Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
---
dlls/wined3d/surface.c | 154 +------------------------------
dlls/wined3d/texture.c | 200 +++++++++++++++++++++++++++++++++--------
dlls/wined3d/wined3d_private.h | 11 ++-
3 files changed, 172 insertions(+), 193 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 33b60d2bc0b..a28a4277ab4 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -140,7 +140,7 @@ static void texture2d_depth_blt_fbo(const struct wined3d_device *device, struct
/* Blit between surface locations. Onscreen on different swapchains is not supported.
* Depth / stencil is not supported. Context activation is done by the caller. */
-static void texture2d_blt_fbo(struct wined3d_device *device, struct wined3d_context *context,
+void texture2d_blt_fbo(struct wined3d_device *device, struct wined3d_context *context,
enum wined3d_texture_filter_type filter, struct wined3d_texture *src_texture,
unsigned int src_sub_resource_idx, DWORD src_location, const RECT *src_rect,
struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx, DWORD dst_location,
@@ -285,7 +285,7 @@ static void texture2d_blt_fbo(struct wined3d_device *device, struct wined3d_cont
context_restore(context, restore_texture, restore_idx);
}
-static BOOL fbo_blitter_supported(enum wined3d_blit_op blit_op, const struct wined3d_gl_info *gl_info,
+BOOL fbo_blitter_supported(enum wined3d_blit_op blit_op, const struct wined3d_gl_info *gl_info,
const struct wined3d_resource *src_resource, DWORD src_location,
const struct wined3d_resource *dst_resource, DWORD dst_location)
{
@@ -1470,156 +1470,6 @@ BOOL texture2d_load_drawable(struct wined3d_texture *texture,
return TRUE;
}
-BOOL texture2d_load_texture(struct wined3d_texture *texture, unsigned int sub_resource_idx,
- struct wined3d_context *context, BOOL srgb)
-{
- unsigned int width, height, level, src_row_pitch, src_slice_pitch, dst_row_pitch, dst_slice_pitch;
- struct wined3d_texture_gl *texture_gl = wined3d_texture_gl(texture);
- struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
- const struct wined3d_gl_info *gl_info = context->gl_info;
- struct wined3d_device *device = texture->resource.device;
- const struct wined3d_color_key_conversion *conversion;
- struct wined3d_texture_sub_resource *sub_resource;
- const struct wined3d_format *format;
- struct wined3d_bo_address data;
- BYTE *src_mem, *dst_mem = NULL;
- struct wined3d_box src_box;
- BOOL depth;
-
- depth = texture->resource.bind_flags & WINED3D_BIND_DEPTH_STENCIL;
- sub_resource = &texture->sub_resources[sub_resource_idx];
-
- if (!depth && wined3d_settings.offscreen_rendering_mode != ORM_FBO
- && wined3d_resource_is_offscreen(&texture->resource)
- && (sub_resource->locations & WINED3D_LOCATION_DRAWABLE))
- {
- texture2d_load_fb_texture(texture_gl, sub_resource_idx, srgb, context);
-
- return TRUE;
- }
-
- level = sub_resource_idx % texture->level_count;
- wined3d_texture_get_level_box(texture, level, &src_box);
-
- if (!depth && sub_resource->locations & (WINED3D_LOCATION_TEXTURE_SRGB | WINED3D_LOCATION_TEXTURE_RGB)
- && (texture->resource.format_flags & WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB)
- && fbo_blitter_supported(WINED3D_BLIT_OP_COLOR_BLIT, gl_info,
- &texture->resource, WINED3D_LOCATION_TEXTURE_RGB,
- &texture->resource, WINED3D_LOCATION_TEXTURE_SRGB))
- {
- RECT src_rect;
-
- SetRect(&src_rect, src_box.left, src_box.top, src_box.right, src_box.bottom);
- if (srgb)
- texture2d_blt_fbo(device, context, WINED3D_TEXF_POINT,
- texture, sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB, &src_rect,
- texture, sub_resource_idx, WINED3D_LOCATION_TEXTURE_SRGB, &src_rect);
- else
- texture2d_blt_fbo(device, context, WINED3D_TEXF_POINT,
- texture, sub_resource_idx, WINED3D_LOCATION_TEXTURE_SRGB, &src_rect,
- texture, sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB, &src_rect);
-
- return TRUE;
- }
-
- if (!depth && sub_resource->locations & (WINED3D_LOCATION_RB_MULTISAMPLE | WINED3D_LOCATION_RB_RESOLVED)
- && (!srgb || (texture->resource.format_flags & WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB)))
- {
- DWORD src_location = sub_resource->locations & WINED3D_LOCATION_RB_RESOLVED ?
- WINED3D_LOCATION_RB_RESOLVED : WINED3D_LOCATION_RB_MULTISAMPLE;
- DWORD dst_location = srgb ? WINED3D_LOCATION_TEXTURE_SRGB : WINED3D_LOCATION_TEXTURE_RGB;
- RECT src_rect;
-
- SetRect(&src_rect, src_box.left, src_box.top, src_box.right, src_box.bottom);
- if (fbo_blitter_supported(WINED3D_BLIT_OP_COLOR_BLIT, gl_info,
- &texture->resource, src_location, &texture->resource, dst_location))
- texture2d_blt_fbo(device, context, WINED3D_TEXF_POINT, texture, sub_resource_idx,
- src_location, &src_rect, texture, sub_resource_idx, dst_location, &src_rect);
-
- return TRUE;
- }
-
- /* Upload from system memory */
-
- if (srgb)
- {
- if ((sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | texture->resource.map_binding))
- == WINED3D_LOCATION_TEXTURE_RGB)
- {
- FIXME_(d3d_perf)("Downloading RGB texture %p, %u to reload it as sRGB.\n", texture, sub_resource_idx);
- wined3d_texture_load_location(texture, sub_resource_idx, context, texture->resource.map_binding);
- }
- }
- else
- {
- if ((sub_resource->locations & (WINED3D_LOCATION_TEXTURE_SRGB | texture->resource.map_binding))
- == WINED3D_LOCATION_TEXTURE_SRGB)
- {
- FIXME_(d3d_perf)("Downloading sRGB texture %p, %u to reload it as RGB.\n", texture, sub_resource_idx);
- wined3d_texture_load_location(texture, sub_resource_idx, context, texture->resource.map_binding);
- }
- }
-
- if (!(sub_resource->locations & surface_simple_locations))
- {
- WARN("Trying to load a texture from sysmem, but no simple location is valid.\n");
- /* Lets hope we get it from somewhere... */
- wined3d_texture_load_location(texture, sub_resource_idx, context, WINED3D_LOCATION_SYSMEM);
- }
-
- wined3d_texture_gl_prepare_texture(texture_gl, context_gl, srgb);
- wined3d_texture_gl_bind_and_dirtify(texture_gl, context_gl, srgb);
- wined3d_texture_get_pitch(texture, level, &src_row_pitch, &src_slice_pitch);
-
- format = texture->resource.format;
- if ((conversion = wined3d_format_get_color_key_conversion(texture, TRUE)))
- format = wined3d_get_format(device->adapter, conversion->dst_format, texture->resource.bind_flags);
-
- /* Don't use PBOs for converted surfaces. During PBO conversion we look at
- * WINED3D_TEXTURE_CONVERTED but it isn't set (yet) in all cases it is
- * getting called. */
- if (conversion && sub_resource->buffer_object)
- {
- TRACE("Removing the pbo attached to texture %p, %u.\n", texture, sub_resource_idx);
-
- wined3d_texture_load_location(texture, sub_resource_idx, context, WINED3D_LOCATION_SYSMEM);
- wined3d_texture_set_map_binding(texture, WINED3D_LOCATION_SYSMEM);
- }
-
- wined3d_texture_get_memory(texture, sub_resource_idx, &data, sub_resource->locations);
- if (conversion)
- {
- width = src_box.right - src_box.left;
- height = src_box.bottom - src_box.top;
- wined3d_format_calculate_pitch(format, device->surface_alignment,
- width, height, &dst_row_pitch, &dst_slice_pitch);
-
- src_mem = wined3d_context_gl_map_bo_address(context_gl, &data,
- src_slice_pitch, GL_PIXEL_UNPACK_BUFFER, WINED3D_MAP_READ);
- if (!(dst_mem = heap_alloc(dst_slice_pitch)))
- {
- ERR("Out of memory (%u).\n", dst_slice_pitch);
- context_release(context);
- return FALSE;
- }
- conversion->convert(src_mem, src_row_pitch, dst_mem, dst_row_pitch,
- width, height, &texture->async.gl_color_key);
- src_row_pitch = dst_row_pitch;
- src_slice_pitch = dst_slice_pitch;
- wined3d_context_gl_unmap_bo_address(context_gl, &data, GL_PIXEL_UNPACK_BUFFER);
-
- data.buffer_object = 0;
- data.addr = dst_mem;
- }
-
- wined3d_texture_upload_data(texture, sub_resource_idx, context, format, &src_box,
- wined3d_const_bo_address(&data), src_row_pitch, src_slice_pitch, 0, 0, 0, srgb);
-
- heap_free(dst_mem);
-
- return TRUE;
-}
-
/* Context activation is done by the caller. */
BOOL texture2d_load_renderbuffer(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_context *context, DWORD dst_location)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 2971e454629..52dbe516abd 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -30,6 +30,9 @@ WINE_DECLARE_DEBUG_CHANNEL(winediag);
#define WINED3D_TEXTURE_DYNAMIC_MAP_THRESHOLD 50
+static const uint32_t wined3d_texture_sysmem_locations = WINED3D_LOCATION_SYSMEM
+ | WINED3D_LOCATION_USER_MEMORY | WINED3D_LOCATION_BUFFER;
+
struct wined3d_texture_idx
{
struct wined3d_texture *texture;
@@ -384,8 +387,6 @@ static BOOL wined3d_texture_copy_sysmem_location(struct wined3d_texture *texture
BOOL wined3d_texture_load_location(struct wined3d_texture *texture,
unsigned int sub_resource_idx, struct wined3d_context *context, DWORD location)
{
- static const DWORD sysmem_locations = WINED3D_LOCATION_SYSMEM | WINED3D_LOCATION_USER_MEMORY
- | WINED3D_LOCATION_BUFFER;
DWORD current = texture->sub_resources[sub_resource_idx].locations;
BOOL ret;
@@ -426,7 +427,7 @@ BOOL wined3d_texture_load_location(struct wined3d_texture *texture,
return wined3d_texture_load_location(texture, sub_resource_idx, context, location);
}
- if ((location & sysmem_locations) && (current & sysmem_locations))
+ if ((location & wined3d_texture_sysmem_locations) && (current & wined3d_texture_sysmem_locations))
ret = wined3d_texture_copy_sysmem_location(texture, sub_resource_idx, context, location);
else
ret = texture->texture_ops->texture_load_location(texture, sub_resource_idx, context, location);
@@ -2480,10 +2481,162 @@ static BOOL wined3d_texture_gl_load_sysmem(struct wined3d_texture_gl *texture_gl
return FALSE;
}
+static BOOL wined3d_texture_gl_load_texture(struct wined3d_texture_gl *texture_gl,
+ unsigned int sub_resource_idx, struct wined3d_context_gl *context_gl, BOOL srgb)
+{
+ unsigned int width, height, level, src_row_pitch, src_slice_pitch, dst_row_pitch, dst_slice_pitch;
+ const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
+ struct wined3d_device *device = texture_gl->t.resource.device;
+ const struct wined3d_color_key_conversion *conversion;
+ struct wined3d_texture_sub_resource *sub_resource;
+ const struct wined3d_format *format;
+ struct wined3d_bo_address data;
+ BYTE *src_mem, *dst_mem = NULL;
+ struct wined3d_box src_box;
+ BOOL depth;
+
+ depth = texture_gl->t.resource.bind_flags & WINED3D_BIND_DEPTH_STENCIL;
+ sub_resource = &texture_gl->t.sub_resources[sub_resource_idx];
+
+ if (!depth && wined3d_settings.offscreen_rendering_mode != ORM_FBO
+ && wined3d_resource_is_offscreen(&texture_gl->t.resource)
+ && (sub_resource->locations & WINED3D_LOCATION_DRAWABLE))
+ {
+ texture2d_load_fb_texture(texture_gl, sub_resource_idx, srgb, &context_gl->c);
+
+ return TRUE;
+ }
+
+ level = sub_resource_idx % texture_gl->t.level_count;
+ wined3d_texture_get_level_box(&texture_gl->t, level, &src_box);
+
+ if (!depth && sub_resource->locations & (WINED3D_LOCATION_TEXTURE_SRGB | WINED3D_LOCATION_TEXTURE_RGB)
+ && (texture_gl->t.resource.format_flags & WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB)
+ && fbo_blitter_supported(WINED3D_BLIT_OP_COLOR_BLIT, gl_info,
+ &texture_gl->t.resource, WINED3D_LOCATION_TEXTURE_RGB,
+ &texture_gl->t.resource, WINED3D_LOCATION_TEXTURE_SRGB))
+ {
+ RECT src_rect;
+
+ SetRect(&src_rect, src_box.left, src_box.top, src_box.right, src_box.bottom);
+ if (srgb)
+ texture2d_blt_fbo(device, &context_gl->c, WINED3D_TEXF_POINT,
+ &texture_gl->t, sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB, &src_rect,
+ &texture_gl->t, sub_resource_idx, WINED3D_LOCATION_TEXTURE_SRGB, &src_rect);
+ else
+ texture2d_blt_fbo(device, &context_gl->c, WINED3D_TEXF_POINT,
+ &texture_gl->t, sub_resource_idx, WINED3D_LOCATION_TEXTURE_SRGB, &src_rect,
+ &texture_gl->t, sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB, &src_rect);
+
+ return TRUE;
+ }
+
+ if (!depth && sub_resource->locations & (WINED3D_LOCATION_RB_MULTISAMPLE | WINED3D_LOCATION_RB_RESOLVED)
+ && (!srgb || (texture_gl->t.resource.format_flags & WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB)))
+ {
+ DWORD src_location = sub_resource->locations & WINED3D_LOCATION_RB_RESOLVED ?
+ WINED3D_LOCATION_RB_RESOLVED : WINED3D_LOCATION_RB_MULTISAMPLE;
+ DWORD dst_location = srgb ? WINED3D_LOCATION_TEXTURE_SRGB : WINED3D_LOCATION_TEXTURE_RGB;
+ RECT src_rect;
+
+ SetRect(&src_rect, src_box.left, src_box.top, src_box.right, src_box.bottom);
+ if (fbo_blitter_supported(WINED3D_BLIT_OP_COLOR_BLIT, gl_info,
+ &texture_gl->t.resource, src_location, &texture_gl->t.resource, dst_location))
+ texture2d_blt_fbo(device, &context_gl->c, WINED3D_TEXF_POINT, &texture_gl->t, sub_resource_idx,
+ src_location, &src_rect, &texture_gl->t, sub_resource_idx, dst_location, &src_rect);
+
+ return TRUE;
+ }
+
+ /* Upload from system memory */
+
+ if (srgb)
+ {
+ if ((sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | texture_gl->t.resource.map_binding))
+ == WINED3D_LOCATION_TEXTURE_RGB)
+ {
+ FIXME_(d3d_perf)("Downloading RGB texture %p, %u to reload it as sRGB.\n", texture_gl, sub_resource_idx);
+ wined3d_texture_load_location(&texture_gl->t, sub_resource_idx,
+ &context_gl->c, texture_gl->t.resource.map_binding);
+ }
+ }
+ else
+ {
+ if ((sub_resource->locations & (WINED3D_LOCATION_TEXTURE_SRGB | texture_gl->t.resource.map_binding))
+ == WINED3D_LOCATION_TEXTURE_SRGB)
+ {
+ FIXME_(d3d_perf)("Downloading sRGB texture %p, %u to reload it as RGB.\n", texture_gl, sub_resource_idx);
+ wined3d_texture_load_location(&texture_gl->t, sub_resource_idx,
+ &context_gl->c, texture_gl->t.resource.map_binding);
+ }
+ }
+
+ if (!(sub_resource->locations & wined3d_texture_sysmem_locations))
+ {
+ WARN("Trying to load a texture from sysmem, but no simple location is valid.\n");
+ /* Lets hope we get it from somewhere... */
+ wined3d_texture_load_location(&texture_gl->t, sub_resource_idx, &context_gl->c, WINED3D_LOCATION_SYSMEM);
+ }
+
+ wined3d_texture_gl_prepare_texture(texture_gl, context_gl, srgb);
+ wined3d_texture_gl_bind_and_dirtify(texture_gl, context_gl, srgb);
+ wined3d_texture_get_pitch(&texture_gl->t, level, &src_row_pitch, &src_slice_pitch);
+
+ format = texture_gl->t.resource.format;
+ if ((conversion = wined3d_format_get_color_key_conversion(&texture_gl->t, TRUE)))
+ format = wined3d_get_format(device->adapter, conversion->dst_format, texture_gl->t.resource.bind_flags);
+
+ /* Don't use PBOs for converted surfaces. During PBO conversion we look at
+ * WINED3D_TEXTURE_CONVERTED but it isn't set (yet) in all cases it is
+ * getting called. */
+ if (conversion && sub_resource->buffer_object)
+ {
+ TRACE("Removing the pbo attached to texture %p, %u.\n", texture_gl, sub_resource_idx);
+
+ wined3d_texture_load_location(&texture_gl->t, sub_resource_idx, &context_gl->c, WINED3D_LOCATION_SYSMEM);
+ wined3d_texture_set_map_binding(&texture_gl->t, WINED3D_LOCATION_SYSMEM);
+ }
+
+ wined3d_texture_get_memory(&texture_gl->t, sub_resource_idx, &data, sub_resource->locations);
+ if (conversion)
+ {
+ width = src_box.right - src_box.left;
+ height = src_box.bottom - src_box.top;
+ wined3d_format_calculate_pitch(format, device->surface_alignment,
+ width, height, &dst_row_pitch, &dst_slice_pitch);
+
+ src_mem = wined3d_context_gl_map_bo_address(context_gl, &data,
+ src_slice_pitch, GL_PIXEL_UNPACK_BUFFER, WINED3D_MAP_READ);
+ if (!(dst_mem = heap_alloc(dst_slice_pitch)))
+ {
+ ERR("Out of memory (%u).\n", dst_slice_pitch);
+ return FALSE;
+ }
+ conversion->convert(src_mem, src_row_pitch, dst_mem, dst_row_pitch,
+ width, height, &texture_gl->t.async.gl_color_key);
+ src_row_pitch = dst_row_pitch;
+ src_slice_pitch = dst_slice_pitch;
+ wined3d_context_gl_unmap_bo_address(context_gl, &data, GL_PIXEL_UNPACK_BUFFER);
+
+ data.buffer_object = 0;
+ data.addr = dst_mem;
+ }
+
+ wined3d_texture_upload_data(&texture_gl->t, sub_resource_idx, &context_gl->c, format, &src_box,
+ wined3d_const_bo_address(&data), src_row_pitch, src_slice_pitch, 0, 0, 0, srgb);
+
+ heap_free(dst_mem);
+
+ return TRUE;
+}
+
/* Context activation is done by the caller. Context may be NULL in ddraw-only mode. */
static BOOL texture2d_load_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_context *context, DWORD location)
{
+ struct wined3d_texture_gl *texture_gl = wined3d_texture_gl(texture);
+ struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
+
TRACE("texture %p, sub_resource_idx %u, context %p, location %s.\n",
texture, sub_resource_idx, context, wined3d_debug_location(location));
@@ -2492,8 +2645,7 @@ static BOOL texture2d_load_location(struct wined3d_texture *texture, unsigned in
case WINED3D_LOCATION_USER_MEMORY:
case WINED3D_LOCATION_SYSMEM:
case WINED3D_LOCATION_BUFFER:
- return wined3d_texture_gl_load_sysmem(wined3d_texture_gl(texture),
- sub_resource_idx, wined3d_context_gl(context), location);
+ return wined3d_texture_gl_load_sysmem(texture_gl, sub_resource_idx, context_gl, location);
case WINED3D_LOCATION_DRAWABLE:
return texture2d_load_drawable(texture, sub_resource_idx, context);
@@ -2504,8 +2656,8 @@ static BOOL texture2d_load_location(struct wined3d_texture *texture, unsigned in
case WINED3D_LOCATION_TEXTURE_RGB:
case WINED3D_LOCATION_TEXTURE_SRGB:
- return texture2d_load_texture(texture, sub_resource_idx, context,
- location == WINED3D_LOCATION_TEXTURE_SRGB);
+ return wined3d_texture_gl_load_texture(texture_gl, sub_resource_idx,
+ context_gl, location == WINED3D_LOCATION_TEXTURE_SRGB);
default:
ERR("Don't know how to handle location %#x.\n", location);
@@ -2895,7 +3047,6 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
struct wined3d_texture_sub_resource *sub_resource = &texture->sub_resources[sub_resource_idx];
struct wined3d_texture_gl *texture_gl = wined3d_texture_gl(texture);
struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
- unsigned int row_pitch, slice_pitch;
TRACE("texture %p, sub_resource_idx %u, context %p, location %s.\n",
texture, sub_resource_idx, context, wined3d_debug_location(location));
@@ -2907,35 +3058,8 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
{
case WINED3D_LOCATION_TEXTURE_RGB:
case WINED3D_LOCATION_TEXTURE_SRGB:
- if (sub_resource->locations & WINED3D_LOCATION_SYSMEM)
- {
- struct wined3d_const_bo_address data = {0, texture->resource.heap_memory};
- struct wined3d_box src_box;
-
- data.addr += sub_resource->offset;
- wined3d_texture_gl_bind_and_dirtify(texture_gl, context_gl, location == WINED3D_LOCATION_TEXTURE_SRGB);
- wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch);
- wined3d_texture_get_level_box(texture, sub_resource_idx % texture->level_count, &src_box);
- wined3d_texture_upload_data(texture, sub_resource_idx, context, texture->resource.format,
- &src_box, &data, row_pitch, slice_pitch, 0, 0, 0, FALSE);
- }
- else if (sub_resource->locations & WINED3D_LOCATION_BUFFER)
- {
- struct wined3d_const_bo_address data = {sub_resource->buffer_object, NULL};
- struct wined3d_box src_box;
-
- wined3d_texture_gl_bind_and_dirtify(texture_gl, context_gl, location == WINED3D_LOCATION_TEXTURE_SRGB);
- wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch);
- wined3d_texture_get_level_box(texture, sub_resource_idx % texture->level_count, &src_box);
- wined3d_texture_upload_data(texture, sub_resource_idx, context, texture->resource.format,
- &src_box, &data, row_pitch, slice_pitch, 0, 0, 0, FALSE);
- }
- else
- {
- FIXME("Implement texture loading from %s.\n", wined3d_debug_location(sub_resource->locations));
- return FALSE;
- }
- break;
+ return wined3d_texture_gl_load_texture(texture_gl, sub_resource_idx,
+ context_gl, location == WINED3D_LOCATION_TEXTURE_SRGB);
case WINED3D_LOCATION_SYSMEM:
case WINED3D_LOCATION_BUFFER:
@@ -2946,8 +3070,6 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
wined3d_debug_location(sub_resource->locations));
return FALSE;
}
-
- return TRUE;
}
static const struct wined3d_texture_ops texture1d_ops =
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index aebaa9ed2f2..ea18b0794cb 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2247,6 +2247,10 @@ struct wined3d_blitter *wined3d_glsl_blitter_create(struct wined3d_blitter **nex
void wined3d_raw_blitter_create(struct wined3d_blitter **next,
const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
+BOOL fbo_blitter_supported(enum wined3d_blit_op blit_op, const struct wined3d_gl_info *gl_info,
+ const struct wined3d_resource *src_resource, DWORD src_location,
+ const struct wined3d_resource *dst_resource, DWORD dst_location) DECLSPEC_HIDDEN;
+
BOOL wined3d_clip_blit(const RECT *clip_rect, RECT *clipped, RECT *other) DECLSPEC_HIDDEN;
HGLRC context_create_wgl_attribs(const struct wined3d_gl_info *gl_info, HDC hdc, HGLRC share_ctx) DECLSPEC_HIDDEN;
@@ -3537,6 +3541,11 @@ HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_
const struct wined3d_box *dst_box, struct wined3d_texture *src_texture,
unsigned int src_sub_resource_idx, const struct wined3d_box *src_box, DWORD flags,
const struct wined3d_blt_fx *blt_fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
+void texture2d_blt_fbo(struct wined3d_device *device, struct wined3d_context *context,
+ enum wined3d_texture_filter_type filter, struct wined3d_texture *src_texture,
+ unsigned int src_sub_resource_idx, DWORD src_location, const RECT *src_rect,
+ struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx, DWORD dst_location,
+ const RECT *dst_rect) DECLSPEC_HIDDEN;
void texture2d_get_blt_info(const struct wined3d_texture_gl *texture_gl, unsigned int sub_resource_idx,
const RECT *rect, struct wined3d_blt_info *info) DECLSPEC_HIDDEN;
BOOL texture2d_load_drawable(struct wined3d_texture *texture, unsigned int sub_resource_idx,
@@ -3545,8 +3554,6 @@ void texture2d_load_fb_texture(struct wined3d_texture_gl *texture_gl, unsigned i
BOOL srgb, struct wined3d_context *context) DECLSPEC_HIDDEN;
BOOL texture2d_load_renderbuffer(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_context *context, DWORD dst_location) DECLSPEC_HIDDEN;
-BOOL texture2d_load_texture(struct wined3d_texture *texture, unsigned int sub_resource_idx,
- struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
void texture2d_read_from_framebuffer(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_context *context, DWORD src_location, DWORD dst_location) DECLSPEC_HIDDEN;
--
2.11.0