Signed-off-by: Ziqing Hui <zhui(a)codeweavers.com>
---
dlls/d2d1/d2d1_private.h | 23 ++++
dlls/d2d1/effect.c | 256 ++++++++++++++++++++++++++++++++++++++-
2 files changed, 278 insertions(+), 1 deletion(-)
diff --git a/dlls/d2d1/d2d1_private.h b/dlls/d2d1/d2d1_private.h
index aa8e8569455..98092d80951 100644
--- a/dlls/d2d1/d2d1_private.h
+++ b/dlls/d2d1/d2d1_private.h
@@ -34,6 +34,7 @@
#include "initguid.h"
#endif
#include "dwrite_2.h"
+#include "d2d1effectauthor.h"
enum d2d_brush_type
{
@@ -567,6 +568,14 @@ struct d2d_device
void d2d_device_init(struct d2d_device *device, ID2D1Factory1 *factory, IDXGIDevice *dxgi_device) DECLSPEC_HIDDEN;
+struct d2d_effect_context
+{
+ ID2D1EffectContext ID2D1EffectContext_iface;
+ LONG refcount;
+};
+
+void d2d_effect_context_init(struct d2d_effect_context *effect_context) DECLSPEC_HIDDEN;
+
struct d2d_effect_info
{
const CLSID *clsid;
@@ -694,6 +703,13 @@ static inline const char *debug_d2d_point_2f(const D2D1_POINT_2F *point)
return wine_dbg_sprintf("{%.8e, %.8e}", point->x, point->y);
}
+static inline const char *debug_d2d_point_2l(const D2D1_POINT_2L *point)
+{
+ if (!point)
+ return "(null)";
+ return wine_dbg_sprintf("{%ld, %ld}", point->x, point->y);
+}
+
static inline const char *debug_d2d_rect_f(const D2D1_RECT_F *rect)
{
if (!rect)
@@ -701,6 +717,13 @@ static inline const char *debug_d2d_rect_f(const D2D1_RECT_F *rect)
return wine_dbg_sprintf("(%.8e, %.8e)-(%.8e, %.8e)", rect->left, rect->top, rect->right, rect->bottom);
}
+static inline const char *debug_d2d_rect_l(const D2D1_RECT_L *rect)
+{
+ if (!rect)
+ return "(null)";
+ return wine_dbg_sprintf("(%ld, %ld)-(%ld, %ld)", rect->left, rect->top, rect->right, rect->bottom);
+}
+
static inline const char *debug_d2d_rounded_rect(const D2D1_ROUNDED_RECT *rounded_rect)
{
if (!rounded_rect)
diff --git a/dlls/d2d1/effect.c b/dlls/d2d1/effect.c
index 350ac3c7bbf..5709afed7a5 100644
--- a/dlls/d2d1/effect.c
+++ b/dlls/d2d1/effect.c
@@ -17,7 +17,6 @@
*/
#include "d2d1_private.h"
-#include "d2d1effectauthor.h"
WINE_DEFAULT_DEBUG_CHANNEL(d2d);
@@ -31,6 +30,261 @@ static const struct d2d_effect_info builtin_effects[] =
{&CLSID_D2D1Grayscale, 1, 1, 1},
};
+static inline struct d2d_effect_context *impl_from_ID2D1EffectContext(ID2D1EffectContext *iface)
+{
+ return CONTAINING_RECORD(iface, struct d2d_effect_context, ID2D1EffectContext_iface);
+}
+
+static HRESULT STDMETHODCALLTYPE d2d_effect_context_QueryInterface(ID2D1EffectContext *iface, REFIID iid, void **out)
+{
+ TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
+
+ if (IsEqualGUID(iid, &IID_ID2D1EffectContext)
+ || IsEqualGUID(iid, &IID_IUnknown))
+ {
+ ID2D1EffectContext_AddRef(iface);
+ *out = iface;
+ return S_OK;
+ }
+
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
+
+ *out = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG STDMETHODCALLTYPE d2d_effect_context_AddRef(ID2D1EffectContext *iface)
+{
+ struct d2d_effect_context *effect_context = impl_from_ID2D1EffectContext(iface);
+ ULONG refcount = InterlockedIncrement(&effect_context->refcount);
+
+ TRACE("%p increasing refcount to %lu.\n", iface, refcount);
+
+ return refcount;
+}
+
+static ULONG STDMETHODCALLTYPE d2d_effect_context_Release(ID2D1EffectContext *iface)
+{
+ struct d2d_effect_context *effect_context = impl_from_ID2D1EffectContext(iface);
+ ULONG refcount = InterlockedDecrement(&effect_context->refcount);
+
+ TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
+
+ if (!refcount)
+ {
+ heap_free(effect_context);
+ }
+
+ return refcount;
+}
+
+static void STDMETHODCALLTYPE d2d_effect_context_GetDpi(ID2D1EffectContext *iface, float *dpi_x, float *dpi_y)
+{
+ FIXME("iface %p, dpi_x %p, dpi_y %p stub!\n", iface, dpi_x, dpi_y);
+}
+
+static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateEffect(ID2D1EffectContext *iface,
+ REFCLSID clsid, ID2D1Effect **effect)
+{
+ FIXME("iface %p, clsid %s, effect %p stub!\n", iface, debugstr_guid(clsid), effect);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d2d_effect_context_GetMaximumSupportedFeatureLevel(ID2D1EffectContext *iface,
+ const D3D_FEATURE_LEVEL *levels, UINT32 level_count, D3D_FEATURE_LEVEL *max_level)
+{
+ FIXME("iface %p, levels %p, level_count %u, max_level %p stub!\n", iface, levels, level_count, max_level);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateTransformNodeFromEffect(ID2D1EffectContext *iface,
+ ID2D1Effect *effect, ID2D1TransformNode **node)
+{
+ FIXME("iface %p, effect %p, node %p stub!\n", iface, effect, node);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateBlendTransform(ID2D1EffectContext *iface,
+ UINT32 num_inputs, const D2D1_BLEND_DESCRIPTION *description, ID2D1BlendTransform **transform)
+{
+ FIXME("iface %p, num_inputs %u, description %p, transform %p stub!\n", iface, num_inputs, description, transform);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateBorderTransform(ID2D1EffectContext *iface,
+ D2D1_EXTEND_MODE mode_x, D2D1_EXTEND_MODE mode_y, ID2D1BorderTransform **transform)
+{
+ FIXME("iface %p, mode_x %#x, mode_y %#x, transform %p stub!\n", iface, mode_x, mode_y, transform);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateOffsetTransform(ID2D1EffectContext *iface,
+ D2D1_POINT_2L offset, ID2D1OffsetTransform **transform)
+{
+ FIXME("iface %p, offset %s, transform %p stub!\n", iface, debug_d2d_point_2l(&offset), transform);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateBoundsAdjustmentTransform(ID2D1EffectContext *iface,
+ const D2D1_RECT_L *output_rect, ID2D1BoundsAdjustmentTransform **transform)
+{
+ FIXME("iface %p, output_rect %s, transform %p stub!\n", iface, debug_d2d_rect_l(output_rect), transform);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadPixelShader(ID2D1EffectContext *iface,
+ REFGUID shader_id, const BYTE *buffer, UINT32 buffer_size)
+{
+ FIXME("iface %p, shader_id %s, buffer %p, buffer_size %u stub!\n",
+ iface, debugstr_guid(shader_id), buffer, buffer_size);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadVertexShader(ID2D1EffectContext *iface,
+ REFGUID shader_id, const BYTE *buffer, UINT32 buffer_size)
+{
+ FIXME("iface %p, shader_id %s, buffer %p, buffer_size %u stub!\n",
+ iface, debugstr_guid(shader_id), buffer, buffer_size);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadComputeShader(ID2D1EffectContext *iface,
+ REFGUID shader_id, const BYTE *buffer, UINT32 buffer_size)
+{
+ FIXME("iface %p, shader_id %s, buffer %p, buffer_size %u stub!\n",
+ iface, debugstr_guid(shader_id), buffer, buffer_size);
+
+ return E_NOTIMPL;
+}
+
+static BOOL STDMETHODCALLTYPE d2d_effect_context_IsShaderLoaded(ID2D1EffectContext *iface, REFGUID shader_id)
+{
+ FIXME("iface %p, shader_id %s stub!\n", iface, debugstr_guid(shader_id));
+
+ return FALSE;
+}
+
+static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateResourceTexture(ID2D1EffectContext *iface,
+ const GUID *id, const D2D1_RESOURCE_TEXTURE_PROPERTIES *texture_properties,
+ const BYTE *data, const UINT32 *strides, UINT32 data_size, ID2D1ResourceTexture **texture)
+{
+ FIXME("iface %p, id %s, texture_properties %p, data %p, strides %s, data_size %u, texture %p stub!\n",
+ iface, debugstr_guid(id), texture_properties, data,
+ strides ? wine_dbg_sprintf("%u", *strides) : "(null)", data_size, texture);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d2d_effect_context_FindResourceTexture(ID2D1EffectContext *iface,
+ const GUID *id, ID2D1ResourceTexture **texture)
+{
+ FIXME("iface %p, id %s, texture %p stub!\n", iface, debugstr_guid(id), texture);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateVertexBuffer(ID2D1EffectContext *iface,
+ const D2D1_VERTEX_BUFFER_PROPERTIES *buffer_properties, const GUID *id,
+ const D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES *custom_buffer_properties, ID2D1VertexBuffer **buffer)
+{
+ FIXME("iface %p, buffer_properties %p, id %s, custom_buffer_properties %p, buffer %p stub!\n",
+ iface, buffer_properties, debugstr_guid(id), custom_buffer_properties, buffer);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d2d_effect_context_FindVertexBuffer(ID2D1EffectContext *iface,
+ const GUID *id, ID2D1VertexBuffer **buffer)
+{
+ FIXME("iface %p, id %s, buffer %p stub!\n", iface, debugstr_guid(id), buffer);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateColorContext(ID2D1EffectContext *iface,
+ D2D1_COLOR_SPACE space, const BYTE *profile, UINT32 profile_size, ID2D1ColorContext **color_context)
+{
+ FIXME("iface %p, space %#x, profile %p, profile_size %u, color_context %p stub!\n",
+ iface, space, profile, profile_size, color_context);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateColorContextFromFilename(ID2D1EffectContext *iface,
+ const WCHAR *filename, ID2D1ColorContext **color_context)
+{
+ FIXME("iface %p, filename %s, color_context %p stub!\n", iface, debugstr_w(filename), color_context);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateColorContextFromWicColorContext(ID2D1EffectContext *iface,
+ IWICColorContext *wic_color_context, ID2D1ColorContext **color_context)
+{
+ FIXME("iface %p, wic_color_context %p, color_context %p stub!\n", iface, wic_color_context, color_context);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d2d_effect_context_CheckFeatureSupport(ID2D1EffectContext *iface,
+ D2D1_FEATURE feature, void *data, UINT32 data_size)
+{
+ FIXME("iface %p, feature %#x, data %p, data_size %u stub!\n", iface, feature, data, data_size);
+
+ return E_NOTIMPL;
+}
+
+static BOOL STDMETHODCALLTYPE d2d_effect_context_IsBufferPrecisionSupported(ID2D1EffectContext *iface,
+ D2D1_BUFFER_PRECISION precision)
+{
+ FIXME("iface %p, precision %#x stub!\n", iface, precision);
+
+ return FALSE;
+}
+
+static const ID2D1EffectContextVtbl d2d_effect_context_vtbl =
+{
+ d2d_effect_context_QueryInterface,
+ d2d_effect_context_AddRef,
+ d2d_effect_context_Release,
+ d2d_effect_context_GetDpi,
+ d2d_effect_context_CreateEffect,
+ d2d_effect_context_GetMaximumSupportedFeatureLevel,
+ d2d_effect_context_CreateTransformNodeFromEffect,
+ d2d_effect_context_CreateBlendTransform,
+ d2d_effect_context_CreateBorderTransform,
+ d2d_effect_context_CreateOffsetTransform,
+ d2d_effect_context_CreateBoundsAdjustmentTransform,
+ d2d_effect_context_LoadPixelShader,
+ d2d_effect_context_LoadVertexShader,
+ d2d_effect_context_LoadComputeShader,
+ d2d_effect_context_IsShaderLoaded,
+ d2d_effect_context_CreateResourceTexture,
+ d2d_effect_context_FindResourceTexture,
+ d2d_effect_context_CreateVertexBuffer,
+ d2d_effect_context_FindVertexBuffer,
+ d2d_effect_context_CreateColorContext,
+ d2d_effect_context_CreateColorContextFromFilename,
+ d2d_effect_context_CreateColorContextFromWicColorContext,
+ d2d_effect_context_CheckFeatureSupport,
+ d2d_effect_context_IsBufferPrecisionSupported,
+};
+
+void d2d_effect_context_init(struct d2d_effect_context *effect_context)
+{
+ effect_context->ID2D1EffectContext_iface.lpVtbl = &d2d_effect_context_vtbl;
+ effect_context->refcount = 1;
+}
+
static inline struct d2d_effect *impl_from_ID2D1Effect(ID2D1Effect *iface)
{
return CONTAINING_RECORD(iface, struct d2d_effect, ID2D1Effect_iface);
--
2.25.1