Handle this render state similarly to D3DRS_ZFUNC, by mapping it in the
client DLLs.
As far as I can tell, save for the fact that it's only supposed to apply
to lines forming a convex outline, it's roughly equivalent to
D3DRS_ANTIALIASEDLINEENABLE. We definitely handled it the same way.
Curiously, even though we supported the render state, we didn't set the
corresponding capability bit. Do that now.
Signed-off-by: Chip Davis <cdavis(a)codeweavers.com>
---
v2: Fix formatting.
---
dlls/d3d8/device.c | 15 ++++++++++++---
dlls/ddraw/ddraw.c | 2 ++
dlls/ddraw/device.c | 12 +++++++++---
dlls/wined3d/state.c | 13 +++++--------
dlls/wined3d/stateblock.c | 1 -
dlls/wined3d/utils.c | 1 -
include/wine/wined3d.h | 2 --
7 files changed, 28 insertions(+), 18 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 6a67f817785..e123502dab6 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -422,6 +422,9 @@ void d3dcaps_from_wined3dcaps(D3DCAPS8 *caps, const struct wined3d_caps *wined3d
| D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT | D3DPTFILTERCAPS_MAGFLINEAR
| D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC
| D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC;
+ if (caps->LineCaps & WINED3DLINECAPS_ANTIALIAS)
+ caps->RasterCaps |= D3DPRASTERCAPS_ANTIALIASEDGES;
+ caps->LineCaps &= ~WINED3DLINECAPS_ANTIALIAS;
caps->StencilCaps &= ~WINED3DSTENCILCAPS_TWOSIDED;
caps->VertexProcessingCaps &= D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7
| D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER
@@ -446,9 +449,15 @@ static enum wined3d_transform_state wined3d_transform_state_from_d3d(D3DTRANSFOR
static enum wined3d_render_state wined3d_render_state_from_d3d(D3DRENDERSTATETYPE state)
{
- if (state == D3DRS_ZBIAS)
- return WINED3D_RS_DEPTHBIAS;
- return (enum wined3d_render_state)state;
+ switch (state)
+ {
+ case D3DRS_ZBIAS:
+ return WINED3D_RS_DEPTHBIAS;
+ case D3DRS_EDGEANTIALIAS:
+ return WINED3D_RS_ANTIALIASEDLINEENABLE;
+ default:
+ return (enum wined3d_render_state)state;
+ }
}
static enum wined3d_primitive_type wined3d_primitive_type_from_d3d(D3DPRIMITIVETYPE type)
diff --git a/dlls/ddraw/ddraw.c b/dlls/ddraw/ddraw.c
index 95e9fba9011..4ebf51d040c 100644
--- a/dlls/ddraw/ddraw.c
+++ b/dlls/ddraw/ddraw.c
@@ -1340,6 +1340,8 @@ HRESULT ddraw_get_d3dcaps(const struct ddraw *ddraw, D3DDEVICEDESC7 *caps)
if (caps->dpcLineCaps.dwRasterCaps & WINED3DPRASTERCAPS_DEPTHBIAS)
caps->dpcLineCaps.dwRasterCaps = (caps->dpcLineCaps.dwRasterCaps | D3DPRASTERCAPS_ZBIAS)
& ~WINED3DPRASTERCAPS_DEPTHBIAS;
+ if (wined3d_caps.LineCaps & WINED3DLINECAPS_ANTIALIAS)
+ caps->dpcLineCaps.dwRasterCaps |= D3DPRASTERCAPS_ANTIALIASEDGES;
caps->dpcLineCaps.dwZCmpCaps &= (
D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index e09100dfdc7..3f1fe08c11e 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -74,9 +74,15 @@ static inline WORD d3d_fpu_setup(void)
static enum wined3d_render_state wined3d_render_state_from_ddraw(D3DRENDERSTATETYPE state)
{
- if (state == D3DRENDERSTATE_ZBIAS)
- return WINED3D_RS_DEPTHBIAS;
- return (enum wined3d_render_state)state;
+ switch (state)
+ {
+ case D3DRENDERSTATE_ZBIAS:
+ return WINED3D_RS_DEPTHBIAS;
+ case D3DRENDERSTATE_EDGEANTIALIAS:
+ return WINED3D_RS_ANTIALIASEDLINEENABLE;
+ default:
+ return (enum wined3d_render_state)state;
+ }
}
static enum wined3d_transform_state wined3d_transform_state_from_ddraw(D3DTRANSFORMSTATETYPE state)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index d375122781b..1cb9f222eab 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -1798,12 +1798,9 @@ static void state_msaa(struct wined3d_context *context, const struct wined3d_sta
}
}
-static void state_line_antialias(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
+static void line_antialias(const struct wined3d_rasterizer_state *r, const struct wined3d_gl_info *gl_info)
{
- const struct wined3d_gl_info *gl_info = wined3d_context_gl(context)->gl_info;
- const struct wined3d_rasterizer_state *r = state->rasterizer_state;
-
- if (state->render_states[WINED3D_RS_EDGEANTIALIAS] || (r && r->desc.line_antialias))
+ if (r && r->desc.line_antialias)
{
gl_info->gl_ops.gl.p_glEnable(GL_LINE_SMOOTH);
checkGLcall("glEnable(GL_LINE_SMOOTH)");
@@ -4427,7 +4424,7 @@ static void rasterizer(struct wined3d_context *context, const struct wined3d_sta
cullmode(r, gl_info);
depth_clip(r, gl_info);
scissor(r, gl_info);
- state_line_antialias(context, state, STATE_RENDER(WINED3D_RS_ANTIALIASEDLINEENABLE));
+ line_antialias(r, gl_info);
}
static void rasterizer_cc(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
@@ -4445,7 +4442,7 @@ static void rasterizer_cc(struct wined3d_context *context, const struct wined3d_
cullmode(r, gl_info);
depth_clip(r, gl_info);
scissor(r, gl_info);
- state_line_antialias(context, state, STATE_RENDER(WINED3D_RS_ANTIALIASEDLINEENABLE));
+ line_antialias(r, gl_info);
}
static void psorigin_w(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
@@ -4602,7 +4599,6 @@ const struct wined3d_state_entry_template misc_state_template[] =
{ STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING, { STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING, state_uav_warn }, WINED3D_GL_EXT_NONE },
{ STATE_STREAM_OUTPUT, { STATE_STREAM_OUTPUT, state_so, }, WINED3D_GL_VERSION_3_2 },
{ STATE_STREAM_OUTPUT, { STATE_STREAM_OUTPUT, state_so_warn, }, WINED3D_GL_EXT_NONE },
- { STATE_RENDER(WINED3D_RS_EDGEANTIALIAS), { STATE_RENDER(WINED3D_RS_EDGEANTIALIAS), state_line_antialias}, WINED3D_GL_EXT_NONE },
{ STATE_BLEND, { STATE_BLEND, blend_dbb }, ARB_DRAW_BUFFERS_BLEND },
{ STATE_BLEND, { STATE_BLEND, blend_db2 }, EXT_DRAW_BUFFERS2 },
{ STATE_BLEND, { STATE_BLEND, blend }, WINED3D_GL_EXT_NONE },
@@ -5504,6 +5500,7 @@ static void validate_state_table(struct wined3d_state_entry *state_table)
{ 8, 8},
{ 17, 22},
{ 27, 27},
+ { 40, 40},
{ 42, 45},
{ 47, 47},
{ 61, 127},
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 48d133485b8..7e97c84c19e 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -1665,7 +1665,6 @@ static void init_default_render_states(DWORD rs[WINEHIGHEST_RENDER_STATE + 1], c
rs[WINED3D_RS_FOGEND] = tmpfloat.d;
tmpfloat.f = 1.0f;
rs[WINED3D_RS_FOGDENSITY] = tmpfloat.d;
- rs[WINED3D_RS_EDGEANTIALIAS] = FALSE;
rs[WINED3D_RS_RANGEFOGENABLE] = FALSE;
rs[WINED3D_RS_STENCILENABLE] = FALSE;
rs[WINED3D_RS_STENCILFAIL] = WINED3D_STENCIL_OP_KEEP;
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 335d502ab0b..004c33f8ea9 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -4919,7 +4919,6 @@ const char *debug_d3drenderstate(enum wined3d_render_state state)
D3DSTATE_TO_STR(WINED3D_RS_FOGEND);
D3DSTATE_TO_STR(WINED3D_RS_FOGDENSITY);
D3DSTATE_TO_STR(WINED3D_RS_STIPPLEENABLE);
- D3DSTATE_TO_STR(WINED3D_RS_EDGEANTIALIAS);
D3DSTATE_TO_STR(WINED3D_RS_COLORKEYENABLE);
D3DSTATE_TO_STR(WINED3D_RS_MIPMAPLODBIAS);
D3DSTATE_TO_STR(WINED3D_RS_RANGEFOGENABLE);
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 0b3b41896e4..d3eb8100cd8 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -310,7 +310,6 @@ enum wined3d_render_state
WINED3D_RS_FOGEND = 37,
WINED3D_RS_FOGDENSITY = 38,
WINED3D_RS_STIPPLEENABLE = 39,
- WINED3D_RS_EDGEANTIALIAS = 40,
WINED3D_RS_COLORKEYENABLE = 41,
WINED3D_RS_MIPMAPLODBIAS = 46,
WINED3D_RS_RANGEFOGENABLE = 48,
@@ -1209,7 +1208,6 @@ enum wined3d_shader_type
#define WINED3DPRASTERCAPS_STIPPLE 0x00000200
#define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
#define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
-#define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
#define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
#define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
#define WINED3DPRASTERCAPS_FOGRANGE 0x00010000
--
2.24.0