Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
---
libs/vkd3d-shader/dxbc.c | 58 ++++++++++++++-------------
libs/vkd3d-shader/spirv.c | 21 +++++-----
libs/vkd3d-shader/trace.c | 32 ++++++++-------
libs/vkd3d-shader/vkd3d_shader_main.c | 69 +++++++++++---------------------
libs/vkd3d-shader/vkd3d_shader_private.h | 16 +++++---
5 files changed, 91 insertions(+), 105 deletions(-)
diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c
index de6aea3..6a63fd6 100644
--- a/libs/vkd3d-shader/dxbc.c
+++ b/libs/vkd3d-shader/dxbc.c
@@ -594,6 +594,7 @@ static void shader_sm4_read_dcl_resource(struct vkd3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct vkd3d_sm4_data *priv)
{
+ struct vkd3d_shader_semantic *semantic = &ins->declaration.semantic;
enum vkd3d_sm4_resource_type resource_type;
const DWORD *end = &tokens[token_count];
enum vkd3d_sm4_data_type data_type;
@@ -604,15 +605,15 @@ static void shader_sm4_read_dcl_resource(struct vkd3d_shader_instruction *ins,
if (!resource_type || (resource_type >= ARRAY_SIZE(resource_type_table)))
{
FIXME("Unhandled resource type %#x.\n", resource_type);
- ins->declaration.semantic.resource_type = VKD3D_SHADER_RESOURCE_NONE;
+ semantic->resource_type = VKD3D_SHADER_RESOURCE_NONE;
}
else
{
- ins->declaration.semantic.resource_type = resource_type_table[resource_type];
+ semantic->resource_type = resource_type_table[resource_type];
}
reg_data_type = opcode == VKD3D_SM4_OP_DCL_RESOURCE ? VKD3D_DATA_RESOURCE : VKD3D_DATA_UAV;
- shader_sm4_read_dst_param(priv, &tokens, end, reg_data_type, &ins->declaration.semantic.reg);
- ins->declaration.semantic.register_index = shader_sm4_map_resource_idx(&ins->declaration.semantic.reg.reg, priv);
+ shader_sm4_read_dst_param(priv, &tokens, end, reg_data_type, &semantic->resource.reg);
+ semantic->resource.register_index = shader_sm4_map_resource_idx(&semantic->resource.reg.reg, priv);
components = *tokens++;
if ((components & 0xfff0) != (components & 0xf) * 0x1110)
@@ -622,17 +623,17 @@ static void shader_sm4_read_dcl_resource(struct vkd3d_shader_instruction *ins,
if (!data_type || (data_type >= ARRAY_SIZE(data_type_table)))
{
FIXME("Unhandled data type %#x.\n", data_type);
- ins->declaration.semantic.resource_data_type = VKD3D_DATA_FLOAT;
+ semantic->resource_data_type = VKD3D_DATA_FLOAT;
}
else
{
- ins->declaration.semantic.resource_data_type = data_type_table[data_type];
+ semantic->resource_data_type = data_type_table[data_type];
}
if (reg_data_type == VKD3D_DATA_UAV)
ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT;
- shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.semantic.register_space);
+ shader_sm4_read_register_space(priv, &tokens, end, &semantic->resource.register_space);
}
static void shader_sm4_read_dcl_constant_buffer(struct vkd3d_shader_instruction *ins,
@@ -869,29 +870,29 @@ static void shader_sm5_read_dcl_uav_raw(struct vkd3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct vkd3d_sm4_data *priv)
{
+ struct vkd3d_shader_raw_resource *resource = &ins->declaration.raw_resource;
const DWORD *end = &tokens[token_count];
- shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UAV, &ins->declaration.raw_resource.dst);
- ins->declaration.raw_resource.register_index = shader_sm4_map_resource_idx(
- &ins->declaration.raw_resource.dst.reg, priv);
+ shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UAV, &resource->resource.reg);
+ resource->resource.register_index = shader_sm4_map_resource_idx(&resource->resource.reg.reg, priv);
ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT;
- shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.raw_resource.register_space);
+ shader_sm4_read_register_space(priv, &tokens, end, &resource->resource.register_space);
}
static void shader_sm5_read_dcl_uav_structured(struct vkd3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct vkd3d_sm4_data *priv)
{
+ struct vkd3d_shader_structured_resource *resource = &ins->declaration.structured_resource;
const DWORD *end = &tokens[token_count];
- shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UAV, &ins->declaration.structured_resource.reg);
- ins->declaration.structured_resource.register_index = shader_sm4_map_resource_idx(
- &ins->declaration.structured_resource.reg.reg, priv);
+ shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_UAV, &resource->resource.reg);
+ resource->resource.register_index = shader_sm4_map_resource_idx(&resource->resource.reg.reg, priv);
ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT;
- ins->declaration.structured_resource.byte_stride = *tokens++;
- if (ins->declaration.structured_resource.byte_stride % 4)
- FIXME("Byte stride %u is not multiple of 4.\n", ins->declaration.structured_resource.byte_stride);
- shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.structured_resource.register_space);
+ resource->byte_stride = *tokens++;
+ if (resource->byte_stride % 4)
+ FIXME("Byte stride %u is not multiple of 4.\n", resource->byte_stride);
+ shader_sm4_read_register_space(priv, &tokens, end, &resource->resource.register_space);
}
static void shader_sm5_read_dcl_tgsm_raw(struct vkd3d_shader_instruction *ins,
@@ -920,26 +921,27 @@ static void shader_sm5_read_dcl_resource_structured(struct vkd3d_shader_instruct
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct vkd3d_sm4_data *priv)
{
+ struct vkd3d_shader_structured_resource *resource = &ins->declaration.structured_resource;
const DWORD *end = &tokens[token_count];
- shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_RESOURCE, &ins->declaration.structured_resource.reg);
- ins->declaration.structured_resource.register_index = shader_sm4_map_resource_idx(
- &ins->declaration.structured_resource.reg.reg, priv);
- ins->declaration.structured_resource.byte_stride = *tokens++;
- if (ins->declaration.structured_resource.byte_stride % 4)
- FIXME("Byte stride %u is not multiple of 4.\n", ins->declaration.structured_resource.byte_stride);
- shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.structured_resource.register_space);
+ shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_RESOURCE, &resource->resource.reg);
+ resource->resource.register_index = shader_sm4_map_resource_idx(&resource->resource.reg.reg, priv);
+ resource->byte_stride = *tokens++;
+ if (resource->byte_stride % 4)
+ FIXME("Byte stride %u is not multiple of 4.\n", resource->byte_stride);
+ shader_sm4_read_register_space(priv, &tokens, end, &resource->resource.register_space);
}
static void shader_sm5_read_dcl_resource_raw(struct vkd3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct vkd3d_sm4_data *priv)
{
+ struct vkd3d_shader_raw_resource *resource = &ins->declaration.raw_resource;
const DWORD *end = &tokens[token_count];
- shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_RESOURCE, &ins->declaration.dst);
- ins->declaration.raw_resource.register_index = shader_sm4_map_resource_idx(&ins->declaration.dst.reg, priv);
- shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.raw_resource.register_space);
+ shader_sm4_read_dst_param(priv, &tokens, end, VKD3D_DATA_RESOURCE, &resource->resource.reg);
+ resource->resource.register_index = shader_sm4_map_resource_idx(&resource->resource.reg.reg, priv);
+ shader_sm4_read_register_space(priv, &tokens, end, &resource->resource.register_space);
}
static void shader_sm5_read_sync(struct vkd3d_shader_instruction *ins,
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index f058c24..a04645c 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -5280,14 +5280,16 @@ static void vkd3d_dxbc_compiler_emit_combined_sampler_declarations(struct vkd3d_
}
static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_compiler *compiler,
- const struct vkd3d_shader_register *reg, unsigned int register_space, unsigned int register_index,
- enum vkd3d_shader_resource_type resource_type, enum vkd3d_data_type resource_data_type,
- unsigned int structure_stride, bool raw)
+ const struct vkd3d_shader_resource *resource, enum vkd3d_shader_resource_type resource_type,
+ enum vkd3d_data_type resource_data_type, unsigned int structure_stride, bool raw)
{
uint32_t counter_type_id, type_id, ptr_type_id, var_id, counter_var_id = 0;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
SpvStorageClass storage_class = SpvStorageClassUniformConstant;
+ const struct vkd3d_shader_register *reg = &resource->reg.reg;
const struct vkd3d_spirv_resource_type *resource_type_info;
+ unsigned int register_space = resource->register_space;
+ unsigned int register_index = resource->register_index;
enum vkd3d_component_type sampled_type;
struct vkd3d_symbol resource_symbol;
bool is_uav;
@@ -5373,8 +5375,8 @@ static void vkd3d_dxbc_compiler_emit_dcl_resource(struct vkd3d_dxbc_compiler *co
if (instruction->flags)
FIXME("Unhandled UAV flags %#x.\n", instruction->flags);
- vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &semantic->reg.reg, semantic->register_space,
- semantic->register_index, semantic->resource_type, semantic->resource_data_type, 0, false);
+ vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &semantic->resource,
+ semantic->resource_type, semantic->resource_data_type, 0, false);
}
static void vkd3d_dxbc_compiler_emit_dcl_resource_raw(struct vkd3d_dxbc_compiler *compiler,
@@ -5385,22 +5387,21 @@ static void vkd3d_dxbc_compiler_emit_dcl_resource_raw(struct vkd3d_dxbc_compiler
if (instruction->flags)
FIXME("Unhandled UAV flags %#x.\n", instruction->flags);
- vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &resource->dst.reg, resource->register_space,
- resource->register_index, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_DATA_UINT, 0, true);
+ vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &resource->resource,
+ VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_DATA_UINT, 0, true);
}
static void vkd3d_dxbc_compiler_emit_dcl_resource_structured(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
const struct vkd3d_shader_structured_resource *resource = &instruction->declaration.structured_resource;
- const struct vkd3d_shader_register *reg = &resource->reg.reg;
unsigned int stride = resource->byte_stride;
if (instruction->flags)
FIXME("Unhandled UAV flags %#x.\n", instruction->flags);
- vkd3d_dxbc_compiler_emit_resource_declaration(compiler, reg, resource->register_space,
- resource->register_index, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_DATA_UINT, stride / 4, false);
+ vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &resource->resource,
+ VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_DATA_UINT, stride / 4, false);
}
static void vkd3d_dxbc_compiler_emit_workgroup_memory(struct vkd3d_dxbc_compiler *compiler,
diff --git a/libs/vkd3d-shader/trace.c b/libs/vkd3d-shader/trace.c
index 1b59e4c..8ea2d0c 100644
--- a/libs/vkd3d-shader/trace.c
+++ b/libs/vkd3d-shader/trace.c
@@ -569,7 +569,7 @@ static void shader_dump_decl_usage(struct vkd3d_string_buffer *buffer,
{
shader_addline(buffer, "dcl");
- if (semantic->reg.reg.type == VKD3DSPR_SAMPLER)
+ if (semantic->resource.reg.reg.type == VKD3DSPR_SAMPLER)
{
switch (semantic->resource_type)
{
@@ -590,9 +590,9 @@ static void shader_dump_decl_usage(struct vkd3d_string_buffer *buffer,
break;
}
}
- else if (semantic->reg.reg.type == VKD3DSPR_RESOURCE || semantic->reg.reg.type == VKD3DSPR_UAV)
+ else if (semantic->resource.reg.reg.type == VKD3DSPR_RESOURCE || semantic->resource.reg.reg.type == VKD3DSPR_UAV)
{
- if (semantic->reg.reg.type == VKD3DSPR_RESOURCE)
+ if (semantic->resource.reg.reg.type == VKD3DSPR_RESOURCE)
shader_addline(buffer, "_resource_");
else
shader_addline(buffer, "_uav_");
@@ -642,7 +642,7 @@ static void shader_dump_decl_usage(struct vkd3d_string_buffer *buffer,
shader_addline(buffer, "unknown");
break;
}
- if (semantic->reg.reg.type == VKD3DSPR_UAV)
+ if (semantic->resource.reg.reg.type == VKD3DSPR_UAV)
shader_dump_uav_flags(buffer, flags);
switch (semantic->resource_data_type)
{
@@ -1361,10 +1361,10 @@ static void shader_dump_instruction(struct vkd3d_string_buffer *buffer,
case VKD3DSIH_DCL:
case VKD3DSIH_DCL_UAV_TYPED:
shader_dump_decl_usage(buffer, &ins->declaration.semantic, ins->flags, shader_version);
- shader_dump_ins_modifiers(buffer, &ins->declaration.semantic.reg);
+ shader_dump_ins_modifiers(buffer, &ins->declaration.semantic.resource.reg);
shader_addline(buffer, " ");
- shader_dump_dst_param(buffer, &ins->declaration.semantic.reg, shader_version);
- shader_dump_register_space(buffer, ins->declaration.semantic.register_space, shader_version);
+ shader_dump_dst_param(buffer, &ins->declaration.semantic.resource.reg, shader_version);
+ shader_dump_register_space(buffer, ins->declaration.semantic.resource.register_space, shader_version);
break;
case VKD3DSIH_DCL_CONSTANT_BUFFER:
@@ -1469,15 +1469,16 @@ static void shader_dump_instruction(struct vkd3d_string_buffer *buffer,
case VKD3DSIH_DCL_RESOURCE_RAW:
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
- shader_dump_dst_param(buffer, &ins->declaration.raw_resource.dst, shader_version);
- shader_dump_register_space(buffer, ins->declaration.raw_resource.register_space, shader_version);
+ shader_dump_dst_param(buffer, &ins->declaration.raw_resource.resource.reg, shader_version);
+ shader_dump_register_space(buffer, ins->declaration.raw_resource.resource.register_space, shader_version);
break;
case VKD3DSIH_DCL_RESOURCE_STRUCTURED:
shader_addline(buffer, "%s ", shader_opcode_names[ins->handler_idx]);
- shader_dump_dst_param(buffer, &ins->declaration.structured_resource.reg, shader_version);
+ shader_dump_dst_param(buffer, &ins->declaration.structured_resource.resource.reg, shader_version);
shader_addline(buffer, ", %u", ins->declaration.structured_resource.byte_stride);
- shader_dump_register_space(buffer, ins->declaration.structured_resource.register_space, shader_version);
+ shader_dump_register_space(buffer,
+ ins->declaration.structured_resource.resource.register_space, shader_version);
break;
case VKD3DSIH_DCL_SAMPLER:
@@ -1537,17 +1538,18 @@ static void shader_dump_instruction(struct vkd3d_string_buffer *buffer,
shader_addline(buffer, "%s", shader_opcode_names[ins->handler_idx]);
shader_dump_uav_flags(buffer, ins->flags);
shader_addline(buffer, " ");
- shader_dump_dst_param(buffer, &ins->declaration.raw_resource.dst, shader_version);
- shader_dump_register_space(buffer, ins->declaration.raw_resource.register_space, shader_version);
+ shader_dump_dst_param(buffer, &ins->declaration.raw_resource.resource.reg, shader_version);
+ shader_dump_register_space(buffer, ins->declaration.raw_resource.resource.register_space, shader_version);
break;
case VKD3DSIH_DCL_UAV_STRUCTURED:
shader_addline(buffer, "%s", shader_opcode_names[ins->handler_idx]);
shader_dump_uav_flags(buffer, ins->flags);
shader_addline(buffer, " ");
- shader_dump_dst_param(buffer, &ins->declaration.structured_resource.reg, shader_version);
+ shader_dump_dst_param(buffer, &ins->declaration.structured_resource.resource.reg, shader_version);
shader_addline(buffer, ", %u", ins->declaration.structured_resource.byte_stride);
- shader_dump_register_space(buffer, ins->declaration.structured_resource.register_space, shader_version);
+ shader_dump_register_space(buffer,
+ ins->declaration.structured_resource.resource.register_space, shader_version);
break;
case VKD3DSIH_DEF:
diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c
index 0ef3035..b9caac7 100644
--- a/libs/vkd3d-shader/vkd3d_shader_main.c
+++ b/libs/vkd3d-shader/vkd3d_shader_main.c
@@ -320,16 +320,28 @@ static void vkd3d_shader_scan_sampler_declaration(struct vkd3d_shader_scan_conte
}
static void vkd3d_shader_scan_resource_declaration(struct vkd3d_shader_scan_context *context,
- const struct vkd3d_shader_instruction *instruction)
+ const struct vkd3d_shader_resource *resource, enum vkd3d_shader_resource_type resource_type,
+ enum vkd3d_shader_resource_data_type resource_data_type)
{
- const struct vkd3d_shader_semantic *semantic = &instruction->declaration.semantic;
- enum vkd3d_shader_resource_data_type resource_data_type;
enum vkd3d_shader_descriptor_type type;
- if (semantic->reg.reg.type == VKD3DSPR_UAV)
+ if (resource->reg.reg.type == VKD3DSPR_UAV)
type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV;
else
type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
+ vkd3d_shader_scan_add_descriptor(context, type, resource->register_space,
+ resource->register_index, resource_type, resource_data_type, 0);
+ if (type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
+ vkd3d_shader_scan_add_uav_range(context, resource->reg.reg.idx[0].offset,
+ context->scan_info->descriptor_count - 1);
+}
+
+static void vkd3d_shader_scan_typed_resource_declaration(struct vkd3d_shader_scan_context *context,
+ const struct vkd3d_shader_instruction *instruction)
+{
+ const struct vkd3d_shader_semantic *semantic = &instruction->declaration.semantic;
+ enum vkd3d_shader_resource_data_type resource_data_type;
+
switch (semantic->resource_data_type)
{
case VKD3D_DATA_UNORM:
@@ -352,45 +364,8 @@ static void vkd3d_shader_scan_resource_declaration(struct vkd3d_shader_scan_cont
resource_data_type = VKD3D_SHADER_RESOURCE_DATA_FLOAT;
break;
}
- vkd3d_shader_scan_add_descriptor(context, type, semantic->register_space,
- semantic->register_index, semantic->resource_type, resource_data_type, 0);
- if (type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
- vkd3d_shader_scan_add_uav_range(context, semantic->reg.reg.idx[0].offset,
- context->scan_info->descriptor_count - 1);
-}
-
-static void vkd3d_shader_scan_resource_declaration_raw(struct vkd3d_shader_scan_context *context,
- const struct vkd3d_shader_instruction *instruction)
-{
- const struct vkd3d_shader_raw_resource *resource = &instruction->declaration.raw_resource;
- enum vkd3d_shader_descriptor_type type;
-
- if (resource->dst.reg.type == VKD3DSPR_UAV)
- type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV;
- else
- type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
- vkd3d_shader_scan_add_descriptor(context, type, resource->register_space,
- resource->register_index, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT, 0);
- if (type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
- vkd3d_shader_scan_add_uav_range(context, resource->dst.reg.idx[0].offset,
- context->scan_info->descriptor_count - 1);
-}
-
-static void vkd3d_shader_scan_resource_declaration_structured(struct vkd3d_shader_scan_context *context,
- const struct vkd3d_shader_instruction *instruction)
-{
- const struct vkd3d_shader_structured_resource *resource = &instruction->declaration.structured_resource;
- enum vkd3d_shader_descriptor_type type;
-
- if (resource->reg.reg.type == VKD3DSPR_UAV)
- type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV;
- else
- type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
- vkd3d_shader_scan_add_descriptor(context, type, resource->register_space,
- resource->register_index, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT, 0);
- if (type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
- vkd3d_shader_scan_add_uav_range(context, resource->reg.reg.idx[0].offset,
- context->scan_info->descriptor_count - 1);
+ vkd3d_shader_scan_resource_declaration(context, &semantic->resource,
+ semantic->resource_type, resource_data_type);
}
static void vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *context,
@@ -408,15 +383,17 @@ static void vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *cont
break;
case VKD3DSIH_DCL:
case VKD3DSIH_DCL_UAV_TYPED:
- vkd3d_shader_scan_resource_declaration(context, instruction);
+ vkd3d_shader_scan_typed_resource_declaration(context, instruction);
break;
case VKD3DSIH_DCL_RESOURCE_RAW:
case VKD3DSIH_DCL_UAV_RAW:
- vkd3d_shader_scan_resource_declaration_raw(context, instruction);
+ vkd3d_shader_scan_resource_declaration(context, &instruction->declaration.raw_resource.resource,
+ VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT);
break;
case VKD3DSIH_DCL_RESOURCE_STRUCTURED:
case VKD3DSIH_DCL_UAV_STRUCTURED:
- vkd3d_shader_scan_resource_declaration_structured(context, instruction);
+ vkd3d_shader_scan_resource_declaration(context, &instruction->declaration.structured_resource.resource,
+ VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT);
break;
default:
break;
diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h
index a9a0c52..e4ff267 100644
--- a/libs/vkd3d-shader/vkd3d_shader_private.h
+++ b/libs/vkd3d-shader/vkd3d_shader_private.h
@@ -574,6 +574,13 @@ struct vkd3d_shader_index_range
unsigned int register_count;
};
+struct vkd3d_shader_resource
+{
+ struct vkd3d_shader_dst_param reg;
+ unsigned int register_space;
+ unsigned int register_index;
+};
+
enum vkd3d_decl_usage
{
VKD3D_DECL_USAGE_POSITION = 0,
@@ -598,8 +605,7 @@ struct vkd3d_shader_semantic
unsigned int usage_idx;
enum vkd3d_shader_resource_type resource_type;
enum vkd3d_data_type resource_data_type;
- struct vkd3d_shader_dst_param reg;
- unsigned int register_space, register_index;
+ struct vkd3d_shader_resource resource;
};
enum vkd3d_shader_input_sysval_semantic
@@ -659,15 +665,13 @@ struct vkd3d_shader_constant_buffer
struct vkd3d_shader_structured_resource
{
- struct vkd3d_shader_dst_param reg;
+ struct vkd3d_shader_resource resource;
unsigned int byte_stride;
- unsigned int register_space, register_index;
};
struct vkd3d_shader_raw_resource
{
- struct vkd3d_shader_dst_param dst;
- unsigned int register_space, register_index;
+ struct vkd3d_shader_resource resource;
};
struct vkd3d_shader_tgsm
--
2.11.0