From: Zhiyi Zhang <zzhang(a)codeweavers.com>
Signed-off-by: Zhiyi Zhang <zzhang(a)codeweavers.com>
Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com>
---
tests/d3d12.c | 217 +++++++++++++++++++++++++++++++++++++++++++++++++-
1 file changed, 216 insertions(+), 1 deletion(-)
diff --git a/tests/d3d12.c b/tests/d3d12.c
index 00005c4d1767..c34d55a5314d 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -6085,7 +6085,7 @@ static void test_map_placed_resources(void)
root_parameters[1].Descriptor.ShaderRegister = 0;
root_parameters[1].Descriptor.RegisterSpace = 0;
root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
- root_signature_desc.NumParameters = ARRAY_SIZE(root_parameters);;
+ root_signature_desc.NumParameters = ARRAY_SIZE(root_parameters);
root_signature_desc.pParameters = root_parameters;
root_signature_desc.NumStaticSamplers = 0;
root_signature_desc.pStaticSamplers = NULL;
@@ -27314,6 +27314,220 @@ static void test_vertex_shader_stream_output(void)
destroy_test_context(&context);
}
+static void test_read_write_subresource(void)
+{
+ D3D12_TEXTURE_COPY_LOCATION src_location, dst_location;
+ ID3D12GraphicsCommandList *command_list;
+ D3D12_HEAP_PROPERTIES heap_properties;
+ D3D12_SUBRESOURCE_DATA texture_data;
+ D3D12_RESOURCE_DESC resource_desc;
+ struct test_context_desc desc;
+ struct test_context context;
+ struct resource_readback rb;
+ ID3D12Resource *src_texture;
+ ID3D12Resource *dst_texture;
+ unsigned int got, expected;
+ ID3D12CommandQueue *queue;
+ ID3D12Resource *rb_buffer;
+ unsigned int *dst_buffer;
+ unsigned int buffer_size;
+ unsigned int slice_pitch;
+ unsigned int row_pitch;
+ unsigned int x, y, z;
+ ID3D12Device *device;
+ unsigned int *ptr;
+ D3D12_BOX box;
+ HRESULT hr;
+
+ memset(&desc, 0, sizeof(desc));
+ desc.no_render_target = true;
+ if (!init_test_context(&context, &desc))
+ return;
+ device = context.device;
+ command_list = context.list;
+ queue = context.queue;
+
+ row_pitch = 128 * sizeof(unsigned int);
+ slice_pitch = row_pitch * 100;
+ buffer_size = slice_pitch * 64;
+
+ /* Buffers are not supported */
+ rb_buffer = create_readback_buffer(device, buffer_size);
+ dst_buffer = malloc(buffer_size);
+ ok(dst_buffer, "Failed to allocate memory.\n");
+
+ set_box(&box, 0, 0, 0, 1, 1, 1);
+ hr = ID3D12Resource_WriteToSubresource(rb_buffer, 0, &box, dst_buffer, row_pitch, slice_pitch);
+ todo ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+
+ hr = ID3D12Resource_ReadFromSubresource(rb_buffer, dst_buffer, row_pitch, slice_pitch, 0, &box);
+ todo ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+
+ ID3D12Resource_Release(rb_buffer);
+
+ /* Only texture on custom heaps is legal for ReadFromSubresource/WriteToSubresource */
+ resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE3D;
+ resource_desc.Alignment = 0;
+ resource_desc.Width = 128;
+ resource_desc.Height = 100;
+ resource_desc.DepthOrArraySize = 64;
+ resource_desc.MipLevels = 1;
+ resource_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ resource_desc.SampleDesc.Count = 1;
+ resource_desc.SampleDesc.Quality = 0;
+ resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
+ resource_desc.Flags = 0;
+
+ memset(&heap_properties, 0, sizeof(heap_properties));
+ heap_properties.Type = D3D12_HEAP_TYPE_CUSTOM;
+ heap_properties.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_WRITE_BACK;
+ heap_properties.MemoryPoolPreference = D3D12_MEMORY_POOL_L0;
+ hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
+ &resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL, &IID_ID3D12Resource, (void **)&src_texture);
+ if (FAILED(hr))
+ {
+ skip("Failed to create texture on custom heap.\n");
+ goto done;
+ }
+
+ /* NULL box */
+ hr = ID3D12Resource_WriteToSubresource(src_texture, 0, NULL, dst_buffer, row_pitch, slice_pitch);
+ todo ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = ID3D12Resource_ReadFromSubresource(src_texture, dst_buffer, row_pitch, slice_pitch, 0, NULL);
+ todo ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+
+ /* Empty box */
+ set_box(&box, 0, 0, 0, 0, 0, 0);
+ hr = ID3D12Resource_WriteToSubresource(src_texture, 0, &box, dst_buffer, row_pitch, slice_pitch);
+ todo ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = ID3D12Resource_ReadFromSubresource(src_texture, dst_buffer, row_pitch, slice_pitch, 0, &box);
+ todo ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+
+ for (z = 0; z < 64; ++z)
+ {
+ for (y = 0; y < 100; ++y)
+ {
+ for (x = 0; x < 128; ++x)
+ {
+ ptr = &dst_buffer[z * 128 * 100 + y * 128 + x];
+ if (x < 2 && y< 2 && z < 2) /* Region 1 */
+ *ptr = (z + 1) << 16 | (y + 1) << 8 | (x + 1);
+ else if (2 <= x && x < 11 && 2 <= y && y < 13 && 2 <= z && z < 17) /* Region 2 */
+ *ptr = (z + 2) << 16 | (y + 2) << 8 | (x + 2);
+ else
+ *ptr = 0xdeadbeef;
+ }
+ }
+ }
+
+ /* Write region 1 */
+ set_box(&box, 0, 0, 0, 2, 2, 2);
+ hr = ID3D12Resource_WriteToSubresource(src_texture, 0, &box, dst_buffer, row_pitch, slice_pitch);
+ todo ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+
+ /* Write region 2 */
+ set_box(&box, 2, 2, 2, 11, 13, 17);
+ hr = ID3D12Resource_WriteToSubresource(src_texture, 0, &box, &dst_buffer[2 * 128 * 100 + 2 * 128 + 2],
+ row_pitch, slice_pitch);
+ todo ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+
+ memset(dst_buffer, 0, buffer_size);
+
+ /* Read region 1 */
+ set_box(&box, 0, 0, 0, 2, 2, 2);
+ hr = ID3D12Resource_ReadFromSubresource(src_texture, dst_buffer, row_pitch, slice_pitch, 0, &box);
+ todo ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+
+ /* Read region 2 */
+ set_box(&box, 2, 2, 2, 11, 13, 17);
+ hr = ID3D12Resource_ReadFromSubresource(src_texture, &dst_buffer[2 * 128 * 100 + 2 * 128 + 2], row_pitch,
+ slice_pitch, 0, &box);
+ todo ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+
+ for (z = 0; z < 64; ++z)
+ {
+ for (y = 0; y < 100; ++y)
+ {
+ for (x = 0; x < 128; ++x)
+ {
+ if (x < 2 && y < 2 && z < 2) /* Region 1 */
+ expected = (z + 1) << 16 | (y + 1) << 8 | (x + 1);
+ else if (2 <= x && x < 11 && 2 <= y && y < 13 && 2 <= z && z < 17) /* Region 2 */
+ expected = (z + 2) << 16 | (y + 2) << 8 | (x + 2);
+ else /* Untouched */
+ expected = 0;
+
+ got = dst_buffer[z * 128 * 100 + y * 128 + x];
+ if (got != expected)
+ break;
+ }
+ if (got != expected)
+ break;
+ }
+ if (got != expected)
+ break;
+ }
+ todo ok(got == expected, "Got unexpected value 0x%08x at (%u, %u, %u), expected 0x%08x.\n", got, x, y, z, expected);
+
+ /* Test layout is the same */
+ dst_texture = create_default_texture3d(device, 128, 100, 64, 1, DXGI_FORMAT_R8G8B8A8_UNORM, 0,
+ D3D12_RESOURCE_STATE_COPY_DEST);
+ memset(dst_buffer, 0, buffer_size);
+ texture_data.pData = dst_buffer;
+ texture_data.RowPitch = row_pitch;
+ texture_data.SlicePitch = slice_pitch;
+ upload_texture_data(dst_texture, &texture_data, 1, queue, command_list);
+ reset_command_list(command_list, context.allocator);
+
+ src_location.pResource = src_texture;
+ src_location.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
+ src_location.SubresourceIndex = 0;
+ dst_location.pResource = dst_texture;
+ dst_location.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
+ dst_location.SubresourceIndex = 0;
+ set_box(&box, 0, 0, 0, 128, 100, 64);
+ ID3D12GraphicsCommandList_CopyTextureRegion(command_list, &dst_location, 0, 0, 0, &src_location, &box);
+
+ transition_resource_state(command_list, dst_texture,
+ D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_COPY_SOURCE);
+ get_texture_readback_with_command_list(dst_texture, 0, &rb, queue, command_list);
+ for (z = 0; z < 64; ++z)
+ {
+ for (y = 0; y < 100; ++y)
+ {
+ for (x = 0; x < 128; ++x)
+ {
+ if (x < 2 && y < 2 && z < 2) /* Region 1 */
+ expected = (z + 1) << 16 | (y + 1) << 8 | (x + 1);
+ else if (2 <= x && x < 11 && 2 <= y && y < 13 && 2 <= z && z < 17) /* Region 2 */
+ expected = (z + 2) << 16 | (y + 2) << 8 | (x + 2);
+ else /* Untouched */
+ expected = 0;
+
+ got = get_readback_uint(&rb, x, y, z);
+ if (got != expected)
+ break;
+ }
+ if (got != expected)
+ break;
+ }
+ if (got != expected)
+ break;
+ }
+ todo ok(got == expected, "Got unexpected value 0x%08x at (%u, %u, %u), expected 0x%08x.\n", got, x, y, z, expected);
+ release_resource_readback(&rb);
+
+ ID3D12Resource_Release(src_texture);
+ ID3D12Resource_Release(dst_texture);
+ reset_command_list(command_list, context.allocator);
+
+done:
+ free(dst_buffer);
+ destroy_test_context(&context);
+}
+
START_TEST(d3d12)
{
parse_args(argc, argv);
@@ -27456,4 +27670,5 @@ START_TEST(d3d12)
run_test(test_shader_eval_attribute);
run_test(test_primitive_restart);
run_test(test_vertex_shader_stream_output);
+ run_test(test_read_write_subresource);
}
--
2.19.2