This is largely derived from the parser in Wine/wined3d, as of wine-6.18.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
---
Makefile.am | 1 +
include/private/vkd3d_debug.h | 1 +
include/vkd3d_shader.h | 5 +
libs/vkd3d-common/debug.c | 18 +-
libs/vkd3d-shader/d3dbc.c | 958 +++++++++++++++++++++++
libs/vkd3d-shader/vkd3d_shader_main.c | 50 ++
libs/vkd3d-shader/vkd3d_shader_private.h | 12 +
programs/vkd3d-compiler/main.c | 4 +
tests/vkd3d_shader_api.c | 89 +++
9 files changed, 1133 insertions(+), 5 deletions(-)
create mode 100644 libs/vkd3d-shader/d3dbc.c
diff --git a/Makefile.am b/Makefile.am
index ee3d7495..eaa4f816 100644
--- a/Makefile.am
+++ b/Makefile.am
@@ -184,6 +184,7 @@ libvkd3d_shader_la_SOURCES = \
include/private/vkd3d_memory.h \
include/vkd3d_shader.h \
libs/vkd3d-shader/checksum.c \
+ libs/vkd3d-shader/d3dbc.c \
libs/vkd3d-shader/dxbc.c \
libs/vkd3d-shader/glsl.c \
libs/vkd3d-shader/hlsl.c \
diff --git a/include/private/vkd3d_debug.h b/include/private/vkd3d_debug.h
index a206a92b..8ab653ae 100644
--- a/include/private/vkd3d_debug.h
+++ b/include/private/vkd3d_debug.h
@@ -51,6 +51,7 @@ void vkd3d_dbg_printf(enum vkd3d_dbg_level level, const char *function, const ch
const char *vkd3d_dbg_sprintf(const char *fmt, ...) VKD3D_PRINTF_FUNC(1, 2);
const char *vkd3d_dbg_vsprintf(const char *fmt, va_list args);
const char *debugstr_a(const char *str);
+const char *debugstr_an(const char *str, size_t n);
const char *debugstr_w(const WCHAR *wstr, size_t wchar_size);
#define VKD3D_DBG_LOG(level) \
diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h
index 58e507b7..37b5936d 100644
--- a/include/vkd3d_shader.h
+++ b/include/vkd3d_shader.h
@@ -467,6 +467,11 @@ enum vkd3d_shader_source_type
VKD3D_SHADER_SOURCE_DXBC_TPF,
/** High-Level Shader Language source code. */
VKD3D_SHADER_SOURCE_HLSL,
+ /**
+ * Legacy Direct3D byte-code. This is the format used for Direct3D shader
+ * model 1, 2, and 3 shaders.
+ */
+ VKD3D_SHADER_SOURCE_D3D_BYTECODE,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SOURCE_TYPE),
};
diff --git a/libs/vkd3d-common/debug.c b/libs/vkd3d-common/debug.c
index dcf53fa9..4868f3fb 100644
--- a/libs/vkd3d-common/debug.c
+++ b/libs/vkd3d-common/debug.c
@@ -132,22 +132,25 @@ static int get_escape_char(int c)
}
}
-const char *debugstr_a(const char *str)
+const char *debugstr_an(const char *str, size_t n)
{
char *buffer, *ptr;
+ int escape_char;
char c;
if (!str)
return "(null)";
+ if (n == SIZE_MAX)
+ n = strlen(str);
ptr = buffer = get_buffer();
*ptr++ = '"';
- while ((c = *str++) && ptr <= buffer + VKD3D_DEBUG_BUFFER_SIZE - 8)
+ while (n-- && ptr <= buffer + VKD3D_DEBUG_BUFFER_SIZE - 8)
{
- int escape_char = get_escape_char(c);
+ c = *str++;
- if (escape_char)
+ if ((escape_char = get_escape_char(c)))
{
*ptr++ = '\\';
*ptr++ = escape_char;
@@ -167,7 +170,7 @@ const char *debugstr_a(const char *str)
}
*ptr++ = '"';
- if (c)
+ if (++n)
{
*ptr++ = '.';
*ptr++ = '.';
@@ -178,6 +181,11 @@ const char *debugstr_a(const char *str)
return buffer;
}
+const char *debugstr_a(const char *str)
+{
+ return debugstr_an(str, SIZE_MAX);
+}
+
static const char *debugstr_w16(const uint16_t *wstr)
{
char *buffer, *ptr;
diff --git a/libs/vkd3d-shader/d3dbc.c b/libs/vkd3d-shader/d3dbc.c
new file mode 100644
index 00000000..267f9609
--- /dev/null
+++ b/libs/vkd3d-shader/d3dbc.c
@@ -0,0 +1,958 @@
+/*
+ * Copyright 2002-2003 Jason Edmeades
+ * Copyright 2002-2003 Raphael Junqueira
+ * Copyright 2004 Christian Costa
+ * Copyright 2005 Oliver Stieber
+ * Copyright 2006 Ivan Gyurdiev
+ * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
+ * Copyright 2009, 2021 Henri Verbeet for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#include "vkd3d_shader_private.h"
+
+#define VKD3D_SM1_VS 0xfffeu
+#define VKD3D_SM1_PS 0xffffu
+
+#define VKD3D_SM1_DCL_USAGE_SHIFT 0u
+#define VKD3D_SM1_DCL_USAGE_MASK (0xfu << VKD3D_SM1_DCL_USAGE_SHIFT)
+#define VKD3D_SM1_DCL_USAGE_INDEX_SHIFT 16u
+#define VKD3D_SM1_DCL_USAGE_INDEX_MASK (0xfu << VKD3D_SM1_DCL_USAGE_INDEX_SHIFT)
+
+#define VKD3D_SM1_RESOURCE_TYPE_SHIFT 27u
+#define VKD3D_SM1_RESOURCE_TYPE_MASK (0xfu << VKD3D_SM1_RESOURCE_TYPE_SHIFT)
+
+#define VKD3D_SM1_OPCODE_MASK 0x0000ffffu
+
+#define VKD3D_SM1_INSTRUCTION_FLAGS_SHIFT 16u
+#define VKD3D_SM1_INSTRUCTION_FLAGS_MASK (0xffu << VKD3D_SM1_INSTRUCTION_FLAGS_SHIFT)
+
+#define VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT 24u
+#define VKD3D_SM1_INSTRUCTION_LENGTH_MASK (0xfu << VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT)
+
+#define VKD3D_SM1_COISSUE (0x1u << 30u)
+
+#define VKD3D_SM1_COMMENT_SIZE_SHIFT 16u
+#define VKD3D_SM1_COMMENT_SIZE_MASK (0x7fffu << VKD3D_SM1_COMMENT_SIZE_SHIFT)
+
+#define VKD3D_SM1_INSTRUCTION_PREDICATED (0x1u << 28u)
+
+#define VKD3D_SM1_INSTRUCTION_PARAMETER (0x1u << 31u)
+
+#define VKD3D_SM1_REGISTER_NUMBER_MASK 0x000007ffu
+
+#define VKD3D_SM1_REGISTER_TYPE_SHIFT 28u
+#define VKD3D_SM1_REGISTER_TYPE_MASK (0x7u << VKD3D_SM1_REGISTER_TYPE_SHIFT)
+#define VKD3D_SM1_REGISTER_TYPE_SHIFT2 8u
+#define VKD3D_SM1_REGISTER_TYPE_MASK2 (0x18u << VKD3D_SM1_REGISTER_TYPE_SHIFT2)
+
+#define VKD3D_SM1_ADDRESS_MODE_SHIFT 13u
+#define VKD3D_SM1_ADDRESS_MODE_MASK (0x1u << VKD3D_SM1_ADDRESS_MODE_SHIFT)
+
+#define VKD3D_SM1_DST_MODIFIER_SHIFT 20u
+#define VKD3D_SM1_DST_MODIFIER_MASK (0xfu << VKD3D_SM1_DST_MODIFIER_SHIFT)
+
+#define VKD3D_SM1_DSTSHIFT_SHIFT 24u
+#define VKD3D_SM1_DSTSHIFT_MASK (0xfu << VKD3D_SM1_DSTSHIFT_SHIFT)
+
+#define VKD3D_SM1_WRITEMASK_SHIFT 16u
+#define VKD3D_SM1_WRITEMASK_MASK (0xfu << VKD3D_SM1_WRITEMASK_SHIFT)
+
+#define VKD3D_SM1_SWIZZLE_SHIFT 16u
+#define VKD3D_SM1_SWIZZLE_MASK (0xffu << VKD3D_SM1_SWIZZLE_SHIFT)
+#define VKD3D_SM1_SWIZZLE_DEFAULT (0u | (1u << 2) | (2u << 4) | (3u << 6))
+
+#define VKD3D_SM1_SWIZZLE_COMPONENT_SHIFT(idx) (2u * (idx))
+#define VKD3D_SM1_SWIZZLE_COMPONENT_MASK(idx) (0x3u << VKD3D_SM1_SWIZZLE_COMPONENT_SHIFT(idx))
+
+#define VKD3D_SM1_SRC_MODIFIER_SHIFT 24u
+#define VKD3D_SM1_SRC_MODIFIER_MASK (0xfu << VKD3D_SM1_SRC_MODIFIER_SHIFT)
+
+#define VKD3D_SM1_END 0x0000ffffu
+
+#define VKD3D_SM1_VERSION_MAJOR(version) (((version) >> 8u) & 0xffu)
+#define VKD3D_SM1_VERSION_MINOR(version) (((version) >> 0u) & 0xffu)
+
+enum vkd3d_sm1_address_mode_type
+{
+ VKD3D_SM1_ADDRESS_MODE_ABSOLUTE = 0x0,
+ VKD3D_SM1_ADDRESS_MODE_RELATIVE = 0x1,
+};
+
+enum vkd3d_sm1_resource_type
+{
+ VKD3D_SM1_RESOURCE_UNKNOWN = 0x0,
+ VKD3D_SM1_RESOURCE_TEXTURE_1D = 0x1,
+ VKD3D_SM1_RESOURCE_TEXTURE_2D = 0x2,
+ VKD3D_SM1_RESOURCE_TEXTURE_CUBE = 0x3,
+ VKD3D_SM1_RESOURCE_TEXTURE_3D = 0x4,
+};
+
+enum vkd3d_sm1_opcode
+{
+ VKD3D_SM1_OP_NOP = 0x00,
+ VKD3D_SM1_OP_MOV = 0x01,
+ VKD3D_SM1_OP_ADD = 0x02,
+ VKD3D_SM1_OP_SUB = 0x03,
+ VKD3D_SM1_OP_MAD = 0x04,
+ VKD3D_SM1_OP_MUL = 0x05,
+ VKD3D_SM1_OP_RCP = 0x06,
+ VKD3D_SM1_OP_RSQ = 0x07,
+ VKD3D_SM1_OP_DP3 = 0x08,
+ VKD3D_SM1_OP_DP4 = 0x09,
+ VKD3D_SM1_OP_MIN = 0x0a,
+ VKD3D_SM1_OP_MAX = 0x0b,
+ VKD3D_SM1_OP_SLT = 0x0c,
+ VKD3D_SM1_OP_SGE = 0x0d,
+ VKD3D_SM1_OP_EXP = 0x0e,
+ VKD3D_SM1_OP_LOG = 0x0f,
+ VKD3D_SM1_OP_LIT = 0x10,
+ VKD3D_SM1_OP_DST = 0x11,
+ VKD3D_SM1_OP_LRP = 0x12,
+ VKD3D_SM1_OP_FRC = 0x13,
+ VKD3D_SM1_OP_M4x4 = 0x14,
+ VKD3D_SM1_OP_M4x3 = 0x15,
+ VKD3D_SM1_OP_M3x4 = 0x16,
+ VKD3D_SM1_OP_M3x3 = 0x17,
+ VKD3D_SM1_OP_M3x2 = 0x18,
+ VKD3D_SM1_OP_CALL = 0x19,
+ VKD3D_SM1_OP_CALLNZ = 0x1a,
+ VKD3D_SM1_OP_LOOP = 0x1b,
+ VKD3D_SM1_OP_RET = 0x1c,
+ VKD3D_SM1_OP_ENDLOOP = 0x1d,
+ VKD3D_SM1_OP_LABEL = 0x1e,
+ VKD3D_SM1_OP_DCL = 0x1f,
+ VKD3D_SM1_OP_POW = 0x20,
+ VKD3D_SM1_OP_CRS = 0x21,
+ VKD3D_SM1_OP_SGN = 0x22,
+ VKD3D_SM1_OP_ABS = 0x23,
+ VKD3D_SM1_OP_NRM = 0x24,
+ VKD3D_SM1_OP_SINCOS = 0x25,
+ VKD3D_SM1_OP_REP = 0x26,
+ VKD3D_SM1_OP_ENDREP = 0x27,
+ VKD3D_SM1_OP_IF = 0x28,
+ VKD3D_SM1_OP_IFC = 0x29,
+ VKD3D_SM1_OP_ELSE = 0x2a,
+ VKD3D_SM1_OP_ENDIF = 0x2b,
+ VKD3D_SM1_OP_BREAK = 0x2c,
+ VKD3D_SM1_OP_BREAKC = 0x2d,
+ VKD3D_SM1_OP_MOVA = 0x2e,
+ VKD3D_SM1_OP_DEFB = 0x2f,
+ VKD3D_SM1_OP_DEFI = 0x30,
+
+ VKD3D_SM1_OP_TEXCOORD = 0x40,
+ VKD3D_SM1_OP_TEXKILL = 0x41,
+ VKD3D_SM1_OP_TEX = 0x42,
+ VKD3D_SM1_OP_TEXBEM = 0x43,
+ VKD3D_SM1_OP_TEXBEML = 0x44,
+ VKD3D_SM1_OP_TEXREG2AR = 0x45,
+ VKD3D_SM1_OP_TEXREG2GB = 0x46,
+ VKD3D_SM1_OP_TEXM3x2PAD = 0x47,
+ VKD3D_SM1_OP_TEXM3x2TEX = 0x48,
+ VKD3D_SM1_OP_TEXM3x3PAD = 0x49,
+ VKD3D_SM1_OP_TEXM3x3TEX = 0x4a,
+ VKD3D_SM1_OP_TEXM3x3DIFF = 0x4b,
+ VKD3D_SM1_OP_TEXM3x3SPEC = 0x4c,
+ VKD3D_SM1_OP_TEXM3x3VSPEC = 0x4d,
+ VKD3D_SM1_OP_EXPP = 0x4e,
+ VKD3D_SM1_OP_LOGP = 0x4f,
+ VKD3D_SM1_OP_CND = 0x50,
+ VKD3D_SM1_OP_DEF = 0x51,
+ VKD3D_SM1_OP_TEXREG2RGB = 0x52,
+ VKD3D_SM1_OP_TEXDP3TEX = 0x53,
+ VKD3D_SM1_OP_TEXM3x2DEPTH = 0x54,
+ VKD3D_SM1_OP_TEXDP3 = 0x55,
+ VKD3D_SM1_OP_TEXM3x3 = 0x56,
+ VKD3D_SM1_OP_TEXDEPTH = 0x57,
+ VKD3D_SM1_OP_CMP = 0x58,
+ VKD3D_SM1_OP_BEM = 0x59,
+ VKD3D_SM1_OP_DP2ADD = 0x5a,
+ VKD3D_SM1_OP_DSX = 0x5b,
+ VKD3D_SM1_OP_DSY = 0x5c,
+ VKD3D_SM1_OP_TEXLDD = 0x5d,
+ VKD3D_SM1_OP_SETP = 0x5e,
+ VKD3D_SM1_OP_TEXLDL = 0x5f,
+ VKD3D_SM1_OP_BREAKP = 0x60,
+
+ VKD3D_SM1_OP_PHASE = 0xfffd,
+ VKD3D_SM1_OP_COMMENT = 0xfffe,
+ VKD3D_SM1_OP_END = 0Xffff,
+};
+
+struct vkd3d_sm1_opcode_info
+{
+ enum vkd3d_sm1_opcode sm1_opcode;
+ unsigned int dst_count;
+ unsigned int src_count;
+ enum vkd3d_shader_opcode vkd3d_opcode;
+ struct
+ {
+ unsigned int major, minor;
+ } min_version, max_version;
+};
+
+struct vkd3d_shader_sm1_parser
+{
+ const struct vkd3d_sm1_opcode_info *opcode_table;
+ const uint32_t *start, *end;
+ bool abort;
+
+ struct vkd3d_shader_src_param src_rel_addr[4];
+ struct vkd3d_shader_src_param pred_rel_addr;
+ struct vkd3d_shader_src_param dst_rel_addr;
+ struct vkd3d_shader_src_param src_param[4];
+ struct vkd3d_shader_src_param pred_param;
+ struct vkd3d_shader_dst_param dst_param;
+
+ struct vkd3d_shader_parser p;
+};
+
+/* This table is not order or position dependent. */
+static const struct vkd3d_sm1_opcode_info vs_opcode_table[] =
+{
+ /* Arithmetic */
+ {VKD3D_SM1_OP_NOP, 0, 0, VKD3DSIH_NOP},
+ {VKD3D_SM1_OP_MOV, 1, 1, VKD3DSIH_MOV},
+ {VKD3D_SM1_OP_MOVA, 1, 1, VKD3DSIH_MOVA, {2, 0}, {~0u, ~0u}},
+ {VKD3D_SM1_OP_ADD, 1, 2, VKD3DSIH_ADD},
+ {VKD3D_SM1_OP_SUB, 1, 2, VKD3DSIH_SUB},
+ {VKD3D_SM1_OP_MAD, 1, 3, VKD3DSIH_MAD},
+ {VKD3D_SM1_OP_MUL, 1, 2, VKD3DSIH_MUL},
+ {VKD3D_SM1_OP_RCP, 1, 1, VKD3DSIH_RCP},
+ {VKD3D_SM1_OP_RSQ, 1, 1, VKD3DSIH_RSQ},
+ {VKD3D_SM1_OP_DP3, 1, 2, VKD3DSIH_DP3},
+ {VKD3D_SM1_OP_DP4, 1, 2, VKD3DSIH_DP4},
+ {VKD3D_SM1_OP_MIN, 1, 2, VKD3DSIH_MIN},
+ {VKD3D_SM1_OP_MAX, 1, 2, VKD3DSIH_MAX},
+ {VKD3D_SM1_OP_SLT, 1, 2, VKD3DSIH_SLT},
+ {VKD3D_SM1_OP_SGE, 1, 2, VKD3DSIH_SGE},
+ {VKD3D_SM1_OP_ABS, 1, 1, VKD3DSIH_ABS},
+ {VKD3D_SM1_OP_EXP, 1, 1, VKD3DSIH_EXP},
+ {VKD3D_SM1_OP_LOG, 1, 1, VKD3DSIH_LOG},
+ {VKD3D_SM1_OP_EXPP, 1, 1, VKD3DSIH_EXPP},
+ {VKD3D_SM1_OP_LOGP, 1, 1, VKD3DSIH_LOGP},
+ {VKD3D_SM1_OP_LIT, 1, 1, VKD3DSIH_LIT},
+ {VKD3D_SM1_OP_DST, 1, 2, VKD3DSIH_DST},
+ {VKD3D_SM1_OP_LRP, 1, 3, VKD3DSIH_LRP},
+ {VKD3D_SM1_OP_FRC, 1, 1, VKD3DSIH_FRC},
+ {VKD3D_SM1_OP_POW, 1, 2, VKD3DSIH_POW},
+ {VKD3D_SM1_OP_CRS, 1, 2, VKD3DSIH_CRS},
+ {VKD3D_SM1_OP_SGN, 1, 3, VKD3DSIH_SGN, {2, 0}, { 2, 1}},
+ {VKD3D_SM1_OP_SGN, 1, 1, VKD3DSIH_SGN, {3, 0}, {~0u, ~0u}},
+ {VKD3D_SM1_OP_NRM, 1, 1, VKD3DSIH_NRM,},
+ {VKD3D_SM1_OP_SINCOS, 1, 3, VKD3DSIH_SINCOS, {2, 0}, { 2, 1}},
+ {VKD3D_SM1_OP_SINCOS, 1, 1, VKD3DSIH_SINCOS, {3, 0}, {~0u, ~0u}},
+ /* Matrix */
+ {VKD3D_SM1_OP_M4x4, 1, 2, VKD3DSIH_M4x4},
+ {VKD3D_SM1_OP_M4x3, 1, 2, VKD3DSIH_M4x3},
+ {VKD3D_SM1_OP_M3x4, 1, 2, VKD3DSIH_M3x4},
+ {VKD3D_SM1_OP_M3x3, 1, 2, VKD3DSIH_M3x3},
+ {VKD3D_SM1_OP_M3x2, 1, 2, VKD3DSIH_M3x2},
+ /* Declarations */
+ {VKD3D_SM1_OP_DCL, 0, 2, VKD3DSIH_DCL},
+ /* Constant definitions */
+ {VKD3D_SM1_OP_DEF, 1, 4, VKD3DSIH_DEF},
+ {VKD3D_SM1_OP_DEFB, 1, 1, VKD3DSIH_DEFB},
+ {VKD3D_SM1_OP_DEFI, 1, 4, VKD3DSIH_DEFI},
+ /* Control flow */
+ {VKD3D_SM1_OP_REP, 0, 1, VKD3DSIH_REP, {2, 0}, {~0u, ~0u}},
+ {VKD3D_SM1_OP_ENDREP, 0, 0, VKD3DSIH_ENDREP, {2, 0}, {~0u, ~0u}},
+ {VKD3D_SM1_OP_IF, 0, 1, VKD3DSIH_IF, {2, 0}, {~0u, ~0u}},
+ {VKD3D_SM1_OP_IFC, 0, 2, VKD3DSIH_IFC, {2, 1}, {~0u, ~0u}},
+ {VKD3D_SM1_OP_ELSE, 0, 0, VKD3DSIH_ELSE, {2, 0}, {~0u, ~0u}},
+ {VKD3D_SM1_OP_ENDIF, 0, 0, VKD3DSIH_ENDIF, {2, 0}, {~0u, ~0u}},
+ {VKD3D_SM1_OP_BREAK, 0, 0, VKD3DSIH_BREAK, {2, 1}, {~0u, ~0u}},
+ {VKD3D_SM1_OP_BREAKC, 0, 2, VKD3DSIH_BREAKC, {2, 1}, {~0u, ~0u}},
+ {VKD3D_SM1_OP_BREAKP, 0, 1, VKD3DSIH_BREAKP},
+ {VKD3D_SM1_OP_CALL, 0, 1, VKD3DSIH_CALL, {2, 0}, {~0u, ~0u}},
+ {VKD3D_SM1_OP_CALLNZ, 0, 2, VKD3DSIH_CALLNZ, {2, 0}, {~0u, ~0u}},
+ {VKD3D_SM1_OP_LOOP, 0, 2, VKD3DSIH_LOOP, {2, 0}, {~0u, ~0u}},
+ {VKD3D_SM1_OP_RET, 0, 0, VKD3DSIH_RET, {2, 0}, {~0u, ~0u}},
+ {VKD3D_SM1_OP_ENDLOOP, 0, 0, VKD3DSIH_ENDLOOP, {2, 0}, {~0u, ~0u}},
+ {VKD3D_SM1_OP_LABEL, 0, 1, VKD3DSIH_LABEL, {2, 0}, {~0u, ~0u}},
+
+ {VKD3D_SM1_OP_SETP, 1, 2, VKD3DSIH_SETP},
+ {VKD3D_SM1_OP_TEXLDL, 1, 2, VKD3DSIH_TEXLDL, {3, 0}, {~0u, ~0u}},
+ {0, 0, 0, VKD3DSIH_INVALID},
+};
+
+static const struct vkd3d_sm1_opcode_info ps_opcode_table[] =
+{
+ /* Arithmetic */
+ {VKD3D_SM1_OP_NOP, 0, 0, VKD3DSIH_NOP},
+ {VKD3D_SM1_OP_MOV, 1, 1, VKD3DSIH_MOV},
+ {VKD3D_SM1_OP_ADD, 1, 2, VKD3DSIH_ADD},
+ {VKD3D_SM1_OP_SUB, 1, 2, VKD3DSIH_SUB},
+ {VKD3D_SM1_OP_MAD, 1, 3, VKD3DSIH_MAD},
+ {VKD3D_SM1_OP_MUL, 1, 2, VKD3DSIH_MUL},
+ {VKD3D_SM1_OP_RCP, 1, 1, VKD3DSIH_RCP},
+ {VKD3D_SM1_OP_RSQ, 1, 1, VKD3DSIH_RSQ},
+ {VKD3D_SM1_OP_DP3, 1, 2, VKD3DSIH_DP3},
+ {VKD3D_SM1_OP_DP4, 1, 2, VKD3DSIH_DP4},
+ {VKD3D_SM1_OP_MIN, 1, 2, VKD3DSIH_MIN},
+ {VKD3D_SM1_OP_MAX, 1, 2, VKD3DSIH_MAX},
+ {VKD3D_SM1_OP_SLT, 1, 2, VKD3DSIH_SLT},
+ {VKD3D_SM1_OP_SGE, 1, 2, VKD3DSIH_SGE},
+ {VKD3D_SM1_OP_ABS, 1, 1, VKD3DSIH_ABS},
+ {VKD3D_SM1_OP_EXP, 1, 1, VKD3DSIH_EXP},
+ {VKD3D_SM1_OP_LOG, 1, 1, VKD3DSIH_LOG},
+ {VKD3D_SM1_OP_EXPP, 1, 1, VKD3DSIH_EXPP},
+ {VKD3D_SM1_OP_LOGP, 1, 1, VKD3DSIH_LOGP},
+ {VKD3D_SM1_OP_DST, 1, 2, VKD3DSIH_DST},
+ {VKD3D_SM1_OP_LRP, 1, 3, VKD3DSIH_LRP},
+ {VKD3D_SM1_OP_FRC, 1, 1, VKD3DSIH_FRC},
+ {VKD3D_SM1_OP_CND, 1, 3, VKD3DSIH_CND, {1, 0}, { 1, 4}},
+ {VKD3D_SM1_OP_CMP, 1, 3, VKD3DSIH_CMP, {1, 2}, { 3, 0}},
+ {VKD3D_SM1_OP_POW, 1, 2, VKD3DSIH_POW},
+ {VKD3D_SM1_OP_CRS, 1, 2, VKD3DSIH_CRS},
+ {VKD3D_SM1_OP_NRM, 1, 1, VKD3DSIH_NRM},
+ {VKD3D_SM1_OP_SINCOS, 1, 3, VKD3DSIH_SINCOS, {2, 0}, { 2, 1}},
+ {VKD3D_SM1_OP_SINCOS, 1, 1, VKD3DSIH_SINCOS, {3, 0}, {~0u, ~0u}},
+ {VKD3D_SM1_OP_DP2ADD, 1, 3, VKD3DSIH_DP2ADD, {2, 0}, {~0u, ~0u}},
+ /* Matrix */
+ {VKD3D_SM1_OP_M4x4, 1, 2, VKD3DSIH_M4x4},
+ {VKD3D_SM1_OP_M4x3, 1, 2, VKD3DSIH_M4x3},
+ {VKD3D_SM1_OP_M3x4, 1, 2, VKD3DSIH_M3x4},
+ {VKD3D_SM1_OP_M3x3, 1, 2, VKD3DSIH_M3x3},
+ {VKD3D_SM1_OP_M3x2, 1, 2, VKD3DSIH_M3x2},
+ /* Declarations */
+ {VKD3D_SM1_OP_DCL, 0, 2, VKD3DSIH_DCL},
+ /* Constant definitions */
+ {VKD3D_SM1_OP_DEF, 1, 4, VKD3DSIH_DEF},
+ {VKD3D_SM1_OP_DEFB, 1, 1, VKD3DSIH_DEFB},
+ {VKD3D_SM1_OP_DEFI, 1, 4, VKD3DSIH_DEFI},
+ /* Control flow */
+ {VKD3D_SM1_OP_REP, 0, 1, VKD3DSIH_REP, {2, 1}, {~0u, ~0u}},
+ {VKD3D_SM1_OP_ENDREP, 0, 0, VKD3DSIH_ENDREP, {2, 1}, {~0u, ~0u}},
+ {VKD3D_SM1_OP_IF, 0, 1, VKD3DSIH_IF, {2, 1}, {~0u, ~0u}},
+ {VKD3D_SM1_OP_IFC, 0, 2, VKD3DSIH_IFC, {2, 1}, {~0u, ~0u}},
+ {VKD3D_SM1_OP_ELSE, 0, 0, VKD3DSIH_ELSE, {2, 1}, {~0u, ~0u}},
+ {VKD3D_SM1_OP_ENDIF, 0, 0, VKD3DSIH_ENDIF, {2, 1}, {~0u, ~0u}},
+ {VKD3D_SM1_OP_BREAK, 0, 0, VKD3DSIH_BREAK, {2, 1}, {~0u, ~0u}},
+ {VKD3D_SM1_OP_BREAKC, 0, 2, VKD3DSIH_BREAKC, {2, 1}, {~0u, ~0u}},
+ {VKD3D_SM1_OP_BREAKP, 0, 1, VKD3DSIH_BREAKP},
+ {VKD3D_SM1_OP_CALL, 0, 1, VKD3DSIH_CALL, {2, 1}, {~0u, ~0u}},
+ {VKD3D_SM1_OP_CALLNZ, 0, 2, VKD3DSIH_CALLNZ, {2, 1}, {~0u, ~0u}},
+ {VKD3D_SM1_OP_LOOP, 0, 2, VKD3DSIH_LOOP, {3, 0}, {~0u, ~0u}},
+ {VKD3D_SM1_OP_RET, 0, 0, VKD3DSIH_RET, {2, 1}, {~0u, ~0u}},
+ {VKD3D_SM1_OP_ENDLOOP, 0, 0, VKD3DSIH_ENDLOOP, {3, 0}, {~0u, ~0u}},
+ {VKD3D_SM1_OP_LABEL, 0, 1, VKD3DSIH_LABEL, {2, 1}, {~0u, ~0u}},
+ /* Texture */
+ {VKD3D_SM1_OP_TEXCOORD, 1, 0, VKD3DSIH_TEXCOORD, {0, 0}, { 1, 3}},
+ {VKD3D_SM1_OP_TEXCOORD, 1, 1, VKD3DSIH_TEXCOORD, {1 ,4}, { 1, 4}},
+ {VKD3D_SM1_OP_TEXKILL, 1, 0, VKD3DSIH_TEXKILL, {1 ,0}, { 3, 0}},
+ {VKD3D_SM1_OP_TEX, 1, 0, VKD3DSIH_TEX, {0, 0}, { 1, 3}},
+ {VKD3D_SM1_OP_TEX, 1, 1, VKD3DSIH_TEX, {1, 4}, { 1, 4}},
+ {VKD3D_SM1_OP_TEX, 1, 2, VKD3DSIH_TEX, {2, 0}, {~0u, ~0u}},
+ {VKD3D_SM1_OP_TEXBEM, 1, 1, VKD3DSIH_TEXBEM, {0, 0}, { 1, 3}},
+ {VKD3D_SM1_OP_TEXBEML, 1, 1, VKD3DSIH_TEXBEML, {1, 0}, { 1, 3}},
+ {VKD3D_SM1_OP_TEXREG2AR, 1, 1, VKD3DSIH_TEXREG2AR, {1, 0}, { 1, 3}},
+ {VKD3D_SM1_OP_TEXREG2GB, 1, 1, VKD3DSIH_TEXREG2GB, {1, 0}, { 1, 3}},
+ {VKD3D_SM1_OP_TEXREG2RGB, 1, 1, VKD3DSIH_TEXREG2RGB, {1, 2}, { 1, 3}},
+ {VKD3D_SM1_OP_TEXM3x2PAD, 1, 1, VKD3DSIH_TEXM3x2PAD, {1, 0}, { 1, 3}},
+ {VKD3D_SM1_OP_TEXM3x2TEX, 1, 1, VKD3DSIH_TEXM3x2TEX, {1, 0}, { 1, 3}},
+ {VKD3D_SM1_OP_TEXM3x3PAD, 1, 1, VKD3DSIH_TEXM3x3PAD, {1, 0}, { 1, 3}},
+ {VKD3D_SM1_OP_TEXM3x3DIFF, 1, 1, VKD3DSIH_TEXM3x3DIFF, {0, 0}, { 0, 0}},
+ {VKD3D_SM1_OP_TEXM3x3SPEC, 1, 2, VKD3DSIH_TEXM3x3SPEC, {1, 0}, { 1, 3}},
+ {VKD3D_SM1_OP_TEXM3x3VSPEC, 1, 1, VKD3DSIH_TEXM3x3VSPEC, {1, 0}, { 1, 3}},
+ {VKD3D_SM1_OP_TEXM3x3TEX, 1, 1, VKD3DSIH_TEXM3x3TEX, {1, 0}, { 1, 3}},
+ {VKD3D_SM1_OP_TEXDP3TEX, 1, 1, VKD3DSIH_TEXDP3TEX, {1, 2}, { 1, 3}},
+ {VKD3D_SM1_OP_TEXM3x2DEPTH, 1, 1, VKD3DSIH_TEXM3x2DEPTH, {1, 3}, { 1, 3}},
+ {VKD3D_SM1_OP_TEXDP3, 1, 1, VKD3DSIH_TEXDP3, {1, 2}, { 1, 3}},
+ {VKD3D_SM1_OP_TEXM3x3, 1, 1, VKD3DSIH_TEXM3x3, {1, 2}, { 1, 3}},
+ {VKD3D_SM1_OP_TEXDEPTH, 1, 0, VKD3DSIH_TEXDEPTH, {1, 4}, { 1, 4}},
+ {VKD3D_SM1_OP_BEM, 1, 2, VKD3DSIH_BEM, {1, 4}, { 1, 4}},
+ {VKD3D_SM1_OP_DSX, 1, 1, VKD3DSIH_DSX, {2, 1}, {~0u, ~0u}},
+ {VKD3D_SM1_OP_DSY, 1, 1, VKD3DSIH_DSY, {2, 1}, {~0u, ~0u}},
+ {VKD3D_SM1_OP_TEXLDD, 1, 4, VKD3DSIH_TEXLDD, {2, 1}, {~0u, ~0u}},
+ {VKD3D_SM1_OP_SETP, 1, 2, VKD3DSIH_SETP},
+ {VKD3D_SM1_OP_TEXLDL, 1, 2, VKD3DSIH_TEXLDL, {3, 0}, {~0u, ~0u}},
+ {VKD3D_SM1_OP_PHASE, 0, 0, VKD3DSIH_PHASE},
+ {0, 0, 0, VKD3DSIH_INVALID},
+};
+
+static const enum vkd3d_shader_resource_type resource_type_table[] =
+{
+ /* VKD3D_SM1_RESOURCE_UNKNOWN */ VKD3D_SHADER_RESOURCE_NONE,
+ /* VKD3D_SM1_RESOURCE_TEXTURE_1D */ VKD3D_SHADER_RESOURCE_TEXTURE_1D,
+ /* VKD3D_SM1_RESOURCE_TEXTURE_2D */ VKD3D_SHADER_RESOURCE_TEXTURE_2D,
+ /* VKD3D_SM1_RESOURCE_TEXTURE_CUBE */ VKD3D_SHADER_RESOURCE_TEXTURE_CUBE,
+ /* VKD3D_SM1_RESOURCE_TEXTURE_3D */ VKD3D_SHADER_RESOURCE_TEXTURE_3D,
+};
+
+static struct vkd3d_shader_sm1_parser *vkd3d_shader_sm1_parser(struct vkd3d_shader_parser *parser)
+{
+ return CONTAINING_RECORD(parser, struct vkd3d_shader_sm1_parser, p);
+}
+
+static uint32_t read_u32(const uint32_t **ptr)
+{
+ return *(*ptr)++;
+}
+
+static bool shader_ver_ge(const struct vkd3d_shader_version *v, unsigned int major, unsigned int minor)
+{
+ return v->major > major || (v->major == major && v->minor >= minor);
+}
+
+static bool shader_ver_le(const struct vkd3d_shader_version *v, unsigned int major, unsigned int minor)
+{
+ return v->major < major || (v->major == major && v->minor <= minor);
+}
+
+static bool has_relative_address(uint32_t param)
+{
+ enum vkd3d_sm1_address_mode_type address_mode;
+
+ address_mode = (param & VKD3D_SM1_ADDRESS_MODE_MASK) >> VKD3D_SM1_ADDRESS_MODE_SHIFT;
+
+ return address_mode == VKD3D_SM1_ADDRESS_MODE_RELATIVE;
+}
+
+static const struct vkd3d_sm1_opcode_info *shader_sm1_get_opcode_info(
+ const struct vkd3d_shader_sm1_parser *sm1, enum vkd3d_sm1_opcode opcode)
+{
+ const struct vkd3d_sm1_opcode_info *info;
+ unsigned int i = 0;
+
+ for (;;)
+ {
+ info = &sm1->opcode_table[i++];
+ if (info->vkd3d_opcode == VKD3DSIH_INVALID)
+ return NULL;
+
+ if (opcode == info->sm1_opcode
+ && shader_ver_ge(&sm1->p.shader_version, info->min_version.major, info->min_version.minor)
+ && (shader_ver_le(&sm1->p.shader_version, info->max_version.major, info->max_version.minor)
+ || !info->max_version.major))
+ return info;
+ }
+}
+
+static unsigned int shader_sm1_get_swizzle_component(uint32_t swizzle, unsigned int idx)
+{
+ return (swizzle & VKD3D_SM1_SWIZZLE_COMPONENT_MASK(idx)) >> VKD3D_SM1_SWIZZLE_COMPONENT_SHIFT(idx);
+}
+
+static uint32_t swizzle_from_sm1(uint32_t swizzle)
+{
+ return vkd3d_shader_create_swizzle(shader_sm1_get_swizzle_component(swizzle, 0),
+ shader_sm1_get_swizzle_component(swizzle, 1),
+ shader_sm1_get_swizzle_component(swizzle, 2),
+ shader_sm1_get_swizzle_component(swizzle, 3));
+}
+
+static void shader_sm1_parse_src_param(uint32_t param, const struct vkd3d_shader_src_param *rel_addr,
+ struct vkd3d_shader_src_param *src)
+{
+ src->reg.type = ((param & VKD3D_SM1_REGISTER_TYPE_MASK) >> VKD3D_SM1_REGISTER_TYPE_SHIFT)
+ | ((param & VKD3D_SM1_REGISTER_TYPE_MASK2) >> VKD3D_SM1_REGISTER_TYPE_SHIFT2);
+ src->reg.precision = VKD3D_SHADER_REGISTER_PRECISION_DEFAULT;
+ src->reg.non_uniform = false;
+ src->reg.data_type = VKD3D_DATA_FLOAT;
+ src->reg.idx[0].offset = param & VKD3D_SM1_REGISTER_NUMBER_MASK;
+ src->reg.idx[0].rel_addr = rel_addr;
+ src->reg.idx[1].offset = ~0u;
+ src->reg.idx[1].rel_addr = NULL;
+ src->reg.idx[2].offset = ~0u;
+ src->reg.idx[2].rel_addr = NULL;
+ src->swizzle = swizzle_from_sm1((param & VKD3D_SM1_SWIZZLE_MASK) >> VKD3D_SM1_SWIZZLE_SHIFT);
+ src->modifiers = (param & VKD3D_SM1_SRC_MODIFIER_MASK) >> VKD3D_SM1_SRC_MODIFIER_SHIFT;
+}
+
+static void shader_sm1_parse_dst_param(uint32_t param, const struct vkd3d_shader_src_param *rel_addr,
+ struct vkd3d_shader_dst_param *dst)
+{
+ dst->reg.type = ((param & VKD3D_SM1_REGISTER_TYPE_MASK) >> VKD3D_SM1_REGISTER_TYPE_SHIFT)
+ | ((param & VKD3D_SM1_REGISTER_TYPE_MASK2) >> VKD3D_SM1_REGISTER_TYPE_SHIFT2);
+ dst->reg.precision = VKD3D_SHADER_REGISTER_PRECISION_DEFAULT;
+ dst->reg.non_uniform = false;
+ dst->reg.data_type = VKD3D_DATA_FLOAT;
+ dst->reg.idx[0].offset = param & VKD3D_SM1_REGISTER_NUMBER_MASK;
+ dst->reg.idx[0].rel_addr = rel_addr;
+ dst->reg.idx[1].offset = ~0u;
+ dst->reg.idx[1].rel_addr = NULL;
+ dst->reg.idx[2].offset = ~0u;
+ dst->reg.idx[2].rel_addr = NULL;
+ dst->write_mask = (param & VKD3D_SM1_WRITEMASK_MASK) >> VKD3D_SM1_WRITEMASK_SHIFT;
+ dst->modifiers = (param & VKD3D_SM1_DST_MODIFIER_MASK) >> VKD3D_SM1_DST_MODIFIER_SHIFT;
+ dst->shift = (param & VKD3D_SM1_DSTSHIFT_MASK) >> VKD3D_SM1_DSTSHIFT_SHIFT;
+}
+
+/* Read a parameter token from the input stream, and possibly a relative
+ * addressing token. */
+static void shader_sm1_read_param(struct vkd3d_shader_sm1_parser *sm1,
+ const uint32_t **ptr, uint32_t *token, uint32_t *addr_token)
+{
+ if (*ptr >= sm1->end)
+ {
+ vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_UNEXPECTED_EOF,
+ "Attempted to read a parameter token, but no more tokens are remaining.");
+ sm1->abort = true;
+ *token = 0;
+ return;
+ }
+ *token = read_u32(ptr);
+ if (!has_relative_address(*token))
+ return;
+
+ /* PS >= 3.0 have relative addressing (with token)
+ * VS >= 2.0 have relative addressing (with token)
+ * VS >= 1.0 < 2.0 have relative addressing (without token)
+ * The version check below should work in general. */
+ if (sm1->p.shader_version.major < 2)
+ {
+ *addr_token = (1u << 31)
+ | ((VKD3DSPR_ADDR << VKD3D_SM1_REGISTER_TYPE_SHIFT2) & VKD3D_SM1_REGISTER_TYPE_MASK2)
+ | ((VKD3DSPR_ADDR << VKD3D_SM1_REGISTER_TYPE_SHIFT) & VKD3D_SM1_REGISTER_TYPE_MASK)
+ | (VKD3D_SM1_SWIZZLE_DEFAULT << VKD3D_SM1_SWIZZLE_SHIFT);
+ return;
+ }
+
+ if (*ptr >= sm1->end)
+ {
+ vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_UNEXPECTED_EOF,
+ "Attempted to read an indirect addressing token, but no more tokens are remaining.");
+ sm1->abort = true;
+ *addr_token = 0;
+ return;
+ }
+ *addr_token = read_u32(ptr);
+}
+
+/* Skip the parameter tokens for an opcode. */
+static void shader_sm1_skip_opcode(const struct vkd3d_shader_sm1_parser *sm1, const uint32_t **ptr,
+ const struct vkd3d_sm1_opcode_info *opcode_info, uint32_t opcode_token)
+{
+ unsigned int length;
+
+ /* Version 2.0+ shaders may contain address tokens, but fortunately they
+ * have a useful length mask - use it here. Version 1.x shaders contain no
+ * such tokens. */
+ if (sm1->p.shader_version.major >= 2)
+ {
+ length = (opcode_token & VKD3D_SM1_INSTRUCTION_LENGTH_MASK) >> VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT;
+ *ptr += length;
+ return;
+ }
+
+ *ptr += (opcode_info->dst_count + opcode_info->src_count);
+}
+
+static void shader_sm1_destroy(struct vkd3d_shader_parser *parser)
+{
+ struct vkd3d_shader_sm1_parser *sm1 = vkd3d_shader_sm1_parser(parser);
+
+ free_shader_desc(&sm1->p.shader_desc);
+ vkd3d_free(sm1);
+}
+
+static void shader_sm1_read_src_param(struct vkd3d_shader_sm1_parser *sm1, const uint32_t **ptr,
+ struct vkd3d_shader_src_param *src_param, struct vkd3d_shader_src_param *src_rel_addr)
+{
+ uint32_t token, addr_token;
+
+ shader_sm1_read_param(sm1, ptr, &token, &addr_token);
+ if (has_relative_address(token))
+ shader_sm1_parse_src_param(addr_token, NULL, src_rel_addr);
+ else
+ src_rel_addr = NULL;
+ shader_sm1_parse_src_param(token, src_rel_addr, src_param);
+}
+
+static void shader_sm1_read_dst_param(struct vkd3d_shader_sm1_parser *sm1, const uint32_t **ptr,
+ struct vkd3d_shader_dst_param *dst_param, struct vkd3d_shader_src_param *dst_rel_addr)
+{
+ uint32_t token, addr_token;
+
+ shader_sm1_read_param(sm1, ptr, &token, &addr_token);
+ if (has_relative_address(token))
+ shader_sm1_parse_src_param(addr_token, NULL, dst_rel_addr);
+ else
+ dst_rel_addr = NULL;
+ shader_sm1_parse_dst_param(token, dst_rel_addr, dst_param);
+}
+
+static void shader_sm1_read_semantic(struct vkd3d_shader_sm1_parser *sm1,
+ const uint32_t **ptr, struct vkd3d_shader_semantic *semantic)
+{
+ enum vkd3d_sm1_resource_type resource_type;
+ struct vkd3d_shader_register_range *range;
+ uint32_t usage_token, dst_token;
+
+ if (*ptr >= sm1->end || sm1->end - *ptr < 2)
+ {
+ vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_UNEXPECTED_EOF,
+ "Attempted to read a declaration instruction, but not enough tokens are remaining.");
+ sm1->abort = true;
+ return;
+ }
+
+ usage_token = read_u32(ptr);
+ dst_token = read_u32(ptr);
+
+ semantic->usage = (usage_token & VKD3D_SM1_DCL_USAGE_MASK) >> VKD3D_SM1_DCL_USAGE_SHIFT;
+ semantic->usage_idx = (usage_token & VKD3D_SM1_DCL_USAGE_INDEX_MASK) >> VKD3D_SM1_DCL_USAGE_INDEX_SHIFT;
+ resource_type = (usage_token & VKD3D_SM1_RESOURCE_TYPE_MASK) >> VKD3D_SM1_RESOURCE_TYPE_SHIFT;
+ if (resource_type >= ARRAY_SIZE(resource_type_table))
+ {
+ vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_INVALID_RESOURCE_TYPE,
+ "Invalid resource type %#x.", resource_type);
+ semantic->resource_type = VKD3D_SHADER_RESOURCE_NONE;
+ }
+ else
+ {
+ semantic->resource_type = resource_type_table[resource_type];
+ }
+ semantic->resource_data_type[0] = VKD3D_DATA_FLOAT;
+ semantic->resource_data_type[1] = VKD3D_DATA_FLOAT;
+ semantic->resource_data_type[2] = VKD3D_DATA_FLOAT;
+ semantic->resource_data_type[3] = VKD3D_DATA_FLOAT;
+ shader_sm1_parse_dst_param(dst_token, NULL, &semantic->resource.reg);
+ range = &semantic->resource.range;
+ range->space = 0;
+ range->first = range->last = semantic->resource.reg.reg.idx[0].offset;
+}
+
+static void shader_sm1_read_immconst(struct vkd3d_shader_sm1_parser *sm1, const uint32_t **ptr,
+ struct vkd3d_shader_src_param *src_param, enum vkd3d_immconst_type type, enum vkd3d_data_type data_type)
+{
+ unsigned int count = type == VKD3D_IMMCONST_VEC4 ? 4 : 1;
+
+ if (*ptr >= sm1->end || sm1->end - *ptr < count)
+ {
+ vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_UNEXPECTED_EOF,
+ "Attempted to read a constant definition, but not enough tokens are remaining. "
+ "%zu token(s) available, %u required.", sm1->end - *ptr, count);
+ sm1->abort = true;
+ return;
+ }
+
+ src_param->reg.type = VKD3DSPR_IMMCONST;
+ src_param->reg.precision = VKD3D_SHADER_REGISTER_PRECISION_DEFAULT;
+ src_param->reg.non_uniform = false;
+ src_param->reg.data_type = data_type;
+ src_param->reg.idx[0].offset = ~0u;
+ src_param->reg.idx[0].rel_addr = NULL;
+ src_param->reg.idx[1].offset = ~0u;
+ src_param->reg.idx[1].rel_addr = NULL;
+ src_param->reg.idx[2].offset = ~0u;
+ src_param->reg.idx[2].rel_addr = NULL;
+ src_param->reg.immconst_type = type;
+ memcpy(src_param->reg.u.immconst_uint, *ptr, count * sizeof(uint32_t));
+ src_param->swizzle = VKD3D_SHADER_NO_SWIZZLE;
+ src_param->modifiers = 0;
+
+ *ptr += count;
+}
+
+static void shader_sm1_read_comment(struct vkd3d_shader_sm1_parser *sm1)
+{
+ const uint32_t **ptr = &sm1->p.ptr;
+ const char *comment;
+ unsigned int size;
+ size_t remaining;
+ uint32_t token;
+
+ if (*ptr >= sm1->end)
+ return;
+
+ remaining = sm1->end - *ptr;
+
+ token = **ptr;
+ while ((token & VKD3D_SM1_OPCODE_MASK) == VKD3D_SM1_OP_COMMENT)
+ {
+ size = (token & VKD3D_SM1_COMMENT_SIZE_MASK) >> VKD3D_SM1_COMMENT_SIZE_SHIFT;
+
+ if (size > --remaining)
+ {
+ vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_UNEXPECTED_EOF,
+ "Encountered a %u token comment, but only %zu token(s) is/are remaining.",
+ size, remaining);
+ return;
+ }
+
+ comment = (const char *)++(*ptr);
+ remaining -= size;
+ *ptr += size;
+
+ if (size > 1 && *(const uint32_t *)comment == TAG_TEXT)
+ {
+ const char *end = comment + size * sizeof(token);
+ const char *p = comment + sizeof(token);
+ const char *line;
+
+ TRACE("// TEXT\n");
+ for (line = p; line < end; line = p)
+ {
+ if (!(p = memchr(line, '\n', end - line)))
+ p = end;
+ else
+ ++p;
+ TRACE("// %s\n", debugstr_an(line, p - line));
+ }
+ }
+ else if (size)
+ {
+ TRACE("// %s\n", debugstr_an(comment, size * sizeof(token)));
+ }
+ else
+ break;
+
+ if (!remaining)
+ break;
+ token = **ptr;
+ }
+}
+
+static void shader_sm1_validate_instruction(struct vkd3d_shader_sm1_parser *sm1, struct vkd3d_shader_instruction *ins)
+{
+ if ((ins->handler_idx == VKD3DSIH_BREAKP || ins->handler_idx == VKD3DSIH_IF) && ins->flags)
+ {
+ vkd3d_shader_parser_warning(&sm1->p, VKD3D_SHADER_WARNING_D3DBC_IGNORED_INSTRUCTION_FLAGS,
+ "Ignoring unexpected instruction flags %#x.", ins->flags);
+ ins->flags = 0;
+ }
+}
+
+static void shader_sm1_read_instruction(struct vkd3d_shader_parser *parser, struct vkd3d_shader_instruction *ins)
+{
+ struct vkd3d_shader_sm1_parser *sm1 = vkd3d_shader_sm1_parser(parser);
+ const struct vkd3d_sm1_opcode_info *opcode_info;
+ const uint32_t **ptr = &parser->ptr;
+ uint32_t opcode_token;
+ const uint32_t *p;
+ unsigned int i;
+
+ shader_sm1_read_comment(sm1);
+
+ if (*ptr >= sm1->end)
+ {
+ WARN("End of byte-code, failed to read opcode.\n");
+ goto fail;
+ }
+
+ ++parser->location.line;
+ opcode_token = read_u32(ptr);
+ if (!(opcode_info = shader_sm1_get_opcode_info(sm1, opcode_token & VKD3D_SM1_OPCODE_MASK)))
+ {
+ vkd3d_shader_parser_error(parser, VKD3D_SHADER_ERROR_D3DBC_INVALID_OPCODE,
+ "Invalid opcode %#x (token 0x%08x, shader version %u.%u).",
+ opcode_token & VKD3D_SM1_OPCODE_MASK, opcode_token,
+ sm1->p.shader_version.major, sm1->p.shader_version.minor);
+ goto fail;
+ }
+
+ ins->handler_idx = opcode_info->vkd3d_opcode;
+ ins->flags = (opcode_token & VKD3D_SM1_INSTRUCTION_FLAGS_MASK) >> VKD3D_SM1_INSTRUCTION_FLAGS_SHIFT;
+ ins->coissue = opcode_token & VKD3D_SM1_COISSUE;
+ ins->raw = false;
+ ins->structured = false;
+ ins->predicate = opcode_token & VKD3D_SM1_INSTRUCTION_PREDICATED ? &sm1->pred_param : NULL;
+ ins->dst_count = opcode_info->dst_count;
+ ins->dst = &sm1->dst_param;
+ ins->src_count = opcode_info->src_count;
+ ins->src = sm1->src_param;
+ ins->resource_type = VKD3D_SHADER_RESOURCE_NONE;
+ ins->resource_stride = 0;
+ ins->resource_data_type[0] = VKD3D_DATA_FLOAT;
+ ins->resource_data_type[1] = VKD3D_DATA_FLOAT;
+ ins->resource_data_type[2] = VKD3D_DATA_FLOAT;
+ ins->resource_data_type[3] = VKD3D_DATA_FLOAT;
+ memset(&ins->texel_offset, 0, sizeof(ins->texel_offset));
+
+ p = *ptr;
+ shader_sm1_skip_opcode(sm1, ptr, opcode_info, opcode_token);
+ if (*ptr > sm1->end)
+ {
+ vkd3d_shader_parser_error(&sm1->p, VKD3D_SHADER_ERROR_D3DBC_UNEXPECTED_EOF,
+ "The current instruction ends %zu token(s) past the end of the shader.",
+ *ptr - sm1->end);
+ goto fail;
+ }
+
+ if (ins->handler_idx == VKD3DSIH_DCL)
+ {
+ shader_sm1_read_semantic(sm1, &p, &ins->declaration.semantic);
+ }
+ else if (ins->handler_idx == VKD3DSIH_DEF)
+ {
+ shader_sm1_read_dst_param(sm1, &p, &sm1->dst_param, &sm1->dst_rel_addr);
+ shader_sm1_read_immconst(sm1, &p, &sm1->src_param[0], VKD3D_IMMCONST_VEC4, VKD3D_DATA_FLOAT);
+ }
+ else if (ins->handler_idx == VKD3DSIH_DEFB)
+ {
+ shader_sm1_read_dst_param(sm1, &p, &sm1->dst_param, &sm1->dst_rel_addr);
+ shader_sm1_read_immconst(sm1, &p, &sm1->src_param[0], VKD3D_IMMCONST_SCALAR, VKD3D_DATA_UINT);
+ }
+ else if (ins->handler_idx == VKD3DSIH_DEFI)
+ {
+ shader_sm1_read_dst_param(sm1, &p, &sm1->dst_param, &sm1->dst_rel_addr);
+ shader_sm1_read_immconst(sm1, &p, &sm1->src_param[0], VKD3D_IMMCONST_VEC4, VKD3D_DATA_INT);
+ }
+ else
+ {
+ /* Destination token */
+ if (ins->dst_count)
+ shader_sm1_read_dst_param(sm1, &p, &sm1->dst_param, &sm1->dst_rel_addr);
+
+ /* Predication token */
+ if (ins->predicate)
+ shader_sm1_read_src_param(sm1, &p, &sm1->pred_param, &sm1->pred_rel_addr);
+
+ /* Other source tokens */
+ for (i = 0; i < ins->src_count; ++i)
+ shader_sm1_read_src_param(sm1, &p, &sm1->src_param[i], &sm1->src_rel_addr[i]);
+ }
+
+ if (sm1->abort)
+ {
+ sm1->abort = false;
+ goto fail;
+ }
+
+ shader_sm1_validate_instruction(sm1, ins);
+ return;
+
+fail:
+ ins->handler_idx = VKD3DSIH_INVALID;
+ *ptr = sm1->end;
+}
+
+static bool shader_sm1_is_end(struct vkd3d_shader_parser *parser)
+{
+ struct vkd3d_shader_sm1_parser *sm1 = vkd3d_shader_sm1_parser(parser);
+ const uint32_t **ptr = &parser->ptr;
+
+ shader_sm1_read_comment(sm1);
+
+ if (*ptr >= sm1->end)
+ return true;
+
+ if (**ptr == VKD3D_SM1_END)
+ {
+ ++(*ptr);
+ return true;
+ }
+
+ return false;
+}
+
+static void shader_sm1_reset(struct vkd3d_shader_parser *parser)
+{
+ struct vkd3d_shader_sm1_parser *sm1 = vkd3d_shader_sm1_parser(parser);
+
+ parser->ptr = sm1->start;
+ parser->failed = false;
+}
+
+const struct vkd3d_shader_parser_ops shader_sm1_parser_ops =
+{
+ .parser_reset = shader_sm1_reset,
+ .parser_destroy = shader_sm1_destroy,
+ .parser_read_instruction = shader_sm1_read_instruction,
+ .parser_is_end = shader_sm1_is_end,
+};
+
+static enum vkd3d_result shader_sm1_init(struct vkd3d_shader_sm1_parser *sm1,
+ const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context)
+{
+ const struct vkd3d_shader_location location = {.source_name = compile_info->source_name};
+ const uint32_t *code = compile_info->source.code;
+ size_t code_size = compile_info->source.size;
+ struct vkd3d_shader_desc *shader_desc;
+ struct vkd3d_shader_version version;
+ uint16_t shader_type;
+ size_t token_count;
+
+ code = compile_info->source.code;
+ code_size = compile_info->source.size;
+ token_count = code_size / sizeof(*sm1->start);
+
+ if (token_count < 2)
+ {
+ vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_D3DBC_UNEXPECTED_EOF,
+ "Invalid shader size %zu (token count %zu). At least 2 tokens are required.",
+ code_size, token_count);
+ return VKD3D_ERROR_INVALID_SHADER;
+ }
+
+ TRACE("Version: 0x%08x.\n", code[0]);
+
+ shader_type = code[0] >> 16;
+ version.major = VKD3D_SM1_VERSION_MAJOR(code[0]);
+ version.minor = VKD3D_SM1_VERSION_MINOR(code[0]);
+
+ switch (shader_type)
+ {
+ case VKD3D_SM1_VS:
+ version.type = VKD3D_SHADER_TYPE_VERTEX;
+ sm1->opcode_table = vs_opcode_table;
+ break;
+
+ case VKD3D_SM1_PS:
+ version.type = VKD3D_SHADER_TYPE_PIXEL;
+ sm1->opcode_table = ps_opcode_table;
+ break;
+
+ default:
+ vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_D3DBC_INVALID_VERSION_TOKEN,
+ "Invalid shader type %#x (token 0x%08x).", shader_type, code[0]);
+ return VKD3D_ERROR_INVALID_SHADER;
+ }
+
+ if (!shader_ver_le(&version, 3, 0))
+ {
+ vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_D3DBC_INVALID_VERSION_TOKEN,
+ "Invalid shader version %u.%u (token 0x%08x).", version.major, version.minor, code[0]);
+ return VKD3D_ERROR_INVALID_SHADER;
+ }
+
+ sm1->start = &code[1];
+ sm1->end = &code[token_count];
+
+ vkd3d_shader_parser_init(&sm1->p, message_context, compile_info->source_name, &version, &shader_sm1_parser_ops);
+ shader_desc = &sm1->p.shader_desc;
+ shader_desc->byte_code = code;
+ shader_desc->byte_code_size = code_size;
+ sm1->p.ptr = sm1->start;
+
+ return VKD3D_OK;
+}
+
+int vkd3d_shader_sm1_parser_create(const struct vkd3d_shader_compile_info *compile_info,
+ struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser)
+{
+ struct vkd3d_shader_sm1_parser *sm1;
+ int ret;
+
+ if (!(sm1 = vkd3d_calloc(1, sizeof(*sm1))))
+ {
+ ERR("Failed to allocate parser.\n");
+ return VKD3D_ERROR_OUT_OF_MEMORY;
+ }
+
+ if ((ret = shader_sm1_init(sm1, compile_info, message_context)) < 0)
+ {
+ WARN("Failed to initialise shader parser, ret %d.\n", ret);
+ vkd3d_free(sm1);
+ return ret;
+ }
+
+ *parser = &sm1->p;
+
+ return VKD3D_OK;
+}
diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c
index 98607154..6c9301c2 100644
--- a/libs/vkd3d-shader/vkd3d_shader_main.c
+++ b/libs/vkd3d-shader/vkd3d_shader_main.c
@@ -337,6 +337,8 @@ static const char *shader_get_source_type_suffix(enum vkd3d_shader_source_type t
return "dxbc";
case VKD3D_SHADER_SOURCE_HLSL:
return "hlsl";
+ case VKD3D_SHADER_SOURCE_D3D_BYTECODE:
+ return "d3dbc";
default:
FIXME("Unhandled source type %#x.\n", type);
return "bin";
@@ -386,6 +388,16 @@ void VKD3D_PRINTF_FUNC(3, 4) vkd3d_shader_parser_error(struct vkd3d_shader_parse
parser->failed = true;
}
+void VKD3D_PRINTF_FUNC(3, 4) vkd3d_shader_parser_warning(struct vkd3d_shader_parser *parser,
+ enum vkd3d_shader_error error, const char *format, ...)
+{
+ va_list args;
+
+ va_start(args, format);
+ vkd3d_shader_vwarning(parser->message_context, &parser->location, error, format, args);
+ va_end(args);
+}
+
static int vkd3d_shader_validate_compile_info(const struct vkd3d_shader_compile_info *compile_info,
bool validate_target_type)
{
@@ -1119,6 +1131,30 @@ static int compile_hlsl(const struct vkd3d_shader_compile_info *compile_info,
return ret;
}
+static int compile_d3d_bytecode(const struct vkd3d_shader_compile_info *compile_info,
+ struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context)
+{
+ struct vkd3d_shader_parser *parser;
+ int ret;
+
+ if ((ret = vkd3d_shader_sm1_parser_create(compile_info, message_context, &parser)) < 0)
+ {
+ WARN("Failed to initialise shader parser.\n");
+ return ret;
+ }
+
+ vkd3d_shader_dump_shader(compile_info->source_type, parser->shader_version.type, &compile_info->source);
+
+ if (compile_info->target_type == VKD3D_SHADER_TARGET_D3D_ASM)
+ {
+ ret = vkd3d_dxbc_binary_to_text(parser, compile_info, out);
+ vkd3d_shader_parser_destroy(parser);
+ return ret;
+ }
+
+ return VKD3D_ERROR;
+}
+
int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, char **messages)
{
@@ -1145,6 +1181,10 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
ret = compile_hlsl(compile_info, out, &message_context);
break;
+ case VKD3D_SHADER_SOURCE_D3D_BYTECODE:
+ ret = compile_d3d_bytecode(compile_info, out, &message_context);
+ break;
+
default:
assert(0);
}
@@ -1301,6 +1341,7 @@ const enum vkd3d_shader_source_type *vkd3d_shader_get_supported_source_types(uns
{
VKD3D_SHADER_SOURCE_DXBC_TPF,
VKD3D_SHADER_SOURCE_HLSL,
+ VKD3D_SHADER_SOURCE_D3D_BYTECODE,
};
TRACE("count %p.\n", count);
@@ -1327,6 +1368,11 @@ const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types(
VKD3D_SHADER_TARGET_DXBC_TPF,
};
+ static const enum vkd3d_shader_target_type d3dbc_types[] =
+ {
+ VKD3D_SHADER_TARGET_D3D_ASM,
+ };
+
TRACE("source_type %#x, count %p.\n", source_type, count);
switch (source_type)
@@ -1339,6 +1385,10 @@ const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types(
*count = ARRAY_SIZE(hlsl_types);
return hlsl_types;
+ case VKD3D_SHADER_SOURCE_D3D_BYTECODE:
+ *count = ARRAY_SIZE(d3dbc_types);
+ return d3dbc_types;
+
default:
*count = 0;
return NULL;
diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h
index da12247a..cacba300 100644
--- a/libs/vkd3d-shader/vkd3d_shader_private.h
+++ b/libs/vkd3d-shader/vkd3d_shader_private.h
@@ -117,6 +117,13 @@ enum vkd3d_shader_error
VKD3D_SHADER_WARNING_HLSL_IMPLICIT_TRUNCATION = 5300,
VKD3D_SHADER_ERROR_GLSL_INTERNAL = 6000,
+
+ VKD3D_SHADER_ERROR_D3DBC_UNEXPECTED_EOF = 7000,
+ VKD3D_SHADER_ERROR_D3DBC_INVALID_VERSION_TOKEN = 7001,
+ VKD3D_SHADER_ERROR_D3DBC_INVALID_OPCODE = 7002,
+ VKD3D_SHADER_ERROR_D3DBC_INVALID_RESOURCE_TYPE = 7003,
+
+ VKD3D_SHADER_WARNING_D3DBC_IGNORED_INSTRUCTION_FLAGS= 7300,
};
enum vkd3d_shader_opcode
@@ -918,6 +925,8 @@ void vkd3d_shader_parser_error(struct vkd3d_shader_parser *parser,
void vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
struct vkd3d_shader_message_context *message_context, const char *source_name,
const struct vkd3d_shader_version *version, const struct vkd3d_shader_parser_ops *ops);
+void vkd3d_shader_parser_warning(struct vkd3d_shader_parser *parser,
+ enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(3, 4);
static inline void vkd3d_shader_parser_destroy(struct vkd3d_shader_parser *parser)
{
@@ -1029,6 +1038,8 @@ void vkd3d_shader_trace_text_(const char *text, size_t size, const char *functio
#define vkd3d_shader_trace_text(text, size) \
vkd3d_shader_trace_text_(text, size, __FUNCTION__)
+int vkd3d_shader_sm1_parser_create(const struct vkd3d_shader_compile_info *compile_info,
+ struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser);
int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser);
@@ -1217,6 +1228,7 @@ static inline void *vkd3d_find_struct_(const struct vkd3d_struct *chain,
#define TAG_RTS0 MAKE_TAG('R', 'T', 'S', '0')
#define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
#define TAG_SHEX MAKE_TAG('S', 'H', 'E', 'X')
+#define TAG_TEXT MAKE_TAG('T', 'E', 'X', 'T')
struct dxbc_writer_section
{
diff --git a/programs/vkd3d-compiler/main.c b/programs/vkd3d-compiler/main.c
index ac01d59a..4d7d628c 100644
--- a/programs/vkd3d-compiler/main.c
+++ b/programs/vkd3d-compiler/main.c
@@ -65,6 +65,10 @@ source_type_info[] =
{VKD3D_SHADER_SOURCE_HLSL,
"hlsl", "High Level Shader Language source code.\n",
false},
+ {VKD3D_SHADER_SOURCE_D3D_BYTECODE,
+ "d3dbc", "Legacy Direct3D byte-code.\n"
+ " This is the format used for Direct3D shader model 1, 2, and 3 shaders.\n",
+ true},
};
static const struct target_type_info
diff --git a/tests/vkd3d_shader_api.c b/tests/vkd3d_shader_api.c
index d0f3f5d2..c9045b81 100644
--- a/tests/vkd3d_shader_api.c
+++ b/tests/vkd3d_shader_api.c
@@ -227,6 +227,94 @@ static void test_version(void)
ok(minor == expected_minor, "Got unexpected minor version %u.\n", minor);
}
+static void test_d3dbc(void)
+{
+ struct vkd3d_shader_compile_info info;
+ struct vkd3d_shader_code d3d_asm;
+ int rc;
+
+ static const uint32_t vs_minimal[] =
+ {
+ 0xfffe0100, /* vs_1_0 */
+ 0x0000ffff, /* end */
+ };
+ static const uint32_t invalid_type[] =
+ {
+ 0x00010100, /* <invalid>_1_0 */
+ 0x0000ffff, /* end */
+ };
+ static const uint32_t invalid_version[] =
+ {
+ 0xfffe0400, /* vs_4_0 */
+ 0x0000ffff, /* end */
+ };
+ static const uint32_t ps[] =
+ {
+ 0xffff0101, /* ps_1_1 */
+ 0x00000001, 0x800f0000, 0x90e40000, /* mov r0, v0 */
+ 0x0000ffff, /* end */
+ };
+ static const char expected[] = "vs_1_0\n";
+
+ info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
+ info.next = NULL;
+ info.source.code = vs_minimal;
+ info.source.size = sizeof(vs_minimal);
+ info.source_type = VKD3D_SHADER_SOURCE_D3D_BYTECODE;
+ info.target_type = VKD3D_SHADER_TARGET_D3D_ASM;
+ info.options = NULL;
+ info.option_count = 0;
+ info.log_level = VKD3D_SHADER_LOG_NONE;
+ info.source_name = NULL;
+
+ rc = vkd3d_shader_compile(&info, &d3d_asm, NULL);
+ ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
+ ok(d3d_asm.size == strlen(expected), "Got unexpected size %zu.\n", d3d_asm.size);
+ ok(!memcmp(d3d_asm.code, expected, d3d_asm.size), "Got unexpected code \"%.*s\"\n",
+ (int)d3d_asm.size, (char *)d3d_asm.code);
+ vkd3d_shader_free_shader_code(&d3d_asm);
+
+ info.source.size = sizeof(vs_minimal) + 1;
+ rc = vkd3d_shader_compile(&info, &d3d_asm, NULL);
+ ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
+ vkd3d_shader_free_shader_code(&d3d_asm);
+
+ info.source.size = ~(size_t)0;
+ rc = vkd3d_shader_compile(&info, &d3d_asm, NULL);
+ ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
+ vkd3d_shader_free_shader_code(&d3d_asm);
+
+ info.source.size = sizeof(vs_minimal) - 1;
+ rc = vkd3d_shader_compile(&info, &d3d_asm, NULL);
+ ok(rc == VKD3D_ERROR_INVALID_SHADER, "Got unexpected error code %d.\n", rc);
+
+ info.source.code = invalid_type;
+ info.source.size = sizeof(invalid_type);
+ rc = vkd3d_shader_compile(&info, &d3d_asm, NULL);
+ ok(rc == VKD3D_ERROR_INVALID_SHADER, "Got unexpected error code %d.\n", rc);
+
+ info.source.code = invalid_version;
+ info.source.size = sizeof(invalid_version);
+ rc = vkd3d_shader_compile(&info, &d3d_asm, NULL);
+ ok(rc == VKD3D_ERROR_INVALID_SHADER, "Got unexpected error code %d.\n", rc);
+
+ info.source.code = ps;
+ info.source.size = sizeof(ps);
+ rc = vkd3d_shader_compile(&info, &d3d_asm, NULL);
+ ok(rc == VKD3D_OK, "Got unexpected error code %d.\n", rc);
+ vkd3d_shader_free_shader_code(&d3d_asm);
+
+ /* Truncated before the destination parameter. */
+ info.source.size = sizeof(ps) - 3 * sizeof(*ps);
+ rc = vkd3d_shader_compile(&info, &d3d_asm, NULL);
+ ok(rc == VKD3D_ERROR_INVALID_SHADER, "Got unexpected error code %d.\n", rc);
+
+ /* Truncated before the source parameter. */
+ info.source.size = sizeof(ps) - 2 * sizeof(*ps);
+ rc = vkd3d_shader_compile(&info, &d3d_asm, NULL);
+ ok(rc == VKD3D_ERROR_INVALID_SHADER, "Got unexpected error code %d.\n", rc);
+}
+
START_TEST(vkd3d_shader_api)
{
setlocale(LC_ALL, "");
@@ -234,4 +322,5 @@ START_TEST(vkd3d_shader_api)
run_test(test_invalid_shaders);
run_test(test_vkd3d_shader_pfns);
run_test(test_version);
+ run_test(test_d3dbc);
}
--
2.20.1