Signed-off-by: Paul Gofman <gofmanp(a)gmail.com>
---
dlls/d3d9/tests/visual.c | 301 ++++++++++++++++-----------------------
1 file changed, 121 insertions(+), 180 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 2294d434ba..4fe11ed161 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -3828,16 +3828,17 @@ static void fill_surface(IDirect3DSurface9 *surface, DWORD color, DWORD flags)
static void stretchrect_test(void)
{
- IDirect3DSurface9 *surf_tex_rt32, *surf_tex_rt64, *surf_tex_rt_dest64, *surf_tex_rt_dest640_480;
- IDirect3DSurface9 *surf_offscreen32, *surf_offscreen64, *surf_offscreen_dest64;
+ static IDirect3DSurface9 *surf_tex_rt32, *surf_tex_rt64, *surf_tex_rt_dest64, *surf_tex_rt_dest640_480;
+ static IDirect3DSurface9 *surf_offscreen32, *surf_offscreen64, *surf_offscreen_dest64;
IDirect3DTexture9 *tex_rt32, *tex_rt64, *tex_rt_dest64, *tex_rt_dest640_480;
- IDirect3DSurface9 *surf_tex32, *surf_tex64, *surf_tex_dest64;
- IDirect3DSurface9 *surf_rt32, *surf_rt64, *surf_rt_dest64;
+ static IDirect3DSurface9 *surf_tex32, *surf_tex64, *surf_tex_dest64;
+ static IDirect3DSurface9 *surf_rt32, *surf_rt64, *surf_rt_dest64;
IDirect3DTexture9 *tex32, *tex64, *tex_dest64;
IDirect3DSurface9 *surf_temp32, *surf_temp64;
- IDirect3DSurface9 *backbuffer;
+ static IDirect3DSurface9 *backbuffer;
IDirect3DDevice9 *device;
IDirect3D9 *d3d;
+ unsigned int i;
D3DCOLOR color;
ULONG refcount;
HWND window;
@@ -3852,6 +3853,75 @@ static void stretchrect_test(void)
static const RECT dst_rect64 = {0, 0, 64, 64};
static const RECT dst_rect64_flipy = {0, 64, 64, 0};
+ static const struct error_condition_test
+ {
+ IDirect3DSurface9 **src;
+ const RECT *src_rect;
+ IDirect3DSurface9 **dst;
+ const RECT *dst_rect;
+ D3DTEXTUREFILTERTYPE filter;
+ BOOL allowed;
+ BOOL todo;
+ }
+ error_condition_tests[] =
+ {
+ {&surf_offscreen64, &src_rect64_flipy, &surf_offscreen_dest64, &dst_rect64, D3DTEXF_NONE,},
+ {&surf_offscreen64, &src_rect64, &surf_offscreen_dest64, &dst_rect64_flipy, D3DTEXF_NONE,},
+ {&surf_offscreen64, &src_rect64_flipy, &surf_tex_rt_dest64, &dst_rect64, D3DTEXF_NONE,},
+ {&surf_offscreen64, &src_rect64, &surf_tex_rt_dest64, &dst_rect64_flipy, D3DTEXF_NONE,},
+ {&surf_offscreen64, &src_rect64_flipy, &surf_rt_dest64, &dst_rect64, D3DTEXF_NONE,},
+ {&surf_offscreen64, &src_rect64, &surf_rt_dest64, &dst_rect64_flipy, D3DTEXF_NONE,},
+ {&surf_offscreen64, NULL, &surf_tex_dest64, NULL, D3DTEXF_NONE},
+ {&surf_offscreen32, NULL, &surf_offscreen64, NULL, D3DTEXF_NONE, FALSE, TRUE},
+ {&surf_offscreen32, NULL, &surf_tex_dest64, NULL, D3DTEXF_NONE},
+ {&surf_tex64, NULL, &surf_offscreen64, NULL, D3DTEXF_NONE, FALSE, TRUE},
+ {&surf_tex64, &src_rect64_flipy, &surf_tex_rt_dest64, &dst_rect64, D3DTEXF_NONE},
+ {&surf_tex64, &src_rect64, &surf_tex_rt_dest64, &dst_rect64_flipy, D3DTEXF_NONE},
+ {&surf_tex64, &src_rect64_flipy, &surf_rt_dest64, &dst_rect64, D3DTEXF_NONE},
+ {&surf_tex64, &src_rect64, &surf_rt_dest64, &dst_rect64_flipy, D3DTEXF_NONE},
+ {&surf_tex64, NULL, &surf_tex_dest64, NULL, D3DTEXF_NONE},
+ {&surf_tex32, NULL, &surf_offscreen64, NULL, D3DTEXF_NONE, FALSE, TRUE},
+ {&surf_tex32, NULL, &surf_tex_dest64, NULL, D3DTEXF_NONE},
+ {&surf_tex_rt64, NULL, &surf_offscreen64, NULL, D3DTEXF_NONE, FALSE, TRUE},
+ {&surf_tex_rt64, &src_rect64_flipy, &surf_tex_rt_dest64, &dst_rect64, D3DTEXF_NONE},
+ {&surf_tex_rt64, &src_rect64, &surf_tex_rt_dest64, &dst_rect64_flipy, D3DTEXF_NONE},
+ {&surf_tex_rt64, &src_rect64_flipy, &surf_rt_dest64, &dst_rect64, D3DTEXF_NONE},
+ {&surf_tex_rt64, &src_rect64, &surf_rt_dest64, &dst_rect64_flipy, D3DTEXF_NONE},
+ {&surf_tex_rt64, NULL, &surf_tex_dest64, NULL, D3DTEXF_NONE},
+ {&surf_tex_rt32, NULL, &surf_offscreen64, NULL, D3DTEXF_NONE, FALSE, TRUE},
+ {&surf_tex_rt32, NULL, &surf_tex_dest64, NULL, D3DTEXF_NONE},
+ {&surf_rt64, NULL, &surf_offscreen64, NULL, D3DTEXF_NONE, FALSE, TRUE},
+ {&surf_rt64, &src_rect64_flipy, &surf_tex_rt_dest64, &dst_rect64, D3DTEXF_NONE},
+ {&surf_rt64, &src_rect64, &surf_tex_rt_dest64, &dst_rect64_flipy, D3DTEXF_NONE},
+ {&surf_rt64, &src_rect64_flipy, &surf_rt_dest64, &dst_rect64_flipy, D3DTEXF_NONE},
+ {&surf_rt64, &src_rect64, &surf_rt_dest64, &dst_rect64_flipy, D3DTEXF_NONE},
+ {&surf_rt64, NULL, &surf_tex_dest64, NULL, D3DTEXF_NONE},
+ {&surf_rt32, NULL, &surf_offscreen64, NULL, D3DTEXF_NONE, FALSE, TRUE},
+ {&surf_rt32, NULL, &surf_tex_dest64, NULL, D3DTEXF_NONE},
+ {&backbuffer, &src_rect_flipy, &surf_tex_rt_dest640_480, &dst_rect, D3DTEXF_NONE},
+ {&backbuffer, &src_rect, &surf_tex_rt_dest640_480, &dst_rect_flipy, D3DTEXF_NONE},
+ /* Test filter. */
+ {&surf_offscreen64, NULL, &surf_offscreen_dest64, NULL, D3DTEXF_NONE, TRUE},
+ {&surf_offscreen64, NULL, &surf_offscreen_dest64, NULL, D3DTEXF_ANISOTROPIC, FALSE, TRUE},
+ {&surf_offscreen32, NULL, &surf_tex_rt_dest64, NULL, D3DTEXF_NONE, TRUE},
+ {&surf_offscreen32, NULL, &surf_tex_rt_dest64, NULL, D3DTEXF_ANISOTROPIC, FALSE, TRUE},
+ {&surf_offscreen64, NULL, &surf_tex_rt_dest64, NULL, D3DTEXF_ANISOTROPIC, FALSE, TRUE},
+ {&surf_offscreen64, NULL, &surf_tex_rt_dest64, NULL, D3DTEXF_PYRAMIDALQUAD, FALSE, TRUE},
+ {&surf_offscreen64, NULL, &surf_tex_rt_dest64, NULL, D3DTEXF_GAUSSIANQUAD, FALSE, TRUE},
+ {&surf_offscreen64, NULL, &surf_tex_rt_dest64, NULL, D3DTEXF_ANISOTROPIC, FALSE, TRUE},
+ {&surf_offscreen64, NULL, &surf_tex_rt_dest64, NULL, D3DTEXF_CONVOLUTIONMONO, FALSE, TRUE},
+ {&surf_offscreen64, NULL, &surf_tex_rt_dest64, NULL, 0xbadf, FALSE, TRUE},
+ {&surf_tex64, NULL, &surf_rt_dest64, NULL, D3DTEXF_NONE, TRUE},
+ {&surf_tex64, NULL, &surf_rt_dest64, NULL, D3DTEXF_ANISOTROPIC, FALSE, TRUE},
+ {&surf_rt64, NULL, &surf_rt_dest64, NULL, D3DTEXF_ANISOTROPIC, FALSE, TRUE},
+ {&surf_tex_rt64, NULL, &surf_tex_rt_dest64, NULL, D3DTEXF_NONE, TRUE},
+ {&surf_tex_rt64, NULL, &surf_tex_rt_dest64, NULL, D3DTEXF_ANISOTROPIC, FALSE, TRUE},
+ {&surf_rt64, NULL, &surf_tex_rt_dest64, NULL, D3DTEXF_NONE, TRUE},
+ {&surf_rt64, NULL, &surf_tex_rt_dest64, NULL, D3DTEXF_ANISOTROPIC, FALSE, TRUE},
+ {&backbuffer, NULL, &surf_tex_rt_dest640_480, NULL, D3DTEXF_NONE, TRUE},
+ {&backbuffer, NULL, &surf_tex_rt_dest640_480, NULL, D3DTEXF_ANISOTROPIC, FALSE, TRUE},
+ };
+
window = create_window();
d3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
@@ -3864,70 +3934,70 @@ static void stretchrect_test(void)
/* Create our temporary surfaces in system memory. */
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 32, 32,
D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surf_temp32, NULL);
- ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 64, 64,
D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surf_temp64, NULL);
- ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
/* Create offscreen plain surfaces in D3DPOOL_DEFAULT. */
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 32, 32,
D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &surf_offscreen32, NULL);
- ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 64, 64,
D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &surf_offscreen64, NULL);
- ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 64, 64,
D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &surf_offscreen_dest64, NULL);
- ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
/* Create render target surfaces. */
hr = IDirect3DDevice9_CreateRenderTarget(device, 32, 32,
D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &surf_rt32, NULL );
- ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateRenderTarget(device, 64, 64,
D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &surf_rt64, NULL );
- ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateRenderTarget(device, 64, 64,
D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &surf_rt_dest64, NULL );
- ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
- ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
/* Create render target textures. */
hr = IDirect3DDevice9_CreateTexture(device, 32, 32, 1, D3DUSAGE_RENDERTARGET,
D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex_rt32, NULL);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, D3DUSAGE_RENDERTARGET,
D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex_rt64, NULL);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, D3DUSAGE_RENDERTARGET,
D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex_rt_dest64, NULL);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateTexture(device, 640, 480, 1, D3DUSAGE_RENDERTARGET,
D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex_rt_dest640_480, NULL);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DTexture9_GetSurfaceLevel(tex_rt32, 0, &surf_tex_rt32);
- ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DTexture9_GetSurfaceLevel(tex_rt64, 0, &surf_tex_rt64);
- ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DTexture9_GetSurfaceLevel(tex_rt_dest64, 0, &surf_tex_rt_dest64);
- ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DTexture9_GetSurfaceLevel(tex_rt_dest640_480, 0, &surf_tex_rt_dest640_480);
- ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
/* Create regular textures in D3DPOOL_DEFAULT. */
hr = IDirect3DDevice9_CreateTexture(device, 32, 32, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex32, NULL);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex64, NULL);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex_dest64, NULL);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DTexture9_GetSurfaceLevel(tex32, 0, &surf_tex32);
- ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DTexture9_GetSurfaceLevel(tex64, 0, &surf_tex64);
- ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DTexture9_GetSurfaceLevel(tex_dest64, 0, &surf_tex_dest64);
- ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
/**********************************************************************
* Tests for when the source parameter is an offscreen plain surface. *
@@ -3945,35 +4015,19 @@ static void stretchrect_test(void)
hr = IDirect3DDevice9_StretchRect(device, surf_offscreen64, &src_rect64,
surf_offscreen_dest64, &dst_rect64, D3DTEXF_NONE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
- /* Flipping in y-direction through src_rect, no scaling (not allowed). */
- hr = IDirect3DDevice9_StretchRect(device, surf_offscreen64, &src_rect64_flipy,
- surf_offscreen_dest64, &dst_rect64, D3DTEXF_NONE);
- ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
- /* Flipping in y-direction through dst_rect, no scaling (not allowed). */
- hr = IDirect3DDevice9_StretchRect(device, surf_offscreen64, &src_rect64,
- surf_offscreen_dest64, &dst_rect64_flipy, D3DTEXF_NONE);
- ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
/* offscreenplain ==> rendertarget texture, same size. */
hr = IDirect3DDevice9_StretchRect(device, surf_offscreen64, NULL, surf_tex_rt_dest64, NULL, D3DTEXF_NONE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
/* We can't lock rendertarget textures, so copy to our temp surface first. */
hr = IDirect3DDevice9_GetRenderTargetData(device, surf_tex_rt_dest64, surf_temp64);
- ok(SUCCEEDED(hr), "Failed to get render target data, hr %#x.\n", hr);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
color = getPixelColorFromSurface(surf_temp64, 32, 32);
ok(color == 0xff00ff00, "Got unexpected color 0x%08x.\n", color);
/* Blit without scaling. */
hr = IDirect3DDevice9_StretchRect(device, surf_offscreen64, &src_rect64,
surf_tex_rt_dest64, &dst_rect64, D3DTEXF_NONE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
- /* Flipping in y-direction through src_rect, no scaling (not allowed). */
- hr = IDirect3DDevice9_StretchRect(device, surf_offscreen64, &src_rect64_flipy,
- surf_tex_rt_dest64, &dst_rect64, D3DTEXF_NONE);
- ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
- /* Flipping in y-direction through dst_rect, no scaling (not allowed). */
- hr = IDirect3DDevice9_StretchRect(device, surf_offscreen64, &src_rect64,
- surf_tex_rt_dest64, &dst_rect64_flipy, D3DTEXF_NONE);
- ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
/* offscreenplain ==> rendertarget surface, same size. */
hr = IDirect3DDevice9_StretchRect(device, surf_offscreen64, NULL, surf_rt_dest64, NULL, D3DTEXF_NONE);
@@ -3984,32 +4038,16 @@ static void stretchrect_test(void)
hr = IDirect3DDevice9_StretchRect(device, surf_offscreen64, &src_rect64,
surf_rt_dest64, &dst_rect64, D3DTEXF_NONE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
- /* Flipping in y-direction through src_rect, no scaling (not allowed). */
- hr = IDirect3DDevice9_StretchRect(device, surf_offscreen64, &src_rect64_flipy,
- surf_rt_dest64, &dst_rect64, D3DTEXF_NONE);
- ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
- /* Flipping in y-direction through dst_rect, no scaling (not allowed). */
- hr = IDirect3DDevice9_StretchRect(device, surf_offscreen64, &src_rect64,
- surf_rt_dest64, &dst_rect64_flipy, D3DTEXF_NONE);
- ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
-
- /* offscreenplain ==> texture, same size (should fail). */
- hr = IDirect3DDevice9_StretchRect(device, surf_offscreen64, NULL, surf_tex_dest64, NULL, D3DTEXF_NONE);
- ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
/* Fill the smaller offscreen surface with red. */
fill_surface(surf_offscreen32, 0xffff0000, 0);
- /* offscreenplain ==> offscreenplain, scaling (should fail). */
- hr = IDirect3DDevice9_StretchRect(device, surf_offscreen32, NULL, surf_offscreen64, NULL, D3DTEXF_NONE);
- todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
-
/* offscreenplain ==> rendertarget texture, scaling. */
hr = IDirect3DDevice9_StretchRect(device, surf_offscreen32, NULL, surf_tex_rt_dest64, NULL, D3DTEXF_NONE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
/* We can't lock rendertarget textures, so copy to our temp surface first. */
hr = IDirect3DDevice9_GetRenderTargetData(device, surf_tex_rt_dest64, surf_temp64);
- ok(SUCCEEDED(hr), "Failed to get render target data, hr %#x.\n", hr);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
color = getPixelColorFromSurface(surf_temp64, 48, 48);
ok(color == 0xffff0000, "Got unexpected color 0x%08x.\n", color);
@@ -4019,10 +4057,6 @@ static void stretchrect_test(void)
color = getPixelColorFromSurface(surf_rt_dest64, 48, 48);
ok(color == 0xffff0000, "Got unexpected color 0x%08x.\n", color);
- /* offscreenplain ==> texture, scaling (should fail). */
- hr = IDirect3DDevice9_StretchRect(device, surf_offscreen32, NULL, surf_tex_dest64, NULL, D3DTEXF_NONE);
- ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
-
/*************************************************************
* Tests for when the source parameter is a regular texture. *
*************************************************************/
@@ -4031,32 +4065,20 @@ static void stretchrect_test(void)
/* Can't fill the surf_tex directly because it's created in D3DPOOL_DEFAULT. */
fill_surface(surf_temp64, 0xff0000ff, 0);
hr = IDirect3DDevice9_UpdateSurface(device, surf_temp64, NULL, surf_tex64, NULL);
- ok(SUCCEEDED(hr), "Failed to update surface, hr %#x.\n", hr);
-
- /* texture ==> offscreenplain, same size. */
- hr = IDirect3DDevice9_StretchRect(device, surf_tex64, NULL, surf_offscreen64, NULL, D3DTEXF_NONE);
- todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
/* texture ==> rendertarget texture, same size. */
hr = IDirect3DDevice9_StretchRect(device, surf_tex64, NULL, surf_tex_rt_dest64, NULL, D3DTEXF_NONE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
/* We can't lock rendertarget textures, so copy to our temp surface first. */
hr = IDirect3DDevice9_GetRenderTargetData(device, surf_tex_rt_dest64, surf_temp64);
- ok(SUCCEEDED(hr), "Failed to get render target data, hr %#x.\n", hr);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
color = getPixelColorFromSurface(surf_temp64, 32, 32);
ok(color == 0xff0000ff, "Got unexpected color 0x%08x.\n", color);
/* Blit without scaling. */
hr = IDirect3DDevice9_StretchRect(device, surf_tex64, &src_rect64,
surf_tex_rt_dest64, &dst_rect64, D3DTEXF_NONE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
- /* Flipping in y-direction through src_rect, no scaling (not allowed). */
- hr = IDirect3DDevice9_StretchRect(device, surf_tex64, &src_rect64_flipy,
- surf_tex_rt_dest64, &dst_rect64, D3DTEXF_NONE);
- ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
- /* Flipping in y-direction through dst_rect, no scaling (not allowed). */
- hr = IDirect3DDevice9_StretchRect(device, surf_tex64, &src_rect64,
- surf_tex_rt_dest64, &dst_rect64_flipy, D3DTEXF_NONE);
- ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
/* texture ==> rendertarget surface, same size. */
hr = IDirect3DDevice9_StretchRect(device, surf_tex64, NULL, surf_rt_dest64, NULL, D3DTEXF_NONE);
@@ -4067,35 +4089,19 @@ static void stretchrect_test(void)
hr = IDirect3DDevice9_StretchRect(device, surf_tex64, &src_rect64,
surf_rt_dest64, &dst_rect64, D3DTEXF_NONE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
- /* Flipping in y-direction through src_rect, no scaling (not allowed). */
- hr = IDirect3DDevice9_StretchRect(device, surf_tex64, &src_rect64_flipy,
- surf_rt_dest64, &dst_rect64, D3DTEXF_NONE);
- ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
- /* Flipping in y-direction through dst_rect, no scaling (not allowed). */
- hr = IDirect3DDevice9_StretchRect(device, surf_tex64, &src_rect64,
- surf_rt_dest64, &dst_rect64_flipy, D3DTEXF_NONE);
- ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
-
- /* texture ==> texture, same size (should fail). */
- hr = IDirect3DDevice9_StretchRect(device, surf_tex64, NULL, surf_tex_dest64, NULL, D3DTEXF_NONE);
- ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
/* Fill the surface of the smaller regular texture with red. */
/* Can't fill the surf_tex directly because it's created in D3DPOOL_DEFAULT. */
fill_surface(surf_temp32, 0xffff0000, 0);
hr = IDirect3DDevice9_UpdateSurface(device, surf_temp32, NULL, surf_tex32, NULL);
- ok(SUCCEEDED(hr), "Failed to update surface, hr %#x.\n", hr);
-
- /* texture ==> offscreenplain, scaling (should fail). */
- hr = IDirect3DDevice9_StretchRect(device, surf_tex32, NULL, surf_offscreen64, NULL, D3DTEXF_NONE);
- todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
/* texture ==> rendertarget texture, scaling. */
hr = IDirect3DDevice9_StretchRect(device, surf_tex32, NULL, surf_tex_rt_dest64, NULL, D3DTEXF_NONE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
/* We can't lock rendertarget textures, so copy to our temp surface first. */
hr = IDirect3DDevice9_GetRenderTargetData(device, surf_tex_rt_dest64, surf_temp64);
- ok(SUCCEEDED(hr), "Failed to get render target data, hr %#x.\n", hr);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
color = getPixelColorFromSurface(surf_temp64, 48, 48);
ok(color == 0xffff0000, "Got unexpected color 0x%08x.\n", color);
@@ -4105,10 +4111,6 @@ static void stretchrect_test(void)
color = getPixelColorFromSurface(surf_rt_dest64, 48, 48);
ok(color == 0xffff0000, "Got unexpected color 0x%08x.\n", color);
- /* texture ==> texture, scaling (should fail). */
- hr = IDirect3DDevice9_StretchRect(device, surf_tex32, NULL, surf_tex_dest64, NULL, D3DTEXF_NONE);
- ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
-
/******************************************************************
* Tests for when the source parameter is a rendertarget texture. *
******************************************************************/
@@ -4117,32 +4119,20 @@ static void stretchrect_test(void)
/* Can't fill the surf_tex_rt directly because it's created in D3DPOOL_DEFAULT. */
fill_surface(surf_temp64, 0xffffffff, 0);
hr = IDirect3DDevice9_UpdateSurface(device, surf_temp64, NULL, surf_tex_rt64, NULL);
- ok(SUCCEEDED(hr), "Failed to update surface, hr %#x.\n", hr);
-
- /* rendertarget texture ==> offscreenplain, same size. */
- hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt64, NULL, surf_offscreen64, NULL, D3DTEXF_NONE);
- todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
/* rendertarget texture ==> rendertarget texture, same size. */
hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt64, NULL, surf_tex_rt_dest64, NULL, D3DTEXF_NONE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
/* We can't lock rendertarget textures, so copy to our temp surface first. */
hr = IDirect3DDevice9_GetRenderTargetData(device, surf_tex_rt_dest64, surf_temp64);
- ok(SUCCEEDED(hr), "Failed to get render target data, hr %#x.\n", hr);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
color = getPixelColorFromSurface(surf_temp64, 32, 32);
ok(color == 0xffffffff, "Got unexpected color 0x%08x.\n", color);
/* Blit without scaling. */
hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt64, &src_rect64,
surf_tex_rt_dest64, &dst_rect64, D3DTEXF_NONE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
- /* Flipping in y-direction through src_rect, no scaling (not allowed). */
- hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt64, &src_rect64_flipy,
- surf_tex_rt_dest64, &dst_rect64, D3DTEXF_NONE);
- ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
- /* Flipping in y-direction through dst_rect, no scaling (not allowed). */
- hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt64, &src_rect64,
- surf_tex_rt_dest64, &dst_rect64_flipy, D3DTEXF_NONE);
- ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
/* rendertarget texture ==> rendertarget surface, same size. */
hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt64, NULL, surf_rt_dest64, NULL, D3DTEXF_NONE);
@@ -4153,35 +4143,19 @@ static void stretchrect_test(void)
hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt64, &src_rect64,
surf_rt_dest64, &dst_rect64, D3DTEXF_NONE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
- /* Flipping in y-direction through src_rect, no scaling (not allowed). */
- hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt64, &src_rect64_flipy,
- surf_rt_dest64, &dst_rect64, D3DTEXF_NONE);
- ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
- /* Flipping in y-direction through dst_rect, no scaling (not allowed). */
- hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt64, &src_rect64,
- surf_rt_dest64, &dst_rect64_flipy, D3DTEXF_NONE);
- ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
-
- /* rendertarget texture ==> texture, same size (should fail). */
- hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt64, NULL, surf_tex_dest64, NULL, D3DTEXF_NONE);
- ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
/* Fill the surface of the smaller rendertarget texture with red. */
/* Can't fill the surf_tex_rt directly because it's created in D3DPOOL_DEFAULT. */
fill_surface(surf_temp32, 0xffff0000, 0);
hr = IDirect3DDevice9_UpdateSurface(device, surf_temp32, NULL, surf_tex_rt32, NULL);
- ok(SUCCEEDED(hr), "Failed to update surface, hr %#x.\n", hr);
-
- /* rendertarget texture ==> offscreenplain, scaling (should fail). */
- hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt32, NULL, surf_offscreen64, NULL, D3DTEXF_NONE);
- todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
/* rendertarget texture ==> rendertarget texture, scaling. */
hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt32, NULL, surf_tex_rt_dest64, NULL, D3DTEXF_NONE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
/* We can't lock rendertarget textures, so copy to our temp surface first. */
hr = IDirect3DDevice9_GetRenderTargetData(device, surf_tex_rt_dest64, surf_temp64);
- ok(SUCCEEDED(hr), "Failed to get render target data, hr %#x.\n", hr);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
color = getPixelColorFromSurface(surf_temp64, 48, 48);
ok(color == 0xffff0000, "Got unexpected color 0x%08x.\n", color);
@@ -4191,10 +4165,6 @@ static void stretchrect_test(void)
color = getPixelColorFromSurface(surf_rt_dest64, 48, 48);
ok(color == 0xffff0000, "Got unexpected color 0x%08x.\n", color);
- /* rendertarget texture ==> texture, scaling (should fail). */
- hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt32, NULL, surf_tex_dest64, NULL, D3DTEXF_NONE);
- ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
-
/******************************************************************
* Tests for when the source parameter is a rendertarget surface. *
******************************************************************/
@@ -4202,30 +4172,18 @@ static void stretchrect_test(void)
/* Fill the surface of the rendertarget surface with black. */
fill_surface(surf_rt64, 0xff000000, 0);
- /* rendertarget texture ==> offscreenplain, same size. */
- hr = IDirect3DDevice9_StretchRect(device, surf_rt64, NULL, surf_offscreen64, NULL, D3DTEXF_NONE);
- todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
-
/* rendertarget surface ==> rendertarget texture, same size. */
hr = IDirect3DDevice9_StretchRect(device, surf_rt64, NULL, surf_tex_rt_dest64, NULL, D3DTEXF_NONE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
/* We can't lock rendertarget textures, so copy to our temp surface first. */
hr = IDirect3DDevice9_GetRenderTargetData(device, surf_tex_rt_dest64, surf_temp64);
- ok(SUCCEEDED(hr), "Failed to get render target data, hr %#x.\n", hr);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
color = getPixelColorFromSurface(surf_temp64, 32, 32);
ok(color == 0xff000000, "Got unexpected color 0x%08x.\n", color);
/* Blit without scaling. */
hr = IDirect3DDevice9_StretchRect(device, surf_rt64, &src_rect64,
surf_tex_rt_dest64, &dst_rect64, D3DTEXF_NONE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
- /* Flipping in y-direction through src_rect, no scaling (not allowed). */
- hr = IDirect3DDevice9_StretchRect(device, surf_rt64, &src_rect64_flipy,
- surf_tex_rt_dest64, &dst_rect64, D3DTEXF_NONE);
- ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
- /* Flipping in y-direction through dst_rect, no scaling (not allowed). */
- hr = IDirect3DDevice9_StretchRect(device, surf_rt64, &src_rect64,
- surf_tex_rt_dest64, &dst_rect64_flipy, D3DTEXF_NONE);
- ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
/* rendertarget surface ==> rendertarget surface, same size. */
hr = IDirect3DDevice9_StretchRect(device, surf_rt64, NULL, surf_rt_dest64, NULL, D3DTEXF_NONE);
@@ -4236,32 +4194,16 @@ static void stretchrect_test(void)
hr = IDirect3DDevice9_StretchRect(device, surf_rt64, &src_rect64,
surf_rt_dest64, &dst_rect64, D3DTEXF_NONE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
- /* Flipping in y-direction through src_rect, no scaling (not allowed). */
- hr = IDirect3DDevice9_StretchRect(device, surf_rt64, &src_rect64_flipy,
- surf_rt_dest64, &dst_rect64_flipy, D3DTEXF_NONE);
- ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
- /* Flipping in y-direction through dst_rect, no scaling (not allowed). */
- hr = IDirect3DDevice9_StretchRect(device, surf_rt64, &src_rect64,
- surf_rt_dest64, &dst_rect64_flipy, D3DTEXF_NONE);
- ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
-
- /* rendertarget surface ==> texture, same size (should fail). */
- hr = IDirect3DDevice9_StretchRect(device, surf_rt64, NULL, surf_tex_dest64, NULL, D3DTEXF_NONE);
- ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
/* Fill the surface of the smaller rendertarget texture with red. */
fill_surface(surf_rt32, 0xffff0000, 0);
- /* rendertarget surface ==> offscreenplain, scaling (should fail). */
- hr = IDirect3DDevice9_StretchRect(device, surf_rt32, NULL, surf_offscreen64, NULL, D3DTEXF_NONE);
- todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
-
/* rendertarget surface ==> rendertarget texture, scaling. */
hr = IDirect3DDevice9_StretchRect(device, surf_rt32, NULL, surf_tex_rt_dest64, NULL, D3DTEXF_NONE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
/* We can't lock rendertarget textures, so copy to our temp surface first. */
hr = IDirect3DDevice9_GetRenderTargetData(device, surf_tex_rt_dest64, surf_temp64);
- ok(SUCCEEDED(hr), "Failed to get render target data, hr %#x.\n", hr);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
color = getPixelColorFromSurface(surf_temp64, 48, 48);
ok(color == 0xffff0000, "Got unexpected color 0x%08x.\n", color);
@@ -4271,10 +4213,6 @@ static void stretchrect_test(void)
color = getPixelColorFromSurface(surf_rt_dest64, 48, 48);
ok(color == 0xffff0000, "Got unexpected color 0x%08x.\n", color);
- /* rendertarget surface ==> texture, scaling (should fail). */
- hr = IDirect3DDevice9_StretchRect(device, surf_rt32, NULL, surf_tex_dest64, NULL, D3DTEXF_NONE);
- ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
-
/* backbuffer ==> surface tests (no scaling). */
/* Blit with NULL rectangles. */
hr = IDirect3DDevice9_StretchRect(device, backbuffer, NULL, surf_tex_rt_dest640_480, NULL, D3DTEXF_NONE);
@@ -4283,14 +4221,17 @@ static void stretchrect_test(void)
hr = IDirect3DDevice9_StretchRect(device, backbuffer, &src_rect,
surf_tex_rt_dest640_480, &dst_rect, D3DTEXF_NONE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
- /* Flipping in y-direction through src_rect, no scaling (not allowed). */
- hr = IDirect3DDevice9_StretchRect(device, backbuffer, &src_rect_flipy,
- surf_tex_rt_dest640_480, &dst_rect, D3DTEXF_NONE);
- ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
- /* Flipping in y-direction through dst_rect, no scaling (not allowed). */
- hr = IDirect3DDevice9_StretchRect(device, backbuffer, &src_rect,
- surf_tex_rt_dest640_480, &dst_rect_flipy, D3DTEXF_NONE);
- ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
+
+ /* Test error conditions. */
+ for (i = 0; i < ARRAY_SIZE(error_condition_tests); ++i)
+ {
+ const struct error_condition_test *test = &error_condition_tests[i];
+
+ hr = IDirect3DDevice9_StretchRect(device, *test->src, test->src_rect, *test->dst,
+ test->dst_rect, test->filter);
+ todo_wine_if(test->todo)
+ ok(hr == test->allowed ? D3D_OK : D3DERR_INVALIDCALL, "Test %u, got unexpected hr %#x.\n", i, hr);
+ }
/* TODO: Test format conversions. */
--
2.24.1