Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
---
dlls/wined3d/adapter_vk.c | 56 ++++++++++--
dlls/wined3d/context.c | 195 ++++++++++++++++++++++++++++++++++++++++-
dlls/wined3d/resource.c | 26 ++++++
dlls/wined3d/wined3d_private.h | 23 +++++
4 files changed, 293 insertions(+), 7 deletions(-)
diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c
index 7d501b4b08f..87e21b0b41f 100644
--- a/dlls/wined3d/adapter_vk.c
+++ b/dlls/wined3d/adapter_vk.c
@@ -233,6 +233,7 @@ static HRESULT adapter_vk_create_device(struct wined3d *wined3d, const struct wi
device_vk->vk_device = vk_device;
VK_CALL(vkGetDeviceQueue(vk_device, queue_family_index, 0, &device_vk->vk_queue));
+ device_vk->vk_queue_family_index = queue_family_index;
device_vk->vk_info = *vk_info;
#define LOAD_DEVICE_PFN(name) \
@@ -490,20 +491,65 @@ static void adapter_vk_uninit_3d(struct wined3d_device *device)
static void *adapter_vk_map_bo_address(struct wined3d_context *context,
const struct wined3d_bo_address *data, size_t size, uint32_t bind_flags, uint32_t map_flags)
{
- if (data->buffer_object)
+ struct wined3d_context_vk *context_vk = wined3d_context_vk(context);
+ const struct wined3d_vk_info *vk_info;
+ struct wined3d_device_vk *device_vk;
+ VkCommandBuffer vk_command_buffer;
+ VkBufferMemoryBarrier vk_barrier;
+ struct wined3d_bo_vk *bo;
+ void *map_ptr;
+ VkResult vr;
+
+ if (!(bo = (struct wined3d_bo_vk *)data->buffer_object))
+ return data->addr;
+
+ vk_info = context_vk->vk_info;
+ device_vk = wined3d_device_vk(context->device);
+
+ if (!(vk_command_buffer = wined3d_context_vk_get_command_buffer(context_vk)))
+ {
+ ERR("Failed to get command buffer.\n");
+ return NULL;
+ }
+
+ vk_barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
+ vk_barrier.pNext = NULL;
+ vk_barrier.srcAccessMask = vk_access_mask_from_bind_flags(bind_flags);
+ vk_barrier.dstAccessMask = VK_ACCESS_HOST_READ_BIT;
+ vk_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
+ vk_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
+ vk_barrier.buffer = bo->vk_buffer;
+ vk_barrier.offset = (uintptr_t)data->addr;
+ vk_barrier.size = size;
+ VK_CALL(vkCmdPipelineBarrier(vk_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
+ VK_PIPELINE_STAGE_HOST_BIT, 0, 0, NULL, 1, &vk_barrier, 0, NULL));
+
+ wined3d_context_vk_submit_command_buffer(context_vk);
+ wined3d_context_vk_wait_command_buffer(context_vk, context_vk->current_command_buffer.id - 1);
+
+ if ((vr = VK_CALL(vkMapMemory(device_vk->vk_device, bo->vk_memory,
+ (uintptr_t)data->addr, size, 0, &map_ptr))) < 0)
{
- ERR("Unsupported buffer object %#lx.\n", data->buffer_object);
+ ERR("Failed to map buffer, vr %s.\n", wined3d_debug_vkresult(vr));
return NULL;
}
- return data->addr;
+ return map_ptr;
}
static void adapter_vk_unmap_bo_address(struct wined3d_context *context, const struct wined3d_bo_address *data,
uint32_t bind_flags, unsigned int range_count, const struct wined3d_map_range *ranges)
{
- if (data->buffer_object)
- ERR("Unsupported buffer object %#lx.\n", data->buffer_object);
+ const struct wined3d_vk_info *vk_info;
+ struct wined3d_device_vk *device_vk;
+ struct wined3d_bo_vk *bo;
+
+ if (!(bo = (struct wined3d_bo_vk *)data->buffer_object))
+ return;
+
+ vk_info = wined3d_context_vk(context)->vk_info;
+ device_vk = wined3d_device_vk(context->device);
+ VK_CALL(vkUnmapMemory(device_vk->vk_device, bo->vk_memory));
}
static void adapter_vk_copy_bo_address(struct wined3d_context *context,
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 5d88d4463f9..e4eee88a37e 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1561,8 +1561,52 @@ void wined3d_context_vk_destroy_bo(struct wined3d_context_vk *context_vk, const
VK_CALL(vkFreeMemory(device_vk->vk_device, bo->vk_memory, NULL));
}
+static void wined3d_context_vk_cleanup_resources(struct wined3d_context_vk *context_vk)
+{
+ struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
+ const struct wined3d_vk_info *vk_info = context_vk->vk_info;
+ struct wined3d_command_buffer_vk *buffer;
+ SIZE_T i = 0;
+
+ while (i < context_vk->submitted.buffer_count)
+ {
+ buffer = &context_vk->submitted.buffers[i];
+ if (VK_CALL(vkGetFenceStatus(device_vk->vk_device, buffer->vk_fence)) == VK_NOT_READY)
+ {
+ ++i;
+ continue;
+ }
+
+ TRACE("Command buffer %p with id 0x%s has finished.\n",
+ buffer->vk_command_buffer, wine_dbgstr_longlong(buffer->id));
+ VK_CALL(vkDestroyFence(device_vk->vk_device, buffer->vk_fence, NULL));
+ VK_CALL(vkFreeCommandBuffers(device_vk->vk_device,
+ context_vk->vk_command_pool, 1, &buffer->vk_command_buffer));
+
+ if (buffer->id > context_vk->completed_command_buffer_id)
+ context_vk->completed_command_buffer_id = buffer->id;
+ *buffer = context_vk->submitted.buffers[--context_vk->submitted.buffer_count];
+ }
+}
+
void wined3d_context_vk_cleanup(struct wined3d_context_vk *context_vk)
{
+ struct wined3d_command_buffer_vk *buffer = &context_vk->current_command_buffer;
+ struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
+ const struct wined3d_vk_info *vk_info = context_vk->vk_info;
+
+ if (buffer->vk_command_buffer)
+ {
+ VK_CALL(vkFreeCommandBuffers(device_vk->vk_device,
+ context_vk->vk_command_pool, 1, &buffer->vk_command_buffer));
+ buffer->vk_command_buffer = VK_NULL_HANDLE;
+ }
+ VK_CALL(vkDestroyCommandPool(device_vk->vk_device, context_vk->vk_command_pool, NULL));
+
+ wined3d_context_vk_wait_command_buffer(context_vk, buffer->id - 1);
+ context_vk->completed_command_buffer_id = buffer->id;
+ wined3d_context_vk_cleanup_resources(context_vk);
+ heap_free(context_vk->submitted.buffers);
wined3d_context_cleanup(&context_vk->c);
}
@@ -1965,6 +2009,135 @@ HGLRC context_create_wgl_attribs(const struct wined3d_gl_info *gl_info, HDC hdc,
return ctx;
}
+VkCommandBuffer wined3d_context_vk_get_command_buffer(struct wined3d_context_vk *context_vk)
+{
+ struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
+ const struct wined3d_vk_info *vk_info = context_vk->vk_info;
+ VkCommandBufferAllocateInfo command_buffer_info;
+ struct wined3d_command_buffer_vk *buffer;
+ VkCommandBufferBeginInfo begin_info;
+ VkResult vr;
+
+ TRACE("context_vk %p.\n", context_vk);
+
+ buffer = &context_vk->current_command_buffer;
+ if (buffer->vk_command_buffer)
+ {
+ TRACE("Returning existing command buffer %p with id 0x%s.\n",
+ buffer->vk_command_buffer, wine_dbgstr_longlong(buffer->id));
+ return buffer->vk_command_buffer;
+ }
+
+ command_buffer_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
+ command_buffer_info.pNext = NULL;
+ command_buffer_info.commandPool = context_vk->vk_command_pool;
+ command_buffer_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
+ command_buffer_info.commandBufferCount = 1;
+ if ((vr = VK_CALL(vkAllocateCommandBuffers(device_vk->vk_device,
+ &command_buffer_info, &buffer->vk_command_buffer))) < 0)
+ {
+ WARN("Failed to allocate Vulkan command buffer, vr %s.\n", wined3d_debug_vkresult(vr));
+ return VK_NULL_HANDLE;
+ }
+
+ begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
+ begin_info.pNext = NULL;
+ begin_info.flags = 0;
+ begin_info.pInheritanceInfo = NULL;
+ if ((vr = VK_CALL(vkBeginCommandBuffer(buffer->vk_command_buffer, &begin_info))) < 0)
+ {
+ WARN("Failed to begin command buffer, vr %s.\n", wined3d_debug_vkresult(vr));
+ VK_CALL(vkFreeCommandBuffers(device_vk->vk_device, context_vk->vk_command_pool,
+ 1, &buffer->vk_command_buffer));
+ return buffer->vk_command_buffer = VK_NULL_HANDLE;
+ }
+
+ TRACE("Created new command buffer %p with id 0x%s.\n",
+ buffer->vk_command_buffer, wine_dbgstr_longlong(buffer->id));
+
+ return buffer->vk_command_buffer;
+}
+
+void wined3d_context_vk_submit_command_buffer(struct wined3d_context_vk *context_vk)
+{
+ struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
+ const struct wined3d_vk_info *vk_info = context_vk->vk_info;
+ struct wined3d_command_buffer_vk *buffer;
+ VkFenceCreateInfo fence_desc;
+ VkSubmitInfo submit_info;
+ VkResult vr;
+
+ TRACE("context_vk %p.\n", context_vk);
+
+ buffer = &context_vk->current_command_buffer;
+ if (!buffer->vk_command_buffer)
+ return;
+
+ TRACE("Submitting command buffer %p with id 0x%s.\n",
+ buffer->vk_command_buffer, wine_dbgstr_longlong(buffer->id));
+
+ VK_CALL(vkEndCommandBuffer(buffer->vk_command_buffer));
+
+ fence_desc.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
+ fence_desc.pNext = NULL;
+ fence_desc.flags = 0;
+ if ((vr = VK_CALL(vkCreateFence(device_vk->vk_device, &fence_desc, NULL, &buffer->vk_fence))) < 0)
+ ERR("Failed to create fence, vr %s.\n", wined3d_debug_vkresult(vr));
+
+ submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
+ submit_info.pNext = NULL;
+ submit_info.waitSemaphoreCount = 0;
+ submit_info.pWaitSemaphores = NULL;
+ submit_info.pWaitDstStageMask = NULL;
+ submit_info.commandBufferCount = 1;
+ submit_info.pCommandBuffers = &buffer->vk_command_buffer;
+ submit_info.signalSemaphoreCount = 0;
+ submit_info.pSignalSemaphores = NULL;
+
+ if ((vr = VK_CALL(vkQueueSubmit(device_vk->vk_queue, 1, &submit_info, buffer->vk_fence))) < 0)
+ ERR("Failed to submit command buffer %p, vr %s.\n",
+ buffer->vk_command_buffer, wined3d_debug_vkresult(vr));
+
+ if (!wined3d_array_reserve((void **)&context_vk->submitted.buffers, &context_vk->submitted.buffers_size,
+ context_vk->submitted.buffer_count + 1, sizeof(*context_vk->submitted.buffers)))
+ ERR("Failed to grow submitted command buffer array.\n");
+
+ context_vk->submitted.buffers[context_vk->submitted.buffer_count++] = *buffer;
+
+ buffer->vk_command_buffer = VK_NULL_HANDLE;
+ /* We don't expect this to ever happen, but handle it anyway. */
+ if (!++buffer->id)
+ {
+ wined3d_context_vk_wait_command_buffer(context_vk, buffer->id - 1);
+ context_vk->completed_command_buffer_id = 0;
+ buffer->id = 1;
+ }
+ wined3d_context_vk_cleanup_resources(context_vk);
+}
+
+void wined3d_context_vk_wait_command_buffer(struct wined3d_context_vk *context_vk, uint64_t id)
+{
+ struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
+ const struct wined3d_vk_info *vk_info = context_vk->vk_info;
+ SIZE_T i;
+
+ if (id <= context_vk->completed_command_buffer_id)
+ return;
+
+ for (i = 0; i < context_vk->submitted.buffer_count; ++i)
+ {
+ if (context_vk->submitted.buffers[i].id != id)
+ continue;
+
+ VK_CALL(vkWaitForFences(device_vk->vk_device, 1,
+ &context_vk->submitted.buffers[i].vk_fence, VK_TRUE, UINT64_MAX));
+ wined3d_context_vk_cleanup_resources(context_vk);
+ return;
+ }
+
+ ERR("Failed to find fence for command buffer with id 0x%s.\n", wine_dbgstr_longlong(id));
+}
+
static void wined3d_context_init(struct wined3d_context *context, struct wined3d_swapchain *swapchain)
{
struct wined3d_device *device = swapchain->device;
@@ -2412,13 +2585,31 @@ fail:
HRESULT wined3d_context_vk_init(struct wined3d_context_vk *context_vk, struct wined3d_swapchain *swapchain)
{
+ VkCommandPoolCreateInfo command_pool_info;
+ const struct wined3d_vk_info *vk_info;
struct wined3d_adapter_vk *adapter_vk;
+ struct wined3d_device_vk *device_vk;
+ VkResult vr;
TRACE("context_vk %p, swapchain %p.\n", context_vk, swapchain);
wined3d_context_init(&context_vk->c, swapchain);
- adapter_vk = wined3d_adapter_vk(swapchain->device->adapter);
- context_vk->vk_info = &adapter_vk->vk_info;
+ device_vk = wined3d_device_vk(swapchain->device);
+ adapter_vk = wined3d_adapter_vk(device_vk->d.adapter);
+ context_vk->vk_info = vk_info = &adapter_vk->vk_info;
+
+ command_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
+ command_pool_info.pNext = NULL;
+ command_pool_info.flags = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT;
+ command_pool_info.queueFamilyIndex = device_vk->vk_queue_family_index;
+ if ((vr = VK_CALL(vkCreateCommandPool(device_vk->vk_device,
+ &command_pool_info, NULL, &context_vk->vk_command_pool))) < 0)
+ {
+ ERR("Failed to create Vulkan command pool, vr %s.\n", wined3d_debug_vkresult(vr));
+ wined3d_context_cleanup(&context_vk->c);
+ return E_FAIL;
+ }
+ context_vk->current_command_buffer.id = 1;
return WINED3D_OK;
}
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index bba940f42cb..bbb892b328d 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -549,3 +549,29 @@ unsigned int wined3d_resource_get_sample_count(const struct wined3d_resource *re
return resource->multisample_type;
}
+
+VkAccessFlags vk_access_mask_from_bind_flags(uint32_t bind_flags)
+{
+ VkAccessFlags flags = 0;
+
+ if (bind_flags & WINED3D_BIND_VERTEX_BUFFER)
+ flags |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
+ if (bind_flags & WINED3D_BIND_INDEX_BUFFER)
+ flags |= VK_ACCESS_INDEX_READ_BIT;
+ if (bind_flags & WINED3D_BIND_CONSTANT_BUFFER)
+ flags |= VK_ACCESS_UNIFORM_READ_BIT;
+ if (bind_flags & WINED3D_BIND_SHADER_RESOURCE)
+ flags |= VK_ACCESS_SHADER_READ_BIT;
+ if (bind_flags & WINED3D_BIND_UNORDERED_ACCESS)
+ flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ if (bind_flags & WINED3D_BIND_INDIRECT_BUFFER)
+ flags |= VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
+ if (bind_flags & WINED3D_BIND_RENDER_TARGET)
+ flags |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
+ if (bind_flags & WINED3D_BIND_DEPTH_STENCIL)
+ flags |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
+ if (bind_flags & WINED3D_BIND_STREAM_OUTPUT)
+ FIXME("Ignoring some bind flags %#x.\n", bind_flags);
+
+ return flags;
+}
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 934a422ede1..5beaa927d77 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -294,6 +294,7 @@ extern const struct min_lookup minMipLookup[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HI
extern const GLenum magLookup[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN;
GLenum wined3d_gl_compare_func(enum wined3d_cmp_func f) DECLSPEC_HIDDEN;
+VkAccessFlags vk_access_mask_from_bind_flags(uint32_t bind_flags) DECLSPEC_HIDDEN;
static inline enum wined3d_cmp_func wined3d_sanitize_cmp_func(enum wined3d_cmp_func func)
{
@@ -2158,11 +2159,29 @@ void wined3d_context_gl_unmap_bo_address(struct wined3d_context_gl *context_gl,
void wined3d_context_gl_update_stream_sources(struct wined3d_context_gl *context_gl,
const struct wined3d_state *state) DECLSPEC_HIDDEN;
+struct wined3d_command_buffer_vk
+{
+ uint64_t id;
+ VkCommandBuffer vk_command_buffer;
+ VkFence vk_fence;
+};
+
struct wined3d_context_vk
{
struct wined3d_context c;
const struct wined3d_vk_info *vk_info;
+
+ VkCommandPool vk_command_pool;
+ struct wined3d_command_buffer_vk current_command_buffer;
+ uint64_t completed_command_buffer_id;
+
+ struct
+ {
+ struct wined3d_command_buffer_vk *buffers;
+ SIZE_T buffers_size;
+ SIZE_T buffer_count;
+ } submitted;
};
static inline struct wined3d_context_vk *wined3d_context_vk(struct wined3d_context *context)
@@ -2175,8 +2194,11 @@ BOOL wined3d_context_vk_create_bo(struct wined3d_context_vk *context_vk, VkDevic
VkBufferUsageFlags usage, VkMemoryPropertyFlags memory_type, struct wined3d_bo_vk *bo) DECLSPEC_HIDDEN;
void wined3d_context_vk_destroy_bo(struct wined3d_context_vk *context_vk,
const struct wined3d_bo_vk *bo) DECLSPEC_HIDDEN;
+VkCommandBuffer wined3d_context_vk_get_command_buffer(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
HRESULT wined3d_context_vk_init(struct wined3d_context_vk *context_vk,
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
+void wined3d_context_vk_submit_command_buffer(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
+void wined3d_context_vk_wait_command_buffer(struct wined3d_context_vk *context_vk, uint64_t id) DECLSPEC_HIDDEN;
typedef void (*APPLYSTATEFUNC)(struct wined3d_context *ctx, const struct wined3d_state *state, DWORD state_id);
@@ -3350,6 +3372,7 @@ struct wined3d_device_vk
VkDevice vk_device;
VkQueue vk_queue;
+ uint32_t vk_queue_family_index;
struct wined3d_vk_info vk_info;
};
--
2.11.0