Some games expect the DualSense audio device (used for haptic feedback and controller speaker) to be called “Wireless Controller”.
This is the case of Final Fantasy XIV Online and Final Fantasy VII Remake Intergrade, and possibly other games as well. Together with !337, this is enough for all DualSense features to properly work with those games (provided the controller is plugged in before the game is started).
Note that this is not sufficient for many other games which have more elaborate logic for finding the DualSense audio output.
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v3: mmdevapi: Override product strings for DualSense controller audio devices
https://gitlab.winehq.org/wine/wine/-/merge_requests/338
Some games expect the DualSense audio device (used for haptic feedback and controller speaker) to be called “Wireless Controller”.
This is the case of Final Fantasy XIV Online and Final Fantasy VII Remake Intergrade, and possibly other games as well. Together with !337, this is enough for all DualSense features to properly work with those games (provided the controller is plugged in before the game is started).
Note that this is not sufficient for many other games which have more elaborate logic for finding the DualSense audio output.
--
v2: mmdevapi: Override product strings for DualSense controller audio devices
https://gitlab.winehq.org/wine/wine/-/merge_requests/338
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v4: winegstreamer: Use an atomic queue for wg_transform input buffers.
winegstreamer: Release requested samples if they are too small.
winegstreamer: Introduce a new wg_allocator_set_next_sample helper.
winegstreamer: Use the GstObject lock instead of a new allocator mutex.
mf/tests: Add todo_wine for newer FFmpeg versions.
https://gitlab.winehq.org/wine/wine/-/merge_requests/302