Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
---
dlls/d3d8/tests/visual.c | 87 +++++++++++++++++++++++++++++++++++-----
1 file changed, 76 insertions(+), 11 deletions(-)
diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c
index 41fc0cbf16a..87b3c120b4f 100644
--- a/dlls/d3d8/tests/visual.c
+++ b/dlls/d3d8/tests/visual.c
@@ -5639,7 +5639,7 @@ static void add_dirty_rect_test(void)
ok(color_match(color, 0x0000ff00, 1),
"Expected color 0x0000ff00, got 0x%08x.\n", color);
- /* Locks with NO_DIRTY_UPDATE are ignored. */
+ /* UpdateTexture() ignores locks made with D3DLOCK_NO_DIRTY_UPDATE. */
fill_surface(surface_src_green, 0x00000080, D3DLOCK_NO_DIRTY_UPDATE);
hr = IDirect3DDevice8_UpdateTexture(device, (IDirect3DBaseTexture8 *)tex_src_green,
(IDirect3DBaseTexture8 *)tex_dst2);
@@ -5651,6 +5651,15 @@ static void add_dirty_rect_test(void)
hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
+ /* Manually copying the surface works, though. */
+ hr = IDirect3DDevice8_CopyRects(device, surface_src_green, NULL, 0, surface_dst2, NULL);
+ ok(hr == D3D_OK, "Failed to copy rects, hr %#x.\n", hr);
+ add_dirty_rect_test_draw(device);
+ color = getPixelColor(device, 320, 240);
+ ok(color_match(color, 0x00000080, 1), "Got unexpected colour 0x%08x.\n", color);
+ hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
+ ok(hr == D3D_OK, "Failed to present, hr %#x.\n", hr);
+
/* Readonly maps write to D3DPOOL_SYSTEMMEM, but don't record a dirty rectangle. */
fill_surface(surface_src_green, 0x000000ff, D3DLOCK_READONLY);
hr = IDirect3DDevice8_UpdateTexture(device, (IDirect3DBaseTexture8 *)tex_src_green,
@@ -5658,8 +5667,7 @@ static void add_dirty_rect_test(void)
ok(SUCCEEDED(hr), "Failed to update texture, hr %#x.\n", hr);
add_dirty_rect_test_draw(device);
color = getPixelColor(device, 320, 240);
- ok(color_match(color, 0x0000ff00, 1),
- "Expected color 0x0000ff00, got 0x%08x.\n", color);
+ ok(color_match(color, 0x00000080, 1), "Got unexpected colour 0x%08x.\n", color);
hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
@@ -5724,7 +5732,7 @@ static void add_dirty_rect_test(void)
hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
- /* UpdateSurface ignores the missing dirty marker. */
+ /* CopyRects() ignores the missing dirty marker. */
hr = IDirect3DDevice8_UpdateTexture(device, (IDirect3DBaseTexture8 *)tex_src_red,
(IDirect3DBaseTexture8 *)tex_dst2);
hr = IDirect3DDevice8_CopyRects(device, surface_src_green, NULL, 0, surface_dst2, NULL);
@@ -5775,17 +5783,28 @@ static void add_dirty_rect_test(void)
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
/* AddDirtyRect uploads the new contents.
- * Side note, not tested in the test: Partial surface updates work, and two separate
- * dirty rectangles are tracked individually. Tested on Nvidia Kepler, other drivers
- * untested. */
- hr = IDirect3DTexture8_AddDirtyRect(tex_managed, NULL);
- ok(SUCCEEDED(hr), "Failed to add dirty rect, hr %#x.\n", hr);
+ * Partial surface updates work, and two separate dirty rectangles are
+ * tracked individually. Tested on Nvidia Kepler, other drivers untested. */
+ hr = IDirect3DTexture8_AddDirtyRect(tex_managed, &part_rect);
+ ok(hr == S_OK, "Failed to add dirty rect, hr %#x.\n", hr);
add_dirty_rect_test_draw(device);
color = getPixelColor(device, 320, 240);
- ok(color_match(color, 0x0000ff00, 1),
- "Expected color 0x0000ff00, got 0x%08x.\n", color);
+ ok(color_match(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
+ color = getPixelColor(device, 1, 1);
+ todo_wine ok(color_match(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
+
+ hr = IDirect3DTexture8_AddDirtyRect(tex_managed, NULL);
+ ok(hr == S_OK, "Failed to add dirty rect, hr %#x.\n", hr);
+ add_dirty_rect_test_draw(device);
+ color = getPixelColor(device, 320, 240);
+ ok(color_match(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
+ color = getPixelColor(device, 1, 1);
+ ok(color_match(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
+ hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
+ ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
+
hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_MAXMIPLEVEL, 1);
ok(SUCCEEDED(hr), "Failed to set texture stage state, hr %#x.\n", hr);
add_dirty_rect_test_draw(device);
@@ -5812,6 +5831,18 @@ static void add_dirty_rect_test(void)
hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
+ /* Test blitting from a managed texture. */
+ fill_surface(surface_managed0, 0x0000ff00, D3DLOCK_NO_DIRTY_UPDATE);
+ hr = IDirect3DDevice8_CopyRects(device, surface_managed0, NULL, 0, surface_dst2, NULL);
+ ok(hr == D3D_OK, "Failed to update surface, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_SetTexture(device, 0, (IDirect3DBaseTexture8 *)tex_dst2);
+ ok(hr == D3D_OK, "Failed to set texture, hr %#x.\n", hr);
+ add_dirty_rect_test_draw(device);
+ color = getPixelColor(device, 320, 240);
+ ok(color_match(color, 0x0000ff00, 1), "Got unexpected colour 0x%08x.\n", color);
+ hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
+ ok(hr == D3D_OK, "Failed to present, hr %#x.\n", hr);
+
/* Tests with dynamic textures */
fill_surface(surface_dynamic, 0x0000ffff, 0);
hr = IDirect3DDevice8_SetTexture(device, 0, (IDirect3DBaseTexture8 *)tex_dynamic);
@@ -5869,6 +5900,40 @@ static void add_dirty_rect_test(void)
IDirect3DTexture8_Release(tex_dst2);
IDirect3DTexture8_Release(tex_managed);
IDirect3DTexture8_Release(tex_dynamic);
+
+ /* As above, test CopyRect() after locking the source with
+ * D3DLOCK_NO_DIRTY_UPDATE, but this time do it immediately after creating
+ * the destination texture. This is a regression test for a previously
+ * broken code path. */
+
+ hr = IDirect3DDevice8_CreateTexture(device, 256, 256, 1, 0, D3DFMT_X8R8G8B8,
+ D3DPOOL_DEFAULT, &tex_dst2);
+ ok(hr == D3D_OK, "Failed to create texture, hr %#x.\n", hr);
+ hr = IDirect3DDevice8_CreateTexture(device, 256, 256, 1, 0, D3DFMT_X8R8G8B8,
+ D3DPOOL_SYSTEMMEM, &tex_src_green);
+ ok(hr == D3D_OK, "Failed to create texture, hr %#x.\n", hr);
+
+ hr = IDirect3DTexture8_GetSurfaceLevel(tex_dst2, 0, &surface_dst2);
+ ok(hr == D3D_OK, "Failed to get surface level, hr %#x.\n", hr);
+ hr = IDirect3DTexture8_GetSurfaceLevel(tex_src_green, 0, &surface_src_green);
+ ok(hr == D3D_OK, "Failed to get surface level, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice8_SetTexture(device, 0, (IDirect3DBaseTexture8 *)tex_dst2);
+ ok(hr == D3D_OK, "Failed to set texture, hr %#x.\n", hr);
+ fill_surface(surface_src_green, 0x00ff0000, D3DLOCK_NO_DIRTY_UPDATE);
+ hr = IDirect3DDevice8_CopyRects(device, surface_src_green, NULL, 0, surface_dst2, NULL);
+ ok(hr == D3D_OK, "Failed to copy rects, hr %#x.\n", hr);
+ add_dirty_rect_test_draw(device);
+ color = getPixelColor(device, 320, 240);
+ todo_wine ok(color_match(color, 0x00ff0000, 1), "Got unexpected colour 0x%08x.\n", color);
+ hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
+ ok(hr == D3D_OK, "Failed to present, hr %#x.\n", hr);
+
+ IDirect3DSurface8_Release(surface_dst2);
+ IDirect3DSurface8_Release(surface_src_green);
+ IDirect3DTexture8_Release(tex_dst2);
+ IDirect3DTexture8_Release(tex_src_green);
+
refcount = IDirect3DDevice8_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done:
--
2.35.1