Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com>
---
dlls/d3d11/device.c | 38 +++++++++++++++++-------
dlls/wined3d/cs.c | 53 ++++++++++++++++++++--------------
dlls/wined3d/device.c | 37 ++++++++++++++----------
dlls/wined3d/wined3d.spec | 2 +-
dlls/wined3d/wined3d_private.h | 5 ++--
include/wine/wined3d.h | 5 ++--
6 files changed, 87 insertions(+), 53 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index b6e60050f4f..0ba195b73eb 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -552,20 +552,29 @@ static void d3d11_device_context_get_constant_buffers(ID3D11DeviceContext1 *ifac
wined3d_mutex_unlock();
}
-static void d3d11_device_context_set_constant_buffers(ID3D11DeviceContext1 *iface,
- enum wined3d_shader_type type, UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
+static void d3d11_device_context_set_constant_buffers(ID3D11DeviceContext1 *iface, enum wined3d_shader_type type,
+ unsigned int start_slot, unsigned int buffer_count, ID3D11Buffer *const *buffers)
{
+ struct wined3d_buffer *wined3d_buffers[D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT];
struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
unsigned int i;
- wined3d_mutex_lock();
+ if (buffer_count > ARRAY_SIZE(wined3d_buffers))
+ {
+ WARN("Buffer count %u exceeds limit; ignoring call.\n", buffer_count);
+ return;
+ }
+
for (i = 0; i < buffer_count; ++i)
{
struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
- wined3d_device_context_set_constant_buffer(context->wined3d_context, type, start_slot + i,
- buffer ? buffer->wined3d_buffer : NULL);
+ wined3d_buffers[i] = buffer ? buffer->wined3d_buffer : NULL;
}
+
+ wined3d_mutex_lock();
+ wined3d_device_context_set_constant_buffers(context->wined3d_context,
+ type, start_slot, buffer_count, wined3d_buffers);
wined3d_mutex_unlock();
}
@@ -4554,20 +4563,29 @@ static void d3d10_device_get_constant_buffers(ID3D10Device1 *iface,
wined3d_mutex_unlock();
}
-static void d3d10_device_set_constant_buffers(ID3D10Device1 *iface,
- enum wined3d_shader_type type, UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
+static void d3d10_device_set_constant_buffers(ID3D10Device1 *iface, enum wined3d_shader_type type,
+ unsigned int start_slot, unsigned int buffer_count, ID3D10Buffer *const *buffers)
{
+ struct wined3d_buffer *wined3d_buffers[D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT];
struct d3d_device *device = impl_from_ID3D10Device(iface);
unsigned int i;
- wined3d_mutex_lock();
+ if (buffer_count > ARRAY_SIZE(wined3d_buffers))
+ {
+ WARN("Buffer count %u exceeds limit; ignoring call.\n", buffer_count);
+ return;
+ }
+
for (i = 0; i < buffer_count; ++i)
{
struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
- wined3d_device_context_set_constant_buffer(device->immediate_context.wined3d_context, type, start_slot + i,
- buffer ? buffer->wined3d_buffer : NULL);
+ wined3d_buffers[i] = buffer ? buffer->wined3d_buffer : NULL;
}
+
+ wined3d_mutex_lock();
+ wined3d_device_context_set_constant_buffers(device->immediate_context.wined3d_context,
+ type, start_slot, buffer_count, wined3d_buffers);
wined3d_mutex_unlock();
}
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index a7652380e16..712a20696a4 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -116,7 +116,7 @@ enum wined3d_cs_op
WINED3D_CS_OP_SET_STREAM_SOURCE_FREQ,
WINED3D_CS_OP_SET_STREAM_OUTPUT,
WINED3D_CS_OP_SET_INDEX_BUFFER,
- WINED3D_CS_OP_SET_CONSTANT_BUFFER,
+ WINED3D_CS_OP_SET_CONSTANT_BUFFERS,
WINED3D_CS_OP_SET_TEXTURE,
WINED3D_CS_OP_SET_SHADER_RESOURCE_VIEW,
WINED3D_CS_OP_SET_UNORDERED_ACCESS_VIEW,
@@ -282,12 +282,13 @@ struct wined3d_cs_set_index_buffer
unsigned int offset;
};
-struct wined3d_cs_set_constant_buffer
+struct wined3d_cs_set_constant_buffers
{
enum wined3d_cs_op opcode;
enum wined3d_shader_type type;
- UINT cb_idx;
- struct wined3d_buffer *buffer;
+ unsigned int start_idx;
+ unsigned int count;
+ struct wined3d_buffer *buffers[1];
};
struct wined3d_cs_set_texture
@@ -603,7 +604,7 @@ static const char *debug_cs_op(enum wined3d_cs_op op)
WINED3D_TO_STR(WINED3D_CS_OP_SET_STREAM_SOURCE_FREQ);
WINED3D_TO_STR(WINED3D_CS_OP_SET_STREAM_OUTPUT);
WINED3D_TO_STR(WINED3D_CS_OP_SET_INDEX_BUFFER);
- WINED3D_TO_STR(WINED3D_CS_OP_SET_CONSTANT_BUFFER);
+ WINED3D_TO_STR(WINED3D_CS_OP_SET_CONSTANT_BUFFERS);
WINED3D_TO_STR(WINED3D_CS_OP_SET_TEXTURE);
WINED3D_TO_STR(WINED3D_CS_OP_SET_SHADER_RESOURCE_VIEW);
WINED3D_TO_STR(WINED3D_CS_OP_SET_UNORDERED_ACCESS_VIEW);
@@ -1535,32 +1536,40 @@ void wined3d_device_context_emit_set_index_buffer(struct wined3d_device_context
wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
}
-static void wined3d_cs_exec_set_constant_buffer(struct wined3d_cs *cs, const void *data)
+static void wined3d_cs_exec_set_constant_buffers(struct wined3d_cs *cs, const void *data)
{
- const struct wined3d_cs_set_constant_buffer *op = data;
- struct wined3d_buffer *prev;
+ const struct wined3d_cs_set_constant_buffers *op = data;
+ unsigned int i;
- prev = cs->state.cb[op->type][op->cb_idx];
- cs->state.cb[op->type][op->cb_idx] = op->buffer;
+ for (i = 0; i < op->count; ++i)
+ {
+ struct wined3d_buffer *prev = cs->state.cb[op->type][op->start_idx + i];
+ struct wined3d_buffer *buffer = op->buffers[i];
- if (op->buffer)
- InterlockedIncrement(&op->buffer->resource.bind_count);
- if (prev)
- InterlockedDecrement(&prev->resource.bind_count);
+ cs->state.cb[op->type][op->start_idx + i] = buffer;
+
+ if (buffer)
+ InterlockedIncrement(&buffer->resource.bind_count);
+ if (prev)
+ InterlockedDecrement(&prev->resource.bind_count);
+ }
device_invalidate_state(cs->c.device, STATE_CONSTANT_BUFFER(op->type));
}
-void wined3d_device_context_emit_set_constant_buffer(struct wined3d_device_context *context,
- enum wined3d_shader_type type, UINT cb_idx, struct wined3d_buffer *buffer)
+void wined3d_device_context_emit_set_constant_buffers(struct wined3d_device_context *context,
+ enum wined3d_shader_type type, unsigned int start_idx, unsigned int count,
+ struct wined3d_buffer *const *buffers)
{
- struct wined3d_cs_set_constant_buffer *op;
+ struct wined3d_cs_set_constant_buffers *op;
- op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
- op->opcode = WINED3D_CS_OP_SET_CONSTANT_BUFFER;
+ op = wined3d_device_context_require_space(context, offsetof(struct wined3d_cs_set_constant_buffers, buffers[count]),
+ WINED3D_CS_QUEUE_DEFAULT);
+ op->opcode = WINED3D_CS_OP_SET_CONSTANT_BUFFERS;
op->type = type;
- op->cb_idx = cb_idx;
- op->buffer = buffer;
+ op->start_idx = start_idx;
+ op->count = count;
+ memcpy(op->buffers, buffers, count * sizeof(*buffers));
wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
}
@@ -2911,7 +2920,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_SET_STREAM_SOURCE_FREQ */ wined3d_cs_exec_set_stream_source_freq,
/* WINED3D_CS_OP_SET_STREAM_OUTPUT */ wined3d_cs_exec_set_stream_output,
/* WINED3D_CS_OP_SET_INDEX_BUFFER */ wined3d_cs_exec_set_index_buffer,
- /* WINED3D_CS_OP_SET_CONSTANT_BUFFER */ wined3d_cs_exec_set_constant_buffer,
+ /* WINED3D_CS_OP_SET_CONSTANT_BUFFERS */ wined3d_cs_exec_set_constant_buffers,
/* WINED3D_CS_OP_SET_TEXTURE */ wined3d_cs_exec_set_texture,
/* WINED3D_CS_OP_SET_SHADER_RESOURCE_VIEW */ wined3d_cs_exec_set_shader_resource_view,
/* WINED3D_CS_OP_SET_UNORDERED_ACCESS_VIEW */ wined3d_cs_exec_set_unordered_access_view,
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index c6b0c9f831e..f0aa9fbd250 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1696,8 +1696,7 @@ void CDECL wined3d_device_context_set_state(struct wined3d_device_context *conte
for (i = 0; i < WINED3D_SHADER_TYPE_COUNT; ++i)
{
wined3d_device_context_emit_set_shader(context, i, state->shader[i]);
- for (j = 0; j < MAX_CONSTANT_BUFFERS; ++j)
- wined3d_device_context_emit_set_constant_buffer(context, i, j, state->cb[i][j]);
+ wined3d_device_context_emit_set_constant_buffers(context, i, 0, MAX_CONSTANT_BUFFERS, state->cb[i]);
for (j = 0; j < MAX_SAMPLER_OBJECTS; ++j)
{
wined3d_device_context_emit_set_sampler(context, i, j, state->sampler[i][j]);
@@ -1832,30 +1831,36 @@ struct wined3d_shader * CDECL wined3d_device_context_get_shader(const struct win
return context->state->shader[type];
}
-void CDECL wined3d_device_context_set_constant_buffer(struct wined3d_device_context *context,
- enum wined3d_shader_type type, unsigned int idx, struct wined3d_buffer *buffer)
+void CDECL wined3d_device_context_set_constant_buffers(struct wined3d_device_context *context,
+ enum wined3d_shader_type type, unsigned int start_idx, unsigned int count,
+ struct wined3d_buffer *const *buffers)
{
struct wined3d_state *state = context->state;
- struct wined3d_buffer *prev;
+ unsigned int i;
- TRACE("context %p, type %#x, idx %u, buffer %p.\n", context, type, idx, buffer);
+ TRACE("context %p, type %#x, start_idx %u, count %u, buffers %p.\n", context, type, start_idx, count, buffers);
- if (idx >= MAX_CONSTANT_BUFFERS)
+ if (start_idx + count > MAX_CONSTANT_BUFFERS)
{
- WARN("Invalid constant buffer index %u.\n", idx);
+ WARN("Invalid constant buffer index %u, count %u.\n", start_idx, count);
return;
}
- prev = state->cb[type][idx];
- if (buffer == prev)
+ if (!memcmp(buffers, &state->cb[type][start_idx], count * sizeof(*buffers)))
return;
- if (buffer)
- wined3d_buffer_incref(buffer);
- state->cb[type][idx] = buffer;
- wined3d_device_context_emit_set_constant_buffer(context, type, idx, buffer);
- if (prev)
- wined3d_buffer_decref(prev);
+ wined3d_device_context_emit_set_constant_buffers(context, type, start_idx, count, buffers);
+ for (i = 0; i < count; ++i)
+ {
+ struct wined3d_buffer *prev = state->cb[type][start_idx + i];
+ struct wined3d_buffer *buffer = buffers[i];
+
+ if (buffer)
+ wined3d_buffer_incref(buffer);
+ state->cb[type][start_idx + i] = buffer;
+ if (prev)
+ wined3d_buffer_decref(prev);
+ }
}
void CDECL wined3d_device_context_set_blend_state(struct wined3d_device_context *context,
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 1369fd4cf90..3f22af60689 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -122,7 +122,7 @@
@ cdecl wined3d_device_context_reset_state(ptr)
@ cdecl wined3d_device_context_resolve_sub_resource(ptr ptr long ptr long long)
@ cdecl wined3d_device_context_set_blend_state(ptr ptr ptr long)
-@ cdecl wined3d_device_context_set_constant_buffer(ptr long long ptr)
+@ cdecl wined3d_device_context_set_constant_buffers(ptr long long long ptr)
@ cdecl wined3d_device_context_set_depth_stencil_state(ptr ptr long)
@ cdecl wined3d_device_context_set_depth_stencil_view(ptr ptr)
@ cdecl wined3d_device_context_set_index_buffer(ptr ptr long long)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 12f1d21e6a0..afdea25ded9 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -4788,8 +4788,9 @@ void wined3d_device_context_emit_set_blend_state(struct wined3d_device_context *
unsigned int sample_mask) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_clip_plane(struct wined3d_device_context *context, unsigned int plane_idx,
const struct wined3d_vec4 *plane) DECLSPEC_HIDDEN;
-void wined3d_device_context_emit_set_constant_buffer(struct wined3d_device_context *context,
- enum wined3d_shader_type type, UINT cb_idx, struct wined3d_buffer *buffer) DECLSPEC_HIDDEN;
+void wined3d_device_context_emit_set_constant_buffers(struct wined3d_device_context *context,
+ enum wined3d_shader_type type, unsigned int start_idx, unsigned int count,
+ struct wined3d_buffer *const *buffers) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_depth_stencil_state(struct wined3d_device_context *context,
struct wined3d_depth_stencil_state *state, unsigned int stencil_ref) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_depth_stencil_view(struct wined3d_device_context *context,
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 7777e45ad21..2e01d27ed68 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2494,8 +2494,9 @@ void __cdecl wined3d_device_context_resolve_sub_resource(struct wined3d_device_c
struct wined3d_resource *src_resource, unsigned int src_sub_resource_idx, enum wined3d_format_id format_id);
void __cdecl wined3d_device_context_set_blend_state(struct wined3d_device_context *context,
struct wined3d_blend_state *state, const struct wined3d_color *blend_factor, unsigned int sample_mask);
-void __cdecl wined3d_device_context_set_constant_buffer(struct wined3d_device_context *context,
- enum wined3d_shader_type type, unsigned int idx, struct wined3d_buffer *buffer);
+void __cdecl wined3d_device_context_set_constant_buffers(struct wined3d_device_context *context,
+ enum wined3d_shader_type type, unsigned int start_idx, unsigned int count,
+ struct wined3d_buffer *const *buffers);
void __cdecl wined3d_device_context_set_depth_stencil_state(struct wined3d_device_context *context,
struct wined3d_depth_stencil_state *depth_stencil_state, unsigned int stencil_ref);
HRESULT __cdecl wined3d_device_context_set_depth_stencil_view(struct wined3d_device_context *context,
--
2.30.2