Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
---
dlls/wined3d/texture.c | 174 ++++++++++++++++++++---------------------
dlls/wined3d/wined3d_private.h | 2 -
2 files changed, 87 insertions(+), 89 deletions(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 88db24927d1..6ae822ddf28 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -2372,62 +2372,116 @@ static void texture_download_data_slow_path(struct wined3d_texture *texture, uns
heap_free(temporary_mem);
}
-/* This call just downloads data, the caller is responsible for binding the
- * correct texture. Partial downloads are not supported. */
-/* Context activation is done by the caller. */
-void wined3d_texture_download_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
- struct wined3d_context *context, const struct wined3d_bo_address *data)
+static void wined3d_texture_gl_download_data(struct wined3d_context *context,
+ struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx, unsigned int src_location,
+ const struct wined3d_box *src_box, const struct wined3d_bo_address *dst_bo_addr,
+ const struct wined3d_format *dst_format, unsigned int dst_x, unsigned int dst_y, unsigned int dst_z,
+ unsigned int dst_row_pitch, unsigned int dst_slice_pitch)
{
+ struct wined3d_texture_gl *src_texture_gl = wined3d_texture_gl(src_texture);
+ struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
const struct wined3d_gl_info *gl_info = context->gl_info;
+ unsigned int src_level, src_width, src_height, src_depth;
+ unsigned int src_row_pitch, src_slice_pitch;
const struct wined3d_format_gl *format_gl;
- unsigned int level;
+ BOOL srgb = FALSE;
GLenum target;
- format_gl = wined3d_format_gl(texture->resource.format);
- target = wined3d_texture_gl_get_sub_resource_target(wined3d_texture_gl(texture), sub_resource_idx);
- level = sub_resource_idx % texture->level_count;
+ TRACE("context %p, src_texture %p, src_sub_resource_idx %u, src_location %s, src_box %s, dst_bo_addr %s, "
+ "dst_format %s, dst_x %u, dst_y %u, dst_z %u, dst_row_pitch %u, dst_slice_pitch %u.\n",
+ context, src_texture, src_sub_resource_idx, wined3d_debug_location(src_location),
+ debug_box(src_box), debug_bo_address(dst_bo_addr), debug_d3dformat(dst_format->id),
+ dst_x, dst_y, dst_z, dst_row_pitch, dst_slice_pitch);
+
+ if (src_location == WINED3D_LOCATION_TEXTURE_SRGB)
+ {
+ srgb = TRUE;
+ }
+ else if (src_location != WINED3D_LOCATION_TEXTURE_RGB)
+ {
+ FIXME("Unhandled location %s.\n", wined3d_debug_location(src_location));
+ return;
+ }
+
+ src_level = src_sub_resource_idx % src_texture->level_count;
+ src_width = wined3d_texture_get_level_width(src_texture, src_level);
+ src_height = wined3d_texture_get_level_height(src_texture, src_level);
+ src_depth = wined3d_texture_get_level_depth(src_texture, src_level);
+ if (src_box->left || src_box->top || src_box->right != src_width || src_box->bottom != src_height
+ || src_box->front || src_box->back != src_depth)
+ {
+ FIXME("Unhandled source box %s.\n", debug_box(src_box));
+ return;
+ }
- if ((texture->resource.type == WINED3D_RTYPE_TEXTURE_2D
+ if (dst_x || dst_y || dst_z)
+ {
+ FIXME("Unhandled destination (%u, %u, %u).\n", dst_x, dst_y, dst_z);
+ return;
+ }
+
+ if (dst_format->id != src_texture->resource.format->id)
+ {
+ FIXME("Unhandled format conversion (%s -> %s).\n",
+ debug_d3dformat(src_texture->resource.format->id),
+ debug_d3dformat(dst_format->id));
+ return;
+ }
+
+ wined3d_texture_get_pitch(src_texture, src_level, &src_row_pitch, &src_slice_pitch);
+ if (src_row_pitch != dst_row_pitch || src_slice_pitch != dst_slice_pitch)
+ {
+ FIXME("Unhandled destination pitches %u/%u (source pitches %u/%u).\n",
+ dst_row_pitch, dst_slice_pitch, src_row_pitch, src_slice_pitch);
+ return;
+ }
+
+ wined3d_texture_gl_bind_and_dirtify(src_texture_gl, context_gl, srgb);
+
+ format_gl = wined3d_format_gl(src_texture->resource.format);
+ target = wined3d_texture_gl_get_sub_resource_target(src_texture_gl, src_sub_resource_idx);
+
+ if ((src_texture->resource.type == WINED3D_RTYPE_TEXTURE_2D
&& (target == GL_TEXTURE_2D_ARRAY || format_gl->f.conv_byte_count
- || texture->flags & (WINED3D_TEXTURE_CONVERTED | WINED3D_TEXTURE_COND_NP2_EMULATED)))
+ || src_texture->flags & (WINED3D_TEXTURE_CONVERTED | WINED3D_TEXTURE_COND_NP2_EMULATED)))
|| target == GL_TEXTURE_1D_ARRAY)
{
- texture_download_data_slow_path(texture, sub_resource_idx, context, data);
+ texture_download_data_slow_path(src_texture, src_sub_resource_idx, context, dst_bo_addr);
return;
}
if (format_gl->f.conv_byte_count)
{
FIXME("Attempting to download a converted texture, type %s format %s.\n",
- debug_d3dresourcetype(texture->resource.type),
+ debug_d3dresourcetype(src_texture->resource.type),
debug_d3dformat(format_gl->f.id));
return;
}
- if (data->buffer_object)
+ if (dst_bo_addr->buffer_object)
{
- GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, data->buffer_object));
+ GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, dst_bo_addr->buffer_object));
checkGLcall("glBindBuffer");
}
- if (texture->resource.format_flags & WINED3DFMT_FLAG_COMPRESSED)
+ if (src_texture->resource.format_flags & WINED3DFMT_FLAG_COMPRESSED)
{
TRACE("Downloading compressed texture %p, %u, level %u, format %#x, type %#x, data %p.\n",
- texture, sub_resource_idx, level, format_gl->format, format_gl->type, data->addr);
+ src_texture, src_sub_resource_idx, src_level, format_gl->format, format_gl->type, dst_bo_addr->addr);
- GL_EXTCALL(glGetCompressedTexImage(target, level, data->addr));
+ GL_EXTCALL(glGetCompressedTexImage(target, src_level, dst_bo_addr->addr));
checkGLcall("glGetCompressedTexImage");
}
else
{
TRACE("Downloading texture %p, %u, level %u, format %#x, type %#x, data %p.\n",
- texture, sub_resource_idx, level, format_gl->format, format_gl->type, data->addr);
+ src_texture, src_sub_resource_idx, src_level, format_gl->format, format_gl->type, dst_bo_addr->addr);
- gl_info->gl_ops.gl.p_glGetTexImage(target, level, format_gl->format, format_gl->type, data->addr);
+ gl_info->gl_ops.gl.p_glGetTexImage(target, src_level, format_gl->format, format_gl->type, dst_bo_addr->addr);
checkGLcall("glGetTexImage");
}
- if (data->buffer_object)
+ if (dst_bo_addr->buffer_object)
{
GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, 0));
checkGLcall("glBindBuffer");
@@ -2458,11 +2512,20 @@ static BOOL wined3d_texture_gl_load_sysmem(struct wined3d_texture_gl *texture_gl
/* Download the sub-resource to system memory. */
if (sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
{
+ unsigned int row_pitch, slice_pitch, level;
struct wined3d_bo_address data;
- wined3d_texture_gl_bind_and_dirtify(texture_gl, context_gl,
- !(sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB));
+ struct wined3d_box src_box;
+ unsigned int src_location;
+
+ level = sub_resource_idx % texture_gl->t.level_count;
wined3d_texture_get_memory(&texture_gl->t, sub_resource_idx, &data, dst_location);
- wined3d_texture_download_data(&texture_gl->t, sub_resource_idx, &context_gl->c, &data);
+ src_location = sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB
+ ? WINED3D_LOCATION_TEXTURE_RGB : WINED3D_LOCATION_TEXTURE_SRGB;
+ wined3d_texture_get_level_box(&texture_gl->t, level, &src_box);
+ wined3d_texture_get_pitch(&texture_gl->t, level, &row_pitch, &slice_pitch);
+ wined3d_texture_gl_download_data(&context_gl->c, &texture_gl->t, sub_resource_idx, src_location,
+ &src_box, &data, texture_gl->t.resource.format, 0, 0, 0, row_pitch, slice_pitch);
+
++texture_gl->t.download_count;
return TRUE;
}
@@ -2783,69 +2846,6 @@ static void wined3d_texture_gl_upload_data(struct wined3d_context *context,
src_box, src_bo_addr, src_row_pitch, src_slice_pitch, dst_x, dst_y, dst_z, srgb);
}
-static void wined3d_texture_gl_download_data(struct wined3d_context *context,
- struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx, unsigned int src_location,
- const struct wined3d_box *src_box, const struct wined3d_bo_address *dst_bo_addr,
- const struct wined3d_format *dst_format, unsigned int dst_x, unsigned int dst_y, unsigned int dst_z,
- unsigned int dst_row_pitch, unsigned int dst_slice_pitch)
-{
- unsigned int src_level, src_width, src_height, src_depth;
- unsigned int src_row_pitch, src_slice_pitch;
- BOOL srgb = FALSE;
-
- TRACE("context %p, src_texture %p, src_sub_resource_idx %u, src_location %s, src_box %s, dst_bo_addr %s, "
- "dst_format %s, dst_x %u, dst_y %u, dst_z %u, dst_row_pitch %u, dst_slice_pitch %u.\n",
- context, src_texture, src_sub_resource_idx, wined3d_debug_location(src_location),
- debug_box(src_box), debug_bo_address(dst_bo_addr), debug_d3dformat(dst_format->id),
- dst_x, dst_y, dst_z, dst_row_pitch, dst_slice_pitch);
-
- if (src_location == WINED3D_LOCATION_TEXTURE_SRGB)
- {
- srgb = TRUE;
- }
- else if (src_location != WINED3D_LOCATION_TEXTURE_RGB)
- {
- FIXME("Unhandled location %s.\n", wined3d_debug_location(src_location));
- return;
- }
-
- src_level = src_sub_resource_idx % src_texture->level_count;
- src_width = wined3d_texture_get_level_width(src_texture, src_level);
- src_height = wined3d_texture_get_level_height(src_texture, src_level);
- src_depth = wined3d_texture_get_level_depth(src_texture, src_level);
- if (src_box->left || src_box->top || src_box->right != src_width || src_box->bottom != src_height
- || src_box->front || src_box->back != src_depth)
- {
- FIXME("Unhandled source box %s.\n", debug_box(src_box));
- return;
- }
-
- if (dst_x || dst_y || dst_z)
- {
- FIXME("Unhandled destination (%u, %u, %u).\n", dst_x, dst_y, dst_z);
- return;
- }
-
- if (dst_format->id != src_texture->resource.format->id)
- {
- FIXME("Unhandled format conversion (%s -> %s).\n",
- debug_d3dformat(src_texture->resource.format->id),
- debug_d3dformat(dst_format->id));
- return;
- }
-
- wined3d_texture_get_pitch(src_texture, src_level, &src_row_pitch, &src_slice_pitch);
- if (src_row_pitch != dst_row_pitch || src_slice_pitch != dst_slice_pitch)
- {
- FIXME("Unhandled destination pitches %u/%u (source pitches %u/%u).\n",
- dst_row_pitch, dst_slice_pitch, src_row_pitch, src_slice_pitch);
- return;
- }
-
- wined3d_texture_gl_bind_and_dirtify(wined3d_texture_gl(src_texture), wined3d_context_gl(context), srgb);
- wined3d_texture_download_data(src_texture, src_sub_resource_idx, context, dst_bo_addr);
-}
-
static const struct wined3d_texture_ops texture_gl_ops =
{
wined3d_texture_gl_load_location,
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index b6f4b670182..d6d98324c74 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -3556,8 +3556,6 @@ void texture2d_read_from_framebuffer(struct wined3d_texture *texture, unsigned i
HRESULT wined3d_texture_check_box_dimensions(const struct wined3d_texture *texture,
unsigned int level, const struct wined3d_box *box) DECLSPEC_HIDDEN;
-void wined3d_texture_download_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
- struct wined3d_context *context, const struct wined3d_bo_address *data) DECLSPEC_HIDDEN;
void wined3d_texture_download_from_texture(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx) DECLSPEC_HIDDEN;
GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) DECLSPEC_HIDDEN;
--
2.11.0