Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com>
---
dlls/wined3d/cs.c | 22 +++++++++++++++-------
dlls/wined3d/resource.c | 4 ++--
dlls/wined3d/wined3d_private.h | 9 +++++----
3 files changed, 22 insertions(+), 13 deletions(-)
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 32ea900e27d..bb11851c1be 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -2279,9 +2279,11 @@ static void wined3d_cs_exec_map(struct wined3d_cs *cs, const void *data)
op->sub_resource_idx, op->map_desc, op->box, op->flags);
}
-HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx,
- struct wined3d_map_desc *map_desc, const struct wined3d_box *box, unsigned int flags)
+static HRESULT wined3d_cs_map(struct wined3d_device_context *context, struct wined3d_resource *resource,
+ unsigned int sub_resource_idx, struct wined3d_map_desc *map_desc, const struct wined3d_box *box,
+ unsigned int flags)
{
+ struct wined3d_cs *cs = wined3d_cs_from_context(context);
struct wined3d_cs_map *op;
HRESULT hr;
@@ -2289,7 +2291,7 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource,
* increasing the map count would be visible to applications. */
wined3d_not_from_cs(cs);
- op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_MAP);
+ op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_MAP);
op->opcode = WINED3D_CS_OP_MAP;
op->resource = resource;
op->sub_resource_idx = sub_resource_idx;
@@ -2298,7 +2300,7 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource,
op->flags = flags;
op->hr = &hr;
- wined3d_device_context_submit(&cs->c, WINED3D_CS_QUEUE_MAP);
+ wined3d_device_context_submit(context, WINED3D_CS_QUEUE_MAP);
wined3d_cs_finish(cs, WINED3D_CS_QUEUE_MAP);
return hr;
@@ -2312,20 +2314,22 @@ static void wined3d_cs_exec_unmap(struct wined3d_cs *cs, const void *data)
*op->hr = resource->resource_ops->resource_sub_resource_unmap(resource, op->sub_resource_idx);
}
-HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx)
+static HRESULT wined3d_cs_unmap(struct wined3d_device_context *context, struct wined3d_resource *resource,
+ unsigned int sub_resource_idx)
{
+ struct wined3d_cs *cs = wined3d_cs_from_context(context);
struct wined3d_cs_unmap *op;
HRESULT hr;
wined3d_not_from_cs(cs);
- op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_MAP);
+ op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_MAP);
op->opcode = WINED3D_CS_OP_UNMAP;
op->resource = resource;
op->sub_resource_idx = sub_resource_idx;
op->hr = &hr;
- wined3d_device_context_submit(&cs->c, WINED3D_CS_QUEUE_MAP);
+ wined3d_device_context_submit(context, WINED3D_CS_QUEUE_MAP);
wined3d_cs_finish(cs, WINED3D_CS_QUEUE_MAP);
return hr;
@@ -2790,6 +2794,8 @@ static const struct wined3d_device_context_ops wined3d_cs_st_ops =
wined3d_cs_st_submit,
wined3d_cs_st_finish,
wined3d_cs_st_push_constants,
+ wined3d_cs_map,
+ wined3d_cs_unmap,
};
static BOOL wined3d_cs_queue_is_empty(const struct wined3d_cs *cs, const struct wined3d_cs_queue *queue)
@@ -2911,6 +2917,8 @@ static const struct wined3d_device_context_ops wined3d_cs_mt_ops =
wined3d_cs_mt_submit,
wined3d_cs_mt_finish,
wined3d_cs_mt_push_constants,
+ wined3d_cs_map,
+ wined3d_cs_unmap,
};
static void poll_queries(struct wined3d_cs *cs)
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index 8f2dc9ad095..6c937fa79b2 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -376,14 +376,14 @@ HRESULT CDECL wined3d_resource_map(struct wined3d_resource *resource, unsigned i
flags = wined3d_resource_sanitise_map_flags(resource, flags);
wined3d_resource_wait_idle(resource);
- return wined3d_cs_map(resource->device->cs, resource, sub_resource_idx, map_desc, box, flags);
+ return resource->device->cs->c.ops->map(&resource->device->cs->c, resource, sub_resource_idx, map_desc, box, flags);
}
HRESULT CDECL wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx)
{
TRACE("resource %p, sub_resource_idx %u.\n", resource, sub_resource_idx);
- return wined3d_cs_unmap(resource->device->cs, resource, sub_resource_idx);
+ return resource->device->cs->c.ops->unmap(&resource->device->cs->c, resource, sub_resource_idx);
}
void CDECL wined3d_resource_preload(struct wined3d_resource *resource)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 34ec814685c..26d3efda24d 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -4686,6 +4686,11 @@ struct wined3d_device_context_ops
void (*finish)(struct wined3d_device_context *context, enum wined3d_cs_queue_id queue_id);
void (*push_constants)(struct wined3d_device_context *context, enum wined3d_push_constants p,
unsigned int start_idx, unsigned int count, const void *constants);
+ HRESULT (*map)(struct wined3d_device_context *context, struct wined3d_resource *resource,
+ unsigned int sub_resource_idx, struct wined3d_map_desc *map_desc, const struct wined3d_box *box,
+ unsigned int flags);
+ HRESULT (*unmap)(struct wined3d_device_context *context, struct wined3d_resource *resource,
+ unsigned int sub_resource_idx);
};
struct wined3d_device_context
@@ -4755,10 +4760,6 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform
void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void wined3d_cs_init_object(struct wined3d_cs *cs,
void (*callback)(void *object), void *object) DECLSPEC_HIDDEN;
-HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource, unsigned int sub_resource_idx,
- struct wined3d_map_desc *map_desc, const struct wined3d_box *box, unsigned int flags) DECLSPEC_HIDDEN;
-HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resource,
- unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
static inline void wined3d_cs_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id)
{
--
2.30.2