This patch includes some improvements from Matteo.
Signed-off-by: Jactry Zeng <jzeng(a)codeweavers.com>
---
dlls/d3dcompiler_43/compiler.c | 82 +++++++++
dlls/d3dcompiler_43/tests/hlsl_d3d9.c | 250 ++++++++++++++++++++++++++
include/d3dcompiler.h | 2 +
3 files changed, 334 insertions(+)
diff --git a/dlls/d3dcompiler_43/compiler.c b/dlls/d3dcompiler_43/compiler.c
index c400b83d8d..b3dd39a6f2 100644
--- a/dlls/d3dcompiler_43/compiler.c
+++ b/dlls/d3dcompiler_43/compiler.c
@@ -829,12 +829,88 @@ static HRESULT compile_shader(const char *preproc_shader, const char *target, co
return hr;
}
+static HRESULT WINAPI d3dcompiler_include_from_file_open(ID3DInclude *iface, D3D_INCLUDE_TYPE include_type,
+ const char *filename, const void *parent_data, const void **data, UINT *bytes)
+{
+ char *fullpath = NULL, *buffer = NULL, current_dir[MAX_PATH + 1];
+ const char *initial_dir;
+ SIZE_T size;
+ HANDLE file;
+ ULONG read;
+ DWORD len;
+
+ if ((initial_dir = strrchr(initial_filename, '\\')))
+ {
+ len = initial_dir - initial_filename + 1;
+ initial_dir = initial_filename;
+ }
+ else
+ {
+ len = GetCurrentDirectoryA(MAX_PATH, current_dir);
+ current_dir[len] = '\\';
+ len++;
+ initial_dir = current_dir;
+ }
+ fullpath = heap_alloc(len + strlen(filename) + 1);
+ if (!fullpath)
+ return E_OUTOFMEMORY;
+ memcpy(fullpath, initial_dir, len);
+ strcpy(fullpath + len, filename);
+
+ file = CreateFileA(fullpath, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0);
+ if (file == INVALID_HANDLE_VALUE)
+ goto error;
+
+ TRACE("Include file found at %s.\n", debugstr_a(fullpath));
+
+ size = GetFileSize(file, NULL);
+ if (size == INVALID_FILE_SIZE)
+ goto error;
+ buffer = heap_alloc(size);
+ if (!buffer)
+ goto error;
+ if (!ReadFile(file, buffer, size, &read, NULL) || read != size)
+ goto error;
+
+ *bytes = size;
+ *data = buffer;
+
+ heap_free(fullpath);
+ CloseHandle(file);
+ return S_OK;
+
+error:
+ heap_free(fullpath);
+ heap_free(buffer);
+ CloseHandle(file);
+ WARN("Returning E_FAIL.\n");
+ return E_FAIL;
+}
+
+static HRESULT WINAPI d3dcompiler_include_from_file_close(ID3DInclude *iface, const void *data)
+{
+ heap_free((void *)data);
+ return S_OK;
+}
+
+const struct ID3DIncludeVtbl d3dcompiler_include_from_file_vtbl =
+{
+ d3dcompiler_include_from_file_open,
+ d3dcompiler_include_from_file_close
+};
+
+struct d3dcompiler_include_from_file
+{
+ ID3DInclude ID3DInclude_iface;
+};
+
HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename,
const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
const char *target, UINT sflags, UINT eflags, UINT secondary_flags,
const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader,
ID3DBlob **error_messages)
{
+ struct d3dcompiler_include_from_file include_from_file;
HRESULT hr;
TRACE("data %p, data_size %lu, filename %s, defines %p, include %p, entrypoint %s, "
@@ -850,6 +926,12 @@ HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filen
if (shader) *shader = NULL;
if (error_messages) *error_messages = NULL;
+ if (include == D3D_COMPILE_STANDARD_FILE_INCLUDE)
+ {
+ include_from_file.ID3DInclude_iface.lpVtbl = &d3dcompiler_include_from_file_vtbl;
+ include = &include_from_file.ID3DInclude_iface;
+ }
+
EnterCriticalSection(&wpp_mutex);
hr = preprocess_shader(data, data_size, filename, defines, include, error_messages);
diff --git a/dlls/d3dcompiler_43/tests/hlsl_d3d9.c b/dlls/d3dcompiler_43/tests/hlsl_d3d9.c
index ed148ff112..cf13574c52 100644
--- a/dlls/d3dcompiler_43/tests/hlsl_d3d9.c
+++ b/dlls/d3dcompiler_43/tests/hlsl_d3d9.c
@@ -25,6 +25,9 @@
static pD3DCompile ppD3DCompile;
+static HRESULT (WINAPI *pD3DCompile2)(const void *data, SIZE_T data_size, const char *filename, const D3D_SHADER_MACRO *defines,
+ ID3DInclude *include, const char *entrypoint, const char *target, UINT sflags, UINT eflags, UINT secondary_flags,
+ const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader, ID3DBlob **error_messages);
static HRESULT (WINAPI *pD3DXGetShaderConstantTable)(const DWORD *byte_code, ID3DXConstantTable **constant_table);
struct vec2
@@ -37,6 +40,63 @@ struct vec4
float x, y, z, w;
};
+static WCHAR temp_dir[MAX_PATH];
+
+static BOOL create_file(const WCHAR *filename, const char *data, const unsigned int size, WCHAR *out_path)
+{
+ WCHAR path[MAX_PATH];
+ DWORD written;
+ HANDLE file;
+
+ if (!temp_dir[0])
+ GetTempPathW(ARRAY_SIZE(temp_dir), temp_dir);
+ lstrcpyW(path, temp_dir);
+ lstrcatW(path, filename);
+
+ file = CreateFileW(path, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0);
+ if (file == INVALID_HANDLE_VALUE)
+ return FALSE;
+
+ if (WriteFile(file, data, size, &written, NULL))
+ {
+ CloseHandle(file);
+
+ if (out_path)
+ lstrcpyW(out_path, path);
+ return TRUE;
+ }
+
+ CloseHandle(file);
+ return FALSE;
+}
+
+static void delete_file(const WCHAR *filename)
+{
+ WCHAR path[MAX_PATH];
+
+ lstrcpyW(path, temp_dir);
+ lstrcatW(path, filename);
+ DeleteFileW(path);
+}
+
+static BOOL create_directory(const WCHAR *dir)
+{
+ WCHAR path[MAX_PATH];
+
+ lstrcpyW(path, temp_dir);
+ lstrcatW(path, dir);
+ return CreateDirectoryW(path, NULL);
+}
+
+static void delete_directory(const WCHAR *dir)
+{
+ WCHAR path[MAX_PATH];
+
+ lstrcpyW(path, temp_dir);
+ lstrcatW(path, dir);
+ RemoveDirectoryW(path);
+}
+
#define compile_shader(a, b) compile_shader_(__LINE__, a, b)
static ID3D10Blob *compile_shader_(unsigned int line, const char *source, const char *target)
{
@@ -1269,6 +1329,7 @@ static BOOL load_d3dcompiler(void)
#if D3D_COMPILER_VERSION == 47
if (!(module = LoadLibraryA("d3dcompiler_47.dll"))) return FALSE;
+ pD3DCompile2 = (void*)GetProcAddress(module, "D3DCompile2");
#else
if (!(module = LoadLibraryA("d3dcompiler_43.dll"))) return FALSE;
#endif
@@ -1277,6 +1338,194 @@ static BOOL load_d3dcompiler(void)
return TRUE;
}
+static HRESULT WINAPI test_d3dinclude_open(ID3DInclude *iface, D3D_INCLUDE_TYPE include_type,
+ const char *filename, const void *parent_data, const void **data, UINT *bytes)
+{
+ static const char include1[] =
+ "#define LIGHT float4(0.0f, 0.2f, 0.5f, 1.0f)\n";
+ static const char include2[] =
+ "#include \"include1.h\"\n"
+ "float4 light_color = LIGHT;\n";
+ char *buffer;
+
+ trace("filename %s.\n", filename);
+ trace("parent_data %p: %s.\n", parent_data, parent_data ? (char *)parent_data : "(null)");
+
+ if (!strcmp(filename, "include1.h"))
+ {
+ buffer = HeapAlloc(GetProcessHeap(), 0, strlen(include1));
+ CopyMemory(buffer, include1, strlen(include1));
+ *bytes = strlen(include1);
+ ok(include_type == D3D_INCLUDE_LOCAL, "Wrong include type %d.\n", include_type);
+ ok(parent_data != NULL && !strncmp(include2, parent_data, strlen(include2)),
+ "Wrong parent_data value.\n");
+ }
+ else if (!strcmp(filename, "include\\include2.h"))
+ {
+ buffer = HeapAlloc(GetProcessHeap(), 0, strlen(include2));
+ CopyMemory(buffer, include2, strlen(include2));
+ *bytes = strlen(include2);
+ ok(!parent_data, "Wrong parent_data value.\n");
+ ok(include_type == D3D_INCLUDE_LOCAL, "Wrong include type %d.\n", include_type);
+ }
+ else
+ {
+ ok(0, "Unexpected #include for file %s.\n", filename);
+ return D3DERR_INVALIDCALL;
+ }
+
+ *data = buffer;
+ return S_OK;
+}
+
+static HRESULT WINAPI test_d3dinclude_close(ID3DInclude *iface, const void *data)
+{
+ HeapFree(GetProcessHeap(), 0, (void *)data);
+ return S_OK;
+}
+
+static const struct ID3DIncludeVtbl test_d3dinclude_vtbl =
+{
+ test_d3dinclude_open,
+ test_d3dinclude_close
+};
+
+struct test_d3dinclude
+{
+ ID3DInclude ID3DInclude_iface;
+};
+
+static void test_d3dcompile(void)
+{
+ WCHAR filename[MAX_PATH], directory[MAX_PATH];
+ ID3D10Blob *blob = NULL, *errors = NULL;
+ struct test_d3dinclude include;
+ CHAR filename_a[MAX_PATH];
+ HRESULT hr;
+ DWORD len;
+ static const char ps_code[] =
+ "#include \"include\\include2.h\"\n"
+ "\n"
+ "float4 main() : COLOR\n"
+ "{\n"
+ " return light_color;\n"
+ "}";
+ static const char include1[] =
+ "#define LIGHT float4(0.0f, 0.2f, 0.5f, 1.0f)\n";
+ static const char include1_wrong[] =
+ "#define LIGHT nope\n";
+ static const char include2[] =
+ "#include \"include1.h\"\n"
+ "float4 light_color = LIGHT;\n";
+
+ include.ID3DInclude_iface.lpVtbl = &test_d3dinclude_vtbl;
+
+ create_file(L"source.ps", ps_code, strlen(ps_code), filename);
+ create_directory(L"include");
+ create_file(L"include\\include1.h", include1_wrong, strlen(include1_wrong), NULL);
+ create_file(L"include1.h", include1, strlen(include1), NULL);
+ create_file(L"include\\include2.h", include2, strlen(include2), NULL);
+
+ len = WideCharToMultiByte(CP_ACP, 0, filename, -1, NULL, 0, NULL, NULL);
+ WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, len, NULL, NULL);
+
+ hr = ppD3DCompile(ps_code, sizeof(ps_code), filename_a, NULL, &include.ID3DInclude_iface, "main", "ps_2_0", 0, 0, &blob, &errors);
+ todo_wine ok(hr == S_OK, "Got hr %#x.\n", hr);
+ todo_wine ok(!!blob, "Got unexpected blob.\n");
+ ok(!errors, "Got unexpected errors.\n");
+ if (blob)
+ {
+ ID3D10Blob_Release(blob);
+ blob = NULL;
+ }
+
+ /* Also skip tests of D3D_COMPILE_STANDARD_FILE_INCLUDE for D3DCompile() from
+ * d3dcompiler_43 or eailier since they crash on Windows. */
+ if (!pD3DCompile2)
+ {
+ skip("D3DCompile2() isn't supported.\n");
+ goto cleanup;
+ }
+
+ hr = ppD3DCompile(ps_code, sizeof(ps_code), NULL, NULL, D3D_COMPILE_STANDARD_FILE_INCLUDE,
+ "main", "ps_2_0", 0, 0, &blob, &errors);
+ ok(hr == E_FAIL, "Got hr %#x.\n", hr);
+ ok(!blob, "Got unexpected blob.\n");
+ ok(!!errors, "Got unexpected errors.\n");
+ ID3D10Blob_Release(errors);
+ errors = NULL;
+
+ /* Windows always seems to resolve includes from the initial file location
+ * instead of using the immediate parent, as it would be the case for
+ * standard C preprocessor includes. */
+ hr = ppD3DCompile(ps_code, sizeof(ps_code), filename_a, NULL, D3D_COMPILE_STANDARD_FILE_INCLUDE,
+ "main", "ps_2_0", 0, 0, &blob, &errors);
+ todo_wine ok(hr == S_OK, "Got hr %#x.\n", hr);
+ todo_wine ok(!!blob, "Got unexpected blob.\n");
+ ok(!errors, "Got unexpected errors.\n");
+ if (blob)
+ {
+ ID3D10Blob_Release(blob);
+ blob = NULL;
+ }
+
+ hr = pD3DCompile2(ps_code, sizeof(ps_code), filename_a, NULL, &include.ID3DInclude_iface,
+ "main", "ps_2_0", 0, 0, 0, NULL, 0, &blob, &errors);
+ todo_wine ok(hr == S_OK, "Got hr %#x.\n", hr);
+ todo_wine ok(!!blob, "Got unexpected blob.\n");
+ ok(!errors, "Got unexpected errors.\n");
+ if (blob)
+ {
+ ID3D10Blob_Release(blob);
+ blob = NULL;
+ }
+
+ hr = pD3DCompile2(ps_code, sizeof(ps_code), filename_a, NULL, D3D_COMPILE_STANDARD_FILE_INCLUDE,
+ "main", "ps_2_0", 0, 0, 0, NULL, 0, &blob, &errors);
+ todo_wine ok(hr == S_OK, "Got hr %#x.\n", hr);
+ todo_wine ok(!!blob, "Got unexpected blob.\n");
+ ok(!errors, "Got unexpected errors.\n");
+ if (blob)
+ {
+ ID3D10Blob_Release(blob);
+ blob = NULL;
+ }
+
+ GetCurrentDirectoryW(MAX_PATH, directory);
+ SetCurrentDirectoryW(temp_dir);
+
+ hr = ppD3DCompile(ps_code, sizeof(ps_code), "source.ps", NULL, D3D_COMPILE_STANDARD_FILE_INCLUDE,
+ "main", "ps_2_0", 0, 0, &blob, &errors);
+ todo_wine ok(hr == S_OK, "Got hr %#x.\n", hr);
+ todo_wine ok(!!blob, "Got unexpected blob.\n");
+ ok(!errors, "Got unexpected errors.\n");
+ if (blob)
+ {
+ ID3D10Blob_Release(blob);
+ blob = NULL;
+ }
+
+ hr = pD3DCompile2(ps_code, sizeof(ps_code), "source.ps", NULL, D3D_COMPILE_STANDARD_FILE_INCLUDE,
+ "main", "ps_2_0", 0, 0, 0, NULL, 0, &blob, &errors);
+ todo_wine ok(hr == S_OK, "Got hr %#x.\n", hr);
+ todo_wine ok(!!blob, "Got unexpected blob.\n");
+ ok(!errors, "Got unexpected errors.\n");
+ if (blob)
+ {
+ ID3D10Blob_Release(blob);
+ blob = NULL;
+ }
+
+ SetCurrentDirectoryW(directory);
+
+cleanup:
+ delete_file(L"source.ps");
+ delete_file(L"include\\include1.h");
+ delete_file(L"include1.h");
+ delete_file(L"include\\include2.h");
+ delete_directory(L"include");
+}
+
START_TEST(hlsl_d3d9)
{
HMODULE mod;
@@ -1309,4 +1558,5 @@ START_TEST(hlsl_d3d9)
test_constant_table();
test_fail();
+ test_d3dcompile();
}
diff --git a/include/d3dcompiler.h b/include/d3dcompiler.h
index bd1b3d1d44..b892950aa7 100644
--- a/include/d3dcompiler.h
+++ b/include/d3dcompiler.h
@@ -81,6 +81,8 @@ static const WCHAR D3DCOMPILER_DLL_W[] = {'d','3','d','c','o','m','p','i','l','e
#define D3D_DISASM_INSTRUCTION_ONLY 0x00000040
#define D3D_DISASM_PRINT_HEX_LITERALS 0x00000080
+#define D3D_COMPILE_STANDARD_FILE_INCLUDE ((ID3DInclude *)(UINT_PTR)1)
+
HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
--
2.27.0