range_types) - 1) ? i : 0;
+ descriptor_range[i].RangeType = range_types[i];
+ }
+
+ hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature);
+ ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
+
+ context.pipeline_state = create_compute_pipeline_state(context.device,
+ context.root_signature, shader_bytecode(cs_code, sizeof(cs_code)));
+
+ heap = create_gpu_descriptor_heap(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, ARRAY_SIZE(range_types) - 1);
+ sampler_heap = create_gpu_descriptor_heap(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER, 1);
+
+ memset(&sampler_desc, 0, sizeof(sampler_desc));
+ sampler_desc.Filter = D3D12_FILTER_MIN_MAG_MIP_POINT;
+ sampler_desc.AddressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
+ sampler_desc.AddressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
+ sampler_desc.AddressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
+
+ cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(sampler_heap);
+ ID3D12Device_CreateSampler(context.device, &sampler_desc, cpu_handle);
+
+ descriptor_size = ID3D12Device_GetDescriptorHandleIncrementSize(context.device,
+ D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
+
+ /* CBV<> */
+ input_buffers[0] = create_default_buffer(context.device, sizeof(buffer_data[0]),
+ D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST);
+ /* Buffer<> */
+ input_buffers[1] = create_default_buffer(context.device, sizeof(buffer_data[1]),
+ D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST);
+ /* ByteAddressBuffer<> */
+ input_buffers[2] = create_default_buffer(context.device, sizeof(buffer_data[2]),
+ D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST);
+ /* StructuredBuffer<> */
+ input_buffers[3] = create_default_buffer(context.device, sizeof(buffer_data[3]),
+ D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST);
+ /* RWBuffer<> */
+ input_buffers[4] = create_default_buffer(context.device, sizeof(buffer_data[4]),
+ D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST);
+ /* RWByteAddressBuffer<> */
+ input_buffers[5] = create_default_buffer(context.device, sizeof(buffer_data[5]),
+ D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST);
+ /* RWStructuredBuffer<> with counter */
+ input_buffers[6] = create_default_buffer(context.device, sizeof(buffer_data[6]),
+ D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST);
+
+ input_buffer_counter = create_default_buffer(context.device, sizeof(buffer_data[6]),
+ D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST);
+
+ /* RWStructuredBuffer<> without counter */
+ input_buffers[7] = create_default_buffer(context.device, sizeof(buffer_data[7]),
+ D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST);
+
+ textures[0] = create_default_texture2d(context.device, 1, 1, 1, 1, DXGI_FORMAT_R32_FLOAT, D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST);
+ textures[1] = create_default_texture2d(context.device, 1, 1, 1, 1, DXGI_FORMAT_R32_FLOAT, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST);
+
+ cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap);
+
+ /* CBV<> */
+ cbv_desc.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(input_buffers[0]);
+ cbv_desc.SizeInBytes = sizeof(buffer_data[0]);
+ ID3D12Device_CreateConstantBufferView(context.device, &cbv_desc, cpu_handle);
+ cpu_handle.ptr += descriptor_size;
+
+ /* Buffer<> */
+ srv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
+ srv_desc.ViewDimension = D3D12_SRV_DIMENSION_BUFFER;
+ srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
+ srv_desc.Buffer.Flags = D3D12_BUFFER_SRV_FLAG_NONE;
+ srv_desc.Buffer.FirstElement = 0;
+ srv_desc.Buffer.NumElements = 1;
+ srv_desc.Buffer.StructureByteStride = 0;
+ ID3D12Device_CreateShaderResourceView(context.device, input_buffers[1], &srv_desc, cpu_handle);
+ cpu_handle.ptr += descriptor_size;
+
+ /* ByteAddressBuffer<> */
+ srv_desc.Format = DXGI_FORMAT_R32_TYPELESS;
+ srv_desc.Buffer.Flags = D3D12_BUFFER_SRV_FLAG_RAW;
+ srv_desc.Buffer.FirstElement = 0;
+ srv_desc.Buffer.NumElements = 4;
+ srv_desc.Buffer.StructureByteStride = 0;
+ ID3D12Device_CreateShaderResourceView(context.device, input_buffers[2], &srv_desc, cpu_handle);
+ cpu_handle.ptr += descriptor_size;
+
+ /* StructuredBuffer<> */
+ srv_desc.Format = DXGI_FORMAT_UNKNOWN;
+ srv_desc.Buffer.Flags = D3D12_BUFFER_SRV_FLAG_NONE;
+ srv_desc.Buffer.FirstElement = 0;
+ srv_desc.Buffer.NumElements = 1;
+ srv_desc.Buffer.StructureByteStride = 16;
+ ID3D12Device_CreateShaderResourceView(context.device, input_buffers[3], &srv_desc, cpu_handle);
+ cpu_handle.ptr += descriptor_size;
+
+ /* RWBuffer<> */
+ uav_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
+ uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
+ uav_desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_NONE;
+ uav_desc.Buffer.FirstElement = 0;
+ uav_desc.Buffer.NumElements = 1;
+ uav_desc.Buffer.StructureByteStride = 0;
+ uav_desc.Buffer.CounterOffsetInBytes = 0;
+ ID3D12Device_CreateUnorderedAccessView(context.device, input_buffers[4], NULL, &uav_desc, cpu_handle);
+ cpu_handle.ptr += descriptor_size;
+
+ /* RWByteAddressBuffer<> */
+ uav_desc.Format = DXGI_FORMAT_R32_TYPELESS;
+ uav_desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_RAW;
+ uav_desc.Buffer.StructureByteStride = 0;
+ uav_desc.Buffer.NumElements = 4;
+ ID3D12Device_CreateUnorderedAccessView(context.device, input_buffers[5], NULL, &uav_desc, cpu_handle);
+ cpu_handle.ptr += descriptor_size;
+
+ /* RWStructuredBuffer<> with counter */
+ uav_desc.Format = DXGI_FORMAT_UNKNOWN;
+ uav_desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_NONE;
+ uav_desc.Buffer.StructureByteStride = 16;
+ uav_desc.Buffer.NumElements = 1;
+ uav_desc.Buffer.CounterOffsetInBytes = 0;
+ ID3D12Device_CreateUnorderedAccessView(context.device, input_buffers[6], input_buffer_counter, &uav_desc, cpu_handle);
+ cpu_handle.ptr += descriptor_size;
+
+ /* RWStructuredBuffer<> without counter */
+ uav_desc.Format = DXGI_FORMAT_UNKNOWN;
+ uav_desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_NONE;
+ uav_desc.Buffer.StructureByteStride = 16;
+ uav_desc.Buffer.NumElements = 1;
+ uav_desc.Buffer.CounterOffsetInBytes = 0;
+ ID3D12Device_CreateUnorderedAccessView(context.device, input_buffers[7], NULL, &uav_desc, cpu_handle);
+ cpu_handle.ptr += descriptor_size;
+
+ /* Texture */
+ srv_desc.Format = DXGI_FORMAT_R32_FLOAT;
+ srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
+ srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
+ srv_desc.Texture2D.MipLevels = 1;
+ srv_desc.Texture2D.MostDetailedMip = 0;
+ srv_desc.Texture2D.PlaneSlice = 0;
+ srv_desc.Texture2D.ResourceMinLODClamp = 0;
+ ID3D12Device_CreateShaderResourceView(context.device, textures[0], &srv_desc, cpu_handle);
+ cpu_handle.ptr += descriptor_size;
+
+ /* RWTexture */
+ uav_desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D;
+ uav_desc.Format = DXGI_FORMAT_R32_FLOAT;
+ uav_desc.Texture2D.MipSlice = 0;
+ uav_desc.Texture2D.PlaneSlice = 0;
+ ID3D12Device_CreateUnorderedAccessView(context.device, textures[1], NULL, &uav_desc, cpu_handle);
+
+ for (i = 0; i < 8; i++)
+ {
+ upload_buffer_data(input_buffers[i], 0, sizeof(buffer_data[i]), buffer_data[i], queue, command_list);
+ reset_command_list(command_list, context.allocator);
+ transition_resource_state(command_list, input_buffers[i], D3D12_RESOURCE_STATE_COPY_DEST,
+ i < 4 ? D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE : D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
+ }
+
+ for (i = 0; i < 2; i++)
+ {
+ D3D12_SUBRESOURCE_DATA sub;
+ sub.pData = buffer_data[8 + i];
+ sub.RowPitch = D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT / 4;
+ sub.SlicePitch = 0;
+ upload_texture_data(textures[i], &sub, 1, queue, command_list);
+ reset_command_list(command_list, context.allocator);
+ transition_resource_state(command_list, textures[i], D3D12_RESOURCE_STATE_COPY_DEST,
+ i == 0 ? D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE : D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
+ }
+
+ upload_buffer_data(input_buffer_counter, 0, sizeof(zero_data), zero_data, queue, command_list);
+ reset_command_list(command_list, context.allocator);
+ transition_resource_state(command_list, input_buffer_counter, D3D12_RESOURCE_STATE_COPY_DEST,
+ D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
+
+ ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, context.root_signature);
+ ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
+ heaps[0] = heap; heaps[1] = sampler_heap;
+ ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, ARRAY_SIZE(heaps), heaps);
+ ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0,
+ ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heap));
+ ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 1,
+ ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(sampler_heap));
+ ID3D12GraphicsCommandList_Dispatch(command_list, 1, 1, 1);
+
+ get_buffer_readback_with_command_list(input_buffers[7], DXGI_FORMAT_UNKNOWN, &rb, queue, command_list);
+ for (i = 0; i < 4; i++)
+ {
+ /* Start value of 9 is for the StructuredBuffer we write to. */
+ float reference = 2 * 3 * 4 * 5 * 6 * 7 * 8 * 10 * 11;
+ ok(get_readback_float(&rb, i, 0) == reference, "Readback value is: %f\n", get_readback_float(&rb, i, 0));
+ }
+ release_resource_readback(&rb);
+ reset_command_list(command_list, context.allocator);
+ counter_value = read_uav_counter(&context, input_buffer_counter, 0);
+ ok(counter_value == 1, "Atomic counter is %u.\n", counter_value);
+
+ for (i = 0; i < 8; i++)
+ ID3D12Resource_Release(input_buffers[i]);
+ for (i = 0; i < 2; i++)
+ ID3D12Resource_Release(textures[i]);
+ ID3D12Resource_Release(input_buffer_counter);
+ ID3D12DescriptorHeap_Release(heap);
+ ID3D12DescriptorHeap_Release(sampler_heap);
+ destroy_test_context(&context);
+}
+
START_TEST(d3d12)
{
pfn_D3D12CreateDevice = get_d3d12_pfn(D3D12CreateDevice);
@@ -32521,4 +32900,5 @@ START_TEST(d3d12)
run_test(test_early_depth_stencil_tests);
run_test(test_conditional_rendering);
run_test(test_bufinfo_instruction);
+ run_test(test_register_space_sm51);
}
--
2.24.0