Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
---
dlls/wined3d/Makefile.in | 1 +
dlls/wined3d/context.c | 279 +-----------------------------
dlls/wined3d/context_vk.c | 307 +++++++++++++++++++++++++++++++++
dlls/wined3d/wined3d_private.h | 1 +
4 files changed, 310 insertions(+), 278 deletions(-)
create mode 100644 dlls/wined3d/context_vk.c
diff --git a/dlls/wined3d/Makefile.in b/dlls/wined3d/Makefile.in
index 7ebd0106502..0f8be5bd18b 100644
--- a/dlls/wined3d/Makefile.in
+++ b/dlls/wined3d/Makefile.in
@@ -9,6 +9,7 @@ C_SRCS = \
ati_fragment_shader.c \
buffer.c \
context.c \
+ context_vk.c \
cs.c \
device.c \
directx.c \
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 41dbca24dbc..d20e9e6835e 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1493,123 +1493,6 @@ static void wined3d_context_gl_cleanup(struct wined3d_context_gl *context_gl)
wined3d_context_cleanup(&context_gl->c);
}
-BOOL wined3d_context_vk_create_bo(struct wined3d_context_vk *context_vk, VkDeviceSize size,
- VkBufferUsageFlags usage, VkMemoryPropertyFlags memory_type, struct wined3d_bo_vk *bo)
-{
- struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
- const struct wined3d_vk_info *vk_info = context_vk->vk_info;
- VkMemoryRequirements memory_requirements;
- struct wined3d_adapter_vk *adapter_vk;
- VkMemoryAllocateInfo allocate_info;
- VkBufferCreateInfo create_info;
- VkResult vr;
-
- adapter_vk = wined3d_adapter_vk(device_vk->d.adapter);
-
- create_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
- create_info.pNext = NULL;
- create_info.flags = 0;
- create_info.size = size;
- create_info.usage = usage;
- create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
- create_info.queueFamilyIndexCount = 0;
- create_info.pQueueFamilyIndices = NULL;
-
- if ((vr = VK_CALL(vkCreateBuffer(device_vk->vk_device, &create_info, NULL, &bo->vk_buffer))) < 0)
- {
- ERR("Failed to create Vulkan buffer, vr %s.\n", wined3d_debug_vkresult(vr));
- return FALSE;
- }
-
- VK_CALL(vkGetBufferMemoryRequirements(device_vk->vk_device, bo->vk_buffer, &memory_requirements));
-
- allocate_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
- allocate_info.pNext = NULL;
- allocate_info.allocationSize = memory_requirements.size;
- allocate_info.memoryTypeIndex = wined3d_adapter_vk_get_memory_type_index(adapter_vk,
- memory_requirements.memoryTypeBits, memory_type);
- if (allocate_info.memoryTypeIndex == ~0u)
- {
- ERR("Failed to find suitable memory type.\n");
- VK_CALL(vkDestroyBuffer(device_vk->vk_device, bo->vk_buffer, NULL));
- return FALSE;
- }
- if ((vr = VK_CALL(vkAllocateMemory(device_vk->vk_device, &allocate_info, NULL, &bo->vk_memory))) < 0)
- {
- ERR("Failed to allocate buffer memory, vr %s.\n", wined3d_debug_vkresult(vr));
- VK_CALL(vkDestroyBuffer(device_vk->vk_device, bo->vk_buffer, NULL));
- return FALSE;
- }
-
- if ((vr = VK_CALL(vkBindBufferMemory(device_vk->vk_device, bo->vk_buffer, bo->vk_memory, 0))) < 0)
- {
- ERR("Failed to bind buffer memory, vr %s.\n", wined3d_debug_vkresult(vr));
- VK_CALL(vkFreeMemory(device_vk->vk_device, bo->vk_memory, NULL));
- VK_CALL(vkDestroyBuffer(device_vk->vk_device, bo->vk_buffer, NULL));
- return FALSE;
- }
-
- return TRUE;
-}
-
-void wined3d_context_vk_destroy_bo(struct wined3d_context_vk *context_vk, const struct wined3d_bo_vk *bo)
-{
- struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
- const struct wined3d_vk_info *vk_info = context_vk->vk_info;
-
- VK_CALL(vkDestroyBuffer(device_vk->vk_device, bo->vk_buffer, NULL));
- VK_CALL(vkFreeMemory(device_vk->vk_device, bo->vk_memory, NULL));
-}
-
-static void wined3d_context_vk_cleanup_resources(struct wined3d_context_vk *context_vk)
-{
- struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
- const struct wined3d_vk_info *vk_info = context_vk->vk_info;
- struct wined3d_command_buffer_vk *buffer;
- SIZE_T i = 0;
-
- while (i < context_vk->submitted.buffer_count)
- {
- buffer = &context_vk->submitted.buffers[i];
- if (VK_CALL(vkGetFenceStatus(device_vk->vk_device, buffer->vk_fence)) == VK_NOT_READY)
- {
- ++i;
- continue;
- }
-
- TRACE("Command buffer %p with id 0x%s has finished.\n",
- buffer->vk_command_buffer, wine_dbgstr_longlong(buffer->id));
- VK_CALL(vkDestroyFence(device_vk->vk_device, buffer->vk_fence, NULL));
- VK_CALL(vkFreeCommandBuffers(device_vk->vk_device,
- context_vk->vk_command_pool, 1, &buffer->vk_command_buffer));
-
- if (buffer->id > context_vk->completed_command_buffer_id)
- context_vk->completed_command_buffer_id = buffer->id;
- *buffer = context_vk->submitted.buffers[--context_vk->submitted.buffer_count];
- }
-}
-
-void wined3d_context_vk_cleanup(struct wined3d_context_vk *context_vk)
-{
- struct wined3d_command_buffer_vk *buffer = &context_vk->current_command_buffer;
- struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
- const struct wined3d_vk_info *vk_info = context_vk->vk_info;
-
- if (buffer->vk_command_buffer)
- {
- VK_CALL(vkFreeCommandBuffers(device_vk->vk_device,
- context_vk->vk_command_pool, 1, &buffer->vk_command_buffer));
- buffer->vk_command_buffer = VK_NULL_HANDLE;
- }
- VK_CALL(vkDestroyCommandPool(device_vk->vk_device, context_vk->vk_command_pool, NULL));
-
- wined3d_context_vk_wait_command_buffer(context_vk, buffer->id - 1);
- context_vk->completed_command_buffer_id = buffer->id;
- wined3d_context_vk_cleanup_resources(context_vk);
- heap_free(context_vk->submitted.buffers);
- wined3d_context_cleanup(&context_vk->c);
-}
-
DWORD context_get_tls_idx(void)
{
return wined3d_context_tls_idx;
@@ -2009,136 +1892,7 @@ HGLRC context_create_wgl_attribs(const struct wined3d_gl_info *gl_info, HDC hdc,
return ctx;
}
-VkCommandBuffer wined3d_context_vk_get_command_buffer(struct wined3d_context_vk *context_vk)
-{
- struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
- const struct wined3d_vk_info *vk_info = context_vk->vk_info;
- VkCommandBufferAllocateInfo command_buffer_info;
- struct wined3d_command_buffer_vk *buffer;
- VkCommandBufferBeginInfo begin_info;
- VkResult vr;
-
- TRACE("context_vk %p.\n", context_vk);
-
- buffer = &context_vk->current_command_buffer;
- if (buffer->vk_command_buffer)
- {
- TRACE("Returning existing command buffer %p with id 0x%s.\n",
- buffer->vk_command_buffer, wine_dbgstr_longlong(buffer->id));
- return buffer->vk_command_buffer;
- }
-
- command_buffer_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
- command_buffer_info.pNext = NULL;
- command_buffer_info.commandPool = context_vk->vk_command_pool;
- command_buffer_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
- command_buffer_info.commandBufferCount = 1;
- if ((vr = VK_CALL(vkAllocateCommandBuffers(device_vk->vk_device,
- &command_buffer_info, &buffer->vk_command_buffer))) < 0)
- {
- WARN("Failed to allocate Vulkan command buffer, vr %s.\n", wined3d_debug_vkresult(vr));
- return VK_NULL_HANDLE;
- }
-
- begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
- begin_info.pNext = NULL;
- begin_info.flags = 0;
- begin_info.pInheritanceInfo = NULL;
- if ((vr = VK_CALL(vkBeginCommandBuffer(buffer->vk_command_buffer, &begin_info))) < 0)
- {
- WARN("Failed to begin command buffer, vr %s.\n", wined3d_debug_vkresult(vr));
- VK_CALL(vkFreeCommandBuffers(device_vk->vk_device, context_vk->vk_command_pool,
- 1, &buffer->vk_command_buffer));
- return buffer->vk_command_buffer = VK_NULL_HANDLE;
- }
-
- TRACE("Created new command buffer %p with id 0x%s.\n",
- buffer->vk_command_buffer, wine_dbgstr_longlong(buffer->id));
-
- return buffer->vk_command_buffer;
-}
-
-void wined3d_context_vk_submit_command_buffer(struct wined3d_context_vk *context_vk)
-{
- struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
- const struct wined3d_vk_info *vk_info = context_vk->vk_info;
- struct wined3d_command_buffer_vk *buffer;
- VkFenceCreateInfo fence_desc;
- VkSubmitInfo submit_info;
- VkResult vr;
-
- TRACE("context_vk %p.\n", context_vk);
-
- buffer = &context_vk->current_command_buffer;
- if (!buffer->vk_command_buffer)
- return;
-
- TRACE("Submitting command buffer %p with id 0x%s.\n",
- buffer->vk_command_buffer, wine_dbgstr_longlong(buffer->id));
-
- VK_CALL(vkEndCommandBuffer(buffer->vk_command_buffer));
-
- fence_desc.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
- fence_desc.pNext = NULL;
- fence_desc.flags = 0;
- if ((vr = VK_CALL(vkCreateFence(device_vk->vk_device, &fence_desc, NULL, &buffer->vk_fence))) < 0)
- ERR("Failed to create fence, vr %s.\n", wined3d_debug_vkresult(vr));
-
- submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
- submit_info.pNext = NULL;
- submit_info.waitSemaphoreCount = 0;
- submit_info.pWaitSemaphores = NULL;
- submit_info.pWaitDstStageMask = NULL;
- submit_info.commandBufferCount = 1;
- submit_info.pCommandBuffers = &buffer->vk_command_buffer;
- submit_info.signalSemaphoreCount = 0;
- submit_info.pSignalSemaphores = NULL;
-
- if ((vr = VK_CALL(vkQueueSubmit(device_vk->vk_queue, 1, &submit_info, buffer->vk_fence))) < 0)
- ERR("Failed to submit command buffer %p, vr %s.\n",
- buffer->vk_command_buffer, wined3d_debug_vkresult(vr));
-
- if (!wined3d_array_reserve((void **)&context_vk->submitted.buffers, &context_vk->submitted.buffers_size,
- context_vk->submitted.buffer_count + 1, sizeof(*context_vk->submitted.buffers)))
- ERR("Failed to grow submitted command buffer array.\n");
-
- context_vk->submitted.buffers[context_vk->submitted.buffer_count++] = *buffer;
-
- buffer->vk_command_buffer = VK_NULL_HANDLE;
- /* We don't expect this to ever happen, but handle it anyway. */
- if (!++buffer->id)
- {
- wined3d_context_vk_wait_command_buffer(context_vk, buffer->id - 1);
- context_vk->completed_command_buffer_id = 0;
- buffer->id = 1;
- }
- wined3d_context_vk_cleanup_resources(context_vk);
-}
-
-void wined3d_context_vk_wait_command_buffer(struct wined3d_context_vk *context_vk, uint64_t id)
-{
- struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
- const struct wined3d_vk_info *vk_info = context_vk->vk_info;
- SIZE_T i;
-
- if (id <= context_vk->completed_command_buffer_id)
- return;
-
- for (i = 0; i < context_vk->submitted.buffer_count; ++i)
- {
- if (context_vk->submitted.buffers[i].id != id)
- continue;
-
- VK_CALL(vkWaitForFences(device_vk->vk_device, 1,
- &context_vk->submitted.buffers[i].vk_fence, VK_TRUE, UINT64_MAX));
- wined3d_context_vk_cleanup_resources(context_vk);
- return;
- }
-
- ERR("Failed to find fence for command buffer with id 0x%s.\n", wine_dbgstr_longlong(id));
-}
-
-static void wined3d_context_init(struct wined3d_context *context, struct wined3d_swapchain *swapchain)
+void wined3d_context_init(struct wined3d_context *context, struct wined3d_swapchain *swapchain)
{
struct wined3d_device *device = swapchain->device;
DWORD state;
@@ -2583,37 +2337,6 @@ fail:
return E_FAIL;
}
-HRESULT wined3d_context_vk_init(struct wined3d_context_vk *context_vk, struct wined3d_swapchain *swapchain)
-{
- VkCommandPoolCreateInfo command_pool_info;
- const struct wined3d_vk_info *vk_info;
- struct wined3d_adapter_vk *adapter_vk;
- struct wined3d_device_vk *device_vk;
- VkResult vr;
-
- TRACE("context_vk %p, swapchain %p.\n", context_vk, swapchain);
-
- wined3d_context_init(&context_vk->c, swapchain);
- device_vk = wined3d_device_vk(swapchain->device);
- adapter_vk = wined3d_adapter_vk(device_vk->d.adapter);
- context_vk->vk_info = vk_info = &adapter_vk->vk_info;
-
- command_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
- command_pool_info.pNext = NULL;
- command_pool_info.flags = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT;
- command_pool_info.queueFamilyIndex = device_vk->vk_queue_family_index;
- if ((vr = VK_CALL(vkCreateCommandPool(device_vk->vk_device,
- &command_pool_info, NULL, &context_vk->vk_command_pool))) < 0)
- {
- ERR("Failed to create Vulkan command pool, vr %s.\n", wined3d_debug_vkresult(vr));
- wined3d_context_cleanup(&context_vk->c);
- return E_FAIL;
- }
- context_vk->current_command_buffer.id = 1;
-
- return WINED3D_OK;
-}
-
void wined3d_context_gl_destroy(struct wined3d_context_gl *context_gl)
{
struct wined3d_device *device = context_gl->c.device;
diff --git a/dlls/wined3d/context_vk.c b/dlls/wined3d/context_vk.c
new file mode 100644
index 00000000000..84e701543f1
--- /dev/null
+++ b/dlls/wined3d/context_vk.c
@@ -0,0 +1,307 @@
+/*
+ * Copyright 2002-2004 Jason Edmeades
+ * Copyright 2002-2004 Raphael Junqueira
+ * Copyright 2004 Christian Costa
+ * Copyright 2005 Oliver Stieber
+ * Copyright 2006, 2008 Henri Verbeet
+ * Copyright 2007-2011, 2013 Stefan Dösinger for CodeWeavers
+ * Copyright 2009-2020 Henri Verbeet for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#include "config.h"
+#include "wine/port.h"
+
+#include "wined3d_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d);
+
+BOOL wined3d_context_vk_create_bo(struct wined3d_context_vk *context_vk, VkDeviceSize size,
+ VkBufferUsageFlags usage, VkMemoryPropertyFlags memory_type, struct wined3d_bo_vk *bo)
+{
+ struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
+ const struct wined3d_vk_info *vk_info = context_vk->vk_info;
+ VkMemoryRequirements memory_requirements;
+ struct wined3d_adapter_vk *adapter_vk;
+ VkMemoryAllocateInfo allocate_info;
+ VkBufferCreateInfo create_info;
+ VkResult vr;
+
+ adapter_vk = wined3d_adapter_vk(device_vk->d.adapter);
+
+ create_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
+ create_info.pNext = NULL;
+ create_info.flags = 0;
+ create_info.size = size;
+ create_info.usage = usage;
+ create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
+ create_info.queueFamilyIndexCount = 0;
+ create_info.pQueueFamilyIndices = NULL;
+
+ if ((vr = VK_CALL(vkCreateBuffer(device_vk->vk_device, &create_info, NULL, &bo->vk_buffer))) < 0)
+ {
+ ERR("Failed to create Vulkan buffer, vr %s.\n", wined3d_debug_vkresult(vr));
+ return FALSE;
+ }
+
+ VK_CALL(vkGetBufferMemoryRequirements(device_vk->vk_device, bo->vk_buffer, &memory_requirements));
+
+ allocate_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
+ allocate_info.pNext = NULL;
+ allocate_info.allocationSize = memory_requirements.size;
+ allocate_info.memoryTypeIndex = wined3d_adapter_vk_get_memory_type_index(adapter_vk,
+ memory_requirements.memoryTypeBits, memory_type);
+ if (allocate_info.memoryTypeIndex == ~0u)
+ {
+ ERR("Failed to find suitable memory type.\n");
+ VK_CALL(vkDestroyBuffer(device_vk->vk_device, bo->vk_buffer, NULL));
+ return FALSE;
+ }
+ if ((vr = VK_CALL(vkAllocateMemory(device_vk->vk_device, &allocate_info, NULL, &bo->vk_memory))) < 0)
+ {
+ ERR("Failed to allocate buffer memory, vr %s.\n", wined3d_debug_vkresult(vr));
+ VK_CALL(vkDestroyBuffer(device_vk->vk_device, bo->vk_buffer, NULL));
+ return FALSE;
+ }
+
+ if ((vr = VK_CALL(vkBindBufferMemory(device_vk->vk_device, bo->vk_buffer, bo->vk_memory, 0))) < 0)
+ {
+ ERR("Failed to bind buffer memory, vr %s.\n", wined3d_debug_vkresult(vr));
+ VK_CALL(vkFreeMemory(device_vk->vk_device, bo->vk_memory, NULL));
+ VK_CALL(vkDestroyBuffer(device_vk->vk_device, bo->vk_buffer, NULL));
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+void wined3d_context_vk_destroy_bo(struct wined3d_context_vk *context_vk, const struct wined3d_bo_vk *bo)
+{
+ struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
+ const struct wined3d_vk_info *vk_info = context_vk->vk_info;
+
+ VK_CALL(vkDestroyBuffer(device_vk->vk_device, bo->vk_buffer, NULL));
+ VK_CALL(vkFreeMemory(device_vk->vk_device, bo->vk_memory, NULL));
+}
+
+static void wined3d_context_vk_cleanup_resources(struct wined3d_context_vk *context_vk)
+{
+ struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
+ const struct wined3d_vk_info *vk_info = context_vk->vk_info;
+ struct wined3d_command_buffer_vk *buffer;
+ SIZE_T i = 0;
+
+ while (i < context_vk->submitted.buffer_count)
+ {
+ buffer = &context_vk->submitted.buffers[i];
+ if (VK_CALL(vkGetFenceStatus(device_vk->vk_device, buffer->vk_fence)) == VK_NOT_READY)
+ {
+ ++i;
+ continue;
+ }
+
+ TRACE("Command buffer %p with id 0x%s has finished.\n",
+ buffer->vk_command_buffer, wine_dbgstr_longlong(buffer->id));
+ VK_CALL(vkDestroyFence(device_vk->vk_device, buffer->vk_fence, NULL));
+ VK_CALL(vkFreeCommandBuffers(device_vk->vk_device,
+ context_vk->vk_command_pool, 1, &buffer->vk_command_buffer));
+
+ if (buffer->id > context_vk->completed_command_buffer_id)
+ context_vk->completed_command_buffer_id = buffer->id;
+ *buffer = context_vk->submitted.buffers[--context_vk->submitted.buffer_count];
+ }
+}
+
+void wined3d_context_vk_cleanup(struct wined3d_context_vk *context_vk)
+{
+ struct wined3d_command_buffer_vk *buffer = &context_vk->current_command_buffer;
+ struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
+ const struct wined3d_vk_info *vk_info = context_vk->vk_info;
+
+ if (buffer->vk_command_buffer)
+ {
+ VK_CALL(vkFreeCommandBuffers(device_vk->vk_device,
+ context_vk->vk_command_pool, 1, &buffer->vk_command_buffer));
+ buffer->vk_command_buffer = VK_NULL_HANDLE;
+ }
+ VK_CALL(vkDestroyCommandPool(device_vk->vk_device, context_vk->vk_command_pool, NULL));
+
+ wined3d_context_vk_wait_command_buffer(context_vk, buffer->id - 1);
+ context_vk->completed_command_buffer_id = buffer->id;
+ wined3d_context_vk_cleanup_resources(context_vk);
+ heap_free(context_vk->submitted.buffers);
+ wined3d_context_cleanup(&context_vk->c);
+}
+
+VkCommandBuffer wined3d_context_vk_get_command_buffer(struct wined3d_context_vk *context_vk)
+{
+ struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
+ const struct wined3d_vk_info *vk_info = context_vk->vk_info;
+ VkCommandBufferAllocateInfo command_buffer_info;
+ struct wined3d_command_buffer_vk *buffer;
+ VkCommandBufferBeginInfo begin_info;
+ VkResult vr;
+
+ TRACE("context_vk %p.\n", context_vk);
+
+ buffer = &context_vk->current_command_buffer;
+ if (buffer->vk_command_buffer)
+ {
+ TRACE("Returning existing command buffer %p with id 0x%s.\n",
+ buffer->vk_command_buffer, wine_dbgstr_longlong(buffer->id));
+ return buffer->vk_command_buffer;
+ }
+
+ command_buffer_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
+ command_buffer_info.pNext = NULL;
+ command_buffer_info.commandPool = context_vk->vk_command_pool;
+ command_buffer_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
+ command_buffer_info.commandBufferCount = 1;
+ if ((vr = VK_CALL(vkAllocateCommandBuffers(device_vk->vk_device,
+ &command_buffer_info, &buffer->vk_command_buffer))) < 0)
+ {
+ WARN("Failed to allocate Vulkan command buffer, vr %s.\n", wined3d_debug_vkresult(vr));
+ return VK_NULL_HANDLE;
+ }
+
+ begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
+ begin_info.pNext = NULL;
+ begin_info.flags = 0;
+ begin_info.pInheritanceInfo = NULL;
+ if ((vr = VK_CALL(vkBeginCommandBuffer(buffer->vk_command_buffer, &begin_info))) < 0)
+ {
+ WARN("Failed to begin command buffer, vr %s.\n", wined3d_debug_vkresult(vr));
+ VK_CALL(vkFreeCommandBuffers(device_vk->vk_device, context_vk->vk_command_pool,
+ 1, &buffer->vk_command_buffer));
+ return buffer->vk_command_buffer = VK_NULL_HANDLE;
+ }
+
+ TRACE("Created new command buffer %p with id 0x%s.\n",
+ buffer->vk_command_buffer, wine_dbgstr_longlong(buffer->id));
+
+ return buffer->vk_command_buffer;
+}
+
+void wined3d_context_vk_submit_command_buffer(struct wined3d_context_vk *context_vk)
+{
+ struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
+ const struct wined3d_vk_info *vk_info = context_vk->vk_info;
+ struct wined3d_command_buffer_vk *buffer;
+ VkFenceCreateInfo fence_desc;
+ VkSubmitInfo submit_info;
+ VkResult vr;
+
+ TRACE("context_vk %p.\n", context_vk);
+
+ buffer = &context_vk->current_command_buffer;
+ if (!buffer->vk_command_buffer)
+ return;
+
+ TRACE("Submitting command buffer %p with id 0x%s.\n",
+ buffer->vk_command_buffer, wine_dbgstr_longlong(buffer->id));
+
+ VK_CALL(vkEndCommandBuffer(buffer->vk_command_buffer));
+
+ fence_desc.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
+ fence_desc.pNext = NULL;
+ fence_desc.flags = 0;
+ if ((vr = VK_CALL(vkCreateFence(device_vk->vk_device, &fence_desc, NULL, &buffer->vk_fence))) < 0)
+ ERR("Failed to create fence, vr %s.\n", wined3d_debug_vkresult(vr));
+
+ submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
+ submit_info.pNext = NULL;
+ submit_info.waitSemaphoreCount = 0;
+ submit_info.pWaitSemaphores = NULL;
+ submit_info.pWaitDstStageMask = NULL;
+ submit_info.commandBufferCount = 1;
+ submit_info.pCommandBuffers = &buffer->vk_command_buffer;
+ submit_info.signalSemaphoreCount = 0;
+ submit_info.pSignalSemaphores = NULL;
+
+ if ((vr = VK_CALL(vkQueueSubmit(device_vk->vk_queue, 1, &submit_info, buffer->vk_fence))) < 0)
+ ERR("Failed to submit command buffer %p, vr %s.\n",
+ buffer->vk_command_buffer, wined3d_debug_vkresult(vr));
+
+ if (!wined3d_array_reserve((void **)&context_vk->submitted.buffers, &context_vk->submitted.buffers_size,
+ context_vk->submitted.buffer_count + 1, sizeof(*context_vk->submitted.buffers)))
+ ERR("Failed to grow submitted command buffer array.\n");
+
+ context_vk->submitted.buffers[context_vk->submitted.buffer_count++] = *buffer;
+
+ buffer->vk_command_buffer = VK_NULL_HANDLE;
+ /* We don't expect this to ever happen, but handle it anyway. */
+ if (!++buffer->id)
+ {
+ wined3d_context_vk_wait_command_buffer(context_vk, buffer->id - 1);
+ context_vk->completed_command_buffer_id = 0;
+ buffer->id = 1;
+ }
+ wined3d_context_vk_cleanup_resources(context_vk);
+}
+
+void wined3d_context_vk_wait_command_buffer(struct wined3d_context_vk *context_vk, uint64_t id)
+{
+ struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
+ const struct wined3d_vk_info *vk_info = context_vk->vk_info;
+ SIZE_T i;
+
+ if (id <= context_vk->completed_command_buffer_id)
+ return;
+
+ for (i = 0; i < context_vk->submitted.buffer_count; ++i)
+ {
+ if (context_vk->submitted.buffers[i].id != id)
+ continue;
+
+ VK_CALL(vkWaitForFences(device_vk->vk_device, 1,
+ &context_vk->submitted.buffers[i].vk_fence, VK_TRUE, UINT64_MAX));
+ wined3d_context_vk_cleanup_resources(context_vk);
+ return;
+ }
+
+ ERR("Failed to find fence for command buffer with id 0x%s.\n", wine_dbgstr_longlong(id));
+}
+
+HRESULT wined3d_context_vk_init(struct wined3d_context_vk *context_vk, struct wined3d_swapchain *swapchain)
+{
+ VkCommandPoolCreateInfo command_pool_info;
+ const struct wined3d_vk_info *vk_info;
+ struct wined3d_adapter_vk *adapter_vk;
+ struct wined3d_device_vk *device_vk;
+ VkResult vr;
+
+ TRACE("context_vk %p, swapchain %p.\n", context_vk, swapchain);
+
+ wined3d_context_init(&context_vk->c, swapchain);
+ device_vk = wined3d_device_vk(swapchain->device);
+ adapter_vk = wined3d_adapter_vk(device_vk->d.adapter);
+ context_vk->vk_info = vk_info = &adapter_vk->vk_info;
+
+ command_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
+ command_pool_info.pNext = NULL;
+ command_pool_info.flags = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT;
+ command_pool_info.queueFamilyIndex = device_vk->vk_queue_family_index;
+ if ((vr = VK_CALL(vkCreateCommandPool(device_vk->vk_device,
+ &command_pool_info, NULL, &context_vk->vk_command_pool))) < 0)
+ {
+ ERR("Failed to create Vulkan command pool, vr %s.\n", wined3d_debug_vkresult(vr));
+ wined3d_context_cleanup(&context_vk->c);
+ return E_FAIL;
+ }
+ context_vk->current_command_buffer.id = 1;
+
+ return WINED3D_OK;
+}
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 5935a90cacb..c2fde81e641 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1994,6 +1994,7 @@ struct wined3d_context
};
void wined3d_context_cleanup(struct wined3d_context *context) DECLSPEC_HIDDEN;
+void wined3d_context_init(struct wined3d_context *context, struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
HRESULT wined3d_context_no3d_init(struct wined3d_context *context_no3d,
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
--
2.20.1