From: Conor McCarthy <cmccarthy(a)codeweavers.com>
Based on a vkd3d-proton patch by Hans-Kristian Arntzen.
Signed-off-by: Conor McCarthy <cmccarthy(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
---
tests/d3d12.c | 208 ++++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 208 insertions(+)
diff --git a/tests/d3d12.c b/tests/d3d12.c
index 8071faf0..9b0a91f7 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -29360,6 +29360,213 @@ static void test_tessellation_primitive_id(void)
destroy_test_context(&context);
}
+static void test_domain_shader_inputs(void)
+{
+ D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc;
+ ID3D12GraphicsCommandList *command_list;
+ D3D12_STREAM_OUTPUT_BUFFER_VIEW sobv;
+ D3D12_INPUT_LAYOUT_DESC input_layout;
+ struct test_context_desc desc;
+ struct resource_readback rb;
+ struct test_context context;
+ ID3D12Resource *so_buffer;
+ ID3D12CommandQueue *queue;
+ unsigned int x, y;
+ HRESULT hr;
+
+#if 0
+ struct data
+ {
+ float4 position : SV_Position;
+ };
+
+ data vs_main()
+ {
+ data d;
+ d.position = float4(1.0f, 2.0f, 3.0f, 4.0f);
+ return d;
+ }
+
+ struct patch_constant_data
+ {
+ float tess_factor[2] : SV_TessFactor;
+ float3 a : A;
+ float3 b : B;
+ };
+
+ void patch_constant(OutputPatch<data, 1> control_points,
+ uint prim_id : SV_PrimitiveID,
+ out patch_constant_data output)
+ {
+ output.tess_factor[0] = 2.0f;
+ output.tess_factor[1] = 1.0f;
+ output.a = float3(2.0f, 4.0f, 10.0f);
+ output.b = float3(3.0f, 3.0f, 12.0f);
+ }
+
+ [domain("isoline")]
+ [outputcontrolpoints(1)]
+ [partitioning("integer")]
+ [outputtopology("line")]
+ [patchconstantfunc("patch_constant")]
+ data hs_main(InputPatch<data, 1> input)
+ {
+ return input[0];
+ }
+
+ [domain("isoline")]
+ void ds_main(float tess_factor[2] : SV_TessFactor,
+ float2 tess_coord : SV_DomainLocation,
+ float3 a : A,
+ float3 b : B,
+ const OutputPatch<data, 1> patch,
+ out float4 position : SV_Position,
+ out float4 out_color : COLOR)
+ {
+ position = float4(patch[0].position.xy, tess_coord);
+ out_color = float4(0.5f * (a.xy + b.yz), tess_factor[0], tess_factor[1]);
+ }
+#endif
+ static const DWORD vs_code[] =
+ {
+ 0x43425844, 0xcb24c840, 0x8a22891b, 0xcf0dbe1d, 0x7b0a4fdb, 0x00000001, 0x000000b8, 0x00000003,
+ 0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
+ 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000,
+ 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x58454853, 0x00000040, 0x00010050, 0x00000010,
+ 0x0100086a, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x08000036, 0x001020f2, 0x00000000,
+ 0x00004002, 0x3f800000, 0x40000000, 0x40400000, 0x40800000, 0x0100003e,
+ };
+ static const D3D12_SHADER_BYTECODE vs = {vs_code, sizeof(vs_code)};
+ static const DWORD hs_code[] =
+ {
+ 0x43425844, 0x67db9c59, 0xff2c4d5e, 0xc2a4d15b, 0x0f71495f, 0x00000001, 0x00000384, 0x00000004,
+ 0x00000030, 0x00000064, 0x00000098, 0x0000011c, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008,
+ 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000f0f, 0x505f5653, 0x7469736f,
+ 0x006e6f69, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001,
+ 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x47534350, 0x0000007c,
+ 0x00000004, 0x00000008, 0x00000068, 0x00000000, 0x00000010, 0x00000003, 0x00000000, 0x00000e01,
+ 0x00000076, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000010e, 0x00000068, 0x00000001,
+ 0x0000000f, 0x00000003, 0x00000001, 0x00000e01, 0x00000078, 0x00000000, 0x00000000, 0x00000003,
+ 0x00000001, 0x0000010e, 0x545f5653, 0x46737365, 0x6f746361, 0x00410072, 0xabab0042, 0x58454853,
+ 0x00000260, 0x00030050, 0x00000098, 0x01000071, 0x01000893, 0x01000894, 0x01000895, 0x01000896,
+ 0x01001097, 0x0100086a, 0x00001835, 0x0000000a, 0x41200000, 0x40800000, 0x40000000, 0x40000000,
+ 0x41400000, 0x40400000, 0x40400000, 0x3f800000, 0x01000072, 0x0400005f, 0x002010f2, 0x00000001,
+ 0x00000000, 0x03000065, 0x001020f2, 0x00000000, 0x06000036, 0x001020f2, 0x00000000, 0x00201e46,
+ 0x00000000, 0x00000000, 0x0100003e, 0x01000073, 0x02000099, 0x00000002, 0x0200005f, 0x00017000,
+ 0x04000067, 0x00102012, 0x00000000, 0x00000016, 0x04000067, 0x00102012, 0x00000001, 0x00000015,
+ 0x02000068, 0x00000001, 0x0400005b, 0x00102012, 0x00000000, 0x00000002, 0x04000036, 0x00100012,
+ 0x00000000, 0x0001700a, 0x07000036, 0x00902012, 0x0010000a, 0x00000000, 0x0090903a, 0x0010000a,
+ 0x00000000, 0x0100003e, 0x01000073, 0x02000099, 0x00000002, 0x0200005f, 0x00017000, 0x03000065,
+ 0x00102022, 0x00000000, 0x03000065, 0x00102022, 0x00000001, 0x02000068, 0x00000001, 0x0400005b,
+ 0x00102022, 0x00000000, 0x00000002, 0x04000036, 0x00100012, 0x00000000, 0x0001700a, 0x07000036,
+ 0x00902022, 0x0010000a, 0x00000000, 0x0090902a, 0x0010000a, 0x00000000, 0x0100003e, 0x01000073,
+ 0x02000099, 0x00000002, 0x0200005f, 0x00017000, 0x03000065, 0x00102042, 0x00000000, 0x03000065,
+ 0x00102042, 0x00000001, 0x02000068, 0x00000001, 0x0400005b, 0x00102042, 0x00000000, 0x00000002,
+ 0x04000036, 0x00100012, 0x00000000, 0x0001700a, 0x07000036, 0x00902042, 0x0010000a, 0x00000000,
+ 0x0090901a, 0x0010000a, 0x00000000, 0x0100003e, 0x01000073, 0x02000099, 0x00000002, 0x0200005f,
+ 0x00017000, 0x03000065, 0x00102082, 0x00000000, 0x03000065, 0x00102082, 0x00000001, 0x02000068,
+ 0x00000001, 0x0400005b, 0x00102082, 0x00000000, 0x00000002, 0x04000036, 0x00100012, 0x00000000,
+ 0x0001700a, 0x07000036, 0x00902082, 0x0010000a, 0x00000000, 0x0090900a, 0x0010000a, 0x00000000,
+ 0x0100003e,
+ };
+ static const D3D12_SHADER_BYTECODE hs = {hs_code, sizeof(hs_code)};
+ static const DWORD ds_code[] =
+ {
+ 0x43425844, 0xef67f8be, 0x1be137b6, 0x0e4a6b01, 0xf0cd92d8, 0x00000001, 0x00000264, 0x00000004,
+ 0x00000030, 0x00000064, 0x000000e8, 0x0000013c, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008,
+ 0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x7469736f,
+ 0x006e6f69, 0x47534350, 0x0000007c, 0x00000004, 0x00000008, 0x00000068, 0x00000000, 0x00000010,
+ 0x00000003, 0x00000000, 0x00000101, 0x00000076, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
+ 0x0000060e, 0x00000068, 0x00000001, 0x0000000f, 0x00000003, 0x00000001, 0x00000101, 0x00000078,
+ 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000c0e, 0x545f5653, 0x46737365, 0x6f746361,
+ 0x00410072, 0xabab0042, 0x4e47534f, 0x0000004c, 0x00000002, 0x00000008, 0x00000038, 0x00000000,
+ 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x00000044, 0x00000000, 0x00000000, 0x00000003,
+ 0x00000001, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x4f4c4f43, 0xabab0052, 0x58454853,
+ 0x00000120, 0x00040050, 0x00000048, 0x01000893, 0x01000895, 0x0100086a, 0x04000061, 0x0011b012,
+ 0x00000000, 0x00000016, 0x0300005f, 0x0011b062, 0x00000000, 0x04000061, 0x0011b012, 0x00000001,
+ 0x00000015, 0x0300005f, 0x0011b0c2, 0x00000001, 0x0200005f, 0x0001c032, 0x0400005f, 0x00219032,
+ 0x00000001, 0x00000000, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x03000065, 0x001020f2,
+ 0x00000001, 0x02000068, 0x00000001, 0x06000036, 0x00102032, 0x00000000, 0x00219046, 0x00000000,
+ 0x00000000, 0x04000036, 0x001020c2, 0x00000000, 0x0001c406, 0x07000000, 0x00100032, 0x00000000,
+ 0x0011b596, 0x00000000, 0x0011bae6, 0x00000001, 0x0a000038, 0x00102032, 0x00000001, 0x00100046,
+ 0x00000000, 0x00004002, 0x3f000000, 0x3f000000, 0x00000000, 0x00000000, 0x05000036, 0x00102042,
+ 0x00000001, 0x0011b00a, 0x00000000, 0x05000036, 0x00102082, 0x00000001, 0x0011b00a, 0x00000001,
+ 0x0100003e,
+ };
+ static const D3D12_SHADER_BYTECODE ds = {ds_code, sizeof(ds_code)};
+ static const D3D12_SO_DECLARATION_ENTRY so_declaration[] =
+ {
+ {0, "SV_POSITION", 0, 0, 4, 0},
+ {0, "COLOR", 0, 0, 4, 0},
+ };
+ static const float reference[][8] =
+ {
+ {1.0f, 2.0f, 0.0f, 0.0f, 2.5f, 8.0f, 2.0f, 1.0f},
+ {1.0f, 2.0f, 1.0f, 0.0f, 2.5f, 8.0f, 2.0f, 1.0f},
+ {1.0f, 2.0f, 0.0f, 0.5f, 2.5f, 8.0f, 2.0f, 1.0f},
+ {1.0f, 2.0f, 1.0f, 0.5f, 2.5f, 8.0f, 2.0f, 1.0f},
+ };
+ static const unsigned int is_todo[] = {0x00110000, 0x00110100, 0x00111100, 0x00111000};
+ static const unsigned int stride = sizeof(*reference);
+
+ memset(&desc, 0, sizeof(desc));
+ desc.root_signature_flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT
+ | D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT;
+ desc.no_pipeline = true;
+ if (!init_test_context(&context, &desc))
+ return;
+ command_list = context.list;
+ queue = context.queue;
+
+ memset(&input_layout, 0, sizeof(input_layout));
+
+ init_pipeline_state_desc(&pso_desc, context.root_signature, DXGI_FORMAT_UNKNOWN, &vs, NULL, &input_layout);
+ pso_desc.HS = hs;
+ pso_desc.DS = ds;
+ memset(&pso_desc.PS, 0, sizeof(pso_desc.PS));
+ pso_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH;
+ pso_desc.StreamOutput.NumEntries = ARRAY_SIZE(so_declaration);
+ pso_desc.StreamOutput.pSODeclaration = so_declaration;
+ pso_desc.StreamOutput.pBufferStrides = &stride;
+ pso_desc.StreamOutput.NumStrides = 1;
+ pso_desc.StreamOutput.RasterizedStream = D3D12_SO_NO_RASTERIZED_STREAM;
+ hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc,
+ &IID_ID3D12PipelineState, (void **)&context.pipeline_state);
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+
+ so_buffer = create_default_buffer(context.device, 1024,
+ D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_STREAM_OUT);
+ sobv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(so_buffer);
+ sobv.SizeInBytes = 1024;
+ sobv.BufferFilledSizeLocation = sobv.BufferLocation + sobv.SizeInBytes;
+
+ ID3D12GraphicsCommandList_SOSetTargets(command_list, 0, 1, &sobv);
+ ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
+ ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
+ ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST);
+ ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
+ ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
+ ID3D12GraphicsCommandList_DrawInstanced(command_list, 4, 1, 0, 0);
+
+ transition_resource_state(command_list, so_buffer,
+ D3D12_RESOURCE_STATE_STREAM_OUT, D3D12_RESOURCE_STATE_COPY_SOURCE);
+ get_buffer_readback_with_command_list(so_buffer, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list);
+ for (y = 0; y < ARRAY_SIZE(reference); ++y)
+ {
+ const float *elems = get_readback_data(&rb, y, 0, 0, stride);
+ for (x = 0; x < ARRAY_SIZE(*reference); ++x)
+ {
+ todo_if(is_todo[y] & (1u << (x * 4)))
+ ok(compare_float(reference[y][x], elems[x], 0),
+ "Got unexpected value %.8e for [%u][%u], expected %.8e.\n", elems[x], y, x, reference[y][x]);
+ }
+ }
+ release_resource_readback(&rb);
+
+ ID3D12Resource_Release(so_buffer);
+ destroy_test_context(&context);
+}
+
static void test_render_a8(void)
{
static const float black[] = {0.0f, 0.0f, 0.0f, 0.0f};
@@ -35762,6 +35969,7 @@ START_TEST(d3d12)
run_test(test_hull_shader_fork_phase);
run_test(test_line_tessellation);
run_test(test_tessellation_primitive_id);
+ run_test(test_domain_shader_inputs);
run_test(test_render_a8);
run_test(test_cpu_descriptors_lifetime);
run_test(test_clip_distance);
--
2.20.1