Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com>
---
dlls/d3d11/device.c | 4 ++--
dlls/wined3d/device.c | 9 +++++----
dlls/wined3d/wined3d.spec | 2 +-
include/wine/wined3d.h | 4 ++--
4 files changed, 10 insertions(+), 9 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index d93256e77ad..70d14c7f2c5 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -2137,7 +2137,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetRenderTargetsAndUnord
static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetBlendState(ID3D11DeviceContext1 *iface,
ID3D11BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask)
{
- struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
+ struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
struct wined3d_blend_state *wined3d_state;
struct d3d_blend_state *blend_state_impl;
@@ -2145,7 +2145,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetBlendState(ID3D11Devi
iface, blend_state, blend_factor, sample_mask);
wined3d_mutex_lock();
- if ((wined3d_state = wined3d_device_get_blend_state(device->wined3d_device,
+ if ((wined3d_state = wined3d_device_context_get_blend_state(context->wined3d_context,
(struct wined3d_color *)blend_factor, sample_mask)))
{
blend_state_impl = wined3d_blend_state_get_parent(wined3d_state);
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 974db90037d..39701886450 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1603,12 +1603,12 @@ void CDECL wined3d_device_set_blend_state(struct wined3d_device *device,
wined3d_device_context_set_blend_state(&device->cs->c, blend_state, blend_factor, sample_mask);
}
-struct wined3d_blend_state * CDECL wined3d_device_get_blend_state(const struct wined3d_device *device,
+struct wined3d_blend_state * CDECL wined3d_device_context_get_blend_state(const struct wined3d_device_context *context,
struct wined3d_color *blend_factor, unsigned int *sample_mask)
{
- const struct wined3d_state *state = device->cs->c.state;
+ const struct wined3d_state *state = context->state;
- TRACE("device %p, blend_factor %p, sample_mask %p.\n", device, blend_factor, sample_mask);
+ TRACE("context %p, blend_factor %p, sample_mask %p.\n", context, blend_factor, sample_mask);
*blend_factor = state->blend_factor;
*sample_mask = state->sample_mask;
@@ -3921,6 +3921,7 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
const struct wined3d_stateblock_state *state = &stateblock->stateblock_state;
const struct wined3d_saved_states *changed = &stateblock->changed;
const unsigned int word_bit_count = sizeof(DWORD) * CHAR_BIT;
+ struct wined3d_device_context *context = &device->cs->c;
unsigned int i, j, start, idx;
struct wined3d_range range;
uint32_t map;
@@ -4153,7 +4154,7 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
if (wined3d_bitmap_is_set(changed->renderState, WINED3D_RS_BLENDFACTOR))
wined3d_color_from_d3dcolor(&colour, state->rs[WINED3D_RS_BLENDFACTOR]);
else
- wined3d_device_get_blend_state(device, &colour, &sample_mask);
+ wined3d_device_context_get_blend_state(context, &colour, &sample_mask);
if ((entry = wine_rb_get(&device->blend_states, &desc)))
{
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 406e511c0f6..35fbc44ee64 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -55,7 +55,6 @@
@ cdecl wined3d_device_end_scene(ptr)
@ cdecl wined3d_device_evict_managed_resources(ptr)
@ cdecl wined3d_device_get_available_texture_mem(ptr)
-@ cdecl wined3d_device_get_blend_state(ptr ptr)
@ cdecl wined3d_device_get_clip_status(ptr ptr)
@ cdecl wined3d_device_get_compute_shader(ptr)
@ cdecl wined3d_device_get_creation_parameters(ptr ptr)
@@ -170,6 +169,7 @@
@ cdecl wined3d_device_context_dispatch_indirect(ptr ptr long)
@ cdecl wined3d_device_context_flush(ptr)
@ cdecl wined3d_device_context_generate_mipmaps(ptr ptr)
+@ cdecl wined3d_device_context_get_blend_state(ptr ptr ptr)
@ cdecl wined3d_device_context_get_constant_buffer(ptr long long)
@ cdecl wined3d_device_context_get_shader(ptr long)
@ cdecl wined3d_device_context_issue_query(ptr ptr long)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 1a58c671934..7dcb969966c 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2375,8 +2375,6 @@ HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
void __cdecl wined3d_device_flush(struct wined3d_device *device);
UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
-struct wined3d_blend_state * __cdecl wined3d_device_get_blend_state(const struct wined3d_device *device,
- struct wined3d_color *blend_factor, unsigned int *sample_mask);
HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device,
struct wined3d_clip_status *clip_status);
struct wined3d_shader * __cdecl wined3d_device_get_compute_shader(const struct wined3d_device *device);
@@ -2565,6 +2563,8 @@ void __cdecl wined3d_device_context_draw_indirect(struct wined3d_device_context
void __cdecl wined3d_device_context_flush(struct wined3d_device_context *context);
void __cdecl wined3d_device_context_generate_mipmaps(struct wined3d_device_context *context,
struct wined3d_shader_resource_view *view);
+struct wined3d_blend_state * __cdecl wined3d_device_context_get_blend_state(
+ const struct wined3d_device_context *context, struct wined3d_color *blend_factor, unsigned int *sample_mask);
struct wined3d_buffer * __cdecl wined3d_device_context_get_constant_buffer(const struct wined3d_device_context *context,
enum wined3d_shader_type shader_type, unsigned int idx);
struct wined3d_shader * __cdecl wined3d_device_context_get_shader(const struct wined3d_device_context *context,
--
2.30.2