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Start a n
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[PATCH v2 3/5] wined3d: Implement adapter_vk_get_wined3d_caps().
by Józef Kucia
08 Apr '19
08 Apr '19
Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> --- Version 2: Fix formatting. --- dlls/wined3d/adapter_vk.c | 125 +++++++++++++++++++++++++++++---- dlls/wined3d/directx.c | 6 +- dlls/wined3d/wined3d_private.h | 2 + 3 files changed, 117 insertions(+), 16 deletions(-) diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c index f5e46ce8bcb1..8ef0aea3ca3c 100644 --- a/dlls/wined3d/adapter_vk.c +++ b/dlls/wined3d/adapter_vk.c @@ -24,6 +24,11 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d); +static inline const struct wined3d_adapter_vk *wined3d_adapter_vk_const(const struct wined3d_adapter *adapter) +{ + return CONTAINING_RECORD(adapter, struct wined3d_adapter_vk, a); +} + #ifdef USE_WIN32_VULKAN static BOOL wined3d_load_vulkan(struct wined3d_vk_info *vk_info) { @@ -93,6 +98,100 @@ static BOOL adapter_vk_create_context(struct wined3d_context *context, static void adapter_vk_get_wined3d_caps(const struct wined3d_adapter *adapter, struct wined3d_caps *caps) { + const struct wined3d_adapter_vk *adapter_vk = wined3d_adapter_vk_const(adapter); + const VkPhysicalDeviceLimits *limits = &adapter_vk->device_limits; + BOOL sampler_anisotropy = limits->maxSamplerAnisotropy > 1.0f; + + caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE + | WINEDDSCAPS_MIPMAP + | WINEDDSCAPS_TEXTURE + | WINEDDSCAPS_VIDEOMEMORY + | WINEDDSCAPS_ZBUFFER; + caps->ddraw_caps.caps |= WINEDDCAPS_3D; + + caps->Caps2 |= WINED3DCAPS2_CANGENMIPMAP; + + caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_BLENDOP + | WINED3DPMISCCAPS_SEPARATEALPHABLEND + | WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS + | WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT; + + if (sampler_anisotropy) + { + caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY + | WINED3DPRASTERCAPS_ZBIAS + | WINED3DPRASTERCAPS_MIPMAPLODBIAS; + + caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC + | WINED3DPTFILTERCAPS_MINFANISOTROPIC; + + caps->MaxAnisotropy = limits->maxSamplerAnisotropy; + } + + caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR; + caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR + | WINED3DPBLENDCAPS_SRCALPHASAT; + + caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP + | WINED3DPTEXTURECAPS_MIPVOLUMEMAP + | WINED3DPTEXTURECAPS_VOLUMEMAP_POW2; + caps->VolumeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFLINEAR + | WINED3DPTFILTERCAPS_MAGFPOINT + | WINED3DPTFILTERCAPS_MINFLINEAR + | WINED3DPTFILTERCAPS_MINFPOINT + | WINED3DPTFILTERCAPS_MIPFLINEAR + | WINED3DPTFILTERCAPS_MIPFPOINT + | WINED3DPTFILTERCAPS_LINEAR + | WINED3DPTFILTERCAPS_LINEARMIPLINEAR + | WINED3DPTFILTERCAPS_LINEARMIPNEAREST + | WINED3DPTFILTERCAPS_MIPLINEAR + | WINED3DPTFILTERCAPS_MIPNEAREST + | WINED3DPTFILTERCAPS_NEAREST; + caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_INDEPENDENTUV + | WINED3DPTADDRESSCAPS_CLAMP + | WINED3DPTADDRESSCAPS_WRAP; + caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER + | WINED3DPTADDRESSCAPS_MIRROR + | WINED3DPTADDRESSCAPS_MIRRORONCE; + + caps->MaxVolumeExtent = limits->maxImageDimension3D; + + caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP + | WINED3DPTEXTURECAPS_MIPCUBEMAP + | WINED3DPTEXTURECAPS_CUBEMAP_POW2; + caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFLINEAR + | WINED3DPTFILTERCAPS_MAGFPOINT + | WINED3DPTFILTERCAPS_MINFLINEAR + | WINED3DPTFILTERCAPS_MINFPOINT + | WINED3DPTFILTERCAPS_MIPFLINEAR + | WINED3DPTFILTERCAPS_MIPFPOINT + | WINED3DPTFILTERCAPS_LINEAR + | WINED3DPTFILTERCAPS_LINEARMIPLINEAR + | WINED3DPTFILTERCAPS_LINEARMIPNEAREST + | WINED3DPTFILTERCAPS_MIPLINEAR + | WINED3DPTFILTERCAPS_MIPNEAREST + | WINED3DPTFILTERCAPS_NEAREST; + + if (sampler_anisotropy) + { + caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC + | WINED3DPTFILTERCAPS_MINFANISOTROPIC; + } + + caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER + | WINED3DPTADDRESSCAPS_MIRROR + | WINED3DPTADDRESSCAPS_MIRRORONCE; + + caps->StencilCaps |= WINED3DSTENCILCAPS_DECR + | WINED3DSTENCILCAPS_INCR + | WINED3DSTENCILCAPS_TWOSIDED; + + caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 | WINED3DDTCAPS_FLOAT16_4; + + caps->MaxPixelShader30InstructionSlots = WINED3DMAX30SHADERINSTRUCTIONS; + caps->MaxVertexShader30InstructionSlots = WINED3DMAX30SHADERINSTRUCTIONS; + caps->PS20Caps.temp_count = WINED3DPS20_MAX_NUMTEMPS; + caps->VS20Caps.temp_count = WINED3DVS20_MAX_NUMTEMPS; } static BOOL adapter_vk_check_format(const struct wined3d_adapter *adapter, @@ -218,25 +317,21 @@ static VkPhysicalDevice get_vulkan_physical_device(struct wined3d_vk_info *vk_in return physical_devices[0]; } -const struct wined3d_gpu_description *get_vulkan_gpu_description(const struct wined3d_vk_info *vk_info, - VkPhysicalDevice physical_device) +const struct wined3d_gpu_description *get_vulkan_gpu_description(const VkPhysicalDeviceProperties *properties) { const struct wined3d_gpu_description *description; - VkPhysicalDeviceProperties properties; - - VK_CALL(vkGetPhysicalDeviceProperties(physical_device, &properties)); - TRACE("Device name: %s.\n", debugstr_a(properties.deviceName)); - TRACE("Vendor ID: 0x%04x, Device ID: 0x%04x.\n", properties.vendorID, properties.deviceID); - TRACE("Driver version: %#x.\n", properties.driverVersion); - TRACE("API version: %u.%u.%u.\n", VK_VERSION_MAJOR(properties.apiVersion), - VK_VERSION_MINOR(properties.apiVersion), VK_VERSION_PATCH(properties.apiVersion)); + TRACE("Device name: %s.\n", debugstr_a(properties->deviceName)); + TRACE("Vendor ID: 0x%04x, Device ID: 0x%04x.\n", properties->vendorID, properties->deviceID); + TRACE("Driver version: %#x.\n", properties->driverVersion); + TRACE("API version: %u.%u.%u.\n", VK_VERSION_MAJOR(properties->apiVersion), + VK_VERSION_MINOR(properties->apiVersion), VK_VERSION_PATCH(properties->apiVersion)); - if ((description = wined3d_get_gpu_description(properties.vendorID, properties.deviceID))) + if ((description = wined3d_get_gpu_description(properties->vendorID, properties->deviceID))) return description; FIXME("Failed to retrieve GPU description for device %s %04x:%04x.\n", - debugstr_a(properties.deviceName), properties.vendorID, properties.deviceID); + debugstr_a(properties->deviceName), properties->vendorID, properties->deviceID); return wined3d_get_gpu_description(HW_VENDOR_AMD, CARD_AMD_RADEON_RX_VEGA); } @@ -247,6 +342,7 @@ static BOOL wined3d_adapter_vk_init(struct wined3d_adapter_vk *adapter_vk, struct wined3d_vk_info *vk_info = &adapter_vk->vk_info; const struct wined3d_gpu_description *gpu_description; struct wined3d_adapter *adapter = &adapter_vk->a; + VkPhysicalDeviceProperties properties; TRACE("adapter_vk %p, ordinal %u, wined3d_creation_flags %#x.\n", adapter_vk, ordinal, wined3d_creation_flags); @@ -263,7 +359,10 @@ static BOOL wined3d_adapter_vk_init(struct wined3d_adapter_vk *adapter_vk, if (!(adapter_vk->physical_device = get_vulkan_physical_device(vk_info))) goto fail_vulkan; - if (!(gpu_description = get_vulkan_gpu_description(vk_info, adapter_vk->physical_device))) + VK_CALL(vkGetPhysicalDeviceProperties(adapter_vk->physical_device, &properties)); + adapter_vk->device_limits = properties.limits; + + if (!(gpu_description = get_vulkan_gpu_description(&properties))) { ERR("Failed to get GPU description.\n"); goto fail_vulkan; diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 49e56e0c847c..e21b8beaa884 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -2004,14 +2004,14 @@ HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, unsigned in caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH; caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */ - caps->MaxVertexShader30InstructionSlots = 512; + caps->MaxVertexShader30InstructionSlots = WINED3DMIN30SHADERINSTRUCTIONS; caps->VertexTextureFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | WINED3DPTFILTERCAPS_MAGFPOINT; } else if (caps->VertexShaderVersion == 2) { caps->VS20Caps.caps = 0; caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH; - caps->VS20Caps.temp_count = 12; + caps->VS20Caps.temp_count = WINED3DVS20_MIN_NUMTEMPS; caps->VS20Caps.static_flow_control_depth = 1; caps->MaxVShaderInstructionsExecuted = 65535; @@ -2059,7 +2059,7 @@ HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, unsigned in /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */ caps->PS20Caps.caps = 0; caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */ - caps->PS20Caps.temp_count = 12; + caps->PS20Caps.temp_count = WINED3DPS20_MIN_NUMTEMPS; caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */ /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */ caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 3fbade1256e1..bfc911ef4737 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2756,6 +2756,8 @@ struct wined3d_adapter_vk struct wined3d_vk_info vk_info; VkPhysicalDevice physical_device; + + VkPhysicalDeviceLimits device_limits; }; static inline struct wined3d_adapter_vk *wined3d_adapter_vk(struct wined3d_adapter *adapter) -- 2.21.0
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[PATCH 5/5] wined3d: Add support for Vulkan instance extensions.
by Józef Kucia
08 Apr '19
08 Apr '19
Use VK_KHR_get_physical_device_properties2 if Vulkan 1.1 is not available. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> --- dlls/wined3d/adapter_vk.c | 91 ++++++++++++++++++++++++++++++++++++++- 1 file changed, 89 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c index 2c6ea25a9f13..d8937c2983b4 100644 --- a/dlls/wined3d/adapter_vk.c +++ b/dlls/wined3d/adapter_vk.c @@ -230,8 +230,85 @@ static unsigned int
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wined3d_get_wine_vk_version(void) return VK_MAKE_VERSION(major, minor, 0); } +static const struct +{ + const char *name; + unsigned int core_since_version; + BOOL required; +} +vulkan_instance_extensions[] = +{ + {VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME, VK_API_VERSION_1_1, FALSE}, +}; + +static BOOL enable_vulkan_instance_extensions(uint32_t *extension_count, + const char *enabled_extensions[], const struct wined3d_vk_info *vk_info) +{ + PFN_vkEnumerateInstanceExtensionProperties pfn_vkEnumerateInstanceExtensionProperties; + VkExtensionProperties *extensions = NULL; + BOOL success = FALSE, found; + unsigned int i, j, count; + VkResult vr; + + *extension_count = 0; + + if (!(pfn_vkEnumerateInstanceExtensionProperties + = (void *)VK_CALL(vkGetInstanceProcAddr(NULL, "vkEnumerateInstanceExtensionProperties")))) + { + WARN("Failed to get 'vkEnumerateInstanceExtensionProperties'.\n"); + goto done; + } + + if ((vr = pfn_vkEnumerateInstanceExtensionProperties(NULL, &count, NULL)) < 0) + { + WARN("Failed to count instance extensions, vr %d.\n", vr); + goto done; + } + if (!(extensions = heap_calloc(count, sizeof(*extensions)))) + { + WARN("Out of memory.\n"); + goto done; + } + if ((vr = pfn_vkEnumerateInstanceExtensionProperties(NULL, &count, extensions)) < 0) + { + WARN("Failed to enumerate extensions, vr %d.\n", vr); + goto done; + } + + for (i = 0; i < ARRAY_SIZE(vulkan_instance_extensions); ++i) + { + if (vulkan_instance_extensions[i].core_since_version <= vk_info->api_version) + continue; + + for (j = 0, found = FALSE; j < count; ++j) + { + if (!strcmp(extensions[j].extensionName, vulkan_instance_extensions[i].name)) + { + found = TRUE; + break; + } + } + if (found) + { + TRACE("Enabling instance extension '%s'.\n", vulkan_instance_extensions[i].name); + enabled_extensions[(*extension_count)++] = vulkan_instance_extensions[i].name; + } + else if (!found && vulkan_instance_extensions[i].required) + { + WARN("Required extension '%s' is not available.\n", vulkan_instance_extensions[i].name); + goto done; + } + } + success = TRUE; + +done: + heap_free(extensions); + return success; +} + static BOOL wined3d_init_vulkan(struct wined3d_vk_info *vk_info) { + const char *enabled_instance_extensions[ARRAY_SIZE(vulkan_instance_extensions)]; PFN_vkEnumerateInstanceVersion pfn_vkEnumerateInstanceVersion; struct vulkan_ops *vk_ops = &vk_info->vk_ops; VkInstance instance = VK_NULL_HANDLE; @@ -246,7 +323,7 @@ static BOOL wined3d_init_vulkan(struct wined3d_vk_info *vk_info) if (!(vk_ops->vkCreateInstance = (void *)VK_CALL(vkGetInstanceProcAddr(NULL, "vkCreateInstance")))) { - ERR("Could not get 'vkCreateInstance'.\n"); + ERR("Failed to get 'vkCreateInstance'.\n"); goto fail; } @@ -271,6 +348,10 @@ static BOOL wined3d_init_vulkan(struct wined3d_vk_info *vk_info) memset(&instance_info, 0, sizeof(instance_info)); instance_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; instance_info.pApplicationInfo = &app_info; + instance_info.ppEnabledExtensionNames = enabled_instance_extensions; + if (!enable_vulkan_instance_extensions(&instance_info.enabledExtensionCount, enabled_instance_extensions, vk_info)) + goto fail; + if ((vr = VK_CALL(vkCreateInstance(&instance_info, NULL, &instance))) < 0) { WARN("Failed to create Vulkan instance, vr %d.\n", vr); @@ -296,6 +377,12 @@ static BOOL wined3d_init_vulkan(struct wined3d_vk_info *vk_info) #undef VK_INSTANCE_EXT_PFN #undef VK_DEVICE_PFN +#define MAP_INSTANCE_FUNCTION(core_pfn, ext_pfn) \ + if (!vk_ops->core_pfn) \ + vk_ops->core_pfn = (void *)VK_CALL(vkGetInstanceProcAddr(instance, #ext_pfn)); + MAP_INSTANCE_FUNCTION(vkGetPhysicalDeviceProperties2, vkGetPhysicalDeviceProperties2KHR) +#undef MAP_INSTANCE_FUNCTION + vk_info->instance = instance; return TRUE; @@ -386,7 +473,7 @@ static BOOL wined3d_adapter_vk_init(struct wined3d_adapter_vk *adapter_vk, properties2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2; properties2.pNext = &id_properties; - if (vk_info->api_version >= VK_API_VERSION_1_1) + if (vk_info->vk_ops.vkGetPhysicalDeviceProperties2) VK_CALL(vkGetPhysicalDeviceProperties2(adapter_vk->physical_device, &properties2)); else VK_CALL(vkGetPhysicalDeviceProperties(adapter_vk->physical_device, &properties2.properties)); -- 2.21.0
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[PATCH v2 1/5] wined3d: Map GL_EXT_texture_swizzle to GL_ARB_texture_swizzle.
by Józef Kucia
08 Apr '19
08 Apr '19
Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> --- Version 2: Map GL_EXT_texture_swizzle directly in gl_extension_map. --- dlls/wined3d/adapter_gl.c | 1 + 1 file changed, 1 insertion(+) diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c index 3157c49a59ae..3ffbbaf32971 100644 --- a/dlls/wined3d/adapter_gl.c +++ b/dlls/wined3d/adapter_gl.c @@ -204,6 +204,7 @@ static const struct wined3d_extension_map gl_extension_map[] = {"GL_EXT_texture_snorm",
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EXT_TEXTURE_SNORM }, {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB }, {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE }, + {"GL_EXT_texture_swizzle", ARB_TEXTURE_SWIZZLE }, {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA }, /* NV */ -- 2.21.0
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[PATCH vkd3d 5/6] vkd3d-shader: Assert that write masks are valid.
by Józef Kucia
08 Apr '19
08 Apr '19
From: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> --- libs/vkd3d-shader/spirv.c | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 54c52b7eb055..87950205ad61 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -6004,6 +6004,7 @@ static void vkd3d_dxbc_compiler_emit_bitfield_instruction(struct vkd3d_dxbc_comp return; } +
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assert(dst->write_mask & VKD3DSP_WRITEMASK_ALL); for (i = 0, k = 0; i < VKD3D_VEC4_SIZE; ++i) { if (!(write_mask = dst->write_mask & (VKD3DSP_WRITEMASK_0 << i))) @@ -6044,6 +6045,7 @@ static void vkd3d_dxbc_compiler_emit_f16tof32(struct vkd3d_dxbc_compiler *compil scalar_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, 1); /* FIXME: Consider a single UnpackHalf2x16 intruction per 2 components. */ + assert(dst->write_mask & VKD3DSP_WRITEMASK_ALL); for (i = 0, j = 0; i < VKD3D_VEC4_SIZE; ++i) { if (!(write_mask = dst->write_mask & (VKD3DSP_WRITEMASK_0 << i))) @@ -6077,6 +6079,7 @@ static void vkd3d_dxbc_compiler_emit_f32tof16(struct vkd3d_dxbc_compiler *compil zero_id = vkd3d_dxbc_compiler_get_constant_float(compiler, 0.0f); /* FIXME: Consider a single PackHalf2x16 intruction per 2 components. */ + assert(dst->write_mask & VKD3DSP_WRITEMASK_ALL); for (i = 0, j = 0; i < VKD3D_VEC4_SIZE; ++i) { if (!(write_mask = dst->write_mask & (VKD3DSP_WRITEMASK_0 << i))) @@ -7035,6 +7038,7 @@ static void vkd3d_dxbc_compiler_emit_ld_raw_structured_srv_uav(struct vkd3d_dxbc type_id, image.structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0); texel_type_id = vkd3d_spirv_get_type_id(builder, image.sampled_type, VKD3D_VEC4_SIZE); + assert(dst->write_mask & VKD3DSP_WRITEMASK_ALL); for (i = 0, j = 0; i < VKD3D_VEC4_SIZE; ++i) { if (!(dst->write_mask & (VKD3DSP_WRITEMASK_0 << i))) @@ -7077,6 +7081,7 @@ static void vkd3d_dxbc_compiler_emit_ld_tgsm(struct vkd3d_dxbc_compiler *compile base_coordinate_id = vkd3d_dxbc_compiler_emit_raw_structured_addressing(compiler, type_id, reg_info.structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0); + assert(dst->write_mask & VKD3DSP_WRITEMASK_ALL); for (i = 0, j = 0; i < VKD3D_VEC4_SIZE; ++i) { if (!(dst->write_mask & (VKD3DSP_WRITEMASK_0 << i))) -- 2.21.0
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[PATCH vkd3d 4/6] tests: Use uint64_t for width and row_pitch (Coverity).
by Józef Kucia
08 Apr '19
08 Apr '19
From: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> --- tests/d3d12_test_utils.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/tests/d3d12_test_utils.h b/tests/d3d12_test_utils.h index 9c38cafb0480..6eb9ceae5576 100644 --- a/tests/d3d12_test_utils.h +++ b/tests/d3d12_test_utils.h @@ -320,11 +320,11 @@ static inline unsigned int format_block_height(DXGI_FORMAT format) struct resource_readback { -
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unsigned int width; + uint64_t width; unsigned int height; unsigned int depth; ID3D12Resource *resource; - unsigned int row_pitch; + uint64_t row_pitch; void *data; }; -- 2.21.0
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[PATCH vkd3d 3/6] vkd3d-shader: Avoid mixing enum types (Coverity).
by Józef Kucia
08 Apr '19
08 Apr '19
From: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> --- libs/vkd3d-shader/spirv.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index b0134164cd79..54c52b7eb055 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -5408,7 +5408,7 @@ static void vkd3d_dxbc_compiler_emit_default_control_point_phase(struct vkd3d_dx assert((input->
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mask & 0xff) == (output->mask & 0xff)); assert(input->component_type == output->component_type); - if ((input_builtin = get_spirv_builtin_for_sysval(compiler, input->sysval_semantic))) + if ((input_builtin = get_spirv_builtin_for_sysval(compiler, vkd3d_siv_from_sysval(input->sysval_semantic)))) { component_type = input_builtin->component_type; component_count = input_builtin->component_count; -- 2.21.0
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[PATCH vkd3d 2/6] vkd3d-common: Explicitly limit value to UINT_MAX in vkd3d_env_var_as_uint().
by Józef Kucia
08 Apr '19
08 Apr '19
From: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> --- libs/vkd3d-common/debug.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/libs/vkd3d-common/debug.c b/libs/vkd3d-common/debug.c index 9d10c28662da..6b9662bbbd19 100644 --- a/libs/vkd3d-common/debug.c +++ b/libs/vkd3d-common/debug.c @@ -22,6 +22,7 @@ #include <ctype.h> #include <errno.h> #include <inttypes.h> +#include <limits.h> #
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include <stdio.h> #include <stdlib.h> #include <string.h> @@ -310,7 +311,7 @@ unsigned int vkd3d_env_var_as_uint(const char *name, unsigned int default_value) errno = 0; r = strtoul(value, &end_ptr, 0); if (!errno && end_ptr != value) - return r; + return min(r, UINT_MAX); } return default_value; -- 2.21.0
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[PATCH vkd3d 1/6] vkd3d: Fix memory leak in vkd3d_init_device_caps() (Coverity).
by Józef Kucia
08 Apr '19
08 Apr '19
From: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> --- libs/vkd3d/device.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/libs/vkd3d/device.c b/libs/vkd3d/device.c index dd76fd555238..43c683061f3b 100644 --- a/libs/vkd3d/device.c +++ b/libs/vkd3d/device.c @@ -1277,6 +1277,8 @@ static HRESULT vkd3d_init_device_caps(struct d3d12_device *device, if (vulkan_info->max_feature_level < create_info->minimum_feature_level)
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{ WARN("Feature level %#x is not supported.\n", create_info->minimum_feature_level); + vkd3d_free(*user_extension_supported); + *user_extension_supported = NULL; return E_INVALIDARG; } -- 2.21.0
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[PATCH v2] wined3d: Avoid using float literals for MAX_FLOAT in GLSL when possible.
by Paul Gofman
08 Apr '19
08 Apr '19
When application uses FLT_MAX in shader local constants, GLSL shader code gets 3.40282347e+38 string literal. Sometimes (seemingly depending on some side factors) NVIDIA GLSL compiler rejects such shaders with 'floating point constant overflow' error. Signed-off-by: Paul Gofman <gofmanp(a)gmail.com> --- v2: - removed leftover debug change in utils.c. dlls/d3d9/tests/visual.c | 48 ++++++++++++++++++++++++++++++++++++-- dlls/wined3d/glsl_shader.c | 33 +++++++++++++++++--------- 2
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files changed, 68 insertions(+), 13 deletions(-) diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 85c1fa1bf8..36465f2156 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -28,6 +28,7 @@ * causes visible results in games can be tested in a way that does not depend on pixel exactness */ +#include <float.h> #include <limits.h> #include <math.h> @@ -16644,7 +16645,23 @@ static void fp_special_test(void) 0x0000ffff, /* end */ }; - struct + static const DWORD ps_fltmax_code[] = + { + 0xffff0200, /* ps_2_0 */ + 0x05000051, 0xa00f0000, 0x7f7fffff, 0xff7fffff, 0x7f7fffff, 0xff7fffff, /* def c0, FLT_MAX, -FLT_MAX, + * FLT_MAX, -FLT_MAX */ + 0x05000051, 0xa00f0002, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c2, 1.0, 1.0, 1.0, 1.0 */ + 0x05000051, 0xa00f0003, 0x3f000000, 0x3f000000, 0x3f000000, 0x3f000000, /* def c3, 0.5, 0.5, 0.5, 0.5 */ + 0x02000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */ + 0x03000002, 0x800f0000, 0xa0e40000, 0x81e40001, /* add r0, c0, -r1 */ + 0x02000023, 0x800f0000, 0x80e40000, /* abs r0, r0 */ + 0x02000001, 0x800f0001, 0xa0e40003, /* mov r1, c3 */ + 0x04000058, 0x800f0000, 0x81e40000, 0xa0e40002, 0x80e40001, /* cmp r0, -r0, c2, r1 */ + 0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */ + 0x0000ffff, /* end */ + }; + + static const struct { float x, y, z; float s; @@ -16657,10 +16674,12 @@ static void fp_special_test(void) { 1.0f, -1.0f, 1.0f, 0.0f}, }; + static const struct vec4 const_max_flt = {FLT_MAX, -FLT_MAX, FLT_MAX, -FLT_MAX}; IDirect3DPixelShader9 *ps; IDirect3DDevice9 *device; UINT body_size = 0; IDirect3D9 *d3d; + D3DCOLOR color; DWORD *vs_code; ULONG refcount; D3DCAPS9 caps; @@ -16712,7 +16731,6 @@ static void fp_special_test(void) { DWORD offset = ARRAY_SIZE(vs_header); IDirect3DVertexShader9 *vs; - D3DCOLOR color; memcpy(vs_code + offset, vs_body[i].ops, vs_body[i].size); offset += vs_body[i].size / sizeof(*vs_body[i].ops); @@ -16752,6 +16770,32 @@ static void fp_special_test(void) hr = IDirect3DDevice9_SetPixelShader(device, NULL); ok(SUCCEEDED(hr), "SetPixelShader failed, hr %#x.\n", hr); IDirect3DPixelShader9_Release(ps); + + hr = IDirect3DDevice9_CreatePixelShader(device, ps_fltmax_code, &ps); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice9_SetPixelShader(device, ps); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 1, &const_max_flt.x, 1); + ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShaderConstantF returned %08x\n", hr); + + hr = IDirect3DDevice9_BeginScene(device); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(*quad)); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice9_EndScene(device); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + color = getPixelColor(device, 320, 240); + ok(color == 0x00ffffff, "Got unexpected color 0x%08x.\n", color); + + hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + + hr = IDirect3DDevice9_SetPixelShader(device, NULL); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + IDirect3DPixelShader9_Release(ps); + refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); done: diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 746d7cfa36..4a60f6e0e4 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -432,14 +432,25 @@ static void shader_glsl_add_version_declaration(struct wined3d_string_buffer *bu shader_addline(buffer, "#version %u\n", shader_glsl_get_version(gl_info)); } -static void shader_glsl_append_imm_vec4(struct wined3d_string_buffer *buffer, const float *values) +static void shader_glsl_imm_float_literal(float value, char *str, + const struct wined3d_gl_info *gl_info) +{ + if (fabsf(value) == FLT_MAX && isfinite(value) && gl_info->supported[ARB_SHADER_BIT_ENCODING]) + strcpy(str, value == FLT_MAX ? "uintBitsToFloat(0x7f7fffffu)" + : "uintBitsToFloat(0xff7fffffu)"); + else + wined3d_ftoa(value, str); +} + +static void shader_glsl_append_imm_vec4(struct wined3d_string_buffer *buffer, const float *values, + const struct wined3d_gl_info *gl_info) { - char str[4][17]; + char str[4][29]; - wined3d_ftoa(values[0], str[0]); - wined3d_ftoa(values[1], str[1]); - wined3d_ftoa(values[2], str[2]); - wined3d_ftoa(values[3], str[3]); + shader_glsl_imm_float_literal(values[0], str[0], gl_info); + shader_glsl_imm_float_literal(values[1], str[1], gl_info); + shader_glsl_imm_float_literal(values[2], str[2], gl_info); + shader_glsl_imm_float_literal(values[3], str[3], gl_info); shader_addline(buffer, "vec4(%s, %s, %s, %s)", str[0], str[1], str[2], str[3]); } @@ -2932,7 +2943,7 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont LIST_FOR_EACH_ENTRY(lconst, &shader->constantsF, struct wined3d_shader_lconst, entry) { shader_addline(buffer, "const vec4 %s_lc%u = ", prefix, lconst->idx); - shader_glsl_append_imm_vec4(buffer, (const float *)lconst->value); + shader_glsl_append_imm_vec4(buffer, (const float *)lconst->value, gl_info); shader_addline(buffer, ";\n"); } } @@ -8104,10 +8115,10 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context if (args->srgb_correction) { shader_addline(buffer, "const vec4 srgb_const0 = "); - shader_glsl_append_imm_vec4(buffer, wined3d_srgb_const0); + shader_glsl_append_imm_vec4(buffer, wined3d_srgb_const0, gl_info); shader_addline(buffer, ";\n"); shader_addline(buffer, "const vec4 srgb_const1 = "); - shader_glsl_append_imm_vec4(buffer, wined3d_srgb_const1); + shader_glsl_append_imm_vec4(buffer, wined3d_srgb_const1, gl_info); shader_addline(buffer, ";\n"); } if (reg_maps->vpos || reg_maps->usesdsy) @@ -10001,10 +10012,10 @@ static GLuint shader_glsl_generate_ffp_fragment_shader(struct shader_glsl_priv * if (settings->sRGB_write) { shader_addline(buffer, "const vec4 srgb_const0 = "); - shader_glsl_append_imm_vec4(buffer, wined3d_srgb_const0); + shader_glsl_append_imm_vec4(buffer, wined3d_srgb_const0, gl_info); shader_addline(buffer, ";\n"); shader_addline(buffer, "const vec4 srgb_const1 = "); - shader_glsl_append_imm_vec4(buffer, wined3d_srgb_const1); + shader_glsl_append_imm_vec4(buffer, wined3d_srgb_const1, gl_info); shader_addline(buffer, ";\n"); } -- 2.20.1
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[PATCH] mscoree: Don't use a shared mono install with no drive letter.
by Vincent Povirk
08 Apr '19
08 Apr '19
Signed-off-by: Vincent Povirk <vincent(a)codeweavers.com> --- dlls/mscoree/metahost.c | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/dlls/mscoree/metahost.c b/dlls/mscoree/metahost.c index 50d43b30ead..1b2abd26e40 100644 --- a/dlls/mscoree/metahost.c +++ b/dlls/mscoree/metahost.c @@ -712,6 +712,7 @@ static BOOL get_mono_path_registry(LPWSTR path) static BOOL get_mono_path_unix(const char *unix_dir, LPWSTR path) { + static const WCHAR unix_prefix[] = {'\\','\\','?','\\'
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,'u','n','i','x','\\'}; static WCHAR * (CDECL *p_wine_get_dos_file_name)(const char*); LPWSTR dos_dir; WCHAR mono_dll_path[MAX_PATH]; @@ -728,6 +729,13 @@ static BOOL get_mono_path_unix(const char *unix_dir, LPWSTR path) if (!dos_dir) return FALSE; + if (memcmp(dos_dir, unix_prefix, sizeof(unix_prefix)) == 0) + { + /* No drive letter for this directory */ + heap_free(dos_dir); + return FALSE; + } + ret = find_mono_dll(dos_dir, mono_dll_path); if (ret) strcpyW(path, dos_dir); -- 2.17.1
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