From: Conor McCarthy <cmccarthy(a)codeweavers.com>
Signed-off-by: Conor McCarthy <cmccarthy(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
---
v2: Move the test after the corresponding fix.
tests/d3d12.c | 41 +++++++++++++++++++++++++++++++++++++++++
1 file changed, 41 insertions(+)
diff --git a/tests/d3d12.c b/tests/d3d12.c
index d69b151a..8071faf0 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -7919,6 +7919,45 @@ static void test_shader_instructions(void)
0x00000000, 0x0100003e,
};
static struct named_shader ps_loop_break = {"loop_break", ps_loop_break_code, sizeof(ps_loop_break_code)};
+ static const DWORD ps_loop_end_break_code[] =
+ {
+#if 0
+ float4 src0;
+
+ void main(out float4 dst : SV_Target)
+ {
+ float tmp = 0.0f;
+ for (int i = 0; i < src0.x; ++i)
+ {
+ if (i != src0.y)
+ {
+ tmp += 1.0f;
+ continue;
+ }
+ tmp = 1.0f;
+ break;
+ }
+
+ dst = float4(tmp, 0, 0, 0);
+ }
+#endif
+ 0x43425844, 0x0239f900, 0x5b94f73f, 0x68b75aa3, 0x27d353d2, 0x00000001, 0x000001e0, 0x00000003,
+ 0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
+ 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
+ 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000168, 0x00000050, 0x0000005a,
+ 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
+ 0x02000068, 0x00000001, 0x08000036, 0x00100032, 0x00000000, 0x00004002, 0x00000000, 0x00000000,
+ 0x00000000, 0x00000000, 0x01000030, 0x0500002b, 0x00100042, 0x00000000, 0x0010001a, 0x00000000,
+ 0x0800001d, 0x00100082, 0x00000000, 0x0010002a, 0x00000000, 0x0020800a, 0x00000000, 0x00000000,
+ 0x03040003, 0x0010003a, 0x00000000, 0x08000039, 0x00100042, 0x00000000, 0x0010002a, 0x00000000,
+ 0x0020801a, 0x00000000, 0x00000000, 0x0304001f, 0x0010002a, 0x00000000, 0x07000000, 0x00100012,
+ 0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0x3f800000, 0x0700001e, 0x00100042, 0x00000000,
+ 0x0010001a, 0x00000000, 0x00004001, 0x00000001, 0x05000036, 0x00100032, 0x00000000, 0x00100086,
+ 0x00000000, 0x01000007, 0x01000015, 0x05000036, 0x00100012, 0x00000000, 0x00004001, 0x3f800000,
+ 0x01000002, 0x01000016, 0x05000036, 0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x08000036,
+ 0x001020e2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0100003e,
+ };
+ static struct named_shader ps_loop_end_break = {"loop_end_break", ps_loop_end_break_code, sizeof(ps_loop_end_break_code)};
static const DWORD ps_loop_ret_code[] =
{
#if 0
@@ -9730,6 +9769,8 @@ static void test_shader_instructions(void)
{&ps_loop_break, {{7.0f, 8.0f}}, {{7.0f}}},
{&ps_loop_break, {{7.0f, 9.0f}}, {{7.0f}}},
+ {&ps_loop_end_break, {{7.0f, 2.0f}}, {{1.0f}}},
+
{&ps_loop_ret, {{0.0f, 0.0f}}, {{0.0f}}},
{&ps_loop_ret, {{1.0f, 9.0f}}, {{1.0f}}},
{&ps_loop_ret, {{2.0f, 2.0f}}, {{2.0f}}},
--
2.20.1