Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
---
configure.ac | 2 +
dlls/wined3d/Makefile.in | 1 +
dlls/wined3d/glsl_shader.c | 3 -
dlls/wined3d/shader_spirv.c | 656 +++++++++++++++++++++++++++------
dlls/wined3d/wined3d_main.c | 2 +
dlls/wined3d/wined3d_private.h | 4 +
6 files changed, 558 insertions(+), 110 deletions(-)
diff --git a/configure.ac b/configure.ac
index cb9fc47f459..3d784b1de63 100644
--- a/configure.ac
+++ b/configure.ac
@@ -1995,6 +1995,8 @@ if test "x$with_vkd3d" != "xno"
then
WINE_PACKAGE_FLAGS(VKD3D,[libvkd3d],,,,
[WINE_CHECK_SONAME(vkd3d,vkd3d_get_dxgi_format,,,[$VKD3D_LIBS])])
+ WINE_PACKAGE_FLAGS(VKD3D_SHADER,[libvkd3d-shader],,,,
+ [WINE_CHECK_SONAME(vkd3d-shader,vkd3d_shader_compile,,,[$VKD3D_SHADER_LIBS])])
fi
WINE_NOTICE_WITH(vkd3d,[test "x$ac_cv_lib_soname_vkd3d" = "x"],
[vkd3d ${notice_platform}development files not found (or too old), Direct3D 12 won't be supported.])
diff --git a/dlls/wined3d/Makefile.in b/dlls/wined3d/Makefile.in
index d0ddd3acf3e..9b0ad83006c 100644
--- a/dlls/wined3d/Makefile.in
+++ b/dlls/wined3d/Makefile.in
@@ -1,6 +1,7 @@
MODULE = wined3d.dll
IMPORTLIB = wined3d
IMPORTS = opengl32 user32 gdi32 advapi32
+EXTRAINCL = $(VKD3D_SHADER_CFLAGS)
C_SRCS = \
adapter_gl.c \
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 34736a802d2..cdc36ce77d2 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -34,9 +34,6 @@
#include <limits.h>
#include <stdio.h>
-#ifdef HAVE_FLOAT_H
-# include <float.h>
-#endif
#include "wined3d_private.h"
diff --git a/dlls/wined3d/shader_spirv.c b/dlls/wined3d/shader_spirv.c
index 07b9a5202bc..a4368a944ab 100644
--- a/dlls/wined3d/shader_spirv.c
+++ b/dlls/wined3d/shader_spirv.c
@@ -22,12 +22,34 @@
#include "wined3d_private.h"
+WINE_DECLARE_DEBUG_CHANNEL(winediag);
+
+#ifdef SONAME_LIBVKD3D_SHADER
+
+#define VKD3D_SHADER_NO_PROTOTYPES
+#include <vkd3d_shader.h>
+
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
+static PFN_vkd3d_shader_compile vkd3d_shader_compile;
+static PFN_vkd3d_shader_free_messages vkd3d_shader_free_messages;
+static PFN_vkd3d_shader_free_scan_descriptor_info vkd3d_shader_free_scan_descriptor_info;
+static PFN_vkd3d_shader_free_shader_code vkd3d_shader_free_shader_code;
+static PFN_vkd3d_shader_get_version vkd3d_shader_get_version;
+static PFN_vkd3d_shader_scan vkd3d_shader_scan;
+
static const struct wined3d_shader_backend_ops spirv_shader_backend_vk;
+static void *vkd3d_shader_handle;
+
struct shader_spirv_resource_bindings
{
+ struct vkd3d_shader_resource_binding *bindings;
+ SIZE_T bindings_size, binding_count;
+
+ struct vkd3d_shader_uav_counter_binding uav_counters[MAX_UNORDERED_ACCESS_VIEWS];
+ SIZE_T uav_counter_count;
+
VkDescriptorSetLayoutBinding *vk_bindings;
SIZE_T vk_bindings_size, vk_binding_count;
@@ -52,12 +74,6 @@ struct shader_spirv_compile_arguments
uint32_t alpha_swizzle;
unsigned int sample_count;
} fs;
-
- struct
- {
- enum wined3d_tessellator_output_primitive output_primitive;
- enum wined3d_tessellator_partitioning partitioning;
- } tes;
} u;
};
@@ -73,6 +89,8 @@ struct shader_spirv_graphics_program_vk
{
struct shader_spirv_graphics_program_variant_vk *variants;
SIZE_T variants_size, variant_count;
+
+ struct vkd3d_shader_scan_descriptor_info descriptor_info;
};
struct shader_spirv_compute_program_vk
@@ -81,8 +99,96 @@ struct shader_spirv_compute_program_vk
VkPipeline vk_pipeline;
VkPipelineLayout vk_pipeline_layout;
VkDescriptorSetLayout vk_set_layout;
+
+ struct vkd3d_shader_scan_descriptor_info descriptor_info;
+};
+
+struct wined3d_shader_spirv_compile_args
+{
+ struct vkd3d_shader_spirv_target_info spirv_target;
+ struct vkd3d_shader_parameter sample_count;
+ unsigned int ps_alpha_swizzle[WINED3D_MAX_RENDER_TARGETS];
};
+struct wined3d_shader_spirv_shader_interface
+{
+ struct vkd3d_shader_interface_info vkd3d_interface;
+ struct vkd3d_shader_transform_feedback_info xfb_info;
+};
+
+static bool wined3d_load_vkd3d_shader_functions(void *vkd3d_shader_handle)
+{
+#define LOAD_FUNCPTR(f) if (!(f = dlsym(vkd3d_shader_handle, #f))) return false;
+ LOAD_FUNCPTR(vkd3d_shader_compile)
+ LOAD_FUNCPTR(vkd3d_shader_free_messages)
+ LOAD_FUNCPTR(vkd3d_shader_free_scan_descriptor_info)
+ LOAD_FUNCPTR(vkd3d_shader_free_shader_code)
+ LOAD_FUNCPTR(vkd3d_shader_get_version)
+ LOAD_FUNCPTR(vkd3d_shader_scan)
+#undef LOAD_FUNCPTR
+
+ return true;
+}
+
+static void wined3d_unload_vkd3d_shader(void)
+{
+ if (vkd3d_shader_handle)
+ {
+ dlclose(vkd3d_shader_handle);
+ vkd3d_shader_handle = NULL;
+ }
+}
+
+static BOOL WINAPI wined3d_init_vkd3d_once(INIT_ONCE *once, void *param, void **context)
+{
+ TRACE("Loading vkd3d-shader %s.\n", SONAME_LIBVKD3D_SHADER);
+
+ if ((vkd3d_shader_handle = dlopen(SONAME_LIBVKD3D_SHADER, RTLD_NOW)))
+ {
+ if (!wined3d_load_vkd3d_shader_functions(vkd3d_shader_handle))
+ {
+ ERR_(winediag)("Failed to load libvkd3d-shader functions.\n");
+ wined3d_unload_vkd3d_shader();
+ }
+ TRACE("Using %s.\n", vkd3d_shader_get_version(NULL, NULL));
+ }
+ else
+ {
+ ERR_(winediag)("Failed to load libvkd3d-shader.\n");
+ }
+
+ return TRUE;
+}
+
+static bool wined3d_init_vkd3d(void)
+{
+ static INIT_ONCE init_once = INIT_ONCE_STATIC_INIT;
+ InitOnceExecuteOnce(&init_once, wined3d_init_vkd3d_once, NULL, NULL);
+ return !!vkd3d_shader_handle;
+}
+
+static enum vkd3d_shader_visibility vkd3d_shader_visibility_from_wined3d(enum wined3d_shader_type shader_type)
+{
+ switch (shader_type)
+ {
+ case WINED3D_SHADER_TYPE_VERTEX:
+ return VKD3D_SHADER_VISIBILITY_VERTEX;
+ case WINED3D_SHADER_TYPE_HULL:
+ return VKD3D_SHADER_VISIBILITY_HULL;
+ case WINED3D_SHADER_TYPE_DOMAIN:
+ return VKD3D_SHADER_VISIBILITY_DOMAIN;
+ case WINED3D_SHADER_TYPE_GEOMETRY:
+ return VKD3D_SHADER_VISIBILITY_GEOMETRY;
+ case WINED3D_SHADER_TYPE_PIXEL:
+ return VKD3D_SHADER_VISIBILITY_PIXEL;
+ case WINED3D_SHADER_TYPE_COMPUTE:
+ return VKD3D_SHADER_VISIBILITY_COMPUTE;
+ default:
+ ERR("Invalid shader type %s.\n", debug_shader_type(shader_type));
+ return VKD3D_SHADER_VISIBILITY_ALL;
+ }
+}
+
static void shader_spirv_handle_instruction(const struct wined3d_shader_instruction *ins)
{
}
@@ -91,7 +197,6 @@ static void shader_spirv_compile_arguments_init(struct shader_spirv_compile_argu
const struct wined3d_context *context, const struct wined3d_shader *shader,
const struct wined3d_state *state, unsigned int sample_count)
{
- const struct wined3d_shader *hull_shader;
struct wined3d_rendertarget_view *rtv;
unsigned int i;
@@ -99,16 +204,6 @@ static void shader_spirv_compile_arguments_init(struct shader_spirv_compile_argu
switch (shader->reg_maps.shader_version.type)
{
- case WINED3D_SHADER_TYPE_DOMAIN:
- hull_shader = state->shader[WINED3D_SHADER_TYPE_HULL];
- args->u.tes.output_primitive = hull_shader->u.hs.tessellator_output_primitive;
- if (args->u.tes.output_primitive == WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CW)
- args->u.tes.output_primitive = WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW;
- else if (args->u.tes.output_primitive == WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW)
- args->u.tes.output_primitive = WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CW;
- args->u.tes.partitioning = hull_shader->u.hs.tessellator_partitioning;
- break;
-
case WINED3D_SHADER_TYPE_PIXEL:
for (i = 0; i < ARRAY_SIZE(state->fb.render_targets); ++i)
{
@@ -125,13 +220,161 @@ static void shader_spirv_compile_arguments_init(struct shader_spirv_compile_argu
}
}
+static void shader_spirv_init_compile_args(struct wined3d_shader_spirv_compile_args *args,
+ struct vkd3d_shader_interface_info *vkd3d_interface, enum vkd3d_shader_spirv_environment environment,
+ enum wined3d_shader_type shader_type, const struct shader_spirv_compile_arguments *compile_args)
+{
+ unsigned int i;
+
+ memset(args, 0, sizeof(*args));
+ args->spirv_target.type = VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO;
+ args->spirv_target.next = vkd3d_interface;
+ args->spirv_target.entry_point = "main";
+ args->spirv_target.environment = environment;
+
+ if (shader_type == WINED3D_SHADER_TYPE_PIXEL)
+ {
+ unsigned int rt_alpha_swizzle = compile_args->u.fs.alpha_swizzle;
+ struct vkd3d_shader_parameter *shader_parameter;
+
+ shader_parameter = &args->sample_count;
+ shader_parameter->name = VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT;
+ shader_parameter->type = VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT;
+ shader_parameter->data_type = VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32;
+ shader_parameter->u.immediate_constant.u.u32 = compile_args->u.fs.sample_count;
+
+ args->spirv_target.parameter_count = 1;
+ args->spirv_target.parameters = shader_parameter;
+
+ for (i = 0; i < ARRAY_SIZE(args->ps_alpha_swizzle); ++i)
+ {
+ if (rt_alpha_swizzle && (1u << i))
+ args->ps_alpha_swizzle[i] = VKD3D_SHADER_SWIZZLE(W, X, Y, Z);
+ else
+ args->ps_alpha_swizzle[i] = VKD3D_SHADER_NO_SWIZZLE;
+ }
+
+ args->spirv_target.output_swizzles = args->ps_alpha_swizzle;
+ args->spirv_target.output_swizzle_count = ARRAY_SIZE(args->ps_alpha_swizzle);
+ }
+}
+
+static const char *get_line(const char **ptr)
+{
+ const char *p, *q;
+
+ p = *ptr;
+ if (!(q = strstr(p, "\n")))
+ {
+ if (!*p) return NULL;
+ *ptr += strlen(p);
+ return p;
+ }
+ *ptr = q + 1;
+
+ return p;
+}
+
+static void shader_spirv_init_shader_interface_vk(struct wined3d_shader_spirv_shader_interface *iface,
+ struct wined3d_shader *shader, const struct shader_spirv_resource_bindings *b)
+{
+ enum wined3d_shader_type shader_type = shader->reg_maps.shader_version.type;
+
+ memset(iface, 0, sizeof(*iface));
+ iface->vkd3d_interface.type = VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO;
+
+ if (shader_type == WINED3D_SHADER_TYPE_GEOMETRY && shader->u.gs.so_desc.element_count)
+ {
+ iface->xfb_info.type = VKD3D_SHADER_STRUCTURE_TYPE_TRANSFORM_FEEDBACK_INFO;
+ iface->xfb_info.next = NULL;
+
+ iface->xfb_info.elements = (const struct vkd3d_shader_transform_feedback_element *)shader->u.gs.so_desc.elements;
+ iface->xfb_info.element_count = shader->u.gs.so_desc.element_count;
+ iface->xfb_info.buffer_strides = shader->u.gs.so_desc.buffer_strides;
+ iface->xfb_info.buffer_stride_count = shader->u.gs.so_desc.buffer_stride_count;
+
+ iface->vkd3d_interface.next = &iface->xfb_info;
+ }
+
+ iface->vkd3d_interface.bindings = b->bindings;
+ iface->vkd3d_interface.binding_count = b->binding_count;
+
+ iface->vkd3d_interface.uav_counters = b->uav_counters;
+ iface->vkd3d_interface.uav_counter_count = b->uav_counter_count;
+}
+
static VkShaderModule shader_spirv_compile(struct wined3d_context_vk *context_vk,
struct wined3d_shader *shader, const struct shader_spirv_compile_arguments *args,
const struct shader_spirv_resource_bindings *bindings)
{
- FIXME("Not implemented.\n");
+ struct wined3d_shader_spirv_compile_args compile_args;
+ struct wined3d_shader_spirv_shader_interface iface;
+ struct vkd3d_shader_compile_info info;
+ const struct wined3d_vk_info *vk_info;
+ enum wined3d_shader_type shader_type;
+ VkShaderModuleCreateInfo shader_desc;
+ struct wined3d_device_vk *device_vk;
+ struct vkd3d_shader_code spirv;
+ VkShaderModule module;
+ char *messages;
+ VkResult vr;
+ int ret;
+
+ shader_spirv_init_shader_interface_vk(&iface, shader, bindings);
+ shader_type = shader->reg_maps.shader_version.type;
+ shader_spirv_init_compile_args(&compile_args, &iface.vkd3d_interface,
+ VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0, shader_type, args);
+
+ info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
+ info.next = &compile_args.spirv_target;
+ info.source.code = shader->byte_code;
+ info.source.size = shader->byte_code_size;
+ info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
+ info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY;
+ info.options = NULL;
+ info.option_count = 0;
+ info.log_level = VKD3D_SHADER_LOG_WARNING;
+ info.source_name = NULL;
+
+ ret = vkd3d_shader_compile(&info, &spirv, &messages);
+ if (messages && *messages && FIXME_ON(d3d_shader))
+ {
+ const char *ptr = messages;
+ const char *line;
+
+ FIXME("Shader log:\n");
+ while ((line = get_line(&ptr)))
+ {
+ FIXME(" %.*s", (int)(ptr - line), line);
+ }
+ FIXME("\n");
+ }
+ vkd3d_shader_free_messages(messages);
- return VK_NULL_HANDLE;
+ if (ret < 0)
+ {
+ ERR("Failed to compile DXBC, ret %d.\n", ret);
+ return VK_NULL_HANDLE;
+ }
+
+ device_vk = wined3d_device_vk(context_vk->c.device);
+ vk_info = &device_vk->vk_info;
+
+ shader_desc.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
+ shader_desc.pNext = NULL;
+ shader_desc.flags = 0;
+ shader_desc.codeSize = spirv.size;
+ shader_desc.pCode = spirv.code;
+ if ((vr = VK_CALL(vkCreateShaderModule(device_vk->vk_device, &shader_desc, NULL, &module))) < 0)
+ {
+ vkd3d_shader_free_shader_code(&spirv);
+ WARN("Failed to create Vulkan shader module, vr %s.\n", wined3d_debug_vkresult(vr));
+ return VK_NULL_HANDLE;
+ }
+
+ vkd3d_shader_free_shader_code(&spirv);
+
+ return module;
}
static struct shader_spirv_graphics_program_variant_vk *shader_spirv_find_graphics_program_variant_vk(
@@ -147,11 +390,7 @@ static struct shader_spirv_graphics_program_variant_vk *shader_spirv_find_graphi
shader_spirv_compile_arguments_init(&args, &context_vk->c, shader, state, context_vk->sample_count);
if (!(program_vk = shader->backend_data))
- {
- if (!(program_vk = heap_alloc_zero(sizeof(*program_vk))))
- return NULL;
- shader->backend_data = program_vk;
- }
+ return NULL;
variant_count = program_vk->variant_count;
for (i = 0; i < variant_count; ++i)
@@ -187,23 +426,20 @@ static struct shader_spirv_compute_program_vk *shader_spirv_find_compute_program
VkComputePipelineCreateInfo pipeline_info;
VkResult vr;
- if ((program = shader->backend_data))
- return program;
-
- if (!(program = heap_alloc(sizeof(*program))))
+ if (!(program = shader->backend_data))
return NULL;
+ if (program->vk_module)
+ return program;
+
if (!(program->vk_module = shader_spirv_compile(context_vk, shader, NULL, bindings)))
- {
- heap_free(program);
return NULL;
- }
if (!(layout = wined3d_context_vk_get_pipeline_layout(context_vk,
bindings->vk_bindings, bindings->vk_binding_count)))
{
VK_CALL(vkDestroyShaderModule(device_vk->vk_device, program->vk_module, NULL));
- heap_free(program);
+ program->vk_module = VK_NULL_HANDLE;
return NULL;
}
program->vk_set_layout = layout->vk_set_layout;
@@ -227,21 +463,20 @@ static struct shader_spirv_compute_program_vk *shader_spirv_find_compute_program
{
ERR("Failed to create Vulkan compute pipeline, vr %s.\n", wined3d_debug_vkresult(vr));
VK_CALL(vkDestroyShaderModule(device_vk->vk_device, program->vk_module, NULL));
- heap_free(program);
+ program->vk_module = VK_NULL_HANDLE;
return NULL;
}
- shader->backend_data = program;
-
return program;
}
static void shader_spirv_resource_bindings_cleanup(struct shader_spirv_resource_bindings *bindings)
{
heap_free(bindings->vk_bindings);
+ heap_free(bindings->bindings);
}
-static bool shader_spirv_resource_bindings_add_binding(struct shader_spirv_resource_bindings *bindings,
+static bool shader_spirv_resource_bindings_add_vk_binding(struct shader_spirv_resource_bindings *bindings,
VkDescriptorType vk_type, VkShaderStageFlagBits vk_stage, size_t *binding_idx)
{
SIZE_T binding_count = bindings->vk_binding_count;
@@ -263,6 +498,62 @@ static bool shader_spirv_resource_bindings_add_binding(struct shader_spirv_resou
return true;
}
+static bool shader_spirv_resource_bindings_add_binding(struct shader_spirv_resource_bindings *bindings,
+ enum vkd3d_shader_descriptor_type vkd3d_type, VkDescriptorType vk_type, size_t register_idx,
+ enum vkd3d_shader_visibility vkd3d_visibility, VkShaderStageFlagBits vk_stage,
+ uint32_t flags, size_t *binding_idx)
+{
+ SIZE_T binding_count = bindings->binding_count;
+ struct vkd3d_shader_resource_binding *binding;
+
+ if (!wined3d_array_reserve((void **)&bindings->bindings, &bindings->bindings_size,
+ binding_count + 1, sizeof(*bindings->bindings)))
+ return false;
+
+ if (!shader_spirv_resource_bindings_add_vk_binding(bindings, vk_type, vk_stage, binding_idx))
+ return false;
+
+ binding = &bindings->bindings[binding_count];
+ binding->type = vkd3d_type;
+ binding->register_space = 0;
+ binding->register_index = register_idx;
+ binding->shader_visibility = vkd3d_visibility;
+ binding->flags = flags;
+ binding->binding.set = 0;
+ binding->binding.binding = *binding_idx;
+ binding->binding.count = 1;
+ ++bindings->binding_count;
+
+ return true;
+}
+
+static bool shader_spirv_resource_bindings_add_uav_counter_binding(struct shader_spirv_resource_bindings *bindings,
+ size_t register_idx, enum vkd3d_shader_visibility vkd3d_visibility,
+ VkShaderStageFlagBits vk_stage, size_t *binding_idx)
+{
+ SIZE_T uav_counter_count = bindings->uav_counter_count;
+ struct vkd3d_shader_uav_counter_binding *counter;
+
+ if (uav_counter_count >= ARRAY_SIZE(bindings->uav_counters))
+ return false;
+
+ if (!shader_spirv_resource_bindings_add_vk_binding(bindings,
+ VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, vk_stage, binding_idx))
+ return false;
+
+ counter = &bindings->uav_counters[uav_counter_count];
+ counter->register_space = 0;
+ counter->register_index = register_idx;
+ counter->shader_visibility = vkd3d_visibility;
+ counter->binding.set = 0;
+ counter->binding.binding = *binding_idx;
+ counter->binding.count = 1;
+ counter->offset = 0;
+ ++bindings->uav_counter_count;
+
+ return true;
+}
+
static bool wined3d_shader_resource_bindings_add_binding(struct wined3d_shader_resource_bindings *bindings,
enum wined3d_shader_type shader_type, enum wined3d_shader_descriptor_type shader_descriptor_type,
size_t resource_idx, enum wined3d_shader_resource_type resource_type,
@@ -287,20 +578,96 @@ static bool wined3d_shader_resource_bindings_add_binding(struct wined3d_shader_r
return true;
}
+static VkDescriptorType vk_descriptor_type_from_vkd3d(enum vkd3d_shader_descriptor_type type,
+ enum vkd3d_shader_resource_type resource_type)
+{
+ switch (type)
+ {
+ case VKD3D_SHADER_DESCRIPTOR_TYPE_CBV:
+ return VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
+
+ case VKD3D_SHADER_DESCRIPTOR_TYPE_SRV:
+ if (resource_type == VKD3D_SHADER_RESOURCE_BUFFER)
+ return VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
+ return VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
+
+ case VKD3D_SHADER_DESCRIPTOR_TYPE_UAV:
+ if (resource_type == VKD3D_SHADER_RESOURCE_BUFFER)
+ return VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
+ return VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
+
+ case VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER:
+ return VK_DESCRIPTOR_TYPE_SAMPLER;
+
+ default:
+ FIXME("Unhandled descriptor type %#x.\n", type);
+ return ~0u;
+ }
+}
+
+static enum wined3d_shader_descriptor_type wined3d_descriptor_type_from_vkd3d(enum vkd3d_shader_descriptor_type type)
+{
+ switch (type)
+ {
+ case VKD3D_SHADER_DESCRIPTOR_TYPE_CBV:
+ return WINED3D_SHADER_DESCRIPTOR_TYPE_CBV;
+
+ case VKD3D_SHADER_DESCRIPTOR_TYPE_SRV:
+ return WINED3D_SHADER_DESCRIPTOR_TYPE_SRV;
+
+ case VKD3D_SHADER_DESCRIPTOR_TYPE_UAV:
+ return WINED3D_SHADER_DESCRIPTOR_TYPE_UAV;
+
+ case VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER:
+ return WINED3D_SHADER_DESCRIPTOR_TYPE_SAMPLER;
+
+ default:
+ FIXME("Unhandled descriptor type %#x.\n", type);
+ return ~0u;
+ }
+}
+
+static enum wined3d_shader_resource_type wined3d_shader_resource_type_from_vkd3d(enum vkd3d_shader_resource_type t)
+{
+ return (enum wined3d_shader_resource_type)t;
+}
+
+static enum wined3d_data_type wined3d_data_type_from_vkd3d(enum vkd3d_shader_resource_data_type t)
+{
+ switch (t)
+ {
+ case VKD3D_SHADER_RESOURCE_DATA_UNORM:
+ return WINED3D_DATA_UNORM;
+ case VKD3D_SHADER_RESOURCE_DATA_SNORM:
+ return WINED3D_DATA_SNORM;
+ case VKD3D_SHADER_RESOURCE_DATA_INT:
+ return WINED3D_DATA_INT;
+ case VKD3D_SHADER_RESOURCE_DATA_UINT:
+ return WINED3D_DATA_UINT;
+ case VKD3D_SHADER_RESOURCE_DATA_FLOAT:
+ return WINED3D_DATA_FLOAT;
+ default:
+ FIXME("Unhandled resource data type %#x.\n", t);
+ return WINED3D_DATA_FLOAT;
+ }
+}
+
static bool shader_spirv_resource_bindings_init(struct shader_spirv_resource_bindings *bindings,
struct wined3d_shader_resource_bindings *wined3d_bindings,
const struct wined3d_state *state, uint32_t shader_mask)
{
- const struct wined3d_shader_resource_info *resource_info;
- const struct wined3d_shader_reg_maps *reg_maps;
+ struct vkd3d_shader_scan_descriptor_info *descriptor_info;
+ enum wined3d_shader_descriptor_type wined3d_type;
+ enum vkd3d_shader_visibility shader_visibility;
enum wined3d_shader_type shader_type;
VkDescriptorType vk_descriptor_type;
- size_t binding_idx, register_idx;
VkShaderStageFlagBits vk_stage;
struct wined3d_shader *shader;
+ size_t binding_idx;
unsigned int i;
- uint32_t map;
+ bindings->binding_count = 0;
+ bindings->uav_counter_count = 0;
bindings->vk_binding_count = 0;
wined3d_bindings->count = 0;
@@ -311,102 +678,130 @@ static bool shader_spirv_resource_bindings_init(struct shader_spirv_resource_bin
if (!(shader_mask & (1u << shader_type)) || !(shader = state->shader[shader_type]))
continue;
- reg_maps = &shader->reg_maps;
+ if (shader_type == WINED3D_SHADER_TYPE_COMPUTE)
+ descriptor_info = &((struct shader_spirv_compute_program_vk *)shader->backend_data)->descriptor_info;
+ else
+ descriptor_info = &((struct shader_spirv_graphics_program_vk *)shader->backend_data)->descriptor_info;
+
vk_stage = vk_shader_stage_from_wined3d(shader_type);
+ shader_visibility = vkd3d_shader_visibility_from_wined3d(shader_type);
- map = reg_maps->cb_map;
- while (map)
+ for (i = 0; i < descriptor_info->descriptor_count; ++i)
{
- register_idx = wined3d_bit_scan(&map);
+ struct vkd3d_shader_descriptor_info *d = &descriptor_info->descriptors[i];
+ uint32_t flags;
- if (!shader_spirv_resource_bindings_add_binding(bindings,
- VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, vk_stage, &binding_idx))
- return false;
- if (!wined3d_shader_resource_bindings_add_binding(wined3d_bindings,
- shader_type, WINED3D_SHADER_DESCRIPTOR_TYPE_CBV, register_idx,
- WINED3D_SHADER_RESOURCE_BUFFER, WINED3D_DATA_UINT, binding_idx))
- return false;
- }
-
- for (i = 0; i < ARRAY_SIZE(reg_maps->resource_map); ++i)
- {
- map = reg_maps->resource_map[i];
- while (map)
+ if (d->register_space)
{
- register_idx = (i << 5) + wined3d_bit_scan(&map);
- resource_info = ®_maps->resource_info[register_idx];
- if (resource_info->type == WINED3D_SHADER_RESOURCE_BUFFER)
- vk_descriptor_type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
- else
- vk_descriptor_type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
-
- if (!shader_spirv_resource_bindings_add_binding(bindings,
- vk_descriptor_type, vk_stage, &binding_idx))
- return false;
- if (!wined3d_shader_resource_bindings_add_binding(wined3d_bindings,
- shader_type, WINED3D_SHADER_DESCRIPTOR_TYPE_SRV, register_idx,
- resource_info->type, resource_info->data_type, binding_idx))
- return false;
+ WARN("Unsupported register space %u.\n", d->register_space);
+ return false;
}
- }
- for (register_idx = 0; register_idx < ARRAY_SIZE(reg_maps->uav_resource_info); ++register_idx)
- {
- resource_info = ®_maps->uav_resource_info[register_idx];
- if (resource_info->type == WINED3D_SHADER_RESOURCE_NONE)
- continue;
- if (resource_info->type == WINED3D_SHADER_RESOURCE_BUFFER)
- vk_descriptor_type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
+ if (d->resource_type == VKD3D_SHADER_RESOURCE_BUFFER)
+ flags = VKD3D_SHADER_BINDING_FLAG_BUFFER;
else
- vk_descriptor_type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
+ flags = VKD3D_SHADER_BINDING_FLAG_IMAGE;
- if (!shader_spirv_resource_bindings_add_binding(bindings,
- vk_descriptor_type, vk_stage, &binding_idx))
+ vk_descriptor_type = vk_descriptor_type_from_vkd3d(d->type, d->resource_type);
+ if (!shader_spirv_resource_bindings_add_binding(bindings, d->type, vk_descriptor_type,
+ d->register_index, shader_visibility, vk_stage, flags, &binding_idx))
return false;
- if (!wined3d_shader_resource_bindings_add_binding(wined3d_bindings,
- shader_type, WINED3D_SHADER_DESCRIPTOR_TYPE_UAV, register_idx,
- resource_info->type, resource_info->data_type, binding_idx))
+
+ wined3d_type = wined3d_descriptor_type_from_vkd3d(d->type);
+ if (!wined3d_shader_resource_bindings_add_binding(wined3d_bindings, shader_type,
+ wined3d_type, d->register_index, wined3d_shader_resource_type_from_vkd3d(d->resource_type),
+ wined3d_data_type_from_vkd3d(d->resource_data_type), binding_idx))
return false;
- if (reg_maps->uav_counter_mask & (1u << register_idx))
+ if (d->type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV
+ && (d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER))
{
- if (!shader_spirv_resource_bindings_add_binding(bindings,
- VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, vk_stage, &binding_idx))
+ if (!shader_spirv_resource_bindings_add_uav_counter_binding(bindings,
+ d->register_index, shader_visibility, vk_stage, &binding_idx))
return false;
if (!wined3d_shader_resource_bindings_add_binding(wined3d_bindings,
- shader_type, WINED3D_SHADER_DESCRIPTOR_TYPE_UAV_COUNTER, register_idx,
+ shader_type, WINED3D_SHADER_DESCRIPTOR_TYPE_UAV_COUNTER, d->register_index,
WINED3D_SHADER_RESOURCE_BUFFER, WINED3D_DATA_UINT, binding_idx))
return false;
}
}
+ }
+
+ return true;
+}
- map = 0;
- for (i = 0; i < reg_maps->sampler_map.count; ++i)
+static void shader_spirv_scan_shader(struct wined3d_shader *shader,
+ struct vkd3d_shader_scan_descriptor_info *descriptor_info)
+{
+ struct vkd3d_shader_compile_info info;
+ char *messages;
+ int ret;
+
+ memset(descriptor_info, 0, sizeof(*descriptor_info));
+ descriptor_info->type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO;
+
+ info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
+ info.next = descriptor_info;
+ info.source.code = shader->byte_code;
+ info.source.size = shader->byte_code_size;
+ info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
+ info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY;
+ info.options = NULL;
+ info.option_count = 0;
+ info.log_level = VKD3D_SHADER_LOG_WARNING;
+ info.source_name = NULL;
+
+ if ((ret = vkd3d_shader_scan(&info, &messages)) < 0)
+ ERR("Failed to scan shader, ret %d.\n", ret);
+ if (messages && *messages && FIXME_ON(d3d_shader))
+ {
+ const char *ptr = messages;
+ const char *line;
+
+ FIXME("Shader log:\n");
+ while ((line = get_line(&ptr)))
{
- if (reg_maps->sampler_map.entries[i].sampler_idx != WINED3D_SAMPLER_DEFAULT)
- map |= 1u << reg_maps->sampler_map.entries[i].sampler_idx;
+ FIXME(" %.*s", (int)(ptr - line), line);
}
+ FIXME("\n");
+ }
+ vkd3d_shader_free_messages(messages);
+}
- while (map)
- {
- register_idx = wined3d_bit_scan(&map);
+static void shader_spirv_precompile_compute(struct wined3d_shader *shader)
+{
+ struct shader_spirv_compute_program_vk *program_vk;
- if (!shader_spirv_resource_bindings_add_binding(bindings,
- VK_DESCRIPTOR_TYPE_SAMPLER, vk_stage, &binding_idx))
- return false;
- if (!wined3d_shader_resource_bindings_add_binding(wined3d_bindings,
- shader_type, WINED3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, register_idx,
- WINED3D_SHADER_RESOURCE_NONE, WINED3D_DATA_SAMPLER, binding_idx))
- return false;
- }
+ if (!(program_vk = shader->backend_data))
+ {
+ if (!(program_vk = heap_alloc_zero(sizeof(*program_vk))))
+ ERR("Failed to allocate program.\n");
+ shader->backend_data = program_vk;
}
- return true;
+ shader_spirv_scan_shader(shader, &program_vk->descriptor_info);
}
static void shader_spirv_precompile(void *shader_priv, struct wined3d_shader *shader)
{
- WARN("Not implemented.\n");
+ struct shader_spirv_graphics_program_vk *program_vk;
+
+ TRACE("shader_priv %p, shader %p.\n", shader_priv, shader);
+
+ if (shader->reg_maps.shader_version.type == WINED3D_SHADER_TYPE_COMPUTE)
+ {
+ shader_spirv_precompile_compute(shader);
+ return;
+ }
+
+ if (!(program_vk = shader->backend_data))
+ {
+ if (!(program_vk = heap_alloc_zero(sizeof(*program_vk))))
+ ERR("Failed to allocate program.\n");
+ shader->backend_data = program_vk;
+ }
+
+ shader_spirv_scan_shader(shader, &program_vk->descriptor_info);
}
static void shader_spirv_select(void *shader_priv, struct wined3d_context *context,
@@ -581,6 +976,7 @@ static void shader_spirv_destroy_compute_vk(struct wined3d_shader *shader)
shader_spirv_invalidate_contexts_compute_program(&device_vk->d, program);
VK_CALL(vkDestroyPipeline(device_vk->vk_device, program->vk_pipeline, NULL));
VK_CALL(vkDestroyShaderModule(device_vk->vk_device, program->vk_module, NULL));
+ vkd3d_shader_free_scan_descriptor_info(&program->descriptor_info);
shader->backend_data = NULL;
heap_free(program);
}
@@ -609,6 +1005,7 @@ static void shader_spirv_destroy(struct wined3d_shader *shader)
shader_spirv_invalidate_contexts_graphics_program_variant(&device_vk->d, variant_vk);
VK_CALL(vkDestroyShaderModule(device_vk->vk_device, variant_vk->vk_module, NULL));
}
+ vkd3d_shader_free_scan_descriptor_info(&program_vk->descriptor_info);
shader->backend_data = NULL;
heap_free(program_vk);
@@ -677,7 +1074,20 @@ static void shader_spirv_init_context_state(struct wined3d_context *context)
static void shader_spirv_get_caps(const struct wined3d_adapter *adapter, struct shader_caps *caps)
{
- memset(caps, 0, sizeof(*caps));
+ caps->vs_version = min(wined3d_settings.max_sm_vs, 5);
+ caps->hs_version = min(wined3d_settings.max_sm_hs, 5);
+ caps->ds_version = min(wined3d_settings.max_sm_ds, 5);
+ caps->gs_version = min(wined3d_settings.max_sm_gs, 5);
+ caps->ps_version = min(wined3d_settings.max_sm_ps, 5);
+ caps->cs_version = min(wined3d_settings.max_sm_cs, 5);
+
+ caps->vs_uniform_count = WINED3D_MAX_VS_CONSTS_F;
+ caps->ps_uniform_count = WINED3D_MAX_PS_CONSTS_F;
+ caps->ps_1x_max_value = FLT_MAX;
+ caps->varying_count = 0;
+ caps->wined3d_caps = WINED3D_SHADER_CAP_VS_CLIPPING
+ | WINED3D_SHADER_CAP_SRGB_WRITE
+ | WINED3D_SHADER_CAP_FULL_FFP_VARYINGS;
}
static BOOL shader_spirv_color_fixup_supported(struct color_fixup_desc fixup)
@@ -715,9 +1125,17 @@ static const struct wined3d_shader_backend_ops spirv_shader_backend_vk =
const struct wined3d_shader_backend_ops *wined3d_spirv_shader_backend_init_vk(void)
{
+ if (!wined3d_init_vkd3d())
+ return NULL;
+
return &spirv_shader_backend_vk;
}
+void wined3d_spirv_shader_backend_cleanup(void)
+{
+ wined3d_unload_vkd3d_shader();
+}
+
static void spirv_vertex_pipe_vk_vp_enable(const struct wined3d_context *context, BOOL enable)
{
/* Nothing to do. */
@@ -875,3 +1293,27 @@ const struct wined3d_fragment_pipe_ops *wined3d_spirv_fragment_pipe_init_vk(void
{
return &spirv_fragment_pipe_vk;
}
+
+#else
+
+const struct wined3d_shader_backend_ops *wined3d_spirv_shader_backend_init_vk(void)
+{
+ ERR_(winediag)("Wine was built without libvkd3d-shader support.\n");
+ return NULL;
+}
+
+void wined3d_spirv_shader_backend_cleanup(void)
+{
+}
+
+const struct wined3d_vertex_pipe_ops *wined3d_spirv_vertex_pipe_init_vk(void)
+{
+ return &none_vertex_pipe;
+}
+
+const struct wined3d_fragment_pipe_ops *wined3d_spirv_fragment_pipe_init_vk(void)
+{
+ return &none_fragment_pipe;
+}
+
+#endif /* defined(SONAME_LIBVKD3D_SHADER) */
diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
index ccddd755803..c98aee18bdd 100644
--- a/dlls/wined3d/wined3d_main.c
+++ b/dlls/wined3d/wined3d_main.c
@@ -405,6 +405,8 @@ static BOOL wined3d_dll_destroy(HINSTANCE hInstDLL)
DWORD wined3d_context_tls_idx = context_get_tls_idx();
unsigned int i;
+ wined3d_spirv_shader_backend_cleanup();
+
if (!TlsFree(wined3d_context_tls_idx))
{
DWORD err = GetLastError();
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index b2605b837a8..2be81ee2a0f 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -51,6 +51,9 @@
#include "wine/debug.h"
#include "wine/heap.h"
#include "wine/unicode.h"
+#ifdef HAVE_FLOAT_H
+# include <float.h>
+#endif
#include "objbase.h"
#include "wine/wined3d.h"
@@ -1477,6 +1480,7 @@ extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSP
extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN;
const struct wined3d_shader_backend_ops *wined3d_spirv_shader_backend_init_vk(void) DECLSPEC_HIDDEN;
+void wined3d_spirv_shader_backend_cleanup(void) DECLSPEC_HIDDEN;
#define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
--
2.20.1