From: Paul Gofman <gofmanp(a)gmail.com>
Signed-off-by: Paul Gofman <gofmanp(a)gmail.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
---
dlls/d3d8/tests/visual.c | 150 +++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 150 insertions(+)
diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c
index 7399d270e8d..749062220d2 100644
--- a/dlls/d3d8/tests/visual.c
+++ b/dlls/d3d8/tests/visual.c
@@ -10739,6 +10739,155 @@ static void test_sysmem_draw(void)
DestroyWindow(window);
}
+static void test_alphatest(void)
+{
+#define ALPHATEST_PASSED 0x0000ff00
+#define ALPHATEST_FAILED 0x00ff0000
+ IDirect3DDevice8 *device;
+ unsigned int i, j;
+ IDirect3D8 *d3d;
+ D3DCOLOR color;
+ ULONG refcount;
+ D3DCAPS8 caps;
+ DWORD value;
+ HWND window;
+ HRESULT hr;
+ DWORD ps;
+
+ static const struct
+ {
+ D3DCMPFUNC func;
+ D3DCOLOR color_less;
+ D3DCOLOR color_equal;
+ D3DCOLOR color_greater;
+ }
+ test_data[] =
+ {
+ {D3DCMP_NEVER, ALPHATEST_FAILED, ALPHATEST_FAILED, ALPHATEST_FAILED},
+ {D3DCMP_LESS, ALPHATEST_PASSED, ALPHATEST_FAILED, ALPHATEST_FAILED},
+ {D3DCMP_EQUAL, ALPHATEST_FAILED, ALPHATEST_PASSED, ALPHATEST_FAILED},
+ {D3DCMP_LESSEQUAL, ALPHATEST_PASSED, ALPHATEST_PASSED, ALPHATEST_FAILED},
+ {D3DCMP_GREATER, ALPHATEST_FAILED, ALPHATEST_FAILED, ALPHATEST_PASSED},
+ {D3DCMP_NOTEQUAL, ALPHATEST_PASSED, ALPHATEST_FAILED, ALPHATEST_PASSED},
+ {D3DCMP_GREATEREQUAL, ALPHATEST_FAILED, ALPHATEST_PASSED, ALPHATEST_PASSED},
+ {D3DCMP_ALWAYS, ALPHATEST_PASSED, ALPHATEST_PASSED, ALPHATEST_PASSED},
+ };
+ static const struct
+ {
+ struct vec3 position;
+ DWORD diffuse;
+ }
+ quad[] =
+ {
+ {{-1.0f, -1.0f, 0.1f}, ALPHATEST_PASSED | 0x80000000},
+ {{-1.0f, 1.0f, 0.1f}, ALPHATEST_PASSED | 0x80000000},
+ {{ 1.0f, -1.0f, 0.1f}, ALPHATEST_PASSED | 0x80000000},
+ {{ 1.0f, 1.0f, 0.1f}, ALPHATEST_PASSED | 0x80000000},
+ };
+
+ window = create_window();
+ ok(!!window, "Failed to create a window.\n");
+
+ d3d = Direct3DCreate8(D3D_SDK_VERSION);
+ ok(!!d3d, "Failed to create a D3D object.\n");
+
+ if (!(device = create_device(d3d, window, window, TRUE)))
+ {
+ skip("Failed to create a D3D device, skipping tests.\n");
+ goto done;
+ }
+
+ hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff0000ff, 1.0f, 0);
+ ok(hr == D3D_OK, "Failed to clear, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice8_SetRenderState(device, D3DRS_LIGHTING, FALSE);
+ ok(hr == D3D_OK, "Failed to disable lighting, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ALPHATESTENABLE, TRUE);
+ ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
+ ok(hr == D3D_OK, "IDirect3DDevice8_SetVertexShader failed, hr %#x.\n", hr);
+
+ ps = 0;
+ for (j = 0; j < 2; ++j)
+ {
+ if (j == 1)
+ {
+ /* Try a pixel shader instead of fixed function. The wined3d code
+ * may emulate the alpha test either for performance reasons
+ * (floating point RTs) or to work around driver bugs (GeForce
+ * 7x00 cards on MacOS). There may be a different codepath for ffp
+ * and shader in this case, and the test should cover both. */
+ static const DWORD shader_code[] =
+ {
+ 0xffff0101, /* ps_1_1 */
+ 0x00000001, 0x800f0000, 0x90e40000, /* mov r0, v0 */
+ 0x0000ffff /* end */
+ };
+ memset(&caps, 0, sizeof(caps));
+ hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
+ ok(hr == D3D_OK, "IDirect3DDevice8_GetDeviceCaps failed, hr %#x.\n", hr);
+ if (caps.PixelShaderVersion < D3DPS_VERSION(1, 1))
+ break;
+
+ hr = IDirect3DDevice8_CreatePixelShader(device, shader_code, &ps);
+ ok(hr == D3D_OK, "IDirect3DDevice8_CreatePixelShader failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_SetPixelShader(device, ps);
+ ok(hr == D3D_OK, "IDirect3DDevice8_SetPixelShader failed, hr %#x.\n", hr);
+ }
+
+ for (i = 0; i < ARRAY_SIZE(test_data); ++i)
+ {
+ hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ALPHAFUNC, test_data[i].func);
+ ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState failed, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, ALPHATEST_FAILED, 0.0f, 0);
+ ok(hr == D3D_OK, "IDirect3DDevice8_Clear failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ALPHAREF, 0x70);
+ ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_BeginScene(device);
+ ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(*quad));
+ ok(hr == D3D_OK, "IDirect3DDevice8_DrawPrimitiveUP failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_EndScene(device);
+ ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed, hr %#x.\n", hr);
+ color = getPixelColor(device, 320, 240);
+ ok(color_match(color, test_data[i].color_greater, 0),
+ "Alphatest failed, color 0x%08x, expected 0x%08x, alpha > ref, func %u.\n",
+ color, test_data[i].color_greater, test_data[i].func);
+ hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
+ ok(hr == D3D_OK, "IDirect3DDevice8_Present failed, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, ALPHATEST_FAILED, 0.0f, 0);
+ ok(hr == D3D_OK, "IDirect3DDevice8_Clear failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ALPHAREF, 0xff70);
+ ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_GetRenderState(device, D3DRS_ALPHAREF, &value);
+ ok(hr == D3D_OK, "IDirect3DDevice8_GetRenderState failed, hr %#x.\n", hr);
+ ok(value == 0xff70, "Unexpected D3DRS_ALPHAREF value %#x.\n", value);
+ hr = IDirect3DDevice8_BeginScene(device);
+ ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(*quad));
+ ok(hr == D3D_OK, "IDirect3DDevice8_DrawPrimitiveUP failed, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_EndScene(device);
+ ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed, hr %#x.\n", hr);
+ color = getPixelColor(device, 320, 240);
+ ok(color_match(color, test_data[i].color_greater, 0),
+ "Alphatest failed, color 0x%08x, expected 0x%08x, alpha > ref, func %u.\n",
+ color, test_data[i].color_greater, test_data[i].func);
+ hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
+ ok(hr == D3D_OK, "IDirect3DDevice8_Present failed, hr %#x.\n", hr);
+ }
+ }
+ if (ps)
+ IDirect3DDevice8_DeletePixelShader(device, ps);
+
+ refcount = IDirect3DDevice8_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+done:
+ IDirect3D8_Release(d3d);
+ DestroyWindow(window);
+}
+
START_TEST(visual)
{
D3DADAPTER_IDENTIFIER8 identifier;
@@ -10814,4 +10963,5 @@ START_TEST(visual)
test_viewport();
test_color_vertex();
test_sysmem_draw();
+ test_alphatest();
}
--
2.11.0