From: Józef Kucia <jkucia(a)codeweavers.com>
Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com>
---
tests/d3d12.c | 56 -------------
tests/d3d12_invalid_usage.c | 151 +++++++++++++++++++++++++++++++++---
tests/d3d12_test_utils.h | 56 +++++++++++++
3 files changed, 195 insertions(+), 68 deletions(-)
diff --git a/tests/d3d12.c b/tests/d3d12.c
index 89cc4dd70410..89858ae01f02 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -173,14 +173,6 @@ static void uav_barrier(ID3D12GraphicsCommandList *list, ID3D12Resource *resourc
ID3D12GraphicsCommandList_ResourceBarrier(list, 1, &barrier);
}
-#define create_default_buffer(a, b, c, d) create_default_buffer_(__LINE__, a, b, c, d)
-static ID3D12Resource *create_default_buffer_(unsigned int line, ID3D12Device *device,
- size_t size, D3D12_RESOURCE_FLAGS resource_flags, D3D12_RESOURCE_STATES initial_resource_state)
-{
- return create_buffer_(line, device, D3D12_HEAP_TYPE_DEFAULT, size,
- resource_flags, initial_resource_state);
-}
-
static void copy_sub_resource_data(const D3D12_MEMCPY_DEST *dst, const D3D12_SUBRESOURCE_DATA *src,
unsigned int row_count, unsigned int slice_count, size_t row_size)
{
@@ -295,54 +287,6 @@ static void upload_texture_data_(unsigned int line, ID3D12Resource *texture,
free(row_sizes);
}
-static unsigned int format_block_width(DXGI_FORMAT format)
-{
- switch (format)
- {
- case DXGI_FORMAT_BC1_UNORM:
- case DXGI_FORMAT_BC1_UNORM_SRGB:
- case DXGI_FORMAT_BC4_UNORM:
- case DXGI_FORMAT_BC4_SNORM:
- case DXGI_FORMAT_BC2_UNORM:
- case DXGI_FORMAT_BC2_UNORM_SRGB:
- case DXGI_FORMAT_BC3_UNORM:
- case DXGI_FORMAT_BC3_UNORM_SRGB:
- case DXGI_FORMAT_BC5_UNORM:
- case DXGI_FORMAT_BC5_SNORM:
- case DXGI_FORMAT_BC6H_UF16:
- case DXGI_FORMAT_BC6H_SF16:
- case DXGI_FORMAT_BC7_UNORM:
- case DXGI_FORMAT_BC7_UNORM_SRGB:
- return 4;
- default:
- return 1;
- }
-}
-
-static unsigned int format_block_height(DXGI_FORMAT format)
-{
- switch (format)
- {
- case DXGI_FORMAT_BC1_UNORM:
- case DXGI_FORMAT_BC1_UNORM_SRGB:
- case DXGI_FORMAT_BC4_UNORM:
- case DXGI_FORMAT_BC4_SNORM:
- case DXGI_FORMAT_BC2_UNORM:
- case DXGI_FORMAT_BC2_UNORM_SRGB:
- case DXGI_FORMAT_BC3_UNORM:
- case DXGI_FORMAT_BC3_UNORM_SRGB:
- case DXGI_FORMAT_BC5_UNORM:
- case DXGI_FORMAT_BC5_SNORM:
- case DXGI_FORMAT_BC6H_UF16:
- case DXGI_FORMAT_BC6H_SF16:
- case DXGI_FORMAT_BC7_UNORM:
- case DXGI_FORMAT_BC7_UNORM_SRGB:
- return 4;
- default:
- return 1;
- }
-}
-
static const DXGI_FORMAT depth_stencil_formats[] =
{
DXGI_FORMAT_R32G8X24_TYPELESS,
diff --git a/tests/d3d12_invalid_usage.c b/tests/d3d12_invalid_usage.c
index 940dea91d4ec..a76873bd20e6 100644
--- a/tests/d3d12_invalid_usage.c
+++ b/tests/d3d12_invalid_usage.c
@@ -41,15 +41,15 @@ static void test_invalid_texture_resource_barriers(void)
command_queue_desc.NodeMask = 0;
hr = ID3D12Device_CreateCommandQueue(device, &command_queue_desc,
&IID_ID3D12CommandQueue, (void **)&queue);
- ok(SUCCEEDED(hr), "Failed to create command queue, hr %#x.\n", hr);
+ ok(hr == S_OK, "Failed to create command queue, hr %#x.\n", hr);
hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT,
&IID_ID3D12CommandAllocator, (void **)&command_allocator);
- ok(SUCCEEDED(hr), "Failed to create command allocator, hr %#x.\n", hr);
+ ok(hr == S_OK, "Failed to create command allocator, hr %#x.\n", hr);
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
command_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list);
- ok(SUCCEEDED(hr), "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
texture = create_default_texture(device, 32, 32, DXGI_FORMAT_R8G8B8A8_UNORM,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
@@ -60,7 +60,7 @@ static void test_invalid_texture_resource_barriers(void)
transition_resource_state(command_list, texture,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
hr = ID3D12GraphicsCommandList_Close(command_list);
- ok(SUCCEEDED(hr), "Failed to close command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Failed to close command list, hr %#x.\n", hr);
reset_command_list(command_list, command_allocator);
@@ -80,10 +80,10 @@ static void test_invalid_texture_resource_barriers(void)
ID3D12GraphicsCommandList_Release(command_list);
hr = ID3D12CommandAllocator_Reset(command_allocator);
- ok(SUCCEEDED(hr), "Failed to reset command allocator, hr %#x.\n", hr);
+ ok(hr == S_OK, "Failed to reset command allocator, hr %#x.\n", hr);
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
command_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list);
- ok(SUCCEEDED(hr), "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
/* The before state does not match with the previous state. */
transition_resource_state(command_list, texture,
@@ -101,11 +101,11 @@ static void test_invalid_texture_resource_barriers(void)
}
hr = ID3D12CommandAllocator_Reset(command_allocator);
- ok(SUCCEEDED(hr), "Failed to reset command allocator, hr %#x.\n", hr);
+ ok(hr == S_OK, "Failed to reset command allocator, hr %#x.\n", hr);
ID3D12GraphicsCommandList_Release(command_list);
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
command_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list);
- ok(SUCCEEDED(hr), "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
/* Exactly one write state or a combination of read-only states are allowed. */
transition_resource_state(command_list, texture,
@@ -115,11 +115,11 @@ static void test_invalid_texture_resource_barriers(void)
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = ID3D12CommandAllocator_Reset(command_allocator);
- ok(SUCCEEDED(hr), "Failed to reset command allocator, hr %#x.\n", hr);
+ ok(hr == S_OK, "Failed to reset command allocator, hr %#x.\n", hr);
ID3D12GraphicsCommandList_Release(command_list);
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
command_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list);
- ok(SUCCEEDED(hr), "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
/* Readback resources cannot transition from D3D12_RESOURCE_STATE_COPY_DEST. */
transition_resource_state(command_list, readback_buffer,
@@ -128,11 +128,11 @@ static void test_invalid_texture_resource_barriers(void)
todo ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
hr = ID3D12CommandAllocator_Reset(command_allocator);
- ok(SUCCEEDED(hr), "Failed to reset command allocator, hr %#x.\n", hr);
+ ok(hr == S_OK, "Failed to reset command allocator, hr %#x.\n", hr);
ID3D12GraphicsCommandList_Release(command_list);
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
command_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list);
- ok(SUCCEEDED(hr), "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
/* Upload resources cannot transition from D3D12_RESOURCE_STATE_GENERIC_READ. */
transition_resource_state(command_list, upload_buffer,
@@ -150,6 +150,132 @@ static void test_invalid_texture_resource_barriers(void)
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
}
+static void test_invalid_copy_texture_region(void)
+{
+ ID3D12Resource *dst_texture, *src_texture, *dst_buffer, *src_buffer;
+ D3D12_TEXTURE_COPY_LOCATION src_location, dst_location;
+ ID3D12CommandAllocator *command_allocator;
+ ID3D12GraphicsCommandList *command_list;
+ ID3D12Device *device;
+ ULONG refcount;
+ D3D12_BOX box;
+ HRESULT hr;
+
+ if (!(device = create_device()))
+ {
+ skip("Failed to create device.\n");
+ return;
+ }
+
+ hr = ID3D12Device_CreateCommandAllocator(device, D3D12_COMMAND_LIST_TYPE_DIRECT,
+ &IID_ID3D12CommandAllocator, (void **)&command_allocator);
+ ok(hr == S_OK, "Failed to create command allocator, hr %#x.\n", hr);
+
+ hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
+ command_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list);
+ ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+
+ src_buffer = create_upload_buffer(device, 0x40000, NULL);
+ dst_buffer = create_default_buffer(device, 0x40000, 0, D3D12_RESOURCE_STATE_COPY_DEST);
+
+ src_texture = create_default_texture(device, 64, 64,
+ DXGI_FORMAT_BC3_UNORM, 0, D3D12_RESOURCE_STATE_COPY_SOURCE);
+ dst_texture = create_default_texture(device, 64, 64,
+ DXGI_FORMAT_BC3_UNORM, 0, D3D12_RESOURCE_STATE_COPY_DEST);
+
+ dst_location.pResource = dst_texture;
+ dst_location.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
+ dst_location.SubresourceIndex = 0;
+
+ src_location.pResource = src_buffer;
+ src_location.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
+ src_location.PlacedFootprint.Offset = D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT;
+ src_location.PlacedFootprint.Footprint.Format = DXGI_FORMAT_BC3_UNORM;
+ src_location.PlacedFootprint.Footprint.Width = 64;
+ src_location.PlacedFootprint.Footprint.Height = 63; /* height must be multiple of block size */
+ src_location.PlacedFootprint.Footprint.Depth = 1;
+ src_location.PlacedFootprint.Footprint.RowPitch
+ = 64 / format_block_width(DXGI_FORMAT_BC3_UNORM) * format_size(DXGI_FORMAT_BC3_UNORM);
+
+ ID3D12GraphicsCommandList_CopyTextureRegion(command_list,
+ &dst_location, 0, 0, 0, &src_location, NULL);
+
+ hr = ID3D12GraphicsCommandList_Close(command_list);
+ todo ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+
+ hr = ID3D12CommandAllocator_Reset(command_allocator);
+ ok(hr == S_OK, "Failed to reset command allocator, hr %#x.\n", hr);
+ ID3D12GraphicsCommandList_Release(command_list);
+ hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
+ command_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list);
+ ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+
+ src_location.PlacedFootprint.Footprint.Width = 4;
+ src_location.PlacedFootprint.Footprint.Height = 4;
+
+ /* dst y must be multiple of block size */
+ ID3D12GraphicsCommandList_CopyTextureRegion(command_list,
+ &dst_location, 0, 3, 0, &src_location, NULL);
+
+ hr = ID3D12GraphicsCommandList_Close(command_list);
+ todo ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+
+ hr = ID3D12CommandAllocator_Reset(command_allocator);
+ ok(hr == S_OK, "Failed to reset command allocator, hr %#x.\n", hr);
+ ID3D12GraphicsCommandList_Release(command_list);
+ hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
+ command_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list);
+ ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+
+ /* row pitch must be multiple of D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT */
+ src_location.PlacedFootprint.Footprint.RowPitch
+ = 64 / format_block_width(DXGI_FORMAT_BC3_UNORM) * format_size(DXGI_FORMAT_BC3_UNORM) + 1;
+
+ ID3D12GraphicsCommandList_CopyTextureRegion(command_list,
+ &dst_location, 0, 0, 0, &src_location, NULL);
+
+ hr = ID3D12GraphicsCommandList_Close(command_list);
+ todo ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+
+ hr = ID3D12CommandAllocator_Reset(command_allocator);
+ ok(hr == S_OK, "Failed to reset command allocator, hr %#x.\n", hr);
+ ID3D12GraphicsCommandList_Release(command_list);
+ hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
+ command_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&command_list);
+ ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+
+ dst_location.pResource = dst_buffer;
+ dst_location.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
+ dst_location.PlacedFootprint.Offset = D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT;
+ dst_location.PlacedFootprint.Footprint.Format = DXGI_FORMAT_BC3_UNORM;
+ dst_location.PlacedFootprint.Footprint.Width = 64;
+ dst_location.PlacedFootprint.Footprint.Height = 64;
+ dst_location.PlacedFootprint.Footprint.Depth = 1;
+ dst_location.PlacedFootprint.Footprint.RowPitch
+ = 64 / format_block_width(DXGI_FORMAT_BC3_UNORM) * format_size(DXGI_FORMAT_BC3_UNORM);
+
+ src_location.pResource = src_texture;
+ src_location.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
+ src_location.SubresourceIndex = 0;
+
+ /* coordinates must be multiple of block size */
+ set_box(&box, 0, 0, 0, 31, 31, 1);
+ ID3D12GraphicsCommandList_CopyTextureRegion(command_list,
+ &dst_location, 0, 0, 0, &src_location, &box);
+
+ hr = ID3D12GraphicsCommandList_Close(command_list);
+ todo ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+
+ ID3D12CommandAllocator_Release(command_allocator);
+ ID3D12GraphicsCommandList_Release(command_list);
+ ID3D12Resource_Release(dst_buffer);
+ ID3D12Resource_Release(src_buffer);
+ ID3D12Resource_Release(dst_texture);
+ ID3D12Resource_Release(src_texture);
+ refcount = ID3D12Device_Release(device);
+ ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
+}
+
START_TEST(d3d12_invalid_usage)
{
parse_args(argc, argv);
@@ -157,4 +283,5 @@ START_TEST(d3d12_invalid_usage)
init_adapter_info();
run_test(test_invalid_texture_resource_barriers);
+ run_test(test_invalid_copy_texture_region);
}
diff --git a/tests/d3d12_test_utils.h b/tests/d3d12_test_utils.h
index a771c1662e4e..14c6d04e3ada 100644
--- a/tests/d3d12_test_utils.h
+++ b/tests/d3d12_test_utils.h
@@ -268,6 +268,54 @@ static unsigned int format_size(DXGI_FORMAT format)
}
}
+static inline unsigned int format_block_width(DXGI_FORMAT format)
+{
+ switch (format)
+ {
+ case DXGI_FORMAT_BC1_UNORM:
+ case DXGI_FORMAT_BC1_UNORM_SRGB:
+ case DXGI_FORMAT_BC4_UNORM:
+ case DXGI_FORMAT_BC4_SNORM:
+ case DXGI_FORMAT_BC2_UNORM:
+ case DXGI_FORMAT_BC2_UNORM_SRGB:
+ case DXGI_FORMAT_BC3_UNORM:
+ case DXGI_FORMAT_BC3_UNORM_SRGB:
+ case DXGI_FORMAT_BC5_UNORM:
+ case DXGI_FORMAT_BC5_SNORM:
+ case DXGI_FORMAT_BC6H_UF16:
+ case DXGI_FORMAT_BC6H_SF16:
+ case DXGI_FORMAT_BC7_UNORM:
+ case DXGI_FORMAT_BC7_UNORM_SRGB:
+ return 4;
+ default:
+ return 1;
+ }
+}
+
+static inline unsigned int format_block_height(DXGI_FORMAT format)
+{
+ switch (format)
+ {
+ case DXGI_FORMAT_BC1_UNORM:
+ case DXGI_FORMAT_BC1_UNORM_SRGB:
+ case DXGI_FORMAT_BC4_UNORM:
+ case DXGI_FORMAT_BC4_SNORM:
+ case DXGI_FORMAT_BC2_UNORM:
+ case DXGI_FORMAT_BC2_UNORM_SRGB:
+ case DXGI_FORMAT_BC3_UNORM:
+ case DXGI_FORMAT_BC3_UNORM_SRGB:
+ case DXGI_FORMAT_BC5_UNORM:
+ case DXGI_FORMAT_BC5_SNORM:
+ case DXGI_FORMAT_BC6H_UF16:
+ case DXGI_FORMAT_BC6H_SF16:
+ case DXGI_FORMAT_BC7_UNORM:
+ case DXGI_FORMAT_BC7_UNORM_SRGB:
+ return 4;
+ default:
+ return 1;
+ }
+}
+
struct resource_readback
{
unsigned int width;
@@ -431,6 +479,14 @@ static inline void check_sub_resource_uint_(unsigned int line, ID3D12Resource *t
release_resource_readback(&rb);
}
+#define create_default_buffer(a, b, c, d) create_default_buffer_(__LINE__, a, b, c, d)
+static inline ID3D12Resource *create_default_buffer_(unsigned int line, ID3D12Device *device,
+ size_t size, D3D12_RESOURCE_FLAGS resource_flags, D3D12_RESOURCE_STATES initial_resource_state)
+{
+ return create_buffer_(line, device, D3D12_HEAP_TYPE_DEFAULT, size,
+ resource_flags, initial_resource_state);
+}
+
static ID3D12Resource *create_default_texture_(unsigned int line, ID3D12Device *device,
D3D12_RESOURCE_DIMENSION dimension, unsigned int width, unsigned int height,
unsigned int depth_or_array_size, unsigned int miplevel_count, DXGI_FORMAT format,
--
2.19.2