The game Planetary Annihilation: TITANS depends on this.
Signed-off-by: Andrew Eikum <aeikum(a)codeweavers.com>
---
dlls/d3d9/tests/d3d9ex.c | 22 ++++++++++++++++++++++
dlls/d3d9/tests/visual.c | 22 ++++++++++++++++++++++
2 files changed, 44 insertions(+)
diff --git a/dlls/d3d9/tests/d3d9ex.c b/dlls/d3d9/tests/d3d9ex.c
index fc148aca4a8..86ac7cf5109 100644
--- a/dlls/d3d9/tests/d3d9ex.c
+++ b/dlls/d3d9/tests/d3d9ex.c
@@ -4925,12 +4925,24 @@ static void test_pinned_buffers(void)
static void test_desktop_window(void)
{
+ IDirect3DVertexShader9 *shader;
IDirect3DDevice9Ex *device;
D3DCOLOR color;
ULONG refcount;
HWND window;
HRESULT hr;
+ static const DWORD simple_vs[] =
+ {
+ 0xfffe0101, /* vs_1_1 */
+ 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 */
+ 0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */
+ 0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */
+ 0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */
+ 0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */
+ 0x0000ffff, /* end */
+ };
+
window = create_window();
if (!(device = create_device(window, NULL)))
{
@@ -4954,6 +4966,16 @@ static void test_desktop_window(void)
refcount = IDirect3DDevice9Ex_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
+
+ /* test device with NULL HWND */
+ device = create_device(NULL, NULL);
+ ok(!!device, "Failed to create a D3D device\n");
+
+ hr = IDirect3DDevice9Ex_CreateVertexShader(device, simple_vs, &shader);
+ ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
+ IDirect3DVertexShader9_Release(shader);
+
+ IDirect3DDevice9Ex_Release(device);
}
START_TEST(d3d9ex)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 2913583916a..bd394d071af 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -26122,6 +26122,7 @@ static void test_nrm_instruction(void)
static void test_desktop_window(void)
{
+ IDirect3DVertexShader9 *shader;
IDirect3DDevice9 *device;
IDirect3D9 *d3d;
D3DCOLOR color;
@@ -26129,6 +26130,17 @@ static void test_desktop_window(void)
HWND window;
HRESULT hr;
+ static const DWORD simple_vs[] =
+ {
+ 0xfffe0101, /* vs_1_1 */
+ 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 */
+ 0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */
+ 0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */
+ 0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */
+ 0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */
+ 0x0000ffff, /* end */
+ };
+
window = create_window();
d3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
@@ -26156,6 +26168,16 @@ static void test_desktop_window(void)
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
+ /* test device with NULL HWND */
+ device = create_device(d3d, NULL, NULL, TRUE);
+ ok(device != NULL, "Failed to create a D3D device\n");
+
+ hr = IDirect3DDevice9_CreateVertexShader(device, simple_vs, &shader);
+ ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
+ IDirect3DVertexShader9_Release(shader);
+
+ IDirect3DDevice9_Release(device);
+
IDirect3D9_Release(d3d);
}
--
2.36.1