From: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Conor McCarthy <cmccarthy(a)codeweavers.com>
---
tests/d3d12.c | 199 +++++++++++++++++++++++++++++++++++++++++++++++++-
1 file changed, 198 insertions(+), 1 deletion(-)
diff --git a/tests/d3d12.c b/tests/d3d12.c
index ce6d6b36..4397c063 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -740,7 +740,7 @@ static ID3D12PipelineState *create_compute_pipeline_state_(unsigned int line, ID
ID3D12RootSignature *root_signature, const D3D12_SHADER_BYTECODE cs)
{
D3D12_COMPUTE_PIPELINE_STATE_DESC pipeline_state_desc;
- ID3D12PipelineState *pipeline_state;
+ ID3D12PipelineState *pipeline_state = NULL;
HRESULT hr;
memset(&pipeline_state_desc, 0, sizeof(pipeline_state_desc));
@@ -33837,6 +33837,202 @@ static void test_hull_shader_patch_constant_inputs(void)
destroy_test_context(&context);
}
+static void test_resource_arrays(void)
+{
+ ID3D12Resource *input_buffers[8], *output_buffers[6];
+ D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
+ D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc;
+ D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc;
+ ID3D12GraphicsCommandList *command_list;
+ unsigned int descriptor_count;
+ struct resource_readback rb;
+ struct test_context context;
+ ID3D12DescriptorHeap *heap;
+ ID3D12CommandQueue *queue;
+ ID3D12Device *device;
+ unsigned int i;
+ HRESULT hr;
+
+ static const D3D12_DESCRIPTOR_RANGE descriptor_ranges[] =
+ {
+ {D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 8, 2, 2, 0},
+ {D3D12_DESCRIPTOR_RANGE_TYPE_UAV, 6, 1, 3, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND},
+ };
+
+ static const struct uvec4 cb_data[] =
+ {
+ {0, 0},
+ {1, 1},
+ {0, 5},
+ {1, 4},
+ {2, 0},
+ {3, 1},
+ };
+
+ static const D3D12_ROOT_PARAMETER root_parameters[] =
+ {
+ {D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE,
+ .DescriptorTable = {ARRAY_SIZE(descriptor_ranges), descriptor_ranges}},
+ {D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS, .Constants = {2, 1, ARRAY_SIZE(cb_data) * 4}},
+ };
+
+ static const DWORD cs_code[] =
+ {
+#if 0
+ cbuffer cb : register(b2, space1)
+ {
+ uint2 c[6];
+ }
+
+ Buffer<uint> t1[2] : register(t2, space2);
+ Buffer<uint> t2[] : register(t4, space2);
+
+ RWBuffer<uint> u1[2] : register(u1, space3);
+ RWBuffer<uint> u2[] : register(u3, space3);
+
+ [numthreads(1, 1, 1)]
+ void main()
+ {
+ u1[c[0].x][0] = t1[c[0].y][0];
+ u1[c[1].x][0] = t1[c[1].y][0];
+ u2[c[2].x][0] = t2[c[2].y][0];
+ u2[c[3].x][0] = t2[c[3].y][0];
+ u2[c[4].x][0] = t2[c[4].y][0];
+ u2[c[5].x][0] = t2[c[5].y][0];
+ }
+#endif
+ 0x43425844, 0xef615fd3, 0x708c1d93, 0xdb9908b4, 0xb1853d57, 0x00000001, 0x000004c8, 0x00000003,
+ 0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
+ 0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000474, 0x00050051, 0x0000011d, 0x0100086a,
+ 0x07000059, 0x00308e46, 0x00000000, 0x00000002, 0x00000002, 0x00000006, 0x00000001, 0x07000858,
+ 0x00307e46, 0x00000000, 0x00000002, 0x00000003, 0x00004444, 0x00000002, 0x07000858, 0x00307e46,
+ 0x00000001, 0x00000004, 0xffffffff, 0x00004444, 0x00000002, 0x0700089c, 0x0031ee46, 0x00000000,
+ 0x00000001, 0x00000002, 0x00004444, 0x00000003, 0x0700089c, 0x0031ee46, 0x00000001, 0x00000003,
+ 0xffffffff, 0x00004444, 0x00000003, 0x02000068, 0x00000001, 0x0400009b, 0x00000001, 0x00000001,
+ 0x00000001, 0x07000036, 0x00100012, 0x00000000, 0x0030801a, 0x00000000, 0x00000002, 0x00000000,
+ 0x0d00002d, 0x00100012, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x06207e46, 0x00000000, 0x00000002, 0x0010000a, 0x00000000, 0x07000036, 0x00100022, 0x00000000,
+ 0x0030800a, 0x00000000, 0x00000002, 0x00000000, 0x0d0000a4, 0x0621e0f2, 0x00000000, 0x00000001,
+ 0x0010001a, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00100006,
+ 0x00000000, 0x07000036, 0x00100012, 0x00000000, 0x0030801a, 0x00000000, 0x00000002, 0x00000001,
+ 0x0d00002d, 0x00100012, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x06207e46, 0x00000000, 0x00000002, 0x0010000a, 0x00000000, 0x07000036, 0x00100022, 0x00000000,
+ 0x0030800a, 0x00000000, 0x00000002, 0x00000001, 0x0d0000a4, 0x0621e0f2, 0x00000000, 0x00000001,
+ 0x0010001a, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00100006,
+ 0x00000000, 0x07000036, 0x00100012, 0x00000000, 0x0030801a, 0x00000000, 0x00000002, 0x00000002,
+ 0x0d00002d, 0x00100012, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x06207e46, 0x00000001, 0x00000004, 0x0010000a, 0x00000000, 0x07000036, 0x00100022, 0x00000000,
+ 0x0030800a, 0x00000000, 0x00000002, 0x00000002, 0x0d0000a4, 0x0621e0f2, 0x00000001, 0x00000003,
+ 0x0010001a, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00100006,
+ 0x00000000, 0x07000036, 0x00100012, 0x00000000, 0x0030801a, 0x00000000, 0x00000002, 0x00000003,
+ 0x0d00002d, 0x00100012, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x06207e46, 0x00000001, 0x00000004, 0x0010000a, 0x00000000, 0x07000036, 0x00100022, 0x00000000,
+ 0x0030800a, 0x00000000, 0x00000002, 0x00000003, 0x0d0000a4, 0x0621e0f2, 0x00000001, 0x00000003,
+ 0x0010001a, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00100006,
+ 0x00000000, 0x07000036, 0x00100012, 0x00000000, 0x0030801a, 0x00000000, 0x00000002, 0x00000004,
+ 0x0d00002d, 0x00100012, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x06207e46, 0x00000001, 0x00000004, 0x0010000a, 0x00000000, 0x07000036, 0x00100022, 0x00000000,
+ 0x0030800a, 0x00000000, 0x00000002, 0x00000004, 0x0d0000a4, 0x0621e0f2, 0x00000001, 0x00000003,
+ 0x0010001a, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00100006,
+ 0x00000000, 0x07000036, 0x00100012, 0x00000000, 0x0030801a, 0x00000000, 0x00000002, 0x00000005,
+ 0x0d00002d, 0x00100012, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
+ 0x06207e46, 0x00000001, 0x00000004, 0x0010000a, 0x00000000, 0x07000036, 0x00100022, 0x00000000,
+ 0x0030800a, 0x00000000, 0x00000002, 0x00000005, 0x0d0000a4, 0x0621e0f2, 0x00000001, 0x00000003,
+ 0x0010001a, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00100006,
+ 0x00000000, 0x0100003e,
+ };
+
+ static const uint32_t srv_data[] = {0x1, 0x4, 0x9, 0x10, 0x19, 0x24, 0x31, 0x40};
+ static const uint32_t uav_data[] = {0x1, 0x4, 0x40, 0x31, 0x9, 0x10};
+
+ if (!init_compute_test_context(&context))
+ return;
+ device = context.device;
+ command_list = context.list;
+ queue = context.queue;
+
+ memset(&root_signature_desc, 0, sizeof(root_signature_desc));
+ root_signature_desc.NumParameters = ARRAY_SIZE(root_parameters);
+ root_signature_desc.pParameters = root_parameters;
+ hr = create_root_signature(device, &root_signature_desc, &context.root_signature);
+ ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr);
+
+ for (i = 0, descriptor_count = 0; i < ARRAY_SIZE(descriptor_ranges); ++i)
+ {
+ descriptor_count += descriptor_ranges[i].NumDescriptors;
+ }
+ heap = create_gpu_descriptor_heap(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, descriptor_count);
+
+ for (i = 0; i < ARRAY_SIZE(input_buffers); ++i)
+ {
+ input_buffers[i] = create_default_buffer(device, sizeof(uint32_t),
+ D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST);
+ upload_buffer_data(input_buffers[i], 0, sizeof(srv_data[i]), &srv_data[i], queue, command_list);
+ reset_command_list(command_list, context.allocator);
+ transition_resource_state(command_list, input_buffers[i],
+ D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
+
+ memset(&srv_desc, 0, sizeof(srv_desc));
+ srv_desc.Format = DXGI_FORMAT_R32_UINT;
+ srv_desc.ViewDimension = D3D12_SRV_DIMENSION_BUFFER;
+ srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
+ srv_desc.Buffer.FirstElement = 0;
+ srv_desc.Buffer.NumElements = 1;
+ ID3D12Device_CreateShaderResourceView(device, input_buffers[i], &srv_desc,
+ get_cpu_descriptor_handle(&context, heap, i));
+ }
+
+ for (i = 0; i < ARRAY_SIZE(output_buffers); ++i)
+ {
+ output_buffers[i] = create_default_buffer(device, sizeof(uint32_t),
+ D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
+
+ memset(&uav_desc, 0, sizeof(uav_desc));
+ uav_desc.Format = DXGI_FORMAT_R32_UINT;
+ uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
+ uav_desc.Buffer.FirstElement = 0;
+ uav_desc.Buffer.NumElements = 1;
+ ID3D12Device_CreateUnorderedAccessView(device, output_buffers[i], NULL, &uav_desc,
+ get_cpu_descriptor_handle(&context, heap, ARRAY_SIZE(input_buffers) + i));
+ }
+
+ context.pipeline_state = create_compute_pipeline_state(device, context.root_signature,
+ shader_bytecode(cs_code, sizeof(cs_code)));
+ if (!context.pipeline_state)
+ {
+ skip("Shader descriptor arrays are not supported.\n");
+ goto done;
+ }
+
+ ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
+ ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, context.root_signature);
+ ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list,
+ 0, get_gpu_descriptor_handle(&context, heap, 0));
+ ID3D12GraphicsCommandList_SetComputeRoot32BitConstants(command_list, 1, ARRAY_SIZE(cb_data) * 4, cb_data, 0);
+
+ ID3D12GraphicsCommandList_Dispatch(command_list, 1, 1, 1);
+
+ for (i = 0; i < ARRAY_SIZE(output_buffers); ++i)
+ {
+ vkd3d_test_set_context("buffer %u", i);
+ transition_sub_resource_state(command_list, output_buffers[i], 0,
+ D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
+ get_buffer_readback_with_command_list(output_buffers[i], DXGI_FORMAT_R32_UINT, &rb, queue, command_list);
+ todo_if(i)
+ check_readback_data_uint(&rb, NULL, uav_data[i], 0);
+ release_resource_readback(&rb);
+ reset_command_list(command_list, context.allocator);
+ }
+
+done:
+ for (i = 0; i < ARRAY_SIZE(output_buffers); ++i)
+ ID3D12Resource_Release(output_buffers[i]);
+ for (i = 0; i < ARRAY_SIZE(input_buffers); ++i)
+ ID3D12Resource_Release(input_buffers[i]);
+ ID3D12DescriptorHeap_Release(heap);
+ destroy_test_context(&context);
+}
+
START_TEST(d3d12)
{
parse_args(argc, argv);
@@ -34005,4 +34201,5 @@ START_TEST(d3d12)
run_test(test_sampler_register_space);
run_test(test_hull_shader_relative_addressing);
run_test(test_hull_shader_patch_constant_inputs);
+ run_test(test_resource_arrays);
}
--
2.31.1