Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
---
I was unable to StretchRect() to work with AYUV source on Windows as a proper test,
however it's possible to create such surfaces there. DXVA2 accepts this format as valid source
surface too, I suspect dxva might have some way to make such format combination work.
It's a relatively small change comparing to other YUV formats, and helps for the cases
when video source is using AYUV output.
dlls/wined3d/glsl_shader.c | 9 +++++++++
dlls/wined3d/utils.c | 11 +++++++++++
dlls/wined3d/wined3d_private.h | 1 +
include/wine/wined3d.h | 1 +
4 files changed, 22 insertions(+)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 5ae90148dc8..0ac081ceb6d 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -12753,6 +12753,14 @@ static void glsl_blitter_generate_yuv_shader(struct wined3d_string_buffer *buffe
shader_addline(buffer, " chroma = yuv.xz;\n");
break;
+ case COMPLEX_FIXUP_AYUV:
+ shader_addline(buffer, " vec4 ayuv = texture%s(sampler, out_texcoord.xy);\n",
+ needs_legacy_glsl_syntax(gl_info) ? tex_type : "");
+ shader_addline(buffer, " chroma = ayuv.wz;\n");
+ shader_addline(buffer, " luminance = ayuv.y;\n");
+ shader_addline(buffer, " %s.w = ayuv.x;\n", output);
+ break;
+
default:
FIXME("Unsupported fixup %#x.\n", complex_fixup);
string_buffer_free(buffer);
@@ -12877,6 +12885,7 @@ static GLuint glsl_blitter_generate_program(struct wined3d_glsl_blitter *blitter
case COMPLEX_FIXUP_YV12:
case COMPLEX_FIXUP_NV12:
case COMPLEX_FIXUP_YUV:
+ case COMPLEX_FIXUP_AYUV:
glsl_blitter_generate_yuv_shader(buffer, gl_info, args, output->buffer, tex_type, swizzle);
break;
case COMPLEX_FIXUP_NONE:
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 4019dd4d812..4d30816a8d9 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -66,6 +66,7 @@ format_index_remap[] =
{WINED3DFMT_AL16, WINED3D_FORMAT_FOURCC_BASE + 21},
{WINED3DFMT_NV12, WINED3D_FORMAT_FOURCC_BASE + 22},
{WINED3DFMT_ATOC, WINED3D_FORMAT_FOURCC_BASE + 23},
+ {WINED3DFMT_AYUV, WINED3D_FORMAT_FOURCC_BASE + 24},
};
#define WINED3D_FORMAT_COUNT (WINED3D_FORMAT_FOURCC_BASE + ARRAY_SIZE(format_index_remap))
@@ -85,6 +86,7 @@ static const struct wined3d_format_channels formats[] =
* format id r g b a r g b a bpp depth stencil */
{WINED3DFMT_UNKNOWN, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
/* FourCC formats */
+ {WINED3DFMT_AYUV, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0},
{WINED3DFMT_UYVY, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
{WINED3DFMT_YUY2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
{WINED3DFMT_YV12, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
@@ -1412,6 +1414,10 @@ static const struct wined3d_format_texture_info format_texture_info[] =
GL_ALPHA, GL_UNSIGNED_BYTE, 0,
WINED3DFMT_FLAG_FILTERING,
WINED3D_GL_LEGACY_CONTEXT, NULL},
+ {WINED3DFMT_AYUV, GL_RGBA8, GL_RGBA8, 0,
+ GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 0,
+ WINED3DFMT_FLAG_FILTERING,
+ WINED3D_GL_EXT_NONE, NULL},
{WINED3DFMT_DXT1, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 0,
GL_RGBA, GL_UNSIGNED_BYTE, 0,
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
@@ -3662,6 +3668,9 @@ static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_
format->internal = 0;
}
+ format = get_format_gl_internal(adapter, WINED3DFMT_AYUV);
+ format->f.color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_AYUV);
+
if (gl_info->supported[ARB_FRAGMENT_PROGRAM] || gl_info->supported[ARB_FRAGMENT_SHADER])
{
format = get_format_gl_internal(adapter, WINED3DFMT_P8_UINT);
@@ -4683,6 +4692,7 @@ const char *debug_d3dformat(enum wined3d_format_id format_id)
FMT_TO_STR(WINED3DFMT_AL16);
FMT_TO_STR(WINED3DFMT_NV12);
FMT_TO_STR(WINED3DFMT_ATOC);
+ FMT_TO_STR(WINED3DFMT_AYUV);
#undef FMT_TO_STR
default:
{
@@ -5464,6 +5474,7 @@ static const char *debug_complex_fixup(enum complex_fixup fixup)
WINED3D_TO_STR(COMPLEX_FIXUP_NV12);
WINED3D_TO_STR(COMPLEX_FIXUP_P8);
WINED3D_TO_STR(COMPLEX_FIXUP_YUV);
+ WINED3D_TO_STR(COMPLEX_FIXUP_AYUV);
#undef WINED3D_TO_STR
default:
FIXME("Unrecognized complex fixup %#x\n", fixup);
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index a2048fc6ea6..0c302770694 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -166,6 +166,7 @@ enum complex_fixup
COMPLEX_FIXUP_P8 = 4,
COMPLEX_FIXUP_NV12 = 5,
COMPLEX_FIXUP_YUV = 6,
+ COMPLEX_FIXUP_AYUV = 7,
};
#include <pshpack2.h>
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 7be893b8f21..b99932059b2 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -271,6 +271,7 @@ enum wined3d_format_id
WINED3DFMT_DF16 = WINEMAKEFOURCC('D','F','1','6'),
WINED3DFMT_DF24 = WINEMAKEFOURCC('D','F','2','4'),
WINED3DFMT_ATOC = WINEMAKEFOURCC('A','T','O','C'),
+ WINED3DFMT_AYUV = WINEMAKEFOURCC('A','Y','U','V'),
WINED3DFMT_FORCE_DWORD = 0xffffffff
};
--
2.30.2