Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
---
dlls/d3d10core/tests/d3d10core.c | 7 ++++---
dlls/d3d11/tests/d3d11.c | 2 +-
dlls/wined3d/texture.c | 11 +++++++++--
3 files changed, 14 insertions(+), 6 deletions(-)
diff --git a/dlls/d3d10core/tests/d3d10core.c b/dlls/d3d10core/tests/d3d10core.c
index def80870fd5..6c381f62840 100644
--- a/dlls/d3d10core/tests/d3d10core.c
+++ b/dlls/d3d10core/tests/d3d10core.c
@@ -16217,8 +16217,9 @@ static void test_format_compatibility(void)
colour = get_readback_color(&rb, x, y);
expected = test_data[i].success && x >= texel_dwords && y
? bitmap_data[j - (4 + texel_dwords)] : initial_data[j];
- ok(colour == expected, "Test %u: Got unexpected colour 0x%08x at (%u, %u), expected 0x%08x.\n",
- i, colour, x, y, expected);
+ todo_wine_if(test_data[i].dst_ds && colour)
+ ok(colour == expected, "Test %u: Got unexpected colour 0x%08x at (%u, %u), expected 0x%08x.\n",
+ i, colour, x, y, expected);
}
release_resource_readback(&rb);
@@ -16231,7 +16232,7 @@ static void test_format_compatibility(void)
y = j / 4;
colour = get_readback_color(&rb, x, y);
expected = test_data[i].success ? bitmap_data[j] : initial_data[j];
- todo_wine_if(test_data[i].src_ds)
+ todo_wine_if(test_data[i].dst_ds || test_data[i].src_format == DXGI_FORMAT_R16_TYPELESS)
ok(colour == expected, "Test %u: Got unexpected colour 0x%08x at (%u, %u), expected 0x%08x.\n",
i, colour, x, y, expected);
}
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index c1834540484..36c3995e7ad 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -28306,7 +28306,7 @@ static void test_format_compatibility(void)
y = j / 4;
colour = get_readback_color(&rb, x, y, 0);
expected = test_data[i].success ? bitmap_data[j] : initial_data[j];
- todo_wine_if(test_data[i].src_ds || test_data[i].dst_ds)
+ todo_wine_if(!test_data[i].dst_ds && test_data[i].src_format == DXGI_FORMAT_R16_TYPELESS)
ok(colour == expected, "Test %u: Got unexpected colour 0x%08x at (%u, %u), expected 0x%08x.\n",
i, colour, x, y, expected);
}
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 5c85b2c91bb..f3a48faf5ca 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -6082,12 +6082,19 @@ static DWORD raw_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit
unsigned int src_level, src_layer, dst_level, dst_layer;
struct wined3d_blitter *next;
GLuint src_name, dst_name;
+ bool src_ds, dst_ds;
DWORD location;
+ src_ds = src_texture->resource.format->depth_size || src_texture->resource.format->stencil_size;
+ dst_ds = dst_texture->resource.format->depth_size || dst_texture->resource.format->stencil_size;
+
/* If we would need to copy from a renderbuffer or drawable, we'd probably
* be better off using the FBO blitter directly, since we'd need to use it
- * to copy the resource contents to the texture anyway. */
- if (op != WINED3D_BLIT_OP_RAW_BLIT
+ * to copy the resource contents to the texture anyway.
+ *
+ * We also can't copy between depth/stencil and colour resources, since
+ * the formats are considered incompatible in OpenGL. */
+ if (op != WINED3D_BLIT_OP_RAW_BLIT || (src_ds != dst_ds)
|| (src_texture->resource.format->id == dst_texture->resource.format->id
&& (!(src_location & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
|| !(dst_location & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB)))))
--
2.20.1