It's a BETA setting so I'm not sure if it's a valid test configuration.
The result makes sense since msvcr110 explicitly rejects UTF-8 encoding.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52937
Signed-off-by: Piotr Caban <piotr(a)codeweavers.com>
---
v2:
- mark the test as todo_wine
dlls/msvcr110/tests/msvcr110.c | 10 +++++++++-
1 file changed, 9 insertions(+), 1 deletion(-)
It's a BETA setting so I'm not sure if it's a valid test configuration.
The result makes sense since msvcr110 explicitly rejects UTF-8 encoding.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52937
Signed-off-by: Piotr Caban <piotr(a)codeweavers.com>
---
dlls/msvcr110/tests/msvcr110.c | 10 +++++++++-
1 file changed, 9 insertions(+), 1 deletion(-)
--
v2: windows.gaming.input: Implement stub ConstantForceEffect runtimeclass factory.
windows.gaming.input: Register Windows.Gaming.Input.ForceFeedback classes.
windows.gaming.input: Use case insensitive compare when looking for devices.
windows.gaming.input: Reset spare CS pointer before deleting it.
windows.gaming.input: AddRef on the returned async handler in get_Completed.
dinput/tests: Wait for the expected report to actually be pending.
https://gitlab.winehq.org/wine/wine/-/merge_requests/43