From: Eric Pouech <eric.pouech(a)gmail.com>
Signed-off-by: Eric Pouech <eric.pouech(a)gmail.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
---
dlls/d3d11/tests/Makefile.in | 1 -
dlls/d3d11/tests/d3d11.c | 2661 +++++++++++++++++-----------------
2 files changed, 1323 insertions(+), 1339 deletions(-)
diff --git a/dlls/d3d11/tests/Makefile.in b/dlls/d3d11/tests/Makefile.in
index 8dbe849673a..9612bb36374 100644
--- a/dlls/d3d11/tests/Makefile.in
+++ b/dlls/d3d11/tests/Makefile.in
@@ -1,4 +1,3 @@
-EXTRADEFS = -DWINE_NO_LONG_TYPES
TESTDLL = d3d11.dll
IMPORTS = d3d11 dxgi user32 gdi32
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 6287855c3a6..6c0ae089f78 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -246,7 +246,7 @@ static HRESULT check_interface_(unsigned int line, void *iface, REFIID riid, BOO
hr = IUnknown_QueryInterface(unknown, riid, (void **)&out);
ok_(__FILE__, line)(hr == expected_hr || broken(is_broken && hr == broken_hr),
- "Got hr %#x, expected %#x.\n", hr, expected_hr);
+ "Got hr %#lx, expected %#lx.\n", hr, expected_hr);
if (SUCCEEDED(hr))
IUnknown_Release(out);
return hr;
@@ -783,7 +783,7 @@ static ID3D11Buffer *create_buffer_(unsigned int line, ID3D11Device *device,
resource_data.SysMemSlicePitch = 0;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, data ? &resource_data : NULL, &buffer);
- ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
+ ok_(__FILE__, line)(hr == S_OK, "Failed to create buffer, hr %#lx.\n", hr);
return buffer;
}
@@ -873,7 +873,7 @@ static void init_resource_readback(ID3D11Resource *resource, ID3D11Resource *rea
if (FAILED(hr = ID3D11DeviceContext_Map(rb->immediate_context,
rb->resource, sub_resource_idx, D3D11_MAP_READ, 0, &rb->map_desc)))
{
- trace("Failed to map resource, hr %#x.\n", hr);
+ trace("Failed to map resource, hr %#lx.\n", hr);
ID3D11Resource_Release(rb->resource);
rb->resource = NULL;
ID3D11DeviceContext_Release(rb->immediate_context);
@@ -900,7 +900,7 @@ static void get_buffer_readback(ID3D11Buffer *buffer, struct resource_readback *
buffer_desc.StructureByteStride = 0;
if (FAILED(hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, (ID3D11Buffer **)&rb_buffer)))
{
- trace("Failed to create staging buffer, hr %#x.\n", hr);
+ trace("Failed to create staging buffer, hr %#lx.\n", hr);
ID3D11Device_Release(device);
return;
}
@@ -931,7 +931,7 @@ static void get_texture1d_readback(ID3D11Texture1D *texture, unsigned int sub_re
texture_desc.MiscFlags = 0;
if (FAILED(hr = ID3D11Device_CreateTexture1D(device, &texture_desc, NULL, (ID3D11Texture1D **)&rb_texture)))
{
- trace("Failed to create texture, hr %#x.\n", hr);
+ trace("Failed to create texture, hr %#lx.\n", hr);
ID3D11Device_Release(device);
return;
}
@@ -963,7 +963,7 @@ static void get_texture_readback(ID3D11Texture2D *texture, unsigned int sub_reso
texture_desc.MiscFlags = 0;
if (FAILED(hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, (ID3D11Texture2D **)&rb_texture)))
{
- trace("Failed to create texture, hr %#x.\n", hr);
+ trace("Failed to create texture, hr %#lx.\n", hr);
ID3D11Device_Release(device);
return;
}
@@ -997,7 +997,7 @@ static void get_texture3d_readback(ID3D11Texture3D *texture, unsigned int sub_re
texture_desc.MiscFlags = 0;
if (FAILED(hr = ID3D11Device_CreateTexture3D(device, &texture_desc, NULL, (ID3D11Texture3D **)&rb_texture)))
{
- trace("Failed to create texture, hr %#x.\n", hr);
+ trace("Failed to create texture, hr %#lx.\n", hr);
ID3D11Device_Release(device);
return;
}
@@ -1203,7 +1203,7 @@ static void check_readback_data_u24_(unsigned int line, struct resource_readback
done:
ok_(__FILE__, line)(all_match,
- "Got 0x%06x, expected 0x%06x at (%u, %u, %u), sub-resource %u.\n",
+ "Got 0x%06lx, expected 0x%06lx at (%u, %u, %u), sub-resource %u.\n",
value, expected_value, x, y, z, rb->sub_resource_idx);
}
@@ -1238,7 +1238,7 @@ static void check_readback_data_color_(unsigned int line, struct resource_readba
done:
ok_(__FILE__, line)(all_match,
- "Got 0x%08x, expected 0x%08x at (%u, %u, %u), sub-resource %u.\n",
+ "Got 0x%08lx, expected 0x%08lx at (%u, %u, %u), sub-resource %u.\n",
color, expected_color, x, y, z, rb->sub_resource_idx);
}
@@ -1478,7 +1478,7 @@ static IDXGIAdapter *create_adapter(void)
if (FAILED(hr = CreateDXGIFactory1(&IID_IDXGIFactory, (void **)&factory)))
{
- trace("Failed to create IDXGIFactory, hr %#x.\n", hr);
+ trace("Failed to create IDXGIFactory, hr %#lx.\n", hr);
return NULL;
}
@@ -1492,7 +1492,7 @@ static IDXGIAdapter *create_adapter(void)
}
else
{
- trace("Failed to get IDXGIFactory4, hr %#x.\n", hr);
+ trace("Failed to get IDXGIFactory4, hr %#lx.\n", hr);
}
}
else
@@ -1501,7 +1501,7 @@ static IDXGIAdapter *create_adapter(void)
}
IDXGIFactory_Release(factory);
if (FAILED(hr))
- trace("Failed to get adapter, hr %#x.\n", hr);
+ trace("Failed to get adapter, hr %#lx.\n", hr);
return adapter;
}
@@ -1562,12 +1562,12 @@ static void get_device_adapter_desc(ID3D11Device *device, DXGI_ADAPTER_DESC *ada
HRESULT hr;
hr = ID3D11Device_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device);
- ok(SUCCEEDED(hr), "Failed to query IDXGIDevice interface, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = IDXGIDevice_GetAdapter(dxgi_device, &adapter);
- ok(SUCCEEDED(hr), "Failed to get adapter, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
IDXGIDevice_Release(dxgi_device);
hr = IDXGIAdapter_GetDesc(adapter, adapter_desc);
- ok(SUCCEEDED(hr), "Failed to get adapter desc, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
IDXGIAdapter_Release(adapter);
}
@@ -1669,12 +1669,12 @@ static IDXGISwapChain *create_swapchain(ID3D11Device *device, HWND window,
HRESULT hr;
hr = ID3D11Device_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device);
- ok(SUCCEEDED(hr), "Failed to get DXGI device, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = IDXGIDevice_GetAdapter(dxgi_device, &adapter);
- ok(SUCCEEDED(hr), "Failed to get adapter, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
IDXGIDevice_Release(dxgi_device);
hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
- ok(SUCCEEDED(hr), "Failed to get factory, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
IDXGIAdapter_Release(adapter);
dxgi_desc.BufferDesc.Width = 640;
@@ -1708,7 +1708,7 @@ static IDXGISwapChain *create_swapchain(ID3D11Device *device, HWND window,
}
hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)device, &dxgi_desc, &swapchain);
- ok(SUCCEEDED(hr), "Failed to create swapchain, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
IDXGIFactory_Release(factory);
return swapchain;
@@ -1761,11 +1761,11 @@ static BOOL init_test_context_(unsigned int line, struct d3d11_test_context *con
0, 0, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, NULL, NULL);
context->swapchain = create_swapchain(context->device, context->window, swapchain_desc);
hr = IDXGISwapChain_GetBuffer(context->swapchain, 0, &IID_ID3D11Texture2D, (void **)&context->backbuffer);
- ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
+ ok_(__FILE__, line)(hr == S_OK, "Failed to get backbuffer, hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(context->device, (ID3D11Resource *)context->backbuffer,
NULL, &context->backbuffer_rtv);
- ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok_(__FILE__, line)(hr == S_OK, "Failed to create rendertarget view, hr %#lx.\n", hr);
ID3D11Device_GetImmediateContext(context->device, &context->immediate_context);
@@ -1801,7 +1801,7 @@ static void release_test_context_(unsigned int line, struct d3d11_test_context *
DestroyWindow(context->window);
ref = ID3D11Device_Release(context->device);
- ok_(__FILE__, line)(!ref, "Device has %u references left.\n", ref);
+ ok_(__FILE__, line)(!ref, "Device has %lu references left.\n", ref);
}
#define draw_quad(context) draw_quad_vs_(__LINE__, context, NULL, 0)
@@ -1859,7 +1859,7 @@ static void draw_quad_vs_(unsigned int line, struct d3d11_test_context *context,
{
hr = ID3D11Device_CreateInputLayout(device, default_layout_desc, ARRAY_SIZE(default_layout_desc),
vs_code, vs_code_size, &context->input_layout);
- ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
+ ok_(__FILE__, line)(hr == S_OK, "Failed to create input layout, hr %#lx.\n", hr);
}
if (context->vs_code != vs_code)
@@ -1868,7 +1868,7 @@ static void draw_quad_vs_(unsigned int line, struct d3d11_test_context *context,
ID3D11VertexShader_Release(context->vs);
hr = ID3D11Device_CreateVertexShader(device, vs_code, vs_code_size, NULL, &context->vs);
- ok_(__FILE__, line)(hr == S_OK, "Failed to create vertex shader, hr %#x.\n", hr);
+ ok_(__FILE__, line)(hr == S_OK, "Failed to create vertex shader, hr %#lx.\n", hr);
context->vs_code = vs_code;
}
@@ -1962,7 +1962,7 @@ static void draw_color_quad_(unsigned int line, struct d3d11_test_context *conte
if (!context->ps)
{
hr = ID3D11Device_CreatePixelShader(device, ps_color_code, sizeof(ps_color_code), NULL, &context->ps);
- ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok_(__FILE__, line)(hr == S_OK, "Failed to create pixel shader, hr %#lx.\n", hr);
}
if (!context->ps_cb)
@@ -2013,41 +2013,41 @@ static void test_create_device(void)
ID3D11Device_Release(device);
hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, NULL, NULL, NULL);
- ok(hr == S_FALSE, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_FALSE, "Got unexpected hr %#lx.\n", hr);
hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, NULL,
&feature_level, NULL);
- ok(hr == S_FALSE, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_FALSE, "Got unexpected hr %#lx.\n", hr);
ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n",
feature_level, supported_feature_level);
hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, default_feature_levels,
ARRAY_SIZE(default_feature_levels), D3D11_SDK_VERSION, NULL, &feature_level, NULL);
- ok(hr == S_FALSE, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_FALSE, "Got unexpected hr %#lx.\n", hr);
ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n",
feature_level, supported_feature_level);
hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, NULL, NULL,
&immediate_context);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(!!immediate_context, "Expected immediate device context pointer, got NULL.\n");
refcount = get_refcount(immediate_context);
- ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
+ ok(refcount == 1, "Got refcount %lu, expected 1.\n", refcount);
ID3D11DeviceContext_GetDevice(immediate_context, &device);
refcount = ID3D11Device_Release(device);
- ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
+ ok(refcount == 1, "Got refcount %lu, expected 1.\n", refcount);
refcount = ID3D11DeviceContext_Release(immediate_context);
- ok(!refcount, "ID3D11DeviceContext has %u references left.\n", refcount);
+ ok(!refcount, "ID3D11DeviceContext has %lu references left.\n", refcount);
device = (ID3D11Device *)0xdeadbeef;
feature_level = 0xdeadbeef;
immediate_context = (ID3D11DeviceContext *)0xdeadbeef;
hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_UNKNOWN, NULL, 0, NULL, 0, D3D11_SDK_VERSION,
&device, &feature_level, &immediate_context);
- todo_wine ok(hr == E_INVALIDARG, "D3D11CreateDevice returned %#x.\n", hr);
+ todo_wine ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
ok(!device, "Got unexpected device pointer %p.\n", device);
ok(!feature_level, "Got unexpected feature level %#x.\n", feature_level);
ok(!immediate_context, "Got unexpected immediate context pointer %p.\n", immediate_context);
@@ -2072,23 +2072,23 @@ static void test_create_device(void)
hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION,
&swapchain_desc, NULL, NULL, NULL, NULL);
- ok(hr == S_FALSE, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_FALSE, "Got unexpected hr %#lx.\n", hr);
hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION,
&swapchain_desc, NULL, NULL, &feature_level, NULL);
- ok(hr == S_FALSE, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_FALSE, "Got unexpected hr %#lx.\n", hr);
ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n",
feature_level, supported_feature_level);
hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION,
&swapchain_desc, &swapchain, &device, NULL, NULL);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
check_interface(swapchain, &IID_IDXGISwapChain1, TRUE, FALSE);
memset(&obtained_desc, 0, sizeof(obtained_desc));
hr = IDXGISwapChain_GetDesc(swapchain, &obtained_desc);
- ok(SUCCEEDED(hr), "GetDesc failed %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(obtained_desc.BufferDesc.Width == swapchain_desc.BufferDesc.Width,
"Got unexpected BufferDesc.Width %u.\n", obtained_desc.BufferDesc.Width);
ok(obtained_desc.BufferDesc.Height == swapchain_desc.BufferDesc.Height,
@@ -2123,51 +2123,51 @@ static void test_create_device(void)
"Got unexpected Flags %#x.\n", obtained_desc.Flags);
refcount = IDXGISwapChain_Release(swapchain);
- ok(!refcount, "Swapchain has %u references left.\n", refcount);
+ ok(!refcount, "Swapchain has %lu references left.\n", refcount);
feature_level = ID3D11Device_GetFeatureLevel(device);
ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n",
feature_level, supported_feature_level);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION,
NULL, NULL, &device, NULL, NULL);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11Device_Release(device);
hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION,
NULL, NULL, NULL, NULL, NULL);
- ok(hr == S_FALSE, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_FALSE, "Got unexpected hr %#lx.\n", hr);
hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION,
NULL, NULL, NULL, &feature_level, NULL);
- ok(hr == S_FALSE, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_FALSE, "Got unexpected hr %#lx.\n", hr);
ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n",
feature_level, supported_feature_level);
hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION,
NULL, NULL, NULL, NULL, &immediate_context);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_Release(immediate_context);
hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION,
&swapchain_desc, NULL, NULL, NULL, NULL);
- ok(hr == S_FALSE, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_FALSE, "Got unexpected hr %#lx.\n", hr);
hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION,
&swapchain_desc, &swapchain, NULL, NULL, NULL);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
IDXGISwapChain_Release(swapchain);
swapchain_desc.OutputWindow = NULL;
hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION,
&swapchain_desc, NULL, NULL, NULL, NULL);
- ok(hr == S_FALSE, "D3D11CreateDeviceAndSwapChain returned %#x.\n", hr);
+ ok(hr == S_FALSE, "Got unexpected hr %#lx.\n", hr);
hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION,
&swapchain_desc, NULL, &device, NULL, NULL);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11Device_Release(device);
swapchain = (IDXGISwapChain *)0xdeadbeef;
@@ -2177,7 +2177,7 @@ static void test_create_device(void)
swapchain_desc.OutputWindow = NULL;
hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION,
&swapchain_desc, &swapchain, &device, &feature_level, &immediate_context);
- ok(hr == DXGI_ERROR_INVALID_CALL, "D3D11CreateDeviceAndSwapChain returned %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
ok(!swapchain, "Got unexpected swapchain pointer %p.\n", swapchain);
ok(!device, "Got unexpected device pointer %p.\n", device);
ok(!feature_level, "Got unexpected feature level %#x.\n", feature_level);
@@ -2191,7 +2191,7 @@ static void test_create_device(void)
swapchain_desc.BufferDesc.Format = DXGI_FORMAT_BC5_UNORM;
hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION,
&swapchain_desc, &swapchain, &device, &feature_level, &immediate_context);
- ok(hr == E_INVALIDARG, "D3D11CreateDeviceAndSwapChain returned %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
ok(!swapchain, "Got unexpected swapchain pointer %p.\n", swapchain);
ok(!device, "Got unexpected device pointer %p.\n", device);
ok(!feature_level, "Got unexpected feature level %#x.\n", feature_level);
@@ -2244,7 +2244,7 @@ static void test_device_interfaces(const D3D_FEATURE_LEVEL feature_level)
IDXGIDevice_Release(dxgi_device);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
device_desc.feature_level = &feature_level;
device_desc.flags = D3D11_CREATE_DEVICE_DEBUG;
@@ -2257,7 +2257,7 @@ static void test_device_interfaces(const D3D_FEATURE_LEVEL feature_level)
todo_wine check_interface(device, &IID_ID3D11InfoQueue, TRUE, FALSE);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_immediate_context(void)
@@ -2287,23 +2287,23 @@ static void test_immediate_context(void)
expected_refcount = get_refcount(device) + 1;
ID3D11Device_GetImmediateContext(device, &immediate_context);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got unexpected refcount %u.\n", refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu.\n", refcount);
previous_immediate_context = immediate_context;
ID3D11Device_GetImmediateContext(device, &immediate_context);
ok(immediate_context == previous_immediate_context, "Got different immediate device context objects.\n");
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got unexpected refcount %u.\n", refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu.\n", refcount);
refcount = ID3D11DeviceContext_Release(previous_immediate_context);
- ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
+ ok(refcount == 1, "Got unexpected refcount %lu.\n", refcount);
refcount = ID3D11DeviceContext_Release(immediate_context);
- ok(!refcount, "Got unexpected refcount %u.\n", refcount);
+ ok(!refcount, "Got unexpected refcount %lu.\n", refcount);
ID3D11Device_GetImmediateContext(device, &immediate_context);
ok(immediate_context == previous_immediate_context, "Got different immediate device context objects.\n");
refcount = ID3D11DeviceContext_Release(immediate_context);
- ok(!refcount, "Got unexpected refcount %u.\n", refcount);
+ ok(!refcount, "Got unexpected refcount %lu.\n", refcount);
ID3D11Device_GetImmediateContext(device, &immediate_context);
expected_refcount = get_refcount(immediate_context) + 1;
@@ -2313,14 +2313,14 @@ static void test_immediate_context(void)
win_skip("ID3D11Multithread is not supported.\n");
goto done;
}
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
refcount = get_refcount(immediate_context);
- ok(refcount == expected_refcount, "Got refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got refcount %lu, expected %lu.\n", refcount, expected_refcount);
expected_refcount = refcount;
refcount = get_refcount(multithread);
- ok(refcount == expected_refcount, "Got refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got refcount %lu, expected %lu.\n", refcount, expected_refcount);
enabled = ID3D11Multithread_GetMultithreadProtected(multithread);
todo_wine ok(!enabled, "Multithread protection is %#x.\n", enabled);
@@ -2333,7 +2333,7 @@ static void test_immediate_context(void)
ok(!flags, "Got unexpected flags %#x.\n", flags);
hr = ID3D11DeviceContext_FinishCommandList(immediate_context, FALSE, &command_list);
- ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
buffer[0] = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, 16, &buffer_contents[0]);
buffer[1] = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, 16, &buffer_contents[4]);
@@ -2341,7 +2341,7 @@ static void test_immediate_context(void)
ID3D11DeviceContext_CopyResource(immediate_context, (ID3D11Resource *)buffer[1], (ID3D11Resource *)buffer[0]);
hr = ID3D11DeviceContext_FinishCommandList(immediate_context, FALSE, &command_list);
- ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
ID3D11Buffer_Release(buffer[1]);
ID3D11Buffer_Release(buffer[0]);
@@ -2349,9 +2349,9 @@ static void test_immediate_context(void)
done:
refcount = ID3D11DeviceContext_Release(immediate_context);
- ok(!refcount, "Got unexpected refcount %u.\n", refcount);
+ ok(!refcount, "Got unexpected refcount %lu.\n", refcount);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_create_deferred_context(void)
@@ -2371,12 +2371,12 @@ static void test_create_deferred_context(void)
}
hr = ID3D11Device_CreateDeferredContext(device, 0, &context);
- todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Failed to create deferred context, hr %#x.\n", hr);
+ todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
if (hr == S_OK)
ID3D11DeviceContext_Release(context);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
if (!(device = create_device(NULL)))
{
@@ -2386,11 +2386,11 @@ static void test_create_deferred_context(void)
expected_refcount = get_refcount(device) + 1;
hr = ID3D11Device_CreateDeferredContext(device, 0, &context);
- ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got refcount %lu, expected %lu.\n", refcount, expected_refcount);
refcount = get_refcount(context);
- ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
+ ok(refcount == 1, "Got unexpected refcount %lu.\n", refcount);
check_interface(context, &IID_IUnknown, TRUE, FALSE);
check_interface(context, &IID_ID3D11DeviceChild, TRUE, FALSE);
@@ -2398,10 +2398,10 @@ static void test_create_deferred_context(void)
check_interface(context, &IID_ID3D11Multithread, FALSE, FALSE);
refcount = ID3D11DeviceContext_Release(context);
- ok(!refcount, "Got unexpected refcount %u.\n", refcount);
+ ok(!refcount, "Got unexpected refcount %lu.\n", refcount);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_create_texture1d(void)
@@ -2430,19 +2430,19 @@ static void test_create_texture1d(void)
desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture1D(device, &desc, &data, &texture);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
expected_refcount = get_refcount(device) + 1;
hr = ID3D11Device_CreateTexture1D(device, &desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create a 1d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
refcount = get_refcount(device);
- ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %lu, expected >= %lu.\n", refcount, expected_refcount);
tmp = NULL;
expected_refcount = refcount + 1;
ID3D11Texture1D_GetDevice(texture, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
ID3D11Device_Release(tmp);
check_interface(texture, &IID_IDXGISurface, TRUE, FALSE);
@@ -2451,15 +2451,15 @@ static void test_create_texture1d(void)
desc.MipLevels = 0;
expected_refcount = get_refcount(device) + 1;
hr = ID3D11Device_CreateTexture1D(device, &desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create a 1d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
refcount = get_refcount(device);
- ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %lu, expected >= %lu.\n", refcount, expected_refcount);
tmp = NULL;
expected_refcount = refcount + 1;
ID3D11Texture1D_GetDevice(texture, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
ID3D11Device_Release(tmp);
ID3D11Texture1D_GetDesc(texture, &desc);
@@ -2478,7 +2478,7 @@ static void test_create_texture1d(void)
desc.MipLevels = 1;
desc.ArraySize = 2;
hr = ID3D11Device_CreateTexture1D(device, &desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create a 1d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
ID3D11Texture1D_Release(texture);
@@ -2490,13 +2490,13 @@ static void test_create_texture1d(void)
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture1D(device, &desc, NULL, &texture);
- ok(hr == (i ? S_OK : E_INVALIDARG), "Test %u: Got unexpected hr %#x.\n", i, hr);
+ ok(hr == (i ? S_OK : E_INVALIDARG), "Test %u: Got unexpected hr %#lx.\n", i, hr);
if (SUCCEEDED(hr))
ID3D11Texture1D_Release(texture);
}
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_texture1d_interfaces(void)
@@ -2557,7 +2557,7 @@ static void test_texture1d_interfaces(void)
desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture1D(device, &desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create a 1d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
hr = check_interface(texture, &IID_ID3D10Texture1D, TRUE, TRUE); /* Not available on all Windows versions. */
ID3D11Texture1D_Release(texture);
@@ -2586,7 +2586,7 @@ static void test_texture1d_interfaces(void)
hr = ID3D11Device_CreateTexture1D(device, &desc, NULL, &texture);
/* Shared resources are not supported by REF and WARP devices. */
ok(SUCCEEDED(hr) || broken(hr == E_OUTOFMEMORY),
- "Test %u: Failed to create a 1d texture, hr %#x.\n", i, hr);
+ "Test %u: Failed to create a 1d texture, hr %#lx.\n", i, hr);
if (FAILED(hr))
{
win_skip("Failed to create ID3D11Texture1D, skipping test %u.\n", i);
@@ -2635,7 +2635,7 @@ static void test_texture1d_interfaces(void)
}
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_create_texture2d(void)
@@ -2771,19 +2771,19 @@ static void test_create_texture2d(void)
desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &desc, &data, &texture);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
expected_refcount = get_refcount(device) + 1;
hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
refcount = get_refcount(device);
- ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %lu, expected >= %lu.\n", refcount, expected_refcount);
tmp = NULL;
expected_refcount = refcount + 1;
ID3D11Texture2D_GetDevice(texture, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
ID3D11Device_Release(tmp);
check_interface(texture, &IID_IDXGISurface, TRUE, FALSE);
@@ -2792,15 +2792,15 @@ static void test_create_texture2d(void)
desc.MipLevels = 0;
expected_refcount = get_refcount(device) + 1;
hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
refcount = get_refcount(device);
- ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %lu, expected >= %lu.\n", refcount, expected_refcount);
tmp = NULL;
expected_refcount = refcount + 1;
ID3D11Texture2D_GetDevice(texture, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
ID3D11Device_Release(tmp);
ID3D11Texture2D_GetDesc(texture, &desc);
@@ -2822,30 +2822,30 @@ static void test_create_texture2d(void)
desc.MipLevels = 1;
desc.ArraySize = 2;
hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
ID3D11Texture2D_Release(texture);
hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 2, &quality_level_count);
- ok(hr == S_OK, "Failed to check multisample quality levels, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
desc.ArraySize = 1;
desc.SampleDesc.Count = 2;
hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
if (quality_level_count)
{
- ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11Texture2D_Release(texture);
desc.SampleDesc.Quality = quality_level_count;
hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
}
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
/* We assume 15 samples multisampling is never supported in practice. */
desc.SampleDesc.Count = 15;
desc.SampleDesc.Quality = 0;
hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
desc.SampleDesc.Count = 1;
for (i = 0; i < ARRAY_SIZE(tests); ++i)
@@ -2868,7 +2868,7 @@ static void test_create_texture2d(void)
hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
todo_wine_if(todo)
- ok(hr == expected_hr, "Test %u: Got unexpected hr %#x (format %#x).\n",
+ ok(hr == expected_hr, "Test %u: Got unexpected hr %#lx (format %#x).\n",
i, hr, desc.Format);
if (SUCCEEDED(hr))
@@ -2876,7 +2876,7 @@ static void test_create_texture2d(void)
}
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_texture2d_interfaces(void)
@@ -2945,7 +2945,7 @@ static void test_texture2d_interfaces(void)
desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
hr = check_interface(texture, &IID_ID3D10Texture2D, TRUE, TRUE); /* Not available on all Windows versions. */
ID3D11Texture2D_Release(texture);
@@ -2976,8 +2976,7 @@ static void test_texture2d_interfaces(void)
hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
/* Shared resources are not supported by REF and WARP devices. */
- ok(SUCCEEDED(hr) || broken(hr == E_OUTOFMEMORY),
- "Test %u: Failed to create a 2d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK || broken(hr == E_OUTOFMEMORY), "Test %u: Got unexpected hr %#lx.\n", i, hr);
if (FAILED(hr))
{
win_skip("Failed to create ID3D11Texture2D, skipping test %u.\n", i);
@@ -3034,7 +3033,7 @@ static void test_texture2d_interfaces(void)
}
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_create_texture3d(void)
@@ -3087,19 +3086,19 @@ static void test_create_texture3d(void)
desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture3D(device, &desc, &data, &texture);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
expected_refcount = get_refcount(device) + 1;
hr = ID3D11Device_CreateTexture3D(device, &desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create a 3d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
refcount = get_refcount(device);
- ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %lu, expected >= %lu.\n", refcount, expected_refcount);
tmp = NULL;
expected_refcount = refcount + 1;
ID3D11Texture3D_GetDevice(texture, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
ID3D11Device_Release(tmp);
check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
@@ -3108,15 +3107,15 @@ static void test_create_texture3d(void)
desc.MipLevels = 0;
expected_refcount = get_refcount(device) + 1;
hr = ID3D11Device_CreateTexture3D(device, &desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create a 3d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
refcount = get_refcount(device);
- ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %lu, expected >= %lu.\n", refcount, expected_refcount);
tmp = NULL;
expected_refcount = refcount + 1;
ID3D11Texture3D_GetDevice(texture, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
ID3D11Device_Release(tmp);
ID3D11Texture3D_GetDesc(texture, &desc);
@@ -3141,14 +3140,14 @@ static void test_create_texture3d(void)
hr = ID3D11Device_CreateTexture3D(device, &desc, NULL, &texture);
todo_wine_if(tests[i].todo)
- ok(hr == (tests[i].succeeds ? S_OK : E_INVALIDARG), "Test %u: Got unexpected hr %#x.\n", i, hr);
+ ok(hr == (tests[i].succeeds ? S_OK : E_INVALIDARG), "Test %u: Got unexpected hr %#lx.\n", i, hr);
if (SUCCEEDED(hr))
ID3D11Texture3D_Release(texture);
}
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_texture3d_interfaces(void)
@@ -3210,7 +3209,7 @@ static void test_texture3d_interfaces(void)
desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture3D(device, &desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create a 3d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
hr = check_interface(texture, &IID_ID3D10Texture3D, TRUE, TRUE); /* Not available on all Windows versions. */
ID3D11Texture3D_Release(texture);
@@ -3239,8 +3238,7 @@ static void test_texture3d_interfaces(void)
hr = ID3D11Device_CreateTexture3D(device, &desc, NULL, &texture);
/* Shared resources are not supported by REF and WARP devices. */
- ok(SUCCEEDED(hr) || broken(hr == E_OUTOFMEMORY),
- "Test %u: Failed to create a 3d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK || broken(hr == E_OUTOFMEMORY), "Test %u: Got unexpected hr %#lx.\n", i, hr);
if (FAILED(hr))
{
win_skip("Failed to create ID3D11Texture3D, skipping test %u.\n", i);
@@ -3293,7 +3291,7 @@ static void test_texture3d_interfaces(void)
}
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_create_buffer(void)
@@ -3519,7 +3517,7 @@ static void test_create_buffer(void)
hr = ID3D11Device_CreateBuffer(device, &desc, NULL, &buffer);
expected_hr = current->succeeds ? S_OK : E_INVALIDARG;
/* Shared resources are not supported by REF and WARP devices. */
- ok(hr == expected_hr || broken(hr == E_OUTOFMEMORY), "Test %u: Got hr %#x, expected %#x.\n",
+ ok(hr == expected_hr || broken(hr == E_OUTOFMEMORY), "Test %u: Got hr %#lx, expected %#lx.\n",
i, hr, expected_hr);
if (FAILED(hr))
{
@@ -3588,13 +3586,13 @@ static void test_create_buffer(void)
desc.ByteWidth = i;
expected_hr = !i || i % 16 ? E_INVALIDARG : S_OK;
hr = ID3D11Device_CreateBuffer(device, &desc, NULL, &buffer);
- ok(hr == expected_hr, "Got unexpected hr %#x for constant buffer size %u.\n", hr, i);
+ ok(hr == expected_hr, "Got unexpected hr %#lx for constant buffer size %u.\n", hr, i);
if (SUCCEEDED(hr))
ID3D11Buffer_Release(buffer);
}
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_create_depthstencil_view(void)
@@ -3715,19 +3713,19 @@ static void test_create_depthstencil_view(void)
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
expected_refcount = get_refcount(device) + 1;
hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)texture, NULL, &dsview);
- ok(SUCCEEDED(hr), "Failed to create a depthstencil view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
refcount = get_refcount(device);
- ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %lu, expected >= %lu.\n", refcount, expected_refcount);
tmp = NULL;
expected_refcount = refcount + 1;
ID3D11DepthStencilView_GetDevice(dsview, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
ID3D11Device_Release(tmp);
memset(&dsv_desc, 0, sizeof(dsv_desc));
@@ -3750,7 +3748,7 @@ static void test_create_depthstencil_view(void)
texture_desc.Format = tests[i].texture.format;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
if (tests[i].dsv_desc.dimension == D3D11_DSV_DIMENSION_UNKNOWN)
{
@@ -3764,9 +3762,9 @@ static void test_create_depthstencil_view(void)
expected_refcount = get_refcount(texture);
hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)texture, current_desc, &dsview);
- ok(SUCCEEDED(hr), "Test %u: Failed to create depth stencil view, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
refcount = get_refcount(texture);
- ok(refcount == expected_refcount, "Got refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got refcount %lu, expected %lu.\n", refcount, expected_refcount);
/* Not available on all Windows versions. */
check_interface(dsview, &IID_ID3D10DepthStencilView, TRUE, TRUE);
@@ -3786,19 +3784,19 @@ static void test_create_depthstencil_view(void)
texture_desc.Format = invalid_desc_tests[i].texture.format;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
dsview = (void *)0xdeadbeef;
get_dsv_desc(&dsv_desc, &invalid_desc_tests[i].dsv_desc);
hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)texture, &dsv_desc, &dsview);
- ok(hr == E_INVALIDARG, "Test %u: Got unexpected hr %#x.\n", i, hr);
+ ok(hr == E_INVALIDARG, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ok(!dsview, "Unexpected pointer %p.\n", dsview);
ID3D11Texture2D_Release(texture);
}
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_depthstencil_view_interfaces(void)
@@ -3832,7 +3830,7 @@ static void test_depthstencil_view_interfaces(void)
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
dsv_desc.Format = texture_desc.Format;
dsv_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
@@ -3840,12 +3838,12 @@ static void test_depthstencil_view_interfaces(void)
U(dsv_desc).Texture2D.MipSlice = 0;
hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)texture, &dsv_desc, &dsview);
- ok(SUCCEEDED(hr), "Failed to create a depthstencil view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DepthStencilView_QueryInterface(dsview, &IID_ID3D10DepthStencilView, (void **)&d3d10_dsview);
ID3D11DepthStencilView_Release(dsview);
- ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
- "Depth stencil view should implement ID3D10DepthStencilView.\n");
+ ok(hr == S_OK || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
+ "Got unexpected hr %#lx.\n", hr);
if (FAILED(hr))
{
@@ -3866,7 +3864,7 @@ done:
ID3D11Texture2D_Release(texture);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_create_rendertarget_view(void)
@@ -4030,19 +4028,19 @@ static void test_create_rendertarget_view(void)
buffer_desc.StructureByteStride = 0;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &data, &buffer);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
expected_refcount = get_refcount(device) + 1;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
- ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
refcount = get_refcount(device);
- ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %lu, expected >= %lu.\n", refcount, expected_refcount);
tmp = NULL;
expected_refcount = refcount + 1;
ID3D11Buffer_GetDevice(buffer, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
ID3D11Device_Release(tmp);
rtv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
@@ -4054,21 +4052,21 @@ static void test_create_rendertarget_view(void)
{
rtview = (void *)0xdeadbeef;
hr = ID3D11Device_CreateRenderTargetView(device, NULL, &rtv_desc, &rtview);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
ok(!rtview, "Unexpected pointer %p.\n", rtview);
}
expected_refcount = get_refcount(device) + 1;
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)buffer, &rtv_desc, &rtview);
- ok(SUCCEEDED(hr), "Failed to create a rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
refcount = get_refcount(device);
- ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %lu, expected >= %lu.\n", refcount, expected_refcount);
tmp = NULL;
expected_refcount = refcount + 1;
ID3D11RenderTargetView_GetDevice(rtview, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
ID3D11Device_Release(tmp);
/* Not available on all Windows versions. */
@@ -4104,7 +4102,7 @@ static void test_create_rendertarget_view(void)
texture2d_desc.Format = tests[i].texture.format;
hr = ID3D11Device_CreateTexture2D(device, &texture2d_desc, NULL, &texture2d);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
texture = (ID3D11Resource *)texture2d;
}
else
@@ -4114,7 +4112,7 @@ static void test_create_rendertarget_view(void)
texture3d_desc.Format = tests[i].texture.format;
hr = ID3D11Device_CreateTexture3D(device, &texture3d_desc, NULL, &texture3d);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 3d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
texture = (ID3D11Resource *)texture3d;
}
@@ -4130,9 +4128,9 @@ static void test_create_rendertarget_view(void)
expected_refcount = get_refcount(texture);
hr = ID3D11Device_CreateRenderTargetView(device, texture, current_desc, &rtview);
- ok(SUCCEEDED(hr), "Test %u: Failed to create render target view, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
refcount = get_refcount(texture);
- ok(refcount == expected_refcount, "Got refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got refcount %lu, expected %lu.\n", refcount, expected_refcount);
/* Not available on all Windows versions. */
check_interface(rtview, &IID_ID3D10RenderTargetView, TRUE, TRUE);
@@ -4157,7 +4155,7 @@ static void test_create_rendertarget_view(void)
texture2d_desc.Format = invalid_desc_tests[i].texture.format;
hr = ID3D11Device_CreateTexture2D(device, &texture2d_desc, NULL, &texture2d);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
texture = (ID3D11Resource *)texture2d;
}
else
@@ -4167,21 +4165,21 @@ static void test_create_rendertarget_view(void)
texture3d_desc.Format = invalid_desc_tests[i].texture.format;
hr = ID3D11Device_CreateTexture3D(device, &texture3d_desc, NULL, &texture3d);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 3d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
texture = (ID3D11Resource *)texture3d;
}
get_rtv_desc(&rtv_desc, &invalid_desc_tests[i].rtv_desc);
rtview = (void *)0xdeadbeef;
hr = ID3D11Device_CreateRenderTargetView(device, texture, &rtv_desc, &rtview);
- ok(hr == E_INVALIDARG, "Test %u: Got unexpected hr %#x.\n", i, hr);
+ ok(hr == E_INVALIDARG, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ok(!rtview, "Unexpected pointer %p.\n", rtview);
ID3D11Resource_Release(texture);
}
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_create_shader_resource_view(void)
@@ -4375,7 +4373,7 @@ static void test_create_shader_resource_view(void)
srview = (void *)0xdeadbeef;
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)buffer, NULL, &srview);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
ok(!srview, "Unexpected pointer %p.\n", srview);
srv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
@@ -4385,20 +4383,20 @@ static void test_create_shader_resource_view(void)
srview = (void *)0xdeadbeef;
hr = ID3D11Device_CreateShaderResourceView(device, NULL, &srv_desc, &srview);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
ok(!srview, "Unexpected pointer %p.\n", srview);
expected_refcount = get_refcount(device) + 1;
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)buffer, &srv_desc, &srview);
- ok(SUCCEEDED(hr), "Failed to create a shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
refcount = get_refcount(device);
- ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %lu, expected >= %lu.\n", refcount, expected_refcount);
tmp = NULL;
expected_refcount = refcount + 1;
ID3D11ShaderResourceView_GetDevice(srview, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
ID3D11Device_Release(tmp);
/* Not available on all Windows versions. */
@@ -4413,7 +4411,7 @@ static void test_create_shader_resource_view(void)
srview = (void *)0xdeadbeef;
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)buffer, &srv_desc, &srview);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
ok(!srview, "Unexpected pointer %p.\n", srview);
ID3D11Buffer_Release(buffer);
@@ -4428,10 +4426,10 @@ static void test_create_shader_resource_view(void)
buffer_desc.StructureByteStride = 4;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
- ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)buffer, NULL, &srview);
- ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
memset(&srv_desc, 0, sizeof(srv_desc));
ID3D11ShaderResourceView_GetDesc(srview, &srv_desc);
@@ -4492,7 +4490,7 @@ static void test_create_shader_resource_view(void)
}
hr = ID3D11Device_CreateTexture2D(device, &texture2d_desc, NULL, &texture2d);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
texture = (ID3D11Resource *)texture2d;
}
else
@@ -4502,7 +4500,7 @@ static void test_create_shader_resource_view(void)
texture3d_desc.Format = tests[i].texture.format;
hr = ID3D11Device_CreateTexture3D(device, &texture3d_desc, NULL, &texture3d);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 3d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
texture = (ID3D11Resource *)texture3d;
}
@@ -4518,9 +4516,9 @@ static void test_create_shader_resource_view(void)
expected_refcount = get_refcount(texture);
hr = ID3D11Device_CreateShaderResourceView(device, texture, current_desc, &srview);
- ok(SUCCEEDED(hr), "Test %u: Failed to create a shader resource view, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
refcount = get_refcount(texture);
- ok(refcount == expected_refcount, "Got refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got refcount %lu, expected %lu.\n", refcount, expected_refcount);
/* Not available on all Windows versions. */
check_interface(srview, &IID_ID3D10ShaderResourceView, TRUE, TRUE);
@@ -4558,7 +4556,7 @@ static void test_create_shader_resource_view(void)
}
hr = ID3D11Device_CreateTexture2D(device, &texture2d_desc, NULL, &texture2d);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
texture = (ID3D11Resource *)texture2d;
}
else
@@ -4568,21 +4566,21 @@ static void test_create_shader_resource_view(void)
texture3d_desc.Format = invalid_desc_tests[i].texture.format;
hr = ID3D11Device_CreateTexture3D(device, &texture3d_desc, NULL, &texture3d);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 3d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
texture = (ID3D11Resource *)texture3d;
}
srview = (void *)0xdeadbeef;
get_srv_desc(&srv_desc, &invalid_desc_tests[i].srv_desc);
hr = ID3D11Device_CreateShaderResourceView(device, texture, &srv_desc, &srview);
- ok(hr == E_INVALIDARG, "Test %u: Got unexpected hr %#x.\n", i, hr);
+ ok(hr == E_INVALIDARG, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ok(!srview, "Unexpected pointer %p.\n", srview);
ID3D11Resource_Release(texture);
}
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_create_shader(const D3D_FEATURE_LEVEL feature_level)
@@ -4839,37 +4837,36 @@ static void test_create_shader(const D3D_FEATURE_LEVEL feature_level)
/* level_9 shaders */
hr = ID3D11Device_CreatePixelShader(device, ps_4_0_level_9_0, sizeof(ps_4_0_level_9_0), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create ps_4_0_level_9_0 shader, hr %#x, feature level %#x.\n", hr, feature_level);
+ ok(hr == S_OK, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
ID3D11PixelShader_Release(ps);
hr = ID3D11Device_CreatePixelShader(device, ps_4_0_level_9_1, sizeof(ps_4_0_level_9_1), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create ps_4_0_level_9_1 shader, hr %#x, feature level %#x.\n", hr, feature_level);
+ ok(hr == S_OK, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
ID3D11PixelShader_Release(ps);
hr = ID3D11Device_CreatePixelShader(device, ps_4_0_level_9_3, sizeof(ps_4_0_level_9_3), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create ps_4_0_level_9_3 shader, hr %#x, feature level %#x.\n", hr, feature_level);
+ ok(hr == S_OK, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
ID3D11PixelShader_Release(ps);
/* vertex shader */
hr = ID3D11Device_CreateVertexShader(device, vs_2_0, sizeof(vs_2_0), NULL, &vs);
- ok(hr == E_INVALIDARG, "Created a SM2 vertex shader, hr %#x, feature level %#x.\n", hr, feature_level);
+ ok(hr == E_INVALIDARG, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
hr = ID3D11Device_CreateVertexShader(device, vs_3_0, sizeof(vs_3_0), NULL, &vs);
- ok(hr == E_INVALIDARG, "Created a SM3 vertex shader, hr %#x, feature level %#x.\n", hr, feature_level);
+ ok(hr == E_INVALIDARG, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
hr = ID3D11Device_CreateVertexShader(device, ps_4_0, sizeof(ps_4_0), NULL, &vs);
- ok(hr == E_INVALIDARG, "Created a SM4 vertex shader from a pixel shader source, hr %#x, feature level %#x.\n",
- hr, feature_level);
+ ok(hr == E_INVALIDARG, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
expected_refcount = get_refcount(device) + (feature_level >= D3D_FEATURE_LEVEL_10_0);
hr = ID3D11Device_CreateVertexShader(device, vs_4_0, sizeof(vs_4_0), NULL, &vs);
if (feature_level >= D3D_FEATURE_LEVEL_10_0)
- ok(SUCCEEDED(hr), "Failed to create SM4 vertex shader, hr %#x, feature level %#x.\n", hr, feature_level);
+ ok(hr == S_OK, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
else
- ok(hr == E_INVALIDARG, "Created a SM4 vertex shader, hr %#x, feature level %#x.\n", hr, feature_level);
+ ok(hr == E_INVALIDARG, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
refcount = get_refcount(device);
- ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n",
+ ok(refcount >= expected_refcount, "Got unexpected refcount %lu, expected >= %lu.\n",
refcount, expected_refcount);
if (feature_level >= D3D_FEATURE_LEVEL_10_0)
{
@@ -4878,7 +4875,7 @@ static void test_create_shader(const D3D_FEATURE_LEVEL feature_level)
ID3D11VertexShader_GetDevice(vs, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n",
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n",
refcount, expected_refcount);
ID3D11Device_Release(tmp);
@@ -4886,22 +4883,20 @@ static void test_create_shader(const D3D_FEATURE_LEVEL feature_level)
check_interface(vs, &IID_ID3D10VertexShader, TRUE, TRUE);
refcount = ID3D11VertexShader_Release(vs);
- ok(!refcount, "Vertex shader has %u references left.\n", refcount);
+ ok(!refcount, "Vertex shader has %lu references left.\n", refcount);
}
hr = ID3D11Device_CreateVertexShader(device, vs_4_1, sizeof(vs_4_1), NULL, &vs);
if (feature_level >= D3D_FEATURE_LEVEL_10_1)
{
- ok(SUCCEEDED(hr), "Failed to create SM4.1 vertex shader, hr %#x, feature level %#x.\n",
- hr, feature_level);
+ ok(hr == S_OK, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
refcount = ID3D11VertexShader_Release(vs);
- ok(!refcount, "Vertex shader has %u references left.\n", refcount);
+ ok(!refcount, "Vertex shader has %lu references left.\n", refcount);
}
else
{
todo_wine_if(feature_level >= D3D_FEATURE_LEVEL_10_0)
- ok(hr == E_INVALIDARG, "Created a SM4.1 vertex shader, hr %#x, feature level %#x.\n",
- hr, feature_level);
+ ok(hr == E_INVALIDARG, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
if (SUCCEEDED(hr))
ID3D11VertexShader_Release(vs);
}
@@ -4910,12 +4905,12 @@ static void test_create_shader(const D3D_FEATURE_LEVEL feature_level)
expected_refcount = get_refcount(device) + (feature_level >= D3D_FEATURE_LEVEL_10_0);
hr = ID3D11Device_CreatePixelShader(device, ps_4_0, sizeof(ps_4_0), NULL, &ps);
if (feature_level >= D3D_FEATURE_LEVEL_10_0)
- ok(SUCCEEDED(hr), "Failed to create SM4 pixel shader, hr %#x, feature level %#x.\n", hr, feature_level);
+ ok(hr == S_OK, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
else
- ok(hr == E_INVALIDARG, "Created a SM4 pixel shader, hr %#x, feature level %#x.\n", hr, feature_level);
+ ok(hr == E_INVALIDARG, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
refcount = get_refcount(device);
- ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n",
+ ok(refcount >= expected_refcount, "Got unexpected refcount %lu, expected >= %lu.\n",
refcount, expected_refcount);
if (feature_level >= D3D_FEATURE_LEVEL_10_0)
{
@@ -4924,7 +4919,7 @@ static void test_create_shader(const D3D_FEATURE_LEVEL feature_level)
ID3D11PixelShader_GetDevice(ps, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n",
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n",
refcount, expected_refcount);
ID3D11Device_Release(tmp);
@@ -4932,21 +4927,20 @@ static void test_create_shader(const D3D_FEATURE_LEVEL feature_level)
check_interface(ps, &IID_ID3D10PixelShader, TRUE, TRUE);
refcount = ID3D11PixelShader_Release(ps);
- ok(!refcount, "Pixel shader has %u references left.\n", refcount);
+ ok(!refcount, "Pixel shader has %lu references left.\n", refcount);
}
hr = ID3D11Device_CreatePixelShader(device, ps_4_1, sizeof(ps_4_1), NULL, &ps);
if (feature_level >= D3D_FEATURE_LEVEL_10_1)
{
- ok(SUCCEEDED(hr), "Failed to create SM4.1 pixel shader, hr %#x, feature level %#x.\n",
- hr, feature_level);
+ ok(hr == S_OK, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
refcount = ID3D11PixelShader_Release(ps);
- ok(!refcount, "Pixel shader has %u references left.\n", refcount);
+ ok(!refcount, "Pixel shader has %lu references left.\n", refcount);
}
else
{
todo_wine_if(feature_level >= D3D_FEATURE_LEVEL_10_0)
- ok(hr == E_INVALIDARG, "Created a SM4.1 pixel shader, hr %#x, feature level %#x.\n", hr, feature_level);
+ ok(hr == E_INVALIDARG, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
if (SUCCEEDED(hr))
ID3D11PixelShader_Release(ps);
}
@@ -4955,12 +4949,12 @@ static void test_create_shader(const D3D_FEATURE_LEVEL feature_level)
expected_refcount = get_refcount(device) + (feature_level >= D3D_FEATURE_LEVEL_10_0);
hr = ID3D11Device_CreateGeometryShader(device, gs_4_0, sizeof(gs_4_0), NULL, &gs);
if (feature_level >= D3D_FEATURE_LEVEL_10_0)
- ok(SUCCEEDED(hr), "Failed to create SM4 geometry shader, hr %#x, feature level %#x.\n", hr, feature_level);
+ ok(hr == S_OK, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
else
- ok(hr == E_INVALIDARG, "Created a SM4 geometry shader, hr %#x, feature level %#x.\n", hr, feature_level);
+ ok(hr == E_INVALIDARG, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
refcount = get_refcount(device);
- ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n",
+ ok(refcount >= expected_refcount, "Got unexpected refcount %lu, expected >= %lu.\n",
refcount, expected_refcount);
if (feature_level >= D3D_FEATURE_LEVEL_10_0)
{
@@ -4969,7 +4963,7 @@ static void test_create_shader(const D3D_FEATURE_LEVEL feature_level)
ID3D11GeometryShader_GetDevice(gs, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n",
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n",
refcount, expected_refcount);
ID3D11Device_Release(tmp);
@@ -4977,28 +4971,26 @@ static void test_create_shader(const D3D_FEATURE_LEVEL feature_level)
check_interface(gs, &IID_ID3D10GeometryShader, TRUE, TRUE);
refcount = ID3D11GeometryShader_Release(gs);
- ok(!refcount, "Geometry shader has %u references left.\n", refcount);
+ ok(!refcount, "Geometry shader has %lu references left.\n", refcount);
}
hr = ID3D11Device_CreateGeometryShader(device, gs_4_1, sizeof(gs_4_1), NULL, &gs);
if (feature_level >= D3D_FEATURE_LEVEL_10_1)
{
- ok(SUCCEEDED(hr), "Failed to create SM4.1 geometry shader, hr %#x, feature level %#x.\n",
- hr, feature_level);
+ ok(hr == S_OK, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
refcount = ID3D11GeometryShader_Release(gs);
- ok(!refcount, "Geometry shader has %u references left.\n", refcount);
+ ok(!refcount, "Geometry shader has %lu references left.\n", refcount);
}
else
{
todo_wine_if(feature_level >= D3D_FEATURE_LEVEL_10_0)
- ok(hr == E_INVALIDARG, "Created a SM4.1 geometry shader, hr %#x, feature level %#x.\n",
- hr, feature_level);
+ ok(hr == E_INVALIDARG, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
if (SUCCEEDED(hr))
ID3D11GeometryShader_Release(gs);
}
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_create_sampler_state(void)
@@ -5051,7 +5043,7 @@ static void test_create_sampler_state(void)
}
hr = ID3D11Device_CreateSamplerState(device, NULL, &sampler_state1);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
desc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
@@ -5069,18 +5061,18 @@ static void test_create_sampler_state(void)
expected_refcount = get_refcount(device) + 1;
hr = ID3D11Device_CreateSamplerState(device, &desc, &sampler_state1);
- ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateSamplerState(device, &desc, &sampler_state2);
- ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(sampler_state1 == sampler_state2, "Got different sampler state objects.\n");
refcount = get_refcount(device);
- ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %lu, expected >= %lu.\n", refcount, expected_refcount);
tmp = NULL;
expected_refcount = refcount + 1;
ID3D11SamplerState_GetDevice(sampler_state1, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
ID3D11Device_Release(tmp);
ID3D11SamplerState_GetDesc(sampler_state1, &desc);
@@ -5098,9 +5090,9 @@ static void test_create_sampler_state(void)
ok(desc.MaxLOD == 16.0f, "Got unexpected max LOD %f.\n", desc.MaxLOD);
refcount = ID3D11SamplerState_Release(sampler_state2);
- ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
+ ok(refcount == 1, "Got unexpected refcount %lu.\n", refcount);
refcount = ID3D11SamplerState_Release(sampler_state1);
- ok(!refcount, "Got unexpected refcount %u.\n", refcount);
+ ok(!refcount, "Got unexpected refcount %lu.\n", refcount);
for (i = 0; i < ARRAY_SIZE(desc_conversion_tests); ++i)
{
@@ -5122,12 +5114,12 @@ static void test_create_sampler_state(void)
desc.MaxLOD = 16.0f;
hr = ID3D11Device_CreateSamplerState(device, &desc, &sampler_state1);
- ok(SUCCEEDED(hr), "Test %u: Failed to create sampler state, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
hr = ID3D11SamplerState_QueryInterface(sampler_state1, &IID_ID3D10SamplerState,
(void **)&d3d10_sampler_state);
- ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
- "Test %u: Sampler state should implement ID3D10SamplerState.\n", i);
+ ok(hr == S_OK || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
+ "Test %u: Got unexpected hr %#lx.\n", i, hr);
if (FAILED(hr))
{
win_skip("Sampler state does not implement ID3D10SamplerState.\n");
@@ -5170,13 +5162,13 @@ static void test_create_sampler_state(void)
"Test %u: Got unexpected max LOD %f.\n", i, d3d10_desc.MaxLOD);
refcount = ID3D10SamplerState_Release(d3d10_sampler_state);
- ok(refcount == 1, "Test %u: Got unexpected refcount %u.\n", i, refcount);
+ ok(refcount == 1, "Test %u: Got unexpected refcount %lu.\n", i, refcount);
refcount = ID3D11SamplerState_Release(sampler_state1);
- ok(!refcount, "Test %u: Got unexpected refcount %u.\n", i, refcount);
+ ok(!refcount, "Test %u: Got unexpected refcount %lu.\n", i, refcount);
}
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_create_blend_state(void)
@@ -5284,7 +5276,7 @@ static void test_create_blend_state(void)
}
hr = ID3D11Device_CreateBlendState(device, NULL, &blend_state1);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
memset(&desc, 0, sizeof(desc));
desc.AlphaToCoverageEnable = FALSE;
@@ -5294,18 +5286,18 @@ static void test_create_blend_state(void)
expected_refcount = get_refcount(device) + 1;
hr = ID3D11Device_CreateBlendState(device, &desc, &blend_state1);
- ok(SUCCEEDED(hr), "Failed to create blend state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateBlendState(device, &desc, &blend_state2);
- ok(SUCCEEDED(hr), "Failed to create blend state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(blend_state1 == blend_state2, "Got different blend state objects.\n");
refcount = get_refcount(device);
- ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %lu, expected >= %lu.\n", refcount, expected_refcount);
tmp = NULL;
expected_refcount = refcount + 1;
ID3D11BlendState_GetDevice(blend_state1, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
ID3D11Device_Release(tmp);
ID3D11BlendState_GetDesc(blend_state1, &obtained_desc);
@@ -5346,20 +5338,20 @@ static void test_create_blend_state(void)
check_interface(blend_state1, &IID_ID3D10BlendState1, TRUE, TRUE);
refcount = ID3D11BlendState_Release(blend_state1);
- ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
+ ok(refcount == 1, "Got unexpected refcount %lu.\n", refcount);
refcount = ID3D11BlendState_Release(blend_state2);
- ok(!refcount, "Blend state has %u references left.\n", refcount);
+ ok(!refcount, "Blend state has %lu references left.\n", refcount);
for (i = 0; i < ARRAY_SIZE(desc_conversion_tests); ++i)
{
const D3D11_BLEND_DESC *current_desc = &desc_conversion_tests[i];
hr = ID3D11Device_CreateBlendState(device, current_desc, &blend_state1);
- ok(SUCCEEDED(hr), "Failed to create blend state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
hr = ID3D11BlendState_QueryInterface(blend_state1, &IID_ID3D10BlendState, (void **)&d3d10_blend_state);
- ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
- "Blend state should implement ID3D10BlendState.\n");
+ ok(hr == S_OK || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
+ "Test %u: Got unexpected hr %#lx.\n", i, hr);
if (FAILED(hr))
{
win_skip("Blend state does not implement ID3D10BlendState.\n");
@@ -5397,11 +5389,11 @@ static void test_create_blend_state(void)
ID3D10BlendState_Release(d3d10_blend_state);
refcount = ID3D11BlendState_Release(blend_state1);
- ok(!refcount, "Got unexpected refcount %u.\n", refcount);
+ ok(!refcount, "Got unexpected refcount %lu.\n", refcount);
}
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_create_depthstencil_state(void)
@@ -5419,7 +5411,7 @@ static void test_create_depthstencil_state(void)
}
hr = ID3D11Device_CreateDepthStencilState(device, NULL, &ds_state1);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
ds_desc.DepthEnable = TRUE;
ds_desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
@@ -5438,27 +5430,27 @@ static void test_create_depthstencil_state(void)
expected_refcount = get_refcount(device) + 1;
hr = ID3D11Device_CreateDepthStencilState(device, &ds_desc, &ds_state1);
- ok(SUCCEEDED(hr), "Failed to create depthstencil state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateDepthStencilState(device, &ds_desc, &ds_state2);
- ok(SUCCEEDED(hr), "Failed to create depthstencil state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(ds_state1 == ds_state2, "Got different depthstencil state objects.\n");
refcount = get_refcount(device);
- ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %lu, expected >= %lu.\n", refcount, expected_refcount);
tmp = NULL;
expected_refcount = refcount + 1;
ID3D11DepthStencilState_GetDevice(ds_state1, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
ID3D11Device_Release(tmp);
/* Not available on all Windows versions. */
check_interface(ds_state1, &IID_ID3D10DepthStencilState, TRUE, TRUE);
refcount = ID3D11DepthStencilState_Release(ds_state2);
- ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
+ ok(refcount == 1, "Got unexpected refcount %lu.\n", refcount);
refcount = ID3D11DepthStencilState_Release(ds_state1);
- ok(!refcount, "Got unexpected refcount %u.\n", refcount);
+ ok(!refcount, "Got unexpected refcount %lu.\n", refcount);
ds_desc.DepthEnable = FALSE;
ds_desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ZERO;
@@ -5473,7 +5465,7 @@ static void test_create_depthstencil_state(void)
ds_desc.BackFace = ds_desc.FrontFace;
hr = ID3D11Device_CreateDepthStencilState(device, &ds_desc, &ds_state1);
- ok(SUCCEEDED(hr), "Failed to create depthstencil state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
memset(&ds_desc, 0, sizeof(ds_desc));
ID3D11DepthStencilState_GetDesc(ds_state1, &ds_desc);
@@ -5506,7 +5498,7 @@ static void test_create_depthstencil_state(void)
ID3D11DepthStencilState_Release(ds_state1);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_create_rasterizer_state(void)
@@ -5527,7 +5519,7 @@ static void test_create_rasterizer_state(void)
}
hr = ID3D11Device_CreateRasterizerState(device, NULL, &rast_state1);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
desc.FillMode = D3D11_FILL_SOLID;
desc.CullMode = D3D11_CULL_BACK;
@@ -5542,18 +5534,18 @@ static void test_create_rasterizer_state(void)
expected_refcount = get_refcount(device) + 1;
hr = ID3D11Device_CreateRasterizerState(device, &desc, &rast_state1);
- ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRasterizerState(device, &desc, &rast_state2);
- ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(rast_state1 == rast_state2, "Got different rasterizer state objects.\n");
refcount = get_refcount(device);
- ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %lu, expected >= %lu.\n", refcount, expected_refcount);
tmp = NULL;
expected_refcount = refcount + 1;
ID3D11RasterizerState_GetDevice(rast_state1, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
ID3D11Device_Release(tmp);
hr = ID3D11RasterizerState_QueryInterface(rast_state1, &IID_ID3D10RasterizerState, (void **)&d3d10_rast_state);
@@ -5578,7 +5570,7 @@ static void test_create_rasterizer_state(void)
d3d10_desc.AntialiasedLineEnable);
refcount = ID3D10RasterizerState_Release(d3d10_rast_state);
- ok(refcount == 2, "Got unexpected refcount %u.\n", refcount);
+ ok(refcount == 2, "Got unexpected refcount %lu.\n", refcount);
}
if (ID3D11Device_QueryInterface(device, &IID_ID3D11Device1, (void **)&device1) == S_OK)
@@ -5587,7 +5579,7 @@ static void test_create_rasterizer_state(void)
D3D11_RASTERIZER_DESC1 desc1;
hr = ID3D11RasterizerState_QueryInterface(rast_state1, &IID_ID3D11RasterizerState1, (void **)&state_ex1);
- ok(hr == S_OK, "Got hr %#x.\n", hr);
+ ok(hr == S_OK, "Got hr %#lx.\n", hr);
memset(&desc1, 0xcc, sizeof(desc1));
ID3D11RasterizerState1_GetDesc1(state_ex1, &desc1);
@@ -5599,7 +5591,7 @@ static void test_create_rasterizer_state(void)
memcpy(&desc1, &desc, sizeof(desc));
desc1.ForcedSampleCount = 0;
hr = ID3D11Device1_CreateRasterizerState1(device1, &desc1, &state_ex1);
- ok(hr == S_OK, "Got hr %#x.\n", hr);
+ ok(hr == S_OK, "Got hr %#lx.\n", hr);
ID3D11RasterizerState1_Release(state_ex1);
@@ -5607,12 +5599,12 @@ static void test_create_rasterizer_state(void)
}
refcount = ID3D11RasterizerState_Release(rast_state2);
- ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
+ ok(refcount == 1, "Got unexpected refcount %lu.\n", refcount);
refcount = ID3D11RasterizerState_Release(rast_state1);
- ok(!refcount, "Got unexpected refcount %u.\n", refcount);
+ ok(!refcount, "Got unexpected refcount %lu.\n", refcount);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_create_query(void)
@@ -5662,9 +5654,9 @@ static void test_create_query(void)
feature_level = ID3D11Device_GetFeatureLevel(device);
hr = ID3D11Device_CreateQuery(device, NULL, &query);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePredicate(device, NULL, &predicate);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
@@ -5679,12 +5671,12 @@ static void test_create_query(void)
hr = ID3D11Device_CreateQuery(device, &query_desc, NULL);
todo_wine_if(tests[i].todo)
- ok(hr == S_FALSE, "Got unexpected hr %#x for query type %u.\n", hr, query_desc.Query);
+ ok(hr == S_FALSE, "Got unexpected hr %#lx for query type %u.\n", hr, query_desc.Query);
query_desc.Query = tests[i].query;
hr = ID3D11Device_CreateQuery(device, &query_desc, &query);
todo_wine_if(tests[i].todo)
- ok(hr == S_OK, "Got unexpected hr %#x for query type %u.\n", hr, query_desc.Query);
+ ok(hr == S_OK, "Got unexpected hr %#lx for query type %u.\n", hr, query_desc.Query);
if (FAILED(hr))
continue;
@@ -5693,11 +5685,11 @@ static void test_create_query(void)
expected_hr = tests[i].can_use_create_predicate ? S_FALSE : E_INVALIDARG;
hr = ID3D11Device_CreatePredicate(device, &query_desc, NULL);
- ok(hr == expected_hr, "Got unexpected hr %#x for query type %u.\n", hr, query_desc.Query);
+ ok(hr == expected_hr, "Got unexpected hr %#lx for query type %u.\n", hr, query_desc.Query);
expected_hr = tests[i].can_use_create_predicate ? S_OK : E_INVALIDARG;
hr = ID3D11Device_CreatePredicate(device, &query_desc, &predicate);
- ok(hr == expected_hr, "Got unexpected hr %#x for query type %u.\n", hr, query_desc.Query);
+ ok(hr == expected_hr, "Got unexpected hr %#lx for query type %u.\n", hr, query_desc.Query);
if (SUCCEEDED(hr))
ID3D11Predicate_Release(predicate);
}
@@ -5705,22 +5697,22 @@ static void test_create_query(void)
query_desc.Query = D3D11_QUERY_OCCLUSION_PREDICATE;
expected_refcount = get_refcount(device) + 1;
hr = ID3D11Device_CreatePredicate(device, &query_desc, &predicate);
- ok(SUCCEEDED(hr), "Failed to create predicate, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
refcount = get_refcount(device);
- ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %lu, expected >= %lu.\n", refcount, expected_refcount);
tmp = NULL;
expected_refcount = refcount + 1;
ID3D11Predicate_GetDevice(predicate, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
ID3D11Device_Release(tmp);
/* Not available on all Windows versions. */
check_interface(predicate, &IID_ID3D10Predicate, TRUE, TRUE);
ID3D11Predicate_Release(predicate);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
#define get_query_data(a, b, c, d) get_query_data_(__LINE__, a, b, c, d)
@@ -5736,10 +5728,10 @@ static void get_query_data_(unsigned int line, ID3D11DeviceContext *context,
break;
Sleep(10);
}
- ok_(__FILE__, line)(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok_(__FILE__, line)(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
memset(data, 0xff, data_size);
hr = ID3D11DeviceContext_GetData(context, query, data, data_size, 0);
- ok_(__FILE__, line)(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok_(__FILE__, line)(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
}
static void test_occlusion_query(void)
@@ -5774,17 +5766,17 @@ static void test_occlusion_query(void)
query_desc.Query = D3D11_QUERY_OCCLUSION;
query_desc.MiscFlags = 0;
hr = ID3D11Device_CreateQuery(device, &query_desc, (ID3D11Query **)&query);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
data_size = ID3D11Asynchronous_GetDataSize(query);
ok(data_size == sizeof(data), "Got unexpected data size %u.\n", data_size);
memset(&data, 0xff, sizeof(data));
hr = ID3D11DeviceContext_GetData(context, query, NULL, 0, 0);
- ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(context, query, &data, sizeof(data), 0);
- ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
ok(data.dword[0] == 0xffffffff && data.dword[1] == 0xffffffff,
- "Data was modified 0x%08x%08x.\n", data.dword[1], data.dword[0]);
+ "Data was modified 0x%08lx%08lx.\n", data.dword[1], data.dword[0]);
ID3D11DeviceContext_End(context, query);
ID3D11DeviceContext_Begin(context, query);
@@ -5792,49 +5784,49 @@ static void test_occlusion_query(void)
memset(&data, 0xff, sizeof(data));
hr = ID3D11DeviceContext_GetData(context, query, NULL, 0, 0);
- todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(context, query, &data, sizeof(data), 0);
- todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
ok(data.dword[0] == 0xffffffff && data.dword[1] == 0xffffffff,
- "Data was modified 0x%08x%08x.\n", data.dword[1], data.dword[0]);
+ "Data was modified 0x%08lx%08lx.\n", data.dword[1], data.dword[0]);
draw_color_quad(&test_context, &red);
ID3D11DeviceContext_End(context, query);
get_query_data(context, query, &data, sizeof(data));
- ok(data.uint == 640 * 480, "Got unexpected query result 0x%08x%08x.\n", data.dword[1], data.dword[0]);
+ ok(data.uint == 640 * 480, "Got unexpected query result 0x%08lx%08lx.\n", data.dword[1], data.dword[0]);
memset(&data, 0xff, sizeof(data));
hr = ID3D11DeviceContext_GetData(context, query, &data, sizeof(DWORD), 0);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(context, query, &data, sizeof(WORD), 0);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(context, query, &data, sizeof(data) - 1, 0);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(context, query, &data, sizeof(data) + 1, 0);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
ok(data.dword[0] == 0xffffffff && data.dword[1] == 0xffffffff,
- "Data was modified 0x%08x%08x.\n", data.dword[1], data.dword[0]);
+ "Data was modified 0x%08lx%08lx.\n", data.dword[1], data.dword[0]);
memset(&data, 0xff, sizeof(data));
hr = ID3D11DeviceContext_GetData(context, query, &data, 0, 0);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(data.dword[0] == 0xffffffff && data.dword[1] == 0xffffffff,
- "Data was modified 0x%08x%08x.\n", data.dword[1], data.dword[0]);
+ "Data was modified 0x%08lx%08lx.\n", data.dword[1], data.dword[0]);
hr = ID3D11DeviceContext_GetData(context, query, NULL, sizeof(DWORD), 0);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(context, query, NULL, sizeof(data), 0);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_Begin(context, query);
ID3D11DeviceContext_End(context, query);
ID3D11DeviceContext_End(context, query);
get_query_data(context, query, &data, sizeof(data));
- ok(!data.uint, "Got unexpected query result 0x%08x%08x.\n", data.dword[1], data.dword[0]);
+ ok(!data.uint, "Got unexpected query result 0x%08lx%08lx.\n", data.dword[1], data.dword[0]);
hr = ID3D11DeviceContext_GetData(context, query, NULL, 0, 0);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
texture_desc.Width = D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION;
texture_desc.Height = D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION;
@@ -5848,9 +5840,9 @@ static void test_occlusion_query(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
set_viewport(context, 0.0f, 0.0f, texture_desc.Width, texture_desc.Height, 0.0f, 1.0f);
@@ -5864,16 +5856,16 @@ static void test_occlusion_query(void)
ok((data.dword[0] == 0x90000000 && data.dword[1] == 0x1)
|| (data.dword[0] == 0xffffffff && !data.dword[1])
|| broken(!data.uint),
- "Got unexpected query result 0x%08x%08x.\n", data.dword[1], data.dword[0]);
+ "Got unexpected query result 0x%08lx%08lx.\n", data.dword[1], data.dword[0]);
hr = ID3D11DeviceContext_GetData(context, query, NULL, 0, 0);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11Asynchronous_Release(query);
/* The following test exercises a code path in wined3d. A wined3d context
* associated with the query is destroyed when the swapchain is released. */
hr = ID3D11Device_CreateQuery(device, &query_desc, (ID3D11Query **)&query);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
set_viewport(context, 0.0f, 0.0f, 64.0f, 64.0f, 0.0f, 1.0f);
ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, white);
@@ -5887,10 +5879,10 @@ static void test_occlusion_query(void)
test_context.swapchain = create_swapchain(device, test_context.window, NULL);
hr = IDXGISwapChain_GetBuffer(test_context.swapchain, 0, &IID_ID3D11Texture2D,
(void **)&test_context.backbuffer);
- ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)test_context.backbuffer,
NULL, &test_context.backbuffer_rtv);
- ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &test_context.backbuffer_rtv, NULL);
ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, white);
@@ -5899,7 +5891,7 @@ static void test_occlusion_query(void)
if (0)
{
todo_wine ok(data.dword[0] == 0x1000 && !data.dword[1],
- "Got unexpected query result 0x%08x%08x.\n", data.dword[1], data.dword[0]);
+ "Got unexpected query result 0x%08lx%08lx.\n", data.dword[1], data.dword[0]);
}
ID3D11Asynchronous_Release(query);
@@ -5934,14 +5926,14 @@ static void test_pipeline_statistics_query(void)
query_desc.Query = D3D11_QUERY_PIPELINE_STATISTICS;
query_desc.MiscFlags = 0;
hr = ID3D11Device_CreateQuery(device, &query_desc, (ID3D11Query **)&query);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
data_size = ID3D11Asynchronous_GetDataSize(query);
ok(data_size == sizeof(data), "Got unexpected data size %u.\n", data_size);
hr = ID3D11DeviceContext_GetData(context, query, NULL, 0, 0);
- ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(context, query, &data, sizeof(data), 0);
- ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_End(context, query);
ID3D11DeviceContext_Begin(context, query);
@@ -5949,9 +5941,9 @@ static void test_pipeline_statistics_query(void)
memset(&data, 0xff, sizeof(data));
hr = ID3D11DeviceContext_GetData(context, query, NULL, 0, 0);
- todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(context, query, &data, sizeof(data), 0);
- todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
ok(data.IAVertices == ~(UINT64)0, "Data was modified.\n");
draw_quad(&test_context);
@@ -6025,23 +6017,23 @@ static void test_timestamp_query(void)
query_desc.Query = D3D11_QUERY_TIMESTAMP;
query_desc.MiscFlags = 0;
hr = ID3D11Device_CreateQuery(device, &query_desc, (ID3D11Query **)×tamp_query);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
data_size = ID3D11Asynchronous_GetDataSize(timestamp_query);
ok(data_size == sizeof(UINT64), "Got unexpected data size %u.\n", data_size);
query_desc.Query = D3D11_QUERY_TIMESTAMP_DISJOINT;
query_desc.MiscFlags = 0;
hr = ID3D11Device_CreateQuery(device, &query_desc, (ID3D11Query **)×tamp_disjoint_query);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
data_size = ID3D11Asynchronous_GetDataSize(timestamp_disjoint_query);
ok(data_size == sizeof(disjoint), "Got unexpected data size %u.\n", data_size);
disjoint.Frequency = 0xdeadbeef;
disjoint.Disjoint = 0xdeadbeef;
hr = ID3D11DeviceContext_GetData(context, timestamp_disjoint_query, NULL, 0, 0);
- ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(context, timestamp_disjoint_query, &disjoint, sizeof(disjoint), 0);
- ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
ok(disjoint.Frequency == 0xdeadbeef, "Frequency data was modified.\n");
ok(disjoint.Disjoint == 0xdeadbeef, "Disjoint data was modified.\n");
@@ -6051,9 +6043,9 @@ static void test_timestamp_query(void)
disjoint.Frequency = 0xdeadbeef;
disjoint.Disjoint = 0xdeadbeef;
hr = ID3D11DeviceContext_GetData(context, timestamp_disjoint_query, NULL, 0, 0);
- todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(context, timestamp_disjoint_query, &disjoint, sizeof(disjoint), 0);
- todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
ok(disjoint.Frequency == 0xdeadbeef, "Frequency data was modified.\n");
ok(disjoint.Disjoint == 0xdeadbeef, "Disjoint data was modified.\n");
@@ -6067,29 +6059,29 @@ static void test_timestamp_query(void)
disjoint.Frequency = 0xdeadbeef;
disjoint.Disjoint = 0xff;
hr = ID3D11DeviceContext_GetData(context, timestamp_disjoint_query, &disjoint, sizeof(disjoint) - 1, 0);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(context, timestamp_disjoint_query, &disjoint, sizeof(disjoint) + 1, 0);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(context, timestamp_disjoint_query, &disjoint, sizeof(disjoint) / 2, 0);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(context, timestamp_disjoint_query, &disjoint, sizeof(disjoint) * 2, 0);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
ok(disjoint.Frequency == 0xdeadbeef, "Frequency data was modified.\n");
ok(disjoint.Disjoint == 0xff, "Disjoint data was modified.\n");
hr = ID3D11DeviceContext_GetData(context, timestamp_disjoint_query, NULL, 0, 0);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(context, timestamp_disjoint_query, &disjoint, sizeof(disjoint),
D3D11_ASYNC_GETDATA_DONOTFLUSH);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(disjoint.Frequency == prev_disjoint.Frequency, "Frequency data mismatch.\n");
ok(disjoint.Disjoint == prev_disjoint.Disjoint, "Disjoint data mismatch.\n");
memset(×tamp, 0xff, sizeof(timestamp));
hr = ID3D11DeviceContext_GetData(context, timestamp_query, NULL, 0, 0);
- ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(context, timestamp_query, ×tamp, sizeof(timestamp), 0);
- ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
ok(timestamp == ~(UINT64)0, "Timestamp data was modified.\n");
/* Test a TIMESTAMP query inside a TIMESTAMP_DISJOINT query. */
@@ -6097,7 +6089,7 @@ static void test_timestamp_query(void)
memset(×tamp, 0xff, sizeof(timestamp));
hr = ID3D11DeviceContext_GetData(context, timestamp_query, ×tamp, sizeof(timestamp), 0);
- ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
ok(timestamp == ~(UINT64)0, "Timestamp data was modified.\n");
draw_color_quad(&test_context, &red);
@@ -6107,22 +6099,22 @@ static void test_timestamp_query(void)
timestamp = 0xdeadbeef;
hr = ID3D11DeviceContext_GetData(context, timestamp_query, ×tamp, sizeof(timestamp) / 2, 0);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
ok(timestamp == 0xdeadbeef, "Timestamp was modified.\n");
hr = ID3D11DeviceContext_GetData(context, timestamp_query, ×tamp, sizeof(timestamp), 0);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(timestamp != 0xdeadbeef, "Timestamp was not modified.\n");
timestamp = 0xdeadbeef;
hr = ID3D11DeviceContext_GetData(context, timestamp_query, ×tamp, sizeof(timestamp) - 1, 0);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(context, timestamp_query, ×tamp, sizeof(timestamp) + 1, 0);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(context, timestamp_query, ×tamp, sizeof(timestamp) / 2, 0);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(context, timestamp_query, ×tamp, sizeof(timestamp) * 2, 0);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
ok(timestamp == 0xdeadbeef, "Timestamp was modified.\n");
ID3D11DeviceContext_End(context, timestamp_disjoint_query);
@@ -6130,7 +6122,7 @@ static void test_timestamp_query(void)
disjoint.Frequency = 0xdeadbeef;
disjoint.Disjoint = 0xff;
hr = ID3D11DeviceContext_GetData(context, timestamp_disjoint_query, &disjoint, sizeof(disjoint), 0);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(disjoint.Frequency != 0xdeadbeef, "Frequency data was not modified.\n");
ok(disjoint.Disjoint == TRUE || disjoint.Disjoint == FALSE, "Got unexpected disjoint %#x.\n", disjoint.Disjoint);
@@ -6139,7 +6131,7 @@ static void test_timestamp_query(void)
query_desc.Query = D3D11_QUERY_TIMESTAMP;
query_desc.MiscFlags = 0;
hr = ID3D11Device_CreateQuery(device, &query_desc, (ID3D11Query **)×tamp_query);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
draw_color_quad(&test_context, &red);
@@ -6274,14 +6266,14 @@ static void test_so_statistics_query(void)
query_desc.Query = tests[i].query;
query_desc.MiscFlags = 0;
hr = ID3D11Device_CreateQuery(device, &query_desc, (ID3D11Query **)&query);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
data_size = ID3D11Asynchronous_GetDataSize(query);
ok(data_size == sizeof(data), "Got unexpected data size %u.\n", data_size);
hr = ID3D11DeviceContext_GetData(context, query, NULL, 0, 0);
- ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(context, query, &data, sizeof(data), 0);
- ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_End(context, query);
ID3D11DeviceContext_Begin(context, query);
@@ -6289,9 +6281,9 @@ static void test_so_statistics_query(void)
memset(&data, 0xff, sizeof(data));
hr = ID3D11DeviceContext_GetData(context, query, NULL, 0, 0);
- todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(context, query, &data, sizeof(data), 0);
- todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
ok(data.NumPrimitivesWritten == ~(UINT64)0, "Data was modified.\n");
ok(data.PrimitivesStorageNeeded == ~(UINT64)0, "Data was modified.\n");
@@ -6326,14 +6318,14 @@ static void test_so_statistics_query(void)
/* multiple vertex streams */
hr = ID3D11Device_CreateVertexShader(device, vs_code, sizeof(vs_code), NULL, &vs);
- ok(hr == S_OK, "Failed to create vertex shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_VSSetShader(context, vs, NULL, 0);
hr = ID3D11Device_CreateGeometryShaderWithStreamOutput(device, gs_code, sizeof(gs_code),
so_declaration, ARRAY_SIZE(so_declaration),
NULL, 0, D3D11_SO_NO_RASTERIZED_STREAM, NULL, &gs);
todo_wine
- ok(hr == S_OK, "Failed to create geometry shader with stream output, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
if (FAILED(hr))
{
ID3D11VertexShader_Release(vs);
@@ -6351,7 +6343,7 @@ static void test_so_statistics_query(void)
query_desc.Query = D3D11_QUERY_SO_STATISTICS;
query_desc.MiscFlags = 0;
hr = ID3D11Device_CreateQuery(device, &query_desc, (ID3D11Query **)&query);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_Begin(context, query);
ID3D11DeviceContext_Draw(context, 5, 0);
@@ -6437,12 +6429,12 @@ static void test_device_removed_reason(void)
}
hr = ID3D11Device_GetDeviceRemovedReason(device);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_GetDeviceRemovedReason(device);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_private_data(void)
@@ -6486,118 +6478,118 @@ static void test_private_data(void)
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
- ok(SUCCEEDED(hr), "Failed to get IDXGISurface, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_SetPrivateData(device, &test_guid, 0, NULL);
- ok(hr == S_FALSE, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_FALSE, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_SetPrivateDataInterface(device, &test_guid, NULL);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_SetPrivateData(device, &test_guid, ~0u, NULL);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_SetPrivateData(device, &test_guid, ~0u, NULL);
- ok(hr == S_FALSE, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_FALSE, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_SetPrivateDataInterface(device, &test_guid, NULL);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
size = sizeof(ptr) * 2;
ptr = (IUnknown *)0xdeadbeef;
hr = ID3D11Device_GetPrivateData(device, &test_guid, &size, &ptr);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(!ptr, "Got unexpected pointer %p.\n", ptr);
ok(size == sizeof(IUnknown *), "Got unexpected size %u.\n", size);
hr = ID3D11Device_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device);
- ok(SUCCEEDED(hr), "Failed to get DXGI device, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
size = sizeof(ptr) * 2;
ptr = (IUnknown *)0xdeadbeef;
hr = IDXGIDevice_GetPrivateData(dxgi_device, &test_guid, &size, &ptr);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(!ptr, "Got unexpected pointer %p.\n", ptr);
ok(size == sizeof(IUnknown *), "Got unexpected size %u.\n", size);
IDXGIDevice_Release(dxgi_device);
refcount = get_refcount(test_object);
hr = ID3D11Device_SetPrivateDataInterface(device, &test_guid, (IUnknown *)test_object);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
expected_refcount = refcount + 1;
refcount = get_refcount(test_object);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
hr = ID3D11Device_SetPrivateDataInterface(device, &test_guid, (IUnknown *)test_object);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
refcount = get_refcount(test_object);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
hr = ID3D11Device_SetPrivateDataInterface(device, &test_guid, NULL);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
--expected_refcount;
refcount = get_refcount(test_object);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
hr = ID3D11Device_SetPrivateDataInterface(device, &test_guid, (IUnknown *)test_object);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
size = sizeof(data);
hr = ID3D11Device_SetPrivateData(device, &test_guid, size, data);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
refcount = get_refcount(test_object);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
hr = ID3D11Device_SetPrivateData(device, &test_guid, 42, NULL);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_SetPrivateData(device, &test_guid, 42, NULL);
- ok(hr == S_FALSE, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_FALSE, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_SetPrivateDataInterface(device, &test_guid, (IUnknown *)test_object);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
++expected_refcount;
size = 2 * sizeof(ptr);
ptr = NULL;
hr = ID3D11Device_GetPrivateData(device, &test_guid, &size, &ptr);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(size == sizeof(test_object), "Got unexpected size %u.\n", size);
++expected_refcount;
refcount = get_refcount(test_object);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
IUnknown_Release(ptr);
--expected_refcount;
ptr = (IUnknown *)0xdeadbeef;
size = 1;
hr = ID3D11Device_GetPrivateData(device, &test_guid, &size, NULL);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(size == sizeof(device), "Got unexpected size %u.\n", size);
size = 2 * sizeof(ptr);
hr = ID3D11Device_GetPrivateData(device, &test_guid, &size, NULL);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(size == sizeof(device), "Got unexpected size %u.\n", size);
refcount = get_refcount(test_object);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
size = 1;
hr = ID3D11Device_GetPrivateData(device, &test_guid, &size, &ptr);
- ok(hr == DXGI_ERROR_MORE_DATA, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_MORE_DATA, "Got unexpected hr %#lx.\n", hr);
ok(size == sizeof(device), "Got unexpected size %u.\n", size);
ok(ptr == (IUnknown *)0xdeadbeef, "Got unexpected pointer %p.\n", ptr);
if (!enable_debug_layer)
{
hr = ID3D11Device_GetPrivateData(device, &test_guid2, NULL, NULL);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
size = 0xdeadbabe;
hr = ID3D11Device_GetPrivateData(device, &test_guid2, &size, &ptr);
- ok(hr == DXGI_ERROR_NOT_FOUND, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_NOT_FOUND, "Got unexpected hr %#lx.\n", hr);
ok(size == 0, "Got unexpected size %u.\n", size);
ok(ptr == (IUnknown *)0xdeadbeef, "Got unexpected pointer %p.\n", ptr);
hr = ID3D11Device_GetPrivateData(device, &test_guid, NULL, &ptr);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
ok(ptr == (IUnknown *)0xdeadbeef, "Got unexpected pointer %p.\n", ptr);
}
hr = ID3D11Texture2D_SetPrivateDataInterface(texture, &test_guid, (IUnknown *)test_object);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ptr = NULL;
size = sizeof(ptr);
hr = IDXGISurface_GetPrivateData(surface, &test_guid, &size, &ptr);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(ptr == (IUnknown *)test_object, "Got unexpected ptr %p, expected %p.\n", ptr, test_object);
IUnknown_Release(ptr);
@@ -6609,7 +6601,7 @@ static void test_private_data(void)
ptr = NULL;
size = sizeof(ptr);
hr = ID3D10Texture2D_GetPrivateData(d3d10_texture, &test_guid, &size, &ptr);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(ptr == (IUnknown *)test_object, "Got unexpected ptr %p, expected %p.\n", ptr, test_object);
IUnknown_Release(ptr);
ID3D10Texture2D_Release(d3d10_texture);
@@ -6618,9 +6610,9 @@ static void test_private_data(void)
IDXGISurface_Release(surface);
ID3D11Texture2D_Release(texture);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
refcount = ID3D11Device_Release(test_object);
- ok(!refcount, "Test object has %u references left.\n", refcount);
+ ok(!refcount, "Test object has %lu references left.\n", refcount);
}
static void test_state_refcounting(const D3D_FEATURE_LEVEL feature_level)
@@ -6659,30 +6651,30 @@ static void test_state_refcounting(const D3D_FEATURE_LEVEL feature_level)
sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
sampler_desc.MaxLOD = FLT_MAX;
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler);
- ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &tmp_sampler);
- ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(tmp_sampler == sampler, "Got sampler %p, expected %p.\n", tmp_sampler, sampler);
ID3D11SamplerState_Release(tmp_sampler);
tmp_sampler = sampler;
refcount = get_refcount(sampler);
- ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
+ ok(refcount == 1, "Got refcount %lu, expected 1.\n", refcount);
ID3D11DeviceContext_PSSetSamplers(context, 0, 1, &sampler);
refcount = ID3D11SamplerState_Release(sampler);
- ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
+ ok(!refcount, "Got refcount %lu, expected 0.\n", refcount);
sampler = NULL;
ID3D11DeviceContext_PSGetSamplers(context, 0, 1, &sampler);
ok(sampler == tmp_sampler, "Got sampler %p, expected %p.\n", sampler, tmp_sampler);
refcount = ID3D11SamplerState_Release(sampler);
- ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
+ ok(!refcount, "Got refcount %lu, expected 0.\n", refcount);
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &tmp_sampler);
- ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(tmp_sampler == sampler, "Got sampler %p, expected %p.\n", tmp_sampler, sampler);
refcount = ID3D11SamplerState_Release(tmp_sampler);
- ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
+ ok(!refcount, "Got refcount %lu, expected 0.\n", refcount);
/* ID3D11RasterizerState */
memset(&rasterizer_desc, 0, sizeof(rasterizer_desc));
@@ -6690,16 +6682,16 @@ static void test_state_refcounting(const D3D_FEATURE_LEVEL feature_level)
rasterizer_desc.CullMode = D3D11_CULL_BACK;
rasterizer_desc.DepthClipEnable = TRUE;
hr = ID3D11Device_CreateRasterizerState(device, &rasterizer_desc, &rasterizer_state);
- ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_RSSetState(context, rasterizer_state);
refcount = ID3D11RasterizerState_Release(rasterizer_state);
- ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
+ ok(!refcount, "Got refcount %lu, expected 0.\n", refcount);
ID3D11DeviceContext_RSGetState(context, &tmp_rasterizer_state);
ok(tmp_rasterizer_state == rasterizer_state, "Got rasterizer state %p, expected %p.\n",
tmp_rasterizer_state, rasterizer_state);
refcount = ID3D11RasterizerState_Release(tmp_rasterizer_state);
- ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
+ ok(!refcount, "Got refcount %lu, expected 0.\n", refcount);
/* ID3D11ShaderResourceView */
memset(&texture_desc, 0, sizeof(texture_desc));
@@ -6712,34 +6704,34 @@ static void test_state_refcounting(const D3D_FEATURE_LEVEL feature_level)
texture_desc.Usage = D3D11_USAGE_DEFAULT;
texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &srv);
- ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11Texture2D_Release(texture);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv);
refcount = ID3D11ShaderResourceView_Release(srv);
- ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
+ ok(!refcount, "Got refcount %lu, expected 0.\n", refcount);
ID3D11DeviceContext_PSGetShaderResources(context, 0, 1, &tmp_srv);
ok(tmp_srv == srv, "Got SRV %p, expected %p.\n", tmp_srv, srv);
refcount = ID3D11ShaderResourceView_Release(tmp_srv);
- ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
+ ok(!refcount, "Got refcount %lu, expected 0.\n", refcount);
/* ID3D11RenderTargetView */
texture_desc.BindFlags = D3D11_BIND_RENDER_TARGET;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11Texture2D_Release(texture);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
refcount = ID3D11RenderTargetView_Release(rtv);
- ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
+ ok(!refcount, "Got refcount %lu, expected 0.\n", refcount);
ID3D11DeviceContext_OMGetRenderTargets(context, 1, &tmp_rtv, NULL);
ok(tmp_rtv == rtv, "Got RTV %p, expected %p.\n", tmp_rtv, rtv);
refcount = ID3D11RenderTargetView_Release(tmp_rtv);
- ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
+ ok(!refcount, "Got refcount %lu, expected 0.\n", refcount);
/* ID3D11Predicate */
if (feature_level >= D3D_FEATURE_LEVEL_10_0)
@@ -6747,20 +6739,20 @@ static void test_state_refcounting(const D3D_FEATURE_LEVEL feature_level)
predicate_desc.Query = D3D11_QUERY_OCCLUSION_PREDICATE;
predicate_desc.MiscFlags = 0;
hr = ID3D11Device_CreatePredicate(device, &predicate_desc, &predicate);
- ok(SUCCEEDED(hr), "Failed to create predicate, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_SetPredication(context, predicate, TRUE);
refcount = ID3D11Predicate_Release(predicate);
- ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
+ ok(!refcount, "Got refcount %lu, expected 0.\n", refcount);
ID3D11DeviceContext_GetPredication(context, &tmp_predicate, NULL);
ok(tmp_predicate == predicate, "Got predicate %p, expected %p.\n", tmp_predicate, predicate);
refcount = ID3D11Predicate_Release(tmp_predicate);
- ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
+ ok(!refcount, "Got refcount %lu, expected 0.\n", refcount);
}
ID3D11DeviceContext_Release(context);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_device_context_state(void)
@@ -7018,18 +7010,18 @@ static void test_device_context_state(void)
sampler_desc.MinLOD = 0.0f;
sampler_desc.MaxLOD = 16.0f;
hr = ID3D11Device1_CreateSamplerState(device, &sampler_desc, &sampler);
- ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
feature_level = min(feature_level, D3D_FEATURE_LEVEL_11_1);
hr = ID3D11Device1_CreateDeviceContextState(device, 0, &feature_level,
1, D3D11_SDK_VERSION, &IID_ID3D11Device1, NULL, NULL);
- ok(hr == S_FALSE, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_FALSE, "Got unexpected hr %#lx.\n", hr);
selected_feature_level = 0xc0de0000;
hr = ID3D11Device1_CreateDeviceContextState(device, 0, &feature_level, 1,
D3D11_SDK_VERSION, &IID_ID3D11Device1, &selected_feature_level, NULL);
- ok(hr == S_FALSE, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_FALSE, "Got unexpected hr %#lx.\n", hr);
ok(selected_feature_level == feature_level, "Got unexpected feature level %#x, expected %#x.\n",
selected_feature_level, feature_level);
@@ -7037,23 +7029,23 @@ static void test_device_context_state(void)
context_state = (void *)0xc0de0001;
hr = ID3D11Device1_CreateDeviceContextState(device, 0, &feature_level, 0,
D3D11_SDK_VERSION, &IID_ID3D11Device1, &selected_feature_level, &context_state);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
ok(!selected_feature_level, "Got unexpected feature level %#x.\n", selected_feature_level);
ok(!context_state, "Got unexpected context state %p.\n", context_state);
hr = ID3D11Device1_CreateDeviceContextState(device, 0, &feature_level,
0, D3D11_SDK_VERSION, &IID_ID3D11Device1, NULL, NULL);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device1_CreateDeviceContextState(device, 0, NULL,
0, D3D11_SDK_VERSION, &IID_ID3D11Device1, NULL, NULL);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device1_CreateDeviceContextState(device, 0, &feature_level,
1, D3D11_SDK_VERSION, &IID_ID3D11Device1, NULL, &context_state);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
refcount = get_refcount(context_state);
- ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
+ ok(refcount == 1, "Got unexpected refcount %lu.\n", refcount);
context_type = ID3D11DeviceContext1_GetType(context);
ok(context_type == D3D11_DEVICE_CONTEXT_IMMEDIATE, "Unexpected context type %u.\n", context_type);
@@ -7071,33 +7063,33 @@ static void test_device_context_state(void)
sob = create_buffer((ID3D11Device *)device, D3D11_BIND_STREAM_OUTPUT, 1024, NULL);
hr = ID3D11Device1_CreateVertexShader(device, simple_vs, sizeof(simple_vs), NULL, &vs);
- ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device1_CreateGeometryShader(device, simple_gs, sizeof(simple_gs), NULL, &gs);
- ok(SUCCEEDED(hr), "Failed to create geometry shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device1_CreatePixelShader(device, simple_ps, sizeof(simple_ps), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
if (feature_level < D3D_FEATURE_LEVEL_11_0) hs = NULL;
else
{
hr = ID3D11Device1_CreateHullShader(device, simple_hs, sizeof(simple_hs), NULL, &hs);
- ok(SUCCEEDED(hr), "Failed to create hull shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
}
if (feature_level < D3D_FEATURE_LEVEL_11_0) ds = NULL;
else
{
hr = ID3D11Device1_CreateDomainShader(device, simple_ds, sizeof(simple_ds), NULL, &ds);
- ok(SUCCEEDED(hr), "Failed to create domain shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
}
if (feature_level < D3D_FEATURE_LEVEL_11_0) cs = NULL;
else
{
hr = ID3D11Device1_CreateComputeShader(device, simple_cs, sizeof(simple_cs), NULL, &cs);
- ok(SUCCEEDED(hr), "Failed to create compute shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
}
srv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
@@ -7105,7 +7097,7 @@ static void test_device_context_state(void)
U(srv_desc).Buffer.ElementOffset = 0;
U(srv_desc).Buffer.ElementWidth = 64;
hr = ID3D11Device1_CreateShaderResourceView(device, (ID3D11Resource *)srvb, &srv_desc, &srv);
- ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11Buffer_Release(srvb);
uav_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
@@ -7114,17 +7106,17 @@ static void test_device_context_state(void)
U(uav_desc).Buffer.NumElements = 4;
U(uav_desc).Buffer.Flags = 0;
hr = ID3D11Device1_CreateUnorderedAccessView(device, (ID3D11Resource *)uavb, &uav_desc, &uav);
- ok(hr == S_OK, "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11Buffer_Release(uavb);
uavb = create_buffer((ID3D11Device *)device, D3D11_BIND_UNORDERED_ACCESS, 1024, NULL);
hr = ID3D11Device1_CreateUnorderedAccessView(device, (ID3D11Resource *)uavb, &uav_desc, &ps_uav);
- ok(hr == S_OK, "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11Buffer_Release(uavb);
hr = ID3D11Device1_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
simple_vs, sizeof(simple_vs), &il);
- ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ib_offset = 16;
vb_offset = 16;
@@ -7143,17 +7135,17 @@ static void test_device_context_state(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D11Device1_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device1_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11Texture2D_Release(texture);
texture_desc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
texture_desc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
hr = ID3D11Device1_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device1_CreateDepthStencilView(device, (ID3D11Resource *)texture, NULL, &dsv);
- ok(SUCCEEDED(hr), "Failed to create depth/stencil view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11Texture2D_Release(texture);
memset(&blend_desc, 0, sizeof(blend_desc));
@@ -7166,7 +7158,7 @@ static void test_device_context_state(void)
blend_desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
blend_desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
hr = ID3D11Device1_CreateBlendState(device, &blend_desc, &bs);
- ok(SUCCEEDED(hr), "Failed to create blend state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ds_desc.DepthEnable = TRUE;
ds_desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
@@ -7183,7 +7175,7 @@ static void test_device_context_state(void)
ds_desc.BackFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
ds_desc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
hr = ID3D11Device1_CreateDepthStencilState(device, &ds_desc, &dss);
- ok(SUCCEEDED(hr), "Failed to create depthstencil state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
rs_desc.FillMode = D3D11_FILL_SOLID;
rs_desc.CullMode = D3D11_CULL_BACK;
@@ -7196,7 +7188,7 @@ static void test_device_context_state(void)
rs_desc.MultisampleEnable = FALSE;
rs_desc.AntialiasedLineEnable = FALSE;
hr = ID3D11Device1_CreateRasterizerState(device, &rs_desc, &rs);
- ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
SetRect(&rect, 0, 0, 1, 2);
vp.TopLeftX = 0;
@@ -7215,7 +7207,7 @@ static void test_device_context_state(void)
ID3D11DeviceContext1_VSSetShader(context, vs, NULL, 0);
ID3D11DeviceContext1_VSSetShaderResources(context, 0, 1, &srv);
refcount = get_refcount(vs);
- ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
+ ok(refcount == 1, "Got unexpected refcount %lu.\n", refcount);
ID3D11DeviceContext1_GSSetConstantBuffers(context, 0, 1, &cb);
ID3D11DeviceContext1_GSSetSamplers(context, 0, 1, &sampler);
@@ -7266,18 +7258,18 @@ static void test_device_context_state(void)
ID3D11DeviceContext1_SwapDeviceContextState(context, context_state, &previous_context_state);
ok(previous_context_state != NULL, "Failed to get previous context state\n");
refcount = get_refcount(vs);
- ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
+ ok(refcount == 1, "Got unexpected refcount %lu.\n", refcount);
hr = ID3DDeviceContextState_SetPrivateData(context_state, &test_guid, sizeof(constant), &constant);
- ok(hr == S_OK, "Failed to set private data, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
refcount = ID3DDeviceContextState_Release(context_state);
- ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
+ ok(!refcount, "Got unexpected refcount %lu.\n", refcount);
ID3D11DeviceContext1_SwapDeviceContextState(context, previous_context_state, &context_state);
data_size = sizeof(data);
memset(data, 0xa5, sizeof(data));
hr = ID3DDeviceContextState_GetPrivateData(context_state, &test_guid, &data_size, data);
- ok(hr == S_OK, "Failed to get private data, hr %#x.\n", hr);
- ok(data_size == sizeof(constant), "Got private data size %x, expected %x.\n", data_size, sizeof(constant));
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
+ ok(data_size == sizeof(constant), "Got private data size %#x, expected %#Ix.\n", data_size, sizeof(constant));
ok(!memcmp(data, &constant, sizeof(constant)), "Got unexpected private data.\n");
ID3D11DeviceContext1_SwapDeviceContextState(context, context_state, NULL);
@@ -7432,17 +7424,17 @@ static void test_device_context_state(void)
/* updating the device context should also update the device context state */
hr = ID3D11Device1_CreateVertexShader(device, simple_vs, sizeof(simple_vs), NULL, &vs2);
- ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext1_VSSetShader(context, vs2, NULL, 0);
ID3D11DeviceContext1_SwapDeviceContextState(context, context_state, &tmp_context_state);
refcount = ID3DDeviceContextState_Release(tmp_context_state);
- ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
+ ok(refcount == 1, "Got unexpected refcount %lu.\n", refcount);
ok(tmp_context_state == context_state, "Got unexpected state pointer.\n");
tmp_vs = (ID3D11VertexShader *)0xdeadbeef;
ID3D11DeviceContext1_VSGetShader(context, &tmp_vs, NULL, NULL);
ok(tmp_vs == vs2, "Got shader %p, expected %p.\n", tmp_vs, vs2);
refcount = ID3D11VertexShader_Release(tmp_vs);
- ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
+ ok(refcount == 1, "Got unexpected refcount %lu.\n", refcount);
/* context states may be used with other devices instances too
*
@@ -7461,7 +7453,7 @@ static void test_device_context_state(void)
d3d11_device2 = create_device(NULL);
ok(!!d3d11_device2, "Failed to create device.\n");
hr = ID3D11Device_QueryInterface(d3d11_device2, &IID_ID3D11Device1, (void **)&device2);
- ok(SUCCEEDED(hr), "Failed to query device interface, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11Device_Release(d3d11_device2);
ID3D11Device1_GetImmediateContext1(device2, &context2);
ok(!!context2, "Failed to get immediate context.\n");
@@ -7478,13 +7470,13 @@ static void test_device_context_state(void)
ID3D11DeviceContext1_VSGetShader(context, &tmp_vs, NULL, NULL);
ok(tmp_vs == vs2, "Got shader %p, expected %p.\n", tmp_vs, vs2);
refcount = ID3D11VertexShader_Release(tmp_vs);
- ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
+ ok(refcount == 1, "Got unexpected refcount %lu.\n", refcount);
ID3D11DeviceContext1_SwapDeviceContextState(context2, tmp_context_state, &context_state2);
refcount = ID3DDeviceContextState_Release(tmp_context_state);
- ok(refcount == 0, "Got refcount %u, expected 1.\n", refcount);
+ ok(!refcount, "Got unexpected refcount %lu.\n", refcount);
refcount = ID3DDeviceContextState_Release(context_state2);
- ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
+ ok(refcount == 1, "Got unexpected refcount %lu.\n", refcount);
ok(context_state2 == context_state, "Got unexpected state pointer.\n");
/* swapping the default state on context2 effectively clears the vertex shader */
@@ -7495,17 +7487,17 @@ static void test_device_context_state(void)
ID3D11DeviceContext1_SwapDeviceContextState(context2, context_state, &tmp_context_state);
ok(!!tmp_context_state, "Failed to get context state.\n");
refcount = ID3DDeviceContextState_Release(tmp_context_state);
- ok(refcount == 0, "Got refcount %u, expected 1.\n", refcount);
+ ok(!refcount, "Got unexpected refcount %lu.\n", refcount);
/* clearing the vertex shader on context doesn't have side effect on context2 */
ID3D11DeviceContext1_VSSetShader(context, NULL, NULL, 0);
refcount = get_refcount(vs2);
- ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
+ ok(refcount == 1, "Got unexpected refcount %lu.\n", refcount);
tmp_vs = (ID3D11VertexShader *)0xdeadbeef;
ID3D11DeviceContext1_VSGetShader(context2, &tmp_vs, NULL, NULL);
ok(tmp_vs == vs, "Got shader %p, expected %p.\n", tmp_vs, vs);
refcount = ID3D11VertexShader_Release(tmp_vs);
- ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
+ ok(refcount == 1, "Got unexpected refcount %lu.\n", refcount);
/* even after swapping it again */
ID3D11DeviceContext1_SwapDeviceContextState(context2, context_state, NULL);
@@ -7513,7 +7505,7 @@ static void test_device_context_state(void)
ID3D11DeviceContext1_VSGetShader(context2, &tmp_vs, NULL, NULL);
ok(tmp_vs == vs, "Got shader %p, expected %p.\n", tmp_vs, vs);
refcount = ID3D11VertexShader_Release(tmp_vs);
- ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
+ ok(refcount == 1, "Got unexpected refcount %lu.\n", refcount);
/* swapping the initial state on context2 doesn't have side effect on context either */
ID3D11DeviceContext1_SwapDeviceContextState(context2, previous_context_state, NULL);
@@ -7522,21 +7514,21 @@ static void test_device_context_state(void)
ok(!tmp_vs, "Got unexpected shader %p.\n", tmp_vs);
refcount = ID3D11DeviceContext1_Release(context2);
- ok(refcount == 0, "Got refcount %u, expected 0.\n", refcount);
+ ok(!refcount, "Got unexpected refcount %lu.\n", refcount);
refcount = ID3D11Device1_Release(device2);
- ok(refcount == 0, "Got refcount %u, expected 0.\n", refcount);
+ ok(!refcount, "Got unexpected refcount %lu.\n", refcount);
}
ID3D11DeviceContext1_SwapDeviceContextState(context, previous_context_state, &tmp_context_state);
refcount = ID3DDeviceContextState_Release(previous_context_state);
- ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
+ ok(!refcount, "Got unexpected refcount %lu.\n", refcount);
refcount = ID3DDeviceContextState_Release(tmp_context_state);
- ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
+ ok(refcount == 1, "Got unexpected refcount %lu.\n", refcount);
refcount = ID3DDeviceContextState_Release(context_state);
- ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
+ ok(!refcount, "Got unexpected refcount %lu.\n", refcount);
ok(tmp_context_state == context_state, "Got unexpected state pointer.\n");
refcount = get_refcount(vs);
- ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
+ ok(refcount == 1, "Got unexpected refcount %lu.\n", refcount);
/* ID3DDeviceContextState retains the previous state. */
@@ -7730,9 +7722,9 @@ static void test_device_context_state(void)
feature_level = min(feature_level, D3D_FEATURE_LEVEL_10_1);
hr = ID3D11Device1_CreateDeviceContextState(device, 0, &feature_level, 1, D3D11_SDK_VERSION,
&IID_ID3D10Device, NULL, &context_state);
- ok(SUCCEEDED(hr), "Failed to create device context state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
refcount = get_refcount(context_state);
- ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
+ ok(refcount == 1, "Got unexpected refcount %lu.\n", refcount);
context_type = ID3D11DeviceContext1_GetType(context);
ok(context_type == D3D11_DEVICE_CONTEXT_IMMEDIATE, "Unexpected context type %u.\n", context_type);
@@ -7741,7 +7733,7 @@ static void test_device_context_state(void)
previous_context_state = NULL;
ID3D11DeviceContext1_SwapDeviceContextState(context, context_state, &previous_context_state);
refcount = ID3DDeviceContextState_Release(context_state);
- ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
+ ok(!refcount, "Got unexpected refcount %lu.\n", refcount);
ok(previous_context_state != NULL, "Failed to get previous context state\n");
context_type = ID3D11DeviceContext1_GetType(context);
@@ -7982,9 +7974,9 @@ static void test_device_context_state(void)
context_state = NULL;
ID3D11DeviceContext1_SwapDeviceContextState(context, previous_context_state, &context_state);
refcount = ID3DDeviceContextState_Release(context_state);
- ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
+ ok(!refcount, "Got unexpected refcount %lu.\n", refcount);
refcount = ID3DDeviceContextState_Release(previous_context_state);
- ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
+ ok(!refcount, "Got unexpected refcount %lu.\n", refcount);
/* ID3DDeviceContextState retains the previous state. */
@@ -8202,7 +8194,7 @@ static void test_device_context_state(void)
ID3D11SamplerState_Release(sampler);
ID3D11DeviceContext1_Release(context);
refcount = ID3D11Device1_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_blend(void)
@@ -8310,14 +8302,14 @@ static void test_blend(void)
hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
vs_code, sizeof(vs_code), &input_layout);
- ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
vb = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(quads), quads);
hr = ID3D11Device_CreateVertexShader(device, vs_code, sizeof(vs_code), NULL, &vs);
- ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
memset(&blend_desc, 0, sizeof(blend_desc));
blend_desc.RenderTarget[0].BlendEnable = TRUE;
@@ -8330,7 +8322,7 @@ static void test_blend(void)
blend_desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
hr = ID3D11Device_CreateBlendState(device, &blend_desc, &src_blend);
- ok(SUCCEEDED(hr), "Failed to create blend state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
blend_desc.RenderTarget[0].SrcBlend = D3D11_BLEND_DEST_ALPHA;
blend_desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_DEST_ALPHA;
@@ -8338,7 +8330,7 @@ static void test_blend(void)
blend_desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_INV_DEST_ALPHA;
hr = ID3D11Device_CreateBlendState(device, &blend_desc, &dst_blend);
- ok(SUCCEEDED(hr), "Failed to create blend state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
blend_desc.RenderTarget[0].SrcBlend = D3D11_BLEND_BLEND_FACTOR;
blend_desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_BLEND_FACTOR;
@@ -8346,7 +8338,7 @@ static void test_blend(void)
blend_desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_INV_DEST_ALPHA;
hr = ID3D11Device_CreateBlendState(device, &blend_desc, &dst_blend_factor);
- ok(SUCCEEDED(hr), "Failed to create blend state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_IASetInputLayout(context, input_layout);
ID3D11DeviceContext_IASetPrimitiveTopology(context, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
@@ -8364,9 +8356,9 @@ static void test_blend(void)
ID3D11DeviceContext_Draw(context, 4, 4);
color = get_texture_color(test_context.backbuffer, 320, 360);
- ok(compare_color(color, 0x700040bf, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x700040bf, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 320, 120);
- ok(compare_color(color, 0xa080007f, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xa080007f, 1), "Got unexpected colour 0x%08lx.\n", color);
ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, red);
@@ -8375,9 +8367,9 @@ static void test_blend(void)
ID3D11DeviceContext_Draw(context, 4, 4);
color = get_texture_color(test_context.backbuffer, 320, 360);
- ok(compare_color(color, 0x600066b3, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x600066b3, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 320, 120);
- ok(compare_color(color, 0xa0cc00b3, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xa0cc00b3, 1), "Got unexpected colour 0x%08lx.\n", color);
texture_desc.Width = 128;
texture_desc.Height = 128;
@@ -8399,7 +8391,7 @@ static void test_blend(void)
}
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)offscreen, NULL, &offscreen_rtv);
- ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &offscreen_rtv, NULL);
@@ -8413,9 +8405,9 @@ static void test_blend(void)
ID3D11DeviceContext_Draw(context, 4, 4);
color = get_texture_color(offscreen, 64, 96) & 0x00ffffff;
- ok(compare_color(color, 0x00bf4000, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x00bf4000, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(offscreen, 64, 32) & 0x00ffffff;
- ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x000000ff, 1), "Got unexpected colour 0x%08lx.\n", color);
ID3D11RenderTargetView_Release(offscreen_rtv);
ID3D11Texture2D_Release(offscreen);
@@ -8788,7 +8780,7 @@ static void test_texture1d(void)
current_ps = test->ps;
hr = ID3D11Device_CreatePixelShader(device, current_ps->code, current_ps->size, NULL, &ps);
- ok(SUCCEEDED(hr), "Test %u: Failed to create pixel shader, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
}
@@ -8810,10 +8802,10 @@ static void test_texture1d(void)
texture_desc.Format = current_texture->format;
hr = ID3D11Device_CreateTexture1D(device, &texture_desc, current_texture->data, &texture);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 1d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &srv);
- ok(SUCCEEDED(hr), "Test %u: Failed to create shader resource view, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
}
else
{
@@ -8838,7 +8830,7 @@ static void test_texture1d(void)
sampler_desc.MaxLOD = test->max_lod;
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler);
- ok(SUCCEEDED(hr), "Test %u: Failed to create sampler state, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_PSSetSamplers(context, 0, 1, &sampler);
}
@@ -8855,7 +8847,7 @@ static void test_texture1d(void)
{
color = get_readback_color(&rb, 80 + x * 160, 0, 0);
ok(compare_color(color, test->expected_colors[x], 2),
- "Test %u: Got unexpected color 0x%08x at (%u).\n", i, color, x);
+ "Test %u: Got unexpected colour 0x%08lx at (%u).\n", i, color, x);
}
release_resource_readback(&rb);
}
@@ -8880,7 +8872,7 @@ static void test_texture1d(void)
sampler_desc.MaxLOD = D3D11_FLOAT32_MAX;
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler);
- ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetSamplers(context, 0, 1, &sampler);
@@ -8901,7 +8893,7 @@ static void test_texture1d(void)
current_ps = test->ps;
hr = ID3D11Device_CreatePixelShader(device, current_ps->code, current_ps->size, NULL, &ps);
- ok(SUCCEEDED(hr), "Test %u: Failed to create pixel shader, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
}
@@ -8919,7 +8911,7 @@ static void test_texture1d(void)
texture_desc.Format = current_texture->format;
hr = ID3D11Device_CreateTexture1D(device, &texture_desc, current_texture->data, &texture);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 1d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
}
if (srv)
@@ -8927,7 +8919,7 @@ static void test_texture1d(void)
get_srv_desc(&srv_desc, &test->srv_desc);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, &srv_desc, &srv);
- ok(SUCCEEDED(hr), "Test %u: Failed to create shader resource view, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv);
@@ -8943,7 +8935,7 @@ static void test_texture1d(void)
{
color = get_readback_color(&rb, 80 + x * 160, 0, 0);
ok(compare_color(color, test->expected_colors[x], 1),
- "Test %u: Got unexpected color 0x%08x at (%u).\n", i, color, x);
+ "Test %u: Got unexpected colour 0x%08lx at (%u).\n", i, color, x);
}
release_resource_readback(&rb);
}
@@ -9765,7 +9757,7 @@ static void test_texture(void)
current_ps = test->ps;
hr = ID3D11Device_CreatePixelShader(device, current_ps->code, current_ps->size, NULL, &ps);
- ok(SUCCEEDED(hr), "Test %u: Failed to create pixel shader, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
}
@@ -9788,10 +9780,10 @@ static void test_texture(void)
texture_desc.Format = current_texture->format;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, current_texture->data, &texture);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &srv);
- ok(SUCCEEDED(hr), "Test %u: Failed to create shader resource view, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
}
else
{
@@ -9816,7 +9808,7 @@ static void test_texture(void)
sampler_desc.MaxLOD = test->max_lod;
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler);
- ok(SUCCEEDED(hr), "Test %u: Failed to create sampler state, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_PSSetSamplers(context, 0, 1, &sampler);
}
@@ -9835,7 +9827,7 @@ static void test_texture(void)
{
color = get_readback_color(&rb, 80 + x * 160, 60 + y * 120, 0);
ok(compare_color(color, test->expected_colors[y * 4 + x], 2),
- "Test %u: Got unexpected color 0x%08x at (%u, %u).\n", i, color, x, y);
+ "Test %u: Got unexpected colour 0x%08lx at (%u, %u).\n", i, color, x, y);
}
}
release_resource_readback(&rb);
@@ -9861,7 +9853,7 @@ static void test_texture(void)
sampler_desc.MaxLOD = D3D11_FLOAT32_MAX;
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler);
- ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetSamplers(context, 0, 1, &sampler);
@@ -9882,7 +9874,7 @@ static void test_texture(void)
current_ps = test->ps;
hr = ID3D11Device_CreatePixelShader(device, current_ps->code, current_ps->size, NULL, &ps);
- ok(SUCCEEDED(hr), "Test %u: Failed to create pixel shader, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
}
@@ -9901,7 +9893,7 @@ static void test_texture(void)
texture_desc.Format = current_texture->format;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, current_texture->data, &texture);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
}
if (srv)
@@ -9909,7 +9901,7 @@ static void test_texture(void)
get_srv_desc(&srv_desc, &test->srv_desc);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, &srv_desc, &srv);
- ok(SUCCEEDED(hr), "Test %u: Failed to create shader resource view, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv);
@@ -9927,7 +9919,7 @@ static void test_texture(void)
{
color = get_readback_color(&rb, 80 + x * 160, 60 + y * 120, 0);
ok(compare_color(color, test->expected_colors[y * 4 + x], 1),
- "Test %u: Got unexpected color 0x%08x at (%u, %u).\n", i, color, x, y);
+ "Test %u: Got unexpected colour 0x%08lx at (%u, %u).\n", i, color, x, y);
}
}
release_resource_readback(&rb);
@@ -10141,9 +10133,9 @@ static void test_cube_maps(void)
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
texture_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &rtv_texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)rtv_texture, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
memset(&constant, 0, sizeof(constant));
cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(constant), &constant);
@@ -10171,7 +10163,7 @@ static void test_cube_maps(void)
current_ps = test->ps;
hr = ID3D11Device_CreatePixelShader(device, current_ps->code, current_ps->size, NULL, &ps);
- ok(SUCCEEDED(hr), "Test %u: Failed to create pixel shader, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
}
@@ -10205,10 +10197,10 @@ static void test_cube_maps(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, (ID3D11Texture2D **)&texture);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
hr = ID3D11Device_CreateShaderResourceView(device, texture, NULL, &srv);
- ok(SUCCEEDED(hr), "Test %u: Failed to create shader resource view, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv);
sub_resource_count = texture_desc.MipLevels * texture_desc.ArraySize;
@@ -10424,12 +10416,12 @@ static void test_depth_stencil_sampling(void)
sampler_desc.MinLOD = 0.0f;
sampler_desc.MaxLOD = 0.0f;
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &cmp_sampler);
- ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
sampler_desc.ComparisonFunc = D3D11_COMPARISON_NEVER;
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler);
- ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
texture_desc.Width = 640;
texture_desc.Height = 480;
@@ -10443,9 +10435,9 @@ static void test_depth_stencil_sampling(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &rt_texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)rt_texture, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
memset(&ps_constant, 0, sizeof(ps_constant));
@@ -10453,38 +10445,35 @@ static void test_depth_stencil_sampling(void)
ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &cb);
hr = ID3D11Device_CreatePixelShader(device, ps_compare_code, sizeof(ps_compare_code), NULL, &ps_cmp);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_sample_code, sizeof(ps_sample_code), NULL, &ps_depth);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_stencil_code, sizeof(ps_stencil_code), NULL, &ps_stencil);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_depth_stencil_code, sizeof(ps_depth_stencil_code), NULL,
&ps_depth_stencil);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
texture_desc.Format = tests[i].typeless_format;
texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_DEPTH_STENCIL;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture for format %#x, hr %#x.\n",
- texture_desc.Format, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
dsv_desc.Format = tests[i].dsv_format;
dsv_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
dsv_desc.Flags = 0;
U(dsv_desc).Texture2D.MipSlice = 0;
hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)texture, &dsv_desc, &dsv);
- ok(SUCCEEDED(hr), "Failed to create depth stencil view for format %#x, hr %#x.\n",
- dsv_desc.Format, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
srv_desc.Format = tests[i].depth_view_format;
srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
U(srv_desc).Texture2D.MostDetailedMip = 0;
U(srv_desc).Texture2D.MipLevels = 1;
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, &srv_desc, &depth_srv);
- ok(SUCCEEDED(hr), "Failed to create depth shader resource view for format %#x, hr %#x.\n",
- srv_desc.Format, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_PSSetShader(context, ps_cmp, NULL, 0);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &depth_srv);
@@ -10553,8 +10542,7 @@ static void test_depth_stencil_sampling(void)
ID3D11Texture2D_Release(texture);
continue;
}
- ok(SUCCEEDED(hr), "Failed to create stencil shader resource view for format %#x, hr %#x.\n",
- srv_desc.Format, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_PSSetShader(context, ps_stencil, NULL, 0);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &stencil_srv);
@@ -10780,14 +10768,14 @@ static void test_sample_c_lz(void)
sampler_desc.MinLOD = 0.0f;
sampler_desc.MaxLOD = 10.0f;
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler);
- ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
texture_desc.Format = DXGI_FORMAT_R32_FLOAT;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &rt_texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)rt_texture, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
memset(&ps_constant, 0, sizeof(ps_constant));
@@ -10802,7 +10790,7 @@ static void test_sample_c_lz(void)
texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_DEPTH_STENCIL;
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
for (i = 0; i < ARRAY_SIZE(depth_values); ++i)
{
@@ -10814,13 +10802,13 @@ static void test_sample_c_lz(void)
U(dsv_desc).Texture2DArray.ArraySize = 1;
hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)texture, &dsv_desc, &dsv);
- ok(SUCCEEDED(hr), "Failed to create depth stencil view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Slice %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_ClearDepthStencilView(context, dsv, D3D11_CLEAR_DEPTH, depth_values[i], 0);
ID3D11DepthStencilView_Release(dsv);
U(dsv_desc).Texture2DArray.MipSlice = 1;
hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)texture, &dsv_desc, &dsv);
- ok(SUCCEEDED(hr), "Failed to create depth stencil view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Slice %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_ClearDepthStencilView(context, dsv, D3D11_CLEAR_DEPTH, 1.0f, 0);
ID3D11DepthStencilView_Release(dsv);
}
@@ -10832,10 +10820,10 @@ static void test_sample_c_lz(void)
U(srv_desc).Texture2DArray.FirstArraySlice = 0;
U(srv_desc).Texture2DArray.ArraySize = ~0u;
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, &srv_desc, &srv);
- ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_array_code, sizeof(ps_array_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &cb);
@@ -10860,7 +10848,7 @@ static void test_sample_c_lz(void)
/* cube texture */
texture_desc.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
for (i = 0; i < ARRAY_SIZE(depth_values); ++i)
{
@@ -10872,13 +10860,13 @@ static void test_sample_c_lz(void)
U(dsv_desc).Texture2DArray.ArraySize = 1;
hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)texture, &dsv_desc, &dsv);
- ok(SUCCEEDED(hr), "Failed to create depth stencil view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Slice %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_ClearDepthStencilView(context, dsv, D3D11_CLEAR_DEPTH, depth_values[i], 0);
ID3D11DepthStencilView_Release(dsv);
U(dsv_desc).Texture2DArray.MipSlice = 1;
hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)texture, &dsv_desc, &dsv);
- ok(SUCCEEDED(hr), "Failed to create depth stencil view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Slice %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_ClearDepthStencilView(context, dsv, D3D11_CLEAR_DEPTH, 1.0f, 0);
ID3D11DepthStencilView_Release(dsv);
}
@@ -10888,10 +10876,10 @@ static void test_sample_c_lz(void)
U(srv_desc).TextureCube.MostDetailedMip = 0;
U(srv_desc).TextureCube.MipLevels = ~0u;
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, &srv_desc, &srv);
- ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_cube_code, sizeof(ps_cube_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &cb);
@@ -11010,7 +10998,7 @@ static void test_multiple_render_targets(void)
hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
vs_code, sizeof(vs_code), &input_layout);
- ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
vb = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(quad), quad);
@@ -11029,16 +11017,16 @@ static void test_multiple_render_targets(void)
for (i = 0; i < ARRAY_SIZE(rt); ++i)
{
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &rt[i]);
- ok(SUCCEEDED(hr), "Failed to create texture %u, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "RT %u: Got unexpected hr %#lx.\n", i, hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)rt[i], NULL, &rtv[i]);
- ok(SUCCEEDED(hr), "Failed to create rendertarget view %u, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "RT %u: Got unexpected hr %#lx.\n", i, hr);
}
hr = ID3D11Device_CreateVertexShader(device, vs_code, sizeof(vs_code), NULL, &vs);
- ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11Device_GetImmediateContext(device, &context);
@@ -11086,7 +11074,7 @@ static void test_multiple_render_targets(void)
}
ID3D11DeviceContext_Release(context);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_render_target_views(void)
@@ -11253,11 +11241,11 @@ static void test_render_target_views(void)
texture_desc.ArraySize = test->texture.array_size;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Test %u: Failed to create texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
get_rtv_desc(&rtv_desc, &test->rtv);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, &rtv_desc, &rtv);
- ok(SUCCEEDED(hr), "Test %u: Failed to create render target view, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
for (j = 0; j < texture_desc.ArraySize; ++j)
{
@@ -11304,7 +11292,7 @@ static void test_render_target_views(void)
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
resource = (ID3D11Resource *)texture;
}
else
@@ -11314,13 +11302,13 @@ static void test_render_target_views(void)
texture3d_desc.Format = invalid_desc_tests[i].texture.format;
hr = ID3D11Device_CreateTexture3D(device, &texture3d_desc, NULL, &texture3d);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 3d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
resource = (ID3D11Resource *)texture3d;
}
get_rtv_desc(&rtv_desc, &invalid_desc_tests[i].rtv_desc);
hr = ID3D11Device_CreateRenderTargetView(device, resource, &rtv_desc, &rtv);
- ok(hr == E_INVALIDARG, "Test %u: Got unexpected hr %#x.\n", i, hr);
+ ok(hr == E_INVALIDARG, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11Resource_Release(resource);
}
@@ -11528,17 +11516,17 @@ static void test_layered_rendering(void)
if (ID3D11Device_GetFeatureLevel(device) < D3D_FEATURE_LEVEL_11_0 || warp)
{
hr = ID3D11Device_CreateGeometryShader(device, gs_4_code, sizeof(gs_4_code), NULL, &gs);
- ok(SUCCEEDED(hr), "Failed to create geometry shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
}
else
{
hr = ID3D11Device_CreateGeometryShader(device, gs_5_code, sizeof(gs_5_code), NULL, &gs);
- ok(SUCCEEDED(hr), "Failed to create geometry shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
}
ID3D11DeviceContext_GSSetShader(context, gs, NULL, 0);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
texture_desc.Width = 32;
@@ -11553,10 +11541,10 @@ static void test_layered_rendering(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
constant.layer_offset = 0;
constant.draw_id = 0;
@@ -11574,7 +11562,7 @@ static void test_layered_rendering(void)
U(rtv_desc).Texture2DArray.FirstArraySlice = 3;
U(rtv_desc).Texture2DArray.ArraySize = 1;
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, &rtv_desc, &rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
constant.layer_offset = 1;
constant.draw_id = 2;
@@ -11587,7 +11575,7 @@ static void test_layered_rendering(void)
U(rtv_desc).Texture2DArray.FirstArraySlice = 0;
U(rtv_desc).Texture2DArray.ArraySize = ~0u;
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, &rtv_desc, &rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
constant.layer_offset = 0;
constant.draw_id = 3;
@@ -11606,7 +11594,7 @@ static void test_layered_rendering(void)
{
U(rtv_desc).Texture2DArray.FirstArraySlice = texture_desc.ArraySize - 1 - i;
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, &rtv_desc, &rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Slice %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
constant.layer_offset = 0;
constant.draw_id = 4 + i;
@@ -11628,7 +11616,7 @@ static void test_layered_rendering(void)
if (!check_viewport_array_index_from_any_shader_support(device))
{
hr = ID3D11Device_CreateVertexShader(device, vs_code, sizeof(vs_code), NULL, &vs);
- todo_wine ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ todo_wine ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
if (SUCCEEDED(hr))
ID3D11VertexShader_Release(vs);
skip("Viewport array index not supported in vertex shaders.\n");
@@ -11645,7 +11633,7 @@ static void test_layered_rendering(void)
U(rtv_desc).Texture2DArray.FirstArraySlice = 0;
U(rtv_desc).Texture2DArray.ArraySize = ~0u;
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, &rtv_desc, &rtv);
- ok(hr == S_OK, "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
draw_quad_vs(&test_context, vs_code, sizeof(vs_code));
check_texture_sub_resource_vec4(texture,
@@ -11692,7 +11680,7 @@ static void test_scissor(void)
rs_desc.MultisampleEnable = FALSE;
rs_desc.AntialiasedLineEnable = FALSE;
hr = ID3D11Device_CreateRasterizerState(device, &rs_desc, &rs);
- ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
SetRect(&scissor_rect, 160, 120, 480, 360);
ID3D11DeviceContext_RSSetScissorRects(immediate_context, 1, &scissor_rect);
@@ -11702,29 +11690,29 @@ static void test_scissor(void)
draw_color_quad(&test_context, &green);
color = get_texture_color(test_context.backbuffer, 320, 60);
- ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff00ff00, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 80, 240);
- ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff00ff00, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff00ff00, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 560, 240);
- ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff00ff00, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 320, 420);
- ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff00ff00, 1), "Got unexpected colour 0x%08lx.\n", color);
ID3D11DeviceContext_ClearRenderTargetView(immediate_context, test_context.backbuffer_rtv, red);
ID3D11DeviceContext_RSSetState(immediate_context, rs);
draw_color_quad(&test_context, &green);
color = get_texture_color(test_context.backbuffer, 320, 60);
- ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff0000ff, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 80, 240);
- ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff0000ff, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff00ff00, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 560, 240);
- ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff0000ff, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 320, 420);
- ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff0000ff, 1), "Got unexpected colour 0x%08lx.\n", color);
set_viewport(immediate_context, -1.0f, 0.0f, 641, 480, 0.0f, 1.0f);
SetRect(&scissor_rect, -1, 0, 640, 480);
@@ -11733,15 +11721,15 @@ static void test_scissor(void)
check_texture_color(test_context.backbuffer, 0xff0000ff, 1);
draw_color_quad(&test_context, &green);
color = get_texture_color(test_context.backbuffer, 320, 60);
- ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff00ff00, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 80, 240);
- ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff00ff00, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff00ff00, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 560, 240);
- ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff00ff00, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 320, 420);
- ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff00ff00, 1), "Got unexpected colour 0x%08lx.\n", color);
ID3D11RasterizerState_Release(rs);
release_test_context(&test_context);
@@ -12230,7 +12218,7 @@ static void test_clear_state(void)
{
hr = ID3D11Device_CreateShaderResourceView(device,
(ID3D11Resource *)buffer[i % D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT], &srv_desc, &srv[i]);
- ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "View %u: Got unexpected hr %#lx.\n", i, hr);
}
uav_desc.Format = DXGI_FORMAT_R32_UINT;
@@ -12244,13 +12232,13 @@ static void test_clear_state(void)
cs_uav_buffer[i] = create_buffer(device, D3D11_BIND_UNORDERED_ACCESS, 32, NULL);
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)cs_uav_buffer[i],
&uav_desc, &cs_uav[i]);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "View %u: Got unexpected hr %#lx.\n", i, hr);
}
ps_uav_buffer = create_buffer(device, D3D11_BIND_UNORDERED_ACCESS, 32, NULL);
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)ps_uav_buffer,
&uav_desc, &ps_uav);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
@@ -12271,30 +12259,30 @@ static void test_clear_state(void)
sampler_desc.MinLOD = (float)i;
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler[i]);
- ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Sampler %u: Got unexpected hr %#lx.\n", i, hr);
}
hr = ID3D11Device_CreateVertexShader(device, simple_vs, sizeof(simple_vs), NULL, &vs);
- ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateHullShader(device, simple_hs, sizeof(simple_hs), NULL, &hs);
- ok(SUCCEEDED(hr), "Failed to create hull shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateDomainShader(device, simple_ds, sizeof(simple_ds), NULL, &ds);
- ok(SUCCEEDED(hr), "Failed to create domain shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateGeometryShader(device, simple_gs, sizeof(simple_gs), NULL, &gs);
- ok(SUCCEEDED(hr), "Failed to create geometry shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, simple_ps, sizeof(simple_ps), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateComputeShader(device, simple_cs, sizeof(simple_cs), NULL, &cs);
- ok(SUCCEEDED(hr), "Failed to create compute shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
simple_vs, sizeof(simple_vs), &input_layout);
- ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
memset(&blend_desc, 0, sizeof(blend_desc));
blend_desc.AlphaToCoverageEnable = FALSE;
@@ -12309,7 +12297,7 @@ static void test_clear_state(void)
blend_desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
hr = ID3D11Device_CreateBlendState(device, &blend_desc, &blend_state);
- ok(SUCCEEDED(hr), "Failed to create blend state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ds_desc.DepthEnable = TRUE;
ds_desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
@@ -12327,7 +12315,7 @@ static void test_clear_state(void)
ds_desc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
hr = ID3D11Device_CreateDepthStencilState(device, &ds_desc, &ds_state);
- ok(SUCCEEDED(hr), "Failed to create depthstencil state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
texture_desc.Width = 512;
texture_desc.Height = 512;
@@ -12344,23 +12332,23 @@ static void test_clear_state(void)
for (i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
{
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &rt_texture[i]);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Texture %u: Got unexpected hr %#lx.\n", i, hr);
}
texture_desc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
texture_desc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &ds_texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
for (i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
{
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)rt_texture[i], NULL, &rtv[i]);
- ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "View %u: Got unexpected hr %#lx.\n", i, hr);
}
hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)ds_texture, NULL, &dsv);
- ok(SUCCEEDED(hr), "Failed to create depthstencil view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
for (i = 0; i < D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE; ++i)
{
@@ -12386,13 +12374,13 @@ static void test_clear_state(void)
rs_desc.AntialiasedLineEnable = FALSE;
hr = ID3D11Device_CreateRasterizerState(device, &rs_desc, &rs_state);
- ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
predicate_desc.Query = D3D11_QUERY_OCCLUSION_PREDICATE;
predicate_desc.MiscFlags = 0;
hr = ID3D11Device_CreatePredicate(device, &predicate_desc, &predicate);
- ok(SUCCEEDED(hr), "Failed to create predicate, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
/* Setup state. */
@@ -13032,7 +13020,7 @@ static void test_clear_state(void)
ID3D11DeviceContext_Release(context);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_il_append_aligned(void)
@@ -13178,16 +13166,16 @@ static void test_il_append_aligned(void)
hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
vs_code, sizeof(vs_code), &input_layout);
- ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
vb[0] = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(stream0), stream0);
vb[1] = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(stream1), stream1);
vb[2] = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(stream2), stream2);
hr = ID3D11Device_CreateVertexShader(device, vs_code, sizeof(vs_code), NULL, &vs);
- ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_IASetInputLayout(context, input_layout);
ID3D11DeviceContext_IASetPrimitiveTopology(context, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
@@ -13206,13 +13194,13 @@ static void test_il_append_aligned(void)
ID3D11DeviceContext_DrawInstanced(context, 4, 4, 0, 0);
color = get_texture_color(test_context.backbuffer, 80, 240);
- ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff0000ff, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 240, 240);
- ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff00ff00, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 400, 240);
- ok(compare_color(color, 0xffff0000, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xffff0000, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 560, 240);
- ok(compare_color(color, 0xffff00ff, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xffff00ff, 1), "Got unexpected colour 0x%08lx.\n", color);
ID3D11PixelShader_Release(ps);
ID3D11VertexShader_Release(vs);
@@ -13417,18 +13405,18 @@ static void test_instanced_draw(void)
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
texture_desc.Format = DXGI_FORMAT_R32_UINT;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &render_target);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)render_target, NULL, &rtvs[1]);
- ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
vs_code, sizeof(vs_code), &input_layout);
- ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateVertexShader(device, vs_code, sizeof(vs_code), NULL, &vs);
- ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
vb[0] = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(stream0), stream0);
vb[1] = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(stream1), stream1);
@@ -13591,19 +13579,19 @@ static void test_vertex_id(void)
query_desc.Query = D3D11_QUERY_SO_STATISTICS;
query_desc.MiscFlags = 0;
hr = ID3D11Device_CreateQuery(device, &query_desc, (ID3D11Query **)&query);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
vs_code, sizeof(vs_code), &input_layout);
- ok(hr == S_OK, "Failed to create input layout, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateVertexShader(device, vs_code, sizeof(vs_code), NULL, &vs);
- ok(hr == S_OK, "Failed to create vertex shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
stride = 16;
hr = ID3D11Device_CreateGeometryShaderWithStreamOutput(device, vs_code, sizeof(vs_code),
so_declaration, ARRAY_SIZE(so_declaration), &stride, 1, 0, NULL, &gs);
- ok(hr == S_OK, "Failed to create geometry shader with stream output, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
vb = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(vertices), vertices);
ib = create_buffer(device, D3D11_BIND_INDEX_BUFFER, sizeof(indices), indices);
@@ -13741,9 +13729,9 @@ static void test_fragment_coords(void)
ps_cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(cutoff), &cutoff);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_frac_code, sizeof(ps_frac_code), NULL, &ps_frac);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &ps_cb);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
@@ -13753,13 +13741,13 @@ static void test_fragment_coords(void)
draw_quad(&test_context);
color = get_texture_color(test_context.backbuffer, 319, 239);
- ok(compare_color(color, 0xff000000, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff000000, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 320, 239);
- ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff00ff00, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 319, 240);
- ok(compare_color(color, 0xffff0000, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xffff0000, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(compare_color(color, 0xffffff00, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xffffff00, 1), "Got unexpected colour 0x%08lx.\n", color);
ID3D11Buffer_Release(ps_cb);
cutoff.x = 16.0f;
@@ -13770,13 +13758,13 @@ static void test_fragment_coords(void)
draw_quad(&test_context);
color = get_texture_color(test_context.backbuffer, 14, 14);
- ok(compare_color(color, 0xff000000, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff000000, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 18, 14);
- ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff00ff00, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 14, 18);
- ok(compare_color(color, 0xffff0000, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xffff0000, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 18, 18);
- ok(compare_color(color, 0xffffff00, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xffffff00, 1), "Got unexpected colour 0x%08lx.\n", color);
ID3D11DeviceContext_PSSetShader(context, ps_frac, NULL, 0);
ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, red);
@@ -13784,7 +13772,7 @@ static void test_fragment_coords(void)
ID3D11DeviceContext_Draw(context, 4, 0);
color = get_texture_color(test_context.backbuffer, 14, 14);
- ok(compare_color(color, 0xff008080, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff008080, 1), "Got unexpected colour 0x%08lx.\n", color);
ID3D11Buffer_Release(ps_cb);
ID3D11PixelShader_Release(ps_frac);
@@ -13867,18 +13855,18 @@ static void test_initial_texture_data(void)
resource_data.SysMemSlicePitch = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &resource_data, &staging_texture);
- ok(hr == S_OK, "Failed to create 2d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
texture_desc.Usage = D3D11_USAGE_DEFAULT;
texture_desc.CPUAccessFlags = 0;
texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(hr == S_OK, "Failed to create 2d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_CopyResource(context, (ID3D11Resource *)texture, (ID3D11Resource *)staging_texture);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &ps_srv);
- ok(hr == S_OK, "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
@@ -13894,10 +13882,10 @@ static void test_initial_texture_data(void)
sampler_desc.MinLOD = 0.0f;
sampler_desc.MaxLOD = 0.0f;
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler_state);
- ok(hr == S_OK, "Failed to create sampler state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(hr == S_OK, "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &ps_srv);
ID3D11DeviceContext_PSSetSamplers(context, 0, 1, &sampler_state);
@@ -13912,7 +13900,7 @@ static void test_initial_texture_data(void)
{
color = get_readback_color(&rb, 80 + j * 160, 60 + i * 120, 0);
ok(compare_color(color, bitmap_data[j + i * 4], 1),
- "Got color 0x%08x at (%u, %u), expected 0x%08x.\n",
+ "Got colour 0x%08lx at (%u, %u), expected 0x%08lx.\n",
color, j, i, bitmap_data[j + i * 4]);
}
}
@@ -14064,10 +14052,10 @@ static void test_update_subresource(void)
resource_data.SysMemSlicePitch = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &resource_data, &texture);
- ok(SUCCEEDED(hr), "Failed to create 2d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &ps_srv);
- ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
@@ -14084,10 +14072,10 @@ static void test_update_subresource(void)
sampler_desc.MaxLOD = 0.0f;
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler_state);
- ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &ps_srv);
ID3D11DeviceContext_PSSetSamplers(context, 0, 1, &sampler_state);
@@ -14125,7 +14113,7 @@ static void test_update_subresource(void)
{
color = get_readback_color(&rb, 80 + j * 160, 60 + i * 120, 0);
ok(compare_color(color, expected_colors[j + i * 4], 1),
- "Got color 0x%08x at (%u, %u), expected 0x%08x.\n",
+ "Got colour 0x%08lx at (%u, %u), expected 0x%08lx.\n",
color, j, i, expected_colors[j + i * 4]);
}
}
@@ -14141,7 +14129,7 @@ static void test_update_subresource(void)
{
color = get_readback_color(&rb, 80 + j * 160, 60 + i * 120, 0);
ok(compare_color(color, bitmap_data[j + i * 4], 1),
- "Got color 0x%08x at (%u, %u), expected 0x%08x.\n",
+ "Got colour 0x%08lx at (%u, %u), expected 0x%08lx.\n",
color, j, i, bitmap_data[j + i * 4]);
}
}
@@ -14152,7 +14140,7 @@ static void test_update_subresource(void)
ID3D11PixelShader_Release(ps);
hr = ID3D11Device_CreatePixelShader(device, ps_code_3d, sizeof(ps_code_3d), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
texture_desc_3d.Width = 2;
texture_desc_3d.Height = 2;
@@ -14168,10 +14156,10 @@ static void test_update_subresource(void)
resource_data.SysMemSlicePitch = texture_desc_3d.Width * texture_desc_3d.Height * sizeof(*initial_data);
hr = ID3D11Device_CreateTexture3D(device, &texture_desc_3d, &resource_data, &texture_3d);
- ok(SUCCEEDED(hr), "Failed to create 3d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture_3d, NULL, &ps_srv);
- ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &ps_srv);
@@ -14197,7 +14185,7 @@ static void test_update_subresource(void)
{
color = get_readback_color(&rb, 160 + j * 320, 120 + i * 240, 0);
ok(compare_color(color, expected_colors_3d[j + i * 2], 1),
- "Got color 0x%08x at (%u, %u), expected 0x%08x.\n",
+ "Got colour 0x%08lx at (%u, %u), expected 0x%08lx.\n",
color, j, i, expected_colors_3d[j + i * 2]);
}
}
@@ -14216,12 +14204,12 @@ static void test_update_subresource(void)
hr = ID3D11Device_CreateTexture3D(device, &texture_desc_3d, &resource_data, &texture_3d);
if (FAILED(hr))
{
- skip("Failed to create BC7 3d texture, hr %#x.\n", hr);
+ skip("Failed to create BC7 3d texture, hr %#lx.\n", hr);
}
else
{
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture_3d, NULL, &ps_srv);
- ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &ps_srv);
ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, red);
@@ -14247,7 +14235,7 @@ static void test_update_subresource(void)
{
color = get_readback_color(&rb, 70 + j * 160, 50 + i * 120, 0);
ok(compare_color(color, bc7_expected_colors[j + i * 4], 1),
- "Got color 0x%08x at (%u, %u), expected 0x%08x.\n",
+ "Got colour 0x%08lx at (%u, %u), expected 0x%08lx.\n",
color, j, i, bc7_expected_colors[j + i * 4]);
}
}
@@ -14373,7 +14361,7 @@ static void test_copy_subresource_region(void)
resource_data.SysMemSlicePitch = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &resource_data, &dst_texture);
- ok(SUCCEEDED(hr), "Failed to create 2d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
texture_desc.Usage = D3D11_USAGE_IMMUTABLE;
@@ -14382,10 +14370,10 @@ static void test_copy_subresource_region(void)
resource_data.SysMemSlicePitch = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &resource_data, &src_texture);
- ok(SUCCEEDED(hr), "Failed to create 2d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)dst_texture, NULL, &ps_srv);
- ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
@@ -14402,10 +14390,10 @@ static void test_copy_subresource_region(void)
sampler_desc.MaxLOD = 0.0f;
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler_state);
- ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &ps_srv);
ID3D11DeviceContext_PSSetSamplers(context, 0, 1, &sampler_state);
@@ -14444,7 +14432,7 @@ static void test_copy_subresource_region(void)
{
color = get_readback_color(&rb, 80 + j * 160, 60 + i * 120, 0);
ok(compare_color(color, expected_colors[j + i * 4], 1),
- "Got color 0x%08x at (%u, %u), expected 0x%08x.\n",
+ "Got colour 0x%08lx at (%u, %u), expected 0x%08lx.\n",
color, j, i, expected_colors[j + i * 4]);
}
}
@@ -14460,15 +14448,15 @@ static void test_copy_subresource_region(void)
{
color = get_readback_color(&rb, 80 + j * 160, 60 + i * 120, 0);
ok(compare_color(color, bitmap_data[j + i * 4], 1),
- "Got color 0x%08x at (%u, %u), expected 0x%08x.\n",
+ "Got colour 0x%08lx at (%u, %u), expected 0x%08lx.\n",
color, j, i, bitmap_data[j + i * 4]);
}
}
release_resource_readback(&rb);
hr = ID3D11DeviceContext_QueryInterface(context, &IID_ID3D11DeviceContext1, (void **)&context1);
- ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
- "Failed to query ID3D11DeviceContext1, hr %#x.\n", hr);
+ ok(hr == S_OK || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
+ "Got unexpected hr %#lx.\n", hr);
if (SUCCEEDED(hr))
{
@@ -14495,7 +14483,7 @@ static void test_copy_subresource_region(void)
{
color = get_readback_color(&rb, 80 + j * 160, 60 + i * 120, 0);
ok(compare_color(color, bitmap_data[j + i * 4], 1),
- "Got color 0x%08x at (%u, %u), expected 0x%08x.\n",
+ "Got colour 0x%08lx at (%u, %u), expected 0x%08lx.\n",
color, j, i, bitmap_data[j + i * 4]);
}
}
@@ -14507,7 +14495,7 @@ static void test_copy_subresource_region(void)
ID3D11PixelShader_Release(ps);
hr = ID3D11Device_CreatePixelShader(device, ps_buffer_code, sizeof(ps_buffer_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11ShaderResourceView_Release(ps_srv);
ps_srv = NULL;
@@ -14570,7 +14558,7 @@ static void test_copy_subresource_region(void)
{
color = get_readback_color(&rb, 80 + j * 160, 60 + i * 120, 0);
ok(compare_color(color, bitmap_data[j + i * 4], 1),
- "Got color 0x%08x at (%u, %u), expected 0x%08x.\n",
+ "Got colour 0x%08lx at (%u, %u), expected 0x%08lx.\n",
color, j, i, bitmap_data[j + i * 4]);
}
}
@@ -14628,7 +14616,7 @@ static void test_copy_subresource_region_1d(void)
}
hr = ID3D11Device_CreateTexture1D(device, &texture1d_desc, resource_data, &texture1d);
- ok(hr == S_OK, "Failed to create 1d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
texture2d_desc.Width = 4;
texture2d_desc.Height = 4;
@@ -14643,7 +14631,7 @@ static void test_copy_subresource_region_1d(void)
texture2d_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture2d_desc, NULL, &texture2d);
- ok(hr == S_OK, "Failed to create 2d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
set_box(&box, 0, 0, 0, 4, 1, 1);
for (i = 0; i < ARRAY_SIZE(resource_data); ++i)
@@ -14659,7 +14647,7 @@ static void test_copy_subresource_region_1d(void)
{
color = get_readback_color(&rb, j, i, 0);
ok(compare_color(color, bitmap_data[j + i * 4], 1),
- "Got color 0x%08x at (%u, %u), expected 0x%08x.\n",
+ "Got colour 0x%08lx at (%u, %u), expected 0x%08lx.\n",
color, j, i, bitmap_data[j + i * 4]);
}
}
@@ -14670,7 +14658,7 @@ static void test_copy_subresource_region_1d(void)
{
color = get_readback_color(&rb, i, 0, 0);
ok(compare_color(color, bitmap_data[i], 1),
- "Got color 0x%08x at %u, expected 0x%08x.\n",
+ "Got colour 0x%08lx at %u, expected 0x%08lx.\n",
color, i, bitmap_data[i]);
}
release_resource_readback(&rb);
@@ -14747,9 +14735,9 @@ static void test_copy_subresource_region_3d(void)
texture3d_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture3D(device, &texture3d_desc, NULL, &src_texture);
- ok(hr == S_OK, "Failed to create 3d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateTexture3D(device, &texture3d_desc, NULL, &dst_texture);
- ok(hr == S_OK, "Failed to create 3d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
texture2d_desc.Width = 4;
texture2d_desc.Height = 4;
@@ -14779,12 +14767,12 @@ static void test_copy_subresource_region_3d(void)
}
hr = ID3D11Device_CreateTexture2D(device, &texture2d_desc, resource_data, &texture2d);
- ok(hr == S_OK, "Failed to create 2d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)src_texture, NULL, &src_srv);
- ok(hr == S_OK, "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)dst_texture, NULL, &dst_srv);
- ok(hr == S_OK, "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
@@ -14801,10 +14789,10 @@ static void test_copy_subresource_region_3d(void)
sampler_desc.MaxLOD = 0.0f;
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler_state);
- ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(hr == S_OK, "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &src_srv);
ID3D11DeviceContext_PSSetSamplers(context, 0, 1, &sampler_state);
@@ -14826,7 +14814,7 @@ static void test_copy_subresource_region_3d(void)
{
color = get_readback_color(&rb, 80 + j * 160, 60 + i * 120, 0);
ok(compare_color(color, bitmap_data[j + i * 4], 1),
- "Got color 0x%08x at (%u, %u), expected 0x%08x.\n",
+ "Got colour 0x%08lx at (%u, %u), expected 0x%08lx.\n",
color, j, i, bitmap_data[j + i * 4]);
}
}
@@ -14865,7 +14853,7 @@ static void test_copy_subresource_region_3d(void)
{
color = get_readback_color(&rb, 80 + j * 160, 60 + i * 120, 0);
ok(compare_color(color, bitmap_data[j + i * 4], 1),
- "Got color 0x%08x at (%u, %u), expected 0x%08x.\n",
+ "Got colour 0x%08lx at (%u, %u), expected 0x%08lx.\n",
color, j, i, bitmap_data[j + i * 4]);
}
}
@@ -14912,14 +14900,14 @@ static void test_resource_map(void)
buffer_desc.StructureByteStride = 0;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
- ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)buffer, 1, D3D11_MAP_READ, 0, &mapped_subresource);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
memset(&mapped_subresource, 0, sizeof(mapped_subresource));
hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE, 0, &mapped_subresource);
- ok(SUCCEEDED(hr), "Failed to map buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(mapped_subresource.RowPitch == 1024, "Got unexpected row pitch %u.\n", mapped_subresource.RowPitch);
ok(mapped_subresource.DepthPitch == 1024, "Got unexpected depth pitch %u.\n", mapped_subresource.DepthPitch);
*((DWORD *)mapped_subresource.pData) = 0xdeadbeef;
@@ -14927,15 +14915,15 @@ static void test_resource_map(void)
memset(&mapped_subresource, 0, sizeof(mapped_subresource));
hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)buffer, 0, D3D11_MAP_READ, 0, &mapped_subresource);
- ok(SUCCEEDED(hr), "Failed to map buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(mapped_subresource.RowPitch == 1024, "Got unexpected row pitch %u.\n", mapped_subresource.RowPitch);
ok(mapped_subresource.DepthPitch == 1024, "Got unexpected depth pitch %u.\n", mapped_subresource.DepthPitch);
data = *((DWORD *)mapped_subresource.pData);
- ok(data == 0xdeadbeef, "Got unexpected data %#x.\n", data);
+ ok(data == 0xdeadbeef, "Got unexpected data %#lx.\n", data);
ID3D11DeviceContext_Unmap(context, (ID3D11Resource *)buffer, 0);
refcount = ID3D11Buffer_Release(buffer);
- ok(!refcount, "Buffer has %u references left.\n", refcount);
+ ok(!refcount, "Buffer has %lu references left.\n", refcount);
texture2d_desc.Width = 512;
texture2d_desc.Height = 512;
@@ -14950,14 +14938,14 @@ static void test_resource_map(void)
texture2d_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture2d_desc, NULL, &texture2d);
- ok(SUCCEEDED(hr), "Failed to create 2d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)texture2d, 1, D3D11_MAP_READ, 0, &mapped_subresource);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
memset(&mapped_subresource, 0, sizeof(mapped_subresource));
hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)texture2d, 0, D3D11_MAP_WRITE, 0, &mapped_subresource);
- ok(SUCCEEDED(hr), "Failed to map texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(mapped_subresource.RowPitch == 4 * 512, "Got unexpected row pitch %u.\n", mapped_subresource.RowPitch);
ok(mapped_subresource.DepthPitch == 4 * 512 * 512, "Got unexpected depth pitch %u.\n",
mapped_subresource.DepthPitch);
@@ -14966,16 +14954,16 @@ static void test_resource_map(void)
memset(&mapped_subresource, 0, sizeof(mapped_subresource));
hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)texture2d, 0, D3D11_MAP_READ, 0, &mapped_subresource);
- ok(SUCCEEDED(hr), "Failed to map texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(mapped_subresource.RowPitch == 4 * 512, "Got unexpected row pitch %u.\n", mapped_subresource.RowPitch);
ok(mapped_subresource.DepthPitch == 4 * 512 * 512, "Got unexpected depth pitch %u.\n",
mapped_subresource.DepthPitch);
data = *((DWORD *)mapped_subresource.pData);
- ok(data == 0xdeadbeef, "Got unexpected data %#x.\n", data);
+ ok(data == 0xdeadbeef, "Got unexpected data %#lx.\n", data);
ID3D11DeviceContext_Unmap(context, (ID3D11Resource *)texture2d, 0);
refcount = ID3D11Texture2D_Release(texture2d);
- ok(!refcount, "2D texture has %u references left.\n", refcount);
+ ok(!refcount, "2D texture has %lu references left.\n", refcount);
texture3d_desc.Width = 64;
texture3d_desc.Height = 64;
@@ -14988,14 +14976,14 @@ static void test_resource_map(void)
texture3d_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture3D(device, &texture3d_desc, NULL, &texture3d);
- ok(SUCCEEDED(hr), "Failed to create 3d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)texture3d, 1, D3D11_MAP_READ, 0, &mapped_subresource);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
memset(&mapped_subresource, 0, sizeof(mapped_subresource));
hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)texture3d, 0, D3D11_MAP_WRITE, 0, &mapped_subresource);
- ok(SUCCEEDED(hr), "Failed to map texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(mapped_subresource.RowPitch == 4 * 64, "Got unexpected row pitch %u.\n", mapped_subresource.RowPitch);
ok(mapped_subresource.DepthPitch == 4 * 64 * 64, "Got unexpected depth pitch %u.\n",
mapped_subresource.DepthPitch);
@@ -15004,21 +14992,21 @@ static void test_resource_map(void)
memset(&mapped_subresource, 0, sizeof(mapped_subresource));
hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)texture3d, 0, D3D11_MAP_READ, 0, &mapped_subresource);
- ok(SUCCEEDED(hr), "Failed to map texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(mapped_subresource.RowPitch == 4 * 64, "Got unexpected row pitch %u.\n", mapped_subresource.RowPitch);
ok(mapped_subresource.DepthPitch == 4 * 64 * 64, "Got unexpected depth pitch %u.\n",
mapped_subresource.DepthPitch);
data = *((DWORD *)mapped_subresource.pData);
- ok(data == 0xdeadbeef, "Got unexpected data %#x.\n", data);
+ ok(data == 0xdeadbeef, "Got unexpected data %#lx.\n", data);
ID3D11DeviceContext_Unmap(context, (ID3D11Resource *)texture3d, 0);
refcount = ID3D11Texture3D_Release(texture3d);
- ok(!refcount, "3D texture has %u references left.\n", refcount);
+ ok(!refcount, "3D texture has %lu references left.\n", refcount);
ID3D11DeviceContext_Release(context);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
#define check_resource_cpu_access(a, b, c, d, e) check_resource_cpu_access_(__LINE__, a, b, c, d, e)
@@ -15034,7 +15022,7 @@ static void check_resource_cpu_access_(unsigned int line, ID3D11DeviceContext *c
expected_hr = cpu_read ? S_OK : E_INVALIDARG;
hr = ID3D11DeviceContext_Map(context, resource, 0, D3D11_MAP_READ, 0, &map_desc);
- ok_(__FILE__, line)(hr == expected_hr, "Got hr %#x for READ.\n", hr);
+ ok_(__FILE__, line)(hr == expected_hr, "Got hr %#lx for READ.\n", hr);
if (SUCCEEDED(hr))
ID3D11DeviceContext_Unmap(context, resource, 0);
@@ -15042,20 +15030,20 @@ static void check_resource_cpu_access_(unsigned int line, ID3D11DeviceContext *c
expected_hr = !dynamic && cpu_write ? S_OK : E_INVALIDARG;
hr = ID3D11DeviceContext_Map(context, resource, 0, D3D11_MAP_WRITE, 0, &map_desc);
todo_wine_if(dynamic && cpu_write)
- ok_(__FILE__, line)(hr == expected_hr, "Got hr %#x for WRITE.\n", hr);
+ ok_(__FILE__, line)(hr == expected_hr, "Got hr %#lx for WRITE.\n", hr);
if (SUCCEEDED(hr))
ID3D11DeviceContext_Unmap(context, resource, 0);
expected_hr = cpu_read && cpu_write ? S_OK : E_INVALIDARG;
hr = ID3D11DeviceContext_Map(context, resource, 0, D3D11_MAP_READ_WRITE, 0, &map_desc);
- ok_(__FILE__, line)(hr == expected_hr, "Got hr %#x for READ_WRITE.\n", hr);
+ ok_(__FILE__, line)(hr == expected_hr, "Got hr %#lx for READ_WRITE.\n", hr);
if (SUCCEEDED(hr))
ID3D11DeviceContext_Unmap(context, resource, 0);
expected_hr = dynamic ? S_OK : E_INVALIDARG;
hr = ID3D11DeviceContext_Map(context, resource, 0, D3D11_MAP_WRITE_DISCARD, 0, &map_desc);
todo_wine_if(!dynamic && cpu_write)
- ok_(__FILE__, line)(hr == expected_hr, "Got hr %#x for WRITE_DISCARD.\n", hr);
+ ok_(__FILE__, line)(hr == expected_hr, "Got hr %#lx for WRITE_DISCARD.\n", hr);
if (SUCCEEDED(hr))
ID3D11DeviceContext_Unmap(context, resource, 0);
@@ -15071,7 +15059,7 @@ static void check_resource_cpu_access_(unsigned int line, ID3D11DeviceContext *c
todo_wine_if(expected_hr != S_OK)
ok_(__FILE__, line)(hr == expected_hr
|| broken(bind_flags & (D3D11_BIND_CONSTANT_BUFFER | D3D11_BIND_SHADER_RESOURCE)),
- "Got hr %#x for WRITE_NO_OVERWRITE.\n", hr);
+ "Got hr %#lx for WRITE_NO_OVERWRITE.\n", hr);
if (SUCCEEDED(hr))
ID3D11DeviceContext_Unmap(context, resource, 0);
@@ -15205,7 +15193,7 @@ static void test_resource_access(const D3D_FEATURE_LEVEL feature_level)
buffer_desc.CPUAccessFlags = 0;
expected_hr = tests[i].is_valid && !required_cpu_access ? S_OK : E_INVALIDARG;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &data, (ID3D11Buffer **)&resource);
- ok(hr == expected_hr, "Got hr %#x, expected %#x, test %u.\n", hr, expected_hr, i);
+ ok(hr == expected_hr, "Test %u: Got hr %#lx, expected %#lx.\n", i, hr, expected_hr);
if (SUCCEEDED(hr))
{
check_resource_cpu_access(context, resource,
@@ -15216,7 +15204,7 @@ static void test_resource_access(const D3D_FEATURE_LEVEL feature_level)
buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
expected_hr = tests[i].is_valid && cpu_write ? S_OK : E_INVALIDARG;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &data, (ID3D11Buffer **)&resource);
- ok(hr == expected_hr, "Got hr %#x, expected %#x, test %u.\n", hr, expected_hr, i);
+ ok(hr == expected_hr, "Test %u: Got hr %#lx, expected %#lx.\n", i, hr, expected_hr);
if (SUCCEEDED(hr))
{
check_resource_cpu_access(context, resource,
@@ -15227,7 +15215,7 @@ static void test_resource_access(const D3D_FEATURE_LEVEL feature_level)
buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
expected_hr = tests[i].is_valid && cpu_read ? S_OK : E_INVALIDARG;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &data, (ID3D11Buffer **)&resource);
- ok(hr == expected_hr, "Got hr %#x, expected %#x, test %u.\n", hr, expected_hr, i);
+ ok(hr == expected_hr, "Test %u: Got hr %#lx, expected %#lx.\n", i, hr, expected_hr);
if (SUCCEEDED(hr))
{
check_resource_cpu_access(context, resource,
@@ -15238,7 +15226,7 @@ static void test_resource_access(const D3D_FEATURE_LEVEL feature_level)
buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE | D3D11_CPU_ACCESS_READ;
expected_hr = tests[i].is_valid && cpu_write && cpu_read ? S_OK : E_INVALIDARG;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &data, (ID3D11Buffer **)&resource);
- ok(hr == expected_hr, "Got hr %#x, expected %#x, test %u.\n", hr, expected_hr, i);
+ ok(hr == expected_hr, "Test %u: Got hr %#lx, expected %#lx.\n", i, hr, expected_hr);
if (SUCCEEDED(hr))
{
check_resource_cpu_access(context, resource,
@@ -15293,7 +15281,7 @@ static void test_resource_access(const D3D_FEATURE_LEVEL feature_level)
texture_desc.CPUAccessFlags = 0;
expected_hr = tests[i].is_valid && !required_cpu_access ? S_OK : E_INVALIDARG;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &data, (ID3D11Texture2D **)&resource);
- ok(hr == expected_hr, "Got hr %#x, expected %#x, test %u.\n", hr, expected_hr, i);
+ ok(hr == expected_hr, "Test %u: Got hr %#lx, expected %#lx.\n", i, hr, expected_hr);
if (SUCCEEDED(hr))
{
check_resource_cpu_access(context, resource,
@@ -15305,7 +15293,7 @@ static void test_resource_access(const D3D_FEATURE_LEVEL feature_level)
expected_hr = tests[i].is_valid && cpu_write ? S_OK : E_INVALIDARG;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &data, (ID3D11Texture2D **)&resource);
ok(hr == expected_hr || (hr == S_OK && broken_validation),
- "Got hr %#x, expected %#x, test %u.\n", hr, expected_hr, i);
+ "Test %u: Got hr %#lx, expected %#lx.\n", i, hr, expected_hr);
if (SUCCEEDED(hr))
{
if (broken_validation)
@@ -15319,7 +15307,7 @@ static void test_resource_access(const D3D_FEATURE_LEVEL feature_level)
expected_hr = tests[i].is_valid && cpu_read ? S_OK : E_INVALIDARG;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &data, (ID3D11Texture2D **)&resource);
ok(hr == expected_hr || (hr == S_OK && broken_validation),
- "Got hr %#x, expected %#x, test %u.\n", hr, expected_hr, i);
+ "Test %u: Got hr %#lx, expected %#lx.\n", i, hr, expected_hr);
if (SUCCEEDED(hr))
{
if (broken_validation)
@@ -15333,7 +15321,7 @@ static void test_resource_access(const D3D_FEATURE_LEVEL feature_level)
expected_hr = tests[i].is_valid && cpu_write && cpu_read ? S_OK : E_INVALIDARG;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &data, (ID3D11Texture2D **)&resource);
ok(hr == expected_hr || (hr == S_OK && broken_validation),
- "Got hr %#x, expected %#x, test %u.\n", hr, expected_hr, i);
+ "Test %u: Got hr %#lx, expected %#lx.\n", i, hr, expected_hr);
if (SUCCEEDED(hr))
{
if (broken_validation)
@@ -15348,7 +15336,7 @@ static void test_resource_access(const D3D_FEATURE_LEVEL feature_level)
ID3D11DeviceContext_Release(context);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_check_multisample_quality_levels(void)
@@ -15365,7 +15353,7 @@ static void test_check_multisample_quality_levels(void)
}
hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 2, &quality_levels);
- ok(hr == S_OK, "Failed to check multisample quality levels, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
if (!quality_levels)
{
skip("Multisampling not supported for DXGI_FORMAT_R8G8B8A8_UNORM, skipping test.\n");
@@ -15374,61 +15362,61 @@ static void test_check_multisample_quality_levels(void)
quality_levels = 0xdeadbeef;
hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_UNKNOWN, 2, &quality_levels);
- todo_wine ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
+ todo_wine ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(!quality_levels, "Got unexpected quality_levels %u.\n", quality_levels);
quality_levels = 0xdeadbeef;
hr = ID3D11Device_CheckMultisampleQualityLevels(device, 65536, 2, &quality_levels);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
todo_wine ok(quality_levels == 0xdeadbeef, "Got unexpected quality_levels %u.\n", quality_levels);
if (!enable_debug_layer)
{
hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 0, NULL);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 1, NULL);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 2, NULL);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
}
quality_levels = 0xdeadbeef;
hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 0, &quality_levels);
- ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_FAIL, "Got unexpected hr %#lx.\n", hr);
ok(!quality_levels, "Got unexpected quality_levels %u.\n", quality_levels);
quality_levels = 0xdeadbeef;
hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 1, &quality_levels);
- ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(quality_levels == 1, "Got unexpected quality_levels %u.\n", quality_levels);
quality_levels = 0xdeadbeef;
hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 2, &quality_levels);
- ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(quality_levels, "Got unexpected quality_levels %u.\n", quality_levels);
/* We assume 15 samples multisampling is never supported in practice. */
quality_levels = 0xdeadbeef;
hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 15, &quality_levels);
- ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(!quality_levels, "Got unexpected quality_levels %u.\n", quality_levels);
hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 32, &quality_levels);
- ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
quality_levels = 0xdeadbeef;
hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 33, &quality_levels);
- ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_FAIL, "Got unexpected hr %#lx.\n", hr);
ok(!quality_levels, "Got unexpected quality_levels %u.\n", quality_levels);
quality_levels = 0xdeadbeef;
hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 64, &quality_levels);
- ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_FAIL, "Got unexpected hr %#lx.\n", hr);
ok(!quality_levels, "Got unexpected quality_levels %u.\n", quality_levels);
hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_BC3_UNORM, 2, &quality_levels);
- ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(!quality_levels, "Got unexpected quality_levels %u.\n", quality_levels);
done:
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_swapchain_formats(const D3D_FEATURE_LEVEL feature_level)
@@ -15468,17 +15456,17 @@ static void test_swapchain_formats(const D3D_FEATURE_LEVEL feature_level)
}
hr = ID3D11Device_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device);
- ok(SUCCEEDED(hr), "Failed to query IDXGIDevice, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = IDXGIDevice_GetAdapter(dxgi_device, &adapter);
- ok(SUCCEEDED(hr), "GetAdapter failed, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
IDXGIDevice_Release(dxgi_device);
hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
- ok(SUCCEEDED(hr), "GetParent failed, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
IDXGIAdapter_Release(adapter);
swapchain_desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_TYPELESS;
hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)device, &swapchain_desc, &swapchain);
- todo_wine ok(hr == E_INVALIDARG, "Got unexpected hr %#x for typeless format (feature level %#x).\n",
+ todo_wine ok(hr == E_INVALIDARG, "Got unexpected hr %#lx for typeless format (feature level %#x).\n",
hr, feature_level);
if (SUCCEEDED(hr))
IDXGISwapChain_Release(swapchain);
@@ -15510,18 +15498,18 @@ static void test_swapchain_formats(const D3D_FEATURE_LEVEL feature_level)
hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)device, &swapchain_desc, &swapchain);
todo_wine_if(todo)
ok(hr == expected_hr || broken(hr == E_OUTOFMEMORY),
- "Got hr %#x, expected %#x (feature level %#x, format %#x).\n",
+ "Got hr %#lx, expected %#lx (feature level %#x, format %#x).\n",
hr, expected_hr, feature_level, format);
if (FAILED(hr))
continue;
refcount = IDXGISwapChain_Release(swapchain);
- ok(!refcount, "Swapchain has %u references left.\n", refcount);
+ ok(!refcount, "Swapchain has %lu references left.\n", refcount);
}
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
refcount = IDXGIFactory_Release(factory);
- ok(!refcount, "Factory has %u references left.\n", refcount);
+ ok(!refcount, "Factory has %lu references left.\n", refcount);
DestroyWindow(swapchain_desc.OutputWindow);
}
@@ -15546,7 +15534,7 @@ static void test_swapchain_views(void)
context = test_context.immediate_context;
refcount = get_refcount(test_context.backbuffer);
- ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
+ ok(refcount == 1, "Got unexpected refcount %lu.\n", refcount);
draw_color_quad(&test_context, &color);
check_texture_color(test_context.backbuffer, 0xff7f4c33, 1);
@@ -15555,11 +15543,11 @@ static void test_swapchain_views(void)
rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
U(rtv_desc).Texture2D.MipSlice = 0;
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)test_context.backbuffer, &rtv_desc, &rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
refcount = get_refcount(test_context.backbuffer);
- ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
+ ok(refcount == 1, "Got unexpected refcount %lu.\n", refcount);
draw_color_quad(&test_context, &color);
check_texture_color(test_context.backbuffer, 0xffbc957c, 1);
@@ -15569,7 +15557,7 @@ static void test_swapchain_views(void)
U(srv_desc).Texture2D.MostDetailedMip = 0;
U(srv_desc).Texture2D.MipLevels = 1;
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)test_context.backbuffer, &srv_desc, &srv);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
if (SUCCEEDED(hr))
ID3D11ShaderResourceView_Release(srv);
@@ -15678,18 +15666,18 @@ static void test_swapchain_flip(void)
swapchain = create_swapchain(device, window, &desc);
hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_ID3D11Texture2D, (void **)&backbuffer_0);
- ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = IDXGISwapChain_GetBuffer(swapchain, 1, &IID_ID3D11Texture2D, (void **)&backbuffer_1);
- ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = IDXGISwapChain_GetBuffer(swapchain, 2, &IID_ID3D11Texture2D, (void **)&backbuffer_2);
- ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)backbuffer_0, NULL, &backbuffer_0_rtv);
- ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)backbuffer_0, NULL, &backbuffer_0_srv);
- ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)backbuffer_1, NULL, &backbuffer_1_srv);
- ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11Texture2D_GetDesc(backbuffer_0, &texture_desc);
ok((texture_desc.BindFlags & (D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE))
@@ -15704,7 +15692,7 @@ static void test_swapchain_flip(void)
ok(texture_desc.Usage == D3D11_USAGE_DEFAULT, "Got unexpected usage %u.\n", texture_desc.Usage);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)backbuffer_1, NULL, &offscreen_rtv);
- todo_wine ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ todo_wine ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
if (SUCCEEDED(hr))
ID3D11RenderTargetView_Release(offscreen_rtv);
@@ -15725,19 +15713,19 @@ static void test_swapchain_flip(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &offscreen);
- ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)offscreen, NULL, &offscreen_rtv);
- ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &offscreen_rtv, NULL);
set_viewport(context, 0.0f, 0.0f, 640.0f, 480.0f, 0.0f, 1.0f);
vb = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(quad), quad);
hr = ID3D11Device_CreateVertexShader(device, vs_code, sizeof(vs_code), NULL, &vs);
- ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
vs_code, sizeof(vs_code), &input_layout);
- ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_IASetInputLayout(context, input_layout);
ID3D11DeviceContext_IASetPrimitiveTopology(context, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
ID3D11DeviceContext_VSSetShader(context, vs, NULL, 0);
@@ -15746,14 +15734,14 @@ static void test_swapchain_flip(void)
ID3D11DeviceContext_IASetVertexBuffers(context, 0, 1, &vb, &stride, &offset);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_ClearRenderTargetView(context, backbuffer_0_rtv, red);
ID3D11DeviceContext_Draw(context, 4, 0);
color = get_texture_color(offscreen, 120, 240);
- ok(compare_color(color, 0x7f0000ff, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x7f0000ff, 1), "Got unexpected colour 0x%08lx.\n", color);
/* DXGI moves buffers in the same direction as earlier versions. Buffer 2
* becomes buffer 1, buffer 1 becomes the new buffer 0, and buffer 0
@@ -15771,13 +15759,13 @@ static void test_swapchain_flip(void)
ID3D11DeviceContext_Draw(context, 4, 0);
color = get_texture_color(offscreen, 120, 240); /* green, buf 0 */
- ok(compare_color(color, 0x7f00ff00, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x7f00ff00, 1), "Got unexpected colour 0x%08lx.\n", color);
/* Buffer 1 is still untouched. */
color = get_texture_color(backbuffer_0, 320, 240); /* green */
- ok(compare_color(color, 0x7f00ff00, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x7f00ff00, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(backbuffer_2, 320, 240); /* red */
- ok(compare_color(color, 0x7f0000ff, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x7f0000ff, 1), "Got unexpected colour 0x%08lx.\n", color);
IDXGISwapChain_Present(swapchain, 0, 0);
@@ -15785,16 +15773,16 @@ static void test_swapchain_flip(void)
ID3D11DeviceContext_Draw(context, 4, 0);
color = get_texture_color(offscreen, 120, 240); /* blue, buf 0 */
- ok(compare_color(color, 0x7fff0000, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x7fff0000, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(offscreen, 360, 240); /* red, buf 1 */
- ok(compare_color(color, 0x7f0000ff, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x7f0000ff, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(backbuffer_0, 320, 240); /* blue */
- ok(compare_color(color, 0x7fff0000, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x7fff0000, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(backbuffer_1, 320, 240); /* red */
- ok(compare_color(color, 0x7f0000ff, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x7f0000ff, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(backbuffer_2, 320, 240); /* green */
- ok(compare_color(color, 0x7f00ff00, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x7f00ff00, 1), "Got unexpected colour 0x%08lx.\n", color);
ID3D11VertexShader_Release(vs);
ID3D11PixelShader_Release(ps);
@@ -15812,7 +15800,7 @@ static void test_swapchain_flip(void)
ID3D11DeviceContext_Release(context);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
DestroyWindow(window);
}
@@ -15844,10 +15832,10 @@ static void test_clear_render_target_view_1d(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture1D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearRenderTargetView(context, rtv, color);
check_texture1d_color(texture, 0xbf4c7f19, 1);
@@ -15897,17 +15885,17 @@ static void test_clear_render_target_view_2d(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &srgb_texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv[0]);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)srgb_texture, NULL, &srgb_rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, clear_colour);
check_texture_color(test_context.backbuffer, expected_color, 1);
@@ -15929,19 +15917,19 @@ static void test_clear_render_target_view_2d(void)
texture_desc.Format = DXGI_FORMAT_R8G8B8A8_TYPELESS;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
rtv_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
U(rtv_desc).Texture2D.MipSlice = 0;
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, &rtv_desc, &srgb_rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
rtv_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
U(rtv_desc).Texture2D.MipSlice = 0;
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, &rtv_desc, &rtv[0]);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearRenderTargetView(context, rtv[0], clear_colour);
check_texture_color(texture, expected_color, 1);
@@ -15956,7 +15944,7 @@ static void test_clear_render_target_view_2d(void)
colour = get_readback_color(&rb, 80 + i * 160, 60 + j * 120, 0);
ok(compare_color(colour, expected_srgb_color, 1)
|| broken(compare_color(colour, expected_color, 1) && broken_device),
- "Got unexpected colour 0x%08x.\n", colour);
+ "Got unexpected colour 0x%08lx.\n", colour);
}
}
release_resource_readback(&rb);
@@ -15969,24 +15957,24 @@ static void test_clear_render_target_view_2d(void)
texture_desc.Height = 16;
texture_desc.ArraySize = 5;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
U(rtv_desc).Texture2DArray.MipSlice = 0;
U(rtv_desc).Texture2DArray.FirstArraySlice = 0;
U(rtv_desc).Texture2DArray.ArraySize = 5;
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, &rtv_desc, &rtv[0]);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
U(rtv_desc).Texture2DArray.FirstArraySlice = 1;
U(rtv_desc).Texture2DArray.ArraySize = 3;
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, &rtv_desc, &rtv[1]);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
U(rtv_desc).Texture2DArray.FirstArraySlice = 2;
U(rtv_desc).Texture2DArray.ArraySize = 1;
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, &rtv_desc, &rtv[2]);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearRenderTargetView(context, rtv[0], blue);
ID3D11DeviceContext_ClearRenderTargetView(context, rtv[1], green);
@@ -15994,27 +15982,27 @@ static void test_clear_render_target_view_2d(void)
get_texture_readback(texture, 0, &rb);
colour = get_readback_color(&rb, 8, 8, 0);
- ok(compare_color(colour, 0x80ff0000, 1), "Got unexpected colour 0x%08x.\n", colour);
+ ok(compare_color(colour, 0x80ff0000, 1), "Got unexpected colour 0x%08lx.\n", colour);
release_resource_readback(&rb);
get_texture_readback(texture, 1, &rb);
colour = get_readback_color(&rb, 8, 8, 0);
- ok(compare_color(colour, 0x8000ff00, 1), "Got unexpected colour 0x%08x.\n", colour);
+ ok(compare_color(colour, 0x8000ff00, 1), "Got unexpected colour 0x%08lx.\n", colour);
release_resource_readback(&rb);
get_texture_readback(texture, 2, &rb);
colour = get_readback_color(&rb, 8, 8, 0);
- ok(compare_color(colour, 0xbf4c7f19, 1), "Got unexpected colour 0x%08x.\n", colour);
+ ok(compare_color(colour, 0xbf4c7f19, 1), "Got unexpected colour 0x%08lx.\n", colour);
release_resource_readback(&rb);
get_texture_readback(texture, 3, &rb);
colour = get_readback_color(&rb, 8, 8, 0);
- ok(compare_color(colour, 0x8000ff00, 1), "Got unexpected colour 0x%08x.\n", colour);
+ ok(compare_color(colour, 0x8000ff00, 1), "Got unexpected colour 0x%08lx.\n", colour);
release_resource_readback(&rb);
get_texture_readback(texture, 4, &rb);
colour = get_readback_color(&rb, 8, 8, 0);
- ok(compare_color(colour, 0x80ff0000, 1), "Got unexpected colour 0x%08x.\n", colour);
+ ok(compare_color(colour, 0x80ff0000, 1), "Got unexpected colour 0x%08lx.\n", colour);
release_resource_readback(&rb);
ID3D11RenderTargetView_Release(rtv[2]);
@@ -16054,10 +16042,10 @@ static void test_clear_render_target_view_3d(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture3D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearRenderTargetView(context, rtv, color);
check_texture3d_color(texture, 0xbf4c7f19, 1);
@@ -16069,7 +16057,7 @@ static void test_clear_render_target_view_3d(void)
texture_desc.Format = DXGI_FORMAT_R8G8B8A8_TYPELESS;
hr = ID3D11Device_CreateTexture3D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
rtv_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
@@ -16077,7 +16065,7 @@ static void test_clear_render_target_view_3d(void)
U(rtv_desc).Texture3D.FirstWSlice = 0;
U(rtv_desc).Texture3D.WSize = ~0u;
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, &rtv_desc, &rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearRenderTargetView(context, rtv, color);
check_texture3d_color(texture, 0xbf95bc59, 1);
@@ -16119,10 +16107,10 @@ static void test_clear_depth_stencil_view(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &depth_texture);
- ok(SUCCEEDED(hr), "Failed to create depth texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)depth_texture, NULL, &dsv);
- ok(SUCCEEDED(hr), "Failed to create depth stencil view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearDepthStencilView(context, dsv, D3D11_CLEAR_DEPTH, 1.0f, 0);
check_texture_float(depth_texture, 1.0f, 0);
@@ -16139,10 +16127,10 @@ static void test_clear_depth_stencil_view(void)
texture_desc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &depth_texture);
- ok(SUCCEEDED(hr), "Failed to create depth texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)depth_texture, NULL, &dsv);
- ok(SUCCEEDED(hr), "Failed to create depth stencil view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearDepthStencilView(context, dsv, D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 1.0f, 0);
todo_wine check_texture_color(depth_texture, 0x00ffffff, 0);
@@ -16168,7 +16156,7 @@ static void test_clear_depth_stencil_view(void)
ID3D11DeviceContext_Release(context);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static unsigned int to_sint8(unsigned int x)
@@ -16200,7 +16188,7 @@ static void check_rgba_sint8_(unsigned int line, DWORD data, const struct uvec4
};
ok_(__FILE__, line)(data == expected[0] || data == expected[1] || broken(data == expected[2]),
- "Got %#x, expected %#x or %#x at %u, uvec4 %#x, %#x, %#x, %#x.\n",
+ "Got %#lx, expected %#lx or %#lx at %u, uvec4 %#x, %#x, %#x, %#x.\n",
data, expected[0], expected[1], x, v->x, v->y, v->z, v->w);
}
@@ -16303,10 +16291,10 @@ static void test_clear_buffer_unordered_access_view(void)
buffer_desc.MiscFlags = D3D11_RESOURCE_MISC_BUFFER_STRUCTURED;
buffer_desc.StructureByteStride = 8;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
- ok(hr == S_OK, "Failed to create a buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, NULL, &uav);
- ok(hr == S_OK, "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
uav_desc.Format = DXGI_FORMAT_UNKNOWN;
uav_desc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
@@ -16314,7 +16302,7 @@ static void test_clear_buffer_unordered_access_view(void)
U(uav_desc).Buffer.NumElements = 4;
U(uav_desc).Buffer.Flags = 0;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, &uav_desc, &uav2);
- ok(hr == S_OK, "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
for (i = 0; i < ARRAY_SIZE(uvec4_data); ++i)
{
@@ -16342,7 +16330,7 @@ static void test_clear_buffer_unordered_access_view(void)
/* Raw buffer views */
buffer_desc.MiscFlags = D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
- ok(hr == S_OK, "Failed to create a buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
uav_desc.Format = DXGI_FORMAT_R32_TYPELESS;
uav_desc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
@@ -16350,11 +16338,11 @@ static void test_clear_buffer_unordered_access_view(void)
U(uav_desc).Buffer.NumElements = 16;
U(uav_desc).Buffer.Flags = D3D11_BUFFER_UAV_FLAG_RAW;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, &uav_desc, &uav);
- ok(hr == S_OK, "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
U(uav_desc).Buffer.FirstElement = 8;
U(uav_desc).Buffer.NumElements = 8;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, &uav_desc, &uav2);
- ok(hr == S_OK, "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
for (i = 0; i < ARRAY_SIZE(uvec4_data); ++i)
{
@@ -16381,7 +16369,7 @@ static void test_clear_buffer_unordered_access_view(void)
/* Typed buffer views */
buffer_desc.MiscFlags = 0;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
- ok(hr == S_OK, "Failed to create a buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
uav_desc.Format = DXGI_FORMAT_R32_SINT;
uav_desc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
@@ -16389,11 +16377,11 @@ static void test_clear_buffer_unordered_access_view(void)
U(uav_desc).Buffer.NumElements = 16;
U(uav_desc).Buffer.Flags = 0;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, &uav_desc, &uav);
- ok(hr == S_OK, "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
U(uav_desc).Buffer.FirstElement = 9;
U(uav_desc).Buffer.NumElements = 7;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, &uav_desc, &uav2);
- ok(hr == S_OK, "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
for (i = 0; i < ARRAY_SIZE(uvec4_data); ++i)
{
@@ -16422,11 +16410,11 @@ static void test_clear_buffer_unordered_access_view(void)
U(uav_desc).Buffer.NumElements = 4;
U(uav_desc).Buffer.Flags = 0;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, &uav_desc, &uav);
- ok(hr == S_OK, "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
U(uav_desc).Buffer.FirstElement = 2;
U(uav_desc).Buffer.NumElements = 2;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, &uav_desc, &uav2);
- ok(hr == S_OK, "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
for (i = 0; i < ARRAY_SIZE(uvec4_data); ++i)
{
@@ -16480,11 +16468,11 @@ static void test_clear_buffer_unordered_access_view(void)
U(uav_desc).Buffer.NumElements = 16;
U(uav_desc).Buffer.Flags = 0;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, &uav_desc, &uav);
- ok(hr == S_OK, "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
U(uav_desc).Buffer.FirstElement = 8;
U(uav_desc).Buffer.NumElements = 8;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, &uav_desc, &uav2);
- ok(hr == S_OK, "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
for (i = 0; i < ARRAY_SIZE(uvec4_data); ++i)
{
@@ -16511,7 +16499,7 @@ static void test_clear_buffer_unordered_access_view(void)
ID3D11DeviceContext_Release(context);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_clear_image_unordered_access_view(void)
@@ -16626,7 +16614,7 @@ static void test_clear_image_unordered_access_view(void)
resource_desc.format = tests[i].format;
if (FAILED(hr = create_resource(device, &resource_desc, NULL, &resource)))
{
- skip("Failed to create resource, hr %#x.\n", hr);
+ skip("Failed to create resource, hr %#lx.\n", hr);
winetest_pop_context();
continue;
}
@@ -16663,7 +16651,7 @@ static void test_clear_image_unordered_access_view(void)
}
hr = ID3D11Device_CreateUnorderedAccessView(device, resource, &uav_desc, &uav[j]);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
}
for (j = 0; j < 4; ++j)
@@ -16758,10 +16746,10 @@ static void test_initial_depth_stencil_state(void)
texture_desc.Format = DXGI_FORMAT_D32_FLOAT;
texture_desc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)texture, NULL, &dsv);
- ok(SUCCEEDED(hr), "Failed to create depth stencil view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &test_context.backbuffer_rtv, dsv);
@@ -16845,15 +16833,15 @@ static void test_draw_depth_only(void)
texture_desc.Format = DXGI_FORMAT_D32_FLOAT;
texture_desc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)texture, NULL, &dsv);
- ok(SUCCEEDED(hr), "Failed to create depth stencil view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_color_code, sizeof(ps_color_code), NULL, &ps_color);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_depth_code, sizeof(ps_depth_code), NULL, &ps_depth);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &cb);
ID3D11DeviceContext_PSSetShader(context, ps_color, NULL, 0);
@@ -16969,13 +16957,13 @@ static void test_draw_uav_only(void)
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)texture, NULL, &uav);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_OMSetRenderTargetsAndUnorderedAccessViews(context, 0, NULL, NULL,
@@ -17125,7 +17113,7 @@ float4 main(const ps_in v) : SV_TARGET
index_cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(index), NULL);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_VSSetConstantBuffers(context, 0, 1, &index_cb);
ID3D11DeviceContext_VSSetConstantBuffers(context, 1, 1, &colors_cb);
@@ -17237,7 +17225,7 @@ static void test_vs_input_relative_addressing(void)
hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
vs_code, sizeof(vs_code), &test_context.input_layout);
- ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(index), NULL);
ID3D11DeviceContext_VSSetConstantBuffers(context, 0, 1, &cb);
@@ -17248,7 +17236,7 @@ static void test_vs_input_relative_addressing(void)
ID3D11DeviceContext_IASetVertexBuffers(context, 1, 1, &vb, &stride, &offset);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
for (i = 0; i < ARRAY_SIZE(colors); ++i)
@@ -17314,32 +17302,32 @@ static void test_getdc(void)
desc.CPUAccessFlags = 0;
desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Texture2D_QueryInterface(texture, &IID_IDXGISurface1, (void**)&surface);
- ok(SUCCEEDED(hr), "Failed to get IDXGISurface1 interface, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = IDXGISurface1_GetDC(surface, FALSE, &dc);
- todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
IDXGISurface1_Release(surface);
ID3D11Texture2D_Release(texture);
desc.MiscFlags = D3D11_RESOURCE_MISC_GDI_COMPATIBLE;
hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Texture2D_QueryInterface(texture, &IID_IDXGISurface1, (void**)&surface);
- ok(SUCCEEDED(hr), "Failed to get IDXGISurface1 interface, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = IDXGISurface1_ReleaseDC(surface, NULL);
- todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
hr = IDXGISurface1_GetDC(surface, FALSE, &dc);
- ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = IDXGISurface1_ReleaseDC(surface, NULL);
- ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
IDXGISurface1_Release(surface);
ID3D11Texture2D_Release(texture);
@@ -17366,32 +17354,32 @@ static void test_getdc(void)
desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Format %s: Got unexpected hr %#lx.\n", testdata[i].name, hr);
ID3D11Texture2D_Release(texture);
/* STAGING usage, requesting GDI compatibility mode. */
desc.MiscFlags = D3D11_RESOURCE_MISC_GDI_COMPATIBLE;
hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
- ok(FAILED(hr), "Expected CreateTexture2D to fail, hr %#x.\n", hr);
+ ok(FAILED(hr), "Format %s: Got unexpected hr %#lx.\n", testdata[i].name, hr);
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_RENDER_TARGET;
desc.CPUAccessFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
if (testdata[i].getdc_supported)
- ok(SUCCEEDED(hr), "Got unexpected hr %#x for format %s.\n", hr, testdata[i].name);
+ ok(hr == S_OK, "Format %s: Got unexpected hr %#lx.\n", testdata[i].name, hr);
else
- ok(FAILED(hr), "Got unexpected hr %#x for format %s.\n", hr, testdata[i].name);
+ ok(FAILED(hr), "Format %s: Got unexpected hr %#lx.\n", testdata[i].name, hr);
if (FAILED(hr))
continue;
hr = ID3D11Texture2D_QueryInterface(texture, &IID_IDXGISurface1, (void**)&surface);
- ok(SUCCEEDED(hr), "Failed to get IDXGISurface1 interface, hr %#x.\n", hr);
+ ok(hr == S_OK, "Format %s: Got unexpected hr %#lx.\n", testdata[i].name, hr);
dc = (void *)0x1234;
hr = IDXGISurface1_GetDC(surface, FALSE, &dc);
- ok(SUCCEEDED(hr), "Got unexpected hr %#x for format %s.\n", hr, testdata[i].name);
+ ok(hr == S_OK, "Format %s: Got unexpected hr %#lx.\n", testdata[i].name, hr);
if (FAILED(hr))
{
@@ -17401,10 +17389,10 @@ static void test_getdc(void)
}
type = GetObjectType(dc);
- ok(type == OBJ_MEMDC, "Got unexpected object type %#x for format %s.\n", type, testdata[i].name);
+ ok(type == OBJ_MEMDC, "Format %s: Got unexpected object type %#lx.\n", testdata[i].name, type);
bitmap = GetCurrentObject(dc, OBJ_BITMAP);
type = GetObjectType(bitmap);
- ok(type == OBJ_BITMAP, "Got unexpected object type %#x for format %s.\n", type, testdata[i].name);
+ ok(type == OBJ_BITMAP, "Format %s: Got unexpected object type %#lx.\n", testdata[i].name, type);
size = GetObjectA(bitmap, sizeof(dib), &dib);
ok(size == sizeof(dib) || broken(size == sizeof(dib.dsBm)),
@@ -17433,44 +17421,44 @@ static void test_getdc(void)
if (size == sizeof(dib))
{
- ok(dib.dsBmih.biSize == sizeof(dib.dsBmih), "Got unexpected size %u for format %s.\n",
+ ok(dib.dsBmih.biSize == sizeof(dib.dsBmih), "Got unexpected size %lu for format %s.\n",
dib.dsBmih.biSize, testdata[i].name);
- ok(dib.dsBmih.biWidth == 64, "Got unexpected width %d for format %s.\n",
+ ok(dib.dsBmih.biWidth == 64, "Got unexpected width %ld for format %s.\n",
dib.dsBmih.biHeight, testdata[i].name);
- ok(dib.dsBmih.biHeight == 64, "Got unexpected height %d for format %s.\n",
+ ok(dib.dsBmih.biHeight == 64, "Got unexpected height %ld for format %s.\n",
dib.dsBmih.biHeight, testdata[i].name);
ok(dib.dsBmih.biPlanes == 1, "Got unexpected plane count %u for format %s.\n",
dib.dsBmih.biPlanes, testdata[i].name);
ok(dib.dsBmih.biBitCount == bit_count, "Got unexpected bit count %u for format %s.\n",
dib.dsBmih.biBitCount, testdata[i].name);
- ok(dib.dsBmih.biCompression == BI_RGB, "Got unexpected compression %#x for format %s.\n",
+ ok(dib.dsBmih.biCompression == BI_RGB, "Got unexpected compression %#lx for format %s.\n",
dib.dsBmih.biCompression, testdata[i].name);
- ok(!dib.dsBmih.biSizeImage, "Got unexpected image size %u for format %s.\n",
+ ok(!dib.dsBmih.biSizeImage, "Got unexpected image size %lu for format %s.\n",
dib.dsBmih.biSizeImage, testdata[i].name);
- ok(!dib.dsBmih.biXPelsPerMeter, "Got unexpected horizontal resolution %d for format %s.\n",
+ ok(!dib.dsBmih.biXPelsPerMeter, "Got unexpected horizontal resolution %ld for format %s.\n",
dib.dsBmih.biXPelsPerMeter, testdata[i].name);
- ok(!dib.dsBmih.biYPelsPerMeter, "Got unexpected vertical resolution %d for format %s.\n",
+ ok(!dib.dsBmih.biYPelsPerMeter, "Got unexpected vertical resolution %ld for format %s.\n",
dib.dsBmih.biYPelsPerMeter, testdata[i].name);
- ok(!dib.dsBmih.biClrUsed, "Got unexpected used colour count %u for format %s.\n",
+ ok(!dib.dsBmih.biClrUsed, "Got unexpected used colour count %lu for format %s.\n",
dib.dsBmih.biClrUsed, testdata[i].name);
- ok(!dib.dsBmih.biClrImportant, "Got unexpected important colour count %u for format %s.\n",
+ ok(!dib.dsBmih.biClrImportant, "Got unexpected important colour count %lu for format %s.\n",
dib.dsBmih.biClrImportant, testdata[i].name);
ok(!dib.dsBitfields[0] && !dib.dsBitfields[1] && !dib.dsBitfields[2],
- "Got unexpected colour masks 0x%08x 0x%08x 0x%08x for format %s.\n",
+ "Got unexpected colour masks 0x%08lx 0x%08lx 0x%08lx for format %s.\n",
dib.dsBitfields[0], dib.dsBitfields[1], dib.dsBitfields[2], testdata[i].name);
ok(!dib.dshSection, "Got unexpected section %p for format %s.\n", dib.dshSection, testdata[i].name);
- ok(!dib.dsOffset, "Got unexpected offset %u for format %s.\n", dib.dsOffset, testdata[i].name);
+ ok(!dib.dsOffset, "Got unexpected offset %lu for format %s.\n", dib.dsOffset, testdata[i].name);
}
hr = IDXGISurface1_ReleaseDC(surface, NULL);
- ok(hr == S_OK, "Failed to release DC, hr %#x.\n", hr);
+ ok(hr == S_OK, "Format %s: Got unexpected hr %#lx.\n", testdata[i].name, hr);
IDXGISurface1_Release(surface);
ID3D11Texture2D_Release(texture);
}
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_shader_stage_input_output_matching(void)
@@ -17564,17 +17552,17 @@ static void test_shader_stage_input_output_matching(void)
context = test_context.immediate_context;
hr = ID3D11Device_CreateVertexShader(device, vs_code, sizeof(vs_code), NULL, &vs);
- ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &render_target);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
rtv[0] = test_context.backbuffer_rtv;
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)render_target, NULL, &rtv[1]);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_VSSetShader(context, vs, NULL, 0);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
@@ -17664,11 +17652,11 @@ static void test_unbound_streams(void)
context = test_context.immediate_context;
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
vs_code, sizeof(vs_code), &test_context.input_layout);
- ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, white);
@@ -17861,19 +17849,19 @@ static void test_shader_interstage_interface(void)
context = test_context.immediate_context;
hr = ID3D11Device_CreateVertexShader(device, vs_code, sizeof(vs_code), NULL, &vs);
- ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
texture_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &render_target);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)render_target, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
vs_code, sizeof(vs_code), &input_layout);
- ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
vb = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(quad), quad);
@@ -17890,7 +17878,7 @@ static void test_shader_interstage_interface(void)
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
hr = ID3D11Device_CreatePixelShader(device, tests[i].ps_code, tests[i].ps_size, NULL, &ps);
- ok(hr == S_OK, "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_Draw(context, 4, 0);
check_texture_vec4(render_target, &tests[i].expected_result, 0);
@@ -17973,9 +17961,9 @@ static void test_sm4_if_instruction(void)
context = test_context.immediate_context;
hr = ID3D11Device_CreatePixelShader(device, ps_if_nz_code, sizeof(ps_if_nz_code), NULL, &ps_if_nz);
- ok(SUCCEEDED(hr), "Failed to create if_nz pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_if_z_code, sizeof(ps_if_z_code), NULL, &ps_if_z);
- ok(SUCCEEDED(hr), "Failed to create if_z pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(bits), NULL);
ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &cb);
@@ -18079,14 +18067,14 @@ static void test_sm4_breakc_instruction(void)
context = test_context.immediate_context;
hr = ID3D11Device_CreatePixelShader(device, ps_breakc_nz_code, sizeof(ps_breakc_nz_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create breakc_nz pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
draw_quad(&test_context);
check_texture_color(test_context.backbuffer, 0xff00ff00, 0);
ID3D11PixelShader_Release(ps);
hr = ID3D11Device_CreatePixelShader(device, ps_breakc_z_code, sizeof(ps_breakc_z_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create breakc_z pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
draw_quad(&test_context);
check_texture_color(test_context.backbuffer, 0xff00ff00, 0);
@@ -18195,14 +18183,14 @@ static void test_sm4_continuec_instruction(void)
context = test_context.immediate_context;
hr = ID3D11Device_CreatePixelShader(device, ps_continuec_nz_code, sizeof(ps_continuec_nz_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create continuec_nz pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
draw_quad(&test_context);
check_texture_color(test_context.backbuffer, 0xff00ff00, 0);
ID3D11PixelShader_Release(ps);
hr = ID3D11Device_CreatePixelShader(device, ps_continuec_z_code, sizeof(ps_continuec_z_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create continuec_z pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
draw_quad(&test_context);
check_texture_color(test_context.backbuffer, 0xff00ff00, 0);
@@ -18281,10 +18269,10 @@ static void test_sm4_discard_instruction(void)
hr = ID3D11Device_CreatePixelShader(device, ps_discard_nz_code, sizeof(ps_discard_nz_code),
NULL, &ps_discard_nz);
- ok(SUCCEEDED(hr), "Failed to create discard_nz pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_discard_z_code, sizeof(ps_discard_z_code),
NULL, &ps_discard_z);
- ok(SUCCEEDED(hr), "Failed to create discard_z pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
for (i = 0; i < ARRAY_SIZE(values); ++i)
{
@@ -18520,10 +18508,10 @@ static void test_sm5_swapc_instruction(void)
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
texture_desc.Format = DXGI_FORMAT_R32G32B32A32_UINT;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
@@ -18531,17 +18519,17 @@ static void test_sm5_swapc_instruction(void)
ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &cb);
hr = ID3D11Device_CreatePixelShader(device, ps_swapc0_code, sizeof(ps_swapc0_code), NULL, &ps[0]);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_swapc1_code, sizeof(ps_swapc1_code), NULL, &ps[1]);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_swapc2_code, sizeof(ps_swapc2_code), NULL, &ps[2]);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_swapc3_code, sizeof(ps_swapc3_code), NULL, &ps[3]);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_swapc4_code, sizeof(ps_swapc4_code), NULL, &ps[4]);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_swapc5_code, sizeof(ps_swapc5_code), NULL, &ps[5]);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
@@ -18640,16 +18628,15 @@ static void test_create_input_layout(void)
layout_desc->Format = vertex_formats[i];
hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
vs_code, sizeof(vs_code), &input_layout);
- ok(hr == S_OK, "Failed to create input layout for format %#x, hr %#x.\n",
- vertex_formats[i], hr);
+ ok(hr == S_OK, "Format %#x: Got unexpected hr %#lx.\n", vertex_formats[i], hr);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got refcount %u, expected %u.\n",
- refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Format %#x: Got refcount %lu, expected %lu.\n",
+ vertex_formats[i], refcount, expected_refcount);
ID3D11InputLayout_Release(input_layout);
}
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_input_layout_alignment(void)
@@ -18735,13 +18722,13 @@ static void test_input_layout_alignment(void)
for (i = 0; i < ARRAY_SIZE(test_data); ++i)
{
hr = ID3D11Device_CreateInputLayout(device, test_data[i].elements, 2, vs_code, sizeof(vs_code), &layout);
- ok(hr == test_data[i].hr, "Test %u: Got unexpected hr %#x, expected %#x.\n", i, hr, test_data[i].hr);
+ ok(hr == test_data[i].hr, "Test %u: Got unexpected hr %#lx, expected %#lx.\n", i, hr, test_data[i].hr);
if (SUCCEEDED(hr))
ID3D11InputLayout_Release(layout);
}
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_input_assembler(void)
@@ -18983,14 +18970,14 @@ static void test_input_assembler(void)
context = test_context.immediate_context;
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateVertexShader(device, vs_float_code, sizeof(vs_float_code), NULL, &vs_float);
- ok(SUCCEEDED(hr), "Failed to create float vertex shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateVertexShader(device, vs_uint_code, sizeof(vs_uint_code), NULL, &vs_uint);
- ok(SUCCEEDED(hr), "Failed to create uint vertex shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateVertexShader(device, vs_sint_code, sizeof(vs_sint_code), NULL, &vs_sint);
- ok(SUCCEEDED(hr), "Failed to create sint vertex shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
for (i = 0; i < LAYOUT_COUNT; ++i)
{
@@ -18999,7 +18986,7 @@ static void test_input_assembler(void)
hr = ID3D11Device_CreateInputLayout(device, input_layout_desc, ARRAY_SIZE(input_layout_desc),
vs_float_code, sizeof(vs_float_code), &input_layout[i]);
todo_wine_if(input_layout_desc[1].Format == DXGI_FORMAT_R10G10B10A2_UINT)
- ok(SUCCEEDED(hr), "Failed to create input layout for format %#x, hr %#x.\n", layout_formats[i], hr);
+ ok(hr == S_OK, "Format %#x: Got unexpected hr %#lx.\n", layout_formats[i], hr);
}
vb_position = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(quad), quad);
@@ -19018,10 +19005,10 @@ static void test_input_assembler(void)
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &render_target);
- ok(SUCCEEDED(hr), "Failed to create 2d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)render_target, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_IASetPrimitiveTopology(context, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
offset = 0;
@@ -19142,7 +19129,7 @@ static void test_null_sampler(void)
context = test_context.immediate_context;
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
texture_desc.Width = 64;
texture_desc.Height = 64;
@@ -19157,13 +19144,13 @@ static void test_null_sampler(void)
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &srv);
- ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearRenderTargetView(context, rtv, blue);
@@ -19199,17 +19186,17 @@ static void test_check_feature_support(void)
memset(threading, 0xef, sizeof(threading));
hr = ID3D11Device_CheckFeatureSupport(device, D3D11_FEATURE_THREADING, NULL, 0);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CheckFeatureSupport(device, D3D11_FEATURE_THREADING, threading, 0);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CheckFeatureSupport(device, D3D11_FEATURE_THREADING, threading, sizeof(*threading) - 1);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CheckFeatureSupport(device, D3D11_FEATURE_THREADING, threading, sizeof(*threading) / 2);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CheckFeatureSupport(device, D3D11_FEATURE_THREADING, threading, sizeof(*threading) + 1);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CheckFeatureSupport(device, D3D11_FEATURE_THREADING, threading, sizeof(*threading) * 2);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
ok(threading[0].DriverConcurrentCreates == 0xefefefef,
"Got unexpected concurrent creates %#x.\n", threading[0].DriverConcurrentCreates);
@@ -19221,38 +19208,38 @@ static void test_check_feature_support(void)
"Got unexpected command lists %#x.\n", threading[1].DriverCommandLists);
hr = ID3D11Device_CheckFeatureSupport(device, D3D11_FEATURE_THREADING, threading, sizeof(*threading));
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(threading->DriverConcurrentCreates == TRUE || threading->DriverConcurrentCreates == FALSE,
"Got unexpected concurrent creates %#x.\n", threading->DriverConcurrentCreates);
ok(threading->DriverCommandLists == TRUE || threading->DriverCommandLists == FALSE,
"Got unexpected command lists %#x.\n", threading->DriverCommandLists);
hr = ID3D11Device_CheckFeatureSupport(device, D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, NULL, 0);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CheckFeatureSupport(device, D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, &hwopts, 0);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CheckFeatureSupport(device, D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, &hwopts, sizeof(hwopts) - 1);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CheckFeatureSupport(device, D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, &hwopts, sizeof(hwopts) / 2);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CheckFeatureSupport(device, D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, &hwopts, sizeof(hwopts) + 1);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CheckFeatureSupport(device, D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, &hwopts, sizeof(hwopts) * 2);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CheckFeatureSupport(device, D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, &hwopts, sizeof(hwopts));
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
trace("Compute shader support via SM4 %#x.\n", hwopts.ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x);
hr = ID3D11Device_CheckFeatureSupport(device, D3D11_FEATURE_ARCHITECTURE_INFO, &archinfo, sizeof(archinfo));
ok(hr == S_OK || broken(hr == E_INVALIDARG) /* Not available on all Windows versions. */,
- "Got unexpected hr %#x.\n", hr);
+ "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CheckFeatureSupport(device, D3D11_FEATURE_ARCHITECTURE_INFO, &archinfo, sizeof(archinfo)*2);
ok(hr == E_INVALIDARG /* Not available on all Windows versions but they will return E_INVALIDARG anyways. */,
- "Got unexpected hr %#x.\n", hr);
+ "Got unexpected hr %#lx.\n", hr);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_create_unordered_access_view(void)
@@ -19414,19 +19401,19 @@ static void test_create_unordered_access_view(void)
buffer_desc.StructureByteStride = 0;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &data, &buffer);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
expected_refcount = get_refcount(device) + 1;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
- ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
refcount = get_refcount(device);
- ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %lu, expected >= %lu.\n", refcount, expected_refcount);
tmp = NULL;
expected_refcount = refcount + 1;
ID3D11Buffer_GetDevice(buffer, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
ID3D11Device_Release(tmp);
uav_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
@@ -19437,20 +19424,20 @@ static void test_create_unordered_access_view(void)
uav = (void *)0xdeadbeef;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, NULL, &uav);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
ok(!uav, "Unexpected pointer %p.\n", uav);
expected_refcount = get_refcount(device) + 1;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, &uav_desc, &uav);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
refcount = get_refcount(device);
- ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %lu, expected >= %lu.\n", refcount, expected_refcount);
tmp = NULL;
expected_refcount = refcount + 1;
ID3D11UnorderedAccessView_GetDevice(uav, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
ID3D11Device_Release(tmp);
ID3D11UnorderedAccessView_Release(uav);
@@ -19460,10 +19447,10 @@ static void test_create_unordered_access_view(void)
buffer_desc.StructureByteStride = 4;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
- ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, NULL, &uav);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
memset(&uav_desc, 0, sizeof(uav_desc));
ID3D11UnorderedAccessView_GetDesc(uav, &uav_desc);
@@ -19489,7 +19476,7 @@ static void test_create_unordered_access_view(void)
uav = (void *)0xdeadbeef;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, &uav_desc, &uav);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
ok(!uav, "Unexpected pointer %p.\n", uav);
ID3D11Buffer_Release(buffer);
@@ -19521,7 +19508,7 @@ static void test_create_unordered_access_view(void)
texture2d_desc.Format = tests[i].texture.format;
hr = ID3D11Device_CreateTexture2D(device, &texture2d_desc, NULL, &texture2d);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
texture = (ID3D11Resource *)texture2d;
}
else
@@ -19531,7 +19518,7 @@ static void test_create_unordered_access_view(void)
texture3d_desc.Format = tests[i].texture.format;
hr = ID3D11Device_CreateTexture3D(device, &texture3d_desc, NULL, &texture3d);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 3d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
texture = (ID3D11Resource *)texture3d;
}
@@ -19547,9 +19534,10 @@ static void test_create_unordered_access_view(void)
expected_refcount = get_refcount(texture);
hr = ID3D11Device_CreateUnorderedAccessView(device, texture, current_desc, &uav);
- ok(SUCCEEDED(hr), "Test %u: Failed to create unordered access view, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
refcount = get_refcount(texture);
- ok(refcount == expected_refcount, "Got refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Test %u: Got refcount %lu, expected %lu.\n",
+ i, refcount, expected_refcount);
memset(&uav_desc, 0, sizeof(uav_desc));
ID3D11UnorderedAccessView_GetDesc(uav, &uav_desc);
@@ -19571,7 +19559,7 @@ static void test_create_unordered_access_view(void)
texture2d_desc.Format = invalid_desc_tests[i].texture.format;
hr = ID3D11Device_CreateTexture2D(device, &texture2d_desc, NULL, &texture2d);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
texture = (ID3D11Resource *)texture2d;
}
else
@@ -19581,21 +19569,21 @@ static void test_create_unordered_access_view(void)
texture3d_desc.Format = invalid_desc_tests[i].texture.format;
hr = ID3D11Device_CreateTexture3D(device, &texture3d_desc, NULL, &texture3d);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 3d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
texture = (ID3D11Resource *)texture3d;
}
uav = (void *)0xdeadbeef;
get_uav_desc(&uav_desc, &invalid_desc_tests[i].uav_desc);
hr = ID3D11Device_CreateUnorderedAccessView(device, texture, &uav_desc, &uav);
- ok(hr == E_INVALIDARG, "Test %u: Got unexpected hr %#x.\n", i, hr);
+ ok(hr == E_INVALIDARG, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ok(!uav, "Unexpected pointer %p.\n", uav);
ID3D11Resource_Release(texture);
}
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_immediate_constant_buffer(void)
@@ -19668,7 +19656,7 @@ static void test_immediate_constant_buffer(void)
context = test_context.immediate_context;
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(index), NULL);
@@ -19677,10 +19665,10 @@ static void test_immediate_constant_buffer(void)
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
texture_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
for (i = 0; i < ARRAY_SIZE(expected_result); ++i)
@@ -19734,16 +19722,16 @@ static void test_fp_specials(void)
context = test_context.immediate_context;
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
texture_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
@@ -20164,10 +20152,10 @@ static void test_uint_shader_instructions(void)
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
texture_desc.Format = DXGI_FORMAT_R32G32B32A32_UINT;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
@@ -20177,7 +20165,7 @@ static void test_uint_shader_instructions(void)
continue;
hr = ID3D11Device_CreatePixelShader(device, tests[i].ps->code, tests[i].ps->size, NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)cb, 0, NULL, tests[i].bits, 0, 0);
@@ -20320,16 +20308,16 @@ static void test_index_buffer_offset(void)
hr = ID3D11Device_CreateInputLayout(device, input_desc, ARRAY_SIZE(input_desc),
vs_code, sizeof(vs_code), &input_layout);
- ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
stride = 32;
hr = ID3D11Device_CreateGeometryShaderWithStreamOutput(device, gs_code, sizeof(gs_code),
so_declaration, ARRAY_SIZE(so_declaration),
&stride, 1, D3D11_SO_NO_RASTERIZED_STREAM, NULL, &gs);
- ok(SUCCEEDED(hr), "Failed to create geometry shader with stream output, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateVertexShader(device, vs_code, sizeof(vs_code), NULL, &vs);
- ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
vb = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(vertices), vertices);
ib = create_buffer(device, D3D11_BIND_INDEX_BUFFER, sizeof(indices), indices);
@@ -20496,7 +20484,7 @@ static void test_face_culling(void)
rasterizer_desc.CullMode = tests[i].cull_mode;
rasterizer_desc.FrontCounterClockwise = tests[i].front_ccw;
hr = ID3D11Device_CreateRasterizerState(device, &rasterizer_desc, &state);
- ok(SUCCEEDED(hr), "Test %u: Failed to create rasterizer state, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_RSSetState(context, state);
@@ -20518,12 +20506,12 @@ static void test_face_culling(void)
/* Test SV_IsFrontFace. */
ID3D11PixelShader_Release(test_context.ps);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &test_context.ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
rasterizer_desc.CullMode = D3D11_CULL_NONE;
rasterizer_desc.FrontCounterClockwise = FALSE;
hr = ID3D11Device_CreateRasterizerState(device, &rasterizer_desc, &state);
- ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_RSSetState(context, state);
test_context.vb = cw_vb;
@@ -20543,7 +20531,7 @@ static void test_face_culling(void)
rasterizer_desc.CullMode = D3D11_CULL_NONE;
rasterizer_desc.FrontCounterClockwise = TRUE;
hr = ID3D11Device_CreateRasterizerState(device, &rasterizer_desc, &state);
- ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_RSSetState(context, state);
test_context.vb = cw_vb;
@@ -20598,7 +20586,7 @@ static void test_line_antialiasing_blending(void)
blend_desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
hr = ID3D11Device_CreateBlendState(device, &blend_desc, &blend_state);
- ok(SUCCEEDED(hr), "Failed to create blend state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetBlendState(context, blend_state, NULL, D3D11_DEFAULT_SAMPLE_MASK);
ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, &red.x);
@@ -20632,7 +20620,7 @@ static void test_line_antialiasing_blending(void)
rasterizer_desc.AntialiasedLineEnable = TRUE;
hr = ID3D11Device_CreateRasterizerState(device, &rasterizer_desc, &rasterizer_state);
- ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_RSSetState(context, rasterizer_state);
ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, &red.x);
@@ -20713,7 +20701,7 @@ static void test_format_support(const D3D_FEATURE_LEVEL feature_level)
support = 0xdeadbeef;
hr = ID3D11Device_CheckFormatSupport(device, ~0u, &support);
- ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_FAIL, "Got unexpected hr %#lx.\n", hr);
ok(!support, "Got unexpected format support %#x.\n", support);
memset(format_support, 0, sizeof(format_support));
@@ -20721,7 +20709,7 @@ static void test_format_support(const D3D_FEATURE_LEVEL feature_level)
{
hr = ID3D11Device_CheckFormatSupport(device, format, &format_support[format]);
ok(hr == S_OK || (hr == E_FAIL && !format_support[format]),
- "Got unexpected result for format %#x: hr %#x, format_support %#x.\n",
+ "Got unexpected result for format %#x: hr %#lx, format_support %#x.\n",
format, hr, format_support[format]);
if (format_support[format] & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN)
{
@@ -20777,7 +20765,7 @@ static void test_format_support(const D3D_FEATURE_LEVEL feature_level)
D3D11_FORMAT_SUPPORT_DISPLAY, "display");
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_fl9_draw(const D3D_FEATURE_LEVEL feature_level)
@@ -20864,12 +20852,12 @@ static void test_fl9_draw(const D3D_FEATURE_LEVEL feature_level)
resource_data.SysMemPitch = sizeof(texture_data);
resource_data.SysMemSlicePitch = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &resource_data, &texture);
- ok(SUCCEEDED(hr), "Failed to create 2d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &srv);
- ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x, feature level %#x.\n", hr, feature_level);
+ ok(hr == S_OK, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
draw_quad(&test_context);
check_texture_color(test_context.backbuffer, 0x7f0000ff, 1);
@@ -20879,7 +20867,7 @@ static void test_fl9_draw(const D3D_FEATURE_LEVEL feature_level)
todo_wine check_texture_color(test_context.backbuffer, 0xff004c33, 1);
hr = ID3D11Device_CreatePixelShader(device, ps_texture_code, sizeof(ps_texture_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x, feature level %#x.\n", hr, feature_level);
+ ok(hr == S_OK, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv);
draw_quad(&test_context);
@@ -21086,19 +21074,19 @@ float4 main(struct ps_data ps_input) : SV_Target
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
vs_code, sizeof(vs_code), &input_layout);
- ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
vb = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(quad), quad);
hr = ID3D11Device_CreateVertexShader(device, vs_code, sizeof(vs_code), NULL, &vs);
- ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_IASetInputLayout(context, input_layout);
ID3D11DeviceContext_IASetPrimitiveTopology(context, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
@@ -21117,7 +21105,7 @@ float4 main(struct ps_data ps_input) : SV_Target
}
hr = ID3D11Device_CreatePixelShader(device, tests[i].ps_code, tests[i].ps_code_size, NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
@@ -21127,15 +21115,15 @@ float4 main(struct ps_data ps_input) : SV_Target
get_texture_readback(texture, 0, &rb);
color = get_readback_color(&rb, 320, 190, 0);
- ok(compare_color(color, 0x7fff007f, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x7fff007f, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_readback_color(&rb, 255, 240, 0);
- ok(compare_color(color, 0x7fff007f, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x7fff007f, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_readback_color(&rb, 320, 240, 0);
- ok(compare_color(color, 0x7fff007f, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x7fff007f, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_readback_color(&rb, 385, 240, 0);
- ok(compare_color(color, 0x7fff007f, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x7fff007f, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_readback_color(&rb, 320, 290, 0);
- ok(compare_color(color, 0x7fff007f, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x7fff007f, 1), "Got unexpected colour 0x%08lx.\n", color);
release_resource_readback(&rb);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &test_context.backbuffer_rtv, NULL);
@@ -21144,15 +21132,15 @@ float4 main(struct ps_data ps_input) : SV_Target
get_texture_readback(test_context.backbuffer, 0, &rb);
color = get_readback_color(&rb, 320, 190, 0);
- ok(compare_color(color, 0x7fff007f, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x7fff007f, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_readback_color(&rb, 255, 240, 0);
- ok(compare_color(color, 0x7fff007f, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x7fff007f, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_readback_color(&rb, 320, 240, 0);
- ok(compare_color(color, 0x7fff007f, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x7fff007f, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_readback_color(&rb, 385, 240, 0);
- ok(compare_color(color, 0x7fff007f, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x7fff007f, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_readback_color(&rb, 320, 290, 0);
- ok(compare_color(color, 0x7fff007f, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x7fff007f, 1), "Got unexpected colour 0x%08lx.\n", color);
release_resource_readback(&rb);
ID3D11PixelShader_Release(ps);
@@ -21225,10 +21213,10 @@ static void test_shader_input_registers_limits(void)
resource_data.SysMemSlicePitch = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &resource_data, &texture);
- ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &srv);
- ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
@@ -21245,10 +21233,10 @@ static void test_shader_input_registers_limits(void)
sampler_desc.MaxLOD = 0.0f;
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler);
- ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_last_register_code, sizeof(ps_last_register_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_PSSetShaderResources(context,
@@ -21328,11 +21316,11 @@ static void test_unbind_shader_resource_view(void)
resource_data.SysMemSlicePitch = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &resource_data, &texture);
- ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &srv);
- ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv);
@@ -21396,9 +21384,9 @@ static void test_stencil_separate(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)texture, NULL, &ds_view);
- ok(SUCCEEDED(hr), "Failed to create depth stencil view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ds_desc.DepthEnable = TRUE;
ds_desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
@@ -21415,7 +21403,7 @@ static void test_stencil_separate(void)
ds_desc.BackFace.StencilPassOp = D3D11_STENCIL_OP_ZERO;
ds_desc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
hr = ID3D11Device_CreateDepthStencilState(device, &ds_desc, &ds_state);
- ok(SUCCEEDED(hr), "Failed to create depth stencil state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
rs_desc.FillMode = D3D11_FILL_SOLID;
rs_desc.CullMode = D3D11_CULL_NONE;
@@ -21428,7 +21416,7 @@ static void test_stencil_separate(void)
rs_desc.MultisampleEnable = FALSE;
rs_desc.AntialiasedLineEnable = FALSE;
ID3D11Device_CreateRasterizerState(device, &rs_desc, &rs);
- ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, red);
ID3D11DeviceContext_ClearDepthStencilView(context, ds_view, D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 1.0f, 0);
@@ -21448,7 +21436,7 @@ static void test_stencil_separate(void)
ID3D11RasterizerState_Release(rs);
rs_desc.FrontCounterClockwise = TRUE;
ID3D11Device_CreateRasterizerState(device, &rs_desc, &rs);
- ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_RSSetState(context, rs);
ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, red);
@@ -21705,22 +21693,22 @@ static void test_uav_load(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &rt_texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
U(rtv_desc).Texture2D.MipSlice = 0;
rtv_desc.Format = DXGI_FORMAT_R32_FLOAT;
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)rt_texture, &rtv_desc, &rtv_float);
- ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
rtv_desc.Format = DXGI_FORMAT_R32_UINT;
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)rt_texture, &rtv_desc, &rtv_uint);
- ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
rtv_desc.Format = DXGI_FORMAT_R32_SINT;
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)rt_texture, &rtv_desc, &rtv_sint);
- ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
texture_desc.BindFlags = D3D11_BIND_UNORDERED_ACCESS;
@@ -21748,7 +21736,7 @@ static void test_uav_load(void)
current_ps = test->ps;
hr = ID3D11Device_CreatePixelShader(device, current_ps->code, current_ps->size, NULL, &ps);
- ok(SUCCEEDED(hr), "Test %u: Failed to create pixel shader, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
}
@@ -21767,7 +21755,7 @@ static void test_uav_load(void)
texture_desc.Format = current_texture->format;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, current_texture->data, &texture);
- ok(SUCCEEDED(hr), "Test %u: Failed to create texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
}
if (uav)
@@ -21775,7 +21763,7 @@ static void test_uav_load(void)
get_uav_desc(&uav_desc, &test->uav_desc);
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)texture, &uav_desc, &uav);
- ok(SUCCEEDED(hr), "Test %u: Failed to create unordered access view, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
switch (uav_desc.Format)
{
@@ -21809,7 +21797,7 @@ static void test_uav_load(void)
DWORD expected = test->expected_colors[y * 4 + x];
DWORD color = get_readback_color(&rb, 80 + x * 160, 60 + y * 120, 0);
ok(compare_color(color, expected, 0),
- "Test %u: Got 0x%08x, expected 0x%08x at (%u, %u).\n",
+ "Test %u: Got 0x%08lx, expected 0x%08lx at (%u, %u).\n",
i, color, expected, x, y);
}
}
@@ -22015,14 +22003,14 @@ static void test_cs_uav_store(void)
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
uav_desc.Format = texture_desc.Format;
uav_desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D;
U(uav_desc).Texture2D.MipSlice = 0;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)texture, &uav_desc, &uav);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11Device_GetImmediateContext(device, &context);
@@ -22033,7 +22021,7 @@ static void test_cs_uav_store(void)
check_texture_float(texture, 0.0f, 2);
hr = ID3D11Device_CreateComputeShader(device, cs_1_thread_code, sizeof(cs_1_thread_code), NULL, &cs);
- ok(SUCCEEDED(hr), "Failed to create compute shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_CSSetShader(context, cs, NULL, 0);
ID3D11DeviceContext_Dispatch(context, 1, 1, 1);
@@ -22053,7 +22041,7 @@ static void test_cs_uav_store(void)
check_texture_float(texture, 0.5f, 2);
hr = ID3D11Device_CreateComputeShader(device, cs_1_group_code, sizeof(cs_1_group_code), NULL, &cs);
- ok(SUCCEEDED(hr), "Failed to create compute shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_CSSetShader(context, cs, NULL, 0);
ID3D11DeviceContext_Dispatch(context, 1, 1, 1);
@@ -22067,7 +22055,7 @@ static void test_cs_uav_store(void)
ID3D11ComputeShader_Release(cs);
hr = ID3D11Device_CreateComputeShader(device, cs_1_store_code, sizeof(cs_1_store_code), NULL, &cs);
- ok(SUCCEEDED(hr), "Failed to create compute shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_CSSetShader(context, cs, NULL, 0);
input.x = 1.0f;
@@ -22088,7 +22076,7 @@ static void test_cs_uav_store(void)
ID3D11ComputeShader_Release(cs);
hr = ID3D11Device_CreateComputeShader(device, cs_dispatch_id_code, sizeof(cs_dispatch_id_code), NULL, &cs);
- ok(SUCCEEDED(hr), "Failed to create compute shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_CSSetShader(context, cs, NULL, 0);
input.x = 0.6f;
@@ -22109,7 +22097,7 @@ static void test_cs_uav_store(void)
ID3D11ComputeShader_Release(cs);
hr = ID3D11Device_CreateComputeShader(device, cs_group_index_code, sizeof(cs_group_index_code), NULL, &cs);
- ok(SUCCEEDED(hr), "Failed to create compute shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_CSSetShader(context, cs, NULL, 0);
input.x = 0.3f;
@@ -22129,7 +22117,7 @@ static void test_cs_uav_store(void)
ID3D11UnorderedAccessView_Release(uav);
ID3D11DeviceContext_Release(context);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_uav_store_immediate_constant(void)
@@ -22238,9 +22226,9 @@ static void test_uav_store_immediate_constant(void)
U(uav_desc).Buffer.NumElements = 1;
U(uav_desc).Buffer.Flags = 0;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, &uav_desc, &uav);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateComputeShader(device, cs_store_int_code, sizeof(cs_store_int_code), NULL, &cs);
- ok(SUCCEEDED(hr), "Failed to create compute shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearUnorderedAccessViewUint(context, uav, zero);
ID3D11DeviceContext_CSSetShader(context, cs, NULL, 0);
@@ -22255,9 +22243,9 @@ static void test_uav_store_immediate_constant(void)
ID3D11UnorderedAccessView_Release(uav);
uav_desc.Format = DXGI_FORMAT_R32_FLOAT;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, &uav_desc, &uav);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateComputeShader(device, cs_store_float_code, sizeof(cs_store_float_code), NULL, &cs);
- ok(SUCCEEDED(hr), "Failed to create compute shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearUnorderedAccessViewUint(context, uav, zero);
ID3D11DeviceContext_CSSetShader(context, cs, NULL, 0);
@@ -22280,14 +22268,14 @@ static void test_uav_store_immediate_constant(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11UnorderedAccessView_Release(uav);
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)texture, NULL, &uav);
- ok(hr == S_OK, "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11ComputeShader_Release(cs);
hr = ID3D11Device_CreateComputeShader(device, cs_store_unorm_code, sizeof(cs_store_unorm_code), NULL, &cs);
- ok(hr == S_OK, "Failed to create compute shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearUnorderedAccessViewUint(context, uav, zero);
ID3D11DeviceContext_CSSetShader(context, cs, NULL, 0);
ID3D11DeviceContext_CSSetUnorderedAccessViews(context, 0, 1, &uav, NULL);
@@ -22300,14 +22288,14 @@ static void test_uav_store_immediate_constant(void)
ID3D11Texture2D_Release(texture);
texture_desc.Format = DXGI_FORMAT_R8G8B8A8_SNORM;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11UnorderedAccessView_Release(uav);
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)texture, NULL, &uav);
- ok(hr == S_OK, "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11ComputeShader_Release(cs);
hr = ID3D11Device_CreateComputeShader(device, cs_store_snorm_code, sizeof(cs_store_snorm_code), NULL, &cs);
- ok(hr == S_OK, "Failed to create compute shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearUnorderedAccessViewUint(context, uav, zero);
ID3D11DeviceContext_CSSetShader(context, cs, NULL, 0);
ID3D11DeviceContext_CSSetUnorderedAccessViews(context, 0, 1, &uav, NULL);
@@ -22431,17 +22419,17 @@ static void test_ps_cs_uav_binding(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &cs_texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &ps_texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
uav_desc.Format = texture_desc.Format;
uav_desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D;
U(uav_desc).Texture2D.MipSlice = 0;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)cs_texture, &uav_desc, &cs_uav);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)ps_texture, &uav_desc, &ps_uav);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11Device_GetImmediateContext(device, &context);
@@ -22457,10 +22445,10 @@ static void test_ps_cs_uav_binding(void)
check_texture_float(ps_texture, 0.0f, 2);
hr = ID3D11Device_CreateComputeShader(device, cs_code, sizeof(cs_code), NULL, &cs);
- ok(SUCCEEDED(hr), "Failed to create compute shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_CSSetShader(context, cs, NULL, 0);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_Dispatch(context, 1, 1, 1);
@@ -22651,9 +22639,9 @@ static void test_atomic_instructions(void)
buffer_desc.CPUAccessFlags = 0;
buffer_desc.MiscFlags = D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &in_buffer);
- ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &out_buffer);
- ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
uav_desc.Format = DXGI_FORMAT_R32_TYPELESS;
uav_desc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
@@ -22661,18 +22649,18 @@ static void test_atomic_instructions(void)
U(uav_desc).Buffer.NumElements = buffer_desc.ByteWidth / sizeof(*tests->input);
U(uav_desc).Buffer.Flags = D3D11_BUFFER_UAV_FLAG_RAW;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)in_buffer, &uav_desc, &in_uav);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)out_buffer, &uav_desc, &out_uav);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
set_viewport(context, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f);
hr = ID3D11Device_CreatePixelShader(device, ps_atomics_code, sizeof(ps_atomics_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
hr = ID3D11Device_CreateComputeShader(device, cs_atomics_code, sizeof(cs_atomics_code), NULL, &cs);
- ok(SUCCEEDED(hr), "Failed to create compute shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_CSSetShader(context, cs, NULL, 0);
for (i = 0; i < ARRAY_SIZE(tests); ++i)
@@ -22797,7 +22785,7 @@ static void test_sm4_ret_instruction(void)
context = test_context.immediate_context;
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
memset(&constant, 0, sizeof(constant));
cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(constant), &constant);
@@ -22929,16 +22917,16 @@ static void test_primitive_restart(void)
context = test_context.immediate_context;
hr = ID3D11Device_CreateVertexShader(device, vs_code, sizeof(vs_code), NULL, &vs);
- ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create return pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ib16 = create_buffer(device, D3D11_BIND_INDEX_BUFFER, sizeof(indices16), indices16);
ib32 = create_buffer(device, D3D11_BIND_INDEX_BUFFER, sizeof(indices32), indices32);
hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
vs_code, sizeof(vs_code), &layout);
- ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
vb = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(vertices), vertices);
@@ -23255,9 +23243,9 @@ static void test_resinfo_instruction(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &rtv_texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)rtv_texture, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
memset(&constant, 0, sizeof(constant));
cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(constant), &constant);
@@ -23285,7 +23273,7 @@ static void test_resinfo_instruction(void)
current_ps = test->ps;
hr = ID3D11Device_CreatePixelShader(device, current_ps->code, current_ps->size, NULL, &ps);
- ok(SUCCEEDED(hr), "Test %u: Failed to create pixel shader, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
}
@@ -23301,7 +23289,7 @@ static void test_resinfo_instruction(void)
texture3d_desc.CPUAccessFlags = 0;
texture3d_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture3D(device, &texture3d_desc, NULL, (ID3D11Texture3D **)&texture);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 3d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
}
else
{
@@ -23315,11 +23303,11 @@ static void test_resinfo_instruction(void)
if (test->texture_desc.cube_count)
texture_desc.MiscFlags |= D3D11_RESOURCE_MISC_TEXTURECUBE;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, (ID3D11Texture2D **)&texture);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
}
hr = ID3D11Device_CreateShaderResourceView(device, texture, NULL, &srv);
- ok(SUCCEEDED(hr), "Test %u: Failed to create shader resource view, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv);
for (type = 0; type < 2; ++type)
@@ -23587,9 +23575,9 @@ static void test_sm5_bufinfo_instruction(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ps = NULL;
current_ps = NULL;
@@ -23605,7 +23593,7 @@ static void test_sm5_bufinfo_instruction(void)
current_ps = test->ps;
hr = ID3D11Device_CreatePixelShader(device, current_ps->code, current_ps->size, NULL, &ps);
- ok(SUCCEEDED(hr), "Test %u: Failed to create pixel shader, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
}
@@ -23616,7 +23604,7 @@ static void test_sm5_bufinfo_instruction(void)
buffer_desc.MiscFlags = test->buffer_misc_flags;
buffer_desc.StructureByteStride = test->buffer_structure_byte_stride;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
- ok(SUCCEEDED(hr), "Test %u: Failed to create buffer, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
if (test->uav)
{
@@ -23628,7 +23616,7 @@ static void test_sm5_bufinfo_instruction(void)
if (buffer_desc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS)
U(uav_desc).Buffer.Flags |= D3D11_BUFFER_UAV_FLAG_RAW;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, &uav_desc, &uav);
- ok(SUCCEEDED(hr), "Test %u: Failed to create unordered access view, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
srv = NULL;
ID3D11DeviceContext_OMSetRenderTargetsAndUnorderedAccessViews(context, 1, &rtv, NULL,
@@ -23644,7 +23632,7 @@ static void test_sm5_bufinfo_instruction(void)
if (buffer_desc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS)
U(srv_desc).BufferEx.Flags |= D3D11_BUFFEREX_SRV_FLAG_RAW;
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)buffer, &srv_desc, &srv);
- ok(SUCCEEDED(hr), "Test %u: Failed to create shader resource view, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
uav = NULL;
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv);
@@ -23759,23 +23747,23 @@ static void test_sampleinfo_instruction(void)
texture_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &float_rt_texture);
- ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)float_rt_texture, NULL, &float_rtv);
- ok(hr == S_OK, "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
texture_desc.Format = DXGI_FORMAT_R32G32B32A32_UINT;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &uint_rt_texture);
- ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)uint_rt_texture, NULL, &uint_rtv);
- ok(hr == S_OK, "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
rtvs[0] = float_rtv;
rtvs[1] = uint_rtv;
ID3D11DeviceContext_OMSetRenderTargets(context, ARRAY_SIZE(rtvs), rtvs, NULL);
hr = ID3D11Device_CreatePixelShader(device, ps_float_code, sizeof(ps_float_code), NULL, &ps_float);
- ok(hr == S_OK, "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_uint_code, sizeof(ps_uint_code), NULL, &ps_uint);
- ok(hr == S_OK, "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
for (sample_count = 2; sample_count <= 8; sample_count *= 2)
{
@@ -23784,7 +23772,7 @@ static void test_sampleinfo_instruction(void)
texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
hr = ID3D11Device_CheckMultisampleQualityLevels(device, texture_desc.Format, sample_count, &quality);
- ok(hr == S_OK, "Failed to check multisample quality levels, hr %#x.\n", hr);
+ ok(hr == S_OK, "Sample count %u: Got unexpected hr %#lx.\n", sample_count, hr);
if (!quality)
{
skip("Sample count %u not supported.\n", sample_count);
@@ -23792,9 +23780,9 @@ static void test_sampleinfo_instruction(void)
}
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(hr == S_OK, "Failed to create texture, hr %#x, sample count %u.\n", hr, sample_count);
+ ok(hr == S_OK, "Sample count %u: Got unexpected hr %#lx.\n", sample_count, hr);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &srv);
- ok(hr == S_OK, "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Sample count %u: Got unexpected hr %#lx.\n", sample_count, hr);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv);
ID3D11DeviceContext_PSSetShader(context, ps_float, NULL, 0);
@@ -23812,7 +23800,7 @@ static void test_sampleinfo_instruction(void)
}
hr = ID3D11Device_CreatePixelShader(device, ps_rt_code, sizeof(ps_rt_code), NULL, &ps_rt);
- ok(hr == S_OK, "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
for (sample_count = 1; sample_count <= 8; sample_count *= 2)
{
texture_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
@@ -23820,7 +23808,7 @@ static void test_sampleinfo_instruction(void)
texture_desc.BindFlags = D3D11_BIND_RENDER_TARGET;
hr = ID3D11Device_CheckMultisampleQualityLevels(device, texture_desc.Format, sample_count, &quality);
- ok(hr == S_OK, "Failed to check multisample quality levels, hr %#x.\n", hr);
+ ok(hr == S_OK, "Sample count %u: Got unexpected hr %#lx.\n", sample_count, hr);
if (!quality)
{
skip("Sample count %u not supported.\n", sample_count);
@@ -23828,9 +23816,9 @@ static void test_sampleinfo_instruction(void)
}
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(hr == S_OK, "Failed to create texture, hr %#x, sample count %u.\n", hr, sample_count);
+ ok(hr == S_OK, "Sample count %u: Got unexpected hr %#lx.\n", sample_count, hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
- ok(hr == S_OK, "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Sample count %u: Got unexpected hr %#lx.\n", sample_count, hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
/* Some drivers (AMD Radeon HD 6310) return stale sample counts if we
@@ -23844,7 +23832,7 @@ static void test_sampleinfo_instruction(void)
{
texture_desc.SampleDesc.Count = 1;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &readback_texture);
- ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Sample count %u: Got unexpected hr %#lx.\n", sample_count, hr);
ID3D11DeviceContext_ResolveSubresource(context, (ID3D11Resource *)readback_texture, 0,
(ID3D11Resource *)texture, 0, texture_desc.Format);
}
@@ -23905,7 +23893,7 @@ static void test_render_target_device_mismatch(void)
ID3D11DeviceContext_Release(context);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
release_test_context(&test_context);
}
@@ -24111,13 +24099,13 @@ static void test_buffer_srv(void)
buffer_desc.CPUAccessFlags = 0;
buffer_desc.MiscFlags = 0;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
- ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
srv_desc.Format = DXGI_FORMAT_R8_UNORM;
srv_desc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
U(srv_desc).Buffer.FirstElement = 0;
U(srv_desc).Buffer.NumElements = 0;
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)buffer, &srv_desc, &srv);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
ID3D11Buffer_Release(buffer);
ps = NULL;
@@ -24150,7 +24138,7 @@ static void test_buffer_srv(void)
current_shader = test->shader;
hr = ID3D11Device_CreatePixelShader(device, current_shader->code, current_shader->size, NULL, &ps);
- ok(SUCCEEDED(hr), "Test %u: Failed to create pixel shader, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
}
@@ -24186,7 +24174,7 @@ static void test_buffer_srv(void)
resource_data.pSysMem = current_buffer->data;
}
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &resource_data, &buffer);
- ok(SUCCEEDED(hr), "Test %u: Failed to create buffer, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
heap_free(data);
}
else
@@ -24204,7 +24192,7 @@ static void test_buffer_srv(void)
U(srv_desc).Buffer.FirstElement = test->srv_first_element;
U(srv_desc).Buffer.NumElements = test->srv_element_count;
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)buffer, &srv_desc, &srv);
- ok(SUCCEEDED(hr), "Test %u: Failed to create shader resource view, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
}
else
{
@@ -24227,7 +24215,7 @@ static void test_buffer_srv(void)
color = get_readback_color(&rb, 80 + x * 160, 60 + y * 120, 0);
expected_color = test->expected_colors[y * 4 + x];
ok(compare_color(color, expected_color, 1),
- "Test %u: Got 0x%08x, expected 0x%08x at (%u, %u).\n",
+ "Test %u: Got 0x%08lx, expected 0x%08lx at (%u, %u).\n",
i, color, expected_color, x, y);
}
}
@@ -24321,7 +24309,7 @@ static void test_unaligned_raw_buffer_access(const D3D_FEATURE_LEVEL feature_lev
if (feature_level < D3D_FEATURE_LEVEL_11_0 && !check_compute_shaders_via_sm4_support(device))
{
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- todo_wine ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ todo_wine ok(hr == E_INVALIDARG, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
if (SUCCEEDED(hr))
ID3D11PixelShader_Release(ps);
skip("Raw buffers are not supported.\n");
@@ -24340,7 +24328,7 @@ static void test_unaligned_raw_buffer_access(const D3D_FEATURE_LEVEL feature_lev
}
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
memset(&offset, 0, sizeof(offset));
cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(offset), &offset.x);
@@ -24348,9 +24336,9 @@ static void test_unaligned_raw_buffer_access(const D3D_FEATURE_LEVEL feature_lev
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
texture_desc.Format = DXGI_FORMAT_R32_UINT;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
@@ -24363,7 +24351,7 @@ static void test_unaligned_raw_buffer_access(const D3D_FEATURE_LEVEL feature_lev
resource_data.SysMemPitch = 0;
resource_data.SysMemSlicePitch = 0;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &resource_data, &raw_buffer);
- ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
srv_desc.Format = DXGI_FORMAT_R32_TYPELESS;
srv_desc.ViewDimension = D3D11_SRV_DIMENSION_BUFFEREX;
@@ -24371,7 +24359,7 @@ static void test_unaligned_raw_buffer_access(const D3D_FEATURE_LEVEL feature_lev
U(srv_desc).BufferEx.NumElements = buffer_desc.ByteWidth / sizeof(unsigned int);
U(srv_desc).BufferEx.Flags = D3D11_BUFFEREX_SRV_FLAG_RAW;
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)raw_buffer, &srv_desc, &srv);
- ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &cb);
@@ -24424,7 +24412,7 @@ static void test_unaligned_raw_buffer_access(const D3D_FEATURE_LEVEL feature_lev
ID3D11Buffer_Release(raw_buffer);
buffer_desc.BindFlags = D3D11_BIND_UNORDERED_ACCESS;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &raw_buffer);
- ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
uav_desc.Format = DXGI_FORMAT_R32_TYPELESS;
uav_desc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
@@ -24432,10 +24420,10 @@ static void test_unaligned_raw_buffer_access(const D3D_FEATURE_LEVEL feature_lev
U(uav_desc).Buffer.NumElements = buffer_desc.ByteWidth / sizeof(unsigned int);
U(uav_desc).Buffer.Flags = D3D11_BUFFER_UAV_FLAG_RAW;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)raw_buffer, &uav_desc, &uav);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
hr = ID3D11Device_CreateComputeShader(device, cs_code, sizeof(cs_code), NULL, &cs);
- ok(SUCCEEDED(hr), "Failed to create compute shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
ID3D11DeviceContext_CSSetShader(context, cs, NULL, 0);
ID3D11DeviceContext_CSSetConstantBuffers(context, 0, 1, &cb);
@@ -24615,16 +24603,16 @@ static void test_uav_counters(void)
context = test_context.immediate_context;
hr = ID3D11Device_CreateComputeShader(device, cs_producer_code, sizeof(cs_producer_code), NULL, &cs_producer);
- ok(SUCCEEDED(hr), "Failed to create compute shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateComputeShader(device, cs_consumer_code, sizeof(cs_consumer_code), NULL, &cs_consumer);
- ok(SUCCEEDED(hr), "Failed to create compute shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
memset(&buffer_desc, 0, sizeof(buffer_desc));
buffer_desc.ByteWidth = sizeof(unsigned int);
buffer_desc.Usage = D3D11_USAGE_STAGING;
buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &staging_buffer);
- ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
buffer_desc.ByteWidth = 1024;
buffer_desc.Usage = D3D11_USAGE_DEFAULT;
@@ -24633,18 +24621,18 @@ static void test_uav_counters(void)
buffer_desc.MiscFlags = D3D11_RESOURCE_MISC_BUFFER_STRUCTURED;
buffer_desc.StructureByteStride = sizeof(unsigned int);
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
- ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
uav_desc.Format = DXGI_FORMAT_UNKNOWN;
uav_desc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
U(uav_desc).Buffer.FirstElement = 0;
U(uav_desc).Buffer.NumElements = buffer_desc.ByteWidth / sizeof(unsigned int);
U(uav_desc).Buffer.Flags = D3D11_BUFFER_UAV_FLAG_COUNTER;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, &uav_desc, &uav);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer2);
- ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer2, NULL, &uav2);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
data = read_uav_counter(context, staging_buffer, uav);
ok(!data, "Got unexpected initial value %u.\n", data);
@@ -24840,16 +24828,16 @@ static void test_dispatch_indirect(void)
context = test_context.immediate_context;
hr = ID3D11Device_CreateComputeShader(device, cs_append_code, sizeof(cs_append_code), NULL, &cs_append);
- ok(SUCCEEDED(hr), "Failed to create compute shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateComputeShader(device, cs_stats_code, sizeof(cs_stats_code), NULL, &cs_stats);
- ok(SUCCEEDED(hr), "Failed to create compute shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
memset(&buffer_desc, 0, sizeof(buffer_desc));
buffer_desc.ByteWidth = sizeof(unsigned int);
buffer_desc.Usage = D3D11_USAGE_STAGING;
buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &staging_buffer);
- ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
buffer_desc.ByteWidth = 60;
buffer_desc.Usage = D3D11_USAGE_DEFAULT;
@@ -24858,14 +24846,14 @@ static void test_dispatch_indirect(void)
buffer_desc.MiscFlags = D3D11_RESOURCE_MISC_BUFFER_STRUCTURED;
buffer_desc.StructureByteStride = 3 * sizeof(unsigned int);
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &append_buffer);
- ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
uav_desc.Format = DXGI_FORMAT_UNKNOWN;
uav_desc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
U(uav_desc).Buffer.FirstElement = 0;
U(uav_desc).Buffer.NumElements = 5;
U(uav_desc).Buffer.Flags = D3D11_BUFFER_UAV_FLAG_APPEND;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)append_buffer, &uav_desc, &uav);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
/* We use a separate buffer because D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS
* and D3D11_RESOURCE_MISC_BUFFER_STRUCTURED are mutually exclusive flags.
@@ -24873,16 +24861,16 @@ static void test_dispatch_indirect(void)
buffer_desc.BindFlags = 0;
buffer_desc.MiscFlags = D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &args_buffer);
- ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
buffer_desc.ByteWidth = sizeof(*stats);
buffer_desc.BindFlags = D3D11_BIND_UNORDERED_ACCESS;
buffer_desc.MiscFlags = D3D11_RESOURCE_MISC_BUFFER_STRUCTURED;
buffer_desc.StructureByteStride = sizeof(*stats);
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &stats_buffer);
- ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)stats_buffer, NULL, &stats_uav);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
data = read_uav_counter(context, staging_buffer, uav);
ok(!data, "Got unexpected initial value %u.\n", data);
@@ -25007,14 +24995,14 @@ static void test_compute_shader_registers(void)
buffer_desc.StructureByteStride = 40;
assert(sizeof(struct data) == buffer_desc.StructureByteStride);
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
- ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, NULL, &uav);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(dimensions), NULL);
hr = ID3D11Device_CreateComputeShader(device, cs_code, sizeof(cs_code), NULL, &cs);
- ok(SUCCEEDED(hr), "Failed to create compute shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_CSSetShader(context, cs, NULL, 0);
ID3D11DeviceContext_CSSetConstantBuffers(context, 0, 1, &cb);
@@ -25247,7 +25235,7 @@ static void test_tgsm(void)
buffer_desc.CPUAccessFlags = 0;
buffer_desc.MiscFlags = D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
- ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
uav_desc.Format = DXGI_FORMAT_R32_TYPELESS;
uav_desc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
@@ -25255,10 +25243,10 @@ static void test_tgsm(void)
U(uav_desc).Buffer.NumElements = buffer_desc.ByteWidth / sizeof(unsigned int);
U(uav_desc).Buffer.Flags = D3D11_BUFFER_UAV_FLAG_RAW;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, &uav_desc, &uav);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateComputeShader(device, raw_tgsm_code, sizeof(raw_tgsm_code), NULL, &cs);
- ok(SUCCEEDED(hr), "Failed to create compute shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_CSSetShader(context, cs, NULL, 0);
ID3D11DeviceContext_CSSetUnorderedAccessViews(context, 0, 1, &uav, NULL);
@@ -25279,15 +25267,15 @@ static void test_tgsm(void)
ID3D11UnorderedAccessView_Release(uav);
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
- ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, &uav_desc, &uav);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer2);
- ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer2, &uav_desc, &uav2);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateComputeShader(device, structured_tgsm_code, sizeof(structured_tgsm_code), NULL, &cs);
- ok(SUCCEEDED(hr), "Failed to create compute shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_CSSetShader(context, cs, NULL, 0);
ID3D11DeviceContext_CSSetUnorderedAccessViews(context, 0, 1, &uav, NULL);
@@ -25318,18 +25306,18 @@ static void test_tgsm(void)
buffer_desc.MiscFlags = 0;
U(uav_desc).Buffer.Flags = 0;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
- ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
uav_desc.Format = DXGI_FORMAT_R32_FLOAT;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, &uav_desc, &uav);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer2);
- ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
uav_desc.Format = DXGI_FORMAT_R32_UINT;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer2, &uav_desc, &uav2);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateComputeShader(device, structured_tgsm_float_code,
sizeof(structured_tgsm_float_code), NULL, &cs);
- ok(SUCCEEDED(hr), "Failed to create compute shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_CSSetShader(context, cs, NULL, 0);
ID3D11DeviceContext_CSSetUnorderedAccessViews(context, 0, 1, &uav, NULL);
@@ -25534,19 +25522,19 @@ float4 main(struct ps_data ps_input) : SV_Target
hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
vs_code, sizeof(vs_code), &input_layout);
- ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
vb = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(vertex), vertex);
hr = ID3D11Device_CreateVertexShader(device, vs_code, sizeof(vs_code), NULL, &vs);
- ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
if (ID3D11Device_GetFeatureLevel(device) >= D3D_FEATURE_LEVEL_11_0)
hr = ID3D11Device_CreateGeometryShader(device, gs_5_0_code, sizeof(gs_5_0_code), NULL, &gs);
else
hr = ID3D11Device_CreateGeometryShader(device, gs_code, sizeof(gs_code), NULL, &gs);
- ok(SUCCEEDED(hr), "Failed to create geometry shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_IASetInputLayout(context, input_layout);
ID3D11DeviceContext_IASetPrimitiveTopology(context, D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
@@ -25562,15 +25550,15 @@ float4 main(struct ps_data ps_input) : SV_Target
get_texture_readback(test_context.backbuffer, 0, &rb);
color = get_readback_color(&rb, 320, 190, 0);
- ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff0000ff, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_readback_color(&rb, 255, 240, 0);
- ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff0000ff, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_readback_color(&rb, 320, 240, 0);
- ok(compare_color(color, 0xffffff00, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xffffff00, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_readback_color(&rb, 385, 240, 0);
- ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff0000ff, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_readback_color(&rb, 320, 290, 0);
- ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff0000ff, 1), "Got unexpected colour 0x%08lx.\n", color);
release_resource_readback(&rb);
ID3D11PixelShader_Release(ps);
@@ -25875,7 +25863,7 @@ static void test_quad_tessellation(void)
so_buffer = create_buffer(device, D3D11_BIND_STREAM_OUTPUT, sizeof(zero_data), zero_data);
hr = ID3D11Device_CreateGeometryShaderWithStreamOutput(device, gs_code, sizeof(gs_code),
so_declaration, ARRAY_SIZE(so_declaration), NULL, 0, 0, NULL, &gs);
- ok(SUCCEEDED(hr), "Failed to create geometry shader with stream output, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_GSSetShader(context, gs, NULL, 0);
for (i = 0; i < ARRAY_SIZE(constant.tess_factors); ++i)
@@ -25885,10 +25873,10 @@ static void test_quad_tessellation(void)
cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(constant), &constant);
ID3D11DeviceContext_HSSetConstantBuffers(context, 0, 1, &cb);
hr = ID3D11Device_CreateHullShader(device, hs_quad_ccw_code, sizeof(hs_quad_ccw_code), NULL, &hs);
- ok(SUCCEEDED(hr), "Failed to create hull shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_HSSetShader(context, hs, NULL, 0);
hr = ID3D11Device_CreateDomainShader(device, ds_quad_code, sizeof(ds_quad_code), NULL, &ds);
- ok(SUCCEEDED(hr), "Failed to create domain shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_DSSetShader(context, ds, NULL, 0);
ID3D11DeviceContext_SOSetTargets(context, 1, &so_buffer, &offset);
@@ -25901,7 +25889,7 @@ static void test_quad_tessellation(void)
ID3D11HullShader_Release(hs);
hr = ID3D11Device_CreateHullShader(device, hs_quad_cw_code, sizeof(hs_quad_cw_code), NULL, &hs);
- ok(SUCCEEDED(hr), "Failed to create hull shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_HSSetShader(context, hs, NULL, 0);
ID3D11DeviceContext_SOSetTargets(context, 1, &so_buffer, &offset);
@@ -25916,7 +25904,7 @@ static void test_quad_tessellation(void)
query_desc.Query = D3D11_QUERY_SO_STATISTICS_STREAM0;
query_desc.MiscFlags = 0;
hr = ID3D11Device_CreateQuery(device, &query_desc, (ID3D11Query **)&query);
- ok(hr == S_OK, "Failed to create query, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_Begin(context, query);
set_quad_color(&test_context, &white);
@@ -25972,7 +25960,7 @@ static void check_so_desc_(unsigned int line, ID3D11Device *device,
hr = ID3D11Device_CreateGeometryShaderWithStreamOutput(device, code, code_size,
entry, entry_count, strides, stride_count, rasterizer_stream, NULL, &gs);
- ok_(__FILE__, line)(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok_(__FILE__, line)(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
if (SUCCEEDED(hr))
ID3D11GeometryShader_Release(gs);
}
@@ -25988,7 +25976,7 @@ static void check_invalid_so_desc_(unsigned int line, ID3D11Device *device,
hr = ID3D11Device_CreateGeometryShaderWithStreamOutput(device, code, code_size,
entry, entry_count, strides, stride_count, rasterizer_stream, NULL, &gs);
- ok_(__FILE__, line)(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok_(__FILE__, line)(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
ok_(__FILE__, line)(!gs, "Got unexpected geometry shader %p.\n", gs);
if (SUCCEEDED(hr))
ID3D11GeometryShader_Release(gs);
@@ -26771,7 +26759,7 @@ static void test_stream_output_resume(void)
hr = ID3D11Device_CreateGeometryShaderWithStreamOutput(device, gs_code, sizeof(gs_code),
so_declaration, ARRAY_SIZE(so_declaration), NULL, 0, D3D11_SO_NO_RASTERIZED_STREAM, NULL, &gs);
- ok(SUCCEEDED(hr), "Failed to create geometry shader with stream output, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(constants[0]), &constants[0]);
so_buffer = create_buffer(device, D3D11_BIND_STREAM_OUTPUT, 1024, NULL);
@@ -27054,15 +27042,15 @@ static void test_stream_output_components(void)
hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
vs_code, sizeof(vs_code), &input_layout[0]);
- ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateInputLayout(device, layout_desc2, ARRAY_SIZE(layout_desc2),
vs_code, sizeof(vs_code), &input_layout[1]);
- ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateVertexShader(device, vs_code, sizeof(vs_code), NULL, &vs);
- ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_VSSetShader(context, vs, NULL, 0);
ID3D11DeviceContext_IASetPrimitiveTopology(context, D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
@@ -27083,7 +27071,7 @@ static void test_stream_output_components(void)
hr = ID3D11Device_CreateGeometryShaderWithStreamOutput(device, gs_code, sizeof(gs_code),
tests[i].so_declaration, tests[i].so_entry_count, NULL, 0,
D3D11_SO_NO_RASTERIZED_STREAM, NULL, &gs);
- ok(SUCCEEDED(hr), "Failed to create geometry shader with stream output, hr %#x.\n", hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_GSSetShader(context, gs, NULL, 0);
current_so_declaration = tests[i].so_declaration;
}
@@ -27246,10 +27234,10 @@ static void test_stream_output_vs(void)
hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
vs_code, sizeof(vs_code), &input_layout);
- ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateVertexShader(device, vs_code, sizeof(vs_code), NULL, &vs);
- ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
so_buffer = create_buffer(device, D3D11_BIND_STREAM_OUTPUT, 1024, NULL);
@@ -27272,7 +27260,7 @@ static void test_stream_output_vs(void)
hr = ID3D11Device_CreateGeometryShaderWithStreamOutput(device, vs_code, sizeof(vs_code),
tests[i].so_declaration, tests[i].so_entry_count, NULL, 0,
D3D11_SO_NO_RASTERIZED_STREAM, NULL, &gs);
- ok(hr == S_OK, "Failed to create geometry shader with stream output, hr %#x.\n", hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_GSSetShader(context, gs, NULL, 0);
current_so_declaration = tests[i].so_declaration;
}
@@ -27480,16 +27468,16 @@ static void test_gather(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &rt);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)rt, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &resource_data, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &srv);
- ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv);
constant.width = texture_desc.Width;
@@ -27500,7 +27488,7 @@ static void test_gather(void)
ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &cb);
hr = ID3D11Device_CreatePixelShader(device, gather4_code, sizeof(gather4_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_ClearRenderTargetView(context, rtv, &white.x);
@@ -27521,7 +27509,7 @@ static void test_gather(void)
ID3D11PixelShader_Release(ps);
hr = ID3D11Device_CreatePixelShader(device, gather4_offset_code, sizeof(gather4_offset_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_ClearRenderTargetView(context, rtv, &white.x);
@@ -27549,7 +27537,7 @@ static void test_gather(void)
}
hr = ID3D11Device_CreatePixelShader(device, gather4_green_code, sizeof(gather4_green_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_ClearRenderTargetView(context, rtv, &white.x);
@@ -27570,7 +27558,7 @@ static void test_gather(void)
ID3D11PixelShader_Release(ps);
hr = ID3D11Device_CreatePixelShader(device, gather4_po_code, sizeof(gather4_po_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_ClearRenderTargetView(context, rtv, &white.x);
@@ -27746,7 +27734,7 @@ static void test_gather_c(void)
sampler_desc.MaxLOD = D3D11_FLOAT32_MAX;
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler);
- ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetSamplers(context, 0, 1, &sampler);
texture_desc.Width = 4;
@@ -27761,9 +27749,9 @@ static void test_gather_c(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &rt);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)rt, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
constant.width = texture_desc.Width;
@@ -27777,18 +27765,18 @@ static void test_gather_c(void)
texture_desc.Format = DXGI_FORMAT_R32_TYPELESS;
texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_DEPTH_STENCIL;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &resource_data, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
srv_desc.Format = DXGI_FORMAT_R32_FLOAT;
srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
U(srv_desc).Texture2D.MostDetailedMip = 0;
U(srv_desc).Texture2D.MipLevels = 1;
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, &srv_desc, &srv);
- ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv);
hr = ID3D11Device_CreatePixelShader(device, gather4_c_code, sizeof(gather4_c_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_ClearRenderTargetView(context, rtv, &white.x);
@@ -27809,7 +27797,7 @@ static void test_gather_c(void)
ID3D11PixelShader_Release(ps);
hr = ID3D11Device_CreatePixelShader(device, gather4_po_c_code, sizeof(gather4_po_c_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_ClearRenderTargetView(context, rtv, &white.x);
@@ -27947,9 +27935,9 @@ static void test_depth_bias(void)
texture_desc.Format = format;
texture_desc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Format %#x: Got unexpected hr %#lx.\n", format, hr);
hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)texture, NULL, &dsv);
- ok(SUCCEEDED(hr), "Failed to create render depth stencil view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Format %#x: Got unexpected hr %#lx.\n", format, hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &test_context.backbuffer_rtv, dsv);
ID3D11DeviceContext_ClearDepthStencilView(context, dsv, D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 1.0f, 0);
draw_quad_z(&test_context, 1.0f);
@@ -27991,7 +27979,8 @@ static void test_depth_bias(void)
{
rasterizer_desc.DepthBiasClamp = bias_clamp_tests[k];
ID3D11Device_CreateRasterizerState(device, &rasterizer_desc, &rs);
- ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Format %#x, quad %u, bias %u, clamp %u: Got unexpected hr %#lx.\n",
+ format, i, j, k, hr);
ID3D11DeviceContext_RSSetState(context, rs);
ID3D11DeviceContext_ClearDepthStencilView(context, dsv, D3D11_CLEAR_DEPTH, 1.0f, 0);
draw_quad(&test_context);
@@ -28074,7 +28063,8 @@ static void test_depth_bias(void)
BOOL all_match = TRUE;
rasterizer_desc.DepthBiasClamp = bias_clamp_tests[k];
ID3D11Device_CreateRasterizerState(device, &rasterizer_desc, &rs);
- ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Format %#x, slope %u, bias %u, clamp %u: Got unexpected hr %#lx.\n",
+ format, i, j, k, hr);
ID3D11DeviceContext_RSSetState(context, rs);
ID3D11DeviceContext_ClearDepthStencilView(context, dsv, D3D11_CLEAR_DEPTH, 1.0f, 0);
draw_quad(&test_context);
@@ -28231,14 +28221,14 @@ static void test_fractional_viewports(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &rt);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)rt, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
vs_code, sizeof(vs_code), &input_layout);
- ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
vb = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(quad), quad);
ID3D11DeviceContext_IASetInputLayout(context, input_layout);
@@ -28248,11 +28238,11 @@ static void test_fractional_viewports(void)
ID3D11DeviceContext_IASetVertexBuffers(context, 0, 1, &vb, &stride, &offset);
hr = ID3D11Device_CreateVertexShader(device, vs_code, sizeof(vs_code), NULL, &vs);
- ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_VSSetShader(context, vs, NULL, 0);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
for (i = 0; i < ARRAY_SIZE(viewport_offsets); ++i)
@@ -28390,7 +28380,7 @@ static void test_early_depth_stencil(void)
depth_stencil_desc.DepthFunc = D3D11_COMPARISON_LESS_EQUAL;
depth_stencil_desc.StencilEnable = FALSE;
hr = ID3D11Device_CreateDepthStencilState(device, &depth_stencil_desc, &depth_stencil_state);
- ok(SUCCEEDED(hr), "Failed to create depth stencil state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
texture_desc.Width = 1;
texture_desc.Height = 1;
@@ -28404,21 +28394,21 @@ static void test_early_depth_stencil(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)texture, NULL, &uav);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
texture_desc.Format = DXGI_FORMAT_D32_FLOAT;
texture_desc.Usage = D3D11_USAGE_DEFAULT;
texture_desc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &depth_texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)depth_texture, NULL, &dsv);
- ok(SUCCEEDED(hr), "Failed to create depth stencil view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
set_viewport(context, 0.0f, 0.0f, 1.0f, 100.0f, 0.5f, 0.5f);
@@ -28559,16 +28549,16 @@ static void test_conservative_depth_output(void)
texture_desc.Usage = D3D11_USAGE_DEFAULT;
texture_desc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)texture, NULL, &dsv);
- ok(SUCCEEDED(hr), "Failed to create depth stencil view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
depth_stencil_desc.DepthEnable = TRUE;
depth_stencil_desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
depth_stencil_desc.DepthFunc = D3D11_COMPARISON_GREATER_EQUAL;
depth_stencil_desc.StencilEnable = FALSE;
hr = ID3D11Device_CreateDepthStencilState(device, &depth_stencil_desc, &depth_stencil_state);
- ok(SUCCEEDED(hr), "Failed to create depth stencil state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &cb);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &test_context.backbuffer_rtv, dsv);
@@ -28585,7 +28575,7 @@ static void test_conservative_depth_output(void)
current_shader = tests[i].ps;
hr = ID3D11Device_CreatePixelShader(device, current_shader->code, current_shader->size, NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
}
@@ -28704,7 +28694,7 @@ static void test_format_compatibility(void)
resource_data.SysMemSlicePitch = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &resource_data, &src_texture);
- ok(SUCCEEDED(hr), "Failed to create source texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
texture_desc.Format = test_data[i].dst_format;
texture_desc.Usage = D3D11_USAGE_DEFAULT;
@@ -28713,7 +28703,7 @@ static void test_format_compatibility(void)
resource_data.pSysMem = initial_data;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &resource_data, &dst_texture);
- ok(SUCCEEDED(hr), "Failed to create destination texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
set_box(&box, 0, 0, 0, texture_desc.Width - 1, texture_desc.Height - 1, 1);
ID3D11DeviceContext_CopySubresourceRegion(context, (ID3D11Resource *)dst_texture, 0, 1, 1, 0,
@@ -28736,7 +28726,7 @@ static void test_format_compatibility(void)
expected = test_data[i].success && !test_data[i].src_ds && !test_data[i].dst_ds
&& x >= texel_dwords && y ? bitmap_data[j - (4 + texel_dwords)] : initial_data[j];
todo_wine_if((test_data[i].src_ds || test_data[i].dst_ds) && colour)
- ok(colour == expected, "Test %u: Got unexpected colour 0x%08x at (%u, %u), expected 0x%08x.\n",
+ ok(colour == expected, "Test %u: Got unexpected colour 0x%08lx at (%u, %u), expected 0x%08lx.\n",
i, colour, x, y, expected);
}
release_resource_readback(&rb);
@@ -28750,7 +28740,7 @@ static void test_format_compatibility(void)
y = j / 4;
colour = get_readback_color(&rb, x, y, 0);
expected = test_data[i].success ? bitmap_data[j] : initial_data[j];
- ok(colour == expected, "Test %u: Got unexpected colour 0x%08x at (%u, %u), expected 0x%08x.\n",
+ ok(colour == expected, "Test %u: Got unexpected colour 0x%08lx at (%u, %u), expected 0x%08lx.\n",
i, colour, x, y, expected);
}
release_resource_readback(&rb);
@@ -28761,7 +28751,7 @@ static void test_format_compatibility(void)
ID3D11DeviceContext_Release(context);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_compressed_format_compatibility(const D3D_FEATURE_LEVEL feature_level)
@@ -28919,7 +28909,7 @@ static void test_compressed_format_compatibility(const D3D_FEATURE_LEVEL feature
continue;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &resource_data, &src_texture);
- ok(hr == S_OK, "Source format %#x: Got unexpected hr %#x.\n", src_format->id, hr);
+ ok(hr == S_OK, "Source format %#x: Got unexpected hr %#lx.\n", src_format->id, hr);
for (j = 0; j < ARRAY_SIZE(formats); ++j)
{
@@ -28956,7 +28946,7 @@ static void test_compressed_format_compatibility(const D3D_FEATURE_LEVEL feature
resource_data.SysMemPitch = row_block_count * dst_format->block_size;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &resource_data, &dst_texture);
- ok(hr == S_OK, "%#x -> %#x: Got unexpected hr %#x.\n", src_format->id, dst_format->id, hr);
+ ok(hr == S_OK, "%#x -> %#x: Got unexpected hr %#lx.\n", src_format->id, dst_format->id, hr);
if (supported && broken_dst_offset)
{
@@ -28990,7 +28980,7 @@ static void test_compressed_format_compatibility(const D3D_FEATURE_LEVEL feature
expected = texture_data[k - ((row_block_count + 1) * dst_format->block_size) / sizeof(colour)];
else
expected = initial_data[k];
- ok(colour == expected, "%#x -> %#x: Got unexpected colour 0x%08x at %u, expected 0x%08x.\n",
+ ok(colour == expected, "%#x -> %#x: Got unexpected colour 0x%08lx at %u, expected 0x%08lx.\n",
src_format->id, dst_format->id, colour, k, expected);
if (colour != expected)
break;
@@ -29013,7 +29003,7 @@ static void test_compressed_format_compatibility(const D3D_FEATURE_LEVEL feature
expected = texture_data[k];
else
expected = initial_data[k];
- ok(colour == expected, "%#x -> %#x: Got unexpected colour 0x%08x at %u, expected 0x%08x.\n",
+ ok(colour == expected, "%#x -> %#x: Got unexpected colour 0x%08lx at %u, expected 0x%08lx.\n",
src_format->id, dst_format->id, colour, k, expected);
if (colour != expected)
break;
@@ -29028,7 +29018,7 @@ static void test_compressed_format_compatibility(const D3D_FEATURE_LEVEL feature
ID3D11DeviceContext_Release(context);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void check_clip_distance(struct d3d11_test_context *test_context, ID3D11Buffer *vb)
@@ -29465,7 +29455,7 @@ static void test_clip_distance(void)
hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
vs_code, sizeof(vs_code), &test_context.input_layout);
- ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
vb = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(vertices), vertices);
stride = sizeof(*vertices);
@@ -29499,10 +29489,10 @@ static void test_clip_distance(void)
ID3D11DeviceContext_IASetPrimitiveTopology(context, D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST);
hr = ID3D11Device_CreateHullShader(device, hs_code, sizeof(hs_code), NULL, &hs);
- ok(SUCCEEDED(hr), "Failed to create hull shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_HSSetShader(context, hs, NULL, 0);
hr = ID3D11Device_CreateDomainShader(device, ds_code, sizeof(ds_code), NULL, &ds);
- ok(SUCCEEDED(hr), "Failed to create domain shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_DSSetShader(context, ds, NULL, 0);
check_clip_distance(&test_context, vb);
@@ -29529,7 +29519,7 @@ static void test_clip_distance(void)
/* geometry shader */
hr = ID3D11Device_CreateGeometryShader(device, gs_code, sizeof(gs_code), NULL, &gs);
- ok(SUCCEEDED(hr), "Failed to create geometry shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_GSSetShader(context, gs, NULL, 0);
check_clip_distance(&test_context, vb);
@@ -29726,7 +29716,7 @@ static void test_combined_clip_and_cull_distances(void)
hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
vs_code, sizeof(vs_code), &test_context.input_layout);
- ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
vb = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(vertices), vertices);
stride = sizeof(*vertices);
@@ -29945,10 +29935,10 @@ static void test_generate_mips(void)
context = test_context.immediate_context;
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_code_3d, sizeof(ps_code_3d), NULL, &ps_3d);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
@@ -29965,7 +29955,7 @@ static void test_generate_mips(void)
sampler_desc.MaxLOD = D3D11_FLOAT32_MAX;
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler_state);
- ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetSamplers(context, 0, 1, &sampler_state);
data = heap_alloc(sizeof(*data) * 32 * 32 * 32);
@@ -30059,12 +30049,11 @@ static void test_generate_mips(void)
if (tests[j].expected_creation && (resource_types[i].dim != D3D11_RESOURCE_DIMENSION_BUFFER
|| !(tests[j].misc_flags & D3D11_RESOURCE_MISC_GENERATE_MIPS)))
{
- ok(SUCCEEDED(hr), "Resource type %u, test %u: failed to create resource, hr %#x.\n", i, j, hr);
+ ok(hr == S_OK, "Resource type %u, test %u: Got unexpected hr %#lx.\n", i, j, hr);
}
else
{
- ok(hr == E_INVALIDARG, "Resource type %u, test %u: unexpectedly succeeded "
- "to create resource, hr %#x.\n", i, j, hr);
+ ok(hr == E_INVALIDARG, "Resource type %u, test %u: Got unexpected hr %#lx.\n", i, j, hr);
continue;
}
@@ -30103,15 +30092,13 @@ static void test_generate_mips(void)
}
if (resource_types[i].dim == D3D11_RESOURCE_DIMENSION_BUFFER)
{
- ok(FAILED(hr), "Test %u: unexpectedly succeeded to create shader resource view, "
- "hr %#x.\n", j, hr);
+ ok(FAILED(hr), "Test %u: Got unexpected hr %#lx.\n", j, hr);
ID3D11Resource_Release(resource);
continue;
}
else
{
- ok(SUCCEEDED(hr), "Resource type %u, test %u: failed to create "
- "shader resource view, hr %#x.\n", i, j, hr);
+ ok(hr == S_OK, "Resource type %u, test %u: Got unexpected hr %#lx.\n", i, j, hr);
}
ID3D11DeviceContext_UpdateSubresource(context, resource, tests[j].base_level,
@@ -30130,8 +30117,7 @@ static void test_generate_mips(void)
srv_desc.Texture2D.MostDetailedMip = tests[j].base_level + 1;
srv_desc.Texture2D.MipLevels = ~0u;
hr = ID3D11Device_CreateShaderResourceView(device, resource, &srv_desc, &srv_sampling);
- ok(SUCCEEDED(hr), "Resource type %u, test %u: failed to create shader resource view, "
- "hr %#x.\n", i, j, hr);
+ ok(hr == S_OK, "Resource type %u, test %u: Got unexpected hr %#lx.\n", i, j, hr);
ID3D11DeviceContext_PSSetShader(context, resource_types[i].dim
== D3D11_RESOURCE_DIMENSION_TEXTURE3D ? ps_3d : ps, NULL, 0);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv_sampling);
@@ -30143,8 +30129,8 @@ static void test_generate_mips(void)
{
color = get_readback_color(&rb, expected[k].pos.x, expected[k].pos.y, 0);
expected_color = tests[j].expected_mips ? expected[k].color : 0;
- ok(color == expected_color, "Resource type %u, test %u: pixel (%u, %u) "
- "has color %08x, expected %08x.\n",
+ ok(color == expected_color, "Resource type %u, test %u: pixel (%lu, %lu) "
+ "has colour %08lx, expected %08lx.\n",
i, j, expected[k].pos.x, expected[k].pos.y, color, expected_color);
}
release_resource_readback(&rb);
@@ -30178,9 +30164,9 @@ static void test_generate_mips(void)
texture2d_desc.MiscFlags = D3D11_RESOURCE_MISC_GENERATE_MIPS;
hr = ID3D11Device_CreateTexture2D(device, &texture2d_desc, NULL, (ID3D11Texture2D **)&resource);
- ok(SUCCEEDED(hr), "Failed to create resource, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateShaderResourceView(device, resource, NULL, &srv);
- ok(hr == E_INVALIDARG, "Unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
srv_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
srv_desc.Texture2D.MostDetailedMip = 0;
@@ -30198,7 +30184,7 @@ static void test_generate_mips(void)
srv_desc.Texture2D.MostDetailedMip = 1;
srv_desc.Texture2D.MipLevels = ~0u;
hr = ID3D11Device_CreateShaderResourceView(device, resource, &srv_desc, &srv_sampling);
- ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv_sampling);
@@ -30207,7 +30193,7 @@ static void test_generate_mips(void)
get_texture_readback(test_context.backbuffer, 0, &rb);
color = get_readback_color(&rb, 320, 240, 0);
ok(compare_color(color, 0x7fbcbcbc, 1) || broken(compare_color(color, 0x7f7f7f7f, 1)), /* AMD */
- "Unexpected color %08x.\n", color);
+ "Got unexpected colour %08lx.\n", color);
release_resource_readback(&rb);
ID3D11ShaderResourceView_Release(srv_sampling);
@@ -30230,7 +30216,7 @@ static void test_generate_mips(void)
srv_desc.Texture2D.MostDetailedMip = 1;
srv_desc.Texture2D.MipLevels = ~0u;
hr = ID3D11Device_CreateShaderResourceView(device, resource, &srv_desc, &srv_sampling);
- ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv_sampling);
@@ -30331,14 +30317,14 @@ static void test_alpha_to_coverage(void)
context = test_context.immediate_context;
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
memset(&blend_desc, 0, sizeof(blend_desc));
blend_desc.AlphaToCoverageEnable = TRUE;
blend_desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
hr = ID3D11Device_CreateBlendState(device, &blend_desc, &blend_state);
- ok(SUCCEEDED(hr), "Failed to create blend state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetBlendState(context, blend_state, NULL, D3D11_DEFAULT_SAMPLE_MASK);
render_targets[0] = test_context.backbuffer;
@@ -30347,10 +30333,10 @@ static void test_alpha_to_coverage(void)
{
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &render_targets[i]);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Target %u: Got unexpected hr %#lx.\n", i, hr);
hr = ID3D11Device_CreateRenderTargetView(device,
(ID3D11Resource *)render_targets[i], NULL, &rtvs[i]);
- ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Target %u: Got unexpected hr %#lx.\n", i, hr);
}
ID3D11DeviceContext_OMSetRenderTargets(context, ARRAY_SIZE(rtvs), rtvs, NULL);
@@ -30389,10 +30375,10 @@ static void test_alpha_to_coverage(void)
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
texture_desc.Format = DXGI_FORMAT_R16G16_UNORM;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &render_targets[0]);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device,
(ID3D11Resource *)render_targets[0], NULL, &rtvs[0]);
- ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, ARRAY_SIZE(rtvs), rtvs, NULL);
ID3D11DeviceContext_ClearRenderTargetView(context, rtvs[0], white);
@@ -30415,7 +30401,7 @@ static void test_alpha_to_coverage(void)
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
hr = ID3D11Device_CheckMultisampleQualityLevels(device,
texture_desc.Format, 4, &quality_level_count);
- ok(hr == S_OK, "Failed to check multisample quality levels, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
if (!quality_level_count)
{
skip("4xMSAA not supported.\n");
@@ -30427,10 +30413,10 @@ static void test_alpha_to_coverage(void)
for (i = 0; i < ARRAY_SIZE(render_targets); ++i)
{
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &render_targets[i]);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Target %u: Got unexpected hr %#lx.\n", i, hr);
hr = ID3D11Device_CreateRenderTargetView(device,
(ID3D11Resource *)render_targets[i], NULL, &rtvs[i]);
- ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Target %u: Got unexpected hr %#lx.\n", i, hr);
}
ID3D11DeviceContext_OMSetRenderTargets(context, ARRAY_SIZE(rtvs), rtvs, NULL);
@@ -30439,7 +30425,7 @@ static void test_alpha_to_coverage(void)
draw_quad(&test_context);
texture_desc.SampleDesc.Count = 1;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &readback_texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
for (i = 0; i < ARRAY_SIZE(render_targets); ++i)
{
DWORD expected_color;
@@ -30540,7 +30526,7 @@ static void test_unbound_multisample_texture(void)
context = test_context.immediate_context;
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(hr == S_OK, "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
memset(&cb_data, 0, sizeof(cb_data));
@@ -30675,11 +30661,11 @@ static void test_multiple_viewports(void)
ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &cb);
hr = ID3D11Device_CreateGeometryShader(device, gs_code, sizeof(gs_code), NULL, &gs);
- ok(SUCCEEDED(hr), "Failed to create geometry shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_GSSetShader(context, gs, NULL, 0);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
texture_desc.Width = 32;
@@ -30694,10 +30680,10 @@ static void test_multiple_viewports(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
width = texture_desc.Width / 2;
@@ -30756,7 +30742,7 @@ static void test_multiple_viewports(void)
rasterizer_desc.DepthClipEnable = TRUE;
rasterizer_desc.ScissorEnable = TRUE;
hr = ID3D11Device_CreateRasterizerState(device, &rasterizer_desc, &rasterizer_state);
- ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_RSSetState(context, rasterizer_state);
ID3D11RasterizerState_Release(rasterizer_state);
@@ -30972,7 +30958,7 @@ static void test_multisample_resolve(void)
context = test_context.immediate_context;
hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_TYPELESS, 4, &i);
- ok(hr == S_OK, "Failed to check multisample quality levels, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
if (!i)
{
skip("4xMSAA not supported.\n");
@@ -30987,17 +30973,17 @@ static void test_multisample_resolve(void)
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
texture_desc.Format = tests[i].dst_format;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
texture_desc.Format = tests[i].src_format;
texture_desc.SampleDesc.Count = 4;
texture_desc.SampleDesc.Quality = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &ms_texture);
- ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
rtv_desc.Format = tests[i].rtv_format;
rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)ms_texture, &rtv_desc, &rtv);
- ok(hr == S_OK, "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
ID3D11DeviceContext_ClearRenderTargetView(context, rtv, white);
@@ -31348,11 +31334,11 @@ static void test_sample_shading(void)
texture_desc.SampleDesc.Quality = 0;
texture_desc.BindFlags |= D3D11_BIND_SHADER_RESOURCE;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
- ok(hr == S_OK, "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &srv);
- ok(hr == S_OK, "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
buffer_desc.ByteWidth = 1024;
buffer_desc.Usage = D3D11_USAGE_DEFAULT;
@@ -31360,19 +31346,19 @@ static void test_sample_shading(void)
buffer_desc.CPUAccessFlags = 0;
buffer_desc.MiscFlags = D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
- ok(hr == S_OK, "Failed to create buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
uav_desc.Format = DXGI_FORMAT_R32_TYPELESS;
uav_desc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
U(uav_desc).Buffer.FirstElement = 0;
U(uav_desc).Buffer.NumElements = 256;
U(uav_desc).Buffer.Flags = D3D11_BUFFER_UAV_FLAG_RAW;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, &uav_desc, &uav);
- ok(hr == S_OK, "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
hr = ID3D11Device_CreatePixelShader(device, tests[i].ps->code, tests[i].ps->size, NULL, &ps);
- ok(hr == S_OK, "Test %u: Failed to create pixel shader, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_ClearUnorderedAccessViewUint(context, uav, zero);
@@ -31418,7 +31404,7 @@ static void test_sample_shading(void)
}
hr = ID3D11Device_CreatePixelShader(device, ps_color_code, sizeof(ps_color_code), NULL, &ps);
- ok(hr == S_OK, "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11PixelShader_Release(ps);
@@ -31430,7 +31416,7 @@ static void test_sample_shading(void)
check_texture_color(test_context.backbuffer, 0xff404040, 2);
hr = ID3D11Device_CreatePixelShader(device, ps_resolve_code, sizeof(ps_resolve_code), NULL, &ps);
- ok(hr == S_OK, "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11PixelShader_Release(ps);
ps_constant.x = 0;
@@ -31505,7 +31491,7 @@ static void test_sample_mask(void)
context = test_context.immediate_context;
hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_TYPELESS, 4, &quality_levels);
- ok(hr == S_OK, "Failed to check multisample quality levels, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
if (!quality_levels)
{
skip("4xMSAA not supported.\n");
@@ -31514,16 +31500,16 @@ static void test_sample_mask(void)
}
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(hr == S_OK, "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
texture_desc.SampleDesc.Count = 4;
texture_desc.SampleDesc.Quality = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
- ok(hr == S_OK, "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
ID3D11DeviceContext_ClearRenderTargetView(context, rtv, black);
@@ -31569,9 +31555,9 @@ static void test_depth_clip(void)
texture_desc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)texture, NULL, &dsv);
- ok(SUCCEEDED(hr), "Failed to create depth stencil view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &test_context.backbuffer_rtv, dsv);
count = 1;
@@ -31597,7 +31583,7 @@ static void test_depth_clip(void)
rs_desc.MultisampleEnable = FALSE;
rs_desc.AntialiasedLineEnable = FALSE;
hr = ID3D11Device_CreateRasterizerState(device, &rs_desc, &rs);
- ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_RSSetState(context, rs);
@@ -31648,13 +31634,13 @@ static void test_staging_buffers(void)
resource_data.SysMemSlicePitch = 0;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &resource_data, &src_buffer);
- ok(hr == S_OK, "Failed to create buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
buffer_desc.Usage = D3D11_USAGE_DEFAULT;
buffer_desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
buffer_desc.CPUAccessFlags = 0;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &dst_buffer);
- ok(hr == S_OK, "Failed to create buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_CopyResource(context, (ID3D11Resource *)dst_buffer, (ID3D11Resource *)src_buffer);
get_buffer_readback(dst_buffer, &rb);
@@ -31718,15 +31704,15 @@ static void test_render_a8(void)
context = test_context.immediate_context;
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(hr == S_OK, "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
texture_desc.Format = DXGI_FORMAT_A8_UNORM;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
- ok(hr == S_OK, "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
for (i = 0; i < 2; ++i)
{
@@ -31823,9 +31809,9 @@ static void test_standard_pattern(void)
texture_desc.SampleDesc.Quality = D3D11_STANDARD_MULTISAMPLE_PATTERN;
texture_desc.BindFlags |= D3D11_BIND_SHADER_RESOURCE;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &srv);
- ok(hr == S_OK, "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
buffer_desc.ByteWidth = 1024;
buffer_desc.Usage = D3D11_USAGE_DEFAULT;
@@ -31833,17 +31819,17 @@ static void test_standard_pattern(void)
buffer_desc.CPUAccessFlags = 0;
buffer_desc.MiscFlags = D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
- ok(hr == S_OK, "Failed to create buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
uav_desc.Format = DXGI_FORMAT_R32_TYPELESS;
uav_desc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
U(uav_desc).Buffer.FirstElement = 0;
U(uav_desc).Buffer.NumElements = 256;
U(uav_desc).Buffer.Flags = D3D11_BUFFER_UAV_FLAG_RAW;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, &uav_desc, &uav);
- ok(hr == S_OK, "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_samplepos, sizeof(ps_samplepos), NULL, &ps);
- ok(hr == S_OK, "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_ClearUnorderedAccessViewUint(context, uav, zero);
@@ -31893,12 +31879,12 @@ static void test_desktop_window(void)
}
hr = ID3D11Device_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device);
- ok(SUCCEEDED(hr), "Failed to get DXGI device, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = IDXGIDevice_GetAdapter(dxgi_device, &adapter);
- ok(SUCCEEDED(hr), "Failed to get adapter, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
IDXGIDevice_Release(dxgi_device);
hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
- ok(SUCCEEDED(hr), "Failed to get factory, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
IDXGIAdapter_Release(adapter);
swapchain_desc.BufferDesc.Width = 640;
@@ -31918,8 +31904,7 @@ static void test_desktop_window(void)
swapchain_desc.Flags = 0;
hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)device, &swapchain_desc, &swapchain);
- ok(hr == S_OK || broken(hr == DXGI_ERROR_INVALID_CALL) /* Not available on all Windows versions. */,
- "Failed to create swapchain, hr %#x.\n", hr);
+ ok(hr == S_OK || broken(hr == DXGI_ERROR_INVALID_CALL), "Got unexpected hr %#lx.\n", hr);
IDXGIFactory_Release(factory);
if (FAILED(hr))
{
@@ -31928,10 +31913,10 @@ static void test_desktop_window(void)
}
hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_ID3D11Texture2D, (void **)&backbuffer);
- ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)backbuffer, NULL, &backbuffer_rtv);
- ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11Device_GetImmediateContext(device, &context);
@@ -31939,14 +31924,14 @@ static void test_desktop_window(void)
check_texture_color(backbuffer, 0xff0000ff, 1);
hr = IDXGISwapChain_Present(swapchain, 0, 0);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11RenderTargetView_Release(backbuffer_rtv);
ID3D11Texture2D_Release(backbuffer);
IDXGISwapChain_Release(swapchain);
ID3D11DeviceContext_Release(context);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_sample_attached_rtv(void)
@@ -32068,7 +32053,7 @@ static void test_sample_attached_rtv(void)
sampler_desc.MaxLOD = D3D11_FLOAT32_MAX;
hr = ID3D11Device_CreatePixelShader(device, ps_ld_code, sizeof(ps_ld_code), NULL, &ps);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
@@ -32079,12 +32064,12 @@ static void test_sample_attached_rtv(void)
texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
texture_desc.Width = 640;
texture_desc.Height = 480;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture2);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
sampler_desc.MipLODBias = 0.0f;
@@ -32092,7 +32077,7 @@ static void test_sample_attached_rtv(void)
sampler_desc.MaxLOD = 0.0f;
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetSamplers(context, 0, 1, &sampler);
@@ -32104,10 +32089,10 @@ static void test_sample_attached_rtv(void)
U(rtv_desc).Texture2D.MipSlice = 0;
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture2, &rtv_desc, &rtv);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
U(rtv_desc).Texture2D.MipSlice = 1;
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture2, &rtv_desc, &rtv2);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
rtvs[0] = test_context.backbuffer_rtv;
rtvs[1] = rtv;
@@ -32120,7 +32105,7 @@ static void test_sample_attached_rtv(void)
U(srv_desc).Texture2D.MipLevels = 1;
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, &srv_desc, &srv);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv);
draw_quad(&test_context);
@@ -32135,7 +32120,7 @@ static void test_sample_attached_rtv(void)
{
color = get_readback_color(&rb, 80 + x * 160, 60 + y * 120, 0);
ok(compare_color(color, 0x40404040, 2),
- "Got unexpected color 0x%08x at (%u, %u).\n", color, x, y);
+ "Got unexpected colour 0x%08lx at (%u, %u).\n", color, x, y);
}
}
release_resource_readback(&rb);
@@ -32146,7 +32131,7 @@ static void test_sample_attached_rtv(void)
{
color = get_readback_color(&rb, 40 + x * 80, 30 + y * 60, 0);
ok(compare_color(color, 0x40404040, 2),
- "Got unexpected color 0x%08x at (%u, %u).\n", color, x, y);
+ "Got unexpected colour 0x%08lx at (%u, %u).\n", color, x, y);
}
}
release_resource_readback(&rb);
@@ -32157,19 +32142,19 @@ static void test_sample_attached_rtv(void)
ID3D11DeviceContext_ClearRenderTargetView(context, rtv, red);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture2, &srv_desc, &srv);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
U(srv_desc).Texture2D.MostDetailedMip = 1;
U(srv_desc).Texture2D.MipLevels = 1;
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture2, &srv_desc, &srv2);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
memset(&blend_desc, 0, sizeof(blend_desc));
blend_desc.IndependentBlendEnable = TRUE;
blend_desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
blend_desc.RenderTarget[1].RenderTargetWriteMask = 0;
hr = ID3D11Device_CreateBlendState(device, &blend_desc, &blend_state);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetBlendState(context, blend_state, NULL, D3D11_DEFAULT_SAMPLE_MASK);
ID3D11BlendState_Release(blend_state);
@@ -32180,7 +32165,7 @@ static void test_sample_attached_rtv(void)
blend_desc.RenderTarget[1].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
hr = ID3D11Device_CreateBlendState(device, &blend_desc, &blend_state);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetBlendState(context, blend_state, NULL, D3D11_DEFAULT_SAMPLE_MASK);
ID3D11BlendState_Release(blend_state);
@@ -32196,7 +32181,7 @@ static void test_sample_attached_rtv(void)
{
color = get_readback_color(&rb, 80 + x * 160, 60 + y * 120, 0);
ok(compare_color(color, 0x40404040, 2),
- "Got unexpected color 0x%08x at (%u, %u).\n", color, x, y);
+ "Got unexpected colour 0x%08lx at (%u, %u).\n", color, x, y);
}
}
release_resource_readback(&rb);
@@ -32208,7 +32193,7 @@ static void test_sample_attached_rtv(void)
{
color = get_readback_color(&rb, 80 + x * 160, 60 + y * 120, 0);
ok(compare_color(color, 0x40404040, 2),
- "Got unexpected color 0x%08x at (%u, %u).\n", color, x, y);
+ "Got unexpected colour 0x%08lx at (%u, %u).\n", color, x, y);
}
}
release_resource_readback(&rb);
@@ -32227,7 +32212,7 @@ static void test_sample_attached_rtv(void)
{
color = get_readback_color(&rb, 80 + x * 160, 60 + y * 120, 0);
ok(compare_color(color, 0x80808080, 2),
- "Got unexpected color 0x%08x at (%u, %u).\n", color, x, y);
+ "Got unexpected colour 0x%08lx at (%u, %u).\n", color, x, y);
}
}
release_resource_readback(&rb);
@@ -32252,7 +32237,7 @@ static void test_sample_attached_rtv(void)
{
color = get_readback_color(&rb, 80 + x * 160, 60 + y * 120, 0);
ok(compare_color(color, 0x80808080, 2),
- "Got unexpected color 0x%08x at (%u, %u).\n", color, x, y);
+ "Got unexpected colour 0x%08lx at (%u, %u).\n", color, x, y);
}
}
release_resource_readback(&rb);
@@ -32279,15 +32264,15 @@ static void test_sample_attached_rtv(void)
texture_desc.Format = ds_tests[i].texture_format;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &dstexture);
- ok(hr == S_OK, "Test %u, got unexpected hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
dsview_desc.Format = ds_tests[i].dsv_format;
dsview_desc.Flags = ds_tests[i].dsv_flags;
hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)dstexture, &dsview_desc, &dsview);
- ok(hr == S_OK, "Test %u, got unexpected hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
srvds_desc.Format = ds_tests[i].srv_format;
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)dstexture, &srvds_desc, &srv_ds);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, rtvs, NULL);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv_ds);
@@ -32391,7 +32376,7 @@ static void test_color_mask(void)
context = test_context.immediate_context;
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(hr == S_OK, "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
memset(&blend_desc, 0, sizeof(blend_desc));
@@ -32406,7 +32391,7 @@ static void test_color_mask(void)
blend_desc.RenderTarget[7].RenderTargetWriteMask = 0;
hr = ID3D11Device_CreateBlendState(device, &blend_desc, &blend_state);
- ok(hr == S_OK, "Failed to create blend state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetBlendState(context, blend_state, NULL, D3D11_DEFAULT_SAMPLE_MASK);
ID3D11BlendState_Release(blend_state);
@@ -32414,10 +32399,10 @@ static void test_color_mask(void)
{
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &rts[i]);
- ok(hr == S_OK, "Failed to create texture %u, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Texture %u: Got unexpected hr %#lx.\n", i, hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)rts[i], NULL, &rtvs[i]);
- ok(hr == S_OK, "Failed to create rendertarget view %u, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "RTV %u: Got unexpected hr %#lx.\n", i, hr);
}
ID3D11DeviceContext_OMSetRenderTargets(context, 8, rtvs, NULL);
@@ -32430,13 +32415,13 @@ static void test_color_mask(void)
{
get_texture_readback(rts[i], 0, &rb);
color = get_readback_color(&rb, 320, 240, 0);
- ok(compare_color(color, expected_colors[i], 1), "%u: Got unexpected color 0x%08x.\n", i, color);
+ ok(compare_color(color, expected_colors[i], 1), "%u: Got unexpected colour 0x%08lx.\n", i, color);
release_resource_readback(&rb);
}
blend_desc.IndependentBlendEnable = FALSE;
hr = ID3D11Device_CreateBlendState(device, &blend_desc, &blend_state);
- ok(hr == S_OK, "Failed to create blend state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetBlendState(context, blend_state, NULL, D3D11_DEFAULT_SAMPLE_MASK);
ID3D11BlendState_Release(blend_state);
@@ -32448,7 +32433,7 @@ static void test_color_mask(void)
{
get_texture_readback(rts[i], 0, &rb);
color = get_readback_color(&rb, 320, 240, 0);
- ok(compare_color(color, expected_colors[0], 1), "%u: Got unexpected color 0x%08x.\n", i, color);
+ ok(compare_color(color, expected_colors[0], 1), "%u: Got unexpected colour 0x%08lx.\n", i, color);
release_resource_readback(&rb);
ID3D11Texture2D_Release(rts[i]);
@@ -32547,11 +32532,11 @@ static void test_independent_blend(void)
context = test_context.immediate_context;
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(hr == S_OK, "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
hr = ID3D11Device_CreateBlendState(device, &blend_desc, &blend_state);
- ok(hr == S_OK, "Failed to create blend state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetBlendState(context, blend_state, blend_factor, D3D11_DEFAULT_SAMPLE_MASK);
ID3D11BlendState_Release(blend_state);
@@ -32559,10 +32544,10 @@ static void test_independent_blend(void)
{
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &rts[i]);
- ok(hr == S_OK, "Failed to create texture %u, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Texture %u: Got unexpected hr %#lx.\n", i, hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)rts[i], NULL, &rtvs[i]);
- ok(hr == S_OK, "Failed to create rendertarget view %u, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "RTV %u: Got unexpected hr %#lx.\n", i, hr);
}
ID3D11DeviceContext_OMSetRenderTargets(context, 8, rtvs, NULL);
@@ -32575,13 +32560,13 @@ static void test_independent_blend(void)
{
get_texture_readback(rts[i], 0, &rb);
color = get_readback_color(&rb, 320, 240, 0);
- ok(compare_color(color, expected_colors[i], 1), "%u: Got unexpected color 0x%08x.\n", i, color);
+ ok(compare_color(color, expected_colors[i], 1), "%u: Got unexpected colour 0x%08lx.\n", i, color);
release_resource_readback(&rb);
}
blend_desc.IndependentBlendEnable = FALSE;
hr = ID3D11Device_CreateBlendState(device, &blend_desc, &blend_state);
- ok(hr == S_OK, "Failed to create blend state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetBlendState(context, blend_state, blend_factor, D3D11_DEFAULT_SAMPLE_MASK);
ID3D11BlendState_Release(blend_state);
@@ -32593,7 +32578,7 @@ static void test_independent_blend(void)
{
get_texture_readback(rts[i], 0, &rb);
color = get_readback_color(&rb, 320, 240, 0);
- ok(compare_color(color, expected_colors[0], 1), "%u: Got unexpected color 0x%08x.\n", i, color);
+ ok(compare_color(color, expected_colors[0], 1), "%u: Got unexpected colour 0x%08lx.\n", i, color);
release_resource_readback(&rb);
ID3D11Texture2D_Release(rts[i]);
@@ -32656,11 +32641,11 @@ static void test_dual_source_blend(void)
context = test_context.immediate_context;
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(hr == S_OK, "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
hr = ID3D11Device_CreateBlendState(device, &blend_desc, &blend_state);
- ok(hr == S_OK, "Failed to create blend state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetBlendState(context, blend_state, NULL, D3D11_DEFAULT_SAMPLE_MASK);
ID3D11BlendState_Release(blend_state);
@@ -32668,7 +32653,7 @@ static void test_dual_source_blend(void)
draw_quad(&test_context);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(compare_color(color, 0x80804000, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x80804000, 1), "Got unexpected colour 0x%08lx.\n", color);
ID3D11PixelShader_Release(ps);
release_test_context(&test_context);
@@ -32701,7 +32686,7 @@ static void test_deferred_context_state(void)
ID3D11DeviceContext_PSSetConstantBuffers(immediate, 0, 1, &green_buffer);
hr = ID3D11Device_CreateDeferredContext(device, 0, &deferred);
- ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSGetConstantBuffers(deferred, 0, 1, &ret_buffer);
ok(!ret_buffer, "Got unexpected buffer %p.\n", ret_buffer);
@@ -32713,14 +32698,14 @@ static void test_deferred_context_state(void)
ID3D11Buffer_Release(ret_buffer);
hr = ID3D11DeviceContext_FinishCommandList(deferred, TRUE, &list1);
- ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSGetConstantBuffers(deferred, 0, 1, &ret_buffer);
ok(ret_buffer == blue_buffer, "Got unexpected buffer %p.\n", ret_buffer);
ID3D11Buffer_Release(ret_buffer);
hr = ID3D11DeviceContext_FinishCommandList(deferred, FALSE, &list2);
- ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSGetConstantBuffers(deferred, 0, 1, &ret_buffer);
ok(!ret_buffer, "Got unexpected buffer %p.\n", ret_buffer);
@@ -32742,12 +32727,12 @@ static void test_deferred_context_state(void)
/* Test recording a command list into another deferred context. */
hr = ID3D11Device_CreateDeferredContext(device, 0, &deferred2);
- ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetConstantBuffers(deferred2, 0, 1, &green_buffer);
hr = ID3D11DeviceContext_FinishCommandList(deferred2, FALSE, &list1);
- ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetConstantBuffers(deferred, 0, 1, &blue_buffer);
ID3D11DeviceContext_ExecuteCommandList(deferred, list1, TRUE);
@@ -32768,11 +32753,11 @@ static void test_deferred_context_state(void)
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
- ok(hr == S_OK, "Failed to create view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &srv);
- ok(hr == S_OK, "Failed to create view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShaderResources(deferred, 0, 1, &srv);
ID3D11DeviceContext_PSGetShaderResources(deferred, 0, 1, &ret_srv);
@@ -32832,12 +32817,12 @@ static void test_deferred_context_swap_state(void)
ID3D11DeviceContext1_PSSetConstantBuffers(immediate, 0, 1, &green_buffer);
hr = ID3D11Device1_CreateDeferredContext1(device, 0, &deferred);
- ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
feature_level = ID3D11Device1_GetFeatureLevel(device);
hr = ID3D11Device1_CreateDeviceContextState(device, 0, &feature_level, 1, D3D11_SDK_VERSION,
&IID_ID3D11Device1, NULL, &state);
- ok(hr == S_OK, "Failed to create device context state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
prev_state = (void *)0xdeadbeef;
ID3D11DeviceContext1_SwapDeviceContextState(deferred, NULL, &prev_state);
@@ -32887,57 +32872,57 @@ static void test_deferred_context_rendering(void)
immediate = test_context.immediate_context;
hr = ID3D11Device_CreateDeferredContext(device, 0, &deferred);
- ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
memset(&blend_desc, 0, sizeof(blend_desc));
blend_desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_RED;
hr = ID3D11Device_CreateBlendState(device, &blend_desc, &red_blend);
- ok(hr == S_OK, "Failed to create blend state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
blend_desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_GREEN;
hr = ID3D11Device_CreateBlendState(device, &blend_desc, &green_blend);
- ok(hr == S_OK, "Failed to create blend state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
blend_desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_BLUE;
hr = ID3D11Device_CreateBlendState(device, &blend_desc, &blue_blend);
- ok(hr == S_OK, "Failed to create blend state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearRenderTargetView(immediate, test_context.backbuffer_rtv, &white.x);
ID3D11DeviceContext_ClearRenderTargetView(deferred, test_context.backbuffer_rtv, green);
hr = ID3D11DeviceContext_FinishCommandList(deferred, TRUE, &list1);
- ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_FinishCommandList(deferred, TRUE, &list2);
- ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(color == 0xffffffff, "Got unexpected color %#08x.\n", color);
+ ok(color == 0xffffffff, "Got unexpected colour %#08lx.\n", color);
ID3D11DeviceContext_ExecuteCommandList(immediate, list1, TRUE);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(color == 0xff00ff00, "Got unexpected color %#08x.\n", color);
+ ok(color == 0xff00ff00, "Got unexpected colour %#08lx.\n", color);
ID3D11DeviceContext_ClearRenderTargetView(immediate, test_context.backbuffer_rtv, &white.x);
ID3D11DeviceContext_ExecuteCommandList(immediate, list1, TRUE);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(color == 0xff00ff00, "Got unexpected color %#08x.\n", color);
+ ok(color == 0xff00ff00, "Got unexpected colour %#08lx.\n", color);
ID3D11DeviceContext_ClearRenderTargetView(immediate, test_context.backbuffer_rtv, &white.x);
ID3D11DeviceContext_ExecuteCommandList(immediate, list2, TRUE);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(color == 0xffffffff, "Got unexpected color %#08x.\n", color);
+ ok(color == 0xffffffff, "Got unexpected colour %#08lx.\n", color);
ID3D11CommandList_Release(list2);
ID3D11DeviceContext_ExecuteCommandList(deferred, list1, TRUE);
hr = ID3D11DeviceContext_FinishCommandList(deferred, TRUE, &list2);
- ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearRenderTargetView(immediate, test_context.backbuffer_rtv, &white.x);
ID3D11DeviceContext_ExecuteCommandList(immediate, list2, TRUE);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(color == 0xff00ff00, "Got unexpected color %#08x.\n", color);
+ ok(color == 0xff00ff00, "Got unexpected colour %#08lx.\n", color);
ID3D11CommandList_Release(list2);
ID3D11CommandList_Release(list1);
@@ -32945,25 +32930,25 @@ static void test_deferred_context_rendering(void)
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
- ok(hr == S_OK, "Failed to create view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearRenderTargetView(immediate, test_context.backbuffer_rtv, &white.x);
ID3D11DeviceContext_ClearRenderTargetView(immediate, rtv, green);
hr = ID3D11Device_CreateDeferredContext(device, 0, &deferred);
- ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_CopyResource(deferred, (ID3D11Resource *)test_context.backbuffer, (ID3D11Resource *)texture);
hr = ID3D11DeviceContext_FinishCommandList(deferred, TRUE, &list1);
- ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearRenderTargetView(immediate, rtv, blue);
ID3D11DeviceContext_ExecuteCommandList(immediate, list1, TRUE);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(color == 0xffff0000, "Got unexpected color %#08x.\n", color);
+ ok(color == 0xffff0000, "Got unexpected colour %#08lx.\n", color);
ID3D11CommandList_Release(list1);
ID3D11DeviceContext_Release(deferred);
@@ -32972,19 +32957,19 @@ static void test_deferred_context_rendering(void)
* affect subsequent draws after the state is restored or cleared. */
hr = ID3D11Device_CreateDeferredContext(device, 0, &deferred);
- ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetBlendState(deferred, green_blend, NULL, D3D11_DEFAULT_SAMPLE_MASK);
hr = ID3D11DeviceContext_FinishCommandList(deferred, TRUE, &list1);
- ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearRenderTargetView(immediate, test_context.backbuffer_rtv, black);
ID3D11DeviceContext_OMSetBlendState(immediate, blue_blend, NULL, D3D11_DEFAULT_SAMPLE_MASK);
ID3D11DeviceContext_ExecuteCommandList(immediate, list1, TRUE);
draw_color_quad(&test_context, &white);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(color == 0xffff0000, "Got unexpected color %#08x.\n", color);
+ ok(color == 0xffff0000, "Got unexpected colour %#08lx.\n", color);
ID3D11DeviceContext_OMGetBlendState(immediate, &ret_blend, blend_factor, &sample_mask);
ok(ret_blend == blue_blend, "Got unexpected blend state %p.\n", ret_blend);
@@ -32997,7 +32982,7 @@ static void test_deferred_context_rendering(void)
set_viewport(immediate, 0.0f, 0.0f, 640.0f, 480.0f, 0.0f, 1.0f);
draw_color_quad(&test_context, &white);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(color == 0xffffffff, "Got unexpected color %#08x.\n", color);
+ ok(color == 0xffffffff, "Got unexpected colour %#08lx.\n", color);
ID3D11DeviceContext_OMGetBlendState(immediate, &ret_blend, blend_factor, &sample_mask);
ok(!ret_blend, "Got unexpected blend state %p.\n", ret_blend);
@@ -33008,7 +32993,7 @@ static void test_deferred_context_rendering(void)
/* Command lists do not inherit state from the immediate context. */
hr = ID3D11Device_CreateDeferredContext(device, 0, &deferred);
- ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearRenderTargetView(immediate, test_context.backbuffer_rtv, black);
@@ -33018,12 +33003,12 @@ static void test_deferred_context_rendering(void)
draw_color_quad(&test_context, &white);
test_context.immediate_context = immediate;
hr = ID3D11DeviceContext_FinishCommandList(deferred, FALSE, &list1);
- ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetBlendState(immediate, green_blend, NULL, D3D11_DEFAULT_SAMPLE_MASK);
ID3D11DeviceContext_ExecuteCommandList(immediate, list1, FALSE);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(color == 0xffffffff, "Got unexpected color %#08x.\n", color);
+ ok(color == 0xffffffff, "Got unexpected colour %#08lx.\n", color);
ID3D11CommandList_Release(list1);
ID3D11DeviceContext_Release(deferred);
@@ -33032,11 +33017,11 @@ static void test_deferred_context_rendering(void)
* subsequent call to FinishCommandList... */
hr = ID3D11Device_CreateDeferredContext(device, 0, &deferred);
- ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetBlendState(deferred, green_blend, NULL, D3D11_DEFAULT_SAMPLE_MASK);
hr = ID3D11DeviceContext_FinishCommandList(deferred, FALSE, &list1);
- ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11CommandList_Release(list1);
ID3D11DeviceContext_OMSetRenderTargets(deferred, 1, &test_context.backbuffer_rtv, NULL);
@@ -33045,13 +33030,13 @@ static void test_deferred_context_rendering(void)
draw_color_quad(&test_context, &white);
test_context.immediate_context = immediate;
hr = ID3D11DeviceContext_FinishCommandList(deferred, TRUE, &list1);
- ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearRenderTargetView(immediate, test_context.backbuffer_rtv, black);
ID3D11DeviceContext_OMSetBlendState(immediate, red_blend, NULL, D3D11_DEFAULT_SAMPLE_MASK);
ID3D11DeviceContext_ExecuteCommandList(immediate, list1, FALSE);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(color == 0xffffffff, "Got unexpected color %#08x.\n", color);
+ ok(color == 0xffffffff, "Got unexpected colour %#08lx.\n", color);
ID3D11CommandList_Release(list1);
@@ -33059,7 +33044,7 @@ static void test_deferred_context_rendering(void)
ID3D11DeviceContext_OMSetBlendState(deferred, green_blend, NULL, D3D11_DEFAULT_SAMPLE_MASK);
hr = ID3D11DeviceContext_FinishCommandList(deferred, TRUE, &list1);
- ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11CommandList_Release(list1);
ID3D11DeviceContext_OMSetRenderTargets(deferred, 1, &test_context.backbuffer_rtv, NULL);
@@ -33068,13 +33053,13 @@ static void test_deferred_context_rendering(void)
draw_color_quad(&test_context, &white);
test_context.immediate_context = immediate;
hr = ID3D11DeviceContext_FinishCommandList(deferred, TRUE, &list1);
- ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearRenderTargetView(immediate, test_context.backbuffer_rtv, black);
ID3D11DeviceContext_OMSetBlendState(immediate, red_blend, NULL, D3D11_DEFAULT_SAMPLE_MASK);
ID3D11DeviceContext_ExecuteCommandList(immediate, list1, FALSE);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(color == 0xff00ff00, "Got unexpected color %#08x.\n", color);
+ ok(color == 0xff00ff00, "Got unexpected colour %#08lx.\n", color);
ID3D11CommandList_Release(list1);
@@ -33084,14 +33069,14 @@ static void test_deferred_context_rendering(void)
* subsequent call to FinishCommandList. */
hr = ID3D11Device_CreateDeferredContext(device, 0, &deferred);
- ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateDeferredContext(device, 0, &deferred2);
- ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetBlendState(deferred2, blue_blend, NULL, D3D11_DEFAULT_SAMPLE_MASK);
hr = ID3D11DeviceContext_FinishCommandList(deferred2, FALSE, &list1);
- ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetBlendState(deferred, green_blend, NULL, D3D11_DEFAULT_SAMPLE_MASK);
ID3D11DeviceContext_ExecuteCommandList(deferred, list1, FALSE);
@@ -33101,13 +33086,13 @@ static void test_deferred_context_rendering(void)
draw_color_quad(&test_context, &white);
test_context.immediate_context = immediate;
hr = ID3D11DeviceContext_FinishCommandList(deferred, TRUE, &list2);
- ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearRenderTargetView(immediate, test_context.backbuffer_rtv, black);
ID3D11DeviceContext_OMSetBlendState(immediate, red_blend, NULL, D3D11_DEFAULT_SAMPLE_MASK);
ID3D11DeviceContext_ExecuteCommandList(immediate, list2, FALSE);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(color == 0xffffffff, "Got unexpected color %#08x.\n", color);
+ ok(color == 0xffffffff, "Got unexpected colour %#08lx.\n", color);
ID3D11CommandList_Release(list2);
@@ -33121,13 +33106,13 @@ static void test_deferred_context_rendering(void)
draw_color_quad(&test_context, &white);
test_context.immediate_context = immediate;
hr = ID3D11DeviceContext_FinishCommandList(deferred, TRUE, &list2);
- ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearRenderTargetView(immediate, test_context.backbuffer_rtv, black);
ID3D11DeviceContext_OMSetBlendState(immediate, red_blend, NULL, D3D11_DEFAULT_SAMPLE_MASK);
ID3D11DeviceContext_ExecuteCommandList(immediate, list2, FALSE);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(color == 0xff00ff00, "Got unexpected color %#08x.\n", color);
+ ok(color == 0xff00ff00, "Got unexpected colour %#08lx.\n", color);
ID3D11CommandList_Release(list2);
@@ -33168,17 +33153,17 @@ static void test_deferred_context_queries(void)
immediate = test_context.immediate_context;
hr = ID3D11Device_CreateDeferredContext(device, 0, &deferred);
- ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
query_desc.Query = D3D11_QUERY_OCCLUSION;
query_desc.MiscFlags = 0;
hr = ID3D11Device_CreateQuery(device, &query_desc, (ID3D11Query **)&query);
- ok(hr == S_OK, "Failed to create query, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(deferred, query, NULL, 0, 0);
- ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(deferred, query, &data, sizeof(data), 0);
- ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(deferred, 1, &test_context.backbuffer_rtv, NULL);
set_viewport(deferred, 0.0f, 0.0f, 640.0f, 480.0f, 0.0f, 1.0f);
@@ -33186,7 +33171,7 @@ static void test_deferred_context_queries(void)
ID3D11DeviceContext_Begin(deferred, query);
hr = ID3D11DeviceContext_GetData(deferred, query, &data, sizeof(data), 0);
- ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
test_context.immediate_context = deferred;
draw_color_quad(&test_context, &white);
@@ -33195,26 +33180,26 @@ static void test_deferred_context_queries(void)
ID3D11DeviceContext_End(deferred, query);
hr = ID3D11DeviceContext_GetData(deferred, query, &data, sizeof(data), 0);
- ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(immediate, query, &data, sizeof(data), 0);
- ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_FinishCommandList(deferred, FALSE, &list);
hr = ID3D11DeviceContext_GetData(deferred, query, &data, sizeof(data), 0);
- ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(immediate, query, &data, sizeof(data), 0);
- ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ExecuteCommandList(immediate, list, FALSE);
hr = ID3D11DeviceContext_GetData(deferred, query, &data, sizeof(data), 0);
- ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(deferred, query, NULL, 0, 0);
- ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
get_query_data(immediate, query, &data, sizeof(data));
- ok(data.uint == 640 * 480, "Got unexpected query result 0x%08x%08x.\n", data.dword[1], data.dword[0]);
+ ok(data.uint == 640 * 480, "Got unexpected query result 0x%08lx%08lx.\n", data.dword[1], data.dword[0]);
ID3D11Asynchronous_Release(query);
ID3D11CommandList_Release(list);
@@ -33245,7 +33230,7 @@ static void test_deferred_context_map(void)
immediate = test_context.immediate_context;
hr = ID3D11Device_CreateDeferredContext(device, 0, &deferred);
- ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
for (i = 0; i < ARRAY_SIZE(data); ++i)
data[i] = i;
@@ -33258,24 +33243,24 @@ static void test_deferred_context_map(void)
buffer_desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &resource_data, &buffer);
- ok(hr == S_OK, "Failed to create buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &resource_data, &buffer2);
- ok(hr == S_OK, "Failed to create buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_READ, 0, &map_desc);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_READ_WRITE, 0, &map_desc);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE, 0, &map_desc);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &map_desc);
- todo_wine ok(hr == D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD, "Got unexpected hr %#x.\n", hr);
+ todo_wine ok(hr == D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map_desc);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
map_data = map_desc.pData;
/* The previous contents of map_data are undefined and may in practice be
* uninitialized garbage. */
@@ -33285,14 +33270,14 @@ static void test_deferred_context_map(void)
ID3D11DeviceContext_Unmap(deferred, (ID3D11Resource *)buffer, 0);
hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map_desc);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
map_data = map_desc.pData;
for (i = 0; i < ARRAY_SIZE(data); ++i)
map_data[i] = 3 * i;
ID3D11DeviceContext_Unmap(deferred, (ID3D11Resource *)buffer, 0);
hr = ID3D11DeviceContext_FinishCommandList(deferred, FALSE, &list);
- ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
get_buffer_readback(buffer, &rb);
for (i = 0; i < ARRAY_SIZE(data); ++i)
@@ -33317,7 +33302,7 @@ static void test_deferred_context_map(void)
/* Dead Rising unmaps a resource on the wrong context. */
hr = ID3D11DeviceContext_Map(immediate, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map_desc);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_Unmap(deferred, (ID3D11Resource *)buffer, 0);
@@ -33326,17 +33311,17 @@ static void test_deferred_context_map(void)
/* Test WRITE_NO_OVERWRITE. */
hr = ID3D11DeviceContext_Map(immediate, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map_desc);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
map_data = map_desc.pData;
for (i = 0; i < ARRAY_SIZE(data); ++i)
map_data[i] = i;
ID3D11DeviceContext_Unmap(immediate, (ID3D11Resource *)buffer, 0);
hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &map_desc);
- todo_wine ok(hr == D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD, "Got unexpected hr %#x.\n", hr);
+ todo_wine ok(hr == D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map_desc);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
map_data = map_desc.pData;
for (i = 0; i < ARRAY_SIZE(data); ++i)
map_data[i] = 2 * i;
@@ -33344,16 +33329,16 @@ static void test_deferred_context_map(void)
ID3D11DeviceContext_Unmap(deferred, (ID3D11Resource *)buffer, 0);
hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_READ, 0, &map_desc);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_READ_WRITE, 0, &map_desc);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE, 0, &map_desc);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &map_desc);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
map_data = map_desc.pData;
for (i = 0; i < ARRAY_SIZE(data); ++i)
@@ -33367,7 +33352,7 @@ static void test_deferred_context_map(void)
ID3D11DeviceContext_Unmap(deferred, (ID3D11Resource *)buffer, 0);
hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &map_desc);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
map_data = map_desc.pData;
for (i = 0; i < ARRAY_SIZE(data); ++i)
@@ -33381,7 +33366,7 @@ static void test_deferred_context_map(void)
ID3D11DeviceContext_Unmap(deferred, (ID3D11Resource *)buffer, 0);
hr = ID3D11DeviceContext_FinishCommandList(deferred, FALSE, &list);
- ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
get_buffer_readback(buffer, &rb);
for (i = 0; i < ARRAY_SIZE(data); ++i)
@@ -33406,14 +33391,14 @@ static void test_deferred_context_map(void)
/* Do something with the mapped data from within the deferred context. */
hr = ID3D11DeviceContext_Map(immediate, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map_desc);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
map_data = map_desc.pData;
for (i = 0; i < ARRAY_SIZE(data); ++i)
map_data[i] = i;
ID3D11DeviceContext_Unmap(immediate, (ID3D11Resource *)buffer, 0);
hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map_desc);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
map_data = map_desc.pData;
for (i = 0; i < ARRAY_SIZE(data); ++i)
map_data[i] = 2 * i;
@@ -33422,14 +33407,14 @@ static void test_deferred_context_map(void)
ID3D11DeviceContext_CopyResource(deferred, (ID3D11Resource *)buffer2, (ID3D11Resource *)buffer);
hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map_desc);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
map_data = map_desc.pData;
for (i = 0; i < ARRAY_SIZE(data); ++i)
map_data[i] = 3 * i;
ID3D11DeviceContext_Unmap(deferred, (ID3D11Resource *)buffer, 0);
hr = ID3D11DeviceContext_FinishCommandList(deferred, FALSE, &list);
- ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
get_buffer_readback(buffer, &rb);
for (i = 0; i < ARRAY_SIZE(data); ++i)
@@ -33472,16 +33457,16 @@ static void test_deferred_context_map(void)
buffer_desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
buffer_desc.CPUAccessFlags = 0;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &resource_data, &buffer);
- ok(hr == S_OK, "Failed to create buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &resource_data, &buffer2);
- ok(hr == S_OK, "Failed to create buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
for (i = 0; i < ARRAY_SIZE(data); ++i)
data[i] = 2 * i;
ID3D11DeviceContext_UpdateSubresource(deferred, (ID3D11Resource *)buffer, 0, NULL, data, 0, 0);
hr = ID3D11DeviceContext_FinishCommandList(deferred, FALSE, &list);
- ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
get_buffer_readback(buffer, &rb);
for (i = 0; i < ARRAY_SIZE(data); ++i)
@@ -33566,7 +33551,7 @@ static void test_texture_compressed_3d(void)
context = test_context.immediate_context;
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
/* Simply test all combinations of r0 and r1. */
texture_data = heap_alloc(256 * 256 * sizeof(UINT64));
@@ -33593,11 +33578,11 @@ static void test_texture_compressed_3d(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture3D(device, &texture_desc, &resource_data, &texture);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
heap_free(texture_data);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &srv);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
@@ -33613,7 +33598,7 @@ static void test_texture_compressed_3d(void)
sampler_desc.MinLOD = 0.0f;
sampler_desc.MaxLOD = 0.0f;
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler_state);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv);
@@ -33655,7 +33640,7 @@ static void test_texture_compressed_3d(void)
if (!equal)
break;
}
- ok(equal, "Got unexpected colour 0x%08x at (%u, %u, %u), expected 0x%08x.\n", colour, x, y, z, expected);
+ ok(equal, "Got unexpected colour 0x%08lx at (%u, %u, %u), expected 0x%08lx.\n", colour, x, y, z, expected);
ID3D11PixelShader_Release(ps);
ID3D11SamplerState_Release(sampler_state);
@@ -33736,7 +33721,7 @@ static void test_constant_buffer_offset(void)
buffers[1] = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(buffer_data), buffer_data);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(hr == S_OK, "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext1_ClearRenderTargetView(context, test_context.backbuffer_rtv, black);
ID3D11DeviceContext1_PSSetShader(context, ps, NULL, 0);
@@ -33790,7 +33775,7 @@ static void test_constant_buffer_offset(void)
draw_quad(&test_context);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(compare_color(color, 0xccb23319, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xccb23319, 1), "Got unexpected colour 0x%08lx.\n", color);
/* The following calls are all invalid. */
@@ -33854,7 +33839,7 @@ static void test_constant_buffer_offset(void)
draw_quad(&test_context);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(compare_color(color, 0xccb23319, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xccb23319, 1), "Got unexpected colour 0x%08lx.\n", color);
ID3D11DeviceContext1_PSSetConstantBuffers1(context, 1, 2, buffers, NULL, NULL);
@@ -33870,7 +33855,7 @@ static void test_constant_buffer_offset(void)
draw_quad(&test_context);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(compare_color(color, 0x99803319, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x99803319, 1), "Got unexpected colour 0x%08lx.\n", color);
offsets[0] = 16;
offsets[1] = 0;
@@ -33890,7 +33875,7 @@ static void test_constant_buffer_offset(void)
draw_quad(&test_context);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(compare_color(color, 0x9980664c, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x9980664c, 1), "Got unexpected colour 0x%08lx.\n", color);
ID3D11DeviceContext1_PSSetConstantBuffers(context, 1, 2, buffers);
@@ -33906,7 +33891,7 @@ static void test_constant_buffer_offset(void)
draw_quad(&test_context);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(compare_color(color, 0x99803319, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x99803319, 1), "Got unexpected colour 0x%08lx.\n", color);
ID3D11DeviceContext1_Release(context);
ID3D11Buffer_Release(buffers[0]);
@@ -33949,14 +33934,14 @@ static void test_dynamic_map_synchronization(void)
immediate = test_context.immediate_context;
hr = ID3D11Device_CreateDeferredContext(device, 0, &deferred);
- ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
buffer_desc.ByteWidth = 200 * 4 * sizeof(struct vec3);
buffer_desc.Usage = D3D11_USAGE_DYNAMIC;
buffer_desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &test_context.vb);
- ok(hr == S_OK, "Failed to create vertex buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearRenderTargetView(immediate, test_context.backbuffer_rtv, &red.x);
@@ -33966,7 +33951,7 @@ static void test_dynamic_map_synchronization(void)
{
hr = ID3D11DeviceContext_Map(immediate, (ID3D11Resource *)test_context.vb,
0, D3D11_MAP_WRITE_DISCARD, 0, &map_desc);
- ok(hr == S_OK, "Failed to map buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
fill_dynamic_vb_quad(&map_desc, 0, y);
@@ -33977,14 +33962,14 @@ static void test_dynamic_map_synchronization(void)
{
hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)test_context.vb,
0, D3D11_MAP_WRITE_DISCARD, 0, &map_desc);
- ok(hr == S_OK, "Failed to map buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
fill_dynamic_vb_quad(&map_desc, 0, y);
ID3D11DeviceContext_Unmap(deferred, (ID3D11Resource *)test_context.vb, 0);
hr = ID3D11DeviceContext_FinishCommandList(deferred, FALSE, &list);
- ok(hr == S_OK, "Failed to record command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ExecuteCommandList(immediate, list, TRUE);
ID3D11CommandList_Release(list);
draw_color_quad(&test_context, &green);
@@ -33994,7 +33979,7 @@ static void test_dynamic_map_synchronization(void)
{
hr = ID3D11DeviceContext_Map(immediate, (ID3D11Resource *)test_context.vb,
0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &map_desc);
- ok(hr == S_OK, "Failed to map buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
fill_dynamic_vb_quad(&map_desc, x, y);
@@ -34022,7 +34007,7 @@ static void test_user_defined_annotation(void)
hr = ID3D11DeviceContext_QueryInterface(test_context.immediate_context,
&IID_ID3DUserDefinedAnnotation, (void **)&annotation);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ret = ID3DUserDefinedAnnotation_BeginEvent(annotation, L"Event 1");
ok(ret == -1, "Got unexpected ret %d.\n", ret);
ret = ID3DUserDefinedAnnotation_EndEvent(annotation);
@@ -34033,9 +34018,9 @@ static void test_user_defined_annotation(void)
ID3DUserDefinedAnnotation_Release(annotation);
hr = ID3D11Device_CreateDeferredContext(test_context.device, 0, &context);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_QueryInterface(context, &IID_ID3DUserDefinedAnnotation, (void **)&annotation);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ret = ID3DUserDefinedAnnotation_BeginEvent(annotation, L"Event 2");
ok(ret == -1, "Got unexpected ret %d.\n", ret);
ret = ID3DUserDefinedAnnotation_EndEvent(annotation);
--
2.30.2