Signed-off-by: Ziqing Hui <zhui(a)codeweavers.com>
---
v3: * Move CreateEffect() implementation to effect_context in this patch.
* Add effect_context to d2d_effect in this patch.
* Remove the factory reference in struct d2d_effect. Use effect_context->device_context->factory instead.
* Use d2d_device_context in d2d_effect_context.
dlls/d2d1/d2d1_private.h | 31 ++++-
dlls/d2d1/device.c | 18 +--
dlls/d2d1/effect.c | 290 ++++++++++++++++++++++++++++++++++++++-
3 files changed, 320 insertions(+), 19 deletions(-)
diff --git a/dlls/d2d1/d2d1_private.h b/dlls/d2d1/d2d1_private.h
index aa8e8569455..cb9ee6d5b80 100644
--- a/dlls/d2d1/d2d1_private.h
+++ b/dlls/d2d1/d2d1_private.h
@@ -34,6 +34,7 @@
#include "initguid.h"
#endif
#include "dwrite_2.h"
+#include "d2d1effectauthor.h"
enum d2d_brush_type
{
@@ -567,6 +568,17 @@ struct d2d_device
void d2d_device_init(struct d2d_device *device, ID2D1Factory1 *factory, IDXGIDevice *dxgi_device) DECLSPEC_HIDDEN;
+struct d2d_effect_context
+{
+ ID2D1EffectContext ID2D1EffectContext_iface;
+ LONG refcount;
+
+ struct d2d_device_context *device_context;
+};
+
+void d2d_effect_context_init(struct d2d_effect_context *effect_context,
+ struct d2d_device_context *device_context) DECLSPEC_HIDDEN;
+
struct d2d_effect_info
{
const CLSID *clsid;
@@ -583,13 +595,14 @@ struct d2d_effect
const struct d2d_effect_info *info;
- ID2D1Factory *factory;
+ struct d2d_effect_context *effect_context;
ID2D1Image **inputs;
size_t inputs_size;
size_t input_count;
};
-HRESULT d2d_effect_init(struct d2d_effect *effect, ID2D1Factory *factory, const CLSID *effect_id) DECLSPEC_HIDDEN;
+HRESULT d2d_effect_init(struct d2d_effect *effect,
+ struct d2d_effect_context *effect_context, const CLSID *effect_id) DECLSPEC_HIDDEN;
static inline BOOL d2d_array_reserve(void **elements, size_t *capacity, size_t count, size_t size)
{
@@ -694,6 +707,13 @@ static inline const char *debug_d2d_point_2f(const D2D1_POINT_2F *point)
return wine_dbg_sprintf("{%.8e, %.8e}", point->x, point->y);
}
+static inline const char *debug_d2d_point_2l(const D2D1_POINT_2L *point)
+{
+ if (!point)
+ return "(null)";
+ return wine_dbg_sprintf("{%ld, %ld}", point->x, point->y);
+}
+
static inline const char *debug_d2d_rect_f(const D2D1_RECT_F *rect)
{
if (!rect)
@@ -701,6 +721,13 @@ static inline const char *debug_d2d_rect_f(const D2D1_RECT_F *rect)
return wine_dbg_sprintf("(%.8e, %.8e)-(%.8e, %.8e)", rect->left, rect->top, rect->right, rect->bottom);
}
+static inline const char *debug_d2d_rect_l(const D2D1_RECT_L *rect)
+{
+ if (!rect)
+ return "(null)";
+ return wine_dbg_sprintf("(%ld, %ld)-(%ld, %ld)", rect->left, rect->top, rect->right, rect->bottom);
+}
+
static inline const char *debug_d2d_rounded_rect(const D2D1_ROUNDED_RECT *rounded_rect)
{
if (!rounded_rect)
diff --git a/dlls/d2d1/device.c b/dlls/d2d1/device.c
index 13c99458cfa..80badcddaac 100644
--- a/dlls/d2d1/device.c
+++ b/dlls/d2d1/device.c
@@ -1890,25 +1890,19 @@ static HRESULT STDMETHODCALLTYPE d2d_device_context_CreateEffect(ID2D1DeviceCont
REFCLSID effect_id, ID2D1Effect **effect)
{
struct d2d_device_context *context = impl_from_ID2D1DeviceContext(iface);
- struct d2d_effect *object;
+ struct d2d_effect_context *effect_context;
HRESULT hr;
FIXME("iface %p, effect_id %s, effect %p stub!\n", iface, debugstr_guid(effect_id), effect);
- if (!(object = heap_alloc_zero(sizeof(*object))))
+ if (!(effect_context = heap_alloc_zero(sizeof(*effect_context))))
return E_OUTOFMEMORY;
+ d2d_effect_context_init(effect_context, context);
- if (FAILED(hr = d2d_effect_init(object, context->factory, effect_id)))
- {
- WARN("Failed to initialise effect, hr %#lx.\n", hr);
- heap_free(object);
- return hr;
- }
+ hr = ID2D1EffectContext_CreateEffect(&effect_context->ID2D1EffectContext_iface, effect_id, effect);
- TRACE("Created effect %p.\n", object);
- *effect = &object->ID2D1Effect_iface;
-
- return S_OK;
+ ID2D1EffectContext_Release(&effect_context->ID2D1EffectContext_iface);
+ return hr;
}
static HRESULT STDMETHODCALLTYPE d2d_device_context_ID2D1DeviceContext_CreateGradientStopCollection(
diff --git a/dlls/d2d1/effect.c b/dlls/d2d1/effect.c
index 350ac3c7bbf..65183b4f0f1 100644
--- a/dlls/d2d1/effect.c
+++ b/dlls/d2d1/effect.c
@@ -17,7 +17,6 @@
*/
#include "d2d1_private.h"
-#include "d2d1effectauthor.h"
WINE_DEFAULT_DEBUG_CHANNEL(d2d);
@@ -31,6 +30,286 @@ static const struct d2d_effect_info builtin_effects[] =
{&CLSID_D2D1Grayscale, 1, 1, 1},
};
+static inline struct d2d_effect_context *impl_from_ID2D1EffectContext(ID2D1EffectContext *iface)
+{
+ return CONTAINING_RECORD(iface, struct d2d_effect_context, ID2D1EffectContext_iface);
+}
+
+static void d2d_effect_context_cleanup(struct d2d_effect_context *effect_context)
+{
+ ID2D1DeviceContext_Release(&effect_context->device_context->ID2D1DeviceContext_iface);
+}
+
+static HRESULT STDMETHODCALLTYPE d2d_effect_context_QueryInterface(ID2D1EffectContext *iface, REFIID iid, void **out)
+{
+ TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
+
+ if (IsEqualGUID(iid, &IID_ID2D1EffectContext)
+ || IsEqualGUID(iid, &IID_IUnknown))
+ {
+ ID2D1EffectContext_AddRef(iface);
+ *out = iface;
+ return S_OK;
+ }
+
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
+
+ *out = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG STDMETHODCALLTYPE d2d_effect_context_AddRef(ID2D1EffectContext *iface)
+{
+ struct d2d_effect_context *effect_context = impl_from_ID2D1EffectContext(iface);
+ ULONG refcount = InterlockedIncrement(&effect_context->refcount);
+
+ TRACE("%p increasing refcount to %lu.\n", iface, refcount);
+
+ return refcount;
+}
+
+static ULONG STDMETHODCALLTYPE d2d_effect_context_Release(ID2D1EffectContext *iface)
+{
+ struct d2d_effect_context *effect_context = impl_from_ID2D1EffectContext(iface);
+ ULONG refcount = InterlockedDecrement(&effect_context->refcount);
+
+ TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
+
+ if (!refcount)
+ {
+ d2d_effect_context_cleanup(effect_context);
+ heap_free(effect_context);
+ }
+
+ return refcount;
+}
+
+static void STDMETHODCALLTYPE d2d_effect_context_GetDpi(ID2D1EffectContext *iface, float *dpi_x, float *dpi_y)
+{
+ FIXME("iface %p, dpi_x %p, dpi_y %p stub!\n", iface, dpi_x, dpi_y);
+}
+
+static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateEffect(ID2D1EffectContext *iface,
+ REFCLSID clsid, ID2D1Effect **effect)
+{
+ struct d2d_effect_context *effect_context = impl_from_ID2D1EffectContext(iface);
+ struct d2d_effect *object;
+ HRESULT hr;
+
+ TRACE("iface %p, clsid %s, effect %p.\n", iface, debugstr_guid(clsid), effect);
+
+ if (!(object = heap_alloc_zero(sizeof(*object))))
+ return E_OUTOFMEMORY;
+
+ if (FAILED(hr = d2d_effect_init(object, effect_context, clsid)))
+ {
+ WARN("Failed to initialise effect, hr %#lx.\n", hr);
+ heap_free(object);
+ return hr;
+ }
+
+ TRACE("Created effect %p.\n", object);
+ *effect = &object->ID2D1Effect_iface;
+
+ return S_OK;
+}
+
+static HRESULT STDMETHODCALLTYPE d2d_effect_context_GetMaximumSupportedFeatureLevel(ID2D1EffectContext *iface,
+ const D3D_FEATURE_LEVEL *levels, UINT32 level_count, D3D_FEATURE_LEVEL *max_level)
+{
+ FIXME("iface %p, levels %p, level_count %u, max_level %p stub!\n", iface, levels, level_count, max_level);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateTransformNodeFromEffect(ID2D1EffectContext *iface,
+ ID2D1Effect *effect, ID2D1TransformNode **node)
+{
+ FIXME("iface %p, effect %p, node %p stub!\n", iface, effect, node);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateBlendTransform(ID2D1EffectContext *iface,
+ UINT32 num_inputs, const D2D1_BLEND_DESCRIPTION *description, ID2D1BlendTransform **transform)
+{
+ FIXME("iface %p, num_inputs %u, description %p, transform %p stub!\n", iface, num_inputs, description, transform);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateBorderTransform(ID2D1EffectContext *iface,
+ D2D1_EXTEND_MODE mode_x, D2D1_EXTEND_MODE mode_y, ID2D1BorderTransform **transform)
+{
+ FIXME("iface %p, mode_x %#x, mode_y %#x, transform %p stub!\n", iface, mode_x, mode_y, transform);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateOffsetTransform(ID2D1EffectContext *iface,
+ D2D1_POINT_2L offset, ID2D1OffsetTransform **transform)
+{
+ FIXME("iface %p, offset %s, transform %p stub!\n", iface, debug_d2d_point_2l(&offset), transform);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateBoundsAdjustmentTransform(ID2D1EffectContext *iface,
+ const D2D1_RECT_L *output_rect, ID2D1BoundsAdjustmentTransform **transform)
+{
+ FIXME("iface %p, output_rect %s, transform %p stub!\n", iface, debug_d2d_rect_l(output_rect), transform);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadPixelShader(ID2D1EffectContext *iface,
+ REFGUID shader_id, const BYTE *buffer, UINT32 buffer_size)
+{
+ FIXME("iface %p, shader_id %s, buffer %p, buffer_size %u stub!\n",
+ iface, debugstr_guid(shader_id), buffer, buffer_size);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadVertexShader(ID2D1EffectContext *iface,
+ REFGUID shader_id, const BYTE *buffer, UINT32 buffer_size)
+{
+ FIXME("iface %p, shader_id %s, buffer %p, buffer_size %u stub!\n",
+ iface, debugstr_guid(shader_id), buffer, buffer_size);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadComputeShader(ID2D1EffectContext *iface,
+ REFGUID shader_id, const BYTE *buffer, UINT32 buffer_size)
+{
+ FIXME("iface %p, shader_id %s, buffer %p, buffer_size %u stub!\n",
+ iface, debugstr_guid(shader_id), buffer, buffer_size);
+
+ return E_NOTIMPL;
+}
+
+static BOOL STDMETHODCALLTYPE d2d_effect_context_IsShaderLoaded(ID2D1EffectContext *iface, REFGUID shader_id)
+{
+ FIXME("iface %p, shader_id %s stub!\n", iface, debugstr_guid(shader_id));
+
+ return FALSE;
+}
+
+static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateResourceTexture(ID2D1EffectContext *iface,
+ const GUID *id, const D2D1_RESOURCE_TEXTURE_PROPERTIES *texture_properties,
+ const BYTE *data, const UINT32 *strides, UINT32 data_size, ID2D1ResourceTexture **texture)
+{
+ FIXME("iface %p, id %s, texture_properties %p, data %p, strides %s, data_size %u, texture %p stub!\n",
+ iface, debugstr_guid(id), texture_properties, data,
+ strides ? wine_dbg_sprintf("%u", *strides) : "(null)", data_size, texture);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d2d_effect_context_FindResourceTexture(ID2D1EffectContext *iface,
+ const GUID *id, ID2D1ResourceTexture **texture)
+{
+ FIXME("iface %p, id %s, texture %p stub!\n", iface, debugstr_guid(id), texture);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateVertexBuffer(ID2D1EffectContext *iface,
+ const D2D1_VERTEX_BUFFER_PROPERTIES *buffer_properties, const GUID *id,
+ const D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES *custom_buffer_properties, ID2D1VertexBuffer **buffer)
+{
+ FIXME("iface %p, buffer_properties %p, id %s, custom_buffer_properties %p, buffer %p stub!\n",
+ iface, buffer_properties, debugstr_guid(id), custom_buffer_properties, buffer);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d2d_effect_context_FindVertexBuffer(ID2D1EffectContext *iface,
+ const GUID *id, ID2D1VertexBuffer **buffer)
+{
+ FIXME("iface %p, id %s, buffer %p stub!\n", iface, debugstr_guid(id), buffer);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateColorContext(ID2D1EffectContext *iface,
+ D2D1_COLOR_SPACE space, const BYTE *profile, UINT32 profile_size, ID2D1ColorContext **color_context)
+{
+ FIXME("iface %p, space %#x, profile %p, profile_size %u, color_context %p stub!\n",
+ iface, space, profile, profile_size, color_context);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateColorContextFromFilename(ID2D1EffectContext *iface,
+ const WCHAR *filename, ID2D1ColorContext **color_context)
+{
+ FIXME("iface %p, filename %s, color_context %p stub!\n", iface, debugstr_w(filename), color_context);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateColorContextFromWicColorContext(ID2D1EffectContext *iface,
+ IWICColorContext *wic_color_context, ID2D1ColorContext **color_context)
+{
+ FIXME("iface %p, wic_color_context %p, color_context %p stub!\n", iface, wic_color_context, color_context);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d2d_effect_context_CheckFeatureSupport(ID2D1EffectContext *iface,
+ D2D1_FEATURE feature, void *data, UINT32 data_size)
+{
+ FIXME("iface %p, feature %#x, data %p, data_size %u stub!\n", iface, feature, data, data_size);
+
+ return E_NOTIMPL;
+}
+
+static BOOL STDMETHODCALLTYPE d2d_effect_context_IsBufferPrecisionSupported(ID2D1EffectContext *iface,
+ D2D1_BUFFER_PRECISION precision)
+{
+ FIXME("iface %p, precision %#x stub!\n", iface, precision);
+
+ return FALSE;
+}
+
+static const ID2D1EffectContextVtbl d2d_effect_context_vtbl =
+{
+ d2d_effect_context_QueryInterface,
+ d2d_effect_context_AddRef,
+ d2d_effect_context_Release,
+ d2d_effect_context_GetDpi,
+ d2d_effect_context_CreateEffect,
+ d2d_effect_context_GetMaximumSupportedFeatureLevel,
+ d2d_effect_context_CreateTransformNodeFromEffect,
+ d2d_effect_context_CreateBlendTransform,
+ d2d_effect_context_CreateBorderTransform,
+ d2d_effect_context_CreateOffsetTransform,
+ d2d_effect_context_CreateBoundsAdjustmentTransform,
+ d2d_effect_context_LoadPixelShader,
+ d2d_effect_context_LoadVertexShader,
+ d2d_effect_context_LoadComputeShader,
+ d2d_effect_context_IsShaderLoaded,
+ d2d_effect_context_CreateResourceTexture,
+ d2d_effect_context_FindResourceTexture,
+ d2d_effect_context_CreateVertexBuffer,
+ d2d_effect_context_FindVertexBuffer,
+ d2d_effect_context_CreateColorContext,
+ d2d_effect_context_CreateColorContextFromFilename,
+ d2d_effect_context_CreateColorContextFromWicColorContext,
+ d2d_effect_context_CheckFeatureSupport,
+ d2d_effect_context_IsBufferPrecisionSupported,
+};
+
+void d2d_effect_context_init(struct d2d_effect_context *effect_context, struct d2d_device_context *device_context)
+{
+ effect_context->ID2D1EffectContext_iface.lpVtbl = &d2d_effect_context_vtbl;
+ effect_context->refcount = 1;
+ effect_context->device_context = device_context;
+ ID2D1DeviceContext_AddRef(&device_context->ID2D1DeviceContext_iface);
+}
+
static inline struct d2d_effect *impl_from_ID2D1Effect(ID2D1Effect *iface)
{
return CONTAINING_RECORD(iface, struct d2d_effect, ID2D1Effect_iface);
@@ -46,7 +325,7 @@ static void d2d_effect_cleanup(struct d2d_effect *effect)
ID2D1Image_Release(effect->inputs[i]);
}
heap_free(effect->inputs);
- ID2D1Factory_Release(effect->factory);
+ ID2D1EffectContext_Release(&effect->effect_context->ID2D1EffectContext_iface);
}
static HRESULT STDMETHODCALLTYPE d2d_effect_QueryInterface(ID2D1Effect *iface, REFIID iid, void **out)
@@ -362,7 +641,7 @@ static void STDMETHODCALLTYPE d2d_effect_image_GetFactory(ID2D1Image *iface, ID2
TRACE("iface %p, factory %p.\n", iface, factory);
- ID2D1Factory_AddRef(*factory = effect->factory);
+ ID2D1Factory_AddRef(*factory = effect->effect_context->device_context->factory);
}
static const ID2D1ImageVtbl d2d_effect_image_vtbl =
@@ -373,7 +652,7 @@ static const ID2D1ImageVtbl d2d_effect_image_vtbl =
d2d_effect_image_GetFactory,
};
-HRESULT d2d_effect_init(struct d2d_effect *effect, ID2D1Factory *factory, const CLSID *effect_id)
+HRESULT d2d_effect_init(struct d2d_effect *effect, struct d2d_effect_context *effect_context, const CLSID *effect_id)
{
unsigned int i;
@@ -387,7 +666,8 @@ HRESULT d2d_effect_init(struct d2d_effect *effect, ID2D1Factory *factory, const
{
effect->info = &builtin_effects[i];
d2d_effect_SetInputCount(&effect->ID2D1Effect_iface, effect->info->default_input_count);
- ID2D1Factory_AddRef(effect->factory = factory);
+ effect->effect_context = effect_context;
+ ID2D1EffectContext_AddRef(&effect_context->ID2D1EffectContext_iface);
return S_OK;
}
}
--
2.25.1