Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com>
---
dlls/d3d12/tests/d3d12.c | 156 ++++++++++++++++++++++++++++++++-------
1 file changed, 131 insertions(+), 25 deletions(-)
diff --git a/dlls/d3d12/tests/d3d12.c b/dlls/d3d12/tests/d3d12.c
index 205f13fd10c7..6b6f056e8770 100644
--- a/dlls/d3d12/tests/d3d12.c
+++ b/dlls/d3d12/tests/d3d12.c
@@ -40,6 +40,11 @@ static BOOL compare_color(DWORD c1, DWORD c2, unsigned int max_diff)
return TRUE;
}
+static BOOL equal_luid(LUID a, LUID b)
+{
+ return a.LowPart == b.LowPart && a.HighPart == b.HighPart;
+}
+
static unsigned int format_size(DXGI_FORMAT format)
{
switch (format)
@@ -282,6 +287,25 @@ static ID3D12PipelineState *create_pipeline_state_(unsigned int line, ID3D12Devi
return pipeline_state;
}
+#define create_command_queue(a, b) create_command_queue_(__LINE__, a, b)
+static ID3D12CommandQueue *create_command_queue_(unsigned int line,
+ ID3D12Device *device, D3D12_COMMAND_LIST_TYPE type)
+{
+ D3D12_COMMAND_QUEUE_DESC command_queue_desc;
+ ID3D12CommandQueue *queue;
+ HRESULT hr;
+
+ command_queue_desc.Type = type;
+ command_queue_desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
+ command_queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
+ command_queue_desc.NodeMask = 0;
+ hr = ID3D12Device_CreateCommandQueue(device, &command_queue_desc,
+ &IID_ID3D12CommandQueue, (void **)&queue);
+ ok_(__FILE__, line)(hr == S_OK, "Failed to create command queue, hr %#x.\n", hr);
+
+ return queue;
+}
+
struct test_context_desc
{
BOOL no_pipeline;
@@ -381,7 +405,6 @@ static void create_render_target_(unsigned int line, struct test_context *contex
static BOOL init_test_context_(unsigned int line, struct test_context *context,
const struct test_context_desc *desc)
{
- D3D12_COMMAND_QUEUE_DESC command_queue_desc;
D3D12_DESCRIPTOR_HEAP_DESC rtv_heap_desc;
unsigned int rtv_size;
ID3D12Device *device;
@@ -397,13 +420,7 @@ static BOOL init_test_context_(unsigned int line, struct test_context *context,
}
device = context->device;
- command_queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
- command_queue_desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
- command_queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
- command_queue_desc.NodeMask = 0;
- hr = ID3D12Device_CreateCommandQueue(device, &command_queue_desc,
- &IID_ID3D12CommandQueue, (void **)&context->queue);
- ok_(__FILE__, line)(hr == S_OK, "Failed to create command queue, hr %#x.\n", hr);
+ context->queue = create_command_queue_(line, device, D3D12_COMMAND_LIST_TYPE_DIRECT);
for (i = 0; i < ARRAY_SIZE(context->allocator); ++i)
{
@@ -577,11 +594,9 @@ static HWND create_window(DWORD style)
return CreateWindowA("static", "d3d12_test", style, 0, 0, 256, 256, NULL, NULL, NULL, NULL);
}
-static IDXGISwapChain3 *create_swapchain(struct test_context *context, HWND window,
- unsigned int buffer_count, DXGI_FORMAT format, unsigned int width, unsigned int height)
+static IDXGISwapChain3 *create_swapchain(struct test_context *context, ID3D12CommandQueue *queue,
+ HWND window, unsigned int buffer_count, DXGI_FORMAT format, unsigned int width, unsigned int height)
{
- ID3D12CommandQueue *queue = context->queue;
- ID3D12Device *device = context->device;
IDXGISwapChain1 *swapchain1;
DXGI_SWAP_CHAIN_DESC1 desc;
IDXGISwapChain3 *swapchain;
@@ -591,7 +606,8 @@ static IDXGISwapChain3 *create_swapchain(struct test_context *context, HWND wind
assert(buffer_count <= MAX_FRAME_COUNT);
- destroy_render_targets(context);
+ if (context)
+ destroy_render_targets(context);
hr = CreateDXGIFactory2(0, &IID_IDXGIFactory4, (void **)&factory);
ok(hr == S_OK, "Failed to create factory, hr %#x.\n", hr);
@@ -617,15 +633,18 @@ static IDXGISwapChain3 *create_swapchain(struct test_context *context, HWND wind
ok(hr == S_OK, "Failed to query IDXGISwapChain3, hr %#x.\n", hr);
IDXGISwapChain1_Release(swapchain1);
- for (i = 0; i < buffer_count; ++i)
+ if (context)
{
- hr = IDXGISwapChain3_GetBuffer(swapchain, i, &IID_ID3D12Resource, (void **)&context->render_target[i]);
- ok(hr == S_OK, "Failed to get swapchain buffer %u, hr %#x.\n", i, hr);
- ID3D12Device_CreateRenderTargetView(device, context->render_target[i], NULL, context->rtv[i]);
- }
+ set_viewport(&context->viewport, 0.0f, 0.0f, width, height, 0.0f, 1.0f);
+ SetRect(&context->scissor_rect, 0, 0, width, height);
- set_viewport(&context->viewport, 0.0f, 0.0f, width, height, 0.0f, 1.0f);
- SetRect(&context->scissor_rect, 0, 0, width, height);
+ for (i = 0; i < buffer_count; ++i)
+ {
+ hr = IDXGISwapChain3_GetBuffer(swapchain, i, &IID_ID3D12Resource, (void **)&context->render_target[i]);
+ ok(hr == S_OK, "Failed to get swapchain buffer %u, hr %#x.\n", i, hr);
+ ID3D12Device_CreateRenderTargetView(context->device, context->render_target[i], NULL, context->rtv[i]);
+ }
+ }
return swapchain;
}
@@ -808,6 +827,90 @@ static void test_interfaces(void)
ok(!refcount, "Device has %u references left.\n", refcount);
}
+static void test_create_device(void)
+{
+ DXGI_ADAPTER_DESC adapter_desc;
+ IDXGISwapChain3 *swapchain;
+ ID3D12CommandQueue *queue;
+ LUID adapter_luid, luid;
+ IDXGIFactory4 *factory;
+ IDXGIAdapter *adapter;
+ ID3D12Device *device;
+ IDXGIOutput *output;
+ ULONG refcount;
+ HWND window;
+ HRESULT hr;
+ RECT rect;
+ BOOL ret;
+
+ if (!(device = create_device()))
+ {
+ skip("Failed to create device.\n");
+ return;
+ }
+ refcount = ID3D12Device_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+
+ hr = CreateDXGIFactory2(0, &IID_IDXGIFactory4, (void **)&factory);
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDXGIFactory4_EnumAdapters(factory, 0, &adapter);
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ IDXGIFactory4_Release(factory);
+
+ hr = IDXGIAdapter_GetDesc(adapter, &adapter_desc);
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ adapter_luid = adapter_desc.AdapterLuid;
+
+ refcount = get_refcount(adapter);
+ ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
+ hr = D3D12CreateDevice((IUnknown *)adapter, D3D_FEATURE_LEVEL_11_0, &IID_ID3D12Device, (void **)&device);
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ refcount = IDXGIAdapter_Release(adapter);
+ ok(refcount >= 1, "Got unexpected refcount %u.\n", refcount);
+ adapter = NULL;
+
+ luid = ID3D12Device_GetAdapterLuid(device);
+ ok(equal_luid(luid, adapter_luid), "Got LUID %08x:%08x, expected %08x:%08x.\n",
+ luid.HighPart, luid.LowPart, adapter_luid.HighPart, adapter_luid.LowPart);
+
+ queue = create_command_queue(device, D3D12_COMMAND_LIST_TYPE_DIRECT);
+ window = create_window(WS_VISIBLE);
+ ret = GetClientRect(window, &rect);
+ ok(ret, "Failed to get client rect.\n");
+ swapchain = create_swapchain(NULL, queue, window, 2, DXGI_FORMAT_B8G8R8A8_UNORM, rect.right, rect.bottom);
+
+ hr = IDXGISwapChain3_GetContainingOutput(swapchain, &output);
+ if (hr != DXGI_ERROR_UNSUPPORTED)
+ {
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDXGIOutput_GetParent(output, &IID_IDXGIAdapter, (void **)&adapter);
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ IDXGIOutput_Release(output);
+
+ memset(&adapter_desc, 0, sizeof(adapter_desc));
+ hr = IDXGIAdapter_GetDesc(adapter, &adapter_desc);
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ IDXGIAdapter_Release(adapter);
+
+ ok(equal_luid(adapter_desc.AdapterLuid, adapter_luid),
+ "Got LUID %08x:%08x, expected %08x:%08x.\n",
+ adapter_desc.AdapterLuid.HighPart, adapter_desc.AdapterLuid.LowPart,
+ adapter_luid.HighPart, adapter_luid.LowPart);
+ }
+ else
+ {
+ skip("GetContaingOutput() is not supported.\n");
+ }
+
+ refcount = IDXGISwapChain3_Release(swapchain);
+ ok(!refcount, "Swapchain has %u references left.\n", refcount);
+ DestroyWindow(window);
+ ID3D12CommandQueue_Release(queue);
+
+ refcount = ID3D12Device_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+}
+
static void test_draw(void)
{
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
@@ -909,7 +1012,7 @@ static void test_swapchain_draw(void)
context.pipeline_state = create_pipeline_state(device,
context.root_signature, tests[i].format, &ps);
- swapchain = create_swapchain(&context, window, 2, tests[i].format, rect.right, rect.bottom);
+ swapchain = create_swapchain(&context, queue, window, 2, tests[i].format, rect.right, rect.bottom);
index = IDXGISwapChain3_GetCurrentBackBufferIndex(swapchain);
backbuffer = context.render_target[index];
rtv = context.rtv[index];
@@ -977,7 +1080,8 @@ static void test_swapchain_refcount(void)
window = create_window(WS_VISIBLE);
ret = GetClientRect(window, &rect);
ok(ret, "Failed to get client rect.\n");
- swapchain = create_swapchain(&context, window, buffer_count, DXGI_FORMAT_B8G8R8A8_UNORM, rect.right, rect.bottom);
+ swapchain = create_swapchain(&context, context.queue, window,
+ buffer_count, DXGI_FORMAT_B8G8R8A8_UNORM, rect.right, rect.bottom);
for (i = 0; i < buffer_count; ++i)
{
@@ -1054,7 +1158,7 @@ static void test_swapchain_size_mismatch(void)
queue = context.queue;
window = CreateWindowA("static", "d3d12_test", WS_VISIBLE, 0, 0, 200, 200, NULL, NULL, NULL, NULL);
- swapchain = create_swapchain(&context, window, 2, DXGI_FORMAT_B8G8R8A8_UNORM, 400, 400);
+ swapchain = create_swapchain(&context, queue, window, 2, DXGI_FORMAT_B8G8R8A8_UNORM, 400, 400);
index = IDXGISwapChain3_GetCurrentBackBufferIndex(swapchain);
backbuffer = context.render_target[index];
rtv = context.rtv[index];
@@ -1087,7 +1191,7 @@ static void test_swapchain_size_mismatch(void)
window = create_window(WS_VISIBLE);
ret = GetClientRect(window, &rect);
ok(ret, "Failed to get client rect.\n");
- swapchain = create_swapchain(&context, window, 4, DXGI_FORMAT_B8G8R8A8_UNORM, rect.right, rect.bottom);
+ swapchain = create_swapchain(&context, queue, window, 4, DXGI_FORMAT_B8G8R8A8_UNORM, rect.right, rect.bottom);
hr = ID3D12Device_CreateFence(device, 0, D3D12_FENCE_FLAG_NONE, &IID_ID3D12Fence, (void **)&fence);
ok(hr == S_OK, "Failed to create fence, hr %#x.\n", hr);
@@ -1177,7 +1281,8 @@ static void test_swapchain_backbuffer_index(void)
window = create_window(WS_VISIBLE);
ret = GetClientRect(window, &rect);
ok(ret, "Failed to get client rect.\n");
- swapchain = create_swapchain(&context, window, buffer_count, DXGI_FORMAT_B8G8R8A8_UNORM, rect.right, rect.bottom);
+ swapchain = create_swapchain(&context, queue, window,
+ buffer_count, DXGI_FORMAT_B8G8R8A8_UNORM, rect.right, rect.bottom);
hr = ID3D12Device_CreateFence(device, 0, D3D12_FENCE_FLAG_NONE, &IID_ID3D12Fence, (void **)&fence);
ok(hr == S_OK, "Failed to create fence, hr %#x.\n", hr);
@@ -1264,6 +1369,7 @@ START_TEST(d3d12)
print_adapter_info();
test_interfaces();
+ test_create_device();
test_draw();
test_swapchain_draw();
test_swapchain_refcount();
--
2.19.2