From: Jactry Zeng <jzeng(a)codeweavers.com>
Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com>
---
v4: Reorganize array with tests, merge loops, and get rid of
test_clear_rtv_r8g8b8a8_2d_().
v3: Use one table.
---
tests/d3d12.c | 67 +++++++++++++++++++++++++---------------
tests/d3d12_test_utils.h | 4 +--
2 files changed, 44 insertions(+), 27 deletions(-)
diff --git a/tests/d3d12.c b/tests/d3d12.c
index bd055fb5d444..69856b58c662 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -4292,6 +4292,7 @@ static void test_clear_render_target_view(void)
{1.0f, 0.0f, 0.0f, 1.0f},
{0.0f, 0.0f, 1.0f, 1.0f},
};
+ static const float negative_value[] = {1.0f, -1.0f, -0.5f, -2.0f};
static const float color[] = {0.1f, 0.5f, 0.3f, 0.75f};
static const float green[] = {0.0f, 1.0f, 0.0f, 1.0f};
ID3D12GraphicsCommandList *command_list;
@@ -4312,6 +4313,28 @@ static void test_clear_render_target_view(void)
D3D12_BOX box;
HRESULT hr;
+ static const struct
+ {
+ const float *color;
+ DXGI_FORMAT format;
+ uint32_t result;
+ }
+ r8g8b8a8[] =
+ {
+ {color, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, 0xbf95bc59},
+
+ {green, DXGI_FORMAT_R8G8B8A8_UNORM, 0xff00ff00},
+ {color, DXGI_FORMAT_R8G8B8A8_UNORM, 0xbf4c7f19},
+
+ {green, DXGI_FORMAT_R8G8B8A8_UINT, 0x01000100},
+ {color, DXGI_FORMAT_R8G8B8A8_UINT, 0x00000000},
+ {negative_value, DXGI_FORMAT_R8G8B8A8_UINT, 0x00000001},
+
+ {green, DXGI_FORMAT_R8G8B8A8_SINT, 0x01000100},
+ {color, DXGI_FORMAT_R8G8B8A8_SINT, 0x00000000},
+ {negative_value, DXGI_FORMAT_R8G8B8A8_SINT, 0xfe00ff01},
+ };
+
STATIC_ASSERT(ARRAY_SIZE(array_colors) == ARRAY_SIZE(array_expected_colors));
memset(&desc, 0, sizeof(desc));
@@ -4355,37 +4378,32 @@ static void test_clear_render_target_view(void)
ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
memset(&rtv_desc, 0, sizeof(rtv_desc));
- rtv_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
rtv_desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D;
- ID3D12Device_CreateRenderTargetView(device, resource, &rtv_desc, rtv_handle);
-
- ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, rtv_handle, green, 0, NULL);
- transition_resource_state(command_list, resource,
- D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
- check_sub_resource_uint(resource, 0, queue, command_list, 0xff00ff00, 0);
- reset_command_list(command_list, context.allocator);
- transition_resource_state(command_list, resource,
- D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
+ /* R8G8B8A8 */
+ for (i = 0; i < ARRAY_SIZE(r8g8b8a8); ++i)
+ {
+ vkd3d_test_set_context("Test %u", i);
- ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, rtv_handle, color, 0, NULL);
- transition_resource_state(command_list, resource,
- D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
- check_sub_resource_uint(resource, 0, queue, command_list, 0xbf4c7f19, 2);
+ rtv_desc.Format = r8g8b8a8[i].format;
+ ID3D12Device_CreateRenderTargetView(device, resource, &rtv_desc, rtv_handle);
- /* sRGB view */
- reset_command_list(command_list, context.allocator);
- transition_resource_state(command_list, resource,
- D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
- rtv_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
- ID3D12Device_CreateRenderTargetView(device, resource, &rtv_desc, rtv_handle);
+ ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, rtv_handle, r8g8b8a8[i].color, 0, NULL);
+ transition_resource_state(command_list, resource,
+ D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
+ todo_if(rtv_desc.Format == DXGI_FORMAT_R8G8B8A8_UINT || rtv_desc.Format == DXGI_FORMAT_R8G8B8A8_SINT)
+ check_sub_resource_uint(resource, 0, queue, command_list, r8g8b8a8[i].result, 2);
- ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, rtv_handle, color, 0, NULL);
- transition_resource_state(command_list, resource,
- D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
- check_sub_resource_uint(resource, 0, queue, command_list, 0xbf95bc59, 2);
+ reset_command_list(command_list, context.allocator);
+ transition_resource_state(command_list, resource,
+ D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
+ }
+ vkd3d_test_set_context(NULL);
/* 2D array texture */
+ hr = ID3D12GraphicsCommandList_Close(command_list);
+ ok(hr == S_OK, "Failed to close command list, hr %#x.\n", hr);
+ reset_command_list(command_list, context.allocator);
ID3D12Resource_Release(resource);
resource_desc.DepthOrArraySize = ARRAY_SIZE(array_colors);
hr = ID3D12Device_CreateCommittedResource(device,
@@ -4394,7 +4412,6 @@ static void test_clear_render_target_view(void)
&IID_ID3D12Resource, (void **)&resource);
ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
- reset_command_list(command_list, context.allocator);
for (i = 0; i < ARRAY_SIZE(array_colors); ++i)
{
memset(&rtv_desc, 0, sizeof(rtv_desc));
diff --git a/tests/d3d12_test_utils.h b/tests/d3d12_test_utils.h
index 027a1fd68e97..da272da98d6b 100644
--- a/tests/d3d12_test_utils.h
+++ b/tests/d3d12_test_utils.h
@@ -88,9 +88,9 @@ static inline void reset_command_list_(unsigned int line,
HRESULT hr;
hr = ID3D12CommandAllocator_Reset(allocator);
- ok_(line)(SUCCEEDED(hr), "Failed to reset command allocator, hr %#x.\n", hr);
+ assert_that_(line)(hr == S_OK, "Failed to reset command allocator, hr %#x.\n", hr);
hr = ID3D12GraphicsCommandList_Reset(list, allocator, NULL);
- ok_(line)(SUCCEEDED(hr), "Failed to reset command list, hr %#x.\n", hr);
+ assert_that_(line)(hr == S_OK, "Failed to reset command list, hr %#x.\n", hr);
}
#define queue_signal(a, b, c) queue_signal_(__LINE__, a, b, c)
--
2.21.0