This is a bit clearer, and avoids colliding with other things named "context",
e.g. struct test_context, or d3d11 device contexts.
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
---
tests/shader_runner.c | 90 ++++++++++++++++++-------------------
tests/shader_runner.h | 12 ++---
tests/shader_runner_d3d11.c | 20 ++++-----
tests/shader_runner_d3d12.c | 20 ++++-----
4 files changed, 71 insertions(+), 71 deletions(-)
diff --git a/tests/shader_runner.c b/tests/shader_runner.c
index 8cfdf052c..d68d7f186 100644
--- a/tests/shader_runner.c
+++ b/tests/shader_runner.c
@@ -99,7 +99,7 @@ static bool match_string(const char *line, const char *token, const char **const
return true;
}
-static void parse_require_directive(struct shader_context *context, const char *line)
+static void parse_require_directive(struct shader_runner *runner, const char *line)
{
if (match_string(line, "shader model >=", &line))
{
@@ -117,7 +117,7 @@ static void parse_require_directive(struct shader_context *context, const char *
{
if (match_string(line, model_strings[i], &line))
{
- context->minimum_shader_model = i;
+ runner->minimum_shader_model = i;
return;
}
}
@@ -277,19 +277,19 @@ static void parse_texture_directive(struct texture_params *texture, const char *
}
}
-static void set_uniforms(struct shader_context *context, size_t offset, size_t count, const void *uniforms)
+static void set_uniforms(struct shader_runner *runner, size_t offset, size_t count, const void *uniforms)
{
- context->uniform_count = align(max(context->uniform_count, offset + count), 4);
- vkd3d_array_reserve((void **)&context->uniforms, &context->uniform_capacity,
- context->uniform_count, sizeof(*context->uniforms));
- memcpy(context->uniforms + offset, uniforms, count * sizeof(*context->uniforms));
+ runner->uniform_count = align(max(runner->uniform_count, offset + count), 4);
+ vkd3d_array_reserve((void **)&runner->uniforms, &runner->uniform_capacity,
+ runner->uniform_count, sizeof(*runner->uniforms));
+ memcpy(runner->uniforms + offset, uniforms, count * sizeof(*runner->uniforms));
}
-static void parse_test_directive(struct shader_context *context, const char *line)
+static void parse_test_directive(struct shader_runner *runner, const char *line)
{
if (match_string(line, "draw quad", &line))
{
- context->ops->draw_quad(context);
+ runner->ops->draw_quad(runner);
}
else if (match_string(line, "probe all rgba", &line))
{
@@ -304,7 +304,7 @@ static void parse_test_directive(struct shader_context *context, const char *lin
if (ret < 5)
ulps = 0;
- context->ops->probe_vec4(context, &rect, &v, ulps);
+ runner->ops->probe_vec4(runner, &rect, &v, ulps);
}
else if (match_string(line, "probe rect rgba", &line))
{
@@ -324,7 +324,7 @@ static void parse_test_directive(struct shader_context *context, const char *lin
rect.right = x + w;
rect.top = y;
rect.bottom = y + h;
- context->ops->probe_vec4(context, &rect, &v, ulps);
+ runner->ops->probe_vec4(runner, &rect, &v, ulps);
}
else if (match_string(line, "probe rgba", &line))
{
@@ -343,7 +343,7 @@ static void parse_test_directive(struct shader_context *context, const char *lin
rect.right = x + 1;
rect.top = y;
rect.bottom = y + 1;
- context->ops->probe_vec4(context, &rect, &v, ulps);
+ runner->ops->probe_vec4(runner, &rect, &v, ulps);
}
else if (match_string(line, "uniform", &line))
{
@@ -359,7 +359,7 @@ static void parse_test_directive(struct shader_context *context, const char *lin
if (sscanf(line, "%f %f %f %f", &v.x, &v.y, &v.z, &v.w) < 4)
fatal_error("Malformed float4 constant '%s'.\n", line);
- set_uniforms(context, offset, 4, &v);
+ set_uniforms(runner, offset, 4, &v);
}
else if (match_string(line, "float", &line))
{
@@ -367,7 +367,7 @@ static void parse_test_directive(struct shader_context *context, const char *lin
if (sscanf(line, "%f", &f) < 1)
fatal_error("Malformed float constant '%s'.\n", line);
- set_uniforms(context, offset, 1, &f);
+ set_uniforms(runner, offset, 1, &f);
}
else if (match_string(line, "int4", &line))
{
@@ -375,7 +375,7 @@ static void parse_test_directive(struct shader_context *context, const char *lin
if (sscanf(line, "%d %d %d %d", &v[0], &v[1], &v[2], &v[3]) < 4)
fatal_error("Malformed int4 constant '%s'.\n", line);
- set_uniforms(context, offset, 4, v);
+ set_uniforms(runner, offset, 4, v);
}
else if (match_string(line, "int", &line))
{
@@ -383,7 +383,7 @@ static void parse_test_directive(struct shader_context *context, const char *lin
if (sscanf(line, "%i", &i) < 1)
fatal_error("Malformed int constant '%s'.\n", line);
- set_uniforms(context, offset, 1, &i);
+ set_uniforms(runner, offset, 1, &i);
}
else if (match_string(line, "uint", &line))
{
@@ -391,7 +391,7 @@ static void parse_test_directive(struct shader_context *context, const char *lin
if (sscanf(line, "%u", &u) < 1)
fatal_error("Malformed uint constant '%s'.\n", line);
- set_uniforms(context, offset, 1, &u);
+ set_uniforms(runner, offset, 1, &u);
}
}
else
@@ -400,14 +400,14 @@ static void parse_test_directive(struct shader_context *context, const char *lin
}
}
-static struct sampler *get_sampler(struct shader_context *context, unsigned int slot)
+static struct sampler *get_sampler(struct shader_runner *runner, unsigned int slot)
{
struct sampler *sampler;
size_t i;
- for (i = 0; i < context->sampler_count; ++i)
+ for (i = 0; i < runner->sampler_count; ++i)
{
- sampler = &context->samplers[i];
+ sampler = &runner->samplers[i];
if (sampler->slot == slot)
return sampler;
@@ -416,25 +416,25 @@ static struct sampler *get_sampler(struct shader_context *context, unsigned int
return NULL;
}
-static void set_texture(struct shader_context *context, struct texture *texture)
+static void set_texture(struct shader_runner *runner, struct texture *texture)
{
size_t i;
- for (i = 0; i < context->texture_count; ++i)
+ for (i = 0; i < runner->texture_count; ++i)
{
- if (context->textures[i]->slot == texture->slot)
+ if (runner->textures[i]->slot == texture->slot)
{
- context->ops->destroy_texture(context, context->textures[i]);
- context->textures[i] = texture;
+ runner->ops->destroy_texture(runner, runner->textures[i]);
+ runner->textures[i] = texture;
return;
}
}
- context->textures = realloc(context->textures, (context->texture_count + 1) * sizeof(*context->textures));
- context->textures[context->texture_count++] = texture;
+ runner->textures = realloc(runner->textures, (runner->texture_count + 1) * sizeof(*runner->textures));
+ runner->textures[runner->texture_count++] = texture;
}
-void run_shader_tests(struct shader_context *context, int argc, char **argv, const struct shader_runner_ops *ops)
+void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const struct shader_runner_ops *ops)
{
size_t shader_source_size = 0, shader_source_len = 0;
struct sampler *current_sampler = NULL;
@@ -446,7 +446,7 @@ void run_shader_tests(struct shader_context *context, int argc, char **argv, con
char line[256];
FILE *f;
- context->minimum_shader_model = SHADER_MODEL_2_0;
+ runner->minimum_shader_model = SHADER_MODEL_2_0;
for (i = 1; i < argc; ++i)
{
@@ -469,8 +469,8 @@ void run_shader_tests(struct shader_context *context, int argc, char **argv, con
return;
}
- memset(context, 0, sizeof(*context));
- context->ops = ops;
+ memset(runner, 0, sizeof(*runner));
+ runner->ops = ops;
for (;;)
{
@@ -489,13 +489,13 @@ void run_shader_tests(struct shader_context *context, int argc, char **argv, con
break;
case STATE_TEXTURE:
- set_texture(context, context->ops->create_texture(context, ¤t_texture));
+ set_texture(runner, runner->ops->create_texture(runner, ¤t_texture));
free(current_texture.data);
break;
case STATE_SHADER_PIXEL:
- free(context->ps_source);
- context->ps_source = shader_source;
+ free(runner->ps_source);
+ runner->ps_source = shader_source;
shader_source = NULL;
shader_source_len = 0;
shader_source_size = 0;
@@ -599,15 +599,15 @@ void run_shader_tests(struct shader_context *context, int argc, char **argv, con
{
state = STATE_SAMPLER;
- if ((current_sampler = get_sampler(context, index)))
+ if ((current_sampler = get_sampler(runner, index)))
{
memset(current_sampler, 0, sizeof(*current_sampler));
}
else
{
- context->samplers = realloc(context->samplers,
- ++context->sampler_count * sizeof(*context->samplers));
- current_sampler = &context->samplers[context->sampler_count - 1];
+ runner->samplers = realloc(runner->samplers,
+ ++runner->sampler_count * sizeof(*runner->samplers));
+ current_sampler = &runner->samplers[runner->sampler_count - 1];
memset(current_sampler, 0, sizeof(*current_sampler));
}
current_sampler->slot = index;
@@ -664,7 +664,7 @@ void run_shader_tests(struct shader_context *context, int argc, char **argv, con
}
case STATE_REQUIRE:
- parse_require_directive(context, line);
+ parse_require_directive(runner, line);
break;
case STATE_SAMPLER:
@@ -676,19 +676,19 @@ void run_shader_tests(struct shader_context *context, int argc, char **argv, con
break;
case STATE_TEST:
- parse_test_directive(context, line);
+ parse_test_directive(runner, line);
break;
}
}
}
- free(context->ps_source);
- for (i = 0; i < context->texture_count; ++i)
+ free(runner->ps_source);
+ for (i = 0; i < runner->texture_count; ++i)
{
- if (context->textures[i])
- context->ops->destroy_texture(context, context->textures[i]);
+ if (runner->textures[i])
+ runner->ops->destroy_texture(runner, runner->textures[i]);
}
- free(context->textures);
+ free(runner->textures);
fclose(f);
diff --git a/tests/shader_runner.h b/tests/shader_runner.h
index 6958191d9..84c170164 100644
--- a/tests/shader_runner.h
+++ b/tests/shader_runner.h
@@ -65,7 +65,7 @@ struct texture
unsigned int slot;
};
-struct shader_context
+struct shader_runner
{
const struct shader_runner_ops *ops;
@@ -84,15 +84,15 @@ struct shader_context
struct shader_runner_ops
{
- struct texture *(*create_texture)(struct shader_context *context, const struct texture_params *params);
- void (*destroy_texture)(struct shader_context *context, struct texture *texture);
- void (*draw_quad)(struct shader_context *context);
- void (*probe_vec4)(struct shader_context *context, const RECT *rect, const struct vec4 *v, unsigned int ulps);
+ struct texture *(*create_texture)(struct shader_runner *runner, const struct texture_params *params);
+ void (*destroy_texture)(struct shader_runner *runner, struct texture *texture);
+ void (*draw_quad)(struct shader_runner *runner);
+ void (*probe_vec4)(struct shader_runner *runner, const RECT *rect, const struct vec4 *v, unsigned int ulps);
};
void fatal_error(const char *format, ...) VKD3D_NORETURN VKD3D_PRINTF_FUNC(1, 2);
-void run_shader_tests(struct shader_context *context, int argc, char **argv, const struct shader_runner_ops *ops);
+void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const struct shader_runner_ops *ops);
#ifdef _WIN32
void run_shader_tests_d3d11(int argc, char **argv);
diff --git a/tests/shader_runner_d3d11.c b/tests/shader_runner_d3d11.c
index 6290ac290..f84a3be83 100644
--- a/tests/shader_runner_d3d11.c
+++ b/tests/shader_runner_d3d11.c
@@ -53,7 +53,7 @@ static struct d3d11_texture *d3d11_texture(struct texture *t)
struct d3d11_shader_context
{
- struct shader_context c;
+ struct shader_runner c;
ID3D11Device *device;
HWND window;
@@ -65,9 +65,9 @@ struct d3d11_shader_context
ID3D11VertexShader *vs;
};
-static struct d3d11_shader_context *d3d11_shader_context(struct shader_context *c)
+static struct d3d11_shader_context *d3d11_shader_context(struct shader_runner *r)
{
- return CONTAINING_RECORD(c, struct d3d11_shader_context, c);
+ return CONTAINING_RECORD(r, struct d3d11_shader_context, c);
}
static bool enable_debug_layer;
@@ -359,9 +359,9 @@ static ID3D11Buffer *create_buffer(ID3D11Device *device, unsigned int bind_flags
return buffer;
}
-static struct texture *d3d11_runner_create_texture(struct shader_context *c, const struct texture_params *params)
+static struct texture *d3d11_runner_create_texture(struct shader_runner *r, const struct texture_params *params)
{
- struct d3d11_shader_context *context = d3d11_shader_context(c);
+ struct d3d11_shader_context *context = d3d11_shader_context(r);
ID3D11Device *device = context->device;
D3D11_SUBRESOURCE_DATA resource_data;
D3D11_TEXTURE2D_DESC desc = {0};
@@ -394,7 +394,7 @@ static struct texture *d3d11_runner_create_texture(struct shader_context *c, con
return &texture->t;
}
-static void d3d11_runner_destroy_texture(struct shader_context *c, struct texture *t)
+static void d3d11_runner_destroy_texture(struct shader_runner *r, struct texture *t)
{
struct d3d11_texture *texture = d3d11_texture(t);
@@ -403,7 +403,7 @@ static void d3d11_runner_destroy_texture(struct shader_context *c, struct textur
free(texture);
}
-static void d3d11_runner_draw_quad(struct shader_context *c)
+static void d3d11_runner_draw_quad(struct shader_runner *r)
{
static const char vs_source[] =
"void main(uint id : SV_VertexID, out float4 position : SV_Position)\n"
@@ -412,7 +412,7 @@ static void d3d11_runner_draw_quad(struct shader_context *c)
" position = float4(coords * float2(2, -2) + float2(-1, 1), 0, 1);\n"
"}";
- struct d3d11_shader_context *context = d3d11_shader_context(c);
+ struct d3d11_shader_context *context = d3d11_shader_context(r);
ID3D11Device *device = context->device;
ID3D11Buffer *cb = NULL;
ID3D11PixelShader *ps;
@@ -561,9 +561,9 @@ static void check_readback_data_vec4(struct resource_readback *rb,
got.x, got.y, got.z, got.w, expected->x, expected->y, expected->z, expected->w, x, y);
}
-static void d3d11_runner_probe_vec4(struct shader_context *c, const RECT *rect, const struct vec4 *v, unsigned int ulps)
+static void d3d11_runner_probe_vec4(struct shader_runner *r, const RECT *rect, const struct vec4 *v, unsigned int ulps)
{
- struct d3d11_shader_context *context = d3d11_shader_context(c);
+ struct d3d11_shader_context *context = d3d11_shader_context(r);
struct resource_readback rb;
init_readback(context, &rb);
diff --git a/tests/shader_runner_d3d12.c b/tests/shader_runner_d3d12.c
index 571efeacd..eec9582c7 100644
--- a/tests/shader_runner_d3d12.c
+++ b/tests/shader_runner_d3d12.c
@@ -40,16 +40,16 @@ static struct d3d12_texture *d3d12_texture(struct texture *t)
struct d3d12_shader_context
{
- struct shader_context c;
+ struct shader_runner c;
struct test_context test_context;
ID3D12DescriptorHeap *heap;
};
-static struct d3d12_shader_context *d3d12_shader_context(struct shader_context *c)
+static struct d3d12_shader_context *d3d12_shader_context(struct shader_runner *r)
{
- return CONTAINING_RECORD(c, struct d3d12_shader_context, c);
+ return CONTAINING_RECORD(r, struct d3d12_shader_context, c);
}
static ID3D10Blob *compile_shader(const char *source, enum shader_model shader_model)
@@ -80,9 +80,9 @@ static ID3D10Blob *compile_shader(const char *source, enum shader_model shader_m
#define MAX_RESOURCE_DESCRIPTORS 256
-static struct texture *d3d12_runner_create_texture(struct shader_context *c, const struct texture_params *params)
+static struct texture *d3d12_runner_create_texture(struct shader_runner *r, const struct texture_params *params)
{
- struct d3d12_shader_context *context = d3d12_shader_context(c);
+ struct d3d12_shader_context *context = d3d12_shader_context(r);
struct test_context *test_context = &context->test_context;
ID3D12Device *device = test_context->device;
D3D12_SUBRESOURCE_DATA resource_data;
@@ -113,7 +113,7 @@ static struct texture *d3d12_runner_create_texture(struct shader_context *c, con
return &texture->t;
}
-static void d3d12_runner_destroy_texture(struct shader_context *c, struct texture *t)
+static void d3d12_runner_destroy_texture(struct shader_runner *r, struct texture *t)
{
struct d3d12_texture *texture = d3d12_texture(t);
@@ -121,9 +121,9 @@ static void d3d12_runner_destroy_texture(struct shader_context *c, struct textur
free(texture);
}
-static void d3d12_runner_draw_quad(struct shader_context *c)
+static void d3d12_runner_draw_quad(struct shader_runner *r)
{
- struct d3d12_shader_context *context = d3d12_shader_context(c);
+ struct d3d12_shader_context *context = d3d12_shader_context(r);
struct test_context *test_context = &context->test_context;
ID3D12GraphicsCommandList *command_list = test_context->list;
@@ -243,10 +243,10 @@ static void d3d12_runner_draw_quad(struct shader_context *c)
reset_command_list(command_list, test_context->allocator);
}
-static void d3d12_runner_probe_vec4(struct shader_context *c,
+static void d3d12_runner_probe_vec4(struct shader_runner *r,
const RECT *rect, const struct vec4 *v, unsigned int ulps)
{
- struct d3d12_shader_context *context = d3d12_shader_context(c);
+ struct d3d12_shader_context *context = d3d12_shader_context(r);
struct test_context *test_context = &context->test_context;
struct resource_readback rb;
--
2.35.1