GL_ARB_texture_rgb10_a2ui provides support for the GL_RGB10_A2UI format,
and nothing else.
Signed-off-by: Chip Davis <cdavis(a)codeweavers.com>
---
dlls/wined3d/utils.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 3379b7386cfe..c6ae308eb105 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -1566,7 +1566,7 @@ static const struct wined3d_format_texture_info format_texture_info[] =
{WINED3DFMT_R8G8B8A8_UINT, GL_RGBA8UI, GL_RGBA8UI, 0,
GL_RGBA_INTEGER, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
- ARB_TEXTURE_RGB10_A2UI, NULL},
+ EXT_TEXTURE_INTEGER, NULL},
{WINED3DFMT_R8G8B8A8_SINT, GL_RGBA8I, GL_RGBA8I, 0,
GL_RGBA_INTEGER, GL_BYTE, 0,
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
--
2.24.0