Fixes Rockstar Games Launcher when using DXVK.
Original patch by Robin Kertels <robin.kertels(a)gmail.com>
Signed-off-by: Brendan Shanks <bshanks(a)codeweavers.com>
---
dlls/d2d1/bitmap.c | 67 +++++++++++++-----------------------
dlls/d2d1/d2d1_private.h | 1 +
dlls/d2d1/dc_render_target.c | 5 +--
3 files changed, 26 insertions(+), 47 deletions(-)
diff --git a/dlls/d2d1/bitmap.c b/dlls/d2d1/bitmap.c
index 39e81192f7..b24e9e4cc7 100644
--- a/dlls/d2d1/bitmap.c
+++ b/dlls/d2d1/bitmap.c
@@ -66,11 +66,13 @@ static ULONG STDMETHODCALLTYPE d2d_bitmap_Release(ID2D1Bitmap1 *iface)
if (!refcount)
{
- ID3D10ShaderResourceView_Release(bitmap->view);
if (bitmap->rtv)
ID3D10RenderTargetView_Release(bitmap->rtv);
if (bitmap->surface)
IDXGISurface_Release(bitmap->surface);
+ if (bitmap->view)
+ ID3D10ShaderResourceView_Release(bitmap->view);
+ ID3D10Resource_Release(bitmap->texture);
ID2D1Factory_Release(bitmap->factory);
heap_free(bitmap);
}
@@ -149,7 +151,6 @@ static HRESULT STDMETHODCALLTYPE d2d_bitmap_CopyFromMemory(ID2D1Bitmap1 *iface,
{
struct d2d_bitmap *bitmap = impl_from_ID2D1Bitmap1(iface);
ID3D10Device *device;
- ID3D10Resource *dst;
D3D10_BOX box;
TRACE("iface %p, dst_rect %p, src_data %p, pitch %u.\n", iface, dst_rect, src_data, pitch);
@@ -164,11 +165,9 @@ static HRESULT STDMETHODCALLTYPE d2d_bitmap_CopyFromMemory(ID2D1Bitmap1 *iface,
box.back = 1;
}
- ID3D10ShaderResourceView_GetResource(bitmap->view, &dst);
- ID3D10ShaderResourceView_GetDevice(bitmap->view, &device);
- ID3D10Device_UpdateSubresource(device, dst, 0, dst_rect ? &box : NULL, src_data, pitch, 0);
+ ID3D10Resource_GetDevice(bitmap->texture, &device);
+ ID3D10Device_UpdateSubresource(device, bitmap->texture, 0, dst_rect ? &box : NULL, src_data, pitch, 0);
ID3D10Device_Release(device);
- ID3D10Resource_Release(dst);
return S_OK;
}
@@ -271,36 +270,37 @@ static BOOL format_supported(const D2D1_PIXEL_FORMAT *format)
}
static void d2d_bitmap_init(struct d2d_bitmap *bitmap, struct d2d_device_context *context,
- ID3D10ShaderResourceView *view, D2D1_SIZE_U size, const D2D1_BITMAP_PROPERTIES1 *desc)
+ ID3D10Resource *texture, D2D1_SIZE_U size, const D2D1_BITMAP_PROPERTIES1 *desc)
{
- ID3D10Resource *resource;
ID3D10Device *d3d_device;
HRESULT hr;
bitmap->ID2D1Bitmap1_iface.lpVtbl = &d2d_bitmap_vtbl;
bitmap->refcount = 1;
ID2D1Factory_AddRef(bitmap->factory = context->factory);
- ID3D10ShaderResourceView_AddRef(bitmap->view = view);
+ ID3D10Resource_AddRef(bitmap->texture = texture);
bitmap->pixel_size = size;
bitmap->format = desc->pixelFormat;
bitmap->dpi_x = desc->dpiX;
bitmap->dpi_y = desc->dpiY;
bitmap->options = desc->bitmapOptions;
- ID3D10ShaderResourceView_GetResource(bitmap->view, &resource);
-
if (d2d_device_context_is_dxgi_target(context))
- ID3D10Resource_QueryInterface(resource, &IID_IDXGISurface, (void **)&bitmap->surface);
+ ID3D10Resource_QueryInterface(texture, &IID_IDXGISurface, (void **)&bitmap->surface);
+ ID3D10Resource_GetDevice(texture, &d3d_device);
if (bitmap->options & D2D1_BITMAP_OPTIONS_TARGET)
{
- ID3D10Resource_GetDevice(resource, &d3d_device);
- if (FAILED(hr = ID3D10Device_CreateRenderTargetView(d3d_device, resource, NULL, &bitmap->rtv)))
+ if (FAILED(hr = ID3D10Device_CreateRenderTargetView(d3d_device, texture, NULL, &bitmap->rtv)))
WARN("Failed to create rtv, hr %#x.\n", hr);
- ID3D10Device_Release(d3d_device);
}
- ID3D10Resource_Release(resource);
+ if (!(bitmap->options & D2D1_BITMAP_OPTIONS_CANNOT_DRAW))
+ {
+ if (FAILED(hr = ID3D10Device_CreateShaderResourceView(d3d_device, texture, NULL, &bitmap->view)))
+ WARN("Failed to create view, hr %#x.\n", hr);
+ }
+ ID3D10Device_Release(d3d_device);
if (bitmap->dpi_x == 0.0f && bitmap->dpi_y == 0.0f)
{
@@ -314,7 +314,6 @@ HRESULT d2d_bitmap_create(struct d2d_device_context *context, D2D1_SIZE_U size,
{
D3D10_SUBRESOURCE_DATA resource_data;
D3D10_TEXTURE2D_DESC texture_desc;
- ID3D10ShaderResourceView *view;
ID3D10Texture2D *texture;
HRESULT hr;
@@ -355,21 +354,12 @@ HRESULT d2d_bitmap_create(struct d2d_device_context *context, D2D1_SIZE_U size,
return hr;
}
- hr = ID3D10Device_CreateShaderResourceView(context->d3d_device, (ID3D10Resource *)texture, NULL, &view);
- ID3D10Texture2D_Release(texture);
- if (FAILED(hr))
- {
- ERR("Failed to create view, hr %#x.\n", hr);
- return hr;
- }
-
if ((*bitmap = heap_alloc_zero(sizeof(**bitmap))))
{
- d2d_bitmap_init(*bitmap, context, view, size, desc);
+ d2d_bitmap_init(*bitmap, context, (ID3D10Resource *)texture, size, desc);
TRACE("Created bitmap %p.\n", *bitmap);
}
-
- ID3D10ShaderResourceView_Release(view);
+ ID3D10Texture2D_Release(texture);
return *bitmap ? S_OK : E_OUTOFMEMORY;
}
@@ -391,7 +381,7 @@ HRESULT d2d_bitmap_create_shared(struct d2d_device_context *context, REFIID iid,
goto failed;
}
- ID3D10ShaderResourceView_GetDevice(src_impl->view, &device);
+ ID3D10Resource_GetDevice(src_impl->texture, &device);
ID3D10Device_Release(device);
if (device != context->d3d_device)
{
@@ -423,7 +413,7 @@ HRESULT d2d_bitmap_create_shared(struct d2d_device_context *context, REFIID iid,
goto failed;
}
- d2d_bitmap_init(*bitmap, context, src_impl->view, src_impl->pixel_size, desc);
+ d2d_bitmap_init(*bitmap, context, src_impl->texture, src_impl->pixel_size, desc);
TRACE("Created bitmap %p.\n", *bitmap);
failed:
@@ -432,7 +422,6 @@ HRESULT d2d_bitmap_create_shared(struct d2d_device_context *context, REFIID iid,
if (IsEqualGUID(iid, &IID_IDXGISurface) || IsEqualGUID(iid, &IID_IDXGISurface1))
{
- ID3D10ShaderResourceView *view;
DXGI_SURFACE_DESC surface_desc;
IDXGISurface *surface = data;
ID3D10Resource *resource;
@@ -454,17 +443,9 @@ HRESULT d2d_bitmap_create_shared(struct d2d_device_context *context, REFIID iid,
return D2DERR_UNSUPPORTED_OPERATION;
}
- hr = ID3D10Device_CreateShaderResourceView(context->d3d_device, resource, NULL, &view);
- ID3D10Resource_Release(resource);
- if (FAILED(hr))
- {
- WARN("Failed to create shader resource view, hr %#x.\n", hr);
- return hr;
- }
-
if (!(*bitmap = heap_alloc_zero(sizeof(**bitmap))))
{
- ID3D10ShaderResourceView_Release(view);
+ ID3D10Resource_Release(resource);
return E_OUTOFMEMORY;
}
@@ -472,7 +453,7 @@ HRESULT d2d_bitmap_create_shared(struct d2d_device_context *context, REFIID iid,
if (FAILED(hr = IDXGISurface_GetDesc(surface, &surface_desc)))
{
WARN("Failed to get surface desc, hr %#x.\n", hr);
- ID3D10ShaderResourceView_Release(view);
+ ID3D10Resource_Release(resource);
return hr;
}
@@ -499,8 +480,8 @@ HRESULT d2d_bitmap_create_shared(struct d2d_device_context *context, REFIID iid,
pixel_size.width = surface_desc.Width;
pixel_size.height = surface_desc.Height;
- d2d_bitmap_init(*bitmap, context, view, pixel_size, &d);
- ID3D10ShaderResourceView_Release(view);
+ d2d_bitmap_init(*bitmap, context, resource, pixel_size, &d);
+ ID3D10Resource_Release(resource);
TRACE("Created bitmap %p.\n", *bitmap);
return S_OK;
diff --git a/dlls/d2d1/d2d1_private.h b/dlls/d2d1/d2d1_private.h
index b07893ae18..e377a731f8 100644
--- a/dlls/d2d1/d2d1_private.h
+++ b/dlls/d2d1/d2d1_private.h
@@ -349,6 +349,7 @@ struct d2d_bitmap
ID3D10ShaderResourceView *view;
ID3D10RenderTargetView *rtv;
IDXGISurface *surface;
+ ID3D10Resource *texture;
D2D1_SIZE_U pixel_size;
D2D1_PIXEL_FORMAT format;
float dpi_x;
diff --git a/dlls/d2d1/dc_render_target.c b/dlls/d2d1/dc_render_target.c
index 310c541296..eb76bd1ac9 100644
--- a/dlls/d2d1/dc_render_target.c
+++ b/dlls/d2d1/dc_render_target.c
@@ -687,7 +687,6 @@ static HRESULT STDMETHODCALLTYPE d2d_dc_render_target_BindDC(ID2D1DCRenderTarget
struct d2d_bitmap *bitmap_impl;
IDXGISurface1 *dxgi_surface;
ID2D1DeviceContext *context;
- ID3D10Resource *resource;
D2D1_SIZE_U bitmap_size;
ID2D1Bitmap *bitmap;
HRESULT hr;
@@ -716,9 +715,7 @@ static HRESULT STDMETHODCALLTYPE d2d_dc_render_target_BindDC(ID2D1DCRenderTarget
}
bitmap_impl = unsafe_impl_from_ID2D1Bitmap(bitmap);
- ID3D10ShaderResourceView_GetResource(bitmap_impl->view, &resource);
- ID3D10Resource_QueryInterface(resource, &IID_IDXGISurface1, (void **)&dxgi_surface);
- ID3D10Resource_Release(resource);
+ ID3D10Resource_QueryInterface(bitmap_impl->texture, &IID_IDXGISurface1, (void **)&dxgi_surface);
ID2D1DeviceContext_SetTarget(context, (ID2D1Image *)bitmap);
ID2D1Bitmap_Release(bitmap);
--
2.17.1