Signed-off-by: Paul Gofman <pgofman(a)codeweavers.com>
---
dlls/ddraw/device.c | 8 ++-
dlls/ddraw/tests/ddraw1.c | 117 ++++++++++++++++++++++++++++++++++++++
dlls/ddraw/tests/ddraw2.c | 96 +++++++++++++++++++++++++++++++
dlls/ddraw/tests/ddraw4.c | 104 +++++++++++++++++++++++++++++++++
dlls/ddraw/tests/ddraw7.c | 96 +++++++++++++++++++++++++++++++
5 files changed, 418 insertions(+), 3 deletions(-)
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index c99eafc7524..656d2d35f4a 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -4858,19 +4858,21 @@ static HRESULT WINAPI d3d_device3_SetTexture(IDirect3DDevice3 *iface,
{
struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
struct ddraw_surface *tex = unsafe_impl_from_IDirect3DTexture2(texture);
- HRESULT hr;
+ struct wined3d_texture *wined3d_texture = NULL;
TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
wined3d_mutex_lock();
- hr = IDirect3DDevice7_SetTexture(&device->IDirect3DDevice7_iface, stage, &tex->IDirectDrawSurface7_iface);
+ if (tex && ((tex->surface_desc.ddsCaps.dwCaps & DDSCAPS_TEXTURE) || !device->hardware_device))
+ wined3d_texture = tex->draw_texture ? tex->draw_texture : tex->wined3d_texture;;
+ wined3d_stateblock_set_texture(device->state, stage, wined3d_texture);
fixup_texture_alpha_op(device);
wined3d_mutex_unlock();
- return hr;
+ return D3D_OK;
}
static const struct tss_lookup
diff --git a/dlls/ddraw/tests/ddraw1.c b/dlls/ddraw/tests/ddraw1.c
index 8a53f73d18d..0e0a198add2 100644
--- a/dlls/ddraw/tests/ddraw1.c
+++ b/dlls/ddraw/tests/ddraw1.c
@@ -14332,6 +14332,122 @@ static void run_for_each_device_type(void (*test_func)(const GUID *))
test_func(&IID_IDirect3DRGBDevice);
}
+static void test_texture_wrong_caps(const GUID *device_guid)
+{
+ static D3DTLVERTEX quad[] =
+ {
+ {{ 0.0f}, {480.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0x00000000}, {0.0f}, {0.0f}},
+ {{ 0.0f}, { 0.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0x00000000}, {0.0f}, {1.0f}},
+ {{640.0f}, {480.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0x00000000}, {1.0f}, {0.0f}},
+ {{640.0f}, { 0.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0x00000000}, {1.0f}, {1.0f}},
+ };
+ static DDPIXELFORMAT fmt =
+ {
+ sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_ALPHAPIXELS, 0,
+ {32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0xff000000}
+ };
+ D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
+ IDirect3DExecuteBuffer *execute_buffer;
+ IDirectDrawSurface *surface, *rt;
+ D3DTEXTUREHANDLE texture_handle;
+ D3DCOLOR color, expected_color;
+ D3DEXECUTEBUFFERDESC exec_desc;
+ IDirect3DMaterial *background;
+ IDirect3DViewport *viewport;
+ IDirect3DTexture *texture;
+ unsigned int inst_length;
+ IDirect3DDevice *device;
+ IDirectDraw *ddraw;
+ DDSURFACEDESC ddsd;
+ ULONG refcount;
+ HWND window;
+ HRESULT hr;
+ void *ptr;
+
+ window = create_window();
+ ddraw = create_ddraw();
+ ok(!!ddraw, "Failed to create a ddraw object.\n");
+ if (!(device = create_device_ex(ddraw, window, DDSCL_NORMAL, device_guid)))
+ {
+ skip("Failed to create a 3D device, skipping test.\n");
+ DestroyWindow(window);
+ return;
+ }
+ hr = IDirect3DDevice_QueryInterface(device, &IID_IDirectDrawSurface, (void **)&rt);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ viewport = create_viewport(device, 0, 0, 640, 480);
+
+ memset(&ddsd, 0, sizeof(ddsd));
+ ddsd.dwSize = sizeof(ddsd);
+ ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
+ ddsd.dwHeight = 16;
+ ddsd.dwWidth = 16;
+ ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
+ U4(ddsd).ddpfPixelFormat = fmt;
+ hr = IDirectDraw_CreateSurface(ddraw, &ddsd, &surface, NULL);
+ ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DTexture, (void **)&texture);
+ ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DTexture_GetHandle(texture, device, &texture_handle);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ fill_surface(surface, 0xff00ff00);
+
+ background = create_diffuse_material(device, 1.0f, 0.0f, 0.0f, 1.0f);
+ viewport_set_background(device, viewport, background);
+
+ hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ if (is_software_device_type(device_guid))
+ fill_surface(rt, 0xffff0000);
+
+ memset(&exec_desc, 0, sizeof(exec_desc));
+ exec_desc.dwSize = sizeof(exec_desc);
+ exec_desc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS;
+ exec_desc.dwBufferSize = 1024;
+ exec_desc.dwCaps = D3DDEBCAPS_SYSTEMMEMORY;
+ hr = IDirect3DDevice_CreateExecuteBuffer(device, &exec_desc, &execute_buffer, NULL);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DExecuteBuffer_Lock(execute_buffer, &exec_desc);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ memcpy(exec_desc.lpData, quad, sizeof(quad));
+ ptr = (BYTE *)exec_desc.lpData + sizeof(quad);
+ emit_process_vertices(&ptr, D3DPROCESSVERTICES_COPY, 0, 4);
+ emit_set_rs(&ptr, D3DRENDERSTATE_TEXTUREHANDLE, texture_handle);
+ emit_tquad(&ptr, 0);
+ emit_end(&ptr);
+ inst_length = (BYTE *)ptr - (BYTE *)exec_desc.lpData - sizeof(quad);
+ hr = IDirect3DExecuteBuffer_Unlock(execute_buffer);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ set_execute_data(execute_buffer, 4, sizeof(quad), inst_length);
+
+ hr = IDirect3DDevice_BeginScene(device);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice_EndScene(device);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ expected_color = is_software_device_type(device_guid) ? 0x0000ff00 : 0x00ffffff;
+ color = get_surface_color(rt, 320, 240);
+ ok(compare_color(color, expected_color, 1), "Got color 0x%08x, expected 0x%08x.\n", color, expected_color);
+
+ IDirect3DTexture_Release(texture);
+ IDirectDrawSurface_Release(surface);
+ IDirectDrawSurface_Release(rt);
+ IDirect3DExecuteBuffer_Release(execute_buffer);
+ destroy_material(background);
+ destroy_viewport(device, viewport);
+
+ IDirect3DDevice_Release(device);
+ refcount = IDirectDraw_Release(ddraw);
+ ok(!refcount, "DirectDraw has %u references left.\n", refcount);
+ DestroyWindow(window);
+}
+
START_TEST(ddraw1)
{
DDDEVICEIDENTIFIER identifier;
@@ -14448,4 +14564,5 @@ START_TEST(ddraw1)
test_vtbl_protection();
test_window_position();
test_get_display_mode();
+ run_for_each_device_type(test_texture_wrong_caps);
}
diff --git a/dlls/ddraw/tests/ddraw2.c b/dlls/ddraw/tests/ddraw2.c
index e3d1438b14c..5536625abdd 100644
--- a/dlls/ddraw/tests/ddraw2.c
+++ b/dlls/ddraw/tests/ddraw2.c
@@ -15285,6 +15285,101 @@ done:
IDirectDraw2_Release(ddraw);
}
+static void test_texture_wrong_caps(const GUID *device_guid)
+{
+ static D3DLVERTEX quad[] =
+ {
+ {{-1.0f}, {-1.0f}, {0.0f}, 0, {0xffffffff}, {0}, {0.0f}, {1.0f}},
+ {{-1.0f}, { 1.0f}, {0.0f}, 0, {0xffffffff}, {0}, {0.0f}, {0.0f}},
+ {{ 1.0f}, {-1.0f}, {0.0f}, 0, {0xffffffff}, {0}, {1.0f}, {1.0f}},
+ {{ 1.0f}, { 1.0f}, {0.0f}, 0, {0xffffffff}, {0}, {1.0f}, {0.0f}},
+ };
+ static DDPIXELFORMAT fmt =
+ {
+ sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_ALPHAPIXELS, 0,
+ {32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0xff000000}
+ };
+ D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
+ IDirectDrawSurface *surface, *rt;
+ D3DTEXTUREHANDLE texture_handle;
+ D3DCOLOR color, expected_color;
+ IDirect3DMaterial2 *background;
+ IDirect3DViewport2 *viewport;
+ IDirect3DTexture2 *texture;
+ IDirect3DDevice2 *device;
+ IDirectDraw2 *ddraw;
+ DDSURFACEDESC ddsd;
+ ULONG refcount;
+ HWND window;
+ HRESULT hr;
+
+ window = create_window();
+ ddraw = create_ddraw();
+ ok(!!ddraw, "Failed to create a ddraw object.\n");
+ if (!(device = create_device_ex(ddraw, window, DDSCL_NORMAL, device_guid)))
+ {
+ skip("Failed to create a 3D device, skipping test.\n");
+ DestroyWindow(window);
+ return;
+ }
+ hr = IDirect3DDevice2_GetRenderTarget(device, &rt);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ viewport = create_viewport(device, 0, 0, 640, 480);
+ hr = IDirect3DDevice2_SetCurrentViewport(device, viewport);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ memset(&ddsd, 0, sizeof(ddsd));
+ ddsd.dwSize = sizeof(ddsd);
+ ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
+ ddsd.dwHeight = 16;
+ ddsd.dwWidth = 16;
+ ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
+ U4(ddsd).ddpfPixelFormat = fmt;
+ hr = IDirectDraw2_CreateSurface(ddraw, &ddsd, &surface, NULL);
+ ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture);
+ ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DTexture2_GetHandle(texture, device, &texture_handle);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ fill_surface(surface, 0xff00ff00);
+
+ hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_TEXTUREHANDLE, texture_handle);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ background = create_diffuse_material(device, 1.0f, 0.0f, 0.0f, 1.0f);
+ viewport_set_background(device, viewport, background);
+
+ hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ if (is_software_device_type(device_guid))
+ fill_surface(rt, 0xffff0000);
+
+ hr = IDirect3DDevice2_BeginScene(device);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_LVERTEX, quad, ARRAY_SIZE(quad), 0);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice2_EndScene(device);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ expected_color = is_software_device_type(device_guid) ? 0x0000ff00 : 0x00ffffff;
+ color = get_surface_color(rt, 320, 240);
+ ok(compare_color(color, expected_color, 1), "Got color 0x%08x, expected 0x%08x.\n", color, expected_color);
+
+ IDirect3DTexture2_Release(texture);
+ IDirectDrawSurface_Release(surface);
+ IDirectDrawSurface_Release(rt);
+ destroy_viewport(device, viewport);
+ destroy_material(background);
+ IDirectDraw2_Release(ddraw);
+ refcount = IDirect3DDevice2_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+ DestroyWindow(window);
+}
+
static void run_for_each_device_type(void (*test_func)(const GUID *))
{
test_func(&IID_IDirect3DHALDevice);
@@ -15413,4 +15508,5 @@ START_TEST(ddraw2)
test_cursor_clipping();
test_window_position();
test_get_display_mode();
+ run_for_each_device_type(test_texture_wrong_caps);
}
diff --git a/dlls/ddraw/tests/ddraw4.c b/dlls/ddraw/tests/ddraw4.c
index 5af824c3f78..6b514b15e25 100644
--- a/dlls/ddraw/tests/ddraw4.c
+++ b/dlls/ddraw/tests/ddraw4.c
@@ -18326,6 +18326,109 @@ static void run_for_each_device_type(void (*test_func)(const GUID *))
test_func(&IID_IDirect3DRGBDevice);
}
+static void test_texture_wrong_caps(const GUID *device_guid)
+{
+ static struct
+ {
+ struct vec3 position;
+ struct vec2 texcoord;
+ }
+ quad[] =
+ {
+ {{-1.0f, -1.0f, 0.0f}, {0.0f, 1.0f}},
+ {{-1.0f, 1.0f, 0.0f}, {0.0f, 0.0f}},
+ {{ 1.0f, -1.0f, 0.0f}, {1.0f, 1.0f}},
+ {{ 1.0f, 1.0f, 0.0f}, {1.0f, 0.0f}},
+ };
+ static DDPIXELFORMAT fmt =
+ {
+ sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_ALPHAPIXELS, 0,
+ {32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0xff000000}
+ };
+ D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
+ IDirectDrawSurface4 *surface, *rt;
+ D3DCOLOR color, expected_color;
+ IDirect3DViewport3 *viewport;
+ IDirect3DTexture2 *texture;
+ IDirect3DDevice3 *device;
+ IDirectDraw4 *ddraw;
+ DDSURFACEDESC2 ddsd;
+ IDirect3D3 *d3d;
+ ULONG refcount;
+ HWND window;
+ HRESULT hr;
+
+ window = create_window();
+ if (!(device = create_device_ex(window, DDSCL_NORMAL, device_guid)))
+ {
+ skip("Failed to create a 3D device, skipping test.\n");
+ DestroyWindow(window);
+ return;
+ }
+ hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ viewport = create_viewport(device, 0, 0, 640, 480);
+ hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ memset(&ddsd, 0, sizeof(ddsd));
+ ddsd.dwSize = sizeof(ddsd);
+ ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
+ ddsd.dwHeight = 16;
+ ddsd.dwWidth = 16;
+ ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
+ U4(ddsd).ddpfPixelFormat = fmt;
+ hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &surface, NULL);
+ ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture);
+ ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
+
+ fill_surface(surface, 0xff00ff00);
+
+ hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice3_SetTextureStageState(device, 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
+
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice3_SetTexture(device, 0, texture);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0x000000ff, 0.0f, 0);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice3_BeginScene(device);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
+ D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice3_EndScene(device);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ expected_color = is_software_device_type(device_guid) ? 0x0000ff00 : 0x00ffffff;
+ color = get_surface_color(rt, 320, 240);
+ ok(color == expected_color, "Got color 0x%08x, expected 0x%08x.\n", color, expected_color);
+
+ IDirect3DTexture2_Release(texture);
+ IDirectDrawSurface4_Release(surface);
+ IDirectDrawSurface4_Release(rt);
+ destroy_viewport(device, viewport);
+ IDirectDraw4_Release(ddraw);
+ IDirect3D3_Release(d3d);
+ refcount = IDirect3DDevice3_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+ DestroyWindow(window);
+}
+
START_TEST(ddraw4)
{
DDDEVICEIDENTIFIER identifier;
@@ -18464,4 +18567,5 @@ START_TEST(ddraw4)
test_cursor_clipping();
test_window_position();
test_get_display_mode();
+ run_for_each_device_type(test_texture_wrong_caps);
}
diff --git a/dlls/ddraw/tests/ddraw7.c b/dlls/ddraw/tests/ddraw7.c
index d641595baa2..4c42d6f4b64 100644
--- a/dlls/ddraw/tests/ddraw7.c
+++ b/dlls/ddraw/tests/ddraw7.c
@@ -18587,6 +18587,101 @@ done:
IDirectDraw7_Release(ddraw);
}
+static void test_texture_wrong_caps(const GUID *device_guid)
+{
+ static struct
+ {
+ struct vec3 position;
+ struct vec2 texcoord;
+ }
+ quad[] =
+ {
+ {{-1.0f, -1.0f, 0.0f}, {0.0f, 1.0f}},
+ {{-1.0f, 1.0f, 0.0f}, {0.0f, 0.0f}},
+ {{ 1.0f, -1.0f, 0.0f}, {1.0f, 1.0f}},
+ {{ 1.0f, 1.0f, 0.0f}, {1.0f, 0.0f}},
+ };
+ static DDPIXELFORMAT fmt =
+ {
+ sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_ALPHAPIXELS, 0,
+ {32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0xff000000}
+ };
+ IDirectDrawSurface7 *surface, *rt;
+ IDirect3DDevice7 *device;
+ IDirectDraw7 *ddraw;
+ DDSURFACEDESC2 ddsd;
+ IDirect3D7 *d3d;
+ D3DCOLOR color;
+ ULONG refcount;
+ HWND window;
+ HRESULT hr;
+
+ window = create_window();
+ if (!(device = create_device_ex(window, DDSCL_NORMAL, device_guid)))
+ {
+ skip("Failed to create a 3D device, skipping test.\n");
+ DestroyWindow(window);
+ return;
+ }
+ hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ memset(&ddsd, 0, sizeof(ddsd));
+ ddsd.dwSize = sizeof(ddsd);
+ ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
+ ddsd.dwHeight = 16;
+ ddsd.dwWidth = 16;
+ ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
+ U4(ddsd).ddpfPixelFormat = fmt;
+ hr = IDirectDraw7_CreateSurface(ddraw, &ddsd, &surface, NULL);
+ ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
+
+ fill_surface(surface, 0xff00ff00);
+
+ hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice7_SetTexture(device, 0, surface);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x000000ff, 0.0f, 0);
+ ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
+ if (is_software_device_type(device_guid))
+ fill_surface(rt, 0x000000ff);
+
+ hr = IDirect3DDevice7_BeginScene(device);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP,
+ D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DDevice7_EndScene(device);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ color = get_surface_color(rt, 320, 240);
+ ok(color == 0, "Got unexpected color 0x%08x.\n", color);
+
+ IDirectDrawSurface7_Release(surface);
+ IDirectDrawSurface7_Release(rt);
+ IDirectDraw7_Release(ddraw);
+ IDirect3D7_Release(d3d);
+ refcount = IDirect3DDevice3_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+ DestroyWindow(window);
+}
+
static void run_for_each_device_type(void (*test_func)(const GUID *))
{
test_func(hw_device_guid);
@@ -18763,4 +18858,5 @@ START_TEST(ddraw7)
test_cursor_clipping();
test_window_position();
test_get_display_mode();
+ run_for_each_device_type(test_texture_wrong_caps);
}
--
2.30.2