This fixes rendering of trees and other objects in SnowRunner with the Vulkan
renderer.
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
---
dlls/wined3d/arb_program_shader.c | 1 +
dlls/wined3d/glsl_shader.c | 1 +
dlls/wined3d/shader.c | 1 +
dlls/wined3d/shader_sm4.c | 2 ++
dlls/wined3d/wined3d_private.h | 1 +
5 files changed, 6 insertions(+)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 5c45df8e6fa..dcdee479e17 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5080,6 +5080,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_ENDREP */ shader_hw_endrep,
/* WINED3DSIH_ENDSWITCH */ NULL,
/* WINED3DSIH_EQ */ NULL,
+ /* WINED3DSIH_EVAL_CENTROID */ NULL,
/* WINED3DSIH_EVAL_SAMPLE_INDEX */ NULL,
/* WINED3DSIH_EXP */ shader_hw_scalar_op,
/* WINED3DSIH_EXPP */ shader_hw_scalar_op,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 0c9822a95aa..40b5442ed04 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -11323,6 +11323,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_ENDREP */ shader_glsl_end,
/* WINED3DSIH_ENDSWITCH */ shader_glsl_end,
/* WINED3DSIH_EQ */ shader_glsl_relop,
+ /* WINED3DSIH_EVAL_CENTROID */ NULL,
/* WINED3DSIH_EVAL_SAMPLE_INDEX */ shader_glsl_interpolate,
/* WINED3DSIH_EXP */ shader_glsl_scalar_op,
/* WINED3DSIH_EXPP */ shader_glsl_expp,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index c02f82b4d7b..c2e77021bb3 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -133,6 +133,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_ENDREP */ "endrep",
/* WINED3DSIH_ENDSWITCH */ "endswitch",
/* WINED3DSIH_EQ */ "eq",
+ /* WINED3DSIH_EVAL_CENTROID */ "eval_centroid",
/* WINED3DSIH_EVAL_SAMPLE_INDEX */ "eval_sample_index",
/* WINED3DSIH_EXP */ "exp",
/* WINED3DSIH_EXPP */ "expp",
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 266b54d1d15..e60eb9b2fc4 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -305,6 +305,7 @@ enum wined3d_sm4_opcode
WINED3D_SM5_OP_IMM_ATOMIC_UMIN = 0xbd,
WINED3D_SM5_OP_SYNC = 0xbe,
WINED3D_SM5_OP_EVAL_SAMPLE_INDEX = 0xcc,
+ WINED3D_SM5_OP_EVAL_CENTROID = 0xcd,
WINED3D_SM5_OP_DCL_GS_INSTANCES = 0xce,
};
@@ -1124,6 +1125,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM5_OP_SYNC, WINED3DSIH_SYNC, "", "",
shader_sm5_read_sync},
{WINED3D_SM5_OP_EVAL_SAMPLE_INDEX, WINED3DSIH_EVAL_SAMPLE_INDEX, "f", "fi"},
+ {WINED3D_SM5_OP_EVAL_CENTROID, WINED3DSIH_EVAL_CENTROID, "f", "f"},
{WINED3D_SM5_OP_DCL_GS_INSTANCES, WINED3DSIH_DCL_GS_INSTANCES, "", "",
shader_sm4_read_declaration_count},
};
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index e2c8c3804db..affef24d353 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -917,6 +917,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_ENDREP,
WINED3DSIH_ENDSWITCH,
WINED3DSIH_EQ,
+ WINED3DSIH_EVAL_CENTROID,
WINED3DSIH_EVAL_SAMPLE_INDEX,
WINED3DSIH_EXP,
WINED3DSIH_EXPP,
--
2.36.1