Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com>
---
dlls/wined3d/buffer.c | 2 +-
dlls/wined3d/cs.c | 54 ++++++++++++++++++++++++++++++++++
dlls/wined3d/device.c | 3 +-
dlls/wined3d/texture.c | 2 +-
dlls/wined3d/wined3d_private.h | 6 ++++
5 files changed, 64 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 9d22a909fb6..4c5e2054fe0 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1063,7 +1063,7 @@ static void wined3d_buffer_init_data(struct wined3d_buffer *buffer,
if (buffer->flags & WINED3D_BUFFER_USE_BO)
{
wined3d_box_set(&box, 0, 0, resource->size, 1, 0, 1);
- device->cs->c.ops->update_sub_resource(&device->cs->c, resource,
+ wined3d_device_context_emit_update_sub_resource(&device->cs->c, resource,
0, &box, data->data, data->row_pitch, data->slice_pitch);
}
else
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 47bc36d4cc0..a3124a229e1 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -2649,6 +2649,40 @@ done:
wined3d_resource_release(resource);
}
+void wined3d_device_context_emit_update_sub_resource(struct wined3d_device_context *context,
+ struct wined3d_resource *resource, unsigned int sub_resource_idx, const struct wined3d_box *box,
+ const void *data, unsigned int row_pitch, unsigned int slice_pitch)
+{
+ struct wined3d_const_bo_address src_addr;
+ void *map_ptr;
+
+ if ((map_ptr = context->ops->prepare_upload_bo(context, resource, sub_resource_idx, box,
+ row_pitch, slice_pitch, WINED3D_MAP_WRITE, &src_addr)))
+ {
+ struct wined3d_cs_update_sub_resource *op;
+
+ wined3d_format_copy_data(resource->format, data, row_pitch, slice_pitch, map_ptr, row_pitch, slice_pitch,
+ box->right - box->left, box->bottom - box->top, box->back - box->front);
+
+ op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
+ op->opcode = WINED3D_CS_OP_UPDATE_SUB_RESOURCE;
+ op->resource = resource;
+ op->sub_resource_idx = sub_resource_idx;
+ op->box = *box;
+ op->addr = src_addr;
+ op->row_pitch = row_pitch;
+ op->slice_pitch = slice_pitch;
+
+ wined3d_device_context_acquire_resource(context, resource);
+
+ wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
+ }
+ else
+ {
+ context->ops->update_sub_resource(context, resource, sub_resource_idx, box, data, row_pitch, slice_pitch);
+ }
+}
+
static void wined3d_cs_update_sub_resource(struct wined3d_device_context *context,
struct wined3d_resource *resource, unsigned int sub_resource_idx, const struct wined3d_box *box,
const void *data, unsigned int row_pitch, unsigned int slice_pitch)
@@ -2946,12 +2980,21 @@ static void wined3d_cs_st_finish(struct wined3d_device_context *context, enum wi
{
}
+static void *wined3d_cs_prepare_upload_bo(struct wined3d_device_context *context, struct wined3d_resource *resource,
+ unsigned int sub_resource_idx, const struct wined3d_box *box, unsigned int row_pitch,
+ unsigned int slice_pitch, uint32_t flags, struct wined3d_const_bo_address *address)
+{
+ /* FIXME: We would like to return mapped or newly allocated memory here. */
+ return NULL;
+}
+
static const struct wined3d_device_context_ops wined3d_cs_st_ops =
{
wined3d_cs_st_require_space,
wined3d_cs_st_submit,
wined3d_cs_st_finish,
wined3d_cs_st_push_constants,
+ wined3d_cs_prepare_upload_bo,
wined3d_cs_map,
wined3d_cs_unmap,
wined3d_cs_update_sub_resource,
@@ -3080,6 +3123,7 @@ static const struct wined3d_device_context_ops wined3d_cs_mt_ops =
wined3d_cs_mt_submit,
wined3d_cs_mt_finish,
wined3d_cs_mt_push_constants,
+ wined3d_cs_prepare_upload_bo,
wined3d_cs_map,
wined3d_cs_unmap,
wined3d_cs_update_sub_resource,
@@ -3353,6 +3397,15 @@ static void wined3d_deferred_context_push_constants(struct wined3d_device_contex
FIXME("context %p, p %#x, start_idx %u, count %u, constants %p, stub!\n", context, p, start_idx, count, constants);
}
+static void *wined3d_deferred_context_prepare_upload_bo(struct wined3d_device_context *context,
+ struct wined3d_resource *resource, unsigned int sub_resource_idx, const struct wined3d_box *box,
+ unsigned int row_pitch, unsigned int slice_pitch, uint32_t flags, struct wined3d_const_bo_address *address)
+{
+ FIXME("context %p, resource %p, sub_resource_idx %u, box %p, flags %#x, address %p, stub!\n",
+ context, resource, sub_resource_idx, box, flags, address);
+ return false;
+}
+
static HRESULT wined3d_deferred_context_map(struct wined3d_device_context *context, struct wined3d_resource *resource,
unsigned int sub_resource_idx, void **map_ptr, const struct wined3d_box *box, unsigned int flags)
{
@@ -3430,6 +3483,7 @@ static const struct wined3d_device_context_ops wined3d_deferred_context_ops =
wined3d_deferred_context_submit,
wined3d_deferred_context_finish,
wined3d_deferred_context_push_constants,
+ wined3d_deferred_context_prepare_upload_bo,
wined3d_deferred_context_map,
wined3d_deferred_context_unmap,
wined3d_deferred_context_update_sub_resource,
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 96657141419..e37bf46594c 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4679,7 +4679,8 @@ void CDECL wined3d_device_context_update_sub_resource(struct wined3d_device_cont
return;
}
- context->ops->update_sub_resource(context, resource, sub_resource_idx, box, data, row_pitch, depth_pitch);
+ wined3d_device_context_emit_update_sub_resource(context, resource,
+ sub_resource_idx, box, data, row_pitch, depth_pitch);
}
void CDECL wined3d_device_context_resolve_sub_resource(struct wined3d_device_context *context,
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 62f38a1d592..c1247fbc56b 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -4350,7 +4350,7 @@ HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct
for (i = 0; i < sub_count; ++i)
{
wined3d_texture_get_level_box(*texture, i % (*texture)->level_count, &box);
- device->cs->c.ops->update_sub_resource(&device->cs->c, &(*texture)->resource,
+ wined3d_device_context_emit_update_sub_resource(&device->cs->c, &(*texture)->resource,
i, &box, data[i].data, data[i].row_pitch, data[i].slice_pitch);
}
}
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index c70b0f7c338..83a0a48471b 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -4704,6 +4704,9 @@ struct wined3d_device_context_ops
void (*finish)(struct wined3d_device_context *context, enum wined3d_cs_queue_id queue_id);
void (*push_constants)(struct wined3d_device_context *context, enum wined3d_push_constants p,
unsigned int start_idx, unsigned int count, const void *constants);
+ void *(*prepare_upload_bo)(struct wined3d_device_context *context, struct wined3d_resource *resource,
+ unsigned int sub_resource_idx, const struct wined3d_box *box, unsigned int row_pitch,
+ unsigned int slice_pitch, uint32_t flags, struct wined3d_const_bo_address *address);
HRESULT (*map)(struct wined3d_device_context *context, struct wined3d_resource *resource,
unsigned int sub_resource_idx, void **map_ptr, const struct wined3d_box *box, unsigned int flags);
HRESULT (*unmap)(struct wined3d_device_context *context, struct wined3d_resource *resource,
@@ -4855,6 +4858,9 @@ void wined3d_device_context_emit_set_vertex_declaration(struct wined3d_device_co
struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_viewports(struct wined3d_device_context *context, unsigned int viewport_count,
const struct wined3d_viewport *viewports) DECLSPEC_HIDDEN;
+void wined3d_device_context_emit_update_sub_resource(struct wined3d_device_context *context,
+ struct wined3d_resource *resource, unsigned int sub_resource_idx, const struct wined3d_box *box,
+ const void *data, unsigned int row_pitch, unsigned int slice_pitch) DECLSPEC_HIDDEN;
static inline void wined3d_resource_wait_idle(struct wined3d_resource *resource)
{
--
2.30.2